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## com.sun.javatest.tool
Class UIFactory

    java.lang.Object
      com.sun.javatest.tool.UIFactory

Direct Known Subclasses:
  UIFactory.UIFactoryExt

    public class UIFactory

extends java.lang.Object

A factory for GUI components, providing support for internationalization, tool tips, context sensitive help, and on. UIFactory objects use a resource bundle specific to the client class to provide the internationalization support.

Nested Class Summary
`static class` | `UIFactory.Colors`
`static class` | `UIFactory.UIFactoryExt` Extension to the UIFactory that allows to use more than one resource bundle.

Field Summary
`static java.lang.String` | `CANCEL` Constant to identify the cancellation option.

Constructor Summary
`UIFactory(java.lang.Class c, java.awt.Component p, javax.help.HelpBroker helpBroker)` Create a UIFactory object for a specific class.
`UIFactory(java.lang.Class c, javax.help.HelpBroker helpBroker)` Create a UIFactory object for a specific class.
`UIFactory(java.awt.Component c, javax.help.HelpBroker helpBroker)` Create a UIFactory object for a specific component.

Method Summary
`static void` | `addColorChangeObserver(Preferences.Observer observer)` Add Prferences observer to color changes
`void` | `addTab(javax.swing.JTabbedPane tPane, java.lang.String uiKey, javax.swing.JComponent comp)` Add a component to a tabbed pane, using resources to specify the name and the tool tip for the tab.
`void` | `addToolBarActions(javax.swing.JToolBar tb, javax.swing.Action[] actions)` Add a set of actions to an existing toolbar.
`javax.swing.JButton` | `createButton(javax.swing.Action a)` Create a button based on the information in an Action.
`javax.swing.JButton` | `createButton(java.lang.String uiKey)` Create a button, using resources to specify the name and the tool tip.
`javax.swing.JButton` | `createButton(java.lang.String uiKey, java.awt.event.ActionListener l)` Create a button, using resources to specify the name and the tool tip, and with a specified ActionListener.
`javax.swing.JButton` | `createButton(java.lang.String uiKey, java.awt.event.ActionListener l, java.lang.String cmd)` Create a button, using resources to specify the name and the tool tip, and with a specified ActionListener and action command.
`javax.swing.JButton` | `createButton(java.lang.String uiKey, javax.swing.Icon icon)` Create a button containing an Icon.
`javax.swing.JButton` | `createCancelButton(java.lang.String uiKey)` Special method to create a cancel button.
`javax.swing.JButton` | `createCancelButton(java.lang.String uiKey, java.awt.event.ActionListener l)` Special method to create a cancel button.
`javax.swing.JCheckBox` | `createCheckBox(java.lang.String uiKey)` Create a check box, using resources to specify the name and the tool tip.
`javax.swing.JCheckBox` | `createCheckBox(java.lang.String uiKey, boolean state)` Create a check box, using resources to specify the name and the tool tip.
`javax.swing.JCheckBox` | `createCheckBox(java.lang.String uiKey, boolean state, javax.swing.ButtonGroup group)` Create a check box, using resources to specify the name and the tool tip, within a specified button group.
`javax.swing.JCheckBoxMenuItem` | `createCheckBoxMenuItem(java.lang.String uiKey, java.lang.String name, boolean state)` Create a check box menu item, using resources to specify the name and the tool tip.
`javax.swing.JComboBox` | `createChoice(java.lang.String uiKey)` Create an empty choice item, using a resource to specify the tool tip.
`javax.swing.JComboBox` | `createChoice(java.lang.String uiKey, boolean editable)` Same as single parameter version, except you can select a component that allows freeform editing of the user's response.
`javax.swing.JComboBox` | `createChoice(java.lang.String uiKey, boolean editable, javax.swing.JLabel label)` Combination of the two parameter methods, allowing you to select a mutable response and associate a label.
`javax.swing.JComboBox` | `createChoice(java.lang.String uiKey, javax.swing.JLabel label)` Same as the one parameter version, except a label can be associated with this component.
`javax.swing.JComboBox` | `createChoice(java.lang.String uiKey, java.lang.String[] choiceKeys)` Create a choice item, using resources to specify the choices and the tool tip.
`javax.swing.JComboBox` | `createChoice(java.lang.String uiKey, java.lang.String[] choiceKeys, boolean editable)` Same as the two parameter `createChoice`, except you can make this an mutable choice component (freeform editing of the response).
`javax.swing.JButton` | `createCloseButton(java.lang.String uiKey)` Create a Close button, that will close the containing window when pressed, using a resource to specify the information for the button.
`javax.swing.JButton` | `createCloseButton(java.lang.String uiKey, boolean needMnemonic)` Create a Close button, that will close the containing window when pressed, using a resource to specify the information for the button.
`javax.swing.JButton` | `createColorChooseButton(java.lang.String cs, javax.swing.JLabel label, java.awt.event.ActionListener l)` Creates a color-choosing button with background color set by preferences color name
`javax.swing.JDialog` | `createDialog(java.lang.String uiKey, java.awt.Component parent)` Create an empty dialog.
`javax.swing.JDialog` | `createDialog(java.lang.String uiKey, javax.swing.JFrame owner)` Create an empty dialog.
`javax.swing.JDialog` | `createDialog(java.lang.String uiKey, javax.swing.JFrame owner, java.lang.String title, java.awt.Container content)` Create an empty dialog.
`java.awt.Component` | `createGlue(java.lang.String uiKey)` Create a filler that expands to fill the available space.
`javax.swing.JTextField` | `createHeading(java.lang.String uiKey)` Create a text field for use as a heading, using a resource to specify the heading.
`javax.swing.JButton` | `createHelpButton(java.lang.String uiKey, java.lang.String helpID)` Create a Help button, that will display a specific help topic when pressed, using a resource to specify the tool tip for the button.
`javax.swing.JMenuItem` | `createHelpMenuItem(java.lang.String uiKey, java.lang.String helpID)` Create a Help menu item, that will display a specific help topic when pressed, using resources to specify the name and mnemonic for the item.
`javax.swing.Box` | `createHorizontalBox(java.lang.String uiKey)` Create a horizontal placeholder "box".
`java.awt.Component` | `createHorizontalGlue(java.lang.String uiKey)` Create a horizontal filler that expands to fill the available space.
`java.awt.Component` | `createHorizontalStrut(int width)` Create a horizontal filler of a given width.
`javax.swing.Icon` | `createIcon(java.lang.String uiKey)` Create an icon, using a resource to specify the image.
`javax.swing.JButton` | `createIconButton(java.lang.String uiKey)` Create a button containing an icon, using resources to specify the icon image and the tool tip.
`javax.swing.JButton` | `createIconButton(java.lang.String uiKey, java.awt.event.ActionListener l)` Create a button containing an icon, using resources to specify the icon image and the tool tip.
`javax.swing.JLabel` | `createIconLabel(java.lang.String uiKey)` Create a label containing an icon, using a resource to specify the icon image.
`java.awt.Image` | `createImage(java.lang.String r)` Create an image from a named resource.
`javax.swing.JTextField` | `createInputField(java.lang.String uiKey)` Create an input text field, using a resource to specify the tool tip.
`javax.swing.JTextField` | `createInputField(java.lang.String uiKey, int cols)` Create an input text field with a specified number of columns, using a resource to specify the tool tip.
`javax.swing.JTextField` | `createInputField(java.lang.String uiKey, int cols, javax.swing.JLabel label)` Create an input text field with a specified number of columns, using a resource to specify the tool tip.
`javax.swing.JTextField` | `createInputField(java.lang.String uiKey, javax.swing.JLabel label)` Create an input text field, using a resource to specify the tool tip.
`javax.swing.JLabel` | `createLabel(java.lang.String uiKey)` Create a label, using a resource to specify the text.
`javax.swing.JLabel` | `createLabel(java.lang.String uiKey, boolean need508)` Create a label, using a resource to specify the text and an optional mnemonic. The resource used is: uiKey.lbl the text for the label uiKey.tip the tooltip text for the label uiKey.mne the mnemonic for the label
`javax.swing.JList` | `createList(java.lang.String uiKey)` Create an input text field, using a resource to specify the tool tip.
`javax.swing.JList` | `createList(java.lang.String uiKey, javax.swing.ListModel model)` Create a list component with a given data model.
`javax.swing.JComboBox` | `createLiteralChoice(java.lang.String uiKey, java.lang.Object[] choices)` Create an choice item containing literal choices, and using a resource to specify the tool tip.
`javax.swing.JMenuItem` | `createLiteralMenuItem(java.lang.String literal, java.awt.event.ActionListener l)` Create a menu item for a literal string and a specified listener.
`javax.swing.JMenu` | `createMenu(java.lang.String uiKey)` Create an empty menu, using resources to specify the name and mnemonic.
`javax.swing.JMenu` | `createMenu(java.lang.String uiKey, javax.swing.Action[] actions)` Create a menu, using actions to specify the menu items, and using resources to specify the name and mnemonic.
`javax.swing.JMenu` | `createMenu(java.lang.String uiKey, java.lang.String[] actions, java.awt.event.ActionListener l)` Create a menu using resources and an action listener to specify the menu items, and using resources to specify the name and mnemonic.
`javax.swing.JMenuBar` | `createMenuBar(java.lang.String uiKey)` Create an empty menu bar, using resources to specify the accessible info. The resources used are: uiKey.name the accessible name text uiKey.desc accessible description text
`javax.swing.JMenuItem` | `createMenuItem(javax.swing.Action action)` Create a menu item for an action.
`javax.swing.JMenuItem` | `createMenuItem(java.lang.String uiKey, java.lang.String action, java.awt.event.ActionListener l)` Create a menu item, using resources to specify the text and mnemonic.
`javax.swing.JTextArea` | `createMessageArea(java.lang.String uiKey)` Create a message area, using a resource to specify the content.
`javax.swing.JTextArea` | `createMessageArea(java.lang.String uiKey, java.lang.Object arg)` Create a message area, using a resource to specify the content.
`javax.swing.JTextArea` | `createMessageArea(java.lang.String uiKey, java.lang.Object[] args)` Create a message area, using a resource to specify the content.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey)` Create an output text field, using a resource to specify the tool tip.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, int cols)` Create an output text field with a specified number of columns, and using a resource to specify the tool tip.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, int cols, javax.swing.JLabel label)` Create an output text field with a specified number of columns, using a resource to specify the tool tip, with an attached label.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, int cols, javax.swing.JLabel label, boolean autoSelect)` Create an output text field with a specified number of columns, using a resource to specify the tool tip, with an attached label, which can automaticly select contained text. The resource used is: uiKey.tip the tool tip for the field uiKey.name accessible name In addition, the name of the output field is set to uiKey.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, javax.swing.JLabel label)` Same as the single parameter version, except a label, which labels this new component, will be set.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, javax.swing.JLabel label, boolean autoSelect)` Create an output text field with a specified number of columns, using a resource to specify the tool tip, which can automaticly select contained text. The label's `setLabelFor()` will be set.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, java.lang.String value)` Create an output text field containing a specified value, and using a resource to specify the tool tip.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, java.lang.String value, int cols)` Create an output text field containing a specified value, with a specified number of columns, and using a resource to specify the tool tip.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, java.lang.String value, int cols, javax.swing.JLabel label)` Create an output text field containing a specified value, with a specified number of columns, using a resource to specify the tool tip, with a label referencing this new field. The resource used is: uiKey.tip the tool tip for the field uiKey.name accessible name In addition, the name of the output field is set to uiKey.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, java.lang.String value, int cols, javax.swing.JLabel label, boolean autoSelect)` Create an output text field containing a specified value, with a specified number of columns, using a resource to specify the tool tip, with a label referencing this new field, which can automaticly select contained text. The resource used is: uiKey.tip the tool tip for the field uiKey.name accessible name In addition, the name of the output field is set to uiKey.
`javax.swing.JTextField` | `createOutputField(java.lang.String uiKey, java.lang.String value, javax.swing.JLabel label)` Create an output text field containing a specified value, using a resource to specify the tool tip, with an attached label.
`javax.swing.JPanel` | `createPanel(java.lang.String uiKey)` Create an empty panel.
`javax.swing.JPanel` | `createPanel(java.lang.String uiKey, boolean focusable)` Create an empty panel.
`javax.swing.JPanel` | `createPanel(java.lang.String uiKey, java.awt.LayoutManager layout)` Create an empty panel with a specific layout mananger.
`javax.swing.JPanel` | `createPanel(java.lang.String uiKey, java.awt.LayoutManager layout, boolean focusable)` Create an empty panel with a specific layout manager.
`javax.swing.JPopupMenu` | `createPopupMenu(java.lang.String uiKey)` Create an empty popup menu.
`javax.swing.JPopupMenu` | `createPopupMenu(java.lang.String uiKey, java.lang.String[] actions, java.awt.event.ActionListener l)` Create an popup menu.
`javax.swing.JProgressBar` | `createProgressBar(java.lang.String uiKey, int orient)` Create a basic progress bar.
`javax.swing.JProgressBar` | `createProgressBar(java.lang.String uiKey, int orient, javax.swing.BoundedRangeModel model)` Create a basic progress bar.
`javax.swing.JRadioButton` | `createRadioButton(java.lang.String uiKey, javax.swing.ButtonGroup group)` Create a radio button, using resources to specify the name and tool tip.
`javax.swing.JRadioButtonMenuItem` | `createRadioButtonMenuItem(java.lang.String uiKey, java.lang.String name)` Create a check box menu item, using resources to specify the name and the tool tip.
`javax.swing.JScrollPane` | `createScrollPane(javax.swing.JComponent c)` Surround a component in a scroll pane.
`javax.swing.JScrollPane` | `createScrollPane(javax.swing.JComponent c, int vsp, int hsp)` Same as the single argument version, with options for altering the scrollbar appearance policy.
`javax.swing.JSlider` | `createSlider(java.lang.String uiKey, int min, int max, int value)` Create a slider, using resources to specify the the tool tip.
`javax.swing.JSplitPane` | `createSplitPane(int orient)` Create an empty split pane with the given orientation.
`javax.swing.JSplitPane` | `createSplitPane(int orient, java.awt.Component c1, java.awt.Component c2)` Create an empty split pane with the given components inside.
`javax.swing.JTabbedPane` | `createTabbedPane(java.lang.String uiKey)` Create an empty tabbed pane.
`javax.swing.JTabbedPane` | `createTabbedPane(java.lang.String uiKey, javax.swing.JComponent[] children)` Create a tabbed pane with a given set of component panes, using resources to determine the name and tool tip for each tab.
`javax.swing.JTable` | `createTable(java.lang.String uiKey, javax.swing.table.TableModel model)` Create a table with a given data model.
`javax.swing.JTextArea` | `createTextArea(java.lang.String uiKey)` Create a text area, using a resource to specify the tool tip.
`javax.swing.JTextArea` | `createTextArea(java.lang.String uiKey, javax.swing.JLabel label)` Create a text area, using a resource to specify the tool tip.
`javax.swing.border.Border` | `createTitledBorder(java.lang.String uiKey)` Create a titled border, using a resource to specify the title.
`javax.swing.JToolBar` | `createToolBar(java.lang.String uiKey)` Create an empty toolbar.
`javax.swing.JToolBar` | `createToolBar(java.lang.String uiKey, javax.swing.Action[] actions)` Create a toolbar, using actions to specify the buttons, and using resources to specify the name and mnemonic.
`javax.swing.JToolBar` | `createToolBar(java.lang.String uiKey, javax.swing.JButton[] buttons)` Create a toolbar, using buttons.
`javax.swing.JDialog` | `createWaitDialog(java.lang.String uiKey, java.awt.Component parent)` Create a dialog which will ask the user to wait.
`javax.swing.JDialog` | `createWaitDialog(java.lang.String uiKey, javax.swing.JFrame owner)` Create a dialog which will ask the user to wait.
`void` | `dispose()` Dispose of any owned resources.
`static java.awt.Color` | `getDefaultInputColor()` Get default input color (while by default)
`int` | `getDotsPerInch()` Get the screen resolution, in dots per inch, as provided by the default AWT toolkit.
`javax.help.HelpBroker` | `getHelpBroker()` Get the help broker associated with this factory.
`java.awt.Color` | `getI18NColor(java.lang.String key)` Get a color from the resource bundle.
`int` | `getI18NMnemonic(java.lang.String key)` Get a keycode from the resource bundle.
`I18NResourceBundle` | `getI18NResourceBundle()` Get the resource bundle used to obtain the resources for the components create by this factory.
`java.lang.String` | `getI18NString(java.lang.String key)` Get a string from the resource bundle.
`java.lang.String` | `getI18NString(java.lang.String key, java.lang.Object arg)` Get a string from the resource bundle.
`java.lang.String` | `getI18NString(java.lang.String key, java.lang.Object[] args)` Get a string from the resource bundle.
`java.net.URL` | `getIconURL(java.lang.String uiKey)` Get the resource URL for an icon specified in a resource bundle.
`static java.awt.Color` | `getInvalidInputColor()` Get invalid input color (red by default)
`static java.awt.Color` | `getValidInputColor()` Get valid input color (green by default)
`void` | `initDialog(javax.swing.JDialog d, java.lang.String uiKey)` Configure a dialog with accessibility information.
`void` | `initMenu(javax.swing.JMenu m, java.lang.String uiKey)` Initialize an empty menu, using resources to specify the name and mnemonic.
`void` | `initMenu(javax.swing.JMenu m, java.lang.String uiKey, java.lang.String[] actions, java.awt.event.ActionListener l)` Initialize a menu using resources and an action listener to specify the menu items, and using resources to specify the name and mnemonic.
`void` | `initPanel(javax.swing.JPanel p, java.lang.String uiKey, boolean focusable)` Set properties on an existing panel.
`void` | `initPanel(javax.swing.JPanel p, java.lang.String uiKey, java.awt.LayoutManager layout, boolean focusable)` Set properties on an existing panel, including the layout manager.
`void` | `setAccessibleDescription(javax.accessibility.AccessibleContext c, java.lang.String uiKey)` Sets only the accessible description for the given context, using the given key.
`void` | `setAccessibleDescription(java.awt.Component c, java.lang.String uiKey)` Sets only the accessible description for the given context, using the given key.
`void` | `setAccessibleInfo(javax.accessibility.AccessibleContext c, java.lang.String uiKey)` Sets the accessibility name and description for the given context using the given key as the base.
`void` | `setAccessibleInfo(java.awt.Component c, java.lang.String uiKey)` Sets the accessible name and description for the given component.
`void` | `setAccessibleName(javax.accessibility.AccessibleContext c, java.lang.String uiKey)` Sets only the accessible name for the given context, using the given key.
`void` | `setAccessibleName(java.awt.Component c, java.lang.String uiKey)` Sets only the accessible name for the given context, using the given key.
`static void` | `setColorByName(java.lang.String name, java.awt.Color c)` Set Color by preferences name
`static void` | `setDefaultColors()` Set all colors to default values
`static void` | `setDefaultInputColor(java.awt.Color newColor)` Set default input color
`void` | `setDialogParent(java.awt.Component p)` Set the parent component to be used for dialogs created by this factory.
`void` | `setHelp(java.awt.Component comp, java.lang.String helpID)` Set the help ID for the context-sensitive help for a component.
`static void` | `setInvalidInputColor(java.awt.Color newColor)` Set invalid input color
`void` | `setMnemonic(javax.swing.AbstractButton b, java.lang.String uiKey)` Set the mnemonic a button.
`void` | `setToolTip(javax.swing.JComponent c, java.lang.String uiKey)` Set a tool tip for a component from a resource in the factory's resource bundle.
`static void` | `setValidInputColor(java.awt.Color newColor)` Set valid input color
`void` | `showCustomInfoDialog(java.lang.String uiKey, java.lang.Object msg)` Show a dialog which provides the user with an informational message.
`int` | `showCustomYesNoDialog(java.lang.String uiKey, java.awt.Component msg)` Show a confirmation dialog with Yes and No buttons, using a resource to specify the title and component for the message. The resources used are: uiKey.title the title for the dialog The method will block until the dialog is dismissed by the user.
`void` | `showError(java.lang.String uiKey)` Show an error dialog, using a resource to specify the error message.
`void` | `showError(java.lang.String uiKey, java.lang.Object arg)` Show an error dialog, using a resource to specify the error message.
`void` | `showError(java.lang.String uiKey, java.lang.Object[] args)` Show an error dialog, using a resource to specify the error message.
`void` | `showError(java.lang.String uiKey, java.lang.Object[] args, java.lang.Object[] trace)` Show an error dialog containing stack trace information, using a resource to specify the error message.
`void` | `showInformation(java.lang.String uiKey)` Show an information dialog, using a resource to specify the error message.
`void` | `showInformationDialog(java.lang.String uiKey, java.lang.Object[] args)` Show a message only dialog, no user feedback.
`void` | `showInformationDialog(java.lang.String uiKey, java.lang.Object[] args, java.awt.Component parent)`
`void` | `showLiteralError(java.lang.String title, java.lang.String msg)` Show a error dialog to the user, using previously localized (or unlocalized) strings for the message and title.
`int` | `showOKCancelDialog(java.lang.String uiKey)` Show a confirmation dialog with OK and Cancel buttons, using a resource to specify the message and title.
`int` | `showOKCancelDialog(java.lang.String uiKey, java.lang.Object arg)` Show a confirmation dialog with OK and Cancel buttons, using a resource to specify the message and title.
`int` | `showOKCancelDialog(java.lang.String uiKey, java.lang.Object[] args)` Show a confirmation dialog with OK and Cancel buttons, using a resource to specify the message and title.
`int` | `showYesNoCancelDialog(java.lang.String uiKey)` Show a confirmation dialog with Yes, No and Cancel buttons, using a resource to specify the message and title.
`int` | `showYesNoCancelDialog(java.lang.String uiKey, java.lang.Object arg)` Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
`int` | `showYesNoCancelDialog(java.lang.String uiKey, java.lang.Object[] args)` Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
`int` | `showYesNoDialog(java.lang.String uiKey)` Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
`int` | `showYesNoDialog(java.lang.String uiKey, java.lang.Object arg)` Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
`int` | `showYesNoDialog(java.lang.String uiKey, java.lang.Object[] args)` Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### CANCEL

    public static final java.lang.String CANCEL

  Constant to identify the cancellation option.

  See Also:
    Constant Field Values

Constructor Detail

### UIFactory

    public UIFactory(java.lang.Class c,
                     javax.help.HelpBroker helpBroker)

  Create a UIFactory object for a specific class. The class is used to determine the resource bundle for i18n strings; the bundle is named i18n.properties in the same package as the specified class.

  Parameters:
    `c` - the class used to determine the i18n properties
    `helpBroker` - the help broker to be used when creating help buttons

### UIFactory

    public UIFactory(java.awt.Component c,
                     javax.help.HelpBroker helpBroker)

  Create a UIFactory object for a specific component. The component's class is used to determine the resource bundle for i18n strings; the bundle is named i18n.properties in the same package as the specified class.

  Parameters:
    `c` - the component used to determine the i18n properties
    `helpBroker` - the help broker to be used when creating help buttons

### UIFactory

    public UIFactory(java.lang.Class c,
                     java.awt.Component p,
                     javax.help.HelpBroker helpBroker)

  Create a UIFactory object for a specific class. The class is used to determine the resource bundle for i18n strings; the bundle is named i18n.properties in the same package as the specified class.

  Parameters:
    `c` - the class used to determine the i18n properties
    `p` - the parent component to be used for any dialogs that are created
    `helpBroker` - the help broker to be used when creating help buttons

Method Detail

### getInvalidInputColor

    public static java.awt.Color getInvalidInputColor()

  Get invalid input color (red by default)

  Returns:
    Color of invalid input

### setInvalidInputColor

    public static void setInvalidInputColor(java.awt.Color newColor)

  Set invalid input color

  Parameters:
    `newColor` - new invalid input color

### getValidInputColor

    public static java.awt.Color getValidInputColor()

  Get valid input color (green by default)

  Returns:
    Color of valid input

### setValidInputColor

    public static void setValidInputColor(java.awt.Color newColor)

  Set valid input color

  Parameters:
    `newColor` - new valid input color

### getDefaultInputColor

    public static java.awt.Color getDefaultInputColor()

  Get default input color (while by default)

  Returns:
    Color of default input

### setDefaultInputColor

    public static void setDefaultInputColor(java.awt.Color newColor)

  Set default input color

  Parameters:
    `newColor` - new default input color

### setColorByName

    public static void setColorByName(java.lang.String name,
                                      java.awt.Color c)

  Set Color by preferences name

  Parameters:
    `name` - Color's preferences name
    `c` - new Color to set

### setDefaultColors

    public static void setDefaultColors()

  Set all colors to default values

### addColorChangeObserver

    public static void addColorChangeObserver(Preferences.Observer observer)

  Add Prferences observer to color changes

  Parameters:
    `observer` -

### createColorChooseButton

    public javax.swing.JButton createColorChooseButton(java.lang.String cs,
                                                       javax.swing.JLabel label,
                                                       java.awt.event.ActionListener l)

  Creates a color-choosing button with background color set by preferences color name

  Parameters:
    `cs` - preferences color name. Used to set background color and is set as JButton.name
    `label` - JLabel for button
    `l` - ActionListener for button
  Returns:
    color-choosing button

### setDialogParent

    public void setDialogParent(java.awt.Component p)

  Set the parent component to be used for dialogs created by this factory. This setting cannot be changed after it is set.

  Parameters:
    `p` - The parent component, should not be null.

### getDotsPerInch

    public int getDotsPerInch()

  Get the screen resolution, in dots per inch, as provided by the default AWT toolkit.

  Returns:
    the screen resolution, in dots per inch

### getHelpBroker

    public javax.help.HelpBroker getHelpBroker()

  Get the help broker associated with this factory.

  Returns:
    the help broker associated with this factory

### getI18NResourceBundle

    public I18NResourceBundle getI18NResourceBundle()

  Get the resource bundle used to obtain the resources for the components create by this factory.

  Returns:
    the resource bundle used to obtain the resources for the components create by this factory

### getI18NMnemonic

    public int getI18NMnemonic(java.lang.String key)

  Get a keycode from the resource bundle.

  Parameters:
    `key` - the name of the resource to be returned
  Returns:
    the first character of the string that was found

### getI18NColor

    public java.awt.Color getI18NColor(java.lang.String key)

  Get a color from the resource bundle.

  Parameters:
    `key` - the base name of the resource to be returned
  Returns:
    the color identified in the resource

### getI18NString

    public java.lang.String getI18NString(java.lang.String key)

  Get a string from the resource bundle.

  Parameters:
    `key` - the name of the resource to be returned
  Returns:
    the string that was found

### getI18NString

    public java.lang.String getI18NString(java.lang.String key,
                                          java.lang.Object arg)

  Get a string from the resource bundle.

  Parameters:
    `key` - the name of the resource to be returned
    `arg` - an argument to be formatted into the result using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    the formatted string

### getI18NString

    public java.lang.String getI18NString(java.lang.String key,
                                          java.lang.Object[] args)

  Get a string from the resource bundle.

  Parameters:
    `key` - the name of the resource to be returned
    `args` - an array of arguments to be formatted into the result using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    the formatted string

### setHelp

    public void setHelp(java.awt.Component comp,
                        java.lang.String helpID)

  Set the help ID for the context-sensitive help for a component.

  Parameters:
    `comp` - the component for which to set the help ID
    `helpID` - the help ID identifying the context sensitive help for the component

### setToolTip

    public void setToolTip(javax.swing.JComponent c,
                           java.lang.String uiKey)

  Set a tool tip for a component from a resource in the factory's resource bundle.
  By convention, tool tip resources end in ".tip". Most components created by this factory will already have a tool tip set, so this method need not be called for them.
  Also, the component's accessible description text will automatically be set to the supplied tooltip text.
  The resources used are:

  uiKey.tip | the tool tip for the component

  Parameters:
    `c` - the component for which to set the tool tip
    `uiKey` - the base name of the resource to be used

### setAccessibleDescription

    public void setAccessibleDescription(java.awt.Component c,
                                         java.lang.String uiKey)

  Sets only the accessible description for the given context, using the given key.

  uiKey.desc | accessible description

  Parameters:
    `c` - the component to modify
    `uiKey` - the base name of the resource to be used
  See Also:
    `setAccessibleDescription(AccessibleContext,String)`

### setAccessibleDescription

    public void setAccessibleDescription(javax.accessibility.AccessibleContext c,
                                         java.lang.String uiKey)

  Sets only the accessible description for the given context, using the given key.

  uiKey.desc | accessible description

  Parameters:
    `c` - the context object to modify
    `uiKey` - the base name of the resource to be used

### setAccessibleName

    public void setAccessibleName(java.awt.Component c,
                                  java.lang.String uiKey)

  Sets only the accessible name for the given context, using the given key.

  Parameters:
    `c` - the component object to modify
    `uiKey` - the base name of the resource to be used
  See Also:
    `setAccessibleName(AccessibleContext,String)`

### setAccessibleName

    public void setAccessibleName(javax.accessibility.AccessibleContext c,
                                  java.lang.String uiKey)

  Sets only the accessible name for the given context, using the given key.

  uiKey.name | accessible name

  Parameters:
    `c` - the context object to modify
    `uiKey` - the base name of the resource to be used

### setAccessibleInfo

    public void setAccessibleInfo(java.awt.Component c,
                                  java.lang.String uiKey)

  Sets the accessible name and description for the given component.

  Parameters:
    `c` - the component object to modify
    `uiKey` - the base name of the resource to be used
  See Also:
    `setAccessibleInfo(AccessibleContext,String)`

### setAccessibleInfo

    public void setAccessibleInfo(javax.accessibility.AccessibleContext c,
                                  java.lang.String uiKey)

  Sets the accessibility name and description for the given context using the given key as the base. The resources used are:

  uiKey.name | accessible name
  uiKey.desc | accessible description text

  Parameters:
    `c` - the context object to modify
    `uiKey` - the base name of the resource to be used

### createTitledBorder

    public javax.swing.border.Border createTitledBorder(java.lang.String uiKey)

  Create a titled border, using a resource to specify the title.
  The resource used is:

  uiKey.bdr | the text for the title

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the border that was created

### createHorizontalGlue

    public java.awt.Component createHorizontalGlue(java.lang.String uiKey)

  Create a horizontal filler that expands to fill the available space. The name of the glue component will be set to uikey. No resource strings are required at this time.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    a filler component that expands to fill the available space

### createGlue

    public java.awt.Component createGlue(java.lang.String uiKey)

  Create a filler that expands to fill the available space.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    a filler component that expands to fill the available space

### createHorizontalStrut

    public java.awt.Component createHorizontalStrut(int width)

  Create a horizontal filler of a given width.

  Parameters:
    `width` - the desired width of the filler component
  Returns:
    a filler component of a given width

### createButton

    public javax.swing.JButton createButton(java.lang.String uiKey)

  Create a button, using resources to specify the name and the tool tip.
  The resources used are:

  uiKey.btn | the name for the button
  uiKey.tip | the tool tip for the button

  In addition, the name of the button and the action command for the button is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
  Returns:
    the button that was created
  See Also:
    `createHelpButton(java.lang.String, java.lang.String)`, `createIconButton(java.lang.String)`

### createButton

    public javax.swing.JButton createButton(javax.swing.Action a)

  Create a button based on the information in an Action.

  Parameters:
    `a` - the Action for which to define the button
  Returns:
    the button that was created

### createButton

    public javax.swing.JButton createButton(java.lang.String uiKey,
                                            javax.swing.Icon icon)

  Create a button containing an Icon.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `icon` - the icon to appear in the button
  Returns:
    the button that was created

### createButton

    public javax.swing.JButton createButton(java.lang.String uiKey,
                                            java.awt.event.ActionListener l)

  Create a button, using resources to specify the name and the tool tip, and with a specified ActionListener.
  The resources used are:

  uiKey.btn | the name for the button
  uiKey.tip | the tool tip for the button

  In addition, the name of the button and the action command for the button is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `l` - the ActionListener to be add to the button
  Returns:
    the button that was created

### createButton

    public javax.swing.JButton createButton(java.lang.String uiKey,
                                            java.awt.event.ActionListener l,
                                            java.lang.String cmd)

  Create a button, using resources to specify the name and the tool tip, and with a specified ActionListener and action command.
  The resources used are:

  uiKey.btn | the name for the button
  uiKey.tip | the tool tip for the button

  In addition, the name of the button is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `l` - the ActionListener to be add to the button
    `cmd` - the action command to be set for the button
  Returns:
    the button that was created

### createCancelButton

    public javax.swing.JButton createCancelButton(java.lang.String uiKey)

  Special method to create a cancel button. Differs from a standard button because it does not require a mnemonic, per the Java Look and Feel standard.

  Parameters:
    `uiKey` - key to use to get the tooltip with
  Returns:
    the button that was created

### createCancelButton

    public javax.swing.JButton createCancelButton(java.lang.String uiKey,
                                                  java.awt.event.ActionListener l)

  Special method to create a cancel button. Differs from a standard button because it does not require a mnemonic, per the Java Look and Feel standard.

  Parameters:
    `uiKey` - key to use to get the tooltip with
    `l` - listener to attach to the created button
  Returns:
    the button that was created

### createCloseButton

    public javax.swing.JButton createCloseButton(java.lang.String uiKey)

  Create a Close button, that will close the containing window when pressed, using a resource to specify the information for the button.
  The resources used are:

  uiKey.btn | the name for the button
  uiKey.mne | the mnemonic for the button
  uiKey.tip | the tool tip for the button

  In addition, the name of the button is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
  Returns:
    the button that was created
  See Also:
    `createButton(java.lang.String)`

### createCloseButton

    public javax.swing.JButton createCloseButton(java.lang.String uiKey,
                                                 boolean needMnemonic)

  Create a Close button, that will close the containing window when pressed, using a resource to specify the information for the button.
  The resources used are:

  uiKey.btn | the name for the button
  uiKey.mne | the mnemonic for the button, if required
  uiKey.tip | the tool tip for the button

  In addition, the name of the button is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `needMnemonic` - a boolean indicating whether or not a mnemonic should be set on the button. If the button is going to be the default button for a dialog, it does not need a mnemonic.
  Returns:
    the button that was created
  See Also:
    `createButton(java.lang.String)`

### createHelpButton

    public javax.swing.JButton createHelpButton(java.lang.String uiKey,
                                                java.lang.String helpID)

  Create a Help button, that will display a specific help topic when pressed, using a resource to specify the tool tip for the button.
  The resource used is:

  uiKey.tip | the tool tip for the button

  In addition, the name of the button is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `helpID` - the help ID for the help topic to be displayed when the button is pressed
  Returns:
    the button that was created
  See Also:
    `createButton(java.lang.String)`

### createIconButton

    public javax.swing.JButton createIconButton(java.lang.String uiKey)

  Create a button containing an icon, using resources to specify the icon image and the tool tip.
  The resources used are:

  uiKey.icon | the name of the resource for the icon image
  uiKey.tip | the tool tip for the button

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the button that was created

### createIconButton

    public javax.swing.JButton createIconButton(java.lang.String uiKey,
                                                java.awt.event.ActionListener l)

  Create a button containing an icon, using resources to specify the icon image and the tool tip.
  The resources used are:

  uiKey.icon | the name of the resource for the icon image
  uiKey.tip | the tool tip for the button

  Parameters:
    `uiKey` - the base name of the resource to be used
    `l` - the action listener to attach to the new button
  Returns:
    the button that was created

### createRadioButton

    public javax.swing.JRadioButton createRadioButton(java.lang.String uiKey,
                                                      javax.swing.ButtonGroup group)

  Create a radio button, using resources to specify the name and tool tip.
  The button is initially set to `false`. The resources used are:

  uiKey.rb | the label for the button
  uiKey.tip | the tool tip for the button
  uiKey.mne | the mnemonic for the button

  In addition, the name of the button is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `group` - the group to which the check box will be added
  Returns:
    the radio button that was created
  See Also:
    `createButton(java.lang.String)`, `createCheckBox(java.lang.String)`

### setMnemonic

    public void setMnemonic(javax.swing.AbstractButton b,
                            java.lang.String uiKey)

  Set the mnemonic a button. The resources used are:

  uiKey.mne | The keystroke to use

  Parameters:
    `b` - the button to modify
    `uiKey` - the base name of the resources to be used
  See Also:
    `KeyStroke`

### createCheckBox

    public javax.swing.JCheckBox createCheckBox(java.lang.String uiKey)

  Create a check box, using resources to specify the name and the tool tip.
  The resources used are:

  uiKey.ckb | the name for the check box
  uiKey.tip | the tool tip for the button
  uiKey.mne | the mnemonic for the button

  In addition, the name of the check box is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
  Returns:
    the check box that was created
  See Also:
    `createCheckBoxMenuItem(java.lang.String, java.lang.String, boolean)`

### createCheckBox

    public javax.swing.JCheckBox createCheckBox(java.lang.String uiKey,
                                                boolean state)

  Create a check box, using resources to specify the name and the tool tip.
  The resources used are:

  uiKey.ckb | the name for the check box
  uiKey.tip | the tool tip for the button
  uiKey.mne | the mnemonic for the button

  In addition, the name of the check box is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `state` - the initial state of the check box
  Returns:
    the check box that was created
  See Also:
    `createCheckBoxMenuItem(java.lang.String, java.lang.String, boolean)`

### createCheckBox

    public javax.swing.JCheckBox createCheckBox(java.lang.String uiKey,
                                                boolean state,
                                                javax.swing.ButtonGroup group)

  Create a check box, using resources to specify the name and the tool tip, within a specified button group.
  The resources used are:

  uiKey.ckb | the name for the check box
  uiKey.tip | the tool tip for the button
  uiKey.mne | the mnemonic for the button

  In addition, the name of the check box is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `state` - the initial state of the check box
    `group` - the group to which the check box will be added
  Returns:
    the check box that was created

### createChoice

    public javax.swing.JComboBox createChoice(java.lang.String uiKey,
                                              java.lang.String[] choiceKeys)

  Create a choice item, using resources to specify the choices and the tool tip.
  The resources used are:

  uiKey.choiceKeysi.chc | the choice to appear in the item, for 0 <= i < choiceKeys.length
  uiKey.name | the accessible name for the selector
  uiKey.tip | the tool tip for the choice item

  In addition, the name of the choice is set to uiKey. Note: the choice item is created with the choices set to the names of the resources used -- not the values. This means that the client can examine and manipulate the choices, including the selected choice, as location-independent resource names. A custom renderer is used to ensure that the correctly localized value is displayed to the user.

  Parameters:
    `uiKey` - the base name of the resources to be used for the menu
    `choiceKeys` - an array of strings used to construct the resource names for the choices.
  Returns:
    the choice item that was created
  See Also:
    `createLiteralChoice(java.lang.String, java.lang.Object[])`

### createChoice

    public javax.swing.JComboBox createChoice(java.lang.String uiKey,
                                              java.lang.String[] choiceKeys,
                                              boolean editable)

  Same as the two parameter `createChoice`, except you can make this an mutable choice component (freeform editing of the response). If the component is to be editable, an additional uiKey.ed resource is needed to set the component name of the editable field which will be onscreen.

  Parameters:
    `uiKey` - the base name of the resources to be used for the menu
    `choiceKeys` - an array of strings used to construct the resource names for the choices.
    `editable` - True if the choice component should allow freeform editing of the response.
  Returns:
    a choice box with the atributes indicated by the parameters
  See Also:
    `createChoice(String,String[])`

### createChoice

    public javax.swing.JComboBox createChoice(java.lang.String uiKey)

  Create an empty choice item, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the choice item

  In addition, the name of the choice is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used for the menu
  Returns:
    the choice component that was created

### createChoice

    public javax.swing.JComboBox createChoice(java.lang.String uiKey,
                                              boolean editable)

  Same as single parameter version, except you can select a component that allows freeform editing of the user's response.

  Parameters:
    `uiKey` - the base name of the resources to be used for the menu
    `editable` - True if the user should be allowed to edit the response.
  Returns:
    the choice component that was created
  See Also:
    `createChoice(String)`

### createChoice

    public javax.swing.JComboBox createChoice(java.lang.String uiKey,
                                              javax.swing.JLabel label)

  Same as the one parameter version, except a label can be associated with this component. This is to support accessibility.

  Parameters:
    `uiKey` - the base name of the resources to be used for the menu
    `label` - Label to associate with this component
  Returns:
    the choice component that was created
  See Also:
    `createChoice(String)`, `JLabel.setLabelFor(java.awt.Component)`

### createChoice

    public javax.swing.JComboBox createChoice(java.lang.String uiKey,
                                              boolean editable,
                                              javax.swing.JLabel label)

  Combination of the two parameter methods, allowing you to select a mutable response and associate a label.

  Parameters:
    `uiKey` - the base name of the resources to be used for the menu
    `editable` - True if the user should be allowed to edit the response.
    `label` - Label to associate with this component
  Returns:
    a choice box with the atributes indicated by the parameters
  See Also:
    `createChoice(String,JLabel)`, `createChoice(String,boolean)`, `createChoice(String)`, `JLabel.setLabelFor(java.awt.Component)`

### createLiteralChoice

    public javax.swing.JComboBox createLiteralChoice(java.lang.String uiKey,
                                                     java.lang.Object[] choices)

  Create an choice item containing literal choices, and using a resource to specify the tool tip. The choices appear as given: for example, this method might be used to create a choice item containing a set of filenames from which to choose.
  Note that if the choices are strings, they should probably be localized, and if they are otherwise should probably be shown to the user using a renderer which produces localized output. The resource used is:

  uiKey.tip | the tool tip for the choice item

  In addition, the name of the choice is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used for the menu
    `choices` - the choices to appear in the choice item
  Returns:
    the choice item that was created
  See Also:
    `createChoice(java.lang.String, java.lang.String[])`

### createIcon

    public javax.swing.Icon createIcon(java.lang.String uiKey)

  Create an icon, using a resource to specify the image.
  The resource used is:

  uiKey.icon | the name of a resource containing the image

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the icon that was created
  Throws:
    `java.util.MissingResourceException` - if the image resource cannot be found
  See Also:
    `createIconButton(java.lang.String)`

### getIconURL

    public java.net.URL getIconURL(java.lang.String uiKey)

  Get the resource URL for an icon specified in a resource bundle.
  The resource used is:

  uiKey.icon | the name of a resource containing the image

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the URL for the resource obtained from the resource bundle
  Throws:
    `java.util.MissingResourceException` - if the image resource cannot be found

### createIconLabel

    public javax.swing.JLabel createIconLabel(java.lang.String uiKey)

  Create a label containing an icon, using a resource to specify the icon image.
  The resource used is:

  uiKey.icon | the name of the resource for the icon image

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the image that was created
  Throws:
    `java.util.MissingResourceException` - if the image resource cannot be found
  See Also:
    `createLabel(java.lang.String)`

### createImage

    public java.awt.Image createImage(java.lang.String r)

  Create an image from a named resource.

  Parameters:
    `r` - The resource containing the image data.
  Returns:
    the image that was created
  Throws:
    `java.util.MissingResourceException` - if the image resource cannot be found

### createLabel

    public javax.swing.JLabel createLabel(java.lang.String uiKey)

  Create a label, using a resource to specify the text.
  The resource used is:

  uiKey.lbl | the text for the label

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the label that was created
  See Also:
    `createIconLabel(java.lang.String)`

### createLabel

    public javax.swing.JLabel createLabel(java.lang.String uiKey,
                                          boolean need508)

  Create a label, using a resource to specify the text and an optional mnemonic.
  The resource used is:

  uiKey.lbl | the text for the label
  uiKey.tip | the tooltip text for the label
  uiKey.mne | the mnemonic for the label

  Parameters:
    `uiKey` - the base name of the resource to be used
    `need508` - whether or not a mnemonic and tooltip should be set for this label
  Returns:
    the label that was created
  See Also:
    `createIconLabel(java.lang.String)`

### createList

    public javax.swing.JList createList(java.lang.String uiKey)

  Create an input text field, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field

  /** Create an empty list component.
  Note: list components do not currently support tool tips. When they do, this method will use a resource to specify the tool tip. The resources used are:

  uiKey.name | the accessible name of the list
  uiKey.desc | the accessible description of the list

  Parameters:
    `uiKey` - the base name of the resource to be used (currently ignored)
  Returns:
    the list that was created

### createList

    public javax.swing.JList createList(java.lang.String uiKey,
                                        javax.swing.ListModel model)

  Create a list component with a given data model.
  Note: list components do not currently support tool tips. When they do, this method will use a resource to specify the tool tip. The resources used are:

  uiKey.name | the accessible name of the list
  uiKey.desc | the accessible description of the list

  Parameters:
    `uiKey` - the base name of the resource to be used (currently ignored)
    `model` - the data model for this list
  Returns:
    the list that was created

### createMenuBar

    public javax.swing.JMenuBar createMenuBar(java.lang.String uiKey)

  Create an empty menu bar, using resources to specify the accessible info.
  The resources used are:

  uiKey.name | the accessible name text
  uiKey.desc | accessible description text

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the menu bar that was created

### createMenu

    public javax.swing.JMenu createMenu(java.lang.String uiKey)

  Create an empty menu, using resources to specify the name and mnemonic.
  The resources used are:

  uiKey.menu | the display name of the menu
  uiKey.mne | the single character mnemonic for the menu
  uiKey.desc | accessible description text

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the menu that was created
  See Also:
    `createPopupMenu(java.lang.String)`

### initMenu

    public void initMenu(javax.swing.JMenu m,
                         java.lang.String uiKey)

  Initialize an empty menu, using resources to specify the name and mnemonic.
  The resources used are:

  uiKey.menu | the display name of the menu
  uiKey.mne | the single character mnemonic for the menu
  uiKey.desc | accessible description text

  Parameters:
    `m` - the menu the be initialized
    `uiKey` - the base name of the resource to be used
  See Also:
    `createPopupMenu(java.lang.String)`

### createMenu

    public javax.swing.JMenu createMenu(java.lang.String uiKey,
                                        javax.swing.Action[] actions)

  Create a menu, using actions to specify the menu items, and using resources to specify the name and mnemonic.
  The resources used are:

  uiKey.menu | the display name of the menu
  uiKey.mne | the single character mnemonic for the menu

  Parameters:
    `uiKey` - the base name of the resources to be used
    `actions` - the actions from which to create the menu items; use null in the array to indicate if and where a separator is required
  Returns:
    the menu that was created
  See Also:
    `createMenuItem(Action)`

### createMenu

    public javax.swing.JMenu createMenu(java.lang.String uiKey,
                                        java.lang.String[] actions,
                                        java.awt.event.ActionListener l)

  Create a menu using resources and an action listener to specify the menu items, and using resources to specify the name and mnemonic.
  The resources used are:

  uiKey.menu | the display name of the menu
  uiKey.mne | the single character mnemonic for the menu
  uiKey.actionsi.mit | the text for the menu item, for 0 <= i < choiceKeys.length
  uiKey.actionsi.mne | the single character mnemonic for the menu item, for 0 <= i < choiceKeys.length

  Parameters:
    `uiKey` - the base name of the resources to be used
    `actions` - the qualifying names for the resources for the individual menu items; use null in the array to indicate if and where a separator is required
    `l` - the action listener to be used for each menu item
  Returns:
    the menu that was created
  See Also:
    `createMenuItem(String, String, ActionListener)`

### initMenu

    public void initMenu(javax.swing.JMenu m,
                         java.lang.String uiKey,
                         java.lang.String[] actions,
                         java.awt.event.ActionListener l)

  Initialize a menu using resources and an action listener to specify the menu items, and using resources to specify the name and mnemonic.
  The resources used are:

  uiKey.menu | the display name of the menu
  uiKey.mne | the single character mnemonic for the menu
  uiKey.actionsi.mit | the text for the menu item, for 0 <= i < choiceKeys.length
  uiKey.actionsi.mne | the single character mnemonic for the menu item, for 0 <= i < choiceKeys.length

  Parameters:
    `m` - the menu the be initialized
    `uiKey` - the base name of the resources to be used
    `actions` - the qualifying names for the resources for the individual menu items; use null in the array to indicate if and where a separator is required
    `l` - the action listener to be used for each menu item
  See Also:
    `createMenuItem(String, String, ActionListener)`

### createPopupMenu

    public javax.swing.JPopupMenu createPopupMenu(java.lang.String uiKey)

  Create an empty popup menu.

  Parameters:
    `uiKey` - the base name of the resource to be used (currently ignored)
  Returns:
    the popup menu that was created
  See Also:
    `createMenu(java.lang.String)`

### createPopupMenu

    public javax.swing.JPopupMenu createPopupMenu(java.lang.String uiKey,
                                                  java.lang.String[] actions,
                                                  java.awt.event.ActionListener l)

  Create an popup menu.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `actions` - the qualifying names for the resources for the individual menu items; use null in the array to indicate if and where a separator is required
    `l` - the action listener to be used for each menu item
  Returns:
    the popup menu that was created
  See Also:
    `createMenu(java.lang.String)`

### createMenuItem

    public javax.swing.JMenuItem createMenuItem(javax.swing.Action action)

  Create a menu item for an action. The name of the item is set to the action name.

  Parameters:
    `action` - from which to create the menu item
  Returns:
    the menu item that was created
  See Also:
    `createMenu(String, Action[])`

### createMenuItem

    public javax.swing.JMenuItem createMenuItem(java.lang.String uiKey,
                                                java.lang.String action,
                                                java.awt.event.ActionListener l)

  Create a menu item, using resources to specify the text and mnemonic.
  The resources used are:

  uiKey.action.mit | the text for the menu item
  uiKey.action.mne | the single character mnemonic for the menu item

  Parameters:
    `uiKey` - the base name of the resources to be used
    `action` - the qualifying name for the resources for the menu item
    `l` - the action listener for the menu item
  Returns:
    the menu item that was created
  See Also:
    `createMenu(String, String[], ActionListener)`

### createCheckBoxMenuItem

    public javax.swing.JCheckBoxMenuItem createCheckBoxMenuItem(java.lang.String uiKey,
                                                                java.lang.String name,
                                                                boolean state)

  Create a check box menu item, using resources to specify the name and the tool tip.
  The resources used are:

  uiKey.name.ckb | the name for the menu item
  uiKey.name.tip | the tool tip for the menu item

  In addition, the name of the check box is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `name` - a qualifying name for the resources used for this menu item
    `state` - the initial state of the check box
  Returns:
    the check box that was created

### createHelpMenuItem

    public javax.swing.JMenuItem createHelpMenuItem(java.lang.String uiKey,
                                                    java.lang.String helpID)

  Create a Help menu item, that will display a specific help topic when pressed, using resources to specify the name and mnemonic for the item.
  The resource used is:

  uiKey.mit | the text for the menu item
  uiKey.mne | the mnemonic for the menu item

  In addition, the name of the choice is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `helpID` - the help ID for the help topic to be displayed when the button is pressed
  Returns:
    the button that was created
  See Also:
    `createButton(java.lang.String)`

### createLiteralMenuItem

    public javax.swing.JMenuItem createLiteralMenuItem(java.lang.String literal,
                                                       java.awt.event.ActionListener l)

  Create a menu item for a literal string and a specified listener. No mnemonic key nor descriptive action is added.

  Parameters:
    `literal` - the text for the menu item
    `l` - the action listener to add to the menu item
  Returns:
    the menu item that was created

### createRadioButtonMenuItem

    public javax.swing.JRadioButtonMenuItem createRadioButtonMenuItem(java.lang.String uiKey,
                                                                      java.lang.String name)

  Create a check box menu item, using resources to specify the name and the tool tip.
  The resources used are:

  uiKey.name.ckb | the name for the menu item
  uiKey.name.tip | the tool tip for the menu item

  In addition, the name of the radio button is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `name` - a qualifying name for the resources used for this menu item
  Returns:
    the check box that was created

### createScrollPane

    public javax.swing.JScrollPane createScrollPane(javax.swing.JComponent c)

  Surround a component in a scroll pane. The name of the scroll pane component is set to `c.getName()` plus the .sp suffix.

  Parameters:
    `c` - The component to put into the scrool pane.
  Returns:
    a scroll pane component with the given component inside

### createScrollPane

    public javax.swing.JScrollPane createScrollPane(javax.swing.JComponent c,
                                                    int vsp,
                                                    int hsp)

  Same as the single argument version, with options for altering the scrollbar appearance policy.

  Parameters:
    `c` - The component to put into the scrool pane.
    `vsp` - vertical scrollbar policy setting
    `hsp` - horizontal scrollbar policy setting
  Returns:
    a scroll pane component with the given component inside
  See Also:
    `ScrollPaneConstants`, `JScrollPane`

### createSlider

    public javax.swing.JSlider createSlider(java.lang.String uiKey,
                                            int min,
                                            int max,
                                            int value)

  Create a slider, using resources to specify the the tool tip.
  The resource used is:

  uiKey.name.tip | the tool tip for the menu item

  Parameters:
    `uiKey` - the base name of the resources to be used
    `min` - the minimum value for the slider
    `max` - the maximum value for the slider
    `value` - the initial value for the slider
  Returns:
    the slider that was created

### createSplitPane

    public javax.swing.JSplitPane createSplitPane(int orient)

  Create an empty split pane with the given orientation.

  Parameters:
    `orient` - The split's orientation.
  Returns:
    The empty split pane component.
  See Also:
    `JSplitPane.VERTICAL_SPLIT`, `JSplitPane.HORIZONTAL_SPLIT`

### createSplitPane

    public javax.swing.JSplitPane createSplitPane(int orient,
                                                  java.awt.Component c1,
                                                  java.awt.Component c2)

  Create an empty split pane with the given components inside.

  Parameters:
    `orient` - The split's orientation.
    `c1` - first component (left)
    `c2` - first component (right)
  Returns:
    The populated split pane component.
  See Also:
    `JSplitPane`, `JSplitPane.VERTICAL_SPLIT`, `JSplitPane.HORIZONTAL_SPLIT`

### createTabbedPane

    public javax.swing.JTabbedPane createTabbedPane(java.lang.String uiKey)

  Create an empty tabbed pane.

  Parameters:
    `uiKey` - the base name of the resources to be used
  Returns:
    an empty (no tabs) tabbed pane The resources used are:

    uiKey.`name` | the accessible name for the tab pane. Where `name` is the literal string "name".
    uiKey.`tip` | the accessible name for the tab pane. Where `tip` is the literal string "tip".

    The tooltip will automatically be transferred to the pane's accessible description. Use `setAccessibleDescription()` to set it independently.

### createTabbedPane

    public javax.swing.JTabbedPane createTabbedPane(java.lang.String uiKey,
                                                    javax.swing.JComponent[] children)

  Create a tabbed pane with a given set of component panes, using resources to determine the name and tool tip for each tab.
  The resources used are:

  uiKey.namei.tab | the display name for the tab, where namei is the component name for children[i]
  uiKey.namei.tip | the tool tip for the tab, where namei is the component name for children[i]
  uiKey.`name` | the accessible name for the tab pane. Where `name` is the literal string "name".
  uiKey.`tip` | the accessible name for the tab pane. Where `tip` is the literal string "tip".

  The tooltip will automatically be transferred to the pane's accessible description. Use `setAccessibleDescription()` to set it independently.

  Parameters:
    `uiKey` - the base name of the resources to be used
    `children` - an array of components to be added into the tabbed pane
  Returns:
    the tabbed pane that was created
  See Also:
    `setAccessibleDescription(Component,String)`, `setAccessibleName(Component,String)`, `setToolTip(JComponent,String)`

### addTab

    public void addTab(javax.swing.JTabbedPane tPane,
                       java.lang.String uiKey,
                       javax.swing.JComponent comp)

  Add a component to a tabbed pane, using resources to specify the name and the tool tip for the tab.
  The resources used are:

  uiKey.tab | the name for the tab
  uiKey.tip | the tool tip for the tab

  Parameters:
    `tPane` - the tabbed pane to which to add the component
    `uiKey` - the base name of the resources to be used
    `comp` - the component to be added

### createTable

    public javax.swing.JTable createTable(java.lang.String uiKey,
                                          javax.swing.table.TableModel model)

  Create a table with a given data model. Resources used:

  uiKey.`name` | the accessible name for the tab pane. Where `name` is the literal string "name".
  uiKey.`tip` | the accessible name for the tab pane. Where `tip` is the literal string "tip".

  The tooltip will automatically be transferred to the pane's accessible description. Use `setAccessibleDescription()` to set it independently.

  Parameters:
    `uiKey` - the base name of the resources to be used (currently ignored)
    `model` - the data model for the table
  Returns:
    the table that was created
  See Also:
    `setAccessibleDescription(Component,String)`, `setAccessibleName(Component,String)`, `setToolTip(JComponent,String)`

### createHeading

    public javax.swing.JTextField createHeading(java.lang.String uiKey)

  Create a text field for use as a heading, using a resource to specify the heading.
  The resource used is:

  uiKey.txt | the text for the heading

  In addition, the name of the output field is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the text field that was created

### createInputField

    public javax.swing.JTextField createInputField(java.lang.String uiKey)

  Create an input text field, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field

  In addition, the name of the input field is set to uiKey. By default, the input field is 10 characters wide.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the input field that was created

### createInputField

    public javax.swing.JTextField createInputField(java.lang.String uiKey,
                                                   javax.swing.JLabel label)

  Create an input text field, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field

  In addition, the name of the input field is set to uiKey. By default, the input field is 10 characters wide.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `label` - the label to associate with this component
  Returns:
    the input field that was created

### createInputField

    public javax.swing.JTextField createInputField(java.lang.String uiKey,
                                                   int cols)

  Create an input text field with a specified number of columns, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field

  In addition, the name of the input field is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `cols` - the default width of the field, in characters
  Returns:
    the input field that was created
  See Also:
    `createOutputField(java.lang.String)`

### createInputField

    public javax.swing.JTextField createInputField(java.lang.String uiKey,
                                                   int cols,
                                                   javax.swing.JLabel label)

  Create an input text field with a specified number of columns, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field

  In addition, the name of the input field is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `cols` - the default width of the field, in characters
    `label` - the label to associate with this component
  Returns:
    the input field that was created
  See Also:
    `createOutputField(java.lang.String)`

### createMessageArea

    public javax.swing.JTextArea createMessageArea(java.lang.String uiKey)

  Create a message area, using a resource to specify the content. The message area will be transparent, uneditable, and word-wrapped.
  The resource used is:

  uiKey.txt | the text for the message area

  Parameters:
    `uiKey` - the name of the resource to be used
  Returns:
    the message area that was created

### createMessageArea

    public javax.swing.JTextArea createMessageArea(java.lang.String uiKey,
                                                   java.lang.Object arg)

  Create a message area, using a resource to specify the content. The message area will be transparent, uneditable, and word-wrapped.
  The resource used is:

  uiKey.txt | the text for the message area
  uiKey.name | accessible name
  uiKey.desc | accessible description text

  Parameters:
    `uiKey` - the name of the resource to be used
    `arg` - an argument to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    the message area that was created

### createMessageArea

    public javax.swing.JTextArea createMessageArea(java.lang.String uiKey,
                                                   java.lang.Object[] args)

  Create a message area, using a resource to specify the content. The message area will be transparent, uneditable, and word-wrapped.
  The resource used is:

  uiKey.txt | the text for the message area
  uiKey.name | accessible name
  uiKey.desc | accessible description text

  Parameters:
    `uiKey` - the name of the resource to be used
    `args` - an array of arguments to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    the message area that was created

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey)

  Create an output text field, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey. By default, the output field is empty and is 10 characters wide.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the empty output field that was created
  See Also:
    `createInputField(java.lang.String)`

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    javax.swing.JLabel label)

  Same as the single parameter version, except a label, which labels this new component, will be set. The label's `setLabelFor()` will be set.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `label` - the label which is labeling this field
  Returns:
    the output field that was created
  See Also:
    `createInputField(String)`

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    javax.swing.JLabel label,
                                                    boolean autoSelect)

  Create an output text field with a specified number of columns, using a resource to specify the tool tip, which can automaticly select contained text.
  The label's `setLabelFor()` will be set.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `label` - the label which is labeling this field
    `autoSelect` - automaticly select text containing in the field on focus
  Returns:
    the output field that was created
  See Also:
    `createInputField(String)`

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    int cols)

  Create an output text field with a specified number of columns, and using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey. The output field is initially empty.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `cols` - the default width of the field, in characters
  Returns:
    the empty output field that was created

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    int cols,
                                                    javax.swing.JLabel label)

  Create an output text field with a specified number of columns, using a resource to specify the tool tip, with an attached label.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey. The output field is initially empty.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `cols` - the default width of the field, in characters
    `label` - the label which is labeling this field
  Returns:
    the empty output field that was created

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    int cols,
                                                    javax.swing.JLabel label,
                                                    boolean autoSelect)

  Create an output text field with a specified number of columns, using a resource to specify the tool tip, with an attached label, which can automaticly select contained text.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey. The output field is initially empty.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `cols` - the default width of the field, in characters
    `label` - the label which is labeling this field
    `autoSelect` - automaticly select text containing in the field on focus
  Returns:
    the empty output field that was created

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    java.lang.String value)

  Create an output text field containing a specified value, and using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey. By default, the output field is 10 characters wide.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `value` - the initial text to appear in the output field
  Returns:
    the output field that was created

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    java.lang.String value,
                                                    javax.swing.JLabel label)

  Create an output text field containing a specified value, using a resource to specify the tool tip, with an attached label.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey. By default, the output field is 10 characters wide.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `value` - the text to appear in the output field
    `label` - the label which is labeling this field
  Returns:
    the output field that was created

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    java.lang.String value,
                                                    int cols)

  Create an output text field containing a specified value, with a specified number of columns, and using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `value` - the text to appear in the output field
    `cols` - the default width of the field, in characters
  Returns:
    the output field that was created

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    java.lang.String value,
                                                    int cols,
                                                    javax.swing.JLabel label)

  Create an output text field containing a specified value, with a specified number of columns, using a resource to specify the tool tip, with a label referencing this new field.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `value` - the text to appear in the output field
    `cols` - the default width of the field, in characters
    `label` - the label which is labeling this field
  Returns:
    the output field that was created

### createOutputField

    public javax.swing.JTextField createOutputField(java.lang.String uiKey,
                                                    java.lang.String value,
                                                    int cols,
                                                    javax.swing.JLabel label,
                                                    boolean autoSelect)

  Create an output text field containing a specified value, with a specified number of columns, using a resource to specify the tool tip, with a label referencing this new field, which can automaticly select contained text.
  The resource used is:

  uiKey.tip | the tool tip for the field
  uiKey.name | accessible name

  In addition, the name of the output field is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `value` - the text to appear in the output field
    `cols` - the default width of the field, in characters
    `label` - the label which is labeling this field
    `autoSelect` - automaticly select text containing in the field on focus
  Returns:
    the output field that was created

### createTextArea

    public javax.swing.JTextArea createTextArea(java.lang.String uiKey)

  Create a text area, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the text area

  In addition, the name of the text area is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    the text area that was created

### createTextArea

    public javax.swing.JTextArea createTextArea(java.lang.String uiKey,
                                                javax.swing.JLabel label)

  Create a text area, using a resource to specify the tool tip.
  The resource used is:

  uiKey.tip | the tool tip for the text area

  In addition, the name of the text area is set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `label` - the label that labels this text area. May be null.
  Returns:
    the text area that was created

### createProgressBar

    public javax.swing.JProgressBar createProgressBar(java.lang.String uiKey,
                                                      int orient)

  Create a basic progress bar. The resource used is:

  uiKey.name | accessible name
  uiKey.tip | the tool tip for the text area

  Parameters:
    `uiKey` - the base name of the resource to be used
    `orient` - Value from `JProgressBar`
  Returns:
    Returns a progress bar component with the specified attributes.
  See Also:
    `SwingConstants.VERTICAL`, `SwingConstants.HORIZONTAL`

### createProgressBar

    public javax.swing.JProgressBar createProgressBar(java.lang.String uiKey,
                                                      int orient,
                                                      javax.swing.BoundedRangeModel model)

  Create a basic progress bar. The resources used are:

  uiKey.name | accessible name
  uiKey.tip | the tool tip for the text area

  Parameters:
    `uiKey` - the base name of the resource to be used
    `orient` - Value from `JProgressBar`
    `model` - Model to use for the progress bar.
  Returns:
    Returns a progress bar component with the specified attributes.
  See Also:
    `SwingConstants.VERTICAL`, `SwingConstants.HORIZONTAL`

### createToolBar

    public javax.swing.JToolBar createToolBar(java.lang.String uiKey)

  Create an empty toolbar. The resources used are:

  uiKey.name | accessible name
  uiKey.desc | accessible description text

  Parameters:
    `uiKey` - nused to obtain accessibility info and name the component
  Returns:
    the tool bar that was created

### createToolBar

    public javax.swing.JToolBar createToolBar(java.lang.String uiKey,
                                              javax.swing.Action[] actions)

  Create a toolbar, using actions to specify the buttons, and using resources to specify the name and mnemonic.
  The components on the toolbar which are derived from the actions will have their accessible description set to the short description of the action. The resources used are:

  uiKey.name | accessible name
  uiKey.desc | accessible description text

  Parameters:
    `uiKey` - used to obtain accessibility info and name the component
    `actions` - the actions from which to create the buttons; use null in the array to indicate if and where a separator is required
  Returns:
    the tool bar that was created
  See Also:
    `Action.SHORT_DESCRIPTION`

### createToolBar

    public javax.swing.JToolBar createToolBar(java.lang.String uiKey,
                                              javax.swing.JButton[] buttons)

  Create a toolbar, using buttons. The resources used are:

  uiKey.name | accessible name
  uiKey.desc | accessible description text

  Parameters:
    `uiKey` - used to obtain accessibility info and name the component
    `buttons` - the buttons to be included in the bar.
    use null in the array to indicate if and where a separator is required
  Returns:
    the tool bar that was created

### addToolBarActions

    public void addToolBarActions(javax.swing.JToolBar tb,
                                  javax.swing.Action[] actions)

  Add a set of actions to an existing toolbar.

  Parameters:
    `tb` - The toolbar to modify, must not be null.
    `actions` - the actions from which to create the buttons; use null in the array to indicate if and where a separator is required
  See Also:
    `Action.SHORT_DESCRIPTION`

### showInformation

    public void showInformation(java.lang.String uiKey)

  Show an information dialog, using a resource to specify the error message.
  The resource used is:

  uiKey.err | the information message to be displayed

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used

### showError

    public void showError(java.lang.String uiKey)

  Show an error dialog, using a resource to specify the error message.
  The resource used is:

  uiKey.err | the error message to be displayed

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used

### showError

    public void showError(java.lang.String uiKey,
                          java.lang.Object arg)

  Show an error dialog, using a resource to specify the error message.
  The resource used is:

  uiKey.err | the error message to be displayed

  Parameters:
    `uiKey` - the base name of the resource to be used
    `arg` - an argument to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)` The method will block until the dialog is dismissed by the user.

### showError

    public void showError(java.lang.String uiKey,
                          java.lang.Object[] args)

  Show an error dialog, using a resource to specify the error message.
  The resource used is:

  uiKey.err | the error message to be displayed

  Parameters:
    `uiKey` - the base name of the resource to be used
    `args` - an array of arguments to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)` The method will block until the dialog is dismissed by the user.

### showError

    public void showError(java.lang.String uiKey,
                          java.lang.Object[] args,
                          java.lang.Object[] trace)

  Show an error dialog containing stack trace information, using a resource to specify the error message.
  The resource used is:

  uiKey.err | the error message to be displayed

  Parameters:
    `uiKey` - the base name of the resource to be used
    `args` - an array of arguments to be formatted into the content using
    `trace` - an array of arguments containing stack trace information to be added to scrollable pane The method will block until the dialog is dismissed by the user.

### showLiteralError

    public void showLiteralError(java.lang.String title,
                                 java.lang.String msg)

  Show a error dialog to the user, using previously localized (or unlocalized) strings for the message and title.

  Parameters:
    `title` - Title string for the dialog. If null, a generic title will be used.
    `msg` - Message to show to the user.
  See Also:
    `showError(String)`, `showError(String,Object[])`, `showError(String,Object[],Object[])`

### showOKCancelDialog

    public int showOKCancelDialog(java.lang.String uiKey)

  Show a confirmation dialog with OK and Cancel buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.OK_OPTION`, `JOptionPane.CANCEL_OPTION`

### showOKCancelDialog

    public int showOKCancelDialog(java.lang.String uiKey,
                                  java.lang.Object arg)

  Show a confirmation dialog with OK and Cancel buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `arg` - an argument to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.OK_OPTION`, `JOptionPane.CANCEL_OPTION`

### showOKCancelDialog

    public int showOKCancelDialog(java.lang.String uiKey,
                                  java.lang.Object[] args)

  Show a confirmation dialog with OK and Cancel buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `args` - an array of arguments to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.OK_OPTION`, `JOptionPane.CANCEL_OPTION`

### showYesNoDialog

    public int showYesNoDialog(java.lang.String uiKey)

  Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.YES_OPTION`, `JOptionPane.NO_OPTION`

### showYesNoDialog

    public int showYesNoDialog(java.lang.String uiKey,
                               java.lang.Object arg)

  Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `arg` - an argument to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.YES_OPTION`, `JOptionPane.NO_OPTION`

### showCustomYesNoDialog

    public int showCustomYesNoDialog(java.lang.String uiKey,
                                     java.awt.Component msg)

  Show a confirmation dialog with Yes and No buttons, using a resource to specify the title and component for the message.
  The resources used are:

  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `msg` - the GUI component to be used as the dialogs message payload
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.YES_OPTION`, `JOptionPane.NO_OPTION`

### showYesNoDialog

    public int showYesNoDialog(java.lang.String uiKey,
                               java.lang.Object[] args)

  Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `args` - an array of arguments to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.YES_OPTION`, `JOptionPane.NO_OPTION`

### showYesNoCancelDialog

    public int showYesNoCancelDialog(java.lang.String uiKey)

  Show a confirmation dialog with Yes, No and Cancel buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.YES_OPTION`, `JOptionPane.NO_OPTION`, `JOptionPane.CANCEL_OPTION`

### showYesNoCancelDialog

    public int showYesNoCancelDialog(java.lang.String uiKey,
                                     java.lang.Object arg)

  Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `arg` - an argument to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.YES_OPTION`, `JOptionPane.NO_OPTION`, `JOptionPane.CANCEL_OPTION`

### showYesNoCancelDialog

    public int showYesNoCancelDialog(java.lang.String uiKey,
                                     java.lang.Object[] args)

  Show a confirmation dialog with Yes and No buttons, using a resource to specify the message and title.
  The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  The method will block until the dialog is dismissed by the user.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `args` - an array of arguments to be formatted into the content using `MessageFormat.format(java.lang.Object[], java.lang.StringBuffer, java.text.FieldPosition)`
  Returns:
    an integer signifying how the dialog was dismissed
  See Also:
    `JOptionPane.YES_OPTION`, `JOptionPane.NO_OPTION`, `JOptionPane.CANCEL_OPTION`

### showInformationDialog

    public void showInformationDialog(java.lang.String uiKey,
                                      java.lang.Object[] args)

  Show a message only dialog, no user feedback. The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  Parameters:
    `uiKey` - the base name of the resource to be used
    `args` - any arguments to be used to create the message

### showInformationDialog

    public void showInformationDialog(java.lang.String uiKey,
                                      java.lang.Object[] args,
                                      java.awt.Component parent)

### showCustomInfoDialog

    public void showCustomInfoDialog(java.lang.String uiKey,
                                     java.lang.Object msg)

  Show a dialog which provides the user with an informational message. The resources used are:

  uiKey.title | the title for the dialog

  Parameters:
    `uiKey` - the base name of the resource to be used
    `msg` - the body of the dialog, which should have already been localized

### createHorizontalBox

    public javax.swing.Box createHorizontalBox(java.lang.String uiKey)

  Create a horizontal placeholder "box".
  The name of this new box component will be set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    A Box component
  See Also:
    `Box`

### createPanel

    public javax.swing.JPanel createPanel(java.lang.String uiKey)

  Create an empty panel.
  In the J2SE 1.4 and greater world, panels are focusable by default, so this panel will be focusable. Because of this, accessibility information must be set, therefore the following resources are required from the resource bundle:

  uiKey.name | the accessible name of the panel
  uiKey.desc | accessible description text

  The name of this new component will be set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
  Returns:
    An empty panel component

### createPanel

    public javax.swing.JPanel createPanel(java.lang.String uiKey,
                                          boolean focusable)

  Create an empty panel.
  In the J2SE 1.4 and greater world, panels are focusable by default, so this panel will be focusable. Use this method to control whether or not the panel remains focusable. If you choose 'true', the following must be provided in the resource bundle:

  uiKey.name | the accessible name of the panel
  uiKey.desc | accessible description text

  The name of this new component will be set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `focusable` - If true, the panel will accept focus in the GUI. If false it will not. Note that if it is focusable, you need to provide accessibility text.
  Returns:
    An empty panel component

### createPanel

    public javax.swing.JPanel createPanel(java.lang.String uiKey,
                                          java.awt.LayoutManager layout)

  Create an empty panel with a specific layout mananger.
  In the J2SE 1.4 and greater world, panels are focusable by default, so this panel will be focusable. Because of this, accessibility information must be set, therefore the following resources are required from the resource bundle:

  uiKey.name | the accessible name of the panel
  uiKey.desc | accessible description text

  The name of this new component will be set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `layout` - the layout manager instance to use in this panel
  Returns:
    An empty panel component

### createPanel

    public javax.swing.JPanel createPanel(java.lang.String uiKey,
                                          java.awt.LayoutManager layout,
                                          boolean focusable)

  Create an empty panel with a specific layout manager.
  In the J2SE 1.4 and greater world, panels are focusable by default, so this panel will be focusable. Use this method to control whether or not the panel remains focusable. If you choose 'true', the following must be provided in the resource bundle:

  uiKey.name | the accessible name of the panel
  uiKey.desc | accessible description text

  The name of this new component will be set to uiKey.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `layout` - the layout manager instance to use in this panel
    `focusable` - If true, the panel will accept focus in the GUI. If false it will not. Note that if it is focusable, you need to provide accessbility text.
  Returns:
    An empty panel component

### initPanel

    public void initPanel(javax.swing.JPanel p,
                          java.lang.String uiKey,
                          boolean focusable)

  Set properties on an existing panel.

  Parameters:
    `p` - the panel to modify
    `uiKey` - the base name of the resource to be used
    `focusable` - If true, the panel will accept focus in the GUI. If false it will not. Note that if it is focusable, you need to provide accessbility text.

### initPanel

    public void initPanel(javax.swing.JPanel p,
                          java.lang.String uiKey,
                          java.awt.LayoutManager layout,
                          boolean focusable)

  Set properties on an existing panel, including the layout manager.

  Parameters:
    `p` - the panel to modify
    `uiKey` - the base name of the resource to be used
    `layout` - the layout manager instance that this panel should use
    `focusable` - If true, the panel will accept focus in the GUI. If false it will not. Note that if it is focusable, you need to provide accessbility text.

### createDialog

    public javax.swing.JDialog createDialog(java.lang.String uiKey,
                                            java.awt.Component parent)

  Create an empty dialog.
  See `initDialog(JDialog,String)` for required resources.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `parent` - the parent component of this dialog
  Returns:
    an empty dialog component
  See Also:
    `initDialog(javax.swing.JDialog, java.lang.String)`

### createDialog

    public javax.swing.JDialog createDialog(java.lang.String uiKey,
                                            javax.swing.JFrame owner)

  Create an empty dialog.
  See `initDialog(JDialog,String)` for required resources.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `owner` - the parent frame of this dialog
  Returns:
    an empty dialog component
  See Also:
    `initDialog(javax.swing.JDialog, java.lang.String)`

### createDialog

    public javax.swing.JDialog createDialog(java.lang.String uiKey,
                                            javax.swing.JFrame owner,
                                            java.lang.String title,
                                            java.awt.Container content)

  Create an empty dialog.
  See `initDialog(JDialog,String)` for required resources.

  Parameters:
    `uiKey` - the base name of the resource to be used
    `owner` - the parent frame of this dialog
    `title` - the localized title of this new dialog
    `content` - the content to go into the dialog
  Returns:
    an dialog component with the given content component and title
  See Also:
    `initDialog(javax.swing.JDialog, java.lang.String)`

### createWaitDialog

    public javax.swing.JDialog createWaitDialog(java.lang.String uiKey,
                                                java.awt.Component parent)

  Create a dialog which will ask the user to wait. The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog

  Parameters:
    `uiKey` - The prefix to retrieve strings to be displayed.
    `parent` - The parent component of this new dialog.
  Returns:
    a dialog appropriate for asking the user to wait

### createWaitDialog

    public javax.swing.JDialog createWaitDialog(java.lang.String uiKey,
                                                javax.swing.JFrame owner)

  Create a dialog which will ask the user to wait. The resources used are:

  uiKey.txt | the message to be displayed
  uiKey.title | the title for the dialog
  uiKey.desc | accessible description of the dialog
  uiKey.name | accessible name of the dialog

  Parameters:
    `uiKey` - The prefix to retrieve strings to be displayed.
    `owner` - The frame which will own this new dialog.
  Returns:
    a dialog appropriate for asking the user to wait

### initDialog

    public void initDialog(javax.swing.JDialog d,
                           java.lang.String uiKey)

  Configure a dialog with accessibility information.

  uiKey.desc | accessible description of the dialog
  uiKey.name | accessible name of the dialog
  uiKey.root | component name for the root pane of the dialog

  Parameters:
    `d` - the dialog to upgrade
    `uiKey` - Key to retrieve the new properties with

### dispose

    public void dispose()

  Dispose of any owned resources.

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