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java.lang.Objectjava.lang.Enum<Blend.Mode>
com.sun.scenario.effect.Blend.Mode
public static enum Blend.Mode
A blending mode that defines the manner in which the inputs
are composited together.
Each Mode describes a mathematical equation that
combines premultiplied inputs to produce some premultiplied result.
| Enum Constant Summary | |
|---|---|
ADD
The color and alpha components from the top input are added to those from the bottom input. |
|
BLUE
The blue component of the bottom input is replaced with the blue component of the top input; the other color components are unaffected. |
|
COLOR_BURN
The inverse of the bottom input color components are divided by the top input color components, all of which is then inverted to produce the resulting color. |
|
COLOR_DODGE
The bottom input color components are divided by the inverse of the top input color components to produce the resulting color. |
|
DARKEN
REMIND: cross check this formula with OpenVG spec... |
|
DIFFERENCE
The darker of the color components from the two inputs are subtracted from the lighter ones to produce the resulting color. |
|
EXCLUSION
The color components from the two inputs are multiplied and doubled, and then subtracted from the sum of the bottom input color components, to produce the resulting color. |
|
GREEN
The green component of the bottom input is replaced with the green component of the top input; the other color components are unaffected. |
|
HARD_LIGHT
The input color components are either multiplied or screened, depending on the top input color. |
|
LIGHTEN
REMIND: cross check this formula with OpenVG spec... |
|
MULTIPLY
The color components from the first input are multiplied with those from the second input. |
|
OVERLAY
The input color components are either multiplied or screened, depending on the bottom input color. |
|
RED
The red component of the bottom input is replaced with the red component of the top input; the other color components are unaffected. |
|
SCREEN
The color components from both of the inputs are inverted, multiplied with each other, and that result is again inverted to produce the resulting color. |
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SOFT_LIGHT
REMIND: this is a complicated formula, TBD... |
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SRC_ATOP
The part of the top input lying inside of the bottom input is blended with the bottom input. |
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SRC_IN
The part of the top input lying inside of the bottom input is kept in the resulting image. |
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SRC_OUT
The part of the top input lying outside of the bottom input is kept in the resulting image. |
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SRC_OVER
The top input is blended over the bottom input. |
|
| Method Summary | |
|---|---|
static Blend.Mode |
valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static Blend.Mode[] |
values()
Returns an array containing the constants of this enum type, in the order they are declared. |
| Methods inherited from class java.lang.Enum |
|---|
clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf |
| Methods inherited from class java.lang.Object |
|---|
getClass, notify, notifyAll, wait, wait, wait |
| Enum Constant Detail |
|---|
public static final Blend.Mode SRC_OVER
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = Ctop + Cbot*(1-Atop)
public static final Blend.Mode SRC_IN
Thus:
Ar = Atop*Abot
Cr = Ctop*Abot
public static final Blend.Mode SRC_OUT
Thus:
Ar = Atop*(1-Abot)
Cr = Ctop*(1-Abot)
public static final Blend.Mode SRC_ATOP
Thus:
Ar = Atop*Abot + Abot*(1-Atop) = Abot
Cr = Ctop*Abot + Cbot*(1-Atop)
public static final Blend.Mode ADD
Thus:
Ar = min(1, Atop+Abot)
Cr = min(1, Ctop+Cbot)
Notes:
public static final Blend.Mode MULTIPLY
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = Ctop * Cbot
Notes:
SCREEN mode.
public static final Blend.Mode SCREEN
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = 1 - ((1-Ctop) * (1-Cbot))
Notes:
MULTIPLY mode.
public static final Blend.Mode OVERLAY
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
REMIND: not sure how to express this succinctly yet...
Notes:
SCREEN and
MULTIPLY, depending on the bottom input color.
HARD_LIGHT mode.
public static final Blend.Mode DARKEN
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = min(Ctop, Cbot)
Notes:
LIGHTEN mode.
public static final Blend.Mode LIGHTEN
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = max(Ctop, Cbot)
Notes:
DARKEN mode.
public static final Blend.Mode COLOR_DODGE
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = Cbot / (1-Ctop)
public static final Blend.Mode COLOR_BURN
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = 1-((1-Cbot) / Ctop)
public static final Blend.Mode HARD_LIGHT
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
REMIND: not sure how to express this succinctly yet...
Notes:
SCREEN and
MULTIPLY, depending on the top input color.
OVERLAY mode.
public static final Blend.Mode SOFT_LIGHT
public static final Blend.Mode DIFFERENCE
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = abs(Ctop-Cbot)
Notes:
public static final Blend.Mode EXCLUSION
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Cr = Ctop + Cbot - (2*Ctop*Cbot)
Notes:
DIFFERENCE, except with lower contrast.
public static final Blend.Mode RED
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Rr = Rtop
Gr = Gbot
Br = Bbot
public static final Blend.Mode GREEN
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Rr = Rbot
Gr = Gtop
Br = Bbot
public static final Blend.Mode BLUE
SRC_OVER equation.
Thus:
Ar = Atop + Abot*(1-Atop)
Rr = Rbot
Gr = Gbot
Br = Btop
| Method Detail |
|---|
public static Blend.Mode[] values()
for (Blend.Mode c : Blend.Mode.values()) System.out.println(c);
public static Blend.Mode valueOf(java.lang.String name)
name - the name of the enum constant to be returned.
java.lang.IllegalArgumentException - if this enum type has no constant
with the specified name
java.lang.NullPointerException - if the argument is null
|
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