#include "hdr.cg"

half4 main(fragin In,
           uniform samplerCUBE envMap_rg : TEXUNIT0,
           uniform samplerCUBE envMap_b  : TEXUNIT1) : COLOR
{
    half3 c = texCUBE_hilo(envMap_rg, envMap_b, In.tex0).rgb;
    return half4(c, 1.0);
}
