javax.media.j3d
Class ShaderAttributeObject

java.lang.Object
  extended by javax.media.j3d.SceneGraphObject
      extended by javax.media.j3d.NodeComponent
          extended by javax.media.j3d.ShaderAttribute
              extended by javax.media.j3d.ShaderAttributeObject
Direct Known Subclasses:
ShaderAttributeArray, ShaderAttributeValue

public abstract class ShaderAttributeObject
extends ShaderAttribute

The ShaderAttributeObject class is an abstract class that encapsulates a uniform shader attribute whose value is specified explicitly. This class has concrete subclasses for single-value attributes (ShaderAttributeValue) and array attributes (ShaderAttributeArray). The shader variable attrName is explicitly set to the specified value during rendering. attrName must be the name of a valid uniform attribute in the shader in which it is used. Otherwise, the attribute name will be ignored and a runtime error may be generated. The value must be an instance of one of the allowed classes or an array of one the allowed classes. The allowed classes are: Integer, Float, Tuple{2,3,4}{i,f}, Matrix{3,4}f. A ClassCastException will be thrown if a specified value object is not one of the allowed types. Further, the type of the value is immutable once a ShaderAttributeObject is constructed. Subsequent setValue operations must be called with an object of the same type as the one that was used to construct the ShaderAttributeObject. Finally, the type of the value object must match the type of the corresponding attrName variable in the shader in which it is used. Otherwise, the shader will not be able to use the attribute and a runtime error may be generated.

Since:
Java 3D 1.4
See Also:
ShaderAttributeSet, ShaderProgram

Field Summary
static int ALLOW_VALUE_READ
          Specifies that this ShaderAttributeObject allows reading its value.
static int ALLOW_VALUE_WRITE
          Specifies that this ShaderAttributeObject allows writing its value.
 
Method Summary
abstract  java.lang.Object getValue()
          Retrieves the value of this shader attribute.
 java.lang.Class getValueClass()
          Retrieves the base class of the value of this shader attribute.
abstract  void setValue(java.lang.Object value)
          Sets the value of this shader attribute to the specified value.
 
Methods inherited from class javax.media.j3d.ShaderAttribute
getAttributeName
 
Methods inherited from class javax.media.j3d.NodeComponent
cloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
 
Methods inherited from class javax.media.j3d.SceneGraphObject
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

ALLOW_VALUE_READ

public static final int ALLOW_VALUE_READ
Specifies that this ShaderAttributeObject allows reading its value.

See Also:
Constant Field Values

ALLOW_VALUE_WRITE

public static final int ALLOW_VALUE_WRITE
Specifies that this ShaderAttributeObject allows writing its value.

See Also:
Constant Field Values
Method Detail

getValue

public abstract java.lang.Object getValue()
Retrieves the value of this shader attribute. A copy of the object is returned.

Returns:
a copy of the value of this shader attribute
Throws:
CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph

setValue

public abstract void setValue(java.lang.Object value)
Sets the value of this shader attribute to the specified value. A copy of the object is stored.

Parameters:
value - the new value of the shader attribute
Throws:
java.lang.NullPointerException - if value is null
java.lang.ClassCastException - if value is not an instance of the same base class as the object used to construct this shader attribute object.
CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph

getValueClass

public java.lang.Class getValueClass()
Retrieves the base class of the value of this shader attribute. This class will always be one of the allowable classes, even if a subclass was used to construct this shader attribute object. For example, if this shader attribute object was constructed with an instance of javax.vecmath.Point3f, the returned class would be javax.vecmath.Tuple3f.

Returns:
the base class of the value of this shader attribute
Throws:
CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph


Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.