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## javax.media.opengl
Interface GL

All Known Implementing Classes:
  DebugGL, TraceGL

public interface GL

The basic interface to OpenGL, providing access to core functionality up through the OpenGL 2.0 specification as well as all vendor extensions.

While the APIs for vendor extensions are unconditionally exposed, the underlying functions may not be present. The method `isFunctionAvailable(java.lang.String)` should be used to query the availability of any non-core function before it is used for the first time; for example, `gl.isFunctionAvailable("glProgramStringARB")`. On certain platforms (Windows in particular), the most "core" functionality is only OpenGL 1.1, so in theory any routines first exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor extensions should all be queried. Calling an unavailable function will cause a `GLException` to be raised.

`isExtensionAvailable(java.lang.String)` may also be used to determine whether a specific extension is available before calling the routines or using the functionality it exposes: for example, `gl.isExtensionAvailable("GL_ARB_vertex_program");`. However, in this case it is up to the end user to know which routines or functionality are associated with which OpenGL extensions. It may also be used to test for the availability of a particular version of OpenGL: for example, `gl.isExtensionAvailable("GL_VERSION_1_5");`.

Exceptions to the window system extension naming rules:

- The memory allocators for the NVidia vertex_array_range (VAR) extension, in particular `wglAllocateMemoryNV` / `glXAllocateMemoryNV` and associated routines. `glAllocateMemoryNV(int, float, float, float)` has been provided for window system-independent access to VAR. `isFunctionAvailable(java.lang.String)` will translate an argument of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate window system-specific name.
- WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other platform-specific pbuffer functionality; the availability of pbuffers can be queried on Windows, X11 and Mac OS X platforms by querying `isExtensionAvailable(java.lang.String)` with an argument of "GL_ARB_pbuffer" or "GL_ARB_pixel_format".

Field Summary
`static int` | `GL_1PASS_EXT`
`static int` | `GL_1PASS_SGIS`
`static int` | `GL_2_BYTES`
`static int` | `GL_2D`
`static int` | `GL_2PASS_0_EXT`
`static int` | `GL_2PASS_0_SGIS`
`static int` | `GL_2PASS_1_EXT`
`static int` | `GL_2PASS_1_SGIS`
`static int` | `GL_2X_BIT_ATI`
`static int` | `GL_3_BYTES`
`static int` | `GL_3D`
`static int` | `GL_3D_COLOR`
`static int` | `GL_3D_COLOR_TEXTURE`
`static int` | `GL_4_BYTES`
`static int` | `GL_422_AVERAGE_EXT`
`static int` | `GL_422_EXT`
`static int` | `GL_422_REV_AVERAGE_EXT`
`static int` | `GL_422_REV_EXT`
`static int` | `GL_4D_COLOR_TEXTURE`
`static int` | `GL_4PASS_0_EXT`
`static int` | `GL_4PASS_0_SGIS`
`static int` | `GL_4PASS_1_EXT`
`static int` | `GL_4PASS_1_SGIS`
`static int` | `GL_4PASS_2_EXT`
`static int` | `GL_4PASS_2_SGIS`
`static int` | `GL_4PASS_3_EXT`
`static int` | `GL_4PASS_3_SGIS`
`static int` | `GL_4X_BIT_ATI`
`static int` | `GL_8X_BIT_ATI`
`static int` | `GL_ABGR_EXT`
`static int` | `GL_ACCUM`
`static int` | `GL_ACCUM_ALPHA_BITS`
`static int` | `GL_ACCUM_BLUE_BITS`
`static int` | `GL_ACCUM_BUFFER_BIT`
`static int` | `GL_ACCUM_CLEAR_VALUE`
`static int` | `GL_ACCUM_GREEN_BITS`
`static int` | `GL_ACCUM_RED_BITS`
`static int` | `GL_ACTIVE_ATTRIBUTE_MAX_LENGTH`
`static int` | `GL_ACTIVE_ATTRIBUTES`
`static int` | `GL_ACTIVE_STENCIL_FACE_EXT`
`static int` | `GL_ACTIVE_TEXTURE`
`static int` | `GL_ACTIVE_UNIFORM_MAX_LENGTH`
`static int` | `GL_ACTIVE_UNIFORMS`
`static int` | `GL_ACTIVE_VARYING_MAX_LENGTH_NV`
`static int` | `GL_ACTIVE_VARYINGS_NV`
`static int` | `GL_ACTIVE_VERTEX_UNITS_ARB`
`static int` | `GL_ADD`
`static int` | `GL_ADD_ATI`
`static int` | `GL_ADD_SIGNED`
`static int` | `GL_ALIASED_LINE_WIDTH_RANGE`
`static int` | `GL_ALIASED_POINT_SIZE_RANGE`
`static int` | `GL_ALL_ATTRIB_BITS`
`static long` | `GL_ALL_CLIENT_ATTRIB_BITS`
`static int` | `GL_ALL_COMPLETED_NV`
`static int` | `GL_ALLOW_DRAW_FRG_HINT_PGI`
`static int` | `GL_ALLOW_DRAW_MEM_HINT_PGI`
`static int` | `GL_ALLOW_DRAW_OBJ_HINT_PGI`
`static int` | `GL_ALLOW_DRAW_WIN_HINT_PGI`
`static int` | `GL_ALPHA`
`static int` | `GL_ALPHA_BIAS`
`static int` | `GL_ALPHA_BITS`
`static int` | `GL_ALPHA_FLOAT16_APPLE`
`static int` | `GL_ALPHA_FLOAT16_ATI`
`static int` | `GL_ALPHA_FLOAT32_APPLE`
`static int` | `GL_ALPHA_FLOAT32_ATI`
`static int` | `GL_ALPHA_INTEGER_EXT`
`static int` | `GL_ALPHA_MAX_CLAMP_INGR`
`static int` | `GL_ALPHA_MAX_SGIX`
`static int` | `GL_ALPHA_MIN_CLAMP_INGR`
`static int` | `GL_ALPHA_MIN_SGIX`
`static int` | `GL_ALPHA_SCALE`
`static int` | `GL_ALPHA_TEST`
`static int` | `GL_ALPHA_TEST_FUNC`
`static int` | `GL_ALPHA_TEST_REF`
`static int` | `GL_ALPHA12`
`static int` | `GL_ALPHA16`
`static int` | `GL_ALPHA16F_ARB`
`static int` | `GL_ALPHA16I_EXT`
`static int` | `GL_ALPHA16UI_EXT`
`static int` | `GL_ALPHA32F_ARB`
`static int` | `GL_ALPHA32I_EXT`
`static int` | `GL_ALPHA32UI_EXT`
`static int` | `GL_ALPHA4`
`static int` | `GL_ALPHA8`
`static int` | `GL_ALPHA8I_EXT`
`static int` | `GL_ALPHA8UI_EXT`
`static int` | `GL_ALWAYS`
`static int` | `GL_ALWAYS_FAST_HINT_PGI`
`static int` | `GL_ALWAYS_SOFT_HINT_PGI`
`static int` | `GL_AMBIENT`
`static int` | `GL_AMBIENT_AND_DIFFUSE`
`static int` | `GL_AND`
`static int` | `GL_AND_INVERTED`
`static int` | `GL_AND_REVERSE`
`static int` | `GL_ARRAY_BUFFER`
`static int` | `GL_ARRAY_BUFFER_ARB`
`static int` | `GL_ARRAY_BUFFER_BINDING`
`static int` | `GL_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_ARRAY_ELEMENT_LOCK_COUNT_EXT`
`static int` | `GL_ARRAY_ELEMENT_LOCK_FIRST_EXT`
`static int` | `GL_ARRAY_OBJECT_BUFFER_ATI`
`static int` | `GL_ARRAY_OBJECT_OFFSET_ATI`
`static int` | `GL_ASYNC_DRAW_PIXELS_SGIX`
`static int` | `GL_ASYNC_HISTOGRAM_SGIX`
`static int` | `GL_ASYNC_MARKER_SGIX`
`static int` | `GL_ASYNC_READ_PIXELS_SGIX`
`static int` | `GL_ASYNC_TEX_IMAGE_SGIX`
`static int` | `GL_ATTACHED_SHADERS`
`static int` | `GL_ATTENUATION_EXT`
`static int` | `GL_ATTRIB_ARRAY_POINTER_NV`
`static int` | `GL_ATTRIB_ARRAY_SIZE_NV`
`static int` | `GL_ATTRIB_ARRAY_STRIDE_NV`
`static int` | `GL_ATTRIB_ARRAY_TYPE_NV`
`static int` | `GL_ATTRIB_STACK_DEPTH`
`static int` | `GL_AUTO_NORMAL`
`static int` | `GL_AUX_BUFFERS`
`static int` | `GL_AUX0`
`static int` | `GL_AUX1`
`static int` | `GL_AUX2`
`static int` | `GL_AUX3`
`static int` | `GL_AVERAGE_EXT`
`static int` | `GL_AVERAGE_HP`
`static int` | `GL_BACK`
`static int` | `GL_BACK_LEFT`
`static int` | `GL_BACK_NORMALS_HINT_PGI`
`static int` | `GL_BACK_PRIMARY_COLOR_NV`
`static int` | `GL_BACK_RIGHT`
`static int` | `GL_BACK_SECONDARY_COLOR_NV`
`static int` | `GL_BGR`
`static int` | `GL_BGR_INTEGER_EXT`
`static int` | `GL_BGRA`
`static int` | `GL_BGRA_INTEGER_EXT`
`static int` | `GL_BIAS_BIT_ATI`
`static int` | `GL_BIAS_BY_NEGATIVE_ONE_HALF_NV`
`static int` | `GL_BITMAP`
`static int` | `GL_BITMAP_TOKEN`
`static int` | `GL_BLEND`
`static int` | `GL_BLEND_COLOR`
`static int` | `GL_BLEND_DST`
`static int` | `GL_BLEND_DST_ALPHA`
`static int` | `GL_BLEND_DST_ALPHA_EXT`
`static int` | `GL_BLEND_DST_RGB`
`static int` | `GL_BLEND_DST_RGB_EXT`
`static int` | `GL_BLEND_EQUATION`
`static int` | `GL_BLEND_EQUATION_ALPHA`
`static int` | `GL_BLEND_EQUATION_ALPHA_EXT`
`static int` | `GL_BLEND_EQUATION_RGB`
`static int` | `GL_BLEND_EQUATION_RGB_EXT`
`static int` | `GL_BLEND_SRC`
`static int` | `GL_BLEND_SRC_ALPHA`
`static int` | `GL_BLEND_SRC_ALPHA_EXT`
`static int` | `GL_BLEND_SRC_RGB`
`static int` | `GL_BLEND_SRC_RGB_EXT`
`static int` | `GL_BLUE`
`static int` | `GL_BLUE_BIAS`
`static int` | `GL_BLUE_BIT_ATI`
`static int` | `GL_BLUE_BITS`
`static int` | `GL_BLUE_INTEGER_EXT`
`static int` | `GL_BLUE_MAX_CLAMP_INGR`
`static int` | `GL_BLUE_MIN_CLAMP_INGR`
`static int` | `GL_BLUE_SCALE`
`static int` | `GL_BOOL`
`static int` | `GL_BOOL_ARB`
`static int` | `GL_BOOL_VEC2`
`static int` | `GL_BOOL_VEC2_ARB`
`static int` | `GL_BOOL_VEC3`
`static int` | `GL_BOOL_VEC3_ARB`
`static int` | `GL_BOOL_VEC4`
`static int` | `GL_BOOL_VEC4_ARB`
`static int` | `GL_BUFFER_ACCESS`
`static int` | `GL_BUFFER_ACCESS_ARB`
`static int` | `GL_BUFFER_FLUSHING_UNMAP_APPLE`
`static int` | `GL_BUFFER_MAP_POINTER`
`static int` | `GL_BUFFER_MAP_POINTER_ARB`
`static int` | `GL_BUFFER_MAPPED`
`static int` | `GL_BUFFER_MAPPED_ARB`
`static int` | `GL_BUFFER_SERIALIZED_MODIFY_APPLE`
`static int` | `GL_BUFFER_SIZE`
`static int` | `GL_BUFFER_SIZE_ARB`
`static int` | `GL_BUFFER_USAGE`
`static int` | `GL_BUFFER_USAGE_ARB`
`static int` | `GL_BUMP_ENVMAP_ATI`
`static int` | `GL_BUMP_NUM_TEX_UNITS_ATI`
`static int` | `GL_BUMP_ROT_MATRIX_ATI`
`static int` | `GL_BUMP_ROT_MATRIX_SIZE_ATI`
`static int` | `GL_BUMP_TARGET_ATI`
`static int` | `GL_BUMP_TEX_UNITS_ATI`
`static int` | `GL_BYTE`
`static int` | `GL_C3F_V3F`
`static int` | `GL_C4F_N3F_V3F`
`static int` | `GL_C4UB_V2F`
`static int` | `GL_C4UB_V3F`
`static int` | `GL_CALLIGRAPHIC_FRAGMENT_SGIX`
`static int` | `GL_CCW`
`static int` | `GL_CG_FRAGMENT_SHADER_EXT`
`static int` | `GL_CG_VERTEX_SHADER_EXT`
`static int` | `GL_CLAMP`
`static int` | `GL_CLAMP_FRAGMENT_COLOR_ARB`
`static int` | `GL_CLAMP_READ_COLOR_ARB`
`static int` | `GL_CLAMP_TO_BORDER`
`static int` | `GL_CLAMP_TO_EDGE`
`static int` | `GL_CLAMP_VERTEX_COLOR_ARB`
`static int` | `GL_CLEAR`
`static int` | `GL_CLIENT_ACTIVE_TEXTURE`
`static long` | `GL_CLIENT_ALL_ATTRIB_BITS`
`static int` | `GL_CLIENT_ATTRIB_STACK_DEPTH`
`static int` | `GL_CLIENT_PIXEL_STORE_BIT`
`static int` | `GL_CLIENT_VERTEX_ARRAY_BIT`
`static int` | `GL_CLIP_DISTANCE_NV`
`static int` | `GL_CLIP_FAR_HINT_PGI`
`static int` | `GL_CLIP_NEAR_HINT_PGI`
`static int` | `GL_CLIP_PLANE0`
`static int` | `GL_CLIP_PLANE1`
`static int` | `GL_CLIP_PLANE2`
`static int` | `GL_CLIP_PLANE3`
`static int` | `GL_CLIP_PLANE4`
`static int` | `GL_CLIP_PLANE5`
`static int` | `GL_CLIP_VOLUME_CLIPPING_HINT_EXT`
`static int` | `GL_CMYK_EXT`
`static int` | `GL_CMYKA_EXT`
`static int` | `GL_CND_ATI`
`static int` | `GL_CND0_ATI`
`static int` | `GL_COEFF`
`static int` | `GL_COLOR`
`static int` | `GL_COLOR_ALPHA_PAIRING_ATI`
`static int` | `GL_COLOR_ARRAY`
`static int` | `GL_COLOR_ARRAY_BUFFER_BINDING`
`static int` | `GL_COLOR_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_COLOR_ARRAY_POINTER`
`static int` | `GL_COLOR_ARRAY_SIZE`
`static int` | `GL_COLOR_ARRAY_STRIDE`
`static int` | `GL_COLOR_ARRAY_TYPE`
`static int` | `GL_COLOR_ATTACHMENT0_EXT`
`static int` | `GL_COLOR_ATTACHMENT1_EXT`
`static int` | `GL_COLOR_ATTACHMENT10_EXT`
`static int` | `GL_COLOR_ATTACHMENT11_EXT`
`static int` | `GL_COLOR_ATTACHMENT12_EXT`
`static int` | `GL_COLOR_ATTACHMENT13_EXT`
`static int` | `GL_COLOR_ATTACHMENT14_EXT`
`static int` | `GL_COLOR_ATTACHMENT15_EXT`
`static int` | `GL_COLOR_ATTACHMENT2_EXT`
`static int` | `GL_COLOR_ATTACHMENT3_EXT`
`static int` | `GL_COLOR_ATTACHMENT4_EXT`
`static int` | `GL_COLOR_ATTACHMENT5_EXT`
`static int` | `GL_COLOR_ATTACHMENT6_EXT`
`static int` | `GL_COLOR_ATTACHMENT7_EXT`
`static int` | `GL_COLOR_ATTACHMENT8_EXT`
`static int` | `GL_COLOR_ATTACHMENT9_EXT`
`static int` | `GL_COLOR_BUFFER_BIT`
`static int` | `GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI`
`static int` | `GL_COLOR_CLEAR_VALUE`
`static int` | `GL_COLOR_FLOAT_APPLE`
`static int` | `GL_COLOR_INDEX`
`static int` | `GL_COLOR_INDEX1_EXT`
`static int` | `GL_COLOR_INDEX12_EXT`
`static int` | `GL_COLOR_INDEX16_EXT`
`static int` | `GL_COLOR_INDEX2_EXT`
`static int` | `GL_COLOR_INDEX4_EXT`
`static int` | `GL_COLOR_INDEX8_EXT`
`static int` | `GL_COLOR_INDEXES`
`static int` | `GL_COLOR_LOGIC_OP`
`static int` | `GL_COLOR_MATERIAL`
`static int` | `GL_COLOR_MATERIAL_FACE`
`static int` | `GL_COLOR_MATERIAL_PARAMETER`
`static int` | `GL_COLOR_MATRIX`
`static int` | `GL_COLOR_MATRIX_STACK_DEPTH`
`static int` | `GL_COLOR_SUM`
`static int` | `GL_COLOR_SUM_ARB`
`static int` | `GL_COLOR_SUM_CLAMP_NV`
`static int` | `GL_COLOR_SUM_EXT`
`static int` | `GL_COLOR_TABLE`
`static int` | `GL_COLOR_TABLE_ALPHA_SIZE`
`static int` | `GL_COLOR_TABLE_BIAS`
`static int` | `GL_COLOR_TABLE_BLUE_SIZE`
`static int` | `GL_COLOR_TABLE_FORMAT`
`static int` | `GL_COLOR_TABLE_GREEN_SIZE`
`static int` | `GL_COLOR_TABLE_INTENSITY_SIZE`
`static int` | `GL_COLOR_TABLE_LUMINANCE_SIZE`
`static int` | `GL_COLOR_TABLE_RED_SIZE`
`static int` | `GL_COLOR_TABLE_SCALE`
`static int` | `GL_COLOR_TABLE_WIDTH`
`static int` | `GL_COLOR_WRITEMASK`
`static int` | `GL_COLOR3_BIT_PGI`
`static int` | `GL_COLOR4_BIT_PGI`
`static int` | `GL_COMBINE`
`static int` | `GL_COMBINE_ALPHA`
`static int` | `GL_COMBINE_RGB`
`static int` | `GL_COMBINE4_NV`
`static int` | `GL_COMBINER_AB_DOT_PRODUCT_NV`
`static int` | `GL_COMBINER_AB_OUTPUT_NV`
`static int` | `GL_COMBINER_BIAS_NV`
`static int` | `GL_COMBINER_CD_DOT_PRODUCT_NV`
`static int` | `GL_COMBINER_CD_OUTPUT_NV`
`static int` | `GL_COMBINER_COMPONENT_USAGE_NV`
`static int` | `GL_COMBINER_INPUT_NV`
`static int` | `GL_COMBINER_MAPPING_NV`
`static int` | `GL_COMBINER_MUX_SUM_NV`
`static int` | `GL_COMBINER_SCALE_NV`
`static int` | `GL_COMBINER_SUM_OUTPUT_NV`
`static int` | `GL_COMBINER0_NV`
`static int` | `GL_COMBINER1_NV`
`static int` | `GL_COMBINER2_NV`
`static int` | `GL_COMBINER3_NV`
`static int` | `GL_COMBINER4_NV`
`static int` | `GL_COMBINER5_NV`
`static int` | `GL_COMBINER6_NV`
`static int` | `GL_COMBINER7_NV`
`static int` | `GL_COMP_BIT_ATI`
`static int` | `GL_COMPARE_R_TO_TEXTURE`
`static int` | `GL_COMPARE_R_TO_TEXTURE_ARB`
`static int` | `GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT`
`static int` | `GL_COMPILE`
`static int` | `GL_COMPILE_AND_EXECUTE`
`static int` | `GL_COMPILE_STATUS`
`static int` | `GL_COMPRESSED_ALPHA`
`static int` | `GL_COMPRESSED_INTENSITY`
`static int` | `GL_COMPRESSED_LUMINANCE`
`static int` | `GL_COMPRESSED_LUMINANCE_ALPHA`
`static int` | `GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT`
`static int` | `GL_COMPRESSED_LUMINANCE_LATC1_EXT`
`static int` | `GL_COMPRESSED_RED_GREEN_RGTC2_EXT`
`static int` | `GL_COMPRESSED_RED_RGTC1_EXT`
`static int` | `GL_COMPRESSED_RGB`
`static int` | `GL_COMPRESSED_RGB_FXT1_3DFX`
`static int` | `GL_COMPRESSED_RGB_S3TC_DXT1_EXT`
`static int` | `GL_COMPRESSED_RGBA`
`static int` | `GL_COMPRESSED_RGBA_FXT1_3DFX`
`static int` | `GL_COMPRESSED_RGBA_S3TC_DXT1_EXT`
`static int` | `GL_COMPRESSED_RGBA_S3TC_DXT3_EXT`
`static int` | `GL_COMPRESSED_RGBA_S3TC_DXT5_EXT`
`static int` | `GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT`
`static int` | `GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT`
`static int` | `GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT`
`static int` | `GL_COMPRESSED_SIGNED_RED_RGTC1_EXT`
`static int` | `GL_COMPRESSED_SLUMINANCE`
`static int` | `GL_COMPRESSED_SLUMINANCE_ALPHA`
`static int` | `GL_COMPRESSED_SLUMINANCE_ALPHA_EXT`
`static int` | `GL_COMPRESSED_SLUMINANCE_EXT`
`static int` | `GL_COMPRESSED_SRGB`
`static int` | `GL_COMPRESSED_SRGB_ALPHA`
`static int` | `GL_COMPRESSED_SRGB_ALPHA_EXT`
`static int` | `GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT`
`static int` | `GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT`
`static int` | `GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT`
`static int` | `GL_COMPRESSED_SRGB_EXT`
`static int` | `GL_COMPRESSED_SRGB_S3TC_DXT1_EXT`
`static int` | `GL_COMPRESSED_TEXTURE_FORMATS`
`static int` | `GL_CON_0_ATI`
`static int` | `GL_CON_1_ATI`
`static int` | `GL_CON_10_ATI`
`static int` | `GL_CON_11_ATI`
`static int` | `GL_CON_12_ATI`
`static int` | `GL_CON_13_ATI`
`static int` | `GL_CON_14_ATI`
`static int` | `GL_CON_15_ATI`
`static int` | `GL_CON_16_ATI`
`static int` | `GL_CON_17_ATI`
`static int` | `GL_CON_18_ATI`
`static int` | `GL_CON_19_ATI`
`static int` | `GL_CON_2_ATI`
`static int` | `GL_CON_20_ATI`
`static int` | `GL_CON_21_ATI`
`static int` | `GL_CON_22_ATI`
`static int` | `GL_CON_23_ATI`
`static int` | `GL_CON_24_ATI`
`static int` | `GL_CON_25_ATI`
`static int` | `GL_CON_26_ATI`
`static int` | `GL_CON_27_ATI`
`static int` | `GL_CON_28_ATI`
`static int` | `GL_CON_29_ATI`
`static int` | `GL_CON_3_ATI`
`static int` | `GL_CON_30_ATI`
`static int` | `GL_CON_31_ATI`
`static int` | `GL_CON_4_ATI`
`static int` | `GL_CON_5_ATI`
`static int` | `GL_CON_6_ATI`
`static int` | `GL_CON_7_ATI`
`static int` | `GL_CON_8_ATI`
`static int` | `GL_CON_9_ATI`
`static int` | `GL_CONSERVE_MEMORY_HINT_PGI`
`static int` | `GL_CONST_EYE_NV`
`static int` | `GL_CONSTANT`
`static int` | `GL_CONSTANT_ALPHA`
`static int` | `GL_CONSTANT_ATTENUATION`
`static int` | `GL_CONSTANT_BORDER`
`static int` | `GL_CONSTANT_COLOR`
`static int` | `GL_CONSTANT_COLOR0_NV`
`static int` | `GL_CONSTANT_COLOR1_NV`
`static int` | `GL_CONVOLUTION_1D`
`static int` | `GL_CONVOLUTION_2D`
`static int` | `GL_CONVOLUTION_BORDER_COLOR`
`static int` | `GL_CONVOLUTION_BORDER_MODE`
`static int` | `GL_CONVOLUTION_FILTER_BIAS`
`static int` | `GL_CONVOLUTION_FILTER_SCALE`
`static int` | `GL_CONVOLUTION_FORMAT`
`static int` | `GL_CONVOLUTION_HEIGHT`
`static int` | `GL_CONVOLUTION_HINT_SGIX`
`static int` | `GL_CONVOLUTION_WIDTH`
`static int` | `GL_COORD_REPLACE`
`static int` | `GL_COORD_REPLACE_ARB`
`static int` | `GL_COORD_REPLACE_NV`
`static int` | `GL_COPY`
`static int` | `GL_COPY_INVERTED`
`static int` | `GL_COPY_PIXEL_TOKEN`
`static int` | `GL_CUBIC_EXT`
`static int` | `GL_CUBIC_HP`
`static int` | `GL_CULL_FACE`
`static int` | `GL_CULL_FACE_MODE`
`static int` | `GL_CULL_FRAGMENT_NV`
`static int` | `GL_CULL_MODES_NV`
`static int` | `GL_CULL_VERTEX_EXT`
`static int` | `GL_CULL_VERTEX_EYE_POSITION_EXT`
`static int` | `GL_CULL_VERTEX_IBM`
`static int` | `GL_CULL_VERTEX_OBJECT_POSITION_EXT`
`static int` | `GL_CURRENT_ATTRIB_NV`
`static int` | `GL_CURRENT_BIT`
`static int` | `GL_CURRENT_COLOR`
`static int` | `GL_CURRENT_FOG_COORD`
`static int` | `GL_CURRENT_FOG_COORDINATE`
`static int` | `GL_CURRENT_FOG_COORDINATE_EXT`
`static int` | `GL_CURRENT_INDEX`
`static int` | `GL_CURRENT_MATRIX_ARB`
`static int` | `GL_CURRENT_MATRIX_INDEX_ARB`
`static int` | `GL_CURRENT_MATRIX_NV`
`static int` | `GL_CURRENT_MATRIX_STACK_DEPTH_ARB`
`static int` | `GL_CURRENT_MATRIX_STACK_DEPTH_NV`
`static int` | `GL_CURRENT_NORMAL`
`static int` | `GL_CURRENT_OCCLUSION_QUERY_ID_NV`
`static int` | `GL_CURRENT_PALETTE_MATRIX_ARB`
`static int` | `GL_CURRENT_PROGRAM`
`static int` | `GL_CURRENT_QUERY`
`static int` | `GL_CURRENT_QUERY_ARB`
`static int` | `GL_CURRENT_RASTER_COLOR`
`static int` | `GL_CURRENT_RASTER_DISTANCE`
`static int` | `GL_CURRENT_RASTER_INDEX`
`static int` | `GL_CURRENT_RASTER_NORMAL_SGIX`
`static int` | `GL_CURRENT_RASTER_POSITION`
`static int` | `GL_CURRENT_RASTER_POSITION_VALID`
`static int` | `GL_CURRENT_RASTER_SECONDARY_COLOR`
`static int` | `GL_CURRENT_RASTER_TEXTURE_COORDS`
`static int` | `GL_CURRENT_SECONDARY_COLOR`
`static int` | `GL_CURRENT_SECONDARY_COLOR_EXT`
`static int` | `GL_CURRENT_TEXTURE_COORDS`
`static int` | `GL_CURRENT_VERTEX_ATTRIB`
`static int` | `GL_CURRENT_VERTEX_ATTRIB_ARB`
`static int` | `GL_CURRENT_VERTEX_EXT`
`static int` | `GL_CURRENT_VERTEX_WEIGHT_EXT`
`static int` | `GL_CURRENT_WEIGHT_ARB`
`static int` | `GL_CW`
`static int` | `GL_DECAL`
`static int` | `GL_DECR`
`static int` | `GL_DECR_WRAP`
`static int` | `GL_DECR_WRAP_EXT`
`static int` | `GL_DEFORMATIONS_MASK_SGIX`
`static int` | `GL_DELETE_STATUS`
`static int` | `GL_DEPENDENT_AR_TEXTURE_2D_NV`
`static int` | `GL_DEPENDENT_GB_TEXTURE_2D_NV`
`static int` | `GL_DEPENDENT_HILO_TEXTURE_2D_NV`
`static int` | `GL_DEPENDENT_RGB_TEXTURE_3D_NV`
`static int` | `GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV`
`static int` | `GL_DEPTH`
`static int` | `GL_DEPTH_ATTACHMENT_EXT`
`static int` | `GL_DEPTH_BIAS`
`static int` | `GL_DEPTH_BITS`
`static int` | `GL_DEPTH_BOUNDS_EXT`
`static int` | `GL_DEPTH_BOUNDS_TEST_EXT`
`static int` | `GL_DEPTH_BUFFER_BIT`
`static int` | `GL_DEPTH_BUFFER_FLOAT_MODE_NV`
`static int` | `GL_DEPTH_CLAMP_NV`
`static int` | `GL_DEPTH_CLEAR_VALUE`
`static int` | `GL_DEPTH_COMPONENT`
`static int` | `GL_DEPTH_COMPONENT16`
`static int` | `GL_DEPTH_COMPONENT16_ARB`
`static int` | `GL_DEPTH_COMPONENT16_SGIX`
`static int` | `GL_DEPTH_COMPONENT24`
`static int` | `GL_DEPTH_COMPONENT24_ARB`
`static int` | `GL_DEPTH_COMPONENT24_SGIX`
`static int` | `GL_DEPTH_COMPONENT32`
`static int` | `GL_DEPTH_COMPONENT32_ARB`
`static int` | `GL_DEPTH_COMPONENT32_SGIX`
`static int` | `GL_DEPTH_COMPONENT32F_NV`
`static int` | `GL_DEPTH_FUNC`
`static int` | `GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX`
`static int` | `GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX`
`static int` | `GL_DEPTH_PASS_INSTRUMENT_SGIX`
`static int` | `GL_DEPTH_RANGE`
`static int` | `GL_DEPTH_SCALE`
`static int` | `GL_DEPTH_STENCIL_EXT`
`static int` | `GL_DEPTH_STENCIL_NV`
`static int` | `GL_DEPTH_STENCIL_TO_BGRA_NV`
`static int` | `GL_DEPTH_STENCIL_TO_RGBA_NV`
`static int` | `GL_DEPTH_TEST`
`static int` | `GL_DEPTH_TEXTURE_MODE`
`static int` | `GL_DEPTH_TEXTURE_MODE_ARB`
`static int` | `GL_DEPTH_WRITEMASK`
`static int` | `GL_DEPTH24_STENCIL8_EXT`
`static int` | `GL_DEPTH32F_STENCIL8_NV`
`static int` | `GL_DETAIL_TEXTURE_2D_BINDING_SGIS`
`static int` | `GL_DETAIL_TEXTURE_2D_SGIS`
`static int` | `GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS`
`static int` | `GL_DETAIL_TEXTURE_LEVEL_SGIS`
`static int` | `GL_DETAIL_TEXTURE_MODE_SGIS`
`static int` | `GL_DIFFUSE`
`static int` | `GL_DISCARD_ATI`
`static int` | `GL_DISCARD_NV`
`static int` | `GL_DISTANCE_ATTENUATION_EXT`
`static int` | `GL_DISTANCE_ATTENUATION_SGIS`
`static int` | `GL_DITHER`
`static int` | `GL_DOMAIN`
`static int` | `GL_DONT_CARE`
`static int` | `GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV`
`static int` | `GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV`
`static int` | `GL_DOT_PRODUCT_DEPTH_REPLACE_NV`
`static int` | `GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV`
`static int` | `GL_DOT_PRODUCT_NV`
`static int` | `GL_DOT_PRODUCT_PASS_THROUGH_NV`
`static int` | `GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV`
`static int` | `GL_DOT_PRODUCT_TEXTURE_1D_NV`
`static int` | `GL_DOT_PRODUCT_TEXTURE_2D_NV`
`static int` | `GL_DOT_PRODUCT_TEXTURE_3D_NV`
`static int` | `GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV`
`static int` | `GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV`
`static int` | `GL_DOT2_ADD_ATI`
`static int` | `GL_DOT3_ATI`
`static int` | `GL_DOT3_RGB`
`static int` | `GL_DOT3_RGBA`
`static int` | `GL_DOT4_ATI`
`static int` | `GL_DOUBLE`
`static int` | `GL_DOUBLEBUFFER`
`static int` | `GL_DRAW_BUFFER`
`static int` | `GL_DRAW_BUFFER0`
`static int` | `GL_DRAW_BUFFER0_ARB`
`static int` | `GL_DRAW_BUFFER0_ATI`
`static int` | `GL_DRAW_BUFFER1`
`static int` | `GL_DRAW_BUFFER1_ARB`
`static int` | `GL_DRAW_BUFFER1_ATI`
`static int` | `GL_DRAW_BUFFER10`
`static int` | `GL_DRAW_BUFFER10_ARB`
`static int` | `GL_DRAW_BUFFER10_ATI`
`static int` | `GL_DRAW_BUFFER11`
`static int` | `GL_DRAW_BUFFER11_ARB`
`static int` | `GL_DRAW_BUFFER11_ATI`
`static int` | `GL_DRAW_BUFFER12`
`static int` | `GL_DRAW_BUFFER12_ARB`
`static int` | `GL_DRAW_BUFFER12_ATI`
`static int` | `GL_DRAW_BUFFER13`
`static int` | `GL_DRAW_BUFFER13_ARB`
`static int` | `GL_DRAW_BUFFER13_ATI`
`static int` | `GL_DRAW_BUFFER14`
`static int` | `GL_DRAW_BUFFER14_ARB`
`static int` | `GL_DRAW_BUFFER14_ATI`
`static int` | `GL_DRAW_BUFFER15`
`static int` | `GL_DRAW_BUFFER15_ARB`
`static int` | `GL_DRAW_BUFFER15_ATI`
`static int` | `GL_DRAW_BUFFER2`
`static int` | `GL_DRAW_BUFFER2_ARB`
`static int` | `GL_DRAW_BUFFER2_ATI`
`static int` | `GL_DRAW_BUFFER3`
`static int` | `GL_DRAW_BUFFER3_ARB`
`static int` | `GL_DRAW_BUFFER3_ATI`
`static int` | `GL_DRAW_BUFFER4`
`static int` | `GL_DRAW_BUFFER4_ARB`
`static int` | `GL_DRAW_BUFFER4_ATI`
`static int` | `GL_DRAW_BUFFER5`
`static int` | `GL_DRAW_BUFFER5_ARB`
`static int` | `GL_DRAW_BUFFER5_ATI`
`static int` | `GL_DRAW_BUFFER6`
`static int` | `GL_DRAW_BUFFER6_ARB`
`static int` | `GL_DRAW_BUFFER6_ATI`
`static int` | `GL_DRAW_BUFFER7`
`static int` | `GL_DRAW_BUFFER7_ARB`
`static int` | `GL_DRAW_BUFFER7_ATI`
`static int` | `GL_DRAW_BUFFER8`
`static int` | `GL_DRAW_BUFFER8_ARB`
`static int` | `GL_DRAW_BUFFER8_ATI`
`static int` | `GL_DRAW_BUFFER9`
`static int` | `GL_DRAW_BUFFER9_ARB`
`static int` | `GL_DRAW_BUFFER9_ATI`
`static int` | `GL_DRAW_FRAMEBUFFER_BINDING_EXT`
`static int` | `GL_DRAW_FRAMEBUFFER_EXT`
`static int` | `GL_DRAW_PIXEL_TOKEN`
`static int` | `GL_DRAW_PIXELS_APPLE`
`static int` | `GL_DS_BIAS_NV`
`static int` | `GL_DS_SCALE_NV`
`static int` | `GL_DSDT_MAG_INTENSITY_NV`
`static int` | `GL_DSDT_MAG_NV`
`static int` | `GL_DSDT_MAG_VIB_NV`
`static int` | `GL_DSDT_NV`
`static int` | `GL_DSDT8_MAG8_INTENSITY8_NV`
`static int` | `GL_DSDT8_MAG8_NV`
`static int` | `GL_DSDT8_NV`
`static int` | `GL_DST_ALPHA`
`static int` | `GL_DST_COLOR`
`static int` | `GL_DT_BIAS_NV`
`static int` | `GL_DT_SCALE_NV`
`static int` | `GL_DU8DV8_ATI`
`static int` | `GL_DUAL_ALPHA12_SGIS`
`static int` | `GL_DUAL_ALPHA16_SGIS`
`static int` | `GL_DUAL_ALPHA4_SGIS`
`static int` | `GL_DUAL_ALPHA8_SGIS`
`static int` | `GL_DUAL_INTENSITY12_SGIS`
`static int` | `GL_DUAL_INTENSITY16_SGIS`
`static int` | `GL_DUAL_INTENSITY4_SGIS`
`static int` | `GL_DUAL_INTENSITY8_SGIS`
`static int` | `GL_DUAL_LUMINANCE_ALPHA4_SGIS`
`static int` | `GL_DUAL_LUMINANCE_ALPHA8_SGIS`
`static int` | `GL_DUAL_LUMINANCE12_SGIS`
`static int` | `GL_DUAL_LUMINANCE16_SGIS`
`static int` | `GL_DUAL_LUMINANCE4_SGIS`
`static int` | `GL_DUAL_LUMINANCE8_SGIS`
`static int` | `GL_DUAL_TEXTURE_SELECT_SGIS`
`static int` | `GL_DUDV_ATI`
`static int` | `GL_DYNAMIC_ATI`
`static int` | `GL_DYNAMIC_COPY`
`static int` | `GL_DYNAMIC_COPY_ARB`
`static int` | `GL_DYNAMIC_DRAW`
`static int` | `GL_DYNAMIC_DRAW_ARB`
`static int` | `GL_DYNAMIC_READ`
`static int` | `GL_DYNAMIC_READ_ARB`
`static int` | `GL_E_TIMES_F_NV`
`static int` | `GL_EDGE_FLAG`
`static int` | `GL_EDGE_FLAG_ARRAY`
`static int` | `GL_EDGE_FLAG_ARRAY_BUFFER_BINDING`
`static int` | `GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_EDGE_FLAG_ARRAY_POINTER`
`static int` | `GL_EDGE_FLAG_ARRAY_STRIDE`
`static int` | `GL_EDGEFLAG_BIT_PGI`
`static int` | `GL_EIGHTH_BIT_ATI`
`static int` | `GL_ELEMENT_ARRAY_APPLE`
`static int` | `GL_ELEMENT_ARRAY_ATI`
`static int` | `GL_ELEMENT_ARRAY_BUFFER`
`static int` | `GL_ELEMENT_ARRAY_BUFFER_ARB`
`static int` | `GL_ELEMENT_ARRAY_BUFFER_BINDING`
`static int` | `GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_ELEMENT_ARRAY_POINTER_APPLE`
`static int` | `GL_ELEMENT_ARRAY_POINTER_ATI`
`static int` | `GL_ELEMENT_ARRAY_TYPE_APPLE`
`static int` | `GL_ELEMENT_ARRAY_TYPE_ATI`
`static int` | `GL_EMBOSS_CONSTANT_NV`
`static int` | `GL_EMBOSS_LIGHT_NV`
`static int` | `GL_EMBOSS_MAP_NV`
`static int` | `GL_EMISSION`
`static int` | `GL_ENABLE_BIT`
`static int` | `GL_EQUAL`
`static int` | `GL_EQUIV`
`static int` | `GL_EVAL_2D_NV`
`static int` | `GL_EVAL_BIT`
`static int` | `GL_EVAL_FRACTIONAL_TESSELLATION_NV`
`static int` | `GL_EVAL_TRIANGULAR_2D_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB0_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB1_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB10_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB11_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB12_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB13_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB14_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB15_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB2_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB3_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB4_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB5_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB6_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB7_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB8_NV`
`static int` | `GL_EVAL_VERTEX_ATTRIB9_NV`
`static int` | `GL_EXP`
`static int` | `GL_EXP2`
`static int` | `GL_EXPAND_NEGATE_NV`
`static int` | `GL_EXPAND_NORMAL_NV`
`static int` | `GL_EXTENSIONS`
`static int` | `GL_EYE_DISTANCE_TO_LINE_SGIS`
`static int` | `GL_EYE_DISTANCE_TO_POINT_SGIS`
`static int` | `GL_EYE_LINE_SGIS`
`static int` | `GL_EYE_LINEAR`
`static int` | `GL_EYE_PLANE`
`static int` | `GL_EYE_PLANE_ABSOLUTE_NV`
`static int` | `GL_EYE_POINT_SGIS`
`static int` | `GL_EYE_RADIAL_NV`
`static int` | `GL_FALSE`
`static int` | `GL_FASTEST`
`static int` | `GL_FEEDBACK`
`static int` | `GL_FEEDBACK_BUFFER_POINTER`
`static int` | `GL_FEEDBACK_BUFFER_SIZE`
`static int` | `GL_FEEDBACK_BUFFER_TYPE`
`static int` | `GL_FENCE_APPLE`
`static int` | `GL_FENCE_CONDITION_NV`
`static int` | `GL_FENCE_STATUS_NV`
`static int` | `GL_FILL`
`static int` | `GL_FILTER4_SGIS`
`static int` | `GL_FIXED_ONLY_ARB`
`static int` | `GL_FLAT`
`static int` | `GL_FLOAT`
`static int` | `GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV`
`static int` | `GL_FLOAT_CLEAR_COLOR_VALUE_NV`
`static int` | `GL_FLOAT_MAT2`
`static int` | `GL_FLOAT_MAT2_ARB`
`static int` | `GL_FLOAT_MAT2x3`
`static int` | `GL_FLOAT_MAT2x4`
`static int` | `GL_FLOAT_MAT3`
`static int` | `GL_FLOAT_MAT3_ARB`
`static int` | `GL_FLOAT_MAT3x2`
`static int` | `GL_FLOAT_MAT3x4`
`static int` | `GL_FLOAT_MAT4`
`static int` | `GL_FLOAT_MAT4_ARB`
`static int` | `GL_FLOAT_MAT4x2`
`static int` | `GL_FLOAT_MAT4x3`
`static int` | `GL_FLOAT_R_NV`
`static int` | `GL_FLOAT_R16_NV`
`static int` | `GL_FLOAT_R32_NV`
`static int` | `GL_FLOAT_RG_NV`
`static int` | `GL_FLOAT_RG16_NV`
`static int` | `GL_FLOAT_RG32_NV`
`static int` | `GL_FLOAT_RGB_NV`
`static int` | `GL_FLOAT_RGB16_NV`
`static int` | `GL_FLOAT_RGB32_NV`
`static int` | `GL_FLOAT_RGBA_MODE_NV`
`static int` | `GL_FLOAT_RGBA_NV`
`static int` | `GL_FLOAT_RGBA16_NV`
`static int` | `GL_FLOAT_RGBA32_NV`
`static int` | `GL_FLOAT_VEC2`
`static int` | `GL_FLOAT_VEC2_ARB`
`static int` | `GL_FLOAT_VEC3`
`static int` | `GL_FLOAT_VEC3_ARB`
`static int` | `GL_FLOAT_VEC4`
`static int` | `GL_FLOAT_VEC4_ARB`
`static int` | `GL_FOG`
`static int` | `GL_FOG_BIT`
`static int` | `GL_FOG_COLOR`
`static int` | `GL_FOG_COORD`
`static int` | `GL_FOG_COORD_ARRAY`
`static int` | `GL_FOG_COORD_ARRAY_BUFFER_BINDING`
`static int` | `GL_FOG_COORD_ARRAY_POINTER`
`static int` | `GL_FOG_COORD_ARRAY_STRIDE`
`static int` | `GL_FOG_COORD_ARRAY_TYPE`
`static int` | `GL_FOG_COORD_SRC`
`static int` | `GL_FOG_COORDINATE`
`static int` | `GL_FOG_COORDINATE_ARRAY`
`static int` | `GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING`
`static int` | `GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_FOG_COORDINATE_ARRAY_EXT`
`static int` | `GL_FOG_COORDINATE_ARRAY_POINTER`
`static int` | `GL_FOG_COORDINATE_ARRAY_POINTER_EXT`
`static int` | `GL_FOG_COORDINATE_ARRAY_STRIDE`
`static int` | `GL_FOG_COORDINATE_ARRAY_STRIDE_EXT`
`static int` | `GL_FOG_COORDINATE_ARRAY_TYPE`
`static int` | `GL_FOG_COORDINATE_ARRAY_TYPE_EXT`
`static int` | `GL_FOG_COORDINATE_EXT`
`static int` | `GL_FOG_COORDINATE_SOURCE`
`static int` | `GL_FOG_COORDINATE_SOURCE_EXT`
`static int` | `GL_FOG_DENSITY`
`static int` | `GL_FOG_DISTANCE_MODE_NV`
`static int` | `GL_FOG_END`
`static int` | `GL_FOG_FUNC_POINTS_SGIS`
`static int` | `GL_FOG_FUNC_SGIS`
`static int` | `GL_FOG_HINT`
`static int` | `GL_FOG_INDEX`
`static int` | `GL_FOG_MODE`
`static int` | `GL_FOG_OFFSET_SGIX`
`static int` | `GL_FOG_OFFSET_VALUE_SGIX`
`static int` | `GL_FOG_SCALE_SGIX`
`static int` | `GL_FOG_SCALE_VALUE_SGIX`
`static int` | `GL_FOG_SPECULAR_TEXTURE_WIN`
`static int` | `GL_FOG_START`
`static int` | `GL_FORCE_BLUE_TO_ONE_NV`
`static int` | `GL_FORMAT_SUBSAMPLE_24_24_OML`
`static int` | `GL_FORMAT_SUBSAMPLE_244_244_OML`
`static int` | `GL_FRAGMENT_COLOR_EXT`
`static int` | `GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX`
`static int` | `GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX`
`static int` | `GL_FRAGMENT_COLOR_MATERIAL_SGIX`
`static int` | `GL_FRAGMENT_DEPTH`
`static int` | `GL_FRAGMENT_DEPTH_EXT`
`static int` | `GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX`
`static int` | `GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX`
`static int` | `GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX`
`static int` | `GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX`
`static int` | `GL_FRAGMENT_LIGHT0_SGIX`
`static int` | `GL_FRAGMENT_LIGHT1_SGIX`
`static int` | `GL_FRAGMENT_LIGHT2_SGIX`
`static int` | `GL_FRAGMENT_LIGHT3_SGIX`
`static int` | `GL_FRAGMENT_LIGHT4_SGIX`
`static int` | `GL_FRAGMENT_LIGHT5_SGIX`
`static int` | `GL_FRAGMENT_LIGHT6_SGIX`
`static int` | `GL_FRAGMENT_LIGHT7_SGIX`
`static int` | `GL_FRAGMENT_LIGHTING_SGIX`
`static int` | `GL_FRAGMENT_MATERIAL_EXT`
`static int` | `GL_FRAGMENT_NORMAL_EXT`
`static int` | `GL_FRAGMENT_PROGRAM_ARB`
`static int` | `GL_FRAGMENT_PROGRAM_BINDING_NV`
`static int` | `GL_FRAGMENT_PROGRAM_NV`
`static int` | `GL_FRAGMENT_SHADER`
`static int` | `GL_FRAGMENT_SHADER_ARB`
`static int` | `GL_FRAGMENT_SHADER_ATI`
`static int` | `GL_FRAGMENT_SHADER_DERIVATIVE_HINT`
`static int` | `GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB`
`static int` | `GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT`
`static int` | `GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT`
`static int` | `GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT`
`static int` | `GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT`
`static int` | `GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT`
`static int` | `GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT`
`static int` | `GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT`
`static int` | `GL_FRAMEBUFFER_BINDING_EXT`
`static int` | `GL_FRAMEBUFFER_COMPLETE_EXT`
`static int` | `GL_FRAMEBUFFER_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT`
`static int` | `GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT`
`static int` | `GL_FRAMEBUFFER_SRGB_CAPABLE_EXT`
`static int` | `GL_FRAMEBUFFER_SRGB_EXT`
`static int` | `GL_FRAMEBUFFER_UNSUPPORTED_EXT`
`static int` | `GL_FRAMEZOOM_FACTOR_SGIX`
`static int` | `GL_FRAMEZOOM_SGIX`
`static int` | `GL_FRONT`
`static int` | `GL_FRONT_AND_BACK`
`static int` | `GL_FRONT_FACE`
`static int` | `GL_FRONT_LEFT`
`static int` | `GL_FRONT_RIGHT`
`static int` | `GL_FULL_RANGE_EXT`
`static int` | `GL_FULL_STIPPLE_HINT_PGI`
`static int` | `GL_FUNC_ADD`
`static int` | `GL_FUNC_REVERSE_SUBTRACT`
`static int` | `GL_FUNC_SUBTRACT`
`static int` | `GL_GENERATE_MIPMAP`
`static int` | `GL_GENERATE_MIPMAP_HINT`
`static int` | `GL_GENERATE_MIPMAP_HINT_SGIS`
`static int` | `GL_GENERATE_MIPMAP_SGIS`
`static int` | `GL_GENERIC_ATTRIB_NV`
`static int` | `GL_GEOMETRY_DEFORMATION_BIT_SGIX`
`static int` | `GL_GEOMETRY_DEFORMATION_SGIX`
`static int` | `GL_GEOMETRY_INPUT_TYPE_EXT`
`static int` | `GL_GEOMETRY_OUTPUT_TYPE_EXT`
`static int` | `GL_GEOMETRY_PROGRAM_NV`
`static int` | `GL_GEOMETRY_SHADER_EXT`
`static int` | `GL_GEOMETRY_VERTICES_OUT_EXT`
`static int` | `GL_GEQUAL`
`static int` | `GL_GLEXT_VERSION`
`static int` | `GL_GLOBAL_ALPHA_FACTOR_SUN`
`static int` | `GL_GLOBAL_ALPHA_SUN`
`static int` | `GL_GREATER`
`static int` | `GL_GREEN`
`static int` | `GL_GREEN_BIAS`
`static int` | `GL_GREEN_BIT_ATI`
`static int` | `GL_GREEN_BITS`
`static int` | `GL_GREEN_INTEGER_EXT`
`static int` | `GL_GREEN_MAX_CLAMP_INGR`
`static int` | `GL_GREEN_MIN_CLAMP_INGR`
`static int` | `GL_GREEN_SCALE`
`static int` | `GL_GREMEDY_string_marker`
`static int` | `GL_HALF_APPLE`
`static int` | `GL_HALF_BIAS_NEGATE_NV`
`static int` | `GL_HALF_BIAS_NORMAL_NV`
`static int` | `GL_HALF_BIT_ATI`
`static int` | `GL_HALF_FLOAT_ARB`
`static int` | `GL_HALF_FLOAT_NV`
`static int` | `GL_HI_BIAS_NV`
`static int` | `GL_HI_SCALE_NV`
`static int` | `GL_HILO_NV`
`static int` | `GL_HILO16_NV`
`static int` | `GL_HILO8_NV`
`static int` | `GL_HINT_BIT`
`static int` | `GL_HISTOGRAM`
`static int` | `GL_HISTOGRAM_ALPHA_SIZE`
`static int` | `GL_HISTOGRAM_BLUE_SIZE`
`static int` | `GL_HISTOGRAM_FORMAT`
`static int` | `GL_HISTOGRAM_GREEN_SIZE`
`static int` | `GL_HISTOGRAM_LUMINANCE_SIZE`
`static int` | `GL_HISTOGRAM_RED_SIZE`
`static int` | `GL_HISTOGRAM_SINK`
`static int` | `GL_HISTOGRAM_WIDTH`
`static int` | `GL_IDENTITY_NV`
`static int` | `GL_IMAGE_CUBIC_WEIGHT_HP`
`static int` | `GL_IMAGE_MAG_FILTER_HP`
`static int` | `GL_IMAGE_MIN_FILTER_HP`
`static int` | `GL_IMAGE_ROTATE_ANGLE_HP`
`static int` | `GL_IMAGE_ROTATE_ORIGIN_X_HP`
`static int` | `GL_IMAGE_ROTATE_ORIGIN_Y_HP`
`static int` | `GL_IMAGE_SCALE_X_HP`
`static int` | `GL_IMAGE_SCALE_Y_HP`
`static int` | `GL_IMAGE_TRANSFORM_2D_HP`
`static int` | `GL_IMAGE_TRANSLATE_X_HP`
`static int` | `GL_IMAGE_TRANSLATE_Y_HP`
`static int` | `GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES`
`static int` | `GL_IMPLEMENTATION_COLOR_READ_TYPE_OES`
`static int` | `GL_INCR`
`static int` | `GL_INCR_WRAP`
`static int` | `GL_INCR_WRAP_EXT`
`static int` | `GL_INDEX_ARRAY`
`static int` | `GL_INDEX_ARRAY_BUFFER_BINDING`
`static int` | `GL_INDEX_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_INDEX_ARRAY_POINTER`
`static int` | `GL_INDEX_ARRAY_STRIDE`
`static int` | `GL_INDEX_ARRAY_TYPE`
`static int` | `GL_INDEX_BIT_PGI`
`static int` | `GL_INDEX_BITS`
`static int` | `GL_INDEX_CLEAR_VALUE`
`static int` | `GL_INDEX_LOGIC_OP`
`static int` | `GL_INDEX_MATERIAL_EXT`
`static int` | `GL_INDEX_MATERIAL_FACE_EXT`
`static int` | `GL_INDEX_MATERIAL_PARAMETER_EXT`
`static int` | `GL_INDEX_MODE`
`static int` | `GL_INDEX_OFFSET`
`static int` | `GL_INDEX_SHIFT`
`static int` | `GL_INDEX_TEST_EXT`
`static int` | `GL_INDEX_TEST_FUNC_EXT`
`static int` | `GL_INDEX_TEST_REF_EXT`
`static int` | `GL_INDEX_WRITEMASK`
`static int` | `GL_INFO_LOG_LENGTH`
`static int` | `GL_INSTRUMENT_BUFFER_POINTER_SGIX`
`static int` | `GL_INSTRUMENT_MEASUREMENTS_SGIX`
`static int` | `GL_INT`
`static int` | `GL_INT_SAMPLER_1D_ARRAY_EXT`
`static int` | `GL_INT_SAMPLER_1D_EXT`
`static int` | `GL_INT_SAMPLER_2D_ARRAY_EXT`
`static int` | `GL_INT_SAMPLER_2D_EXT`
`static int` | `GL_INT_SAMPLER_2D_RECT_EXT`
`static int` | `GL_INT_SAMPLER_3D_EXT`
`static int` | `GL_INT_SAMPLER_BUFFER_EXT`
`static int` | `GL_INT_SAMPLER_CUBE_EXT`
`static int` | `GL_INT_VEC2`
`static int` | `GL_INT_VEC2_ARB`
`static int` | `GL_INT_VEC3`
`static int` | `GL_INT_VEC3_ARB`
`static int` | `GL_INT_VEC4`
`static int` | `GL_INT_VEC4_ARB`
`static int` | `GL_INTENSITY`
`static int` | `GL_INTENSITY_FLOAT16_APPLE`
`static int` | `GL_INTENSITY_FLOAT16_ATI`
`static int` | `GL_INTENSITY_FLOAT32_APPLE`
`static int` | `GL_INTENSITY_FLOAT32_ATI`
`static int` | `GL_INTENSITY12`
`static int` | `GL_INTENSITY16`
`static int` | `GL_INTENSITY16F_ARB`
`static int` | `GL_INTENSITY16I_EXT`
`static int` | `GL_INTENSITY16UI_EXT`
`static int` | `GL_INTENSITY32F_ARB`
`static int` | `GL_INTENSITY32I_EXT`
`static int` | `GL_INTENSITY32UI_EXT`
`static int` | `GL_INTENSITY4`
`static int` | `GL_INTENSITY8`
`static int` | `GL_INTENSITY8I_EXT`
`static int` | `GL_INTENSITY8UI_EXT`
`static int` | `GL_INTERLACE_OML`
`static int` | `GL_INTERLACE_READ_INGR`
`static int` | `GL_INTERLACE_READ_OML`
`static int` | `GL_INTERLACE_SGIX`
`static int` | `GL_INTERLEAVED_ATTRIBS_NV`
`static int` | `GL_INTERPOLATE`
`static int` | `GL_INVALID_ENUM`
`static int` | `GL_INVALID_FRAMEBUFFER_OPERATION_EXT`
`static int` | `GL_INVALID_OPERATION`
`static int` | `GL_INVALID_VALUE`
`static int` | `GL_INVARIANT_DATATYPE_EXT`
`static int` | `GL_INVARIANT_EXT`
`static int` | `GL_INVARIANT_VALUE_EXT`
`static int` | `GL_INVERSE_NV`
`static int` | `GL_INVERSE_TRANSPOSE_NV`
`static int` | `GL_INVERT`
`static int` | `GL_INVERTED_SCREEN_W_REND`
`static int` | `GL_IR_INSTRUMENT1_SGIX`
`static int` | `GL_IUI_N3F_V2F_EXT`
`static int` | `GL_IUI_N3F_V3F_EXT`
`static int` | `GL_IUI_V2F_EXT`
`static int` | `GL_IUI_V3F_EXT`
`static int` | `GL_KEEP`
`static int` | `GL_KTX_BACK_REGION`
`static int` | `GL_KTX_FRONT_REGION`
`static int` | `GL_KTX_STENCIL_REGION`
`static int` | `GL_KTX_Z_REGION`
`static int` | `GL_LEFT`
`static int` | `GL_LEQUAL`
`static int` | `GL_LERP_ATI`
`static int` | `GL_LESS`
`static int` | `GL_LIGHT_ENV_MODE_SGIX`
`static int` | `GL_LIGHT_MODEL_AMBIENT`
`static int` | `GL_LIGHT_MODEL_COLOR_CONTROL`
`static int` | `GL_LIGHT_MODEL_LOCAL_VIEWER`
`static int` | `GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE`
`static int` | `GL_LIGHT_MODEL_TWO_SIDE`
`static int` | `GL_LIGHT0`
`static int` | `GL_LIGHT1`
`static int` | `GL_LIGHT2`
`static int` | `GL_LIGHT3`
`static int` | `GL_LIGHT4`
`static int` | `GL_LIGHT5`
`static int` | `GL_LIGHT6`
`static int` | `GL_LIGHT7`
`static int` | `GL_LIGHTING`
`static int` | `GL_LIGHTING_BIT`
`static int` | `GL_LINE`
`static int` | `GL_LINE_BIT`
`static int` | `GL_LINE_LOOP`
`static int` | `GL_LINE_RESET_TOKEN`
`static int` | `GL_LINE_SMOOTH`
`static int` | `GL_LINE_SMOOTH_HINT`
`static int` | `GL_LINE_STIPPLE`
`static int` | `GL_LINE_STIPPLE_PATTERN`
`static int` | `GL_LINE_STIPPLE_REPEAT`
`static int` | `GL_LINE_STRIP`
`static int` | `GL_LINE_STRIP_ADJACENCY_EXT`
`static int` | `GL_LINE_TOKEN`
`static int` | `GL_LINE_WIDTH`
`static int` | `GL_LINE_WIDTH_GRANULARITY`
`static int` | `GL_LINE_WIDTH_RANGE`
`static int` | `GL_LINEAR`
`static int` | `GL_LINEAR_ATTENUATION`
`static int` | `GL_LINEAR_CLIPMAP_LINEAR_SGIX`
`static int` | `GL_LINEAR_CLIPMAP_NEAREST_SGIX`
`static int` | `GL_LINEAR_DETAIL_ALPHA_SGIS`
`static int` | `GL_LINEAR_DETAIL_COLOR_SGIS`
`static int` | `GL_LINEAR_DETAIL_SGIS`
`static int` | `GL_LINEAR_MIPMAP_LINEAR`
`static int` | `GL_LINEAR_MIPMAP_NEAREST`
`static int` | `GL_LINEAR_SHARPEN_ALPHA_SGIS`
`static int` | `GL_LINEAR_SHARPEN_COLOR_SGIS`
`static int` | `GL_LINEAR_SHARPEN_SGIS`
`static int` | `GL_LINES`
`static int` | `GL_LINES_ADJACENCY_EXT`
`static int` | `GL_LINK_STATUS`
`static int` | `GL_LIST_BASE`
`static int` | `GL_LIST_BIT`
`static int` | `GL_LIST_INDEX`
`static int` | `GL_LIST_MODE`
`static int` | `GL_LIST_PRIORITY_SGIX`
`static int` | `GL_LO_BIAS_NV`
`static int` | `GL_LO_SCALE_NV`
`static int` | `GL_LOAD`
`static int` | `GL_LOCAL_CONSTANT_DATATYPE_EXT`
`static int` | `GL_LOCAL_CONSTANT_EXT`
`static int` | `GL_LOCAL_CONSTANT_VALUE_EXT`
`static int` | `GL_LOCAL_EXT`
`static int` | `GL_LOGIC_OP`
`static int` | `GL_LOGIC_OP_MODE`
`static int` | `GL_LOWER_LEFT`
`static int` | `GL_LUMINANCE`
`static int` | `GL_LUMINANCE_ALPHA`
`static int` | `GL_LUMINANCE_ALPHA_FLOAT16_APPLE`
`static int` | `GL_LUMINANCE_ALPHA_FLOAT16_ATI`
`static int` | `GL_LUMINANCE_ALPHA_FLOAT32_APPLE`
`static int` | `GL_LUMINANCE_ALPHA_FLOAT32_ATI`
`static int` | `GL_LUMINANCE_ALPHA_INTEGER_EXT`
`static int` | `GL_LUMINANCE_ALPHA16F_ARB`
`static int` | `GL_LUMINANCE_ALPHA16I_EXT`
`static int` | `GL_LUMINANCE_ALPHA16UI_EXT`
`static int` | `GL_LUMINANCE_ALPHA32F_ARB`
`static int` | `GL_LUMINANCE_ALPHA32I_EXT`
`static int` | `GL_LUMINANCE_ALPHA32UI_EXT`
`static int` | `GL_LUMINANCE_ALPHA8I_EXT`
`static int` | `GL_LUMINANCE_ALPHA8UI_EXT`
`static int` | `GL_LUMINANCE_FLOAT16_APPLE`
`static int` | `GL_LUMINANCE_FLOAT16_ATI`
`static int` | `GL_LUMINANCE_FLOAT32_APPLE`
`static int` | `GL_LUMINANCE_FLOAT32_ATI`
`static int` | `GL_LUMINANCE_INTEGER_EXT`
`static int` | `GL_LUMINANCE12`
`static int` | `GL_LUMINANCE12_ALPHA12`
`static int` | `GL_LUMINANCE12_ALPHA4`
`static int` | `GL_LUMINANCE16`
`static int` | `GL_LUMINANCE16_ALPHA16`
`static int` | `GL_LUMINANCE16F_ARB`
`static int` | `GL_LUMINANCE16I_EXT`
`static int` | `GL_LUMINANCE16UI_EXT`
`static int` | `GL_LUMINANCE32F_ARB`
`static int` | `GL_LUMINANCE32I_EXT`
`static int` | `GL_LUMINANCE32UI_EXT`
`static int` | `GL_LUMINANCE4`
`static int` | `GL_LUMINANCE4_ALPHA4`
`static int` | `GL_LUMINANCE6_ALPHA2`
`static int` | `GL_LUMINANCE8`
`static int` | `GL_LUMINANCE8_ALPHA8`
`static int` | `GL_LUMINANCE8I_EXT`
`static int` | `GL_LUMINANCE8UI_EXT`
`static int` | `GL_MAD_ATI`
`static int` | `GL_MAGNITUDE_BIAS_NV`
`static int` | `GL_MAGNITUDE_SCALE_NV`
`static int` | `GL_MAP_ATTRIB_U_ORDER_NV`
`static int` | `GL_MAP_ATTRIB_V_ORDER_NV`
`static int` | `GL_MAP_COLOR`
`static int` | `GL_MAP_STENCIL`
`static int` | `GL_MAP_TESSELLATION_NV`
`static int` | `GL_MAP1_COLOR_4`
`static int` | `GL_MAP1_GRID_DOMAIN`
`static int` | `GL_MAP1_GRID_SEGMENTS`
`static int` | `GL_MAP1_INDEX`
`static int` | `GL_MAP1_NORMAL`
`static int` | `GL_MAP1_TEXTURE_COORD_1`
`static int` | `GL_MAP1_TEXTURE_COORD_2`
`static int` | `GL_MAP1_TEXTURE_COORD_3`
`static int` | `GL_MAP1_TEXTURE_COORD_4`
`static int` | `GL_MAP1_VERTEX_3`
`static int` | `GL_MAP1_VERTEX_4`
`static int` | `GL_MAP1_VERTEX_ATTRIB0_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB1_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB10_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB11_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB12_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB13_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB14_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB15_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB2_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB3_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB4_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB5_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB6_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB7_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB8_4_NV`
`static int` | `GL_MAP1_VERTEX_ATTRIB9_4_NV`
`static int` | `GL_MAP2_COLOR_4`
`static int` | `GL_MAP2_GRID_DOMAIN`
`static int` | `GL_MAP2_GRID_SEGMENTS`
`static int` | `GL_MAP2_INDEX`
`static int` | `GL_MAP2_NORMAL`
`static int` | `GL_MAP2_TEXTURE_COORD_1`
`static int` | `GL_MAP2_TEXTURE_COORD_2`
`static int` | `GL_MAP2_TEXTURE_COORD_3`
`static int` | `GL_MAP2_TEXTURE_COORD_4`
`static int` | `GL_MAP2_VERTEX_3`
`static int` | `GL_MAP2_VERTEX_4`
`static int` | `GL_MAP2_VERTEX_ATTRIB0_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB1_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB10_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB11_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB12_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB13_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB14_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB15_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB2_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB3_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB4_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB5_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB6_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB7_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB8_4_NV`
`static int` | `GL_MAP2_VERTEX_ATTRIB9_4_NV`
`static int` | `GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI`
`static int` | `GL_MAT_AMBIENT_BIT_PGI`
`static int` | `GL_MAT_COLOR_INDEXES_BIT_PGI`
`static int` | `GL_MAT_DIFFUSE_BIT_PGI`
`static int` | `GL_MAT_EMISSION_BIT_PGI`
`static int` | `GL_MAT_SHININESS_BIT_PGI`
`static int` | `GL_MAT_SPECULAR_BIT_PGI`
`static int` | `GL_MATERIAL_SIDE_HINT_PGI`
`static int` | `GL_MATRIX_EXT`
`static int` | `GL_MATRIX_INDEX_ARRAY_ARB`
`static int` | `GL_MATRIX_INDEX_ARRAY_POINTER_ARB`
`static int` | `GL_MATRIX_INDEX_ARRAY_SIZE_ARB`
`static int` | `GL_MATRIX_INDEX_ARRAY_STRIDE_ARB`
`static int` | `GL_MATRIX_INDEX_ARRAY_TYPE_ARB`
`static int` | `GL_MATRIX_MODE`
`static int` | `GL_MATRIX_PALETTE_ARB`
`static int` | `GL_MATRIX0_ARB`
`static int` | `GL_MATRIX0_NV`
`static int` | `GL_MATRIX1_ARB`
`static int` | `GL_MATRIX1_NV`
`static int` | `GL_MATRIX10_ARB`
`static int` | `GL_MATRIX11_ARB`
`static int` | `GL_MATRIX12_ARB`
`static int` | `GL_MATRIX13_ARB`
`static int` | `GL_MATRIX14_ARB`
`static int` | `GL_MATRIX15_ARB`
`static int` | `GL_MATRIX16_ARB`
`static int` | `GL_MATRIX17_ARB`
`static int` | `GL_MATRIX18_ARB`
`static int` | `GL_MATRIX19_ARB`
`static int` | `GL_MATRIX2_ARB`
`static int` | `GL_MATRIX2_NV`
`static int` | `GL_MATRIX20_ARB`
`static int` | `GL_MATRIX21_ARB`
`static int` | `GL_MATRIX22_ARB`
`static int` | `GL_MATRIX23_ARB`
`static int` | `GL_MATRIX24_ARB`
`static int` | `GL_MATRIX25_ARB`
`static int` | `GL_MATRIX26_ARB`
`static int` | `GL_MATRIX27_ARB`
`static int` | `GL_MATRIX28_ARB`
`static int` | `GL_MATRIX29_ARB`
`static int` | `GL_MATRIX3_ARB`
`static int` | `GL_MATRIX3_NV`
`static int` | `GL_MATRIX30_ARB`
`static int` | `GL_MATRIX31_ARB`
`static int` | `GL_MATRIX4_ARB`
`static int` | `GL_MATRIX4_NV`
`static int` | `GL_MATRIX5_ARB`
`static int` | `GL_MATRIX5_NV`
`static int` | `GL_MATRIX6_ARB`
`static int` | `GL_MATRIX6_NV`
`static int` | `GL_MATRIX7_ARB`
`static int` | `GL_MATRIX7_NV`
`static int` | `GL_MATRIX8_ARB`
`static int` | `GL_MATRIX9_ARB`
`static int` | `GL_MAX`
`static int` | `GL_MAX_3D_TEXTURE_SIZE`
`static int` | `GL_MAX_4D_TEXTURE_SIZE_SGIS`
`static int` | `GL_MAX_ACTIVE_LIGHTS_SGIX`
`static int` | `GL_MAX_ARRAY_TEXTURE_LAYERS_EXT`
`static int` | `GL_MAX_ASYNC_DRAW_PIXELS_SGIX`
`static int` | `GL_MAX_ASYNC_HISTOGRAM_SGIX`
`static int` | `GL_MAX_ASYNC_READ_PIXELS_SGIX`
`static int` | `GL_MAX_ASYNC_TEX_IMAGE_SGIX`
`static int` | `GL_MAX_ATTRIB_STACK_DEPTH`
`static int` | `GL_MAX_BINDABLE_UNIFORM_SIZE_EXT`
`static int` | `GL_MAX_CLIENT_ATTRIB_STACK_DEPTH`
`static int` | `GL_MAX_CLIP_PLANES`
`static int` | `GL_MAX_CLIPMAP_DEPTH_SGIX`
`static int` | `GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX`
`static int` | `GL_MAX_COLOR_ATTACHMENTS_EXT`
`static int` | `GL_MAX_COLOR_MATRIX_STACK_DEPTH`
`static int` | `GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS`
`static int` | `GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB`
`static int` | `GL_MAX_CONVOLUTION_HEIGHT`
`static int` | `GL_MAX_CONVOLUTION_WIDTH`
`static int` | `GL_MAX_CUBE_MAP_TEXTURE_SIZE`
`static int` | `GL_MAX_DEFORMATION_ORDER_SGIX`
`static int` | `GL_MAX_DRAW_BUFFERS`
`static int` | `GL_MAX_DRAW_BUFFERS_ARB`
`static int` | `GL_MAX_DRAW_BUFFERS_ATI`
`static int` | `GL_MAX_ELEMENTS_INDICES`
`static int` | `GL_MAX_ELEMENTS_VERTICES`
`static int` | `GL_MAX_EVAL_ORDER`
`static int` | `GL_MAX_FOG_FUNC_POINTS_SGIS`
`static int` | `GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT`
`static int` | `GL_MAX_FRAGMENT_LIGHTS_SGIX`
`static int` | `GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV`
`static int` | `GL_MAX_FRAGMENT_UNIFORM_COMPONENTS`
`static int` | `GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB`
`static int` | `GL_MAX_FRAMEZOOM_FACTOR_SGIX`
`static int` | `GL_MAX_GENERAL_COMBINERS_NV`
`static int` | `GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT`
`static int` | `GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT`
`static int` | `GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT`
`static int` | `GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT`
`static int` | `GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT`
`static int` | `GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT`
`static int` | `GL_MAX_LIGHTS`
`static int` | `GL_MAX_LIST_NESTING`
`static int` | `GL_MAX_MAP_TESSELLATION_NV`
`static int` | `GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB`
`static int` | `GL_MAX_MODELVIEW_STACK_DEPTH`
`static int` | `GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV`
`static int` | `GL_MAX_NAME_STACK_DEPTH`
`static int` | `GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT`
`static int` | `GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT`
`static int` | `GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT`
`static int` | `GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT`
`static int` | `GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT`
`static int` | `GL_MAX_PALETTE_MATRICES_ARB`
`static int` | `GL_MAX_PIXEL_MAP_TABLE`
`static int` | `GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT`
`static int` | `GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI`
`static int` | `GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB`
`static int` | `GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB`
`static int` | `GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV`
`static int` | `GL_MAX_PROGRAM_ATTRIBS_ARB`
`static int` | `GL_MAX_PROGRAM_CALL_DEPTH_NV`
`static int` | `GL_MAX_PROGRAM_ENV_PARAMETERS_ARB`
`static int` | `GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV`
`static int` | `GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV`
`static int` | `GL_MAX_PROGRAM_GENERIC_RESULTS_NV`
`static int` | `GL_MAX_PROGRAM_IF_DEPTH_NV`
`static int` | `GL_MAX_PROGRAM_INSTRUCTIONS_ARB`
`static int` | `GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB`
`static int` | `GL_MAX_PROGRAM_LOOP_COUNT_NV`
`static int` | `GL_MAX_PROGRAM_LOOP_DEPTH_NV`
`static int` | `GL_MAX_PROGRAM_MATRICES_ARB`
`static int` | `GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB`
`static int` | `GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB`
`static int` | `GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB`
`static int` | `GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB`
`static int` | `GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB`
`static int` | `GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB`
`static int` | `GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB`
`static int` | `GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB`
`static int` | `GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB`
`static int` | `GL_MAX_PROGRAM_OUTPUT_VERTICES_NV`
`static int` | `GL_MAX_PROGRAM_PARAMETERS_ARB`
`static int` | `GL_MAX_PROGRAM_RESULT_COMPONENTS_NV`
`static int` | `GL_MAX_PROGRAM_TEMPORARIES_ARB`
`static int` | `GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB`
`static int` | `GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB`
`static int` | `GL_MAX_PROGRAM_TEXEL_OFFSET_NV`
`static int` | `GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV`
`static int` | `GL_MAX_PROJECTION_STACK_DEPTH`
`static int` | `GL_MAX_RATIONAL_EVAL_ORDER_NV`
`static int` | `GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB`
`static int` | `GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT`
`static int` | `GL_MAX_RECTANGLE_TEXTURE_SIZE_NV`
`static int` | `GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV`
`static int` | `GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV`
`static int` | `GL_MAX_RENDERBUFFER_SIZE_EXT`
`static int` | `GL_MAX_SAMPLES_EXT`
`static int` | `GL_MAX_SHININESS_NV`
`static int` | `GL_MAX_SPOT_EXPONENT_NV`
`static int` | `GL_MAX_TEXTURE_BUFFER_SIZE_EXT`
`static int` | `GL_MAX_TEXTURE_COORDS`
`static int` | `GL_MAX_TEXTURE_COORDS_ARB`
`static int` | `GL_MAX_TEXTURE_COORDS_NV`
`static int` | `GL_MAX_TEXTURE_IMAGE_UNITS`
`static int` | `GL_MAX_TEXTURE_IMAGE_UNITS_ARB`
`static int` | `GL_MAX_TEXTURE_IMAGE_UNITS_NV`
`static int` | `GL_MAX_TEXTURE_LOD_BIAS`
`static int` | `GL_MAX_TEXTURE_LOD_BIAS_EXT`
`static int` | `GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT`
`static int` | `GL_MAX_TEXTURE_SIZE`
`static int` | `GL_MAX_TEXTURE_STACK_DEPTH`
`static int` | `GL_MAX_TEXTURE_UNITS`
`static int` | `GL_MAX_TRACK_MATRICES_NV`
`static int` | `GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV`
`static int` | `GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV`
`static int` | `GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV`
`static int` | `GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV`
`static int` | `GL_MAX_VARYING_COMPONENTS_EXT`
`static int` | `GL_MAX_VARYING_FLOATS`
`static int` | `GL_MAX_VARYING_FLOATS_ARB`
`static int` | `GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE`
`static int` | `GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV`
`static int` | `GL_MAX_VERTEX_ATTRIBS`
`static int` | `GL_MAX_VERTEX_ATTRIBS_ARB`
`static int` | `GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT`
`static int` | `GL_MAX_VERTEX_HINT_PGI`
`static int` | `GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT`
`static int` | `GL_MAX_VERTEX_SHADER_INVARIANTS_EXT`
`static int` | `GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT`
`static int` | `GL_MAX_VERTEX_SHADER_LOCALS_EXT`
`static int` | `GL_MAX_VERTEX_SHADER_VARIANTS_EXT`
`static int` | `GL_MAX_VERTEX_STREAMS_ATI`
`static int` | `GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS`
`static int` | `GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB`
`static int` | `GL_MAX_VERTEX_UNIFORM_COMPONENTS`
`static int` | `GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB`
`static int` | `GL_MAX_VERTEX_UNITS_ARB`
`static int` | `GL_MAX_VERTEX_VARYING_COMPONENTS_EXT`
`static int` | `GL_MAX_VIEWPORT_DIMS`
`static int` | `GL_MESAX_texture_stack`
`static int` | `GL_MIN`
`static int` | `GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE`
`static int` | `GL_MIN_PROGRAM_TEXEL_OFFSET_NV`
`static int` | `GL_MINMAX`
`static int` | `GL_MINMAX_FORMAT`
`static int` | `GL_MINMAX_SINK`
`static int` | `GL_MIRROR_CLAMP_ATI`
`static int` | `GL_MIRROR_CLAMP_EXT`
`static int` | `GL_MIRROR_CLAMP_TO_BORDER_EXT`
`static int` | `GL_MIRROR_CLAMP_TO_EDGE_ATI`
`static int` | `GL_MIRROR_CLAMP_TO_EDGE_EXT`
`static int` | `GL_MIRRORED_REPEAT`
`static int` | `GL_MIRRORED_REPEAT_ARB`
`static int` | `GL_MIRRORED_REPEAT_IBM`
`static int` | `GL_MODELVIEW`
`static int` | `GL_MODELVIEW_MATRIX`
`static int` | `GL_MODELVIEW_PROJECTION_NV`
`static int` | `GL_MODELVIEW_STACK_DEPTH`
`static int` | `GL_MODELVIEW0_ARB`
`static int` | `GL_MODELVIEW0_EXT`
`static int` | `GL_MODELVIEW0_MATRIX_EXT`
`static int` | `GL_MODELVIEW0_STACK_DEPTH_EXT`
`static int` | `GL_MODELVIEW1_ARB`
`static int` | `GL_MODELVIEW1_EXT`
`static int` | `GL_MODELVIEW1_MATRIX_EXT`
`static int` | `GL_MODELVIEW1_STACK_DEPTH_EXT`
`static int` | `GL_MODELVIEW10_ARB`
`static int` | `GL_MODELVIEW11_ARB`
`static int` | `GL_MODELVIEW12_ARB`
`static int` | `GL_MODELVIEW13_ARB`
`static int` | `GL_MODELVIEW14_ARB`
`static int` | `GL_MODELVIEW15_ARB`
`static int` | `GL_MODELVIEW16_ARB`
`static int` | `GL_MODELVIEW17_ARB`
`static int` | `GL_MODELVIEW18_ARB`
`static int` | `GL_MODELVIEW19_ARB`
`static int` | `GL_MODELVIEW2_ARB`
`static int` | `GL_MODELVIEW20_ARB`
`static int` | `GL_MODELVIEW21_ARB`
`static int` | `GL_MODELVIEW22_ARB`
`static int` | `GL_MODELVIEW23_ARB`
`static int` | `GL_MODELVIEW24_ARB`
`static int` | `GL_MODELVIEW25_ARB`
`static int` | `GL_MODELVIEW26_ARB`
`static int` | `GL_MODELVIEW27_ARB`
`static int` | `GL_MODELVIEW28_ARB`
`static int` | `GL_MODELVIEW29_ARB`
`static int` | `GL_MODELVIEW3_ARB`
`static int` | `GL_MODELVIEW30_ARB`
`static int` | `GL_MODELVIEW31_ARB`
`static int` | `GL_MODELVIEW4_ARB`
`static int` | `GL_MODELVIEW5_ARB`
`static int` | `GL_MODELVIEW6_ARB`
`static int` | `GL_MODELVIEW7_ARB`
`static int` | `GL_MODELVIEW8_ARB`
`static int` | `GL_MODELVIEW9_ARB`
`static int` | `GL_MODULATE`
`static int` | `GL_MODULATE_ADD_ATI`
`static int` | `GL_MODULATE_SIGNED_ADD_ATI`
`static int` | `GL_MODULATE_SUBTRACT_ATI`
`static int` | `GL_MOV_ATI`
`static int` | `GL_MUL_ATI`
`static int` | `GL_MULT`
`static int` | `GL_MULTISAMPLE`
`static int` | `GL_MULTISAMPLE_3DFX`
`static int` | `GL_MULTISAMPLE_BIT`
`static int` | `GL_MULTISAMPLE_BIT_3DFX`
`static int` | `GL_MULTISAMPLE_BIT_EXT`
`static int` | `GL_MULTISAMPLE_COVERAGE_MODES_NV`
`static int` | `GL_MULTISAMPLE_EXT`
`static int` | `GL_MULTISAMPLE_FILTER_HINT_NV`
`static int` | `GL_MULTISAMPLE_SGIS`
`static int` | `GL_MVP_MATRIX_EXT`
`static int` | `GL_N3F_V3F`
`static int` | `GL_NAME_STACK_DEPTH`
`static int` | `GL_NAND`
`static int` | `GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI`
`static int` | `GL_NATIVE_GRAPHICS_END_HINT_PGI`
`static int` | `GL_NATIVE_GRAPHICS_HANDLE_PGI`
`static int` | `GL_NEAREST`
`static int` | `GL_NEAREST_CLIPMAP_LINEAR_SGIX`
`static int` | `GL_NEAREST_CLIPMAP_NEAREST_SGIX`
`static int` | `GL_NEAREST_MIPMAP_LINEAR`
`static int` | `GL_NEAREST_MIPMAP_NEAREST`
`static int` | `GL_NEGATE_BIT_ATI`
`static int` | `GL_NEGATIVE_ONE_EXT`
`static int` | `GL_NEGATIVE_W_EXT`
`static int` | `GL_NEGATIVE_X_EXT`
`static int` | `GL_NEGATIVE_Y_EXT`
`static int` | `GL_NEGATIVE_Z_EXT`
`static int` | `GL_NEVER`
`static int` | `GL_NICEST`
`static int` | `GL_NO_ERROR`
`static int` | `GL_NONE`
`static int` | `GL_NOOP`
`static int` | `GL_NOR`
`static int` | `GL_NORMAL_ARRAY`
`static int` | `GL_NORMAL_ARRAY_BUFFER_BINDING`
`static int` | `GL_NORMAL_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_NORMAL_ARRAY_POINTER`
`static int` | `GL_NORMAL_ARRAY_STRIDE`
`static int` | `GL_NORMAL_ARRAY_TYPE`
`static int` | `GL_NORMAL_BIT_PGI`
`static int` | `GL_NORMAL_MAP`
`static int` | `GL_NORMAL_MAP_NV`
`static int` | `GL_NORMALIZE`
`static int` | `GL_NORMALIZED_RANGE_EXT`
`static int` | `GL_NOTEQUAL`
`static int` | `GL_NUM_COMPRESSED_TEXTURE_FORMATS`
`static int` | `GL_NUM_FRAGMENT_CONSTANTS_ATI`
`static int` | `GL_NUM_FRAGMENT_REGISTERS_ATI`
`static int` | `GL_NUM_GENERAL_COMBINERS_NV`
`static int` | `GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI`
`static int` | `GL_NUM_INSTRUCTIONS_PER_PASS_ATI`
`static int` | `GL_NUM_INSTRUCTIONS_TOTAL_ATI`
`static int` | `GL_NUM_LOOPBACK_COMPONENTS_ATI`
`static int` | `GL_NUM_PASSES_ATI`
`static int` | `GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB`
`static int` | `GL_OBJECT_ACTIVE_ATTRIBUTES_ARB`
`static int` | `GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB`
`static int` | `GL_OBJECT_ACTIVE_UNIFORMS_ARB`
`static int` | `GL_OBJECT_ATTACHED_OBJECTS_ARB`
`static int` | `GL_OBJECT_BUFFER_SIZE_ATI`
`static int` | `GL_OBJECT_BUFFER_USAGE_ATI`
`static int` | `GL_OBJECT_COMPILE_STATUS_ARB`
`static int` | `GL_OBJECT_DELETE_STATUS_ARB`
`static int` | `GL_OBJECT_DISTANCE_TO_LINE_SGIS`
`static int` | `GL_OBJECT_DISTANCE_TO_POINT_SGIS`
`static int` | `GL_OBJECT_INFO_LOG_LENGTH_ARB`
`static int` | `GL_OBJECT_LINE_SGIS`
`static int` | `GL_OBJECT_LINEAR`
`static int` | `GL_OBJECT_LINK_STATUS_ARB`
`static int` | `GL_OBJECT_PLANE`
`static int` | `GL_OBJECT_POINT_SGIS`
`static int` | `GL_OBJECT_SHADER_SOURCE_LENGTH_ARB`
`static int` | `GL_OBJECT_SUBTYPE_ARB`
`static int` | `GL_OBJECT_TYPE_ARB`
`static int` | `GL_OBJECT_VALIDATE_STATUS_ARB`
`static int` | `GL_OCCLUSION_TEST_HP`
`static int` | `GL_OCCLUSION_TEST_RESULT_HP`
`static int` | `GL_OES_read_format`
`static int` | `GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV`
`static int` | `GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV`
`static int` | `GL_OFFSET_HILO_TEXTURE_2D_NV`
`static int` | `GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV`
`static int` | `GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV`
`static int` | `GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV`
`static int` | `GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV`
`static int` | `GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV`
`static int` | `GL_OFFSET_TEXTURE_2D_BIAS_NV`
`static int` | `GL_OFFSET_TEXTURE_2D_MATRIX_NV`
`static int` | `GL_OFFSET_TEXTURE_2D_NV`
`static int` | `GL_OFFSET_TEXTURE_2D_SCALE_NV`
`static int` | `GL_OFFSET_TEXTURE_BIAS_NV`
`static int` | `GL_OFFSET_TEXTURE_MATRIX_NV`
`static int` | `GL_OFFSET_TEXTURE_RECTANGLE_NV`
`static int` | `GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV`
`static int` | `GL_OFFSET_TEXTURE_SCALE_NV`
`static int` | `GL_ONE`
`static int` | `GL_ONE_EXT`
`static int` | `GL_ONE_MINUS_CONSTANT_ALPHA`
`static int` | `GL_ONE_MINUS_CONSTANT_COLOR`
`static int` | `GL_ONE_MINUS_DST_ALPHA`
`static int` | `GL_ONE_MINUS_DST_COLOR`
`static int` | `GL_ONE_MINUS_SRC_ALPHA`
`static int` | `GL_ONE_MINUS_SRC_COLOR`
`static int` | `GL_OP_ADD_EXT`
`static int` | `GL_OP_CLAMP_EXT`
`static int` | `GL_OP_CROSS_PRODUCT_EXT`
`static int` | `GL_OP_DOT3_EXT`
`static int` | `GL_OP_DOT4_EXT`
`static int` | `GL_OP_EXP_BASE_2_EXT`
`static int` | `GL_OP_FLOOR_EXT`
`static int` | `GL_OP_FRAC_EXT`
`static int` | `GL_OP_INDEX_EXT`
`static int` | `GL_OP_LOG_BASE_2_EXT`
`static int` | `GL_OP_MADD_EXT`
`static int` | `GL_OP_MAX_EXT`
`static int` | `GL_OP_MIN_EXT`
`static int` | `GL_OP_MOV_EXT`
`static int` | `GL_OP_MUL_EXT`
`static int` | `GL_OP_MULTIPLY_MATRIX_EXT`
`static int` | `GL_OP_NEGATE_EXT`
`static int` | `GL_OP_POWER_EXT`
`static int` | `GL_OP_RECIP_EXT`
`static int` | `GL_OP_RECIP_SQRT_EXT`
`static int` | `GL_OP_ROUND_EXT`
`static int` | `GL_OP_SET_GE_EXT`
`static int` | `GL_OP_SET_LT_EXT`
`static int` | `GL_OP_SUB_EXT`
`static int` | `GL_OPERAND0_ALPHA`
`static int` | `GL_OPERAND0_RGB`
`static int` | `GL_OPERAND1_ALPHA`
`static int` | `GL_OPERAND1_RGB`
`static int` | `GL_OPERAND2_ALPHA`
`static int` | `GL_OPERAND2_RGB`
`static int` | `GL_OPERAND3_ALPHA_NV`
`static int` | `GL_OPERAND3_RGB_NV`
`static int` | `GL_OR`
`static int` | `GL_OR_INVERTED`
`static int` | `GL_OR_REVERSE`
`static int` | `GL_ORDER`
`static int` | `GL_OUT_OF_MEMORY`
`static int` | `GL_OUTPUT_COLOR0_EXT`
`static int` | `GL_OUTPUT_COLOR1_EXT`
`static int` | `GL_OUTPUT_FOG_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD0_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD1_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD10_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD11_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD12_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD13_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD14_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD15_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD16_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD17_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD18_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD19_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD2_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD20_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD21_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD22_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD23_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD24_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD25_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD26_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD27_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD28_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD29_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD3_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD30_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD31_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD4_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD5_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD6_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD7_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD8_EXT`
`static int` | `GL_OUTPUT_TEXTURE_COORD9_EXT`
`static int` | `GL_OUTPUT_VERTEX_EXT`
`static int` | `GL_PACK_ALIGNMENT`
`static int` | `GL_PACK_CMYK_HINT_EXT`
`static int` | `GL_PACK_IMAGE_DEPTH_SGIS`
`static int` | `GL_PACK_IMAGE_HEIGHT`
`static int` | `GL_PACK_INVERT_MESA`
`static int` | `GL_PACK_LSB_FIRST`
`static int` | `GL_PACK_RESAMPLE_OML`
`static int` | `GL_PACK_RESAMPLE_SGIX`
`static int` | `GL_PACK_ROW_LENGTH`
`static int` | `GL_PACK_SKIP_IMAGES`
`static int` | `GL_PACK_SKIP_PIXELS`
`static int` | `GL_PACK_SKIP_ROWS`
`static int` | `GL_PACK_SKIP_VOLUMES_SGIS`
`static int` | `GL_PACK_SUBSAMPLE_RATE_SGIX`
`static int` | `GL_PACK_SWAP_BYTES`
`static int` | `GL_PASS_THROUGH_NV`
`static int` | `GL_PASS_THROUGH_TOKEN`
`static int` | `GL_PER_STAGE_CONSTANTS_NV`
`static int` | `GL_PERSPECTIVE_CORRECTION_HINT`
`static int` | `GL_PERTURB_EXT`
`static int` | `GL_PHONG_HINT_WIN`
`static int` | `GL_PHONG_WIN`
`static int` | `GL_PIXEL_COUNT_AVAILABLE_NV`
`static int` | `GL_PIXEL_COUNT_NV`
`static int` | `GL_PIXEL_COUNTER_BITS_NV`
`static int` | `GL_PIXEL_CUBIC_WEIGHT_EXT`
`static int` | `GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS`
`static int` | `GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS`
`static int` | `GL_PIXEL_GROUP_COLOR_SGIS`
`static int` | `GL_PIXEL_MAG_FILTER_EXT`
`static int` | `GL_PIXEL_MAP_A_TO_A`
`static int` | `GL_PIXEL_MAP_A_TO_A_SIZE`
`static int` | `GL_PIXEL_MAP_B_TO_B`
`static int` | `GL_PIXEL_MAP_B_TO_B_SIZE`
`static int` | `GL_PIXEL_MAP_G_TO_G`
`static int` | `GL_PIXEL_MAP_G_TO_G_SIZE`
`static int` | `GL_PIXEL_MAP_I_TO_A`
`static int` | `GL_PIXEL_MAP_I_TO_A_SIZE`
`static int` | `GL_PIXEL_MAP_I_TO_B`
`static int` | `GL_PIXEL_MAP_I_TO_B_SIZE`
`static int` | `GL_PIXEL_MAP_I_TO_G`
`static int` | `GL_PIXEL_MAP_I_TO_G_SIZE`
`static int` | `GL_PIXEL_MAP_I_TO_I`
`static int` | `GL_PIXEL_MAP_I_TO_I_SIZE`
`static int` | `GL_PIXEL_MAP_I_TO_R`
`static int` | `GL_PIXEL_MAP_I_TO_R_SIZE`
`static int` | `GL_PIXEL_MAP_R_TO_R`
`static int` | `GL_PIXEL_MAP_R_TO_R_SIZE`
`static int` | `GL_PIXEL_MAP_S_TO_S`
`static int` | `GL_PIXEL_MAP_S_TO_S_SIZE`
`static int` | `GL_PIXEL_MIN_FILTER_EXT`
`static int` | `GL_PIXEL_MODE_BIT`
`static int` | `GL_PIXEL_PACK_BUFFER`
`static int` | `GL_PIXEL_PACK_BUFFER_ARB`
`static int` | `GL_PIXEL_PACK_BUFFER_BINDING`
`static int` | `GL_PIXEL_PACK_BUFFER_BINDING_ARB`
`static int` | `GL_PIXEL_PACK_BUFFER_BINDING_EXT`
`static int` | `GL_PIXEL_PACK_BUFFER_EXT`
`static int` | `GL_PIXEL_SUBSAMPLE_2424_SGIX`
`static int` | `GL_PIXEL_SUBSAMPLE_4242_SGIX`
`static int` | `GL_PIXEL_SUBSAMPLE_4444_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_MODE_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_Q_CEILING_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_Q_ROUND_SGIX`
`static int` | `GL_PIXEL_TEX_GEN_SGIX`
`static int` | `GL_PIXEL_TEXTURE_SGIS`
`static int` | `GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX`
`static int` | `GL_PIXEL_TILE_CACHE_INCREMENT_SGIX`
`static int` | `GL_PIXEL_TILE_CACHE_SIZE_SGIX`
`static int` | `GL_PIXEL_TILE_GRID_DEPTH_SGIX`
`static int` | `GL_PIXEL_TILE_GRID_HEIGHT_SGIX`
`static int` | `GL_PIXEL_TILE_GRID_WIDTH_SGIX`
`static int` | `GL_PIXEL_TILE_HEIGHT_SGIX`
`static int` | `GL_PIXEL_TILE_WIDTH_SGIX`
`static int` | `GL_PIXEL_TRANSFORM_2D_EXT`
`static int` | `GL_PIXEL_TRANSFORM_2D_MATRIX_EXT`
`static int` | `GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT`
`static int` | `GL_PIXEL_UNPACK_BUFFER`
`static int` | `GL_PIXEL_UNPACK_BUFFER_ARB`
`static int` | `GL_PIXEL_UNPACK_BUFFER_BINDING`
`static int` | `GL_PIXEL_UNPACK_BUFFER_BINDING_ARB`
`static int` | `GL_PIXEL_UNPACK_BUFFER_BINDING_EXT`
`static int` | `GL_PIXEL_UNPACK_BUFFER_EXT`
`static int` | `GL_PN_TRIANGLES_ATI`
`static int` | `GL_PN_TRIANGLES_NORMAL_MODE_ATI`
`static int` | `GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI`
`static int` | `GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI`
`static int` | `GL_PN_TRIANGLES_POINT_MODE_ATI`
`static int` | `GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI`
`static int` | `GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI`
`static int` | `GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI`
`static int` | `GL_POINT`
`static int` | `GL_POINT_BIT`
`static int` | `GL_POINT_DISTANCE_ATTENUATION`
`static int` | `GL_POINT_DISTANCE_ATTENUATION_ARB`
`static int` | `GL_POINT_FADE_THRESHOLD_SIZE`
`static int` | `GL_POINT_FADE_THRESHOLD_SIZE_ARB`
`static int` | `GL_POINT_FADE_THRESHOLD_SIZE_EXT`
`static int` | `GL_POINT_FADE_THRESHOLD_SIZE_SGIS`
`static int` | `GL_POINT_SIZE`
`static int` | `GL_POINT_SIZE_GRANULARITY`
`static int` | `GL_POINT_SIZE_MAX`
`static int` | `GL_POINT_SIZE_MAX_ARB`
`static int` | `GL_POINT_SIZE_MAX_EXT`
`static int` | `GL_POINT_SIZE_MAX_SGIS`
`static int` | `GL_POINT_SIZE_MIN`
`static int` | `GL_POINT_SIZE_MIN_ARB`
`static int` | `GL_POINT_SIZE_MIN_EXT`
`static int` | `GL_POINT_SIZE_MIN_SGIS`
`static int` | `GL_POINT_SIZE_RANGE`
`static int` | `GL_POINT_SMOOTH`
`static int` | `GL_POINT_SMOOTH_HINT`
`static int` | `GL_POINT_SPRITE`
`static int` | `GL_POINT_SPRITE_ARB`
`static int` | `GL_POINT_SPRITE_COORD_ORIGIN`
`static int` | `GL_POINT_SPRITE_NV`
`static int` | `GL_POINT_SPRITE_R_MODE_NV`
`static int` | `GL_POINT_TOKEN`
`static int` | `GL_POINTS`
`static int` | `GL_POLYGON`
`static int` | `GL_POLYGON_BIT`
`static int` | `GL_POLYGON_MODE`
`static int` | `GL_POLYGON_OFFSET_FACTOR`
`static int` | `GL_POLYGON_OFFSET_FILL`
`static int` | `GL_POLYGON_OFFSET_LINE`
`static int` | `GL_POLYGON_OFFSET_POINT`
`static int` | `GL_POLYGON_OFFSET_UNITS`
`static int` | `GL_POLYGON_SMOOTH`
`static int` | `GL_POLYGON_SMOOTH_HINT`
`static int` | `GL_POLYGON_STIPPLE`
`static int` | `GL_POLYGON_STIPPLE_BIT`
`static int` | `GL_POLYGON_TOKEN`
`static int` | `GL_POSITION`
`static int` | `GL_POST_COLOR_MATRIX_ALPHA_BIAS`
`static int` | `GL_POST_COLOR_MATRIX_ALPHA_SCALE`
`static int` | `GL_POST_COLOR_MATRIX_BLUE_BIAS`
`static int` | `GL_POST_COLOR_MATRIX_BLUE_SCALE`
`static int` | `GL_POST_COLOR_MATRIX_COLOR_TABLE`
`static int` | `GL_POST_COLOR_MATRIX_GREEN_BIAS`
`static int` | `GL_POST_COLOR_MATRIX_GREEN_SCALE`
`static int` | `GL_POST_COLOR_MATRIX_RED_BIAS`
`static int` | `GL_POST_COLOR_MATRIX_RED_SCALE`
`static int` | `GL_POST_CONVOLUTION_ALPHA_BIAS`
`static int` | `GL_POST_CONVOLUTION_ALPHA_SCALE`
`static int` | `GL_POST_CONVOLUTION_BLUE_BIAS`
`static int` | `GL_POST_CONVOLUTION_BLUE_SCALE`
`static int` | `GL_POST_CONVOLUTION_COLOR_TABLE`
`static int` | `GL_POST_CONVOLUTION_GREEN_BIAS`
`static int` | `GL_POST_CONVOLUTION_GREEN_SCALE`
`static int` | `GL_POST_CONVOLUTION_RED_BIAS`
`static int` | `GL_POST_CONVOLUTION_RED_SCALE`
`static int` | `GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP`
`static int` | `GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX`
`static int` | `GL_POST_TEXTURE_FILTER_BIAS_SGIX`
`static int` | `GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX`
`static int` | `GL_POST_TEXTURE_FILTER_SCALE_SGIX`
`static int` | `GL_PREFER_DOUBLEBUFFER_HINT_PGI`
`static int` | `GL_PRESERVE_ATI`
`static int` | `GL_PREVIOUS`
`static int` | `GL_PREVIOUS_TEXTURE_INPUT_NV`
`static int` | `GL_PRIMARY_COLOR`
`static int` | `GL_PRIMARY_COLOR_NV`
`static int` | `GL_PRIMITIVE_ID_NV`
`static int` | `GL_PRIMITIVE_RESTART_INDEX_NV`
`static int` | `GL_PRIMITIVE_RESTART_NV`
`static int` | `GL_PRIMITIVES_GENERATED_NV`
`static int` | `GL_PROGRAM_ADDRESS_REGISTERS_ARB`
`static int` | `GL_PROGRAM_ALU_INSTRUCTIONS_ARB`
`static int` | `GL_PROGRAM_ATTRIB_COMPONENTS_NV`
`static int` | `GL_PROGRAM_ATTRIBS_ARB`
`static int` | `GL_PROGRAM_BINDING_ARB`
`static int` | `GL_PROGRAM_ERROR_POSITION_ARB`
`static int` | `GL_PROGRAM_ERROR_POSITION_NV`
`static int` | `GL_PROGRAM_ERROR_STRING_ARB`
`static int` | `GL_PROGRAM_ERROR_STRING_NV`
`static int` | `GL_PROGRAM_FORMAT_ARB`
`static int` | `GL_PROGRAM_FORMAT_ASCII_ARB`
`static int` | `GL_PROGRAM_INSTRUCTIONS_ARB`
`static int` | `GL_PROGRAM_LENGTH_ARB`
`static int` | `GL_PROGRAM_LENGTH_NV`
`static int` | `GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB`
`static int` | `GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB`
`static int` | `GL_PROGRAM_NATIVE_ATTRIBS_ARB`
`static int` | `GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB`
`static int` | `GL_PROGRAM_NATIVE_PARAMETERS_ARB`
`static int` | `GL_PROGRAM_NATIVE_TEMPORARIES_ARB`
`static int` | `GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB`
`static int` | `GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB`
`static int` | `GL_PROGRAM_OBJECT_ARB`
`static int` | `GL_PROGRAM_PARAMETER_NV`
`static int` | `GL_PROGRAM_PARAMETERS_ARB`
`static int` | `GL_PROGRAM_POINT_SIZE_EXT`
`static int` | `GL_PROGRAM_RESIDENT_NV`
`static int` | `GL_PROGRAM_RESULT_COMPONENTS_NV`
`static int` | `GL_PROGRAM_STRING_ARB`
`static int` | `GL_PROGRAM_STRING_NV`
`static int` | `GL_PROGRAM_TARGET_NV`
`static int` | `GL_PROGRAM_TEMPORARIES_ARB`
`static int` | `GL_PROGRAM_TEX_INDIRECTIONS_ARB`
`static int` | `GL_PROGRAM_TEX_INSTRUCTIONS_ARB`
`static int` | `GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB`
`static int` | `GL_PROJECTION`
`static int` | `GL_PROJECTION_MATRIX`
`static int` | `GL_PROJECTION_STACK_DEPTH`
`static int` | `GL_PROXY_COLOR_TABLE`
`static int` | `GL_PROXY_HISTOGRAM`
`static int` | `GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE`
`static int` | `GL_PROXY_POST_CONVOLUTION_COLOR_TABLE`
`static int` | `GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP`
`static int` | `GL_PROXY_TEXTURE_1D`
`static int` | `GL_PROXY_TEXTURE_1D_ARRAY_EXT`
`static int` | `GL_PROXY_TEXTURE_1D_STACK_MESAX`
`static int` | `GL_PROXY_TEXTURE_2D`
`static int` | `GL_PROXY_TEXTURE_2D_ARRAY_EXT`
`static int` | `GL_PROXY_TEXTURE_2D_STACK_MESAX`
`static int` | `GL_PROXY_TEXTURE_3D`
`static int` | `GL_PROXY_TEXTURE_4D_SGIS`
`static int` | `GL_PROXY_TEXTURE_COLOR_TABLE_SGI`
`static int` | `GL_PROXY_TEXTURE_CUBE_MAP`
`static int` | `GL_PROXY_TEXTURE_RECTANGLE_ARB`
`static int` | `GL_PROXY_TEXTURE_RECTANGLE_EXT`
`static int` | `GL_PROXY_TEXTURE_RECTANGLE_NV`
`static int` | `GL_Q`
`static int` | `GL_QUAD_ALPHA4_SGIS`
`static int` | `GL_QUAD_ALPHA8_SGIS`
`static int` | `GL_QUAD_INTENSITY4_SGIS`
`static int` | `GL_QUAD_INTENSITY8_SGIS`
`static int` | `GL_QUAD_LUMINANCE4_SGIS`
`static int` | `GL_QUAD_LUMINANCE8_SGIS`
`static int` | `GL_QUAD_MESH_SUN`
`static int` | `GL_QUAD_STRIP`
`static int` | `GL_QUAD_TEXTURE_SELECT_SGIS`
`static int` | `GL_QUADRATIC_ATTENUATION`
`static int` | `GL_QUADS`
`static int` | `GL_QUARTER_BIT_ATI`
`static int` | `GL_QUERY_COUNTER_BITS`
`static int` | `GL_QUERY_COUNTER_BITS_ARB`
`static int` | `GL_QUERY_RESULT`
`static int` | `GL_QUERY_RESULT_ARB`
`static int` | `GL_QUERY_RESULT_AVAILABLE`
`static int` | `GL_QUERY_RESULT_AVAILABLE_ARB`
`static int` | `GL_R`
`static int` | `GL_R11F_G11F_B10F_EXT`
`static int` | `GL_R3_G3_B2`
`static int` | `GL_RASTER_POSITION_UNCLIPPED_IBM`
`static int` | `GL_RASTERIZER_DISCARD_NV`
`static int` | `GL_READ_BUFFER`
`static int` | `GL_READ_FRAMEBUFFER_BINDING_EXT`
`static int` | `GL_READ_FRAMEBUFFER_EXT`
`static int` | `GL_READ_ONLY`
`static int` | `GL_READ_ONLY_ARB`
`static int` | `GL_READ_PIXEL_DATA_RANGE_LENGTH_NV`
`static int` | `GL_READ_PIXEL_DATA_RANGE_NV`
`static int` | `GL_READ_PIXEL_DATA_RANGE_POINTER_NV`
`static int` | `GL_READ_WRITE`
`static int` | `GL_READ_WRITE_ARB`
`static int` | `GL_RECLAIM_MEMORY_HINT_PGI`
`static int` | `GL_RED`
`static int` | `GL_RED_BIAS`
`static int` | `GL_RED_BIT_ATI`
`static int` | `GL_RED_BITS`
`static int` | `GL_RED_INTEGER_EXT`
`static int` | `GL_RED_MAX_CLAMP_INGR`
`static int` | `GL_RED_MIN_CLAMP_INGR`
`static int` | `GL_RED_SCALE`
`static int` | `GL_REDUCE`
`static int` | `GL_REFERENCE_PLANE_EQUATION_SGIX`
`static int` | `GL_REFERENCE_PLANE_SGIX`
`static int` | `GL_REFLECTION_MAP`
`static int` | `GL_REFLECTION_MAP_NV`
`static int` | `GL_REG_0_ATI`
`static int` | `GL_REG_1_ATI`
`static int` | `GL_REG_10_ATI`
`static int` | `GL_REG_11_ATI`
`static int` | `GL_REG_12_ATI`
`static int` | `GL_REG_13_ATI`
`static int` | `GL_REG_14_ATI`
`static int` | `GL_REG_15_ATI`
`static int` | `GL_REG_16_ATI`
`static int` | `GL_REG_17_ATI`
`static int` | `GL_REG_18_ATI`
`static int` | `GL_REG_19_ATI`
`static int` | `GL_REG_2_ATI`
`static int` | `GL_REG_20_ATI`
`static int` | `GL_REG_21_ATI`
`static int` | `GL_REG_22_ATI`
`static int` | `GL_REG_23_ATI`
`static int` | `GL_REG_24_ATI`
`static int` | `GL_REG_25_ATI`
`static int` | `GL_REG_26_ATI`
`static int` | `GL_REG_27_ATI`
`static int` | `GL_REG_28_ATI`
`static int` | `GL_REG_29_ATI`
`static int` | `GL_REG_3_ATI`
`static int` | `GL_REG_30_ATI`
`static int` | `GL_REG_31_ATI`
`static int` | `GL_REG_4_ATI`
`static int` | `GL_REG_5_ATI`
`static int` | `GL_REG_6_ATI`
`static int` | `GL_REG_7_ATI`
`static int` | `GL_REG_8_ATI`
`static int` | `GL_REG_9_ATI`
`static int` | `GL_REGISTER_COMBINERS_NV`
`static int` | `GL_RENDER`
`static int` | `GL_RENDER_MODE`
`static int` | `GL_RENDERBUFFER_ALPHA_SIZE_EXT`
`static int` | `GL_RENDERBUFFER_BINDING_EXT`
`static int` | `GL_RENDERBUFFER_BLUE_SIZE_EXT`
`static int` | `GL_RENDERBUFFER_COLOR_SAMPLES_NV`
`static int` | `GL_RENDERBUFFER_COVERAGE_SAMPLES_NV`
`static int` | `GL_RENDERBUFFER_DEPTH_SIZE_EXT`
`static int` | `GL_RENDERBUFFER_EXT`
`static int` | `GL_RENDERBUFFER_GREEN_SIZE_EXT`
`static int` | `GL_RENDERBUFFER_HEIGHT_EXT`
`static int` | `GL_RENDERBUFFER_INTERNAL_FORMAT_EXT`
`static int` | `GL_RENDERBUFFER_RED_SIZE_EXT`
`static int` | `GL_RENDERBUFFER_SAMPLES_EXT`
`static int` | `GL_RENDERBUFFER_STENCIL_SIZE_EXT`
`static int` | `GL_RENDERBUFFER_WIDTH_EXT`
`static int` | `GL_RENDERER`
`static int` | `GL_REPEAT`
`static int` | `GL_REPLACE`
`static int` | `GL_REPLICATE_BORDER`
`static int` | `GL_RESAMPLE_AVERAGE_OML`
`static int` | `GL_RESAMPLE_DECIMATE_OML`
`static int` | `GL_RESAMPLE_DECIMATE_SGIX`
`static int` | `GL_RESAMPLE_REPLICATE_OML`
`static int` | `GL_RESAMPLE_REPLICATE_SGIX`
`static int` | `GL_RESAMPLE_ZERO_FILL_OML`
`static int` | `GL_RESAMPLE_ZERO_FILL_SGIX`
`static int` | `GL_RESCALE_NORMAL`
`static int` | `GL_RETURN`
`static int` | `GL_RGB`
`static int` | `GL_RGB_FLOAT16_APPLE`
`static int` | `GL_RGB_FLOAT16_ATI`
`static int` | `GL_RGB_FLOAT32_APPLE`
`static int` | `GL_RGB_FLOAT32_ATI`
`static int` | `GL_RGB_INTEGER_EXT`
`static int` | `GL_RGB_S3TC`
`static int` | `GL_RGB_SCALE`
`static int` | `GL_RGB10`
`static int` | `GL_RGB10_A2`
`static int` | `GL_RGB12`
`static int` | `GL_RGB16`
`static int` | `GL_RGB16F_ARB`
`static int` | `GL_RGB16I_EXT`
`static int` | `GL_RGB16UI_EXT`
`static int` | `GL_RGB32F_ARB`
`static int` | `GL_RGB32I_EXT`
`static int` | `GL_RGB32UI_EXT`
`static int` | `GL_RGB4`
`static int` | `GL_RGB4_S3TC`
`static int` | `GL_RGB5`
`static int` | `GL_RGB5_A1`
`static int` | `GL_RGB8`
`static int` | `GL_RGB8I_EXT`
`static int` | `GL_RGB8UI_EXT`
`static int` | `GL_RGB9_E5_EXT`
`static int` | `GL_RGBA`
`static int` | `GL_RGBA_FLOAT_MODE_ARB`
`static int` | `GL_RGBA_FLOAT16_APPLE`
`static int` | `GL_RGBA_FLOAT16_ATI`
`static int` | `GL_RGBA_FLOAT32_APPLE`
`static int` | `GL_RGBA_FLOAT32_ATI`
`static int` | `GL_RGBA_INTEGER_EXT`
`static int` | `GL_RGBA_INTEGER_MODE_EXT`
`static int` | `GL_RGBA_MODE`
`static int` | `GL_RGBA_S3TC`
`static int` | `GL_RGBA_SIGNED_COMPONENTS_EXT`
`static int` | `GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV`
`static int` | `GL_RGBA12`
`static int` | `GL_RGBA16`
`static int` | `GL_RGBA16F_ARB`
`static int` | `GL_RGBA16I_EXT`
`static int` | `GL_RGBA16UI_EXT`
`static int` | `GL_RGBA2`
`static int` | `GL_RGBA32F_ARB`
`static int` | `GL_RGBA32I_EXT`
`static int` | `GL_RGBA32UI_EXT`
`static int` | `GL_RGBA4`
`static int` | `GL_RGBA4_S3TC`
`static int` | `GL_RGBA8`
`static int` | `GL_RGBA8I_EXT`
`static int` | `GL_RGBA8UI_EXT`
`static int` | `GL_RIGHT`
`static int` | `GL_S`
`static int` | `GL_SAMPLE_ALPHA_TO_COVERAGE`
`static int` | `GL_SAMPLE_ALPHA_TO_MASK_EXT`
`static int` | `GL_SAMPLE_ALPHA_TO_MASK_SGIS`
`static int` | `GL_SAMPLE_ALPHA_TO_ONE`
`static int` | `GL_SAMPLE_ALPHA_TO_ONE_EXT`
`static int` | `GL_SAMPLE_ALPHA_TO_ONE_SGIS`
`static int` | `GL_SAMPLE_BUFFERS`
`static int` | `GL_SAMPLE_BUFFERS_3DFX`
`static int` | `GL_SAMPLE_BUFFERS_EXT`
`static int` | `GL_SAMPLE_BUFFERS_SGIS`
`static int` | `GL_SAMPLE_COVERAGE`
`static int` | `GL_SAMPLE_COVERAGE_INVERT`
`static int` | `GL_SAMPLE_COVERAGE_VALUE`
`static int` | `GL_SAMPLE_MASK_EXT`
`static int` | `GL_SAMPLE_MASK_INVERT_EXT`
`static int` | `GL_SAMPLE_MASK_INVERT_SGIS`
`static int` | `GL_SAMPLE_MASK_SGIS`
`static int` | `GL_SAMPLE_MASK_VALUE_EXT`
`static int` | `GL_SAMPLE_MASK_VALUE_SGIS`
`static int` | `GL_SAMPLE_PATTERN_EXT`
`static int` | `GL_SAMPLE_PATTERN_SGIS`
`static int` | `GL_SAMPLER_1D`
`static int` | `GL_SAMPLER_1D_ARB`
`static int` | `GL_SAMPLER_1D_ARRAY_EXT`
`static int` | `GL_SAMPLER_1D_ARRAY_SHADOW_EXT`
`static int` | `GL_SAMPLER_1D_SHADOW`
`static int` | `GL_SAMPLER_1D_SHADOW_ARB`
`static int` | `GL_SAMPLER_2D`
`static int` | `GL_SAMPLER_2D_ARB`
`static int` | `GL_SAMPLER_2D_ARRAY_EXT`
`static int` | `GL_SAMPLER_2D_ARRAY_SHADOW_EXT`
`static int` | `GL_SAMPLER_2D_RECT_ARB`
`static int` | `GL_SAMPLER_2D_RECT_SHADOW_ARB`
`static int` | `GL_SAMPLER_2D_SHADOW`
`static int` | `GL_SAMPLER_2D_SHADOW_ARB`
`static int` | `GL_SAMPLER_3D`
`static int` | `GL_SAMPLER_3D_ARB`
`static int` | `GL_SAMPLER_BUFFER_EXT`
`static int` | `GL_SAMPLER_CUBE`
`static int` | `GL_SAMPLER_CUBE_ARB`
`static int` | `GL_SAMPLER_CUBE_SHADOW_EXT`
`static int` | `GL_SAMPLES`
`static int` | `GL_SAMPLES_3DFX`
`static int` | `GL_SAMPLES_EXT`
`static int` | `GL_SAMPLES_PASSED`
`static int` | `GL_SAMPLES_PASSED_ARB`
`static int` | `GL_SAMPLES_SGIS`
`static int` | `GL_SATURATE_BIT_ATI`
`static int` | `GL_SCALAR_EXT`
`static int` | `GL_SCALE_BY_FOUR_NV`
`static int` | `GL_SCALE_BY_ONE_HALF_NV`
`static int` | `GL_SCALE_BY_TWO_NV`
`static int` | `GL_SCALEBIAS_HINT_SGIX`
`static int` | `GL_SCISSOR_BIT`
`static int` | `GL_SCISSOR_BOX`
`static int` | `GL_SCISSOR_TEST`
`static int` | `GL_SCREEN_COORDINATES_REND`
`static int` | `GL_SECONDARY_COLOR_ARRAY`
`static int` | `GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING`
`static int` | `GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_SECONDARY_COLOR_ARRAY_EXT`
`static int` | `GL_SECONDARY_COLOR_ARRAY_POINTER`
`static int` | `GL_SECONDARY_COLOR_ARRAY_POINTER_EXT`
`static int` | `GL_SECONDARY_COLOR_ARRAY_SIZE`
`static int` | `GL_SECONDARY_COLOR_ARRAY_SIZE_EXT`
`static int` | `GL_SECONDARY_COLOR_ARRAY_STRIDE`
`static int` | `GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT`
`static int` | `GL_SECONDARY_COLOR_ARRAY_TYPE`
`static int` | `GL_SECONDARY_COLOR_ARRAY_TYPE_EXT`
`static int` | `GL_SECONDARY_COLOR_NV`
`static int` | `GL_SECONDARY_INTERPOLATOR_ATI`
`static int` | `GL_SELECT`
`static int` | `GL_SELECTION_BUFFER_POINTER`
`static int` | `GL_SELECTION_BUFFER_SIZE`
`static int` | `GL_SEPARABLE_2D`
`static int` | `GL_SEPARATE_ATTRIBS_NV`
`static int` | `GL_SEPARATE_SPECULAR_COLOR`
`static int` | `GL_SET`
`static int` | `GL_SHADE_MODEL`
`static int` | `GL_SHADER_CONSISTENT_NV`
`static int` | `GL_SHADER_OBJECT_ARB`
`static int` | `GL_SHADER_OPERATION_NV`
`static int` | `GL_SHADER_SOURCE_LENGTH`
`static int` | `GL_SHADER_TYPE`
`static int` | `GL_SHADING_LANGUAGE_VERSION`
`static int` | `GL_SHADING_LANGUAGE_VERSION_ARB`
`static int` | `GL_SHADOW_AMBIENT_SGIX`
`static int` | `GL_SHADOW_ATTENUATION_EXT`
`static int` | `GL_SHARED_TEXTURE_PALETTE_EXT`
`static int` | `GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS`
`static int` | `GL_SHININESS`
`static int` | `GL_SHORT`
`static int` | `GL_SIGNED_ALPHA_NV`
`static int` | `GL_SIGNED_ALPHA8_NV`
`static int` | `GL_SIGNED_HILO_NV`
`static int` | `GL_SIGNED_HILO16_NV`
`static int` | `GL_SIGNED_HILO8_NV`
`static int` | `GL_SIGNED_IDENTITY_NV`
`static int` | `GL_SIGNED_INTENSITY_NV`
`static int` | `GL_SIGNED_INTENSITY8_NV`
`static int` | `GL_SIGNED_LUMINANCE_ALPHA_NV`
`static int` | `GL_SIGNED_LUMINANCE_NV`
`static int` | `GL_SIGNED_LUMINANCE8_ALPHA8_NV`
`static int` | `GL_SIGNED_LUMINANCE8_NV`
`static int` | `GL_SIGNED_NEGATE_NV`
`static int` | `GL_SIGNED_RGB_NV`
`static int` | `GL_SIGNED_RGB_UNSIGNED_ALPHA_NV`
`static int` | `GL_SIGNED_RGB8_NV`
`static int` | `GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV`
`static int` | `GL_SIGNED_RGBA_NV`
`static int` | `GL_SIGNED_RGBA8_NV`
`static int` | `GL_SINGLE_COLOR`
`static int` | `GL_SLICE_ACCUM_SUN`
`static int` | `GL_SLUMINANCE`
`static int` | `GL_SLUMINANCE_ALPHA`
`static int` | `GL_SLUMINANCE_ALPHA_EXT`
`static int` | `GL_SLUMINANCE_EXT`
`static int` | `GL_SLUMINANCE8`
`static int` | `GL_SLUMINANCE8_ALPHA8`
`static int` | `GL_SLUMINANCE8_ALPHA8_EXT`
`static int` | `GL_SLUMINANCE8_EXT`
`static int` | `GL_SMOOTH`
`static int` | `GL_SMOOTH_LINE_WIDTH_GRANULARITY`
`static int` | `GL_SMOOTH_LINE_WIDTH_RANGE`
`static int` | `GL_SMOOTH_POINT_SIZE_GRANULARITY`
`static int` | `GL_SMOOTH_POINT_SIZE_RANGE`
`static int` | `GL_SOURCE0_ALPHA`
`static int` | `GL_SOURCE0_RGB`
`static int` | `GL_SOURCE1_ALPHA`
`static int` | `GL_SOURCE1_RGB`
`static int` | `GL_SOURCE2_ALPHA`
`static int` | `GL_SOURCE2_RGB`
`static int` | `GL_SOURCE3_ALPHA_NV`
`static int` | `GL_SOURCE3_RGB_NV`
`static int` | `GL_SPARE0_NV`
`static int` | `GL_SPARE0_PLUS_SECONDARY_COLOR_NV`
`static int` | `GL_SPARE1_NV`
`static int` | `GL_SPECULAR`
`static int` | `GL_SPHERE_MAP`
`static int` | `GL_SPOT_CUTOFF`
`static int` | `GL_SPOT_DIRECTION`
`static int` | `GL_SPOT_EXPONENT`
`static int` | `GL_SPRITE_AXIAL_SGIX`
`static int` | `GL_SPRITE_AXIS_SGIX`
`static int` | `GL_SPRITE_EYE_ALIGNED_SGIX`
`static int` | `GL_SPRITE_MODE_SGIX`
`static int` | `GL_SPRITE_OBJECT_ALIGNED_SGIX`
`static int` | `GL_SPRITE_SGIX`
`static int` | `GL_SPRITE_TRANSLATION_SGIX`
`static int` | `GL_SRC_ALPHA`
`static int` | `GL_SRC_ALPHA_SATURATE`
`static int` | `GL_SRC_COLOR`
`static int` | `GL_SRC0_ALPHA`
`static int` | `GL_SRC0_RGB`
`static int` | `GL_SRC1_ALPHA`
`static int` | `GL_SRC1_RGB`
`static int` | `GL_SRC2_ALPHA`
`static int` | `GL_SRC2_RGB`
`static int` | `GL_SRGB`
`static int` | `GL_SRGB_ALPHA`
`static int` | `GL_SRGB_ALPHA_EXT`
`static int` | `GL_SRGB_EXT`
`static int` | `GL_SRGB8`
`static int` | `GL_SRGB8_ALPHA8`
`static int` | `GL_SRGB8_ALPHA8_EXT`
`static int` | `GL_SRGB8_EXT`
`static int` | `GL_STACK_OVERFLOW`
`static int` | `GL_STACK_UNDERFLOW`
`static int` | `GL_STATIC_ATI`
`static int` | `GL_STATIC_COPY`
`static int` | `GL_STATIC_COPY_ARB`
`static int` | `GL_STATIC_DRAW`
`static int` | `GL_STATIC_DRAW_ARB`
`static int` | `GL_STATIC_READ`
`static int` | `GL_STATIC_READ_ARB`
`static int` | `GL_STENCIL`
`static int` | `GL_STENCIL_ATTACHMENT_EXT`
`static int` | `GL_STENCIL_BACK_FAIL`
`static int` | `GL_STENCIL_BACK_FAIL_ATI`
`static int` | `GL_STENCIL_BACK_FUNC`
`static int` | `GL_STENCIL_BACK_FUNC_ATI`
`static int` | `GL_STENCIL_BACK_PASS_DEPTH_FAIL`
`static int` | `GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI`
`static int` | `GL_STENCIL_BACK_PASS_DEPTH_PASS`
`static int` | `GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI`
`static int` | `GL_STENCIL_BACK_REF`
`static int` | `GL_STENCIL_BACK_VALUE_MASK`
`static int` | `GL_STENCIL_BACK_WRITEMASK`
`static int` | `GL_STENCIL_BITS`
`static int` | `GL_STENCIL_BUFFER_BIT`
`static int` | `GL_STENCIL_CLEAR_TAG_VALUE_EXT`
`static int` | `GL_STENCIL_CLEAR_VALUE`
`static int` | `GL_STENCIL_FAIL`
`static int` | `GL_STENCIL_FUNC`
`static int` | `GL_STENCIL_INDEX`
`static int` | `GL_STENCIL_INDEX1_EXT`
`static int` | `GL_STENCIL_INDEX16_EXT`
`static int` | `GL_STENCIL_INDEX4_EXT`
`static int` | `GL_STENCIL_INDEX8_EXT`
`static int` | `GL_STENCIL_PASS_DEPTH_FAIL`
`static int` | `GL_STENCIL_PASS_DEPTH_PASS`
`static int` | `GL_STENCIL_REF`
`static int` | `GL_STENCIL_TAG_BITS_EXT`
`static int` | `GL_STENCIL_TEST`
`static int` | `GL_STENCIL_TEST_TWO_SIDE_EXT`
`static int` | `GL_STENCIL_VALUE_MASK`
`static int` | `GL_STENCIL_WRITEMASK`
`static int` | `GL_STEREO`
`static int` | `GL_STORAGE_CACHED_APPLE`
`static int` | `GL_STORAGE_PRIVATE_APPLE`
`static int` | `GL_STORAGE_SHARED_APPLE`
`static int` | `GL_STREAM_COPY`
`static int` | `GL_STREAM_COPY_ARB`
`static int` | `GL_STREAM_DRAW`
`static int` | `GL_STREAM_DRAW_ARB`
`static int` | `GL_STREAM_READ`
`static int` | `GL_STREAM_READ_ARB`
`static int` | `GL_STRICT_DEPTHFUNC_HINT_PGI`
`static int` | `GL_STRICT_LIGHTING_HINT_PGI`
`static int` | `GL_STRICT_SCISSOR_HINT_PGI`
`static int` | `GL_SUB_ATI`
`static int` | `GL_SUBPIXEL_BITS`
`static int` | `GL_SUBTRACT`
`static int` | `GL_SWIZZLE_STQ_ATI`
`static int` | `GL_SWIZZLE_STQ_DQ_ATI`
`static int` | `GL_SWIZZLE_STR_ATI`
`static int` | `GL_SWIZZLE_STR_DR_ATI`
`static int` | `GL_SWIZZLE_STRQ_ATI`
`static int` | `GL_SWIZZLE_STRQ_DQ_ATI`
`static int` | `GL_T`
`static int` | `GL_T2F_C3F_V3F`
`static int` | `GL_T2F_C4F_N3F_V3F`
`static int` | `GL_T2F_C4UB_V3F`
`static int` | `GL_T2F_IUI_N3F_V2F_EXT`
`static int` | `GL_T2F_IUI_N3F_V3F_EXT`
`static int` | `GL_T2F_IUI_V2F_EXT`
`static int` | `GL_T2F_IUI_V3F_EXT`
`static int` | `GL_T2F_N3F_V3F`
`static int` | `GL_T2F_V3F`
`static int` | `GL_T4F_C4F_N3F_V4F`
`static int` | `GL_T4F_V4F`
`static int` | `GL_TABLE_TOO_LARGE`
`static int` | `GL_TEXCOORD1_BIT_PGI`
`static int` | `GL_TEXCOORD2_BIT_PGI`
`static int` | `GL_TEXCOORD3_BIT_PGI`
`static long` | `GL_TEXCOORD4_BIT_PGI`
`static int` | `GL_TEXT_FRAGMENT_SHADER_ATI`
`static int` | `GL_TEXTURE`
`static int` | `GL_TEXTURE_1D`
`static int` | `GL_TEXTURE_1D_ARRAY_EXT`
`static int` | `GL_TEXTURE_1D_STACK_BINDING_MESAX`
`static int` | `GL_TEXTURE_1D_STACK_MESAX`
`static int` | `GL_TEXTURE_2D`
`static int` | `GL_TEXTURE_2D_ARRAY_EXT`
`static int` | `GL_TEXTURE_2D_STACK_BINDING_MESAX`
`static int` | `GL_TEXTURE_2D_STACK_MESAX`
`static int` | `GL_TEXTURE_3D`
`static int` | `GL_TEXTURE_4D_BINDING_SGIS`
`static int` | `GL_TEXTURE_4D_SGIS`
`static int` | `GL_TEXTURE_4DSIZE_SGIS`
`static int` | `GL_TEXTURE_ALPHA_SIZE`
`static int` | `GL_TEXTURE_ALPHA_TYPE_ARB`
`static int` | `GL_TEXTURE_APPLICATION_MODE_EXT`
`static int` | `GL_TEXTURE_BASE_LEVEL`
`static int` | `GL_TEXTURE_BINDING_1D`
`static int` | `GL_TEXTURE_BINDING_1D_ARRAY_EXT`
`static int` | `GL_TEXTURE_BINDING_2D`
`static int` | `GL_TEXTURE_BINDING_2D_ARRAY_EXT`
`static int` | `GL_TEXTURE_BINDING_3D`
`static int` | `GL_TEXTURE_BINDING_BUFFER_EXT`
`static int` | `GL_TEXTURE_BINDING_CUBE_MAP`
`static int` | `GL_TEXTURE_BINDING_RECTANGLE_ARB`
`static int` | `GL_TEXTURE_BINDING_RECTANGLE_EXT`
`static int` | `GL_TEXTURE_BINDING_RECTANGLE_NV`
`static int` | `GL_TEXTURE_BIT`
`static int` | `GL_TEXTURE_BLUE_SIZE`
`static int` | `GL_TEXTURE_BLUE_TYPE_ARB`
`static int` | `GL_TEXTURE_BORDER`
`static int` | `GL_TEXTURE_BORDER_COLOR`
`static int` | `GL_TEXTURE_BORDER_VALUES_NV`
`static int` | `GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT`
`static int` | `GL_TEXTURE_BUFFER_EXT`
`static int` | `GL_TEXTURE_BUFFER_FORMAT_EXT`
`static int` | `GL_TEXTURE_CLIPMAP_CENTER_SGIX`
`static int` | `GL_TEXTURE_CLIPMAP_DEPTH_SGIX`
`static int` | `GL_TEXTURE_CLIPMAP_FRAME_SGIX`
`static int` | `GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX`
`static int` | `GL_TEXTURE_CLIPMAP_OFFSET_SGIX`
`static int` | `GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX`
`static int` | `GL_TEXTURE_COLOR_TABLE_SGI`
`static int` | `GL_TEXTURE_COLOR_WRITEMASK_SGIS`
`static int` | `GL_TEXTURE_COMPARE_FAIL_VALUE_ARB`
`static int` | `GL_TEXTURE_COMPARE_FUNC`
`static int` | `GL_TEXTURE_COMPARE_FUNC_ARB`
`static int` | `GL_TEXTURE_COMPARE_MODE`
`static int` | `GL_TEXTURE_COMPARE_MODE_ARB`
`static int` | `GL_TEXTURE_COMPARE_OPERATOR_SGIX`
`static int` | `GL_TEXTURE_COMPARE_SGIX`
`static int` | `GL_TEXTURE_COMPONENTS`
`static int` | `GL_TEXTURE_COMPRESSED`
`static int` | `GL_TEXTURE_COMPRESSED_IMAGE_SIZE`
`static int` | `GL_TEXTURE_COMPRESSION_HINT`
`static int` | `GL_TEXTURE_CONSTANT_DATA_SUNX`
`static int` | `GL_TEXTURE_COORD_ARRAY`
`static int` | `GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING`
`static int` | `GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_TEXTURE_COORD_ARRAY_POINTER`
`static int` | `GL_TEXTURE_COORD_ARRAY_SIZE`
`static int` | `GL_TEXTURE_COORD_ARRAY_STRIDE`
`static int` | `GL_TEXTURE_COORD_ARRAY_TYPE`
`static int` | `GL_TEXTURE_COORD_NV`
`static int` | `GL_TEXTURE_CUBE_MAP`
`static int` | `GL_TEXTURE_CUBE_MAP_NEGATIVE_X`
`static int` | `GL_TEXTURE_CUBE_MAP_NEGATIVE_Y`
`static int` | `GL_TEXTURE_CUBE_MAP_NEGATIVE_Z`
`static int` | `GL_TEXTURE_CUBE_MAP_POSITIVE_X`
`static int` | `GL_TEXTURE_CUBE_MAP_POSITIVE_Y`
`static int` | `GL_TEXTURE_CUBE_MAP_POSITIVE_Z`
`static int` | `GL_TEXTURE_DEFORMATION_BIT_SGIX`
`static int` | `GL_TEXTURE_DEFORMATION_SGIX`
`static int` | `GL_TEXTURE_DEPTH`
`static int` | `GL_TEXTURE_DEPTH_SIZE`
`static int` | `GL_TEXTURE_DEPTH_SIZE_ARB`
`static int` | `GL_TEXTURE_DEPTH_TYPE_ARB`
`static int` | `GL_TEXTURE_DS_SIZE_NV`
`static int` | `GL_TEXTURE_DT_SIZE_NV`
`static int` | `GL_TEXTURE_ENV`
`static int` | `GL_TEXTURE_ENV_BIAS_SGIX`
`static int` | `GL_TEXTURE_ENV_COLOR`
`static int` | `GL_TEXTURE_ENV_MODE`
`static int` | `GL_TEXTURE_FILTER_CONTROL`
`static int` | `GL_TEXTURE_FILTER_CONTROL_EXT`
`static int` | `GL_TEXTURE_FILTER4_SIZE_SGIS`
`static int` | `GL_TEXTURE_FLOAT_COMPONENTS_NV`
`static int` | `GL_TEXTURE_GEN_MODE`
`static int` | `GL_TEXTURE_GEN_Q`
`static int` | `GL_TEXTURE_GEN_R`
`static int` | `GL_TEXTURE_GEN_S`
`static int` | `GL_TEXTURE_GEN_T`
`static int` | `GL_TEXTURE_GEQUAL_R_SGIX`
`static int` | `GL_TEXTURE_GREEN_SIZE`
`static int` | `GL_TEXTURE_GREEN_TYPE_ARB`
`static int` | `GL_TEXTURE_HEIGHT`
`static int` | `GL_TEXTURE_HI_SIZE_NV`
`static int` | `GL_TEXTURE_INDEX_SIZE_EXT`
`static int` | `GL_TEXTURE_INTENSITY_SIZE`
`static int` | `GL_TEXTURE_INTENSITY_TYPE_ARB`
`static int` | `GL_TEXTURE_INTERNAL_FORMAT`
`static int` | `GL_TEXTURE_LEQUAL_R_SGIX`
`static int` | `GL_TEXTURE_LIGHT_EXT`
`static int` | `GL_TEXTURE_LIGHTING_MODE_HP`
`static int` | `GL_TEXTURE_LO_SIZE_NV`
`static int` | `GL_TEXTURE_LOD_BIAS`
`static int` | `GL_TEXTURE_LOD_BIAS_EXT`
`static int` | `GL_TEXTURE_LOD_BIAS_R_SGIX`
`static int` | `GL_TEXTURE_LOD_BIAS_S_SGIX`
`static int` | `GL_TEXTURE_LOD_BIAS_T_SGIX`
`static int` | `GL_TEXTURE_LUMINANCE_SIZE`
`static int` | `GL_TEXTURE_LUMINANCE_TYPE_ARB`
`static int` | `GL_TEXTURE_MAG_FILTER`
`static int` | `GL_TEXTURE_MAG_SIZE_NV`
`static int` | `GL_TEXTURE_MATERIAL_FACE_EXT`
`static int` | `GL_TEXTURE_MATERIAL_PARAMETER_EXT`
`static int` | `GL_TEXTURE_MATRIX`
`static int` | `GL_TEXTURE_MAX_ANISOTROPY_EXT`
`static int` | `GL_TEXTURE_MAX_CLAMP_R_SGIX`
`static int` | `GL_TEXTURE_MAX_CLAMP_S_SGIX`
`static int` | `GL_TEXTURE_MAX_CLAMP_T_SGIX`
`static int` | `GL_TEXTURE_MAX_LEVEL`
`static int` | `GL_TEXTURE_MAX_LOD`
`static int` | `GL_TEXTURE_MIN_FILTER`
`static int` | `GL_TEXTURE_MIN_LOD`
`static int` | `GL_TEXTURE_MINIMIZE_STORAGE_APPLE`
`static int` | `GL_TEXTURE_MULTI_BUFFER_HINT_SGIX`
`static int` | `GL_TEXTURE_NORMAL_EXT`
`static int` | `GL_TEXTURE_POST_SPECULAR_HP`
`static int` | `GL_TEXTURE_PRE_SPECULAR_HP`
`static int` | `GL_TEXTURE_PRIORITY`
`static int` | `GL_TEXTURE_RANGE_LENGTH_APPLE`
`static int` | `GL_TEXTURE_RANGE_POINTER_APPLE`
`static int` | `GL_TEXTURE_RECTANGLE_ARB`
`static int` | `GL_TEXTURE_RECTANGLE_EXT`
`static int` | `GL_TEXTURE_RECTANGLE_NV`
`static int` | `GL_TEXTURE_RED_SIZE`
`static int` | `GL_TEXTURE_RED_TYPE_ARB`
`static int` | `GL_TEXTURE_RESIDENT`
`static int` | `GL_TEXTURE_SHADER_NV`
`static int` | `GL_TEXTURE_SHARED_SIZE_EXT`
`static int` | `GL_TEXTURE_STACK_DEPTH`
`static int` | `GL_TEXTURE_STENCIL_SIZE_EXT`
`static int` | `GL_TEXTURE_STORAGE_HINT_APPLE`
`static int` | `GL_TEXTURE_UNSIGNED_REMAP_MODE_NV`
`static int` | `GL_TEXTURE_WIDTH`
`static int` | `GL_TEXTURE_WRAP_Q_SGIS`
`static int` | `GL_TEXTURE_WRAP_R`
`static int` | `GL_TEXTURE_WRAP_S`
`static int` | `GL_TEXTURE_WRAP_T`
`static int` | `GL_TEXTURE0`
`static int` | `GL_TEXTURE1`
`static int` | `GL_TEXTURE10`
`static int` | `GL_TEXTURE11`
`static int` | `GL_TEXTURE12`
`static int` | `GL_TEXTURE13`
`static int` | `GL_TEXTURE14`
`static int` | `GL_TEXTURE15`
`static int` | `GL_TEXTURE16`
`static int` | `GL_TEXTURE17`
`static int` | `GL_TEXTURE18`
`static int` | `GL_TEXTURE19`
`static int` | `GL_TEXTURE2`
`static int` | `GL_TEXTURE20`
`static int` | `GL_TEXTURE21`
`static int` | `GL_TEXTURE22`
`static int` | `GL_TEXTURE23`
`static int` | `GL_TEXTURE24`
`static int` | `GL_TEXTURE25`
`static int` | `GL_TEXTURE26`
`static int` | `GL_TEXTURE27`
`static int` | `GL_TEXTURE28`
`static int` | `GL_TEXTURE29`
`static int` | `GL_TEXTURE3`
`static int` | `GL_TEXTURE30`
`static int` | `GL_TEXTURE31`
`static int` | `GL_TEXTURE4`
`static int` | `GL_TEXTURE5`
`static int` | `GL_TEXTURE6`
`static int` | `GL_TEXTURE7`
`static int` | `GL_TEXTURE8`
`static int` | `GL_TEXTURE9`
`static int` | `GL_TIME_ELAPSED_EXT`
`static int` | `GL_TRACK_MATRIX_NV`
`static int` | `GL_TRACK_MATRIX_TRANSFORM_NV`
`static int` | `GL_TRANSFORM_BIT`
`static int` | `GL_TRANSFORM_FEEDBACK_ATTRIBS_NV`
`static int` | `GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV`
`static int` | `GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV`
`static int` | `GL_TRANSFORM_FEEDBACK_BUFFER_NV`
`static int` | `GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV`
`static int` | `GL_TRANSFORM_FEEDBACK_BUFFER_START_NV`
`static int` | `GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV`
`static int` | `GL_TRANSFORM_FEEDBACK_RECORD_NV`
`static int` | `GL_TRANSFORM_FEEDBACK_VARYINGS_NV`
`static int` | `GL_TRANSFORM_HINT_APPLE`
`static int` | `GL_TRANSPOSE_COLOR_MATRIX`
`static int` | `GL_TRANSPOSE_CURRENT_MATRIX_ARB`
`static int` | `GL_TRANSPOSE_MODELVIEW_MATRIX`
`static int` | `GL_TRANSPOSE_NV`
`static int` | `GL_TRANSPOSE_PROJECTION_MATRIX`
`static int` | `GL_TRANSPOSE_TEXTURE_MATRIX`
`static int` | `GL_TRIANGLE_FAN`
`static int` | `GL_TRIANGLE_MESH_SUN`
`static int` | `GL_TRIANGLE_STRIP`
`static int` | `GL_TRIANGLE_STRIP_ADJACENCY_EXT`
`static int` | `GL_TRIANGLES`
`static int` | `GL_TRIANGLES_ADJACENCY_EXT`
`static int` | `GL_TRUE`
`static int` | `GL_TYPE_RGBA_FLOAT_ATI`
`static int` | `GL_UNIFORM_BUFFER_BINDING_EXT`
`static int` | `GL_UNIFORM_BUFFER_EXT`
`static int` | `GL_UNPACK_ALIGNMENT`
`static int` | `GL_UNPACK_CLIENT_STORAGE_APPLE`
`static int` | `GL_UNPACK_CMYK_HINT_EXT`
`static int` | `GL_UNPACK_CONSTANT_DATA_SUNX`
`static int` | `GL_UNPACK_IMAGE_DEPTH_SGIS`
`static int` | `GL_UNPACK_IMAGE_HEIGHT`
`static int` | `GL_UNPACK_LSB_FIRST`
`static int` | `GL_UNPACK_RESAMPLE_OML`
`static int` | `GL_UNPACK_RESAMPLE_SGIX`
`static int` | `GL_UNPACK_ROW_LENGTH`
`static int` | `GL_UNPACK_SKIP_IMAGES`
`static int` | `GL_UNPACK_SKIP_PIXELS`
`static int` | `GL_UNPACK_SKIP_ROWS`
`static int` | `GL_UNPACK_SKIP_VOLUMES_SGIS`
`static int` | `GL_UNPACK_SUBSAMPLE_RATE_SGIX`
`static int` | `GL_UNPACK_SWAP_BYTES`
`static int` | `GL_UNSIGNED_BYTE`
`static int` | `GL_UNSIGNED_BYTE_2_3_3_REV`
`static int` | `GL_UNSIGNED_BYTE_3_3_2`
`static int` | `GL_UNSIGNED_IDENTITY_NV`
`static int` | `GL_UNSIGNED_INT`
`static int` | `GL_UNSIGNED_INT_10_10_10_2`
`static int` | `GL_UNSIGNED_INT_10F_11F_11F_REV_EXT`
`static int` | `GL_UNSIGNED_INT_2_10_10_10_REV`
`static int` | `GL_UNSIGNED_INT_24_8_EXT`
`static int` | `GL_UNSIGNED_INT_24_8_NV`
`static int` | `GL_UNSIGNED_INT_5_9_9_9_REV_EXT`
`static int` | `GL_UNSIGNED_INT_8_8_8_8`
`static int` | `GL_UNSIGNED_INT_8_8_8_8_REV`
`static int` | `GL_UNSIGNED_INT_8_8_S8_S8_REV_NV`
`static int` | `GL_UNSIGNED_INT_S8_S8_8_8_NV`
`static int` | `GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT`
`static int` | `GL_UNSIGNED_INT_SAMPLER_1D_EXT`
`static int` | `GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT`
`static int` | `GL_UNSIGNED_INT_SAMPLER_2D_EXT`
`static int` | `GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT`
`static int` | `GL_UNSIGNED_INT_SAMPLER_3D_EXT`
`static int` | `GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT`
`static int` | `GL_UNSIGNED_INT_SAMPLER_CUBE_EXT`
`static int` | `GL_UNSIGNED_INT_VEC2_EXT`
`static int` | `GL_UNSIGNED_INT_VEC3_EXT`
`static int` | `GL_UNSIGNED_INT_VEC4_EXT`
`static int` | `GL_UNSIGNED_INVERT_NV`
`static int` | `GL_UNSIGNED_NORMALIZED_ARB`
`static int` | `GL_UNSIGNED_SHORT`
`static int` | `GL_UNSIGNED_SHORT_1_5_5_5_REV`
`static int` | `GL_UNSIGNED_SHORT_4_4_4_4`
`static int` | `GL_UNSIGNED_SHORT_4_4_4_4_REV`
`static int` | `GL_UNSIGNED_SHORT_5_5_5_1`
`static int` | `GL_UNSIGNED_SHORT_5_6_5`
`static int` | `GL_UNSIGNED_SHORT_5_6_5_REV`
`static int` | `GL_UNSIGNED_SHORT_8_8_APPLE`
`static int` | `GL_UNSIGNED_SHORT_8_8_MESA`
`static int` | `GL_UNSIGNED_SHORT_8_8_REV_APPLE`
`static int` | `GL_UNSIGNED_SHORT_8_8_REV_MESA`
`static int` | `GL_UPPER_LEFT`
`static int` | `GL_V2F`
`static int` | `GL_V3F`
`static int` | `GL_VALIDATE_STATUS`
`static int` | `GL_VARIABLE_A_NV`
`static int` | `GL_VARIABLE_B_NV`
`static int` | `GL_VARIABLE_C_NV`
`static int` | `GL_VARIABLE_D_NV`
`static int` | `GL_VARIABLE_E_NV`
`static int` | `GL_VARIABLE_F_NV`
`static int` | `GL_VARIABLE_G_NV`
`static int` | `GL_VARIANT_ARRAY_EXT`
`static int` | `GL_VARIANT_ARRAY_POINTER_EXT`
`static int` | `GL_VARIANT_ARRAY_STRIDE_EXT`
`static int` | `GL_VARIANT_ARRAY_TYPE_EXT`
`static int` | `GL_VARIANT_DATATYPE_EXT`
`static int` | `GL_VARIANT_EXT`
`static int` | `GL_VARIANT_VALUE_EXT`
`static int` | `GL_VECTOR_EXT`
`static int` | `GL_VENDOR`
`static int` | `GL_VERSION`
`static int` | `GL_VERTEX_ARRAY`
`static int` | `GL_VERTEX_ARRAY_BINDING_APPLE`
`static int` | `GL_VERTEX_ARRAY_BUFFER_BINDING`
`static int` | `GL_VERTEX_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_VERTEX_ARRAY_POINTER`
`static int` | `GL_VERTEX_ARRAY_RANGE_APPLE`
`static int` | `GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE`
`static int` | `GL_VERTEX_ARRAY_RANGE_LENGTH_NV`
`static int` | `GL_VERTEX_ARRAY_RANGE_NV`
`static int` | `GL_VERTEX_ARRAY_RANGE_POINTER_APPLE`
`static int` | `GL_VERTEX_ARRAY_RANGE_POINTER_NV`
`static int` | `GL_VERTEX_ARRAY_RANGE_VALID_NV`
`static int` | `GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV`
`static int` | `GL_VERTEX_ARRAY_SIZE`
`static int` | `GL_VERTEX_ARRAY_STORAGE_HINT_APPLE`
`static int` | `GL_VERTEX_ARRAY_STRIDE`
`static int` | `GL_VERTEX_ARRAY_TYPE`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_ENABLED`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_NORMALIZED`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_POINTER`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_SIZE`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_STRIDE`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_TYPE`
`static int` | `GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB`
`static int` | `GL_VERTEX_ATTRIB_ARRAY0_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY1_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY10_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY11_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY12_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY13_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY14_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY15_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY2_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY3_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY4_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY5_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY6_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY7_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY8_NV`
`static int` | `GL_VERTEX_ATTRIB_ARRAY9_NV`
`static int` | `GL_VERTEX_ATTRIB_MAP1_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP2_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE`
`static int` | `GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE`
`static int` | `GL_VERTEX_BLEND_ARB`
`static int` | `GL_VERTEX_CONSISTENT_HINT_PGI`
`static int` | `GL_VERTEX_DATA_HINT_PGI`
`static int` | `GL_VERTEX_ID_NV`
`static int` | `GL_VERTEX_PRECLIP_HINT_SGIX`
`static int` | `GL_VERTEX_PRECLIP_SGIX`
`static int` | `GL_VERTEX_PROGRAM_ARB`
`static int` | `GL_VERTEX_PROGRAM_BINDING_NV`
`static int` | `GL_VERTEX_PROGRAM_NV`
`static int` | `GL_VERTEX_PROGRAM_POINT_SIZE`
`static int` | `GL_VERTEX_PROGRAM_POINT_SIZE_ARB`
`static int` | `GL_VERTEX_PROGRAM_POINT_SIZE_NV`
`static int` | `GL_VERTEX_PROGRAM_TWO_SIDE`
`static int` | `GL_VERTEX_PROGRAM_TWO_SIDE_ARB`
`static int` | `GL_VERTEX_PROGRAM_TWO_SIDE_NV`
`static int` | `GL_VERTEX_SHADER`
`static int` | `GL_VERTEX_SHADER_ARB`
`static int` | `GL_VERTEX_SHADER_BINDING_EXT`
`static int` | `GL_VERTEX_SHADER_EXT`
`static int` | `GL_VERTEX_SHADER_INSTRUCTIONS_EXT`
`static int` | `GL_VERTEX_SHADER_INVARIANTS_EXT`
`static int` | `GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT`
`static int` | `GL_VERTEX_SHADER_LOCALS_EXT`
`static int` | `GL_VERTEX_SHADER_OPTIMIZED_EXT`
`static int` | `GL_VERTEX_SHADER_VARIANTS_EXT`
`static int` | `GL_VERTEX_SOURCE_ATI`
`static int` | `GL_VERTEX_STATE_PROGRAM_NV`
`static int` | `GL_VERTEX_STREAM0_ATI`
`static int` | `GL_VERTEX_STREAM1_ATI`
`static int` | `GL_VERTEX_STREAM2_ATI`
`static int` | `GL_VERTEX_STREAM3_ATI`
`static int` | `GL_VERTEX_STREAM4_ATI`
`static int` | `GL_VERTEX_STREAM5_ATI`
`static int` | `GL_VERTEX_STREAM6_ATI`
`static int` | `GL_VERTEX_STREAM7_ATI`
`static int` | `GL_VERTEX_WEIGHT_ARRAY_EXT`
`static int` | `GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT`
`static int` | `GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT`
`static int` | `GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT`
`static int` | `GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT`
`static int` | `GL_VERTEX_WEIGHTING_EXT`
`static int` | `GL_VERTEX23_BIT_PGI`
`static int` | `GL_VERTEX4_BIT_PGI`
`static int` | `GL_VIBRANCE_BIAS_NV`
`static int` | `GL_VIBRANCE_SCALE_NV`
`static int` | `GL_VIEWPORT`
`static int` | `GL_VIEWPORT_BIT`
`static int` | `GL_W_EXT`
`static int` | `GL_WEIGHT_ARRAY_ARB`
`static int` | `GL_WEIGHT_ARRAY_BUFFER_BINDING`
`static int` | `GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB`
`static int` | `GL_WEIGHT_ARRAY_POINTER_ARB`
`static int` | `GL_WEIGHT_ARRAY_SIZE_ARB`
`static int` | `GL_WEIGHT_ARRAY_STRIDE_ARB`
`static int` | `GL_WEIGHT_ARRAY_TYPE_ARB`
`static int` | `GL_WEIGHT_SUM_UNITY_ARB`
`static int` | `GL_WIDE_LINE_HINT_PGI`
`static int` | `GL_WRAP_BORDER_SUN`
`static int` | `GL_WRITE_ONLY`
`static int` | `GL_WRITE_ONLY_ARB`
`static int` | `GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV`
`static int` | `GL_WRITE_PIXEL_DATA_RANGE_NV`
`static int` | `GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV`
`static int` | `GL_X_EXT`
`static int` | `GL_XOR`
`static int` | `GL_Y_EXT`
`static int` | `GL_YCBCR_422_APPLE`
`static int` | `GL_YCBCR_MESA`
`static int` | `GL_YCRCB_422_SGIX`
`static int` | `GL_YCRCB_444_SGIX`
`static int` | `GL_YCRCB_SGIX`
`static int` | `GL_YCRCBA_SGIX`
`static int` | `GL_Z_EXT`
`static int` | `GL_ZERO`
`static int` | `GL_ZERO_EXT`
`static int` | `GL_ZOOM_X`
`static int` | `GL_ZOOM_Y`

Method Summary
`Object` | `getExtension(String extensionName)` Returns an object providing access to the specified OpenGL extension.
`Object` | `getPlatformGLExtensions()` Returns an object through which platform-specific OpenGL extensions (WGL, GLX, etc.) may be accessed.
`void` | `glAccum(int op, float value)` Interface to C language function: `void glAccum(GLenum op, GLfloat value);`
`void` | `glActiveStencilFaceEXT(int mode)` Entry point (through function pointer) to C language function: `void glActiveStencilFaceEXT(GLenum mode);`
`void` | `glActiveTexture(int mode)` Entry point (through function pointer) to C language function: `void glActiveTexture(GLenum mode);`
`void` | `glActiveVaryingNV(int program, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `void glActiveVaryingNV(GLuint program, const GLchar * name);`
`void` | `glActiveVaryingNV(int program, ByteBuffer name)` Entry point (through function pointer) to C language function: `void glActiveVaryingNV(GLuint program, const GLchar * name);`
`ByteBuffer` | `glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)` Provides platform-independent access to the `wglAllocateMemoryNV` / `glXAllocateMemoryNV` extension.
`void` | `glAlphaFragmentOp1ATI(int stage, int portion, int variable, int input, int mapping, int componentUsage)` Entry point (through function pointer) to C language function: `void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);`
`void` | `glAlphaFragmentOp2ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)` Entry point (through function pointer) to C language function: `void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);`
`void` | `glAlphaFragmentOp3ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)` Entry point (through function pointer) to C language function: `void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);`
`void` | `glAlphaFunc(int func, float ref)` Interface to C language function: `void glAlphaFunc(GLenum func, GLclampf ref);`
`void` | `glApplyTextureEXT(int mode)` Entry point (through function pointer) to C language function: `void glApplyTextureEXT(GLenum mode);`
`boolean` | `glAreProgramsResidentNV(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)` Entry point (through function pointer) to C language function: `GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);`
`boolean` | `glAreProgramsResidentNV(int n, IntBuffer textures, ByteBuffer residences)` Entry point (through function pointer) to C language function: `GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);`
`boolean` | `glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)` Interface to C language function: `GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);`
`boolean` | `glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)` Interface to C language function: `GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);`
`void` | `glArrayElement(int i)` Interface to C language function: `void glArrayElement(GLint i);`
`void` | `glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset)` Entry point (through function pointer) to C language function: `void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);`
`void` | `glAsyncMarkerSGIX(int mode)` Entry point (through function pointer) to C language function: `void glAsyncMarkerSGIX(GLuint mode);`
`void` | `glAttachObjectARB(int target, int id)` Entry point (through function pointer) to C language function: `void glAttachObjectARB(GLhandleARB target, GLhandleARB id);`
`void` | `glAttachShader(int target, int id)` Entry point (through function pointer) to C language function: `void glAttachShader(GLuint target, GLuint id);`
`void` | `glBegin(int mode)` Interface to C language function: `void glBegin(GLenum mode);`
`void` | `glBeginFragmentShaderATI()` Entry point (through function pointer) to C language function: `void glBeginFragmentShaderATI(void);`
`void` | `glBeginOcclusionQueryNV(int mode)` Entry point (through function pointer) to C language function: `void glBeginOcclusionQueryNV(GLuint mode);`
`void` | `glBeginQuery(int target, int id)` Entry point (through function pointer) to C language function: `void glBeginQuery(GLenum target, GLuint id);`
`void` | `glBeginQueryARB(int target, int id)` Entry point (through function pointer) to C language function: `void glBeginQueryARB(GLenum target, GLuint id);`
`void` | `glBeginTransformFeedbackNV(int primitiveMode)` Entry point (through function pointer) to C language function: `void glBeginTransformFeedbackNV(GLenum primitiveMode);`
`void` | `glBeginVertexShaderEXT()` Entry point (through function pointer) to C language function: `void glBeginVertexShaderEXT(void);`
`void` | `glBindAttribLocation(int program, int index, String name)` Entry point (through function pointer) to C language function: `void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);`
`void` | `glBindAttribLocationARB(int program, int index, String name)` Entry point (through function pointer) to C language function: `void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name);`
`void` | `glBindBuffer(int target, int id)` Entry point (through function pointer) to C language function: `void glBindBuffer(GLenum target, GLuint id);`
`void` | `glBindBufferARB(int target, int id)` Entry point (through function pointer) to C language function: `void glBindBufferARB(GLenum target, GLuint id);`
`void` | `glBindBufferBaseNV(int target, int index, int buffer)` Entry point (through function pointer) to C language function: `void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer);`
`void` | `glBindBufferOffsetNV(int target, int index, int buffer, int offset)` Entry point (through function pointer) to C language function: `void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset);`
`void` | `glBindBufferRangeNV(int target, int index, int buffer, int offset, int size)` Entry point (through function pointer) to C language function: `void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);`
`void` | `glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);`
`void` | `glBindFragDataLocationEXT(int program, int color, ByteBuffer name)` Entry point (through function pointer) to C language function: `void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);`
`void` | `glBindFragmentShaderATI(int mode)` Entry point (through function pointer) to C language function: `void glBindFragmentShaderATI(GLuint mode);`
`void` | `glBindFramebufferEXT(int target, int id)` Entry point (through function pointer) to C language function: `void glBindFramebufferEXT(GLenum target, GLuint id);`
`int` | `glBindLightParameterEXT(int light, int value)` Entry point (through function pointer) to C language function: `GLuint glBindLightParameterEXT(GLenum light, GLenum value);`
`int` | `glBindMaterialParameterEXT(int light, int value)` Entry point (through function pointer) to C language function: `GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);`
`int` | `glBindParameterEXT(int type)` Entry point (through function pointer) to C language function: `GLuint glBindParameterEXT(GLenum type);`
`void` | `glBindProgramARB(int target, int id)` Entry point (through function pointer) to C language function: `void glBindProgramARB(GLenum target, GLuint id);`
`void` | `glBindProgramNV(int target, int id)` Entry point (through function pointer) to C language function: `void glBindProgramNV(GLenum target, GLuint id);`
`void` | `glBindRenderbufferEXT(int target, int id)` Entry point (through function pointer) to C language function: `void glBindRenderbufferEXT(GLenum target, GLuint id);`
`int` | `glBindTexGenParameterEXT(int unit, int coord, int value)` Entry point (through function pointer) to C language function: `GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);`
`void` | `glBindTexture(int target, int texture)` Interface to C language function: `void glBindTexture(GLenum target, GLuint texture);`
`int` | `glBindTextureUnitParameterEXT(int light, int value)` Entry point (through function pointer) to C language function: `GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);`
`void` | `glBindVertexArrayAPPLE(int mode)` Entry point (through function pointer) to C language function: `void glBindVertexArrayAPPLE(GLuint mode);`
`void` | `glBindVertexShaderEXT(int mode)` Entry point (through function pointer) to C language function: `void glBindVertexShaderEXT(GLuint mode);`
`void` | `glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)` Interface to C language function: `void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);`
`void` | `glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)` Interface to C language function: `void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);`
`void` | `glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)` Interface to C language function: `void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);`
`void` | `glBlendColor(float red, float green, float blue, float alpha)` Entry point (through function pointer) to C language function: `void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);`
`void` | `glBlendEquation(int mode)` Entry point (through function pointer) to C language function: `void glBlendEquation(GLenum mode);`
`void` | `glBlendEquationSeparate(int target, int id)` Entry point (through function pointer) to C language function: `void glBlendEquationSeparate(GLenum target, GLenum id);`
`void` | `glBlendEquationSeparateEXT(int target, int id)` Entry point (through function pointer) to C language function: `void glBlendEquationSeparateEXT(GLenum target, GLenum id);`
`void` | `glBlendFunc(int sfactor, int dfactor)` Interface to C language function: `void glBlendFunc(GLenum sfactor, GLenum dfactor);`
`void` | `glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`
`void` | `glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`
`void` | `glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`
`void` | `glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)` Entry point (through function pointer) to C language function: `void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);`
`void` | `glBufferData(int target, int size, Buffer data, int usage)` Entry point (through function pointer) to C language function: `void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);`
`void` | `glBufferDataARB(int target, int size, Buffer data, int usage)` Entry point (through function pointer) to C language function: `void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);`
`void` | `glBufferParameteriAPPLE(int target, int pname, int params)` Entry point (through function pointer) to C language function: `void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);`
`int` | `glBufferRegionEnabled()` Entry point (through function pointer) to C language function: `GLuint glBufferRegionEnabled(GLvoid);`
`void` | `glBufferSubData(int target, int offset, int size, Buffer data)` Entry point (through function pointer) to C language function: `void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);`
`void` | `glBufferSubDataARB(int target, int offset, int size, Buffer data)` Entry point (through function pointer) to C language function: `void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);`
`void` | `glCallList(int list)` Interface to C language function: `void glCallList(GLuint list);`
`void` | `glCallLists(int n, int type, Buffer lists)` Interface to C language function: `void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);`
`int` | `glCheckFramebufferStatusEXT(int type)` Entry point (through function pointer) to C language function: `GLenum glCheckFramebufferStatusEXT(GLenum type);`
`void` | `glClampColorARB(int target, int id)` Entry point (through function pointer) to C language function: `void glClampColorARB(GLenum target, GLenum id);`
`void` | `glClear(int mask)` Interface to C language function: `void glClear(GLbitfield mask);`
`void` | `glClearAccum(float red, float green, float blue, float alpha)` Interface to C language function: `void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);`
`void` | `glClearColor(float red, float green, float blue, float alpha)` Interface to C language function: `void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);`
`void` | `glClearColorIiEXT(int red, int green, int blue, int alpha)` Entry point (through function pointer) to C language function: `void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);`
`void` | `glClearColorIuiEXT(int red, int green, int blue, int alpha)` Entry point (through function pointer) to C language function: `void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);`
`void` | `glClearDepth(double depth)` Interface to C language function: `void glClearDepth(GLclampd depth);`
`void` | `glClearDepthdNV(double depth)` Entry point (through function pointer) to C language function: `void glClearDepthdNV(GLdouble depth);`
`void` | `glClearIndex(float c)` Interface to C language function: `void glClearIndex(GLfloat c);`
`void` | `glClearStencil(int s)` Interface to C language function: `void glClearStencil(GLint s);`
`void` | `glClientActiveTexture(int mode)` Entry point (through function pointer) to C language function: `void glClientActiveTexture(GLenum mode);`
`void` | `glClientActiveVertexStreamATI(int mode)` Entry point (through function pointer) to C language function: `void glClientActiveVertexStreamATI(GLenum mode);`
`void` | `glClipPlane(int plane, double[] equation, int equation_offset)` Interface to C language function: `void glClipPlane(GLenum plane, const GLdouble * equation);`
`void` | `glClipPlane(int plane, DoubleBuffer equation)` Interface to C language function: `void glClipPlane(GLenum plane, const GLdouble * equation);`
`void` | `glColor3b(byte red, byte green, byte blue)` Interface to C language function: `void glColor3b(GLbyte red, GLbyte green, GLbyte blue);`
`void` | `glColor3bv(byte[] v, int v_offset)` Interface to C language function: `void glColor3bv(const GLbyte * v);`
`void` | `glColor3bv(ByteBuffer v)` Interface to C language function: `void glColor3bv(const GLbyte * v);`
`void` | `glColor3d(double red, double green, double blue)` Interface to C language function: `void glColor3d(GLdouble red, GLdouble green, GLdouble blue);`
`void` | `glColor3dv(double[] v, int v_offset)` Interface to C language function: `void glColor3dv(const GLdouble * v);`
`void` | `glColor3dv(DoubleBuffer v)` Interface to C language function: `void glColor3dv(const GLdouble * v);`
`void` | `glColor3f(float red, float green, float blue)` Interface to C language function: `void glColor3f(GLfloat red, GLfloat green, GLfloat blue);`
`void` | `glColor3fv(float[] v, int v_offset)` Interface to C language function: `void glColor3fv(const GLfloat * v);`
`void` | `glColor3fv(FloatBuffer v)` Interface to C language function: `void glColor3fv(const GLfloat * v);`
`void` | `glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glColor3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`
`void` | `glColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`
`void` | `glColor3hNV(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`
`void` | `glColor3hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glColor3hvNV(const GLhalfNV * v);`
`void` | `glColor3hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glColor3hvNV(const GLhalfNV * v);`
`void` | `glColor3i(int red, int green, int blue)` Interface to C language function: `void glColor3i(GLint red, GLint green, GLint blue);`
`void` | `glColor3iv(int[] v, int v_offset)` Interface to C language function: `void glColor3iv(const GLint * v);`
`void` | `glColor3iv(IntBuffer v)` Interface to C language function: `void glColor3iv(const GLint * v);`
`void` | `glColor3s(short red, short green, short blue)` Interface to C language function: `void glColor3s(GLshort red, GLshort green, GLshort blue);`
`void` | `glColor3sv(short[] v, int v_offset)` Interface to C language function: `void glColor3sv(const GLshort * v);`
`void` | `glColor3sv(ShortBuffer v)` Interface to C language function: `void glColor3sv(const GLshort * v);`
`void` | `glColor3ub(byte red, byte green, byte blue)` Interface to C language function: `void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);`
`void` | `glColor3ubv(byte[] v, int v_offset)` Interface to C language function: `void glColor3ubv(const GLubyte * v);`
`void` | `glColor3ubv(ByteBuffer v)` Interface to C language function: `void glColor3ubv(const GLubyte * v);`
`void` | `glColor3ui(int red, int green, int blue)` Interface to C language function: `void glColor3ui(GLuint red, GLuint green, GLuint blue);`
`void` | `glColor3uiv(int[] v, int v_offset)` Interface to C language function: `void glColor3uiv(const GLuint * v);`
`void` | `glColor3uiv(IntBuffer v)` Interface to C language function: `void glColor3uiv(const GLuint * v);`
`void` | `glColor3us(short red, short green, short blue)` Interface to C language function: `void glColor3us(GLushort red, GLushort green, GLushort blue);`
`void` | `glColor3usv(short[] v, int v_offset)` Interface to C language function: `void glColor3usv(const GLushort * v);`
`void` | `glColor3usv(ShortBuffer v)` Interface to C language function: `void glColor3usv(const GLushort * v);`
`void` | `glColor4b(byte red, byte green, byte blue, byte alpha)` Interface to C language function: `void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);`
`void` | `glColor4bv(byte[] v, int v_offset)` Interface to C language function: `void glColor4bv(const GLbyte * v);`
`void` | `glColor4bv(ByteBuffer v)` Interface to C language function: `void glColor4bv(const GLbyte * v);`
`void` | `glColor4d(double red, double green, double blue, double alpha)` Interface to C language function: `void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);`
`void` | `glColor4dv(double[] v, int v_offset)` Interface to C language function: `void glColor4dv(const GLdouble * v);`
`void` | `glColor4dv(DoubleBuffer v)` Interface to C language function: `void glColor4dv(const GLdouble * v);`
`void` | `glColor4f(float red, float green, float blue, float alpha)` Interface to C language function: `void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);`
`void` | `glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glColor4fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glColor4fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glColor4fv(float[] v, int v_offset)` Interface to C language function: `void glColor4fv(const GLfloat * v);`
`void` | `glColor4fv(FloatBuffer v)` Interface to C language function: `void glColor4fv(const GLfloat * v);`
`void` | `glColor4hNV(short x, short y, short z, short w)` Entry point (through function pointer) to C language function: `void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);`
`void` | `glColor4hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glColor4hvNV(const GLhalfNV * v);`
`void` | `glColor4hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glColor4hvNV(const GLhalfNV * v);`
`void` | `glColor4i(int red, int green, int blue, int alpha)` Interface to C language function: `void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);`
`void` | `glColor4iv(int[] v, int v_offset)` Interface to C language function: `void glColor4iv(const GLint * v);`
`void` | `glColor4iv(IntBuffer v)` Interface to C language function: `void glColor4iv(const GLint * v);`
`void` | `glColor4s(short red, short green, short blue, short alpha)` Interface to C language function: `void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);`
`void` | `glColor4sv(short[] v, int v_offset)` Interface to C language function: `void glColor4sv(const GLshort * v);`
`void` | `glColor4sv(ShortBuffer v)` Interface to C language function: `void glColor4sv(const GLshort * v);`
`void` | `glColor4ub(byte red, byte green, byte blue, byte alpha)` Interface to C language function: `void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);`
`void` | `glColor4ubv(byte[] v, int v_offset)` Interface to C language function: `void glColor4ubv(const GLubyte * v);`
`void` | `glColor4ubv(ByteBuffer v)` Interface to C language function: `void glColor4ubv(const GLubyte * v);`
`void` | `glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y)` Entry point (through function pointer) to C language function: `void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);`
`void` | `glColor4ubVertex2fvSUN(byte[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);`
`void` | `glColor4ubVertex2fvSUN(ByteBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);`
`void` | `glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glColor4ubVertex3fvSUN(byte[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);`
`void` | `glColor4ubVertex3fvSUN(ByteBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);`
`void` | `glColor4ui(int red, int green, int blue, int alpha)` Interface to C language function: `void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);`
`void` | `glColor4uiv(int[] v, int v_offset)` Interface to C language function: `void glColor4uiv(const GLuint * v);`
`void` | `glColor4uiv(IntBuffer v)` Interface to C language function: `void glColor4uiv(const GLuint * v);`
`void` | `glColor4us(short red, short green, short blue, short alpha)` Interface to C language function: `void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);`
`void` | `glColor4usv(short[] v, int v_offset)` Interface to C language function: `void glColor4usv(const GLushort * v);`
`void` | `glColor4usv(ShortBuffer v)` Interface to C language function: `void glColor4usv(const GLushort * v);`
`void` | `glColorFragmentOp1ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)` Entry point (through function pointer) to C language function: `void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);`
`void` | `glColorFragmentOp2ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)` Entry point (through function pointer) to C language function: `void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);`
`void` | `glColorFragmentOp3ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)` Entry point (through function pointer) to C language function: `void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);`
`void` | `glColorMask(boolean red, boolean green, boolean blue, boolean alpha)` Interface to C language function: `void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);`
`void` | `glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a)` Entry point (through function pointer) to C language function: `void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);`
`void` | `glColorMaterial(int face, int mode)` Interface to C language function: `void glColorMaterial(GLenum face, GLenum mode);`
`void` | `glColorPointer(int size, int type, int stride, Buffer ptr)` Interface to C language function: `void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glColorPointer(int size, int type, int stride, long ptr_buffer_offset)` Interface to C language function: `void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glColorSubTable(int target, int start, int count, int format, int type, Buffer data)` Entry point (through function pointer) to C language function: `void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);`
`void` | `glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)` Entry point (through function pointer) to C language function: `void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);`
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)` Entry point (through function pointer) to C language function: `void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)` Entry point (through function pointer) to C language function: `void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`
`void` | `glColorTableEXT(int target, int internalformat, int width, int format, int type, Buffer table)` Entry point (through function pointer) to C language function: `void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`
`void` | `glColorTableParameterfv(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glColorTableParameterfv(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glColorTableParameteriv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);`
`void` | `glColorTableParameteriv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);`
`void` | `glCombinerInputNV(int stage, int portion, int variable, int input, int mapping, int componentUsage)` Entry point (through function pointer) to C language function: `void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);`
`void` | `glCombinerOutputNV(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum)` Entry point (through function pointer) to C language function: `void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);`
`void` | `glCombinerParameterfNV(int target, float s)` Entry point (through function pointer) to C language function: `void glCombinerParameterfNV(GLenum target, GLfloat s);`
`void` | `glCombinerParameterfvNV(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glCombinerParameterfvNV(GLenum target, const GLfloat * v);`
`void` | `glCombinerParameterfvNV(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glCombinerParameterfvNV(GLenum target, const GLfloat * v);`
`void` | `glCombinerParameteriNV(int target, int s)` Entry point (through function pointer) to C language function: `void glCombinerParameteriNV(GLenum target, GLint s);`
`void` | `glCombinerParameterivNV(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glCombinerParameterivNV(GLenum target, const GLint * v);`
`void` | `glCombinerParameterivNV(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glCombinerParameterivNV(GLenum target, const GLint * v);`
`void` | `glCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glCombinerStageParameterfvNV(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glCompileShader(int mode)` Entry point (through function pointer) to C language function: `void glCompileShader(GLuint mode);`
`void` | `glCompileShaderARB(int mode)` Entry point (through function pointer) to C language function: `void glCompileShaderARB(GLhandleARB mode);`
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)` Entry point (through function pointer) to C language function: `void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)` Entry point (through function pointer) to C language function: `void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)` Entry point (through function pointer) to C language function: `void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)` Entry point (through function pointer) to C language function: `void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)` Entry point (through function pointer) to C language function: `void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)` Entry point (through function pointer) to C language function: `void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)` Entry point (through function pointer) to C language function: `void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)` Entry point (through function pointer) to C language function: `void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)` Entry point (through function pointer) to C language function: `void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)` Entry point (through function pointer) to C language function: `void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)` Entry point (through function pointer) to C language function: `void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);`
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)` Entry point (through function pointer) to C language function: `void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);`
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer table)` Entry point (through function pointer) to C language function: `void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset)` Entry point (through function pointer) to C language function: `void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)` Entry point (through function pointer) to C language function: `void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);`
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)` Entry point (through function pointer) to C language function: `void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);`
`void` | `glConvolutionParameterf(int target, int pname, float params)` Entry point (through function pointer) to C language function: `void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);`
`void` | `glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glConvolutionParameterfv(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glConvolutionParameteri(int target, int pname, int params)` Entry point (through function pointer) to C language function: `void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);`
`void` | `glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);`
`void` | `glConvolutionParameteriv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);`
`void` | `glCopyColorSubTable(int target, int start, int x, int y, int width)` Entry point (through function pointer) to C language function: `void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);`
`void` | `glCopyColorTable(int target, int internalformat, int x, int y, int width)` Entry point (through function pointer) to C language function: `void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);`
`void` | `glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)` Entry point (through function pointer) to C language function: `void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);`
`void` | `glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)` Entry point (through function pointer) to C language function: `void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);`
`void` | `glCopyPixels(int x, int y, int width, int height, int type)` Interface to C language function: `void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);`
`void` | `glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)` Interface to C language function: `void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);`
`void` | `glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)` Interface to C language function: `void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);`
`void` | `glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)` Interface to C language function: `void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);`
`void` | `glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)` Interface to C language function: `void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);`
`void` | `glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)` Entry point (through function pointer) to C language function: `void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);`
`int` | `glCreateProgram()` Entry point (through function pointer) to C language function: `GLuint glCreateProgram(void);`
`int` | `glCreateProgramObjectARB()` Entry point (through function pointer) to C language function: `GLhandleARB glCreateProgramObjectARB(void);`
`int` | `glCreateShader(int type)` Entry point (through function pointer) to C language function: `GLuint glCreateShader(GLenum type);`
`int` | `glCreateShaderObjectARB(int type)` Entry point (through function pointer) to C language function: `GLhandleARB glCreateShaderObjectARB(GLenum type);`
`void` | `glCullFace(int mode)` Interface to C language function: `void glCullFace(GLenum mode);`
`void` | `glCullParameterdvEXT(int pname, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glCullParameterdvEXT(GLenum pname, GLdouble * params);`
`void` | `glCullParameterdvEXT(int pname, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glCullParameterdvEXT(GLenum pname, GLdouble * params);`
`void` | `glCullParameterfvEXT(int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glCullParameterfvEXT(GLenum pname, GLfloat * params);`
`void` | `glCullParameterfvEXT(int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glCullParameterfvEXT(GLenum pname, GLfloat * params);`
`void` | `glCurrentPaletteMatrixARB(int count)` Entry point (through function pointer) to C language function: `void glCurrentPaletteMatrixARB(GLint count);`
`void` | `glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, double[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);`
`void` | `glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, DoubleBuffer points)` Entry point (through function pointer) to C language function: `void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);`
`void` | `glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);`
`void` | `glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);`
`void` | `glDeformSGIX(int mode)` Entry point (through function pointer) to C language function: `void glDeformSGIX(GLbitfield mode);`
`void` | `glDeleteAsyncMarkersSGIX(int target, int s)` Entry point (through function pointer) to C language function: `void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s);`
`void` | `glDeleteBufferRegion(int mode)` Entry point (through function pointer) to C language function: `void glDeleteBufferRegion(GLuint mode);`
`void` | `glDeleteBuffers(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteBuffers(GLsizei n, const GLuint * ids);`
`void` | `glDeleteBuffers(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteBuffers(GLsizei n, const GLuint * ids);`
`void` | `glDeleteBuffersARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteBuffersARB(GLsizei n, const GLuint * ids);`
`void` | `glDeleteBuffersARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteBuffersARB(GLsizei n, const GLuint * ids);`
`void` | `glDeleteFencesAPPLE(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);`
`void` | `glDeleteFencesAPPLE(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);`
`void` | `glDeleteFencesNV(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteFencesNV(GLsizei n, const GLuint * ids);`
`void` | `glDeleteFencesNV(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteFencesNV(GLsizei n, const GLuint * ids);`
`void` | `glDeleteFragmentShaderATI(int mode)` Entry point (through function pointer) to C language function: `void glDeleteFragmentShaderATI(GLuint mode);`
`void` | `glDeleteFramebuffersEXT(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);`
`void` | `glDeleteFramebuffersEXT(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);`
`void` | `glDeleteLists(int list, int range)` Interface to C language function: `void glDeleteLists(GLuint list, GLsizei range);`
`void` | `glDeleteObjectARB(int mode)` Entry point (through function pointer) to C language function: `void glDeleteObjectARB(GLhandleARB mode);`
`void` | `glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);`
`void` | `glDeleteOcclusionQueriesNV(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);`
`void` | `glDeleteProgram(int mode)` Entry point (through function pointer) to C language function: `void glDeleteProgram(GLuint mode);`
`void` | `glDeleteProgramsARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteProgramsARB(GLsizei n, const GLuint * ids);`
`void` | `glDeleteProgramsARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteProgramsARB(GLsizei n, const GLuint * ids);`
`void` | `glDeleteProgramsNV(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteProgramsNV(GLsizei n, const GLuint * ids);`
`void` | `glDeleteProgramsNV(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteProgramsNV(GLsizei n, const GLuint * ids);`
`void` | `glDeleteQueries(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteQueries(GLsizei n, const GLuint * ids);`
`void` | `glDeleteQueries(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteQueries(GLsizei n, const GLuint * ids);`
`void` | `glDeleteQueriesARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteQueriesARB(GLsizei n, const GLuint * ids);`
`void` | `glDeleteQueriesARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteQueriesARB(GLsizei n, const GLuint * ids);`
`void` | `glDeleteRenderbuffersEXT(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);`
`void` | `glDeleteRenderbuffersEXT(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);`
`void` | `glDeleteShader(int mode)` Entry point (through function pointer) to C language function: `void glDeleteShader(GLuint mode);`
`void` | `glDeleteTextures(int n, int[] textures, int textures_offset)` Interface to C language function: `void glDeleteTextures(GLsizei n, const GLuint * textures);`
`void` | `glDeleteTextures(int n, IntBuffer textures)` Interface to C language function: `void glDeleteTextures(GLsizei n, const GLuint * textures);`
`void` | `glDeleteVertexArraysAPPLE(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);`
`void` | `glDeleteVertexArraysAPPLE(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);`
`void` | `glDeleteVertexShaderEXT(int mode)` Entry point (through function pointer) to C language function: `void glDeleteVertexShaderEXT(GLuint mode);`
`void` | `glDepthBoundsdNV(double zmin, double zmax)` Entry point (through function pointer) to C language function: `void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax);`
`void` | `glDepthBoundsEXT(double x, double y)` Entry point (through function pointer) to C language function: `void glDepthBoundsEXT(GLclampd x, GLclampd y);`
`void` | `glDepthFunc(int func)` Interface to C language function: `void glDepthFunc(GLenum func);`
`void` | `glDepthMask(boolean flag)` Interface to C language function: `void glDepthMask(GLboolean flag);`
`void` | `glDepthRange(double near_val, double far_val)` Interface to C language function: `void glDepthRange(GLclampd near_val, GLclampd far_val);`
`void` | `glDepthRangedNV(double zNear, double zFar)` Entry point (through function pointer) to C language function: `void glDepthRangedNV(GLdouble zNear, GLdouble zFar);`
`void` | `glDetachObjectARB(int target, int id)` Entry point (through function pointer) to C language function: `void glDetachObjectARB(GLhandleARB target, GLhandleARB id);`
`void` | `glDetachShader(int target, int id)` Entry point (through function pointer) to C language function: `void glDetachShader(GLuint target, GLuint id);`
`void` | `glDetailTexFuncSGIS(int target, int n, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);`
`void` | `glDetailTexFuncSGIS(int target, int n, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);`
`void` | `glDisable(int cap)` Interface to C language function: `void glDisable(GLenum cap);`
`void` | `glDisableClientState(int cap)` Interface to C language function: `void glDisableClientState(GLenum cap);`
`void` | `glDisableIndexedEXT(int target, int index)` Entry point (through function pointer) to C language function: `void glDisableIndexedEXT(GLenum target, GLuint index);`
`void` | `glDisableVariantClientStateEXT(int mode)` Entry point (through function pointer) to C language function: `void glDisableVariantClientStateEXT(GLuint mode);`
`void` | `glDisableVertexAttribAPPLE(int index, int pname)` Entry point (through function pointer) to C language function: `void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);`
`void` | `glDisableVertexAttribArray(int mode)` Entry point (through function pointer) to C language function: `void glDisableVertexAttribArray(GLuint mode);`
`void` | `glDisableVertexAttribArrayARB(int mode)` Entry point (through function pointer) to C language function: `void glDisableVertexAttribArrayARB(GLuint mode);`
`void` | `glDrawArrays(int mode, int first, int count)` Interface to C language function: `void glDrawArrays(GLenum mode, GLint first, GLsizei count);`
`void` | `glDrawArraysInstancedEXT(int mode, int start, int count, int primcount)` Entry point (through function pointer) to C language function: `void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);`
`void` | `glDrawBuffer(int mode)` Interface to C language function: `void glDrawBuffer(GLenum mode);`
`void` | `glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest)` Entry point (through function pointer) to C language function: `void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);`
`void` | `glDrawBuffers(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDrawBuffers(GLsizei n, const GLenum * ids);`
`void` | `glDrawBuffers(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDrawBuffers(GLsizei n, const GLenum * ids);`
`void` | `glDrawBuffersARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDrawBuffersARB(GLsizei n, const GLenum * ids);`
`void` | `glDrawBuffersARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDrawBuffersARB(GLsizei n, const GLenum * ids);`
`void` | `glDrawBuffersATI(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glDrawBuffersATI(GLsizei n, const GLenum * ids);`
`void` | `glDrawBuffersATI(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glDrawBuffersATI(GLsizei n, const GLenum * ids);`
`void` | `glDrawElementArrayAPPLE(int target, int s, int t)` Entry point (through function pointer) to C language function: `void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t);`
`void` | `glDrawElementArrayATI(int target, int s)` Entry point (through function pointer) to C language function: `void glDrawElementArrayATI(GLenum target, GLsizei s);`
`void` | `glDrawElements(int mode, int count, int type, Buffer indices)` Interface to C language function: `void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);`
`void` | `glDrawElements(int mode, int count, int type, long indices_buffer_offset)` Interface to C language function: `void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);`
`void` | `glDrawElementsInstancedEXT(int mode, int count, int type, Buffer indices, int primcount)` Entry point (through function pointer) to C language function: `void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);`
`void` | `glDrawMeshArraysSUN(int target, int s, int t, int r)` Entry point (through function pointer) to C language function: `void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r);`
`void` | `glDrawPixels(int width, int height, int format, int type, Buffer pixels)` Interface to C language function: `void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)` Interface to C language function: `void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count)` Entry point (through function pointer) to C language function: `void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);`
`void` | `glDrawRangeElementArrayATI(int mode, int start, int end, int count)` Entry point (through function pointer) to C language function: `void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);`
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)` Entry point (through function pointer) to C language function: `void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);`
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)` Entry point (through function pointer) to C language function: `void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);`
`void` | `glEdgeFlag(boolean flag)` Interface to C language function: `void glEdgeFlag(GLboolean flag);`
`void` | `glEdgeFlagPointer(int stride, Buffer ptr)` Interface to C language function: `void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);`
`void` | `glEdgeFlagPointer(int stride, long ptr_buffer_offset)` Interface to C language function: `void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);`
`void` | `glEdgeFlagv(byte[] flag, int flag_offset)` Interface to C language function: `void glEdgeFlagv(const GLboolean * flag);`
`void` | `glEdgeFlagv(ByteBuffer flag)` Interface to C language function: `void glEdgeFlagv(const GLboolean * flag);`
`void` | `glElementPointerAPPLE(int pname, Buffer params)` Entry point (through function pointer) to C language function: `void glElementPointerAPPLE(GLenum pname, const GLvoid * params);`
`void` | `glElementPointerATI(int pname, Buffer params)` Entry point (through function pointer) to C language function: `void glElementPointerATI(GLenum pname, const GLvoid * params);`
`void` | `glElementPointerATI(int pname, long params_buffer_offset)` Entry point (through function pointer) to C language function: `void glElementPointerATI(GLenum pname, const GLvoid * params);`
`void` | `glEnable(int cap)` Interface to C language function: `void glEnable(GLenum cap);`
`void` | `glEnableClientState(int cap)` Interface to C language function: `void glEnableClientState(GLenum cap);`
`void` | `glEnableIndexedEXT(int target, int index)` Entry point (through function pointer) to C language function: `void glEnableIndexedEXT(GLenum target, GLuint index);`
`void` | `glEnableVariantClientStateEXT(int mode)` Entry point (through function pointer) to C language function: `void glEnableVariantClientStateEXT(GLuint mode);`
`void` | `glEnableVertexAttribAPPLE(int index, int pname)` Entry point (through function pointer) to C language function: `void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);`
`void` | `glEnableVertexAttribArray(int mode)` Entry point (through function pointer) to C language function: `void glEnableVertexAttribArray(GLuint mode);`
`void` | `glEnableVertexAttribArrayARB(int mode)` Entry point (through function pointer) to C language function: `void glEnableVertexAttribArrayARB(GLuint mode);`
`void` | `glEnd()` Interface to C language function: `void glEnd(void);`
`void` | `glEndFragmentShaderATI()` Entry point (through function pointer) to C language function: `void glEndFragmentShaderATI(void);`
`void` | `glEndList()` Interface to C language function: `void glEndList(void);`
`void` | `glEndOcclusionQueryNV()` Entry point (through function pointer) to C language function: `void glEndOcclusionQueryNV(void);`
`void` | `glEndQuery(int mode)` Entry point (through function pointer) to C language function: `void glEndQuery(GLenum mode);`
`void` | `glEndQueryARB(int mode)` Entry point (through function pointer) to C language function: `void glEndQueryARB(GLenum mode);`
`void` | `glEndTransformFeedbackNV()` Entry point (through function pointer) to C language function: `void glEndTransformFeedbackNV(void);`
`void` | `glEndVertexShaderEXT()` Entry point (through function pointer) to C language function: `void glEndVertexShaderEXT(void);`
`void` | `glEvalCoord1d(double u)` Interface to C language function: `void glEvalCoord1d(GLdouble u);`
`void` | `glEvalCoord1dv(double[] u, int u_offset)` Interface to C language function: `void glEvalCoord1dv(const GLdouble * u);`
`void` | `glEvalCoord1dv(DoubleBuffer u)` Interface to C language function: `void glEvalCoord1dv(const GLdouble * u);`
`void` | `glEvalCoord1f(float u)` Interface to C language function: `void glEvalCoord1f(GLfloat u);`
`void` | `glEvalCoord1fv(float[] u, int u_offset)` Interface to C language function: `void glEvalCoord1fv(const GLfloat * u);`
`void` | `glEvalCoord1fv(FloatBuffer u)` Interface to C language function: `void glEvalCoord1fv(const GLfloat * u);`
`void` | `glEvalCoord2d(double u, double v)` Interface to C language function: `void glEvalCoord2d(GLdouble u, GLdouble v);`
`void` | `glEvalCoord2dv(double[] u, int u_offset)` Interface to C language function: `void glEvalCoord2dv(const GLdouble * u);`
`void` | `glEvalCoord2dv(DoubleBuffer u)` Interface to C language function: `void glEvalCoord2dv(const GLdouble * u);`
`void` | `glEvalCoord2f(float u, float v)` Interface to C language function: `void glEvalCoord2f(GLfloat u, GLfloat v);`
`void` | `glEvalCoord2fv(float[] u, int u_offset)` Interface to C language function: `void glEvalCoord2fv(const GLfloat * u);`
`void` | `glEvalCoord2fv(FloatBuffer u)` Interface to C language function: `void glEvalCoord2fv(const GLfloat * u);`
`void` | `glEvalMapsNV(int target, int id)` Entry point (through function pointer) to C language function: `void glEvalMapsNV(GLenum target, GLenum id);`
`void` | `glEvalMesh1(int mode, int i1, int i2)` Interface to C language function: `void glEvalMesh1(GLenum mode, GLint i1, GLint i2);`
`void` | `glEvalMesh2(int mode, int i1, int i2, int j1, int j2)` Interface to C language function: `void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);`
`void` | `glEvalPoint1(int i)` Interface to C language function: `void glEvalPoint1(GLint i);`
`void` | `glEvalPoint2(int i, int j)` Interface to C language function: `void glEvalPoint2(GLint i, GLint j);`
`void` | `glExecuteProgramNV(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);`
`void` | `glExecuteProgramNV(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);`
`void` | `glExtractComponentEXT(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);`
`void` | `glFeedbackBuffer(int size, int type, FloatBuffer buffer)` Interface to C language function: `void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);`
`void` | `glFinalCombinerInputNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`
`void` | `glFinish()` Interface to C language function: `void glFinish(void);`
`int` | `glFinishAsyncSGIX(int[] markerp, int markerp_offset)` Entry point (through function pointer) to C language function: `GLint glFinishAsyncSGIX(GLuint * markerp);`
`int` | `glFinishAsyncSGIX(IntBuffer markerp)` Entry point (through function pointer) to C language function: `GLint glFinishAsyncSGIX(GLuint * markerp);`
`void` | `glFinishFenceAPPLE(int mode)` Entry point (through function pointer) to C language function: `void glFinishFenceAPPLE(GLuint mode);`
`void` | `glFinishFenceNV(int mode)` Entry point (through function pointer) to C language function: `void glFinishFenceNV(GLuint mode);`
`void` | `glFinishObjectAPPLE(int target, int s)` Entry point (through function pointer) to C language function: `void glFinishObjectAPPLE(GLenum target, GLint s);`
`void` | `glFinishRenderAPPLE()` Entry point (through function pointer) to C language function: `void glFinishRenderAPPLE(void);`
`void` | `glFinishTextureSUNX()` Entry point (through function pointer) to C language function: `void glFinishTextureSUNX(void);`
`void` | `glFlush()` Interface to C language function: `void glFlush(void);`
`void` | `glFlushMappedBufferRangeAPPLE(int target, int s, int t)` Entry point (through function pointer) to C language function: `void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t);`
`void` | `glFlushPixelDataRangeNV(int mode)` Entry point (through function pointer) to C language function: `void glFlushPixelDataRangeNV(GLenum mode);`
`void` | `glFlushRasterSGIX()` Entry point (through function pointer) to C language function: `void glFlushRasterSGIX(void);`
`void` | `glFlushRenderAPPLE()` Entry point (through function pointer) to C language function: `void glFlushRenderAPPLE(void);`
`void` | `glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)` Entry point (through function pointer) to C language function: `void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);`
`void` | `glFlushVertexArrayRangeNV()` Entry point (through function pointer) to C language function: `void glFlushVertexArrayRangeNV(void);`
`void` | `glFogCoordd(double coord)` Entry point (through function pointer) to C language function: `void glFogCoordd(GLdouble coord);`
`void` | `glFogCoorddEXT(double coord)` Entry point (through function pointer) to C language function: `void glFogCoorddEXT(GLdouble coord);`
`void` | `glFogCoorddv(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glFogCoorddv(const GLdouble * m);`
`void` | `glFogCoorddv(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glFogCoorddv(const GLdouble * m);`
`void` | `glFogCoorddvEXT(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glFogCoorddvEXT(const GLdouble * m);`
`void` | `glFogCoorddvEXT(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glFogCoorddvEXT(const GLdouble * m);`
`void` | `glFogCoordf(float coord)` Entry point (through function pointer) to C language function: `void glFogCoordf(GLfloat coord);`
`void` | `glFogCoordfEXT(float coord)` Entry point (through function pointer) to C language function: `void glFogCoordfEXT(GLfloat coord);`
`void` | `glFogCoordfv(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glFogCoordfv(const GLfloat * m);`
`void` | `glFogCoordfv(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glFogCoordfv(const GLfloat * m);`
`void` | `glFogCoordfvEXT(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glFogCoordfvEXT(const GLfloat * m);`
`void` | `glFogCoordfvEXT(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glFogCoordfvEXT(const GLfloat * m);`
`void` | `glFogCoordhNV(short factor)` Entry point (through function pointer) to C language function: `void glFogCoordhNV(GLhalfNV factor);`
`void` | `glFogCoordhvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glFogCoordhvNV(const GLhalfNV * v);`
`void` | `glFogCoordhvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glFogCoordhvNV(const GLhalfNV * v);`
`void` | `glFogCoordPointer(int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glFogCoordPointer(int type, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glFogCoordPointerEXT(int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glFogCoordPointerEXT(int type, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glFogf(int pname, float param)` Interface to C language function: `void glFogf(GLenum pname, GLfloat param);`
`void` | `glFogFuncSGIS(int size, float[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glFogFuncSGIS(GLsizei size, const GLfloat * weights);`
`void` | `glFogFuncSGIS(int size, FloatBuffer weights)` Entry point (through function pointer) to C language function: `void glFogFuncSGIS(GLsizei size, const GLfloat * weights);`
`void` | `glFogfv(int pname, float[] params, int params_offset)` Interface to C language function: `void glFogfv(GLenum pname, const GLfloat * params);`
`void` | `glFogfv(int pname, FloatBuffer params)` Interface to C language function: `void glFogfv(GLenum pname, const GLfloat * params);`
`void` | `glFogi(int pname, int param)` Interface to C language function: `void glFogi(GLenum pname, GLint param);`
`void` | `glFogiv(int pname, int[] params, int params_offset)` Interface to C language function: `void glFogiv(GLenum pname, const GLint * params);`
`void` | `glFogiv(int pname, IntBuffer params)` Interface to C language function: `void glFogiv(GLenum pname, const GLint * params);`
`void` | `glFragmentColorMaterialSGIX(int target, int id)` Entry point (through function pointer) to C language function: `void glFragmentColorMaterialSGIX(GLenum target, GLenum id);`
`void` | `glFragmentLightfSGIX(int target, int pname, float params)` Entry point (through function pointer) to C language function: `void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params);`
`void` | `glFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glFragmentLightfvSGIX(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glFragmentLightiSGIX(int target, int pname, int params)` Entry point (through function pointer) to C language function: `void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params);`
`void` | `glFragmentLightivSGIX(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);`
`void` | `glFragmentLightivSGIX(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);`
`void` | `glFragmentLightModelfSGIX(int target, float s)` Entry point (through function pointer) to C language function: `void glFragmentLightModelfSGIX(GLenum target, GLfloat s);`
`void` | `glFragmentLightModelfvSGIX(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);`
`void` | `glFragmentLightModelfvSGIX(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);`
`void` | `glFragmentLightModeliSGIX(int target, int s)` Entry point (through function pointer) to C language function: `void glFragmentLightModeliSGIX(GLenum target, GLint s);`
`void` | `glFragmentLightModelivSGIX(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glFragmentLightModelivSGIX(GLenum target, const GLint * v);`
`void` | `glFragmentLightModelivSGIX(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glFragmentLightModelivSGIX(GLenum target, const GLint * v);`
`void` | `glFragmentMaterialfSGIX(int target, int pname, float params)` Entry point (through function pointer) to C language function: `void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params);`
`void` | `glFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glFragmentMaterialiSGIX(int target, int pname, int params)` Entry point (through function pointer) to C language function: `void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params);`
`void` | `glFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);`
`void` | `glFragmentMaterialivSGIX(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);`
`void` | `glFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);`
`void` | `glFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level)` Entry point (through function pointer) to C language function: `void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);`
`void` | `glFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level)` Entry point (through function pointer) to C language function: `void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);`
`void` | `glFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset)` Entry point (through function pointer) to C language function: `void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);`
`void` | `glFramebufferTextureEXT(int target, int attachment, int texture, int level)` Entry point (through function pointer) to C language function: `void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);`
`void` | `glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)` Entry point (through function pointer) to C language function: `void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);`
`void` | `glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer)` Entry point (through function pointer) to C language function: `void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);`
`void` | `glFrameZoomSGIX(int count)` Entry point (through function pointer) to C language function: `void glFrameZoomSGIX(GLint count);`
`void` | `glFreeObjectBufferATI(int mode)` Entry point (through function pointer) to C language function: `void glFreeObjectBufferATI(GLuint mode);`
`void` | `glFrontFace(int mode)` Interface to C language function: `void glFrontFace(GLenum mode);`
`void` | `glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)` Interface to C language function: `void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);`
`int` | `glGenAsyncMarkersSGIX(int range)` Entry point (through function pointer) to C language function: `GLuint glGenAsyncMarkersSGIX(GLsizei range);`
`void` | `glGenBuffers(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenBuffers(GLsizei n, GLuint * ids);`
`void` | `glGenBuffers(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenBuffers(GLsizei n, GLuint * ids);`
`void` | `glGenBuffersARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenBuffersARB(GLsizei n, GLuint * ids);`
`void` | `glGenBuffersARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenBuffersARB(GLsizei n, GLuint * ids);`
`void` | `glGenerateMipmapEXT(int mode)` Entry point (through function pointer) to C language function: `void glGenerateMipmapEXT(GLenum mode);`
`void` | `glGenFencesAPPLE(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenFencesAPPLE(GLsizei n, GLuint * ids);`
`void` | `glGenFencesAPPLE(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenFencesAPPLE(GLsizei n, GLuint * ids);`
`void` | `glGenFencesNV(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenFencesNV(GLsizei n, GLuint * ids);`
`void` | `glGenFencesNV(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenFencesNV(GLsizei n, GLuint * ids);`
`int` | `glGenFragmentShadersATI(int type)` Entry point (through function pointer) to C language function: `GLuint glGenFragmentShadersATI(GLuint type);`
`void` | `glGenFramebuffersEXT(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenFramebuffersEXT(GLsizei n, GLuint * ids);`
`void` | `glGenFramebuffersEXT(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenFramebuffersEXT(GLsizei n, GLuint * ids);`
`int` | `glGenLists(int range)` Interface to C language function: `GLuint glGenLists(GLsizei range);`
`void` | `glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);`
`void` | `glGenOcclusionQueriesNV(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);`
`void` | `glGenProgramsARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenProgramsARB(GLsizei n, GLuint * ids);`
`void` | `glGenProgramsARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenProgramsARB(GLsizei n, GLuint * ids);`
`void` | `glGenProgramsNV(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenProgramsNV(GLsizei n, GLuint * ids);`
`void` | `glGenProgramsNV(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenProgramsNV(GLsizei n, GLuint * ids);`
`void` | `glGenQueries(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenQueries(GLsizei n, GLuint * ids);`
`void` | `glGenQueries(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenQueries(GLsizei n, GLuint * ids);`
`void` | `glGenQueriesARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenQueriesARB(GLsizei n, GLuint * ids);`
`void` | `glGenQueriesARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenQueriesARB(GLsizei n, GLuint * ids);`
`void` | `glGenRenderbuffersEXT(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);`
`void` | `glGenRenderbuffersEXT(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);`
`int` | `glGenSymbolsEXT(int datatype, int storagetype, int range, int components)` Entry point (through function pointer) to C language function: `GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);`
`void` | `glGenTextures(int n, int[] textures, int textures_offset)` Interface to C language function: `void glGenTextures(GLsizei n, GLuint * textures);`
`void` | `glGenTextures(int n, IntBuffer textures)` Interface to C language function: `void glGenTextures(GLsizei n, GLuint * textures);`
`void` | `glGenVertexArraysAPPLE(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);`
`void` | `glGenVertexArraysAPPLE(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);`
`int` | `glGenVertexShadersEXT(int type)` Entry point (through function pointer) to C language function: `GLuint glGenVertexShadersEXT(GLuint type);`
`void` | `glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);`
`void` | `glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)` Entry point (through function pointer) to C language function: `void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);`
`void` | `glGetActiveAttribARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);`
`void` | `glGetActiveAttribARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)` Entry point (through function pointer) to C language function: `void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);`
`void` | `glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);`
`void` | `glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)` Entry point (through function pointer) to C language function: `void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);`
`void` | `glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);`
`void` | `glGetActiveUniformARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)` Entry point (through function pointer) to C language function: `void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);`
`void` | `glGetActiveVaryingNV(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);`
`void` | `glGetActiveVaryingNV(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)` Entry point (through function pointer) to C language function: `void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);`
`void` | `glGetArrayObjectfvATI(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetArrayObjectfvATI(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetArrayObjectivATI(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetArrayObjectivATI(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)` Entry point (through function pointer) to C language function: `void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);`
`void` | `glGetAttachedObjectsARB(int program, int maxCount, IntBuffer count, IntBuffer obj)` Entry point (through function pointer) to C language function: `void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);`
`void` | `glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)` Entry point (through function pointer) to C language function: `void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);`
`void` | `glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)` Entry point (through function pointer) to C language function: `void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);`
`int` | `glGetAttribLocation(int program, String name)` Entry point (through function pointer) to C language function: `GLint glGetAttribLocation(GLuint program, const GLchar * name);`
`int` | `glGetAttribLocationARB(int program, String name)` Entry point (through function pointer) to C language function: `GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name);`
`void` | `glGetBooleanIndexedvEXT(int target, int index, byte[] data, int data_offset)` Entry point (through function pointer) to C language function: `void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);`
`void` | `glGetBooleanIndexedvEXT(int target, int index, ByteBuffer data)` Entry point (through function pointer) to C language function: `void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);`
`void` | `glGetBooleanv(int pname, byte[] params, int params_offset)` Interface to C language function: `void glGetBooleanv(GLenum pname, GLboolean * params);`
`void` | `glGetBooleanv(int pname, ByteBuffer params)` Interface to C language function: `void glGetBooleanv(GLenum pname, GLboolean * params);`
`void` | `glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetBufferParameteriv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetBufferParameterivARB(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetBufferParameterivARB(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetBufferSubData(int target, int offset, int size, Buffer data)` Entry point (through function pointer) to C language function: `void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);`
`void` | `glGetBufferSubDataARB(int target, int offset, int size, Buffer data)` Entry point (through function pointer) to C language function: `void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);`
`void` | `glGetClipPlane(int plane, double[] equation, int equation_offset)` Interface to C language function: `void glGetClipPlane(GLenum plane, GLdouble * equation);`
`void` | `glGetClipPlane(int plane, DoubleBuffer equation)` Interface to C language function: `void glGetClipPlane(GLenum plane, GLdouble * equation);`
`void` | `glGetColorTable(int target, int format, int type, Buffer table)` Entry point (through function pointer) to C language function: `void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);`
`void` | `glGetColorTable(int target, int format, int type, long table_buffer_offset)` Entry point (through function pointer) to C language function: `void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);`
`void` | `glGetColorTableEXT(int target, int format, int type, Buffer table)` Entry point (through function pointer) to C language function: `void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);`
`void` | `glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetColorTableParameterfv(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetColorTableParameterfvEXT(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetColorTableParameterfvEXT(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetColorTableParameteriv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetColorTableParameterivEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetColorTableParameterivEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);`
`void` | `glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);`
`void` | `glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);`
`void` | `glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);`
`void` | `glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);`
`void` | `glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);`
`void` | `glGetCombinerOutputParameterivNV(int stage, int portion, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);`
`void` | `glGetCombinerOutputParameterivNV(int stage, int portion, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);`
`void` | `glGetCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetCombinerStageParameterfvNV(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetCompressedTexImage(int target, int level, Buffer img)` Entry point (through function pointer) to C language function: `void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);`
`void` | `glGetCompressedTexImage(int target, int level, long img_buffer_offset)` Entry point (through function pointer) to C language function: `void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);`
`void` | `glGetConvolutionFilter(int target, int format, int type, Buffer table)` Entry point (through function pointer) to C language function: `void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);`
`void` | `glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset)` Entry point (through function pointer) to C language function: `void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);`
`void` | `glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetConvolutionParameteriv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetDetailTexFuncSGIS(int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);`
`void` | `glGetDetailTexFuncSGIS(int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);`
`void` | `glGetDoublev(int pname, double[] params, int params_offset)` Interface to C language function: `void glGetDoublev(GLenum pname, GLdouble * params);`
`void` | `glGetDoublev(int pname, DoubleBuffer params)` Interface to C language function: `void glGetDoublev(GLenum pname, GLdouble * params);`
`int` | `glGetError()` Interface to C language function: `GLenum glGetError(void);`
`void` | `glGetFenceivNV(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetFenceivNV(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetFinalCombinerInputParameterfvNV(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetFinalCombinerInputParameterfvNV(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetFinalCombinerInputParameterivNV(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetFinalCombinerInputParameterivNV(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetFloatv(int pname, float[] params, int params_offset)` Interface to C language function: `void glGetFloatv(GLenum pname, GLfloat * params);`
`void` | `glGetFloatv(int pname, FloatBuffer params)` Interface to C language function: `void glGetFloatv(GLenum pname, GLfloat * params);`
`void` | `glGetFogFuncSGIS(float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glGetFogFuncSGIS(GLfloat * points);`
`void` | `glGetFogFuncSGIS(FloatBuffer points)` Entry point (through function pointer) to C language function: `void glGetFogFuncSGIS(GLfloat * points);`
`int` | `glGetFragDataLocationEXT(int program, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);`
`int` | `glGetFragDataLocationEXT(int program, ByteBuffer name)` Entry point (through function pointer) to C language function: `GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);`
`void` | `glGetFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetFragmentLightfvSGIX(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetFragmentLightivSGIX(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetFragmentLightivSGIX(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetFragmentMaterialivSGIX(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);`
`void` | `glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);`
`int` | `glGetHandleARB(int type)` Entry point (through function pointer) to C language function: `GLhandleARB glGetHandleARB(GLenum type);`
`void` | `glGetHistogram(int target, boolean reset, int format, int type, Buffer values)` Entry point (through function pointer) to C language function: `void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);`
`void` | `glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)` Entry point (through function pointer) to C language function: `void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);`
`void` | `glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetHistogramParameterfv(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetHistogramParameteriv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetImageTransformParameterfvHP(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetImageTransformParameterivHP(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetImageTransformParameterivHP(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)` Entry point (through function pointer) to C language function: `void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);`
`void` | `glGetInfoLogARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)` Entry point (through function pointer) to C language function: `void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);`
`int` | `glGetInstrumentsSGIX()` Entry point (through function pointer) to C language function: `GLint glGetInstrumentsSGIX(void);`
`void` | `glGetIntegerIndexedvEXT(int target, int index, int[] data, int data_offset)` Entry point (through function pointer) to C language function: `void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);`
`void` | `glGetIntegerIndexedvEXT(int target, int index, IntBuffer data)` Entry point (through function pointer) to C language function: `void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);`
`void` | `glGetIntegerv(int pname, int[] params, int params_offset)` Interface to C language function: `void glGetIntegerv(GLenum pname, GLint * params);`
`void` | `glGetIntegerv(int pname, IntBuffer params)` Interface to C language function: `void glGetIntegerv(GLenum pname, GLint * params);`
`void` | `glGetInvariantBooleanvEXT(int id, int pname, byte[] program, int program_offset)` Entry point (through function pointer) to C language function: `void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`
`void` | `glGetInvariantBooleanvEXT(int id, int pname, ByteBuffer program)` Entry point (through function pointer) to C language function: `void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`
`void` | `glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetInvariantFloatvEXT(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetInvariantIntegervEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetLightfv(int light, int pname, float[] params, int params_offset)` Interface to C language function: `void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);`
`void` | `glGetLightfv(int light, int pname, FloatBuffer params)` Interface to C language function: `void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);`
`void` | `glGetLightiv(int light, int pname, int[] params, int params_offset)` Interface to C language function: `void glGetLightiv(GLenum light, GLenum pname, GLint * params);`
`void` | `glGetLightiv(int light, int pname, IntBuffer params)` Interface to C language function: `void glGetLightiv(GLenum light, GLenum pname, GLint * params);`
`void` | `glGetListParameterfvSGIX(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetListParameterfvSGIX(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetListParameterivSGIX(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetListParameterivSGIX(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetLocalConstantBooleanvEXT(int id, int pname, byte[] program, int program_offset)` Entry point (through function pointer) to C language function: `void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`
`void` | `glGetLocalConstantBooleanvEXT(int id, int pname, ByteBuffer program)` Entry point (through function pointer) to C language function: `void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`
`void` | `glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetLocalConstantFloatvEXT(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetLocalConstantIntegervEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);`
`void` | `glGetMapAttribParameterfvNV(int stage, int portion, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);`
`void` | `glGetMapAttribParameterivNV(int stage, int portion, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);`
`void` | `glGetMapAttribParameterivNV(int stage, int portion, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);`
`void` | `glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)` Entry point (through function pointer) to C language function: `void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);`
`void` | `glGetMapdv(int target, int query, double[] v, int v_offset)` Interface to C language function: `void glGetMapdv(GLenum target, GLenum query, GLdouble * v);`
`void` | `glGetMapdv(int target, int query, DoubleBuffer v)` Interface to C language function: `void glGetMapdv(GLenum target, GLenum query, GLdouble * v);`
`void` | `glGetMapfv(int target, int query, float[] v, int v_offset)` Interface to C language function: `void glGetMapfv(GLenum target, GLenum query, GLfloat * v);`
`void` | `glGetMapfv(int target, int query, FloatBuffer v)` Interface to C language function: `void glGetMapfv(GLenum target, GLenum query, GLfloat * v);`
`void` | `glGetMapiv(int target, int query, int[] v, int v_offset)` Interface to C language function: `void glGetMapiv(GLenum target, GLenum query, GLint * v);`
`void` | `glGetMapiv(int target, int query, IntBuffer v)` Interface to C language function: `void glGetMapiv(GLenum target, GLenum query, GLint * v);`
`void` | `glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetMapParameterfvNV(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetMapParameterivNV(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetMaterialfv(int face, int pname, float[] params, int params_offset)` Interface to C language function: `void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);`
`void` | `glGetMaterialfv(int face, int pname, FloatBuffer params)` Interface to C language function: `void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);`
`void` | `glGetMaterialiv(int face, int pname, int[] params, int params_offset)` Interface to C language function: `void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);`
`void` | `glGetMaterialiv(int face, int pname, IntBuffer params)` Interface to C language function: `void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);`
`void` | `glGetMinmax(int target, boolean reset, int format, int type, Buffer values)` Entry point (through function pointer) to C language function: `void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);`
`void` | `glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)` Entry point (through function pointer) to C language function: `void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);`
`void` | `glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetMinmaxParameteriv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetObjectBufferfvATI(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetObjectBufferfvATI(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetObjectBufferivATI(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetObjectBufferivATI(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);`
`void` | `glGetObjectParameterfvARB(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);`
`void` | `glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);`
`void` | `glGetObjectParameterivARB(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);`
`void` | `glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetOcclusionQueryivNV(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);`
`void` | `glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);`
`void` | `glGetPixelMapfv(int map, float[] values, int values_offset)` Interface to C language function: `void glGetPixelMapfv(GLenum map, GLfloat * values);`
`void` | `glGetPixelMapfv(int map, FloatBuffer values)` Interface to C language function: `void glGetPixelMapfv(GLenum map, GLfloat * values);`
`void` | `glGetPixelMapfv(int map, long values_buffer_offset)` Interface to C language function: `void glGetPixelMapfv(GLenum map, GLfloat * values);`
`void` | `glGetPixelMapuiv(int map, int[] values, int values_offset)` Interface to C language function: `void glGetPixelMapuiv(GLenum map, GLuint * values);`
`void` | `glGetPixelMapuiv(int map, IntBuffer values)` Interface to C language function: `void glGetPixelMapuiv(GLenum map, GLuint * values);`
`void` | `glGetPixelMapuiv(int map, long values_buffer_offset)` Interface to C language function: `void glGetPixelMapuiv(GLenum map, GLuint * values);`
`void` | `glGetPixelMapusv(int map, long values_buffer_offset)` Interface to C language function: `void glGetPixelMapusv(GLenum map, GLushort * values);`
`void` | `glGetPixelMapusv(int map, short[] values, int values_offset)` Interface to C language function: `void glGetPixelMapusv(GLenum map, GLushort * values);`
`void` | `glGetPixelMapusv(int map, ShortBuffer values)` Interface to C language function: `void glGetPixelMapusv(GLenum map, GLushort * values);`
`void` | `glGetPixelTexGenParameterfvSGIS(int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);`
`void` | `glGetPixelTexGenParameterfvSGIS(int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);`
`void` | `glGetPixelTexGenParameterivSGIS(int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);`
`void` | `glGetPixelTexGenParameterivSGIS(int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);`
`void` | `glGetPolygonStipple(byte[] mask, int mask_offset)` Interface to C language function: `void glGetPolygonStipple(GLubyte * mask);`
`void` | `glGetPolygonStipple(ByteBuffer mask)` Interface to C language function: `void glGetPolygonStipple(GLubyte * mask);`
`void` | `glGetPolygonStipple(long mask_buffer_offset)` Interface to C language function: `void glGetPolygonStipple(GLubyte * mask);`
`void` | `glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);`
`void` | `glGetProgramEnvParameterdvARB(int index, int pname, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);`
`void` | `glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);`
`void` | `glGetProgramEnvParameterfvARB(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);`
`void` | `glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);`
`void` | `glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);`
`void` | `glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);`
`void` | `glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);`
`void` | `glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)` Entry point (through function pointer) to C language function: `void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`
`void` | `glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)` Entry point (through function pointer) to C language function: `void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`
`void` | `glGetProgramiv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramiv(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetProgramiv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramiv(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetProgramivARB(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetProgramivARB(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetProgramivNV(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetProgramivNV(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);`
`void` | `glGetProgramLocalParameterdvARB(int index, int pname, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);`
`void` | `glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);`
`void` | `glGetProgramLocalParameterfvARB(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);`
`void` | `glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);`
`void` | `glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);`
`void` | `glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);`
`void` | `glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);`
`void` | `glGetProgramNamedParameterdvNV(int id, int len, String name, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);`
`void` | `glGetProgramNamedParameterdvNV(int id, int len, String name, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);`
`void` | `glGetProgramNamedParameterfvNV(int id, int len, String name, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);`
`void` | `glGetProgramNamedParameterfvNV(int id, int len, String name, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);`
`void` | `glGetProgramParameterdvNV(int target, int index, int pname, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);`
`void` | `glGetProgramParameterdvNV(int target, int index, int pname, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);`
`void` | `glGetProgramParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);`
`void` | `glGetProgramParameterfvNV(int stage, int portion, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);`
`void` | `glGetProgramStringARB(int target, int pname, Buffer string)` Entry point (through function pointer) to C language function: `void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);`
`void` | `glGetProgramStringNV(int id, int pname, byte[] program, int program_offset)` Entry point (through function pointer) to C language function: `void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);`
`void` | `glGetProgramStringNV(int id, int pname, ByteBuffer program)` Entry point (through function pointer) to C language function: `void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);`
`void` | `glGetQueryiv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetQueryiv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetQueryiv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetQueryiv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetQueryivARB(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetQueryivARB(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);`
`void` | `glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params)` Entry point (through function pointer) to C language function: `void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);`
`void` | `glGetQueryObjectiv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetQueryObjectiv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetQueryObjectivARB(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetQueryObjectivARB(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);`
`void` | `glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params)` Entry point (through function pointer) to C language function: `void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);`
`void` | `glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);`
`void` | `glGetQueryObjectuiv(int id, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);`
`void` | `glGetQueryObjectuivARB(int id, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);`
`void` | `glGetQueryObjectuivARB(int id, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);`
`void` | `glGetRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetRenderbufferParameterivEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)` Entry point (through function pointer) to C language function: `void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);`
`void` | `glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)` Entry point (through function pointer) to C language function: `void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);`
`void` | `glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)` Entry point (through function pointer) to C language function: `void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`
`void` | `glGetShaderInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)` Entry point (through function pointer) to C language function: `void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`
`void` | `glGetShaderiv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetShaderiv(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetShaderiv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetShaderiv(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)` Entry point (through function pointer) to C language function: `void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`
`void` | `glGetShaderSource(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)` Entry point (through function pointer) to C language function: `void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`
`void` | `glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)` Entry point (through function pointer) to C language function: `void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);`
`void` | `glGetShaderSourceARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)` Entry point (through function pointer) to C language function: `void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);`
`void` | `glGetSharpenTexFuncSGIS(int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);`
`void` | `glGetSharpenTexFuncSGIS(int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);`
`String` | `glGetString(int name)` Interface to C language function: `const GLubyte * glGetString(GLenum name);`
`void` | `glGetTexBumpParameterfvATI(int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);`
`void` | `glGetTexBumpParameterfvATI(int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);`
`void` | `glGetTexBumpParameterivATI(int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetTexBumpParameterivATI(GLenum pname, GLint * params);`
`void` | `glGetTexBumpParameterivATI(int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetTexBumpParameterivATI(GLenum pname, GLint * params);`
`void` | `glGetTexEnvfv(int target, int pname, float[] params, int params_offset)` Interface to C language function: `void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetTexEnvfv(int target, int pname, FloatBuffer params)` Interface to C language function: `void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetTexEnviv(int target, int pname, int[] params, int params_offset)` Interface to C language function: `void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetTexEnviv(int target, int pname, IntBuffer params)` Interface to C language function: `void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetTexFilterFuncSGIS(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetTexFilterFuncSGIS(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetTexGendv(int coord, int pname, double[] params, int params_offset)` Interface to C language function: `void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);`
`void` | `glGetTexGendv(int coord, int pname, DoubleBuffer params)` Interface to C language function: `void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);`
`void` | `glGetTexGenfv(int coord, int pname, float[] params, int params_offset)` Interface to C language function: `void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);`
`void` | `glGetTexGenfv(int coord, int pname, FloatBuffer params)` Interface to C language function: `void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);`
`void` | `glGetTexGeniv(int coord, int pname, int[] params, int params_offset)` Interface to C language function: `void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);`
`void` | `glGetTexGeniv(int coord, int pname, IntBuffer params)` Interface to C language function: `void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);`
`void` | `glGetTexImage(int target, int level, int format, int type, Buffer pixels)` Interface to C language function: `void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);`
`void` | `glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)` Interface to C language function: `void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);`
`void` | `glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)` Interface to C language function: `void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);`
`void` | `glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)` Interface to C language function: `void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);`
`void` | `glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)` Interface to C language function: `void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);`
`void` | `glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)` Interface to C language function: `void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);`
`void` | `glGetTexParameterfv(int target, int pname, float[] params, int params_offset)` Interface to C language function: `void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetTexParameterfv(int target, int pname, FloatBuffer params)` Interface to C language function: `void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);`
`void` | `glGetTexParameterIivEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetTexParameterIivEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetTexParameterIuivEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);`
`void` | `glGetTexParameterIuivEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);`
`void` | `glGetTexParameteriv(int target, int pname, int[] params, int params_offset)` Interface to C language function: `void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetTexParameteriv(int target, int pname, IntBuffer params)` Interface to C language function: `void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);`
`void` | `glGetTrackMatrixivNV(int stage, int portion, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);`
`void` | `glGetTrackMatrixivNV(int stage, int portion, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);`
`void` | `glGetTransformFeedbackVaryingNV(int program, int index, int[] location, int location_offset)` Entry point (through function pointer) to C language function: `void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);`
`void` | `glGetTransformFeedbackVaryingNV(int program, int index, IntBuffer location)` Entry point (through function pointer) to C language function: `void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);`
`int` | `glGetUniformBufferSizeEXT(int program, int location)` Entry point (through function pointer) to C language function: `GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);`
`void` | `glGetUniformfv(int program, int location, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetUniformfv(GLuint program, GLint location, GLfloat * params);`
`void` | `glGetUniformfv(int program, int location, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetUniformfv(GLuint program, GLint location, GLfloat * params);`
`void` | `glGetUniformfvARB(int program, int location, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);`
`void` | `glGetUniformfvARB(int program, int location, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);`
`void` | `glGetUniformiv(int program, int location, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetUniformiv(GLuint program, GLint location, GLint * params);`
`void` | `glGetUniformiv(int program, int location, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetUniformiv(GLuint program, GLint location, GLint * params);`
`void` | `glGetUniformivARB(int program, int location, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);`
`void` | `glGetUniformivARB(int program, int location, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);`
`int` | `glGetUniformLocation(int program, String name)` Entry point (through function pointer) to C language function: `GLint glGetUniformLocation(GLuint program, const GLchar * name);`
`int` | `glGetUniformLocationARB(int program, String name)` Entry point (through function pointer) to C language function: `GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);`
`int` | `glGetUniformOffsetEXT(int program, int location)` Entry point (through function pointer) to C language function: `ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);`
`void` | `glGetUniformuivEXT(int program, int location, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);`
`void` | `glGetUniformuivEXT(int program, int location, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);`
`void` | `glGetVariantArrayObjectfvATI(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVariantArrayObjectfvATI(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVariantArrayObjectivATI(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVariantArrayObjectivATI(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVariantBooleanvEXT(int id, int pname, byte[] program, int program_offset)` Entry point (through function pointer) to C language function: `void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`
`void` | `glGetVariantBooleanvEXT(int id, int pname, ByteBuffer program)` Entry point (through function pointer) to C language function: `void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`
`void` | `glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVariantFloatvEXT(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVariantIntegervEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);`
`int` | `glGetVaryingLocationNV(int program, byte[] name, int name_offset)` Entry point (through function pointer) to C language function: `GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);`
`int` | `glGetVaryingLocationNV(int program, ByteBuffer name)` Entry point (through function pointer) to C language function: `GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);`
`void` | `glGetVertexAttribArrayObjectfvATI(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVertexAttribArrayObjectfvATI(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVertexAttribArrayObjectivATI(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribArrayObjectivATI(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);`
`void` | `glGetVertexAttribdv(int index, int pname, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);`
`void` | `glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);`
`void` | `glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);`
`void` | `glGetVertexAttribdvNV(int index, int pname, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);`
`void` | `glGetVertexAttribdvNV(int index, int pname, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);`
`void` | `glGetVertexAttribfv(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVertexAttribfv(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVertexAttribfvARB(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVertexAttribfvNV(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVertexAttribfvNV(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);`
`void` | `glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribIivEXT(int index, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);`
`void` | `glGetVertexAttribIuivEXT(int index, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);`
`void` | `glGetVertexAttribiv(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribiv(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribivARB(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribivNV(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);`
`void` | `glGetVertexAttribivNV(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);`
`void` | `glGlobalAlphaFactorbSUN(byte factor)` Entry point (through function pointer) to C language function: `void glGlobalAlphaFactorbSUN(GLbyte factor);`
`void` | `glGlobalAlphaFactordSUN(double coord)` Entry point (through function pointer) to C language function: `void glGlobalAlphaFactordSUN(GLdouble coord);`
`void` | `glGlobalAlphaFactorfSUN(float coord)` Entry point (through function pointer) to C language function: `void glGlobalAlphaFactorfSUN(GLfloat coord);`
`void` | `glGlobalAlphaFactoriSUN(int count)` Entry point (through function pointer) to C language function: `void glGlobalAlphaFactoriSUN(GLint count);`
`void` | `glGlobalAlphaFactorsSUN(short factor)` Entry point (through function pointer) to C language function: `void glGlobalAlphaFactorsSUN(GLshort factor);`
`void` | `glGlobalAlphaFactorubSUN(byte factor)` Entry point (through function pointer) to C language function: `void glGlobalAlphaFactorubSUN(GLubyte factor);`
`void` | `glGlobalAlphaFactoruiSUN(int mode)` Entry point (through function pointer) to C language function: `void glGlobalAlphaFactoruiSUN(GLuint mode);`
`void` | `glGlobalAlphaFactorusSUN(short factor)` Entry point (through function pointer) to C language function: `void glGlobalAlphaFactorusSUN(GLushort factor);`
`void` | `glHint(int target, int mode)` Interface to C language function: `void glHint(GLenum target, GLenum mode);`
`void` | `glHintPGI(int target, int s)` Entry point (through function pointer) to C language function: `void glHintPGI(GLenum target, GLint s);`
`void` | `glHistogram(int target, int width, int internalformat, boolean sink)` Entry point (through function pointer) to C language function: `void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);`
`void` | `glIglooInterfaceSGIX(int pname, Buffer params)` Entry point (through function pointer) to C language function: `void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);`
`void` | `glImageTransformParameterfHP(int target, int pname, float params)` Entry point (through function pointer) to C language function: `void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params);`
`void` | `glImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glImageTransformParameterfvHP(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glImageTransformParameteriHP(int target, int pname, int params)` Entry point (through function pointer) to C language function: `void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params);`
`void` | `glImageTransformParameterivHP(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);`
`void` | `glImageTransformParameterivHP(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);`
`void` | `glIndexd(double c)` Interface to C language function: `void glIndexd(GLdouble c);`
`void` | `glIndexdv(double[] c, int c_offset)` Interface to C language function: `void glIndexdv(const GLdouble * c);`
`void` | `glIndexdv(DoubleBuffer c)` Interface to C language function: `void glIndexdv(const GLdouble * c);`
`void` | `glIndexf(float c)` Interface to C language function: `void glIndexf(GLfloat c);`
`void` | `glIndexFuncEXT(int target, float s)` Entry point (through function pointer) to C language function: `void glIndexFuncEXT(GLenum target, GLclampf s);`
`void` | `glIndexfv(float[] c, int c_offset)` Interface to C language function: `void glIndexfv(const GLfloat * c);`
`void` | `glIndexfv(FloatBuffer c)` Interface to C language function: `void glIndexfv(const GLfloat * c);`
`void` | `glIndexi(int c)` Interface to C language function: `void glIndexi(GLint c);`
`void` | `glIndexiv(int[] c, int c_offset)` Interface to C language function: `void glIndexiv(const GLint * c);`
`void` | `glIndexiv(IntBuffer c)` Interface to C language function: `void glIndexiv(const GLint * c);`
`void` | `glIndexMask(int mask)` Interface to C language function: `void glIndexMask(GLuint mask);`
`void` | `glIndexMaterialEXT(int target, int id)` Entry point (through function pointer) to C language function: `void glIndexMaterialEXT(GLenum target, GLenum id);`
`void` | `glIndexPointer(int type, int stride, Buffer ptr)` Interface to C language function: `void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glIndexs(short c)` Interface to C language function: `void glIndexs(GLshort c);`
`void` | `glIndexsv(short[] c, int c_offset)` Interface to C language function: `void glIndexsv(const GLshort * c);`
`void` | `glIndexsv(ShortBuffer c)` Interface to C language function: `void glIndexsv(const GLshort * c);`
`void` | `glIndexub(byte c)` Interface to C language function: `void glIndexub(GLubyte c);`
`void` | `glIndexubv(byte[] c, int c_offset)` Interface to C language function: `void glIndexubv(const GLubyte * c);`
`void` | `glIndexubv(ByteBuffer c)` Interface to C language function: `void glIndexubv(const GLubyte * c);`
`void` | `glInitNames()` Interface to C language function: `void glInitNames(void);`
`void` | `glInsertComponentEXT(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);`
`void` | `glInstrumentsBufferSGIX(int size, int[] buffer, int buffer_offset)` Entry point (through function pointer) to C language function: `void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);`
`void` | `glInstrumentsBufferSGIX(int size, IntBuffer buffer)` Entry point (through function pointer) to C language function: `void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);`
`void` | `glInterleavedArrays(int format, int stride, Buffer pointer)` Interface to C language function: `void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);`
`void` | `glInterleavedArrays(int format, int stride, long pointer_buffer_offset)` Interface to C language function: `void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);`
`boolean` | `glIsAsyncMarkerSGIX(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsAsyncMarkerSGIX(GLuint id);`
`boolean` | `glIsBuffer(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsBuffer(GLuint id);`
`boolean` | `glIsBufferARB(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsBufferARB(GLuint id);`
`boolean` | `glIsEnabled(int cap)` Interface to C language function: `GLboolean glIsEnabled(GLenum cap);`
`boolean` | `glIsEnabledIndexedEXT(int target, int index)` Entry point (through function pointer) to C language function: `GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);`
`boolean` | `glIsFenceAPPLE(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsFenceAPPLE(GLuint id);`
`boolean` | `glIsFenceNV(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsFenceNV(GLuint id);`
`boolean` | `glIsFramebufferEXT(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsFramebufferEXT(GLuint id);`
`boolean` | `glIsList(int list)` Interface to C language function: `GLboolean glIsList(GLuint list);`
`boolean` | `glIsObjectBufferATI(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsObjectBufferATI(GLuint id);`
`boolean` | `glIsOcclusionQueryNV(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsOcclusionQueryNV(GLuint id);`
`boolean` | `glIsProgram(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsProgram(GLuint id);`
`boolean` | `glIsProgramARB(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsProgramARB(GLuint id);`
`boolean` | `glIsProgramNV(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsProgramNV(GLuint id);`
`boolean` | `glIsQuery(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsQuery(GLuint id);`
`boolean` | `glIsQueryARB(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsQueryARB(GLuint id);`
`boolean` | `glIsRenderbufferEXT(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsRenderbufferEXT(GLuint id);`
`boolean` | `glIsShader(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsShader(GLuint id);`
`boolean` | `glIsTexture(int texture)` Interface to C language function: `GLboolean glIsTexture(GLuint texture);`
`boolean` | `glIsVariantEnabledEXT(int id, int cap)` Entry point (through function pointer) to C language function: `GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);`
`boolean` | `glIsVertexArrayAPPLE(int id)` Entry point (through function pointer) to C language function: `GLboolean glIsVertexArrayAPPLE(GLuint id);`
`boolean` | `glIsVertexAttribEnabledAPPLE(int index, int pname)` Entry point (through function pointer) to C language function: `GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);`
`void` | `glLightEnviSGIX(int target, int s)` Entry point (through function pointer) to C language function: `void glLightEnviSGIX(GLenum target, GLint s);`
`void` | `glLightf(int light, int pname, float param)` Interface to C language function: `void glLightf(GLenum light, GLenum pname, GLfloat param);`
`void` | `glLightfv(int light, int pname, float[] params, int params_offset)` Interface to C language function: `void glLightfv(GLenum light, GLenum pname, const GLfloat * params);`
`void` | `glLightfv(int light, int pname, FloatBuffer params)` Interface to C language function: `void glLightfv(GLenum light, GLenum pname, const GLfloat * params);`
`void` | `glLighti(int light, int pname, int param)` Interface to C language function: `void glLighti(GLenum light, GLenum pname, GLint param);`
`void` | `glLightiv(int light, int pname, int[] params, int params_offset)` Interface to C language function: `void glLightiv(GLenum light, GLenum pname, const GLint * params);`
`void` | `glLightiv(int light, int pname, IntBuffer params)` Interface to C language function: `void glLightiv(GLenum light, GLenum pname, const GLint * params);`
`void` | `glLightModelf(int pname, float param)` Interface to C language function: `void glLightModelf(GLenum pname, GLfloat param);`
`void` | `glLightModelfv(int pname, float[] params, int params_offset)` Interface to C language function: `void glLightModelfv(GLenum pname, const GLfloat * params);`
`void` | `glLightModelfv(int pname, FloatBuffer params)` Interface to C language function: `void glLightModelfv(GLenum pname, const GLfloat * params);`
`void` | `glLightModeli(int pname, int param)` Interface to C language function: `void glLightModeli(GLenum pname, GLint param);`
`void` | `glLightModeliv(int pname, int[] params, int params_offset)` Interface to C language function: `void glLightModeliv(GLenum pname, const GLint * params);`
`void` | `glLightModeliv(int pname, IntBuffer params)` Interface to C language function: `void glLightModeliv(GLenum pname, const GLint * params);`
`void` | `glLineStipple(int factor, short pattern)` Interface to C language function: `void glLineStipple(GLint factor, GLushort pattern);`
`void` | `glLineWidth(float width)` Interface to C language function: `void glLineWidth(GLfloat width);`
`void` | `glLinkProgram(int mode)` Entry point (through function pointer) to C language function: `void glLinkProgram(GLuint mode);`
`void` | `glLinkProgramARB(int mode)` Entry point (through function pointer) to C language function: `void glLinkProgramARB(GLhandleARB mode);`
`void` | `glListBase(int base)` Interface to C language function: `void glListBase(GLuint base);`
`void` | `glListParameterfSGIX(int target, int pname, float params)` Entry point (through function pointer) to C language function: `void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params);`
`void` | `glListParameterfvSGIX(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);`
`void` | `glListParameterfvSGIX(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);`
`void` | `glListParameteriSGIX(int target, int pname, int params)` Entry point (through function pointer) to C language function: `void glListParameteriSGIX(GLuint target, GLenum pname, GLint params);`
`void` | `glListParameterivSGIX(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);`
`void` | `glListParameterivSGIX(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);`
`void` | `glLoadIdentity()` Interface to C language function: `void glLoadIdentity(void);`
`void` | `glLoadIdentityDeformationMapSGIX(int mode)` Entry point (through function pointer) to C language function: `void glLoadIdentityDeformationMapSGIX(GLbitfield mode);`
`void` | `glLoadMatrixd(double[] m, int m_offset)` Interface to C language function: `void glLoadMatrixd(const GLdouble * m);`
`void` | `glLoadMatrixd(DoubleBuffer m)` Interface to C language function: `void glLoadMatrixd(const GLdouble * m);`
`void` | `glLoadMatrixf(float[] m, int m_offset)` Interface to C language function: `void glLoadMatrixf(const GLfloat * m);`
`void` | `glLoadMatrixf(FloatBuffer m)` Interface to C language function: `void glLoadMatrixf(const GLfloat * m);`
`void` | `glLoadName(int name)` Interface to C language function: `void glLoadName(GLuint name);`
`void` | `glLoadProgramNV(int target, int id, int len, String program)` Entry point (through function pointer) to C language function: `void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);`
`void` | `glLoadTransposeMatrixd(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glLoadTransposeMatrixd(const GLdouble * m);`
`void` | `glLoadTransposeMatrixd(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glLoadTransposeMatrixd(const GLdouble * m);`
`void` | `glLoadTransposeMatrixf(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glLoadTransposeMatrixf(const GLfloat * m);`
`void` | `glLoadTransposeMatrixf(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glLoadTransposeMatrixf(const GLfloat * m);`
`void` | `glLockArraysEXT(int x, int y)` Entry point (through function pointer) to C language function: `void glLockArraysEXT(GLint x, GLsizei y);`
`void` | `glLogicOp(int opcode)` Interface to C language function: `void glLogicOp(GLenum opcode);`
`void` | `glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)` Interface to C language function: `void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);`
`void` | `glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)` Interface to C language function: `void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);`
`void` | `glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)` Interface to C language function: `void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);`
`void` | `glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)` Interface to C language function: `void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);`
`void` | `glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)` Interface to C language function: `void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);`
`void` | `glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)` Interface to C language function: `void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);`
`void` | `glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)` Interface to C language function: `void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);`
`void` | `glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)` Interface to C language function: `void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);`
`ByteBuffer` | `glMapBuffer(int target, int access)` Interface to C language function: `GLvoid * glMapBuffer(GLenum target, GLenum access);`
`ByteBuffer` | `glMapBufferARB(int target, int access)` Interface to C language function: `GLvoid * glMapBufferARB(GLenum target, GLenum access);`
`void` | `glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)` Entry point (through function pointer) to C language function: `void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);`
`void` | `glMapGrid1d(int un, double u1, double u2)` Interface to C language function: `void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);`
`void` | `glMapGrid1f(int un, float u1, float u2)` Interface to C language function: `void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);`
`void` | `glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)` Interface to C language function: `void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);`
`void` | `glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)` Interface to C language function: `void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);`
`void` | `glMapParameterfvNV(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glMapParameterfvNV(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glMapParameterivNV(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);`
`void` | `glMapParameterivNV(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);`
`void` | `glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);`
`void` | `glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)` Entry point (through function pointer) to C language function: `void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);`
`void` | `glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);`
`void` | `glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);`
`void` | `glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);`
`void` | `glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)` Entry point (through function pointer) to C language function: `void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);`
`void` | `glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);`
`void` | `glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);`
`void` | `glMaterialf(int face, int pname, float param)` Interface to C language function: `void glMaterialf(GLenum face, GLenum pname, GLfloat param);`
`void` | `glMaterialfv(int face, int pname, float[] params, int params_offset)` Interface to C language function: `void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);`
`void` | `glMaterialfv(int face, int pname, FloatBuffer params)` Interface to C language function: `void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);`
`void` | `glMateriali(int face, int pname, int param)` Interface to C language function: `void glMateriali(GLenum face, GLenum pname, GLint param);`
`void` | `glMaterialiv(int face, int pname, int[] params, int params_offset)` Interface to C language function: `void glMaterialiv(GLenum face, GLenum pname, const GLint * params);`
`void` | `glMaterialiv(int face, int pname, IntBuffer params)` Interface to C language function: `void glMaterialiv(GLenum face, GLenum pname, const GLint * params);`
`void` | `glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glMatrixIndexubvARB(int size, byte[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glMatrixIndexubvARB(GLint size, const GLubyte * weights);`
`void` | `glMatrixIndexubvARB(int size, ByteBuffer weights)` Entry point (through function pointer) to C language function: `void glMatrixIndexubvARB(GLint size, const GLubyte * weights);`
`void` | `glMatrixIndexuivARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glMatrixIndexuivARB(GLint n, const GLuint * ids);`
`void` | `glMatrixIndexuivARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glMatrixIndexuivARB(GLint n, const GLuint * ids);`
`void` | `glMatrixIndexusvARB(int size, short[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glMatrixIndexusvARB(GLint size, const GLushort * weights);`
`void` | `glMatrixIndexusvARB(int size, ShortBuffer weights)` Entry point (through function pointer) to C language function: `void glMatrixIndexusvARB(GLint size, const GLushort * weights);`
`void` | `glMatrixMode(int mode)` Interface to C language function: `void glMatrixMode(GLenum mode);`
`void` | `glMinmax(int target, int internalformat, boolean sink)` Entry point (through function pointer) to C language function: `void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);`
`void` | `glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);`
`void` | `glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);`
`void` | `glMultiDrawArraysEXT(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);`
`void` | `glMultiDrawArraysEXT(int mode, IntBuffer first, IntBuffer count, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);`
`void` | `glMultiDrawElementArrayAPPLE(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);`
`void` | `glMultiDrawElementArrayAPPLE(int mode, IntBuffer first, IntBuffer count, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);`
`void` | `glMultiDrawElements(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);`
`void` | `glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);`
`void` | `glMultiDrawElementsEXT(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);`
`void` | `glMultiDrawElementsEXT(int mode, IntBuffer count, int type, Buffer[] indices, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);`
`void` | `glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int first_offset, int[] count, int count_offset, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);`
`void` | `glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntBuffer first, IntBuffer count, int primcount)` Entry point (through function pointer) to C language function: `void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);`
`void` | `glMultiModeDrawArraysIBM(int[] mode, int mode_offset, int[] first, int first_offset, int[] count, int count_offset, int primcount, int modestride)` Entry point (through function pointer) to C language function: `void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);`
`void` | `glMultiModeDrawArraysIBM(IntBuffer mode, IntBuffer first, IntBuffer count, int primcount, int modestride)` Entry point (through function pointer) to C language function: `void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);`
`void` | `glMultiModeDrawElementsIBM(int[] mode, int mode_offset, int[] count, int count_offset, int type, Buffer[] indices, int primcount, int modestride)` Entry point (through function pointer) to C language function: `void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);`
`void` | `glMultiModeDrawElementsIBM(IntBuffer mode, IntBuffer count, int type, Buffer[] indices, int primcount, int modestride)` Entry point (through function pointer) to C language function: `void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);`
`void` | `glMultiTexCoord1d(int target, double s)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1d(GLenum target, GLdouble s);`
`void` | `glMultiTexCoord1dv(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1dv(GLenum target, const GLdouble * v);`
`void` | `glMultiTexCoord1dv(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1dv(GLenum target, const GLdouble * v);`
`void` | `glMultiTexCoord1f(int target, float s)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1f(GLenum target, GLfloat s);`
`void` | `glMultiTexCoord1fv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1fv(GLenum target, const GLfloat * v);`
`void` | `glMultiTexCoord1fv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1fv(GLenum target, const GLfloat * v);`
`void` | `glMultiTexCoord1hNV(int target, short s)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);`
`void` | `glMultiTexCoord1hvNV(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);`
`void` | `glMultiTexCoord1hvNV(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);`
`void` | `glMultiTexCoord1i(int target, int s)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1i(GLenum target, GLint s);`
`void` | `glMultiTexCoord1iv(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1iv(GLenum target, const GLint * v);`
`void` | `glMultiTexCoord1iv(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1iv(GLenum target, const GLint * v);`
`void` | `glMultiTexCoord1s(int target, short s)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1s(GLenum target, GLshort s);`
`void` | `glMultiTexCoord1sv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1sv(GLenum target, const GLshort * v);`
`void` | `glMultiTexCoord1sv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord1sv(GLenum target, const GLshort * v);`
`void` | `glMultiTexCoord2d(int target, double s, double t)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);`
`void` | `glMultiTexCoord2dv(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2dv(GLenum target, const GLdouble * v);`
`void` | `glMultiTexCoord2dv(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2dv(GLenum target, const GLdouble * v);`
`void` | `glMultiTexCoord2f(int target, float s, float t)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);`
`void` | `glMultiTexCoord2fv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2fv(GLenum target, const GLfloat * v);`
`void` | `glMultiTexCoord2fv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2fv(GLenum target, const GLfloat * v);`
`void` | `glMultiTexCoord2hNV(int target, short s, short t)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);`
`void` | `glMultiTexCoord2hvNV(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);`
`void` | `glMultiTexCoord2hvNV(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);`
`void` | `glMultiTexCoord2i(int target, int s, int t)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2i(GLenum target, GLint s, GLint t);`
`void` | `glMultiTexCoord2iv(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2iv(GLenum target, const GLint * v);`
`void` | `glMultiTexCoord2iv(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2iv(GLenum target, const GLint * v);`
`void` | `glMultiTexCoord2s(int target, short s, short t)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);`
`void` | `glMultiTexCoord2sv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2sv(GLenum target, const GLshort * v);`
`void` | `glMultiTexCoord2sv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord2sv(GLenum target, const GLshort * v);`
`void` | `glMultiTexCoord3d(int target, double s, double t, double r)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);`
`void` | `glMultiTexCoord3dv(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3dv(GLenum target, const GLdouble * v);`
`void` | `glMultiTexCoord3dv(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3dv(GLenum target, const GLdouble * v);`
`void` | `glMultiTexCoord3f(int target, float s, float t, float r)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);`
`void` | `glMultiTexCoord3fv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3fv(GLenum target, const GLfloat * v);`
`void` | `glMultiTexCoord3fv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3fv(GLenum target, const GLfloat * v);`
`void` | `glMultiTexCoord3hNV(int target, short s, short t, short r)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);`
`void` | `glMultiTexCoord3hvNV(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);`
`void` | `glMultiTexCoord3hvNV(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);`
`void` | `glMultiTexCoord3i(int target, int s, int t, int r)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);`
`void` | `glMultiTexCoord3iv(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3iv(GLenum target, const GLint * v);`
`void` | `glMultiTexCoord3iv(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3iv(GLenum target, const GLint * v);`
`void` | `glMultiTexCoord3s(int target, short s, short t, short r)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);`
`void` | `glMultiTexCoord3sv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3sv(GLenum target, const GLshort * v);`
`void` | `glMultiTexCoord3sv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord3sv(GLenum target, const GLshort * v);`
`void` | `glMultiTexCoord4d(int target, double s, double t, double r, double q)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`
`void` | `glMultiTexCoord4dv(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4dv(GLenum target, const GLdouble * v);`
`void` | `glMultiTexCoord4dv(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4dv(GLenum target, const GLdouble * v);`
`void` | `glMultiTexCoord4f(int target, float s, float t, float r, float q)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`
`void` | `glMultiTexCoord4fv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4fv(GLenum target, const GLfloat * v);`
`void` | `glMultiTexCoord4fv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4fv(GLenum target, const GLfloat * v);`
`void` | `glMultiTexCoord4hNV(int target, short s, short t, short r, short q)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);`
`void` | `glMultiTexCoord4hvNV(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);`
`void` | `glMultiTexCoord4hvNV(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);`
`void` | `glMultiTexCoord4i(int target, int start, int x, int y, int width)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);`
`void` | `glMultiTexCoord4iv(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4iv(GLenum target, const GLint * v);`
`void` | `glMultiTexCoord4iv(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4iv(GLenum target, const GLint * v);`
`void` | `glMultiTexCoord4s(int target, short s, short t, short r, short q)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);`
`void` | `glMultiTexCoord4sv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4sv(GLenum target, const GLshort * v);`
`void` | `glMultiTexCoord4sv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glMultiTexCoord4sv(GLenum target, const GLshort * v);`
`void` | `glMultMatrixd(double[] m, int m_offset)` Interface to C language function: `void glMultMatrixd(const GLdouble * m);`
`void` | `glMultMatrixd(DoubleBuffer m)` Interface to C language function: `void glMultMatrixd(const GLdouble * m);`
`void` | `glMultMatrixf(float[] m, int m_offset)` Interface to C language function: `void glMultMatrixf(const GLfloat * m);`
`void` | `glMultMatrixf(FloatBuffer m)` Interface to C language function: `void glMultMatrixf(const GLfloat * m);`
`void` | `glMultTransposeMatrixd(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glMultTransposeMatrixd(const GLdouble * m);`
`void` | `glMultTransposeMatrixd(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glMultTransposeMatrixd(const GLdouble * m);`
`void` | `glMultTransposeMatrixf(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glMultTransposeMatrixf(const GLfloat * m);`
`void` | `glMultTransposeMatrixf(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glMultTransposeMatrixf(const GLfloat * m);`
`int` | `glNewBufferRegion(int type)` Entry point (through function pointer) to C language function: `GLuint glNewBufferRegion(GLenum type);`
`void` | `glNewList(int list, int mode)` Interface to C language function: `void glNewList(GLuint list, GLenum mode);`
`int` | `glNewObjectBufferATI(int size, Buffer pointer, int usage)` Entry point (through function pointer) to C language function: `GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);`
`void` | `glNormal3b(byte nx, byte ny, byte nz)` Interface to C language function: `void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);`
`void` | `glNormal3bv(byte[] v, int v_offset)` Interface to C language function: `void glNormal3bv(const GLbyte * v);`
`void` | `glNormal3bv(ByteBuffer v)` Interface to C language function: `void glNormal3bv(const GLbyte * v);`
`void` | `glNormal3d(double nx, double ny, double nz)` Interface to C language function: `void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);`
`void` | `glNormal3dv(double[] v, int v_offset)` Interface to C language function: `void glNormal3dv(const GLdouble * v);`
`void` | `glNormal3dv(DoubleBuffer v)` Interface to C language function: `void glNormal3dv(const GLdouble * v);`
`void` | `glNormal3f(float nx, float ny, float nz)` Interface to C language function: `void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);`
`void` | `glNormal3fv(float[] v, int v_offset)` Interface to C language function: `void glNormal3fv(const GLfloat * v);`
`void` | `glNormal3fv(FloatBuffer v)` Interface to C language function: `void glNormal3fv(const GLfloat * v);`
`void` | `glNormal3fVertex3fSUN(float r, float g, float b, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glNormal3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`
`void` | `glNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`
`void` | `glNormal3hNV(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`
`void` | `glNormal3hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glNormal3hvNV(const GLhalfNV * v);`
`void` | `glNormal3hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glNormal3hvNV(const GLhalfNV * v);`
`void` | `glNormal3i(int nx, int ny, int nz)` Interface to C language function: `void glNormal3i(GLint nx, GLint ny, GLint nz);`
`void` | `glNormal3iv(int[] v, int v_offset)` Interface to C language function: `void glNormal3iv(const GLint * v);`
`void` | `glNormal3iv(IntBuffer v)` Interface to C language function: `void glNormal3iv(const GLint * v);`
`void` | `glNormal3s(short nx, short ny, short nz)` Interface to C language function: `void glNormal3s(GLshort nx, GLshort ny, GLshort nz);`
`void` | `glNormal3sv(short[] v, int v_offset)` Interface to C language function: `void glNormal3sv(const GLshort * v);`
`void` | `glNormal3sv(ShortBuffer v)` Interface to C language function: `void glNormal3sv(const GLshort * v);`
`void` | `glNormalPointer(int type, int stride, Buffer ptr)` Interface to C language function: `void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glNormalPointer(int type, int stride, long ptr_buffer_offset)` Interface to C language function: `void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glNormalStream3bATI(int stream, byte nx, byte ny, byte nz)` Entry point (through function pointer) to C language function: `void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);`
`void` | `glNormalStream3bvATI(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glNormalStream3bvATI(GLenum index, const GLbyte * v);`
`void` | `glNormalStream3bvATI(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glNormalStream3bvATI(GLenum index, const GLbyte * v);`
`void` | `glNormalStream3dATI(int target, double s, double t, double r)` Entry point (through function pointer) to C language function: `void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);`
`void` | `glNormalStream3dvATI(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glNormalStream3dvATI(GLenum target, const GLdouble * v);`
`void` | `glNormalStream3dvATI(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glNormalStream3dvATI(GLenum target, const GLdouble * v);`
`void` | `glNormalStream3fATI(int target, float s, float t, float r)` Entry point (through function pointer) to C language function: `void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);`
`void` | `glNormalStream3fvATI(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glNormalStream3fvATI(GLenum target, const GLfloat * v);`
`void` | `glNormalStream3fvATI(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glNormalStream3fvATI(GLenum target, const GLfloat * v);`
`void` | `glNormalStream3iATI(int target, int s, int t, int r)` Entry point (through function pointer) to C language function: `void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r);`
`void` | `glNormalStream3ivATI(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glNormalStream3ivATI(GLenum target, const GLint * v);`
`void` | `glNormalStream3ivATI(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glNormalStream3ivATI(GLenum target, const GLint * v);`
`void` | `glNormalStream3sATI(int target, short s, short t, short r)` Entry point (through function pointer) to C language function: `void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);`
`void` | `glNormalStream3svATI(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glNormalStream3svATI(GLenum target, const GLshort * v);`
`void` | `glNormalStream3svATI(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glNormalStream3svATI(GLenum target, const GLshort * v);`
`void` | `glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)` Interface to C language function: `void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);`
`void` | `glPassTexCoordATI(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue);`
`void` | `glPassThrough(float token)` Interface to C language function: `void glPassThrough(GLfloat token);`
`void` | `glPixelDataRangeNV(int target, int level, Buffer img)` Entry point (through function pointer) to C language function: `void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);`
`void` | `glPixelMapfv(int map, int mapsize, float[] values, int values_offset)` Interface to C language function: `void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);`
`void` | `glPixelMapfv(int map, int mapsize, FloatBuffer values)` Interface to C language function: `void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);`
`void` | `glPixelMapfv(int map, int mapsize, long values_buffer_offset)` Interface to C language function: `void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);`
`void` | `glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)` Interface to C language function: `void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);`
`void` | `glPixelMapuiv(int map, int mapsize, IntBuffer values)` Interface to C language function: `void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);`
`void` | `glPixelMapuiv(int map, int mapsize, long values_buffer_offset)` Interface to C language function: `void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);`
`void` | `glPixelMapusv(int map, int mapsize, long values_buffer_offset)` Interface to C language function: `void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);`
`void` | `glPixelMapusv(int map, int mapsize, short[] values, int values_offset)` Interface to C language function: `void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);`
`void` | `glPixelMapusv(int map, int mapsize, ShortBuffer values)` Interface to C language function: `void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);`
`void` | `glPixelStoref(int pname, float param)` Interface to C language function: `void glPixelStoref(GLenum pname, GLfloat param);`
`void` | `glPixelStorei(int pname, int param)` Interface to C language function: `void glPixelStorei(GLenum pname, GLint param);`
`void` | `glPixelTexGenParameterfSGIS(int target, float s)` Entry point (through function pointer) to C language function: `void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s);`
`void` | `glPixelTexGenParameterfvSGIS(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);`
`void` | `glPixelTexGenParameterfvSGIS(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);`
`void` | `glPixelTexGenParameteriSGIS(int target, int s)` Entry point (through function pointer) to C language function: `void glPixelTexGenParameteriSGIS(GLenum target, GLint s);`
`void` | `glPixelTexGenParameterivSGIS(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);`
`void` | `glPixelTexGenParameterivSGIS(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);`
`void` | `glPixelTexGenSGIX(int mode)` Entry point (through function pointer) to C language function: `void glPixelTexGenSGIX(GLenum mode);`
`void` | `glPixelTransferf(int pname, float param)` Interface to C language function: `void glPixelTransferf(GLenum pname, GLfloat param);`
`void` | `glPixelTransferi(int pname, int param)` Interface to C language function: `void glPixelTransferi(GLenum pname, GLint param);`
`void` | `glPixelTransformParameterfEXT(int target, int pname, float params)` Entry point (through function pointer) to C language function: `void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);`
`void` | `glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glPixelTransformParameteriEXT(int target, int pname, int params)` Entry point (through function pointer) to C language function: `void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);`
`void` | `glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);`
`void` | `glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);`
`void` | `glPixelZoom(float xfactor, float yfactor)` Interface to C language function: `void glPixelZoom(GLfloat xfactor, GLfloat yfactor);`
`void` | `glPNTrianglesfATI(int target, float s)` Entry point (through function pointer) to C language function: `void glPNTrianglesfATI(GLenum target, GLfloat s);`
`void` | `glPNTrianglesiATI(int target, int s)` Entry point (through function pointer) to C language function: `void glPNTrianglesiATI(GLenum target, GLint s);`
`void` | `glPointParameterf(int target, float s)` Entry point (through function pointer) to C language function: `void glPointParameterf(GLenum target, GLfloat s);`
`void` | `glPointParameterfARB(int target, float s)` Entry point (through function pointer) to C language function: `void glPointParameterfARB(GLenum target, GLfloat s);`
`void` | `glPointParameterfEXT(int target, float s)` Entry point (through function pointer) to C language function: `void glPointParameterfEXT(GLenum target, GLfloat s);`
`void` | `glPointParameterfSGIS(int target, float s)` Entry point (through function pointer) to C language function: `void glPointParameterfSGIS(GLenum target, GLfloat s);`
`void` | `glPointParameterfv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glPointParameterfv(GLenum target, const GLfloat * v);`
`void` | `glPointParameterfv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glPointParameterfv(GLenum target, const GLfloat * v);`
`void` | `glPointParameterfvARB(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glPointParameterfvARB(GLenum target, const GLfloat * v);`
`void` | `glPointParameterfvARB(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glPointParameterfvARB(GLenum target, const GLfloat * v);`
`void` | `glPointParameterfvEXT(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glPointParameterfvEXT(GLenum target, const GLfloat * v);`
`void` | `glPointParameterfvEXT(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glPointParameterfvEXT(GLenum target, const GLfloat * v);`
`void` | `glPointParameterfvSGIS(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glPointParameterfvSGIS(GLenum target, const GLfloat * v);`
`void` | `glPointParameterfvSGIS(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glPointParameterfvSGIS(GLenum target, const GLfloat * v);`
`void` | `glPointParameteri(int target, int s)` Entry point (through function pointer) to C language function: `void glPointParameteri(GLenum target, GLint s);`
`void` | `glPointParameteriNV(int target, int s)` Entry point (through function pointer) to C language function: `void glPointParameteriNV(GLenum target, GLint s);`
`void` | `glPointParameteriv(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glPointParameteriv(GLenum target, const GLint * v);`
`void` | `glPointParameteriv(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glPointParameteriv(GLenum target, const GLint * v);`
`void` | `glPointParameterivNV(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glPointParameterivNV(GLenum target, const GLint * v);`
`void` | `glPointParameterivNV(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glPointParameterivNV(GLenum target, const GLint * v);`
`void` | `glPointSize(float size)` Interface to C language function: `void glPointSize(GLfloat size);`
`int` | `glPollAsyncSGIX(int[] markerp, int markerp_offset)` Entry point (through function pointer) to C language function: `GLint glPollAsyncSGIX(GLuint * markerp);`
`int` | `glPollAsyncSGIX(IntBuffer markerp)` Entry point (through function pointer) to C language function: `GLint glPollAsyncSGIX(GLuint * markerp);`
`int` | `glPollInstrumentsSGIX(int[] marker_p, int marker_p_offset)` Entry point (through function pointer) to C language function: `GLint glPollInstrumentsSGIX(GLint * marker_p);`
`int` | `glPollInstrumentsSGIX(IntBuffer marker_p)` Entry point (through function pointer) to C language function: `GLint glPollInstrumentsSGIX(GLint * marker_p);`
`void` | `glPolygonMode(int face, int mode)` Interface to C language function: `void glPolygonMode(GLenum face, GLenum mode);`
`void` | `glPolygonOffset(float factor, float units)` Interface to C language function: `void glPolygonOffset(GLfloat factor, GLfloat units);`
`void` | `glPolygonStipple(byte[] mask, int mask_offset)` Interface to C language function: `void glPolygonStipple(const GLubyte * mask);`
`void` | `glPolygonStipple(ByteBuffer mask)` Interface to C language function: `void glPolygonStipple(const GLubyte * mask);`
`void` | `glPolygonStipple(long mask_buffer_offset)` Interface to C language function: `void glPolygonStipple(const GLubyte * mask);`
`void` | `glPopAttrib()` Interface to C language function: `void glPopAttrib(void);`
`void` | `glPopClientAttrib()` Interface to C language function: `void glPopClientAttrib(void);`
`void` | `glPopMatrix()` Interface to C language function: `void glPopMatrix(void);`
`void` | `glPopName()` Interface to C language function: `void glPopName(void);`
`void` | `glPrimitiveRestartIndexNV(int mode)` Entry point (through function pointer) to C language function: `void glPrimitiveRestartIndexNV(GLuint mode);`
`void` | `glPrimitiveRestartNV()` Entry point (through function pointer) to C language function: `void glPrimitiveRestartNV(void);`
`void` | `glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)` Interface to C language function: `void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);`
`void` | `glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)` Interface to C language function: `void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);`
`void` | `glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);`
`void` | `glProgramBufferParametersfvNV(int target, int buffer, int index, int count, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);`
`void` | `glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);`
`void` | `glProgramBufferParametersIivNV(int target, int buffer, int index, int count, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);`
`void` | `glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);`
`void` | `glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);`
`void` | `glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)` Entry point (through function pointer) to C language function: `void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);`
`void` | `glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);`
`void` | `glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);`
`void` | `glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)` Entry point (through function pointer) to C language function: `void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);`
`void` | `glProgramEnvParameter4fvARB(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);`
`void` | `glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)` Entry point (through function pointer) to C language function: `void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);`
`void` | `glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);`
`void` | `glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);`
`void` | `glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)` Entry point (through function pointer) to C language function: `void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);`
`void` | `glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);`
`void` | `glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);`
`void` | `glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);`
`void` | `glProgramEnvParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)` Entry point (through function pointer) to C language function: `void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);`
`void` | `glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);`
`void` | `glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);`
`void` | `glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);`
`void` | `glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);`
`void` | `glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)` Entry point (through function pointer) to C language function: `void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);`
`void` | `glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);`
`void` | `glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);`
`void` | `glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)` Entry point (through function pointer) to C language function: `void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);`
`void` | `glProgramLocalParameter4fvARB(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);`
`void` | `glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)` Entry point (through function pointer) to C language function: `void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);`
`void` | `glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);`
`void` | `glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);`
`void` | `glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)` Entry point (through function pointer) to C language function: `void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);`
`void` | `glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);`
`void` | `glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);`
`void` | `glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);`
`void` | `glProgramLocalParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)` Entry point (through function pointer) to C language function: `void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);`
`void` | `glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);`
`void` | `glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);`
`void` | `glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);`
`void` | `glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)` Entry point (through function pointer) to C language function: `void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);`
`void` | `glProgramNamedParameter4dNV(int id, int len, String name, double x, double y, double z, double w)` Entry point (through function pointer) to C language function: `void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);`
`void` | `glProgramNamedParameter4dvNV(int id, int len, String name, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);`
`void` | `glProgramNamedParameter4dvNV(int id, int len, String name, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);`
`void` | `glProgramNamedParameter4fNV(int id, int len, String name, float x, float y, float z, float w)` Entry point (through function pointer) to C language function: `void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glProgramNamedParameter4fvNV(int id, int len, String name, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);`
`void` | `glProgramNamedParameter4fvNV(int id, int len, String name, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);`
`void` | `glProgramParameter4dNV(int target, int index, double x, double y, double z, double w)` Entry point (through function pointer) to C language function: `void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);`
`void` | `glProgramParameter4dvNV(int target, int index, double[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);`
`void` | `glProgramParameter4dvNV(int target, int index, DoubleBuffer params)` Entry point (through function pointer) to C language function: `void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);`
`void` | `glProgramParameter4fNV(int target, int index, float x, float y, float z, float w)` Entry point (through function pointer) to C language function: `void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glProgramParameter4fvNV(int target, int pname, float[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);`
`void` | `glProgramParameter4fvNV(int target, int pname, FloatBuffer params)` Entry point (through function pointer) to C language function: `void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);`
`void` | `glProgramParameteriEXT(int program, int pname, int value)` Entry point (through function pointer) to C language function: `void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);`
`void` | `glProgramParameters4dvNV(int target, int index, int count, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);`
`void` | `glProgramParameters4dvNV(int target, int index, int count, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);`
`void` | `glProgramParameters4fvNV(int target, int index, int count, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);`
`void` | `glProgramParameters4fvNV(int target, int index, int count, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);`
`void` | `glProgramStringARB(int target, int format, int len, String string)` Entry point (through function pointer) to C language function: `void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);`
`void` | `glProgramVertexLimitNV(int target, int limit)` Entry point (through function pointer) to C language function: `void glProgramVertexLimitNV(GLenum target, GLint limit);`
`void` | `glPushAttrib(int mask)` Interface to C language function: `void glPushAttrib(GLbitfield mask);`
`void` | `glPushClientAttrib(int mask)` Interface to C language function: `void glPushClientAttrib(GLbitfield mask);`
`void` | `glPushMatrix()` Interface to C language function: `void glPushMatrix(void);`
`void` | `glPushName(int name)` Interface to C language function: `void glPushName(GLuint name);`
`void` | `glRasterPos2d(double x, double y)` Interface to C language function: `void glRasterPos2d(GLdouble x, GLdouble y);`
`void` | `glRasterPos2dv(double[] v, int v_offset)` Interface to C language function: `void glRasterPos2dv(const GLdouble * v);`
`void` | `glRasterPos2dv(DoubleBuffer v)` Interface to C language function: `void glRasterPos2dv(const GLdouble * v);`
`void` | `glRasterPos2f(float x, float y)` Interface to C language function: `void glRasterPos2f(GLfloat x, GLfloat y);`
`void` | `glRasterPos2fv(float[] v, int v_offset)` Interface to C language function: `void glRasterPos2fv(const GLfloat * v);`
`void` | `glRasterPos2fv(FloatBuffer v)` Interface to C language function: `void glRasterPos2fv(const GLfloat * v);`
`void` | `glRasterPos2i(int x, int y)` Interface to C language function: `void glRasterPos2i(GLint x, GLint y);`
`void` | `glRasterPos2iv(int[] v, int v_offset)` Interface to C language function: `void glRasterPos2iv(const GLint * v);`
`void` | `glRasterPos2iv(IntBuffer v)` Interface to C language function: `void glRasterPos2iv(const GLint * v);`
`void` | `glRasterPos2s(short x, short y)` Interface to C language function: `void glRasterPos2s(GLshort x, GLshort y);`
`void` | `glRasterPos2sv(short[] v, int v_offset)` Interface to C language function: `void glRasterPos2sv(const GLshort * v);`
`void` | `glRasterPos2sv(ShortBuffer v)` Interface to C language function: `void glRasterPos2sv(const GLshort * v);`
`void` | `glRasterPos3d(double x, double y, double z)` Interface to C language function: `void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);`
`void` | `glRasterPos3dv(double[] v, int v_offset)` Interface to C language function: `void glRasterPos3dv(const GLdouble * v);`
`void` | `glRasterPos3dv(DoubleBuffer v)` Interface to C language function: `void glRasterPos3dv(const GLdouble * v);`
`void` | `glRasterPos3f(float x, float y, float z)` Interface to C language function: `void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);`
`void` | `glRasterPos3fv(float[] v, int v_offset)` Interface to C language function: `void glRasterPos3fv(const GLfloat * v);`
`void` | `glRasterPos3fv(FloatBuffer v)` Interface to C language function: `void glRasterPos3fv(const GLfloat * v);`
`void` | `glRasterPos3i(int x, int y, int z)` Interface to C language function: `void glRasterPos3i(GLint x, GLint y, GLint z);`
`void` | `glRasterPos3iv(int[] v, int v_offset)` Interface to C language function: `void glRasterPos3iv(const GLint * v);`
`void` | `glRasterPos3iv(IntBuffer v)` Interface to C language function: `void glRasterPos3iv(const GLint * v);`
`void` | `glRasterPos3s(short x, short y, short z)` Interface to C language function: `void glRasterPos3s(GLshort x, GLshort y, GLshort z);`
`void` | `glRasterPos3sv(short[] v, int v_offset)` Interface to C language function: `void glRasterPos3sv(const GLshort * v);`
`void` | `glRasterPos3sv(ShortBuffer v)` Interface to C language function: `void glRasterPos3sv(const GLshort * v);`
`void` | `glRasterPos4d(double x, double y, double z, double w)` Interface to C language function: `void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);`
`void` | `glRasterPos4dv(double[] v, int v_offset)` Interface to C language function: `void glRasterPos4dv(const GLdouble * v);`
`void` | `glRasterPos4dv(DoubleBuffer v)` Interface to C language function: `void glRasterPos4dv(const GLdouble * v);`
`void` | `glRasterPos4f(float x, float y, float z, float w)` Interface to C language function: `void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glRasterPos4fv(float[] v, int v_offset)` Interface to C language function: `void glRasterPos4fv(const GLfloat * v);`
`void` | `glRasterPos4fv(FloatBuffer v)` Interface to C language function: `void glRasterPos4fv(const GLfloat * v);`
`void` | `glRasterPos4i(int x, int y, int z, int w)` Interface to C language function: `void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);`
`void` | `glRasterPos4iv(int[] v, int v_offset)` Interface to C language function: `void glRasterPos4iv(const GLint * v);`
`void` | `glRasterPos4iv(IntBuffer v)` Interface to C language function: `void glRasterPos4iv(const GLint * v);`
`void` | `glRasterPos4s(short x, short y, short z, short w)` Interface to C language function: `void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);`
`void` | `glRasterPos4sv(short[] v, int v_offset)` Interface to C language function: `void glRasterPos4sv(const GLshort * v);`
`void` | `glRasterPos4sv(ShortBuffer v)` Interface to C language function: `void glRasterPos4sv(const GLshort * v);`
`void` | `glReadBuffer(int mode)` Interface to C language function: `void glReadBuffer(GLenum mode);`
`void` | `glReadBufferRegion(int target, int start, int x, int y, int width)` Entry point (through function pointer) to C language function: `void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);`
`void` | `glReadInstrumentsSGIX(int count)` Entry point (through function pointer) to C language function: `void glReadInstrumentsSGIX(GLint count);`
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)` Interface to C language function: `void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);`
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)` Interface to C language function: `void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);`
`void` | `glRectd(double x1, double y1, double x2, double y2)` Interface to C language function: `void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);`
`void` | `glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)` Interface to C language function: `void glRectdv(const GLdouble * v1, const GLdouble * v2);`
`void` | `glRectdv(DoubleBuffer v1, DoubleBuffer v2)` Interface to C language function: `void glRectdv(const GLdouble * v1, const GLdouble * v2);`
`void` | `glRectf(float x1, float y1, float x2, float y2)` Interface to C language function: `void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);`
`void` | `glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)` Interface to C language function: `void glRectfv(const GLfloat * v1, const GLfloat * v2);`
`void` | `glRectfv(FloatBuffer v1, FloatBuffer v2)` Interface to C language function: `void glRectfv(const GLfloat * v1, const GLfloat * v2);`
`void` | `glRecti(int x1, int y1, int x2, int y2)` Interface to C language function: `void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);`
`void` | `glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)` Interface to C language function: `void glRectiv(const GLint * v1, const GLint * v2);`
`void` | `glRectiv(IntBuffer v1, IntBuffer v2)` Interface to C language function: `void glRectiv(const GLint * v1, const GLint * v2);`
`void` | `glRects(short x1, short y1, short x2, short y2)` Interface to C language function: `void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);`
`void` | `glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)` Interface to C language function: `void glRectsv(const GLshort * v1, const GLshort * v2);`
`void` | `glRectsv(ShortBuffer v1, ShortBuffer v2)` Interface to C language function: `void glRectsv(const GLshort * v1, const GLshort * v2);`
`void` | `glReferencePlaneSGIX(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glReferencePlaneSGIX(const GLdouble * m);`
`void` | `glReferencePlaneSGIX(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glReferencePlaneSGIX(const GLdouble * m);`
`void` | `glRenderbufferStorageEXT(int target, int internalformat, int width, int height)` Entry point (through function pointer) to C language function: `void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);`
`void` | `glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)` Entry point (through function pointer) to C language function: `void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);`
`void` | `glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height)` Entry point (through function pointer) to C language function: `void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);`
`int` | `glRenderMode(int mode)` Interface to C language function: `GLint glRenderMode(GLenum mode);`
`void` | `glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glReplacementCodeuiColor3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`
`void` | `glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`
`void` | `glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc, int rc_offset, byte[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);`
`void` | `glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc, ByteBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);`
`void` | `glReplacementCodeuiNormal3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`
`void` | `glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`
`void` | `glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`
`void` | `glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`
`void` | `glReplacementCodeuiVertex3fSUN(int target, float s, float t, float r)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r);`
`void` | `glReplacementCodeuiVertex3fvSUN(int[] rc, int rc_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);`
`void` | `glReplacementCodeuiVertex3fvSUN(IntBuffer rc, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);`
`void` | `glRequestResidentProgramsNV(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);`
`void` | `glRequestResidentProgramsNV(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);`
`void` | `glResetHistogram(int mode)` Entry point (through function pointer) to C language function: `void glResetHistogram(GLenum mode);`
`void` | `glResetMinmax(int mode)` Entry point (through function pointer) to C language function: `void glResetMinmax(GLenum mode);`
`void` | `glResizeBuffersMESA()` Entry point (through function pointer) to C language function: `void glResizeBuffersMESA(void);`
`void` | `glRotated(double angle, double x, double y, double z)` Interface to C language function: `void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);`
`void` | `glRotatef(float angle, float x, float y, float z)` Interface to C language function: `void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glSampleCoverage(float value, boolean invert)` Entry point (through function pointer) to C language function: `void glSampleCoverage(GLclampf value, GLboolean invert);`
`void` | `glSampleMapATI(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glSampleMapATI(GLuint red, GLuint green, GLenum blue);`
`void` | `glSampleMaskEXT(float value, boolean invert)` Entry point (through function pointer) to C language function: `void glSampleMaskEXT(GLclampf value, GLboolean invert);`
`void` | `glSampleMaskSGIS(float value, boolean invert)` Entry point (through function pointer) to C language function: `void glSampleMaskSGIS(GLclampf value, GLboolean invert);`
`void` | `glSamplePatternEXT(int mode)` Entry point (through function pointer) to C language function: `void glSamplePatternEXT(GLenum mode);`
`void` | `glSamplePatternSGIS(int mode)` Entry point (through function pointer) to C language function: `void glSamplePatternSGIS(GLenum mode);`
`void` | `glScaled(double x, double y, double z)` Interface to C language function: `void glScaled(GLdouble x, GLdouble y, GLdouble z);`
`void` | `glScalef(float x, float y, float z)` Interface to C language function: `void glScalef(GLfloat x, GLfloat y, GLfloat z);`
`void` | `glScissor(int x, int y, int width, int height)` Interface to C language function: `void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);`
`void` | `glSecondaryColor3b(byte red, byte green, byte blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);`
`void` | `glSecondaryColor3bEXT(byte red, byte green, byte blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);`
`void` | `glSecondaryColor3bv(byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3bv(const GLbyte * v);`
`void` | `glSecondaryColor3bv(ByteBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3bv(const GLbyte * v);`
`void` | `glSecondaryColor3bvEXT(byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3bvEXT(const GLbyte * v);`
`void` | `glSecondaryColor3bvEXT(ByteBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3bvEXT(const GLbyte * v);`
`void` | `glSecondaryColor3d(double red, double green, double blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);`
`void` | `glSecondaryColor3dEXT(double red, double green, double blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);`
`void` | `glSecondaryColor3dv(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3dv(const GLdouble * m);`
`void` | `glSecondaryColor3dv(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glSecondaryColor3dv(const GLdouble * m);`
`void` | `glSecondaryColor3dvEXT(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3dvEXT(const GLdouble * m);`
`void` | `glSecondaryColor3dvEXT(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glSecondaryColor3dvEXT(const GLdouble * m);`
`void` | `glSecondaryColor3f(float red, float green, float blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);`
`void` | `glSecondaryColor3fEXT(float red, float green, float blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);`
`void` | `glSecondaryColor3fv(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3fv(const GLfloat * m);`
`void` | `glSecondaryColor3fv(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glSecondaryColor3fv(const GLfloat * m);`
`void` | `glSecondaryColor3fvEXT(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3fvEXT(const GLfloat * m);`
`void` | `glSecondaryColor3fvEXT(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glSecondaryColor3fvEXT(const GLfloat * m);`
`void` | `glSecondaryColor3hNV(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`
`void` | `glSecondaryColor3hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3hvNV(const GLhalfNV * v);`
`void` | `glSecondaryColor3hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3hvNV(const GLhalfNV * v);`
`void` | `glSecondaryColor3i(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3i(GLint red, GLint green, GLint blue);`
`void` | `glSecondaryColor3iEXT(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);`
`void` | `glSecondaryColor3iv(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3iv(const GLint * v);`
`void` | `glSecondaryColor3iv(IntBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3iv(const GLint * v);`
`void` | `glSecondaryColor3ivEXT(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ivEXT(const GLint * v);`
`void` | `glSecondaryColor3ivEXT(IntBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ivEXT(const GLint * v);`
`void` | `glSecondaryColor3s(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);`
`void` | `glSecondaryColor3sEXT(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);`
`void` | `glSecondaryColor3sv(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3sv(const GLshort * v);`
`void` | `glSecondaryColor3sv(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3sv(const GLshort * v);`
`void` | `glSecondaryColor3svEXT(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3svEXT(const GLshort * v);`
`void` | `glSecondaryColor3svEXT(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3svEXT(const GLshort * v);`
`void` | `glSecondaryColor3ub(byte red, byte green, byte blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);`
`void` | `glSecondaryColor3ubEXT(byte red, byte green, byte blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);`
`void` | `glSecondaryColor3ubv(byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ubv(const GLubyte * v);`
`void` | `glSecondaryColor3ubv(ByteBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ubv(const GLubyte * v);`
`void` | `glSecondaryColor3ubvEXT(byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ubvEXT(const GLubyte * v);`
`void` | `glSecondaryColor3ubvEXT(ByteBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ubvEXT(const GLubyte * v);`
`void` | `glSecondaryColor3ui(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);`
`void` | `glSecondaryColor3uiEXT(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);`
`void` | `glSecondaryColor3uiv(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3uiv(const GLuint * v);`
`void` | `glSecondaryColor3uiv(IntBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3uiv(const GLuint * v);`
`void` | `glSecondaryColor3uivEXT(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3uivEXT(const GLuint * v);`
`void` | `glSecondaryColor3uivEXT(IntBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3uivEXT(const GLuint * v);`
`void` | `glSecondaryColor3us(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);`
`void` | `glSecondaryColor3usEXT(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);`
`void` | `glSecondaryColor3usv(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3usv(const GLushort * v);`
`void` | `glSecondaryColor3usv(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3usv(const GLushort * v);`
`void` | `glSecondaryColor3usvEXT(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColor3usvEXT(const GLushort * v);`
`void` | `glSecondaryColor3usvEXT(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glSecondaryColor3usvEXT(const GLushort * v);`
`void` | `glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glSecondaryColorPointerEXT(int size, int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glSecondaryColorPointerEXT(int size, int type, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glSelectBuffer(int size, IntBuffer buffer)` Interface to C language function: `void glSelectBuffer(GLsizei size, GLuint * buffer);`
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)` Entry point (through function pointer) to C language function: `void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);`
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)` Entry point (through function pointer) to C language function: `void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);`
`void` | `glSetFenceAPPLE(int mode)` Entry point (through function pointer) to C language function: `void glSetFenceAPPLE(GLuint mode);`
`void` | `glSetFenceNV(int target, int id)` Entry point (through function pointer) to C language function: `void glSetFenceNV(GLuint target, GLenum id);`
`void` | `glSetFragmentShaderConstantATI(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);`
`void` | `glSetFragmentShaderConstantATI(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);`
`void` | `glSetInvariantEXT(int id, int type, Buffer addr)` Entry point (through function pointer) to C language function: `void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);`
`void` | `glSetLocalConstantEXT(int id, int type, Buffer addr)` Entry point (through function pointer) to C language function: `void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);`
`void` | `glShadeModel(int mode)` Interface to C language function: `void glShadeModel(GLenum mode);`
`void` | `glShaderOp1EXT(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);`
`void` | `glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);`
`void` | `glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)` Entry point (through function pointer) to C language function: `void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);`
`void` | `glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)` Entry point (through function pointer) to C language function: `void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);`
`void` | `glShaderSource(int shader, int count, String[] string, IntBuffer length)` Entry point (through function pointer) to C language function: `void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);`
`void` | `glShaderSourceARB(int shader, int count, String[] string, int[] length, int length_offset)` Entry point (through function pointer) to C language function: `void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);`
`void` | `glShaderSourceARB(int shader, int count, String[] string, IntBuffer length)` Entry point (through function pointer) to C language function: `void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);`
`void` | `glSharpenTexFuncSGIS(int target, int n, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);`
`void` | `glSharpenTexFuncSGIS(int target, int n, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);`
`void` | `glSpriteParameterfSGIX(int target, float s)` Entry point (through function pointer) to C language function: `void glSpriteParameterfSGIX(GLenum target, GLfloat s);`
`void` | `glSpriteParameterfvSGIX(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);`
`void` | `glSpriteParameterfvSGIX(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);`
`void` | `glSpriteParameteriSGIX(int target, int s)` Entry point (through function pointer) to C language function: `void glSpriteParameteriSGIX(GLenum target, GLint s);`
`void` | `glSpriteParameterivSGIX(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glSpriteParameterivSGIX(GLenum target, const GLint * v);`
`void` | `glSpriteParameterivSGIX(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glSpriteParameterivSGIX(GLenum target, const GLint * v);`
`void` | `glStartInstrumentsSGIX()` Entry point (through function pointer) to C language function: `void glStartInstrumentsSGIX(void);`
`void` | `glStencilClearTagEXT(int stencilTagBits, int stencilClearTag)` Entry point (through function pointer) to C language function: `void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);`
`void` | `glStencilFunc(int func, int ref, int mask)` Interface to C language function: `void glStencilFunc(GLenum func, GLint ref, GLuint mask);`
`void` | `glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)` Entry point (through function pointer) to C language function: `void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);`
`void` | `glStencilFuncSeparateATI(int frontfunc, int backfunc, int ref, int mask)` Entry point (through function pointer) to C language function: `void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);`
`void` | `glStencilMask(int mask)` Interface to C language function: `void glStencilMask(GLuint mask);`
`void` | `glStencilMaskSeparate(int target, int id)` Entry point (through function pointer) to C language function: `void glStencilMaskSeparate(GLenum target, GLuint id);`
`void` | `glStencilOp(int fail, int zfail, int zpass)` Interface to C language function: `void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);`
`void` | `glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`
`void` | `glStencilOpSeparateATI(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`
`void` | `glStopInstrumentsSGIX(int count)` Entry point (through function pointer) to C language function: `void glStopInstrumentsSGIX(GLint count);`
`void` | `glStringMarkerGREMEDY(int length, Buffer pointer)` Entry point (through function pointer) to C language function: `void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);`
`void` | `glSwapAPPLE()` Entry point (through function pointer) to C language function: `void glSwapAPPLE(void);`
`void` | `glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)` Entry point (through function pointer) to C language function: `void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);`
`void` | `glTagSampleBufferSGIX()` Entry point (through function pointer) to C language function: `void glTagSampleBufferSGIX(void);`
`void` | `glTbufferMask3DFX(int mode)` Entry point (through function pointer) to C language function: `void glTbufferMask3DFX(GLuint mode);`
`boolean` | `glTestFenceAPPLE(int id)` Entry point (through function pointer) to C language function: `GLboolean glTestFenceAPPLE(GLuint id);`
`boolean` | `glTestFenceNV(int id)` Entry point (through function pointer) to C language function: `GLboolean glTestFenceNV(GLuint id);`
`boolean` | `glTestObjectAPPLE(int id, int cap)` Entry point (through function pointer) to C language function: `GLboolean glTestObjectAPPLE(GLenum id, GLuint cap);`
`void` | `glTexBufferEXT(int target, int internalformat, int buffer)` Entry point (through function pointer) to C language function: `void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);`
`void` | `glTexBumpParameterfvATI(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);`
`void` | `glTexBumpParameterfvATI(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);`
`void` | `glTexBumpParameterivATI(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexBumpParameterivATI(GLenum target, const GLint * v);`
`void` | `glTexBumpParameterivATI(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glTexBumpParameterivATI(GLenum target, const GLint * v);`
`void` | `glTexCoord1d(double s)` Interface to C language function: `void glTexCoord1d(GLdouble s);`
`void` | `glTexCoord1dv(double[] v, int v_offset)` Interface to C language function: `void glTexCoord1dv(const GLdouble * v);`
`void` | `glTexCoord1dv(DoubleBuffer v)` Interface to C language function: `void glTexCoord1dv(const GLdouble * v);`
`void` | `glTexCoord1f(float s)` Interface to C language function: `void glTexCoord1f(GLfloat s);`
`void` | `glTexCoord1fv(float[] v, int v_offset)` Interface to C language function: `void glTexCoord1fv(const GLfloat * v);`
`void` | `glTexCoord1fv(FloatBuffer v)` Interface to C language function: `void glTexCoord1fv(const GLfloat * v);`
`void` | `glTexCoord1hNV(short factor)` Entry point (through function pointer) to C language function: `void glTexCoord1hNV(GLhalfNV factor);`
`void` | `glTexCoord1hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord1hvNV(const GLhalfNV * v);`
`void` | `glTexCoord1hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord1hvNV(const GLhalfNV * v);`
`void` | `glTexCoord1i(int s)` Interface to C language function: `void glTexCoord1i(GLint s);`
`void` | `glTexCoord1iv(int[] v, int v_offset)` Interface to C language function: `void glTexCoord1iv(const GLint * v);`
`void` | `glTexCoord1iv(IntBuffer v)` Interface to C language function: `void glTexCoord1iv(const GLint * v);`
`void` | `glTexCoord1s(short s)` Interface to C language function: `void glTexCoord1s(GLshort s);`
`void` | `glTexCoord1sv(short[] v, int v_offset)` Interface to C language function: `void glTexCoord1sv(const GLshort * v);`
`void` | `glTexCoord1sv(ShortBuffer v)` Interface to C language function: `void glTexCoord1sv(const GLshort * v);`
`void` | `glTexCoord2d(double s, double t)` Interface to C language function: `void glTexCoord2d(GLdouble s, GLdouble t);`
`void` | `glTexCoord2dv(double[] v, int v_offset)` Interface to C language function: `void glTexCoord2dv(const GLdouble * v);`
`void` | `glTexCoord2dv(DoubleBuffer v)` Interface to C language function: `void glTexCoord2dv(const GLdouble * v);`
`void` | `glTexCoord2f(float s, float t)` Interface to C language function: `void glTexCoord2f(GLfloat s, GLfloat t);`
`void` | `glTexCoord2fColor3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glTexCoord2fColor3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glTexCoord2fColor4ubVertex3fvSUN(float[] tc, int tc_offset, byte[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);`
`void` | `glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc, ByteBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);`
`void` | `glTexCoord2fNormal3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)` Entry point (through function pointer) to C language function: `void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glTexCoord2fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glTexCoord2fv(float[] v, int v_offset)` Interface to C language function: `void glTexCoord2fv(const GLfloat * v);`
`void` | `glTexCoord2fv(FloatBuffer v)` Interface to C language function: `void glTexCoord2fv(const GLfloat * v);`
`void` | `glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z)` Entry point (through function pointer) to C language function: `void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);`
`void` | `glTexCoord2fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`
`void` | `glTexCoord2fVertex3fvSUN(FloatBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`
`void` | `glTexCoord2hNV(short x, short y)` Entry point (through function pointer) to C language function: `void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);`
`void` | `glTexCoord2hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord2hvNV(const GLhalfNV * v);`
`void` | `glTexCoord2hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord2hvNV(const GLhalfNV * v);`
`void` | `glTexCoord2i(int s, int t)` Interface to C language function: `void glTexCoord2i(GLint s, GLint t);`
`void` | `glTexCoord2iv(int[] v, int v_offset)` Interface to C language function: `void glTexCoord2iv(const GLint * v);`
`void` | `glTexCoord2iv(IntBuffer v)` Interface to C language function: `void glTexCoord2iv(const GLint * v);`
`void` | `glTexCoord2s(short s, short t)` Interface to C language function: `void glTexCoord2s(GLshort s, GLshort t);`
`void` | `glTexCoord2sv(short[] v, int v_offset)` Interface to C language function: `void glTexCoord2sv(const GLshort * v);`
`void` | `glTexCoord2sv(ShortBuffer v)` Interface to C language function: `void glTexCoord2sv(const GLshort * v);`
`void` | `glTexCoord3d(double s, double t, double r)` Interface to C language function: `void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);`
`void` | `glTexCoord3dv(double[] v, int v_offset)` Interface to C language function: `void glTexCoord3dv(const GLdouble * v);`
`void` | `glTexCoord3dv(DoubleBuffer v)` Interface to C language function: `void glTexCoord3dv(const GLdouble * v);`
`void` | `glTexCoord3f(float s, float t, float r)` Interface to C language function: `void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);`
`void` | `glTexCoord3fv(float[] v, int v_offset)` Interface to C language function: `void glTexCoord3fv(const GLfloat * v);`
`void` | `glTexCoord3fv(FloatBuffer v)` Interface to C language function: `void glTexCoord3fv(const GLfloat * v);`
`void` | `glTexCoord3hNV(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`
`void` | `glTexCoord3hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord3hvNV(const GLhalfNV * v);`
`void` | `glTexCoord3hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord3hvNV(const GLhalfNV * v);`
`void` | `glTexCoord3i(int s, int t, int r)` Interface to C language function: `void glTexCoord3i(GLint s, GLint t, GLint r);`
`void` | `glTexCoord3iv(int[] v, int v_offset)` Interface to C language function: `void glTexCoord3iv(const GLint * v);`
`void` | `glTexCoord3iv(IntBuffer v)` Interface to C language function: `void glTexCoord3iv(const GLint * v);`
`void` | `glTexCoord3s(short s, short t, short r)` Interface to C language function: `void glTexCoord3s(GLshort s, GLshort t, GLshort r);`
`void` | `glTexCoord3sv(short[] v, int v_offset)` Interface to C language function: `void glTexCoord3sv(const GLshort * v);`
`void` | `glTexCoord3sv(ShortBuffer v)` Interface to C language function: `void glTexCoord3sv(const GLshort * v);`
`void` | `glTexCoord4d(double s, double t, double r, double q)` Interface to C language function: `void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);`
`void` | `glTexCoord4dv(double[] v, int v_offset)` Interface to C language function: `void glTexCoord4dv(const GLdouble * v);`
`void` | `glTexCoord4dv(DoubleBuffer v)` Interface to C language function: `void glTexCoord4dv(const GLdouble * v);`
`void` | `glTexCoord4f(float s, float t, float r, float q)` Interface to C language function: `void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);`
`void` | `glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w)` Entry point (through function pointer) to C language function: `void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`
`void` | `glTexCoord4fv(float[] v, int v_offset)` Interface to C language function: `void glTexCoord4fv(const GLfloat * v);`
`void` | `glTexCoord4fv(FloatBuffer v)` Interface to C language function: `void glTexCoord4fv(const GLfloat * v);`
`void` | `glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w)` Entry point (through function pointer) to C language function: `void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glTexCoord4fVertex4fvSUN(float[] c, int c_offset, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);`
`void` | `glTexCoord4fVertex4fvSUN(FloatBuffer c, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);`
`void` | `glTexCoord4hNV(short x, short y, short z, short w)` Entry point (through function pointer) to C language function: `void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);`
`void` | `glTexCoord4hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glTexCoord4hvNV(const GLhalfNV * v);`
`void` | `glTexCoord4hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glTexCoord4hvNV(const GLhalfNV * v);`
`void` | `glTexCoord4i(int s, int t, int r, int q)` Interface to C language function: `void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);`
`void` | `glTexCoord4iv(int[] v, int v_offset)` Interface to C language function: `void glTexCoord4iv(const GLint * v);`
`void` | `glTexCoord4iv(IntBuffer v)` Interface to C language function: `void glTexCoord4iv(const GLint * v);`
`void` | `glTexCoord4s(short s, short t, short r, short q)` Interface to C language function: `void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);`
`void` | `glTexCoord4sv(short[] v, int v_offset)` Interface to C language function: `void glTexCoord4sv(const GLshort * v);`
`void` | `glTexCoord4sv(ShortBuffer v)` Interface to C language function: `void glTexCoord4sv(const GLshort * v);`
`void` | `glTexCoordPointer(int size, int type, int stride, Buffer ptr)` Interface to C language function: `void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)` Interface to C language function: `void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glTexEnvf(int target, int pname, float param)` Interface to C language function: `void glTexEnvf(GLenum target, GLenum pname, GLfloat param);`
`void` | `glTexEnvfv(int target, int pname, float[] params, int params_offset)` Interface to C language function: `void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glTexEnvfv(int target, int pname, FloatBuffer params)` Interface to C language function: `void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glTexEnvi(int target, int pname, int param)` Interface to C language function: `void glTexEnvi(GLenum target, GLenum pname, GLint param);`
`void` | `glTexEnviv(int target, int pname, int[] params, int params_offset)` Interface to C language function: `void glTexEnviv(GLenum target, GLenum pname, const GLint * params);`
`void` | `glTexEnviv(int target, int pname, IntBuffer params)` Interface to C language function: `void glTexEnviv(GLenum target, GLenum pname, const GLint * params);`
`void` | `glTexFilterFuncSGIS(int target, int filter, int n, float[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);`
`void` | `glTexFilterFuncSGIS(int target, int filter, int n, FloatBuffer weights)` Entry point (through function pointer) to C language function: `void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);`
`void` | `glTexGend(int coord, int pname, double param)` Interface to C language function: `void glTexGend(GLenum coord, GLenum pname, GLdouble param);`
`void` | `glTexGendv(int coord, int pname, double[] params, int params_offset)` Interface to C language function: `void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);`
`void` | `glTexGendv(int coord, int pname, DoubleBuffer params)` Interface to C language function: `void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);`
`void` | `glTexGenf(int coord, int pname, float param)` Interface to C language function: `void glTexGenf(GLenum coord, GLenum pname, GLfloat param);`
`void` | `glTexGenfv(int coord, int pname, float[] params, int params_offset)` Interface to C language function: `void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);`
`void` | `glTexGenfv(int coord, int pname, FloatBuffer params)` Interface to C language function: `void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);`
`void` | `glTexGeni(int coord, int pname, int param)` Interface to C language function: `void glTexGeni(GLenum coord, GLenum pname, GLint param);`
`void` | `glTexGeniv(int coord, int pname, int[] params, int params_offset)` Interface to C language function: `void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);`
`void` | `glTexGeniv(int coord, int pname, IntBuffer params)` Interface to C language function: `void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);`
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)` Interface to C language function: `void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)` Interface to C language function: `void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)` Interface to C language function: `void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)` Interface to C language function: `void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)` Entry point (through function pointer) to C language function: `void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)` Entry point (through function pointer) to C language function: `void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, Buffer pixels)` Entry point (through function pointer) to C language function: `void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexParameterf(int target, int pname, float param)` Interface to C language function: `void glTexParameterf(GLenum target, GLenum pname, GLfloat param);`
`void` | `glTexParameterfv(int target, int pname, float[] params, int params_offset)` Interface to C language function: `void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glTexParameterfv(int target, int pname, FloatBuffer params)` Interface to C language function: `void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);`
`void` | `glTexParameteri(int target, int pname, int param)` Interface to C language function: `void glTexParameteri(GLenum target, GLenum pname, GLint param);`
`void` | `glTexParameterIivEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);`
`void` | `glTexParameterIivEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);`
`void` | `glTexParameterIuivEXT(int target, int pname, int[] params, int params_offset)` Entry point (through function pointer) to C language function: `void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);`
`void` | `glTexParameterIuivEXT(int target, int pname, IntBuffer params)` Entry point (through function pointer) to C language function: `void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);`
`void` | `glTexParameteriv(int target, int pname, int[] params, int params_offset)` Interface to C language function: `void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);`
`void` | `glTexParameteriv(int target, int pname, IntBuffer params)` Interface to C language function: `void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);`
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)` Interface to C language function: `void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)` Interface to C language function: `void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)` Interface to C language function: `void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)` Interface to C language function: `void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)` Entry point (through function pointer) to C language function: `void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)` Entry point (through function pointer) to C language function: `void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, Buffer pixels)` Entry point (through function pointer) to C language function: `void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);`
`void` | `glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha)` Entry point (through function pointer) to C language function: `void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);`
`void` | `glTextureLightEXT(int mode)` Entry point (through function pointer) to C language function: `void glTextureLightEXT(GLenum mode);`
`void` | `glTextureMaterialEXT(int target, int id)` Entry point (through function pointer) to C language function: `void glTextureMaterialEXT(GLenum target, GLenum id);`
`void` | `glTextureNormalEXT(int mode)` Entry point (through function pointer) to C language function: `void glTextureNormalEXT(GLenum mode);`
`void` | `glTextureRangeAPPLE(int target, int length, Buffer pointer)` Entry point (through function pointer) to C language function: `void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);`
`void` | `glTrackMatrixNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)` Entry point (through function pointer) to C language function: `void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`
`void` | `glTransformFeedbackAttribsNV(int count, int[] attribs, int attribs_offset, int bufferMode)` Entry point (through function pointer) to C language function: `void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);`
`void` | `glTransformFeedbackAttribsNV(int count, IntBuffer attribs, int bufferMode)` Entry point (through function pointer) to C language function: `void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);`
`void` | `glTransformFeedbackVaryingsNV(int program, int count, int[] locations, int locations_offset, int bufferMode)` Entry point (through function pointer) to C language function: `void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);`
`void` | `glTransformFeedbackVaryingsNV(int program, int count, IntBuffer locations, int bufferMode)` Entry point (through function pointer) to C language function: `void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);`
`void` | `glTranslated(double x, double y, double z)` Interface to C language function: `void glTranslated(GLdouble x, GLdouble y, GLdouble z);`
`void` | `glTranslatef(float x, float y, float z)` Interface to C language function: `void glTranslatef(GLfloat x, GLfloat y, GLfloat z);`
`void` | `glUniform1f(int location, float v0)` Entry point (through function pointer) to C language function: `void glUniform1f(GLint location, GLfloat v0);`
`void` | `glUniform1fARB(int location, float v0)` Entry point (through function pointer) to C language function: `void glUniform1fARB(GLint location, GLfloat v0);`
`void` | `glUniform1fv(int location, int count, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform1fv(int location, int count, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform1fvARB(int location, int count, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform1fvARB(int location, int count, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform1i(int x, int y)` Entry point (through function pointer) to C language function: `void glUniform1i(GLint x, GLint y);`
`void` | `glUniform1iARB(int x, int y)` Entry point (through function pointer) to C language function: `void glUniform1iARB(GLint x, GLint y);`
`void` | `glUniform1iv(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform1iv(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform1iv(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform1iv(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform1ivARB(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform1ivARB(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform1uiEXT(int location, int v0)` Entry point (through function pointer) to C language function: `void glUniform1uiEXT(GLint location, GLuint v0);`
`void` | `glUniform1uivEXT(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);`
`void` | `glUniform1uivEXT(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);`
`void` | `glUniform2f(int location, float v0, float v1)` Entry point (through function pointer) to C language function: `void glUniform2f(GLint location, GLfloat v0, GLfloat v1);`
`void` | `glUniform2fARB(int location, float v0, float v1)` Entry point (through function pointer) to C language function: `void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);`
`void` | `glUniform2fv(int location, int count, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform2fv(int location, int count, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform2fvARB(int location, int count, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform2fvARB(int location, int count, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform2i(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glUniform2i(GLint red, GLint green, GLint blue);`
`void` | `glUniform2iARB(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glUniform2iARB(GLint red, GLint green, GLint blue);`
`void` | `glUniform2iv(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform2iv(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform2iv(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform2iv(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform2ivARB(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform2ivARB(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform2uiEXT(int location, int v0, int v1)` Entry point (through function pointer) to C language function: `void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1);`
`void` | `glUniform2uivEXT(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);`
`void` | `glUniform2uivEXT(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);`
`void` | `glUniform3f(int location, float v0, float v1, float v2)` Entry point (through function pointer) to C language function: `void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);`
`void` | `glUniform3fARB(int location, float v0, float v1, float v2)` Entry point (through function pointer) to C language function: `void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);`
`void` | `glUniform3fv(int location, int count, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform3fv(int location, int count, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform3fvARB(int location, int count, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform3fvARB(int location, int count, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform3i(int location, int v0, int v1, int v2)` Entry point (through function pointer) to C language function: `void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);`
`void` | `glUniform3iARB(int location, int v0, int v1, int v2)` Entry point (through function pointer) to C language function: `void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);`
`void` | `glUniform3iv(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform3iv(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform3iv(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform3iv(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform3ivARB(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform3ivARB(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform3uiEXT(int location, int v0, int v1, int v2)` Entry point (through function pointer) to C language function: `void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2);`
`void` | `glUniform3uivEXT(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);`
`void` | `glUniform3uivEXT(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);`
`void` | `glUniform4f(int location, float v0, float v1, float v2, float v3)` Entry point (through function pointer) to C language function: `void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);`
`void` | `glUniform4fARB(int location, float v0, float v1, float v2, float v3)` Entry point (through function pointer) to C language function: `void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);`
`void` | `glUniform4fv(int location, int count, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform4fv(int location, int count, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform4fvARB(int location, int count, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform4fvARB(int location, int count, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);`
`void` | `glUniform4i(int location, int v0, int v1, int v2, int v3)` Entry point (through function pointer) to C language function: `void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);`
`void` | `glUniform4iARB(int location, int v0, int v1, int v2, int v3)` Entry point (through function pointer) to C language function: `void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);`
`void` | `glUniform4iv(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform4iv(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform4iv(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform4iv(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform4ivARB(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform4ivARB(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);`
`void` | `glUniform4uiEXT(int location, int v0, int v1, int v2, int v3)` Entry point (through function pointer) to C language function: `void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);`
`void` | `glUniform4uivEXT(int location, int count, int[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);`
`void` | `glUniform4uivEXT(int location, int count, IntBuffer value)` Entry point (through function pointer) to C language function: `void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);`
`void` | `glUniformBufferEXT(int program, int location, int buffer)` Entry point (through function pointer) to C language function: `void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);`
`void` | `glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)` Entry point (through function pointer) to C language function: `void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)` Entry point (through function pointer) to C language function: `void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`
`void` | `glUnlockArraysEXT()` Entry point (through function pointer) to C language function: `void glUnlockArraysEXT(void);`
`boolean` | `glUnmapBuffer(int id)` Entry point (through function pointer) to C language function: `GLboolean glUnmapBuffer(GLenum id);`
`boolean` | `glUnmapBufferARB(int id)` Entry point (through function pointer) to C language function: `GLboolean glUnmapBufferARB(GLenum id);`
`void` | `glUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pointer, int preserve)` Entry point (through function pointer) to C language function: `void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);`
`void` | `glUseProgram(int mode)` Entry point (through function pointer) to C language function: `void glUseProgram(GLuint mode);`
`void` | `glUseProgramObjectARB(int mode)` Entry point (through function pointer) to C language function: `void glUseProgramObjectARB(GLhandleARB mode);`
`void` | `glValidateProgram(int mode)` Entry point (through function pointer) to C language function: `void glValidateProgram(GLuint mode);`
`void` | `glValidateProgramARB(int mode)` Entry point (through function pointer) to C language function: `void glValidateProgramARB(GLhandleARB mode);`
`void` | `glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset)` Entry point (through function pointer) to C language function: `void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);`
`void` | `glVariantbvEXT(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVariantbvEXT(GLuint index, const GLbyte * v);`
`void` | `glVariantbvEXT(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVariantbvEXT(GLuint index, const GLbyte * v);`
`void` | `glVariantdvEXT(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVariantdvEXT(GLuint target, const GLdouble * v);`
`void` | `glVariantdvEXT(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVariantdvEXT(GLuint target, const GLdouble * v);`
`void` | `glVariantfvEXT(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVariantfvEXT(GLuint target, const GLfloat * v);`
`void` | `glVariantfvEXT(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVariantfvEXT(GLuint target, const GLfloat * v);`
`void` | `glVariantivEXT(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVariantivEXT(GLuint target, const GLint * v);`
`void` | `glVariantivEXT(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVariantivEXT(GLuint target, const GLint * v);`
`void` | `glVariantPointerEXT(int id, int type, int stride, Buffer addr)` Entry point (through function pointer) to C language function: `void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);`
`void` | `glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)` Entry point (through function pointer) to C language function: `void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);`
`void` | `glVariantsvEXT(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVariantsvEXT(GLuint target, const GLshort * v);`
`void` | `glVariantsvEXT(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVariantsvEXT(GLuint target, const GLshort * v);`
`void` | `glVariantubvEXT(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVariantubvEXT(GLuint index, const GLubyte * v);`
`void` | `glVariantubvEXT(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVariantubvEXT(GLuint index, const GLubyte * v);`
`void` | `glVariantuivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVariantuivEXT(GLuint index, const GLuint * v);`
`void` | `glVariantuivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVariantuivEXT(GLuint index, const GLuint * v);`
`void` | `glVariantusvEXT(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVariantusvEXT(GLuint index, const GLushort * v);`
`void` | `glVariantusvEXT(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVariantusvEXT(GLuint index, const GLushort * v);`
`void` | `glVertex2d(double x, double y)` Interface to C language function: `void glVertex2d(GLdouble x, GLdouble y);`
`void` | `glVertex2dv(double[] v, int v_offset)` Interface to C language function: `void glVertex2dv(const GLdouble * v);`
`void` | `glVertex2dv(DoubleBuffer v)` Interface to C language function: `void glVertex2dv(const GLdouble * v);`
`void` | `glVertex2f(float x, float y)` Interface to C language function: `void glVertex2f(GLfloat x, GLfloat y);`
`void` | `glVertex2fv(float[] v, int v_offset)` Interface to C language function: `void glVertex2fv(const GLfloat * v);`
`void` | `glVertex2fv(FloatBuffer v)` Interface to C language function: `void glVertex2fv(const GLfloat * v);`
`void` | `glVertex2hNV(short x, short y)` Entry point (through function pointer) to C language function: `void glVertex2hNV(GLhalfNV x, GLhalfNV y);`
`void` | `glVertex2hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertex2hvNV(const GLhalfNV * v);`
`void` | `glVertex2hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertex2hvNV(const GLhalfNV * v);`
`void` | `glVertex2i(int x, int y)` Interface to C language function: `void glVertex2i(GLint x, GLint y);`
`void` | `glVertex2iv(int[] v, int v_offset)` Interface to C language function: `void glVertex2iv(const GLint * v);`
`void` | `glVertex2iv(IntBuffer v)` Interface to C language function: `void glVertex2iv(const GLint * v);`
`void` | `glVertex2s(short x, short y)` Interface to C language function: `void glVertex2s(GLshort x, GLshort y);`
`void` | `glVertex2sv(short[] v, int v_offset)` Interface to C language function: `void glVertex2sv(const GLshort * v);`
`void` | `glVertex2sv(ShortBuffer v)` Interface to C language function: `void glVertex2sv(const GLshort * v);`
`void` | `glVertex3d(double x, double y, double z)` Interface to C language function: `void glVertex3d(GLdouble x, GLdouble y, GLdouble z);`
`void` | `glVertex3dv(double[] v, int v_offset)` Interface to C language function: `void glVertex3dv(const GLdouble * v);`
`void` | `glVertex3dv(DoubleBuffer v)` Interface to C language function: `void glVertex3dv(const GLdouble * v);`
`void` | `glVertex3f(float x, float y, float z)` Interface to C language function: `void glVertex3f(GLfloat x, GLfloat y, GLfloat z);`
`void` | `glVertex3fv(float[] v, int v_offset)` Interface to C language function: `void glVertex3fv(const GLfloat * v);`
`void` | `glVertex3fv(FloatBuffer v)` Interface to C language function: `void glVertex3fv(const GLfloat * v);`
`void` | `glVertex3hNV(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`
`void` | `glVertex3hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertex3hvNV(const GLhalfNV * v);`
`void` | `glVertex3hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertex3hvNV(const GLhalfNV * v);`
`void` | `glVertex3i(int x, int y, int z)` Interface to C language function: `void glVertex3i(GLint x, GLint y, GLint z);`
`void` | `glVertex3iv(int[] v, int v_offset)` Interface to C language function: `void glVertex3iv(const GLint * v);`
`void` | `glVertex3iv(IntBuffer v)` Interface to C language function: `void glVertex3iv(const GLint * v);`
`void` | `glVertex3s(short x, short y, short z)` Interface to C language function: `void glVertex3s(GLshort x, GLshort y, GLshort z);`
`void` | `glVertex3sv(short[] v, int v_offset)` Interface to C language function: `void glVertex3sv(const GLshort * v);`
`void` | `glVertex3sv(ShortBuffer v)` Interface to C language function: `void glVertex3sv(const GLshort * v);`
`void` | `glVertex4d(double x, double y, double z, double w)` Interface to C language function: `void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);`
`void` | `glVertex4dv(double[] v, int v_offset)` Interface to C language function: `void glVertex4dv(const GLdouble * v);`
`void` | `glVertex4dv(DoubleBuffer v)` Interface to C language function: `void glVertex4dv(const GLdouble * v);`
`void` | `glVertex4f(float x, float y, float z, float w)` Interface to C language function: `void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);`
`void` | `glVertex4fv(float[] v, int v_offset)` Interface to C language function: `void glVertex4fv(const GLfloat * v);`
`void` | `glVertex4fv(FloatBuffer v)` Interface to C language function: `void glVertex4fv(const GLfloat * v);`
`void` | `glVertex4hNV(short x, short y, short z, short w)` Entry point (through function pointer) to C language function: `void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);`
`void` | `glVertex4hvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertex4hvNV(const GLhalfNV * v);`
`void` | `glVertex4hvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertex4hvNV(const GLhalfNV * v);`
`void` | `glVertex4i(int x, int y, int z, int w)` Interface to C language function: `void glVertex4i(GLint x, GLint y, GLint z, GLint w);`
`void` | `glVertex4iv(int[] v, int v_offset)` Interface to C language function: `void glVertex4iv(const GLint * v);`
`void` | `glVertex4iv(IntBuffer v)` Interface to C language function: `void glVertex4iv(const GLint * v);`
`void` | `glVertex4s(short x, short y, short z, short w)` Interface to C language function: `void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);`
`void` | `glVertex4sv(short[] v, int v_offset)` Interface to C language function: `void glVertex4sv(const GLshort * v);`
`void` | `glVertex4sv(ShortBuffer v)` Interface to C language function: `void glVertex4sv(const GLshort * v);`
`void` | `glVertexArrayParameteriAPPLE(int target, int s)` Entry point (through function pointer) to C language function: `void glVertexArrayParameteriAPPLE(GLenum target, GLint s);`
`void` | `glVertexArrayRangeAPPLE(int length, Buffer pointer)` Entry point (through function pointer) to C language function: `void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);`
`void` | `glVertexArrayRangeNV(int length, Buffer pointer)` Entry point (through function pointer) to C language function: `void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);`
`void` | `glVertexAttrib1d(int target, double s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1d(GLuint target, GLdouble s);`
`void` | `glVertexAttrib1dARB(int target, double s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1dARB(GLuint target, GLdouble s);`
`void` | `glVertexAttrib1dNV(int target, double s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1dNV(GLuint target, GLdouble s);`
`void` | `glVertexAttrib1dv(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1dv(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib1dv(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1dv(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib1dvARB(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib1dvARB(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib1dvNV(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib1dvNV(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib1f(int target, float s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1f(GLuint target, GLfloat s);`
`void` | `glVertexAttrib1fARB(int target, float s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1fARB(GLuint target, GLfloat s);`
`void` | `glVertexAttrib1fNV(int target, float s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1fNV(GLuint target, GLfloat s);`
`void` | `glVertexAttrib1fv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1fv(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib1fv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1fv(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib1fvARB(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib1fvARB(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib1fvNV(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib1fvNV(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib1hNV(int target, short s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1hNV(GLuint target, GLhalfNV s);`
`void` | `glVertexAttrib1hvNV(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);`
`void` | `glVertexAttrib1hvNV(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);`
`void` | `glVertexAttrib1s(int target, short s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1s(GLuint target, GLshort s);`
`void` | `glVertexAttrib1sARB(int target, short s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1sARB(GLuint target, GLshort s);`
`void` | `glVertexAttrib1sNV(int target, short s)` Entry point (through function pointer) to C language function: `void glVertexAttrib1sNV(GLuint target, GLshort s);`
`void` | `glVertexAttrib1sv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1sv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib1sv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1sv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib1svARB(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1svARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib1svARB(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1svARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib1svNV(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib1svNV(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib1svNV(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib1svNV(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib2d(int target, double s, double t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);`
`void` | `glVertexAttrib2dARB(int target, double s, double t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);`
`void` | `glVertexAttrib2dNV(int target, double s, double t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t);`
`void` | `glVertexAttrib2dv(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2dv(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib2dv(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2dv(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib2dvARB(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib2dvARB(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib2dvNV(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib2dvNV(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib2f(int target, float s, float t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);`
`void` | `glVertexAttrib2fARB(int target, float s, float t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);`
`void` | `glVertexAttrib2fNV(int target, float s, float t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t);`
`void` | `glVertexAttrib2fv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2fv(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib2fv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2fv(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib2fvARB(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib2fvARB(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib2fvNV(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib2fvNV(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib2hNV(int target, short s, short t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);`
`void` | `glVertexAttrib2hvNV(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);`
`void` | `glVertexAttrib2hvNV(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);`
`void` | `glVertexAttrib2s(int target, short s, short t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);`
`void` | `glVertexAttrib2sARB(int target, short s, short t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);`
`void` | `glVertexAttrib2sNV(int target, short s, short t)` Entry point (through function pointer) to C language function: `void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t);`
`void` | `glVertexAttrib2sv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2sv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib2sv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2sv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib2svARB(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2svARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib2svARB(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2svARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib2svNV(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib2svNV(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib2svNV(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib2svNV(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib3d(int target, double s, double t, double r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);`
`void` | `glVertexAttrib3dARB(int target, double s, double t, double r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);`
`void` | `glVertexAttrib3dNV(int target, double s, double t, double r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r);`
`void` | `glVertexAttrib3dv(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3dv(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib3dv(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3dv(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib3dvARB(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib3dvARB(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib3dvNV(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib3dvNV(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib3f(int target, float s, float t, float r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);`
`void` | `glVertexAttrib3fARB(int target, float s, float t, float r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);`
`void` | `glVertexAttrib3fNV(int target, float s, float t, float r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r);`
`void` | `glVertexAttrib3fv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3fv(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib3fv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3fv(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib3fvARB(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib3fvARB(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib3fvNV(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib3fvNV(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib3hNV(int target, short s, short t, short r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);`
`void` | `glVertexAttrib3hvNV(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);`
`void` | `glVertexAttrib3hvNV(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);`
`void` | `glVertexAttrib3s(int target, short s, short t, short r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);`
`void` | `glVertexAttrib3sARB(int target, short s, short t, short r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);`
`void` | `glVertexAttrib3sNV(int target, short s, short t, short r)` Entry point (through function pointer) to C language function: `void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r);`
`void` | `glVertexAttrib3sv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3sv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib3sv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3sv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib3svARB(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3svARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib3svARB(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3svARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib3svNV(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib3svNV(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib3svNV(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib3svNV(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4bv(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4bv(GLuint index, const GLbyte * v);`
`void` | `glVertexAttrib4bv(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4bv(GLuint index, const GLbyte * v);`
`void` | `glVertexAttrib4bvARB(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);`
`void` | `glVertexAttrib4bvARB(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);`
`void` | `glVertexAttrib4d(int target, double s, double t, double r, double q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`
`void` | `glVertexAttrib4dARB(int target, double s, double t, double r, double q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`
`void` | `glVertexAttrib4dNV(int target, double s, double t, double r, double q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`
`void` | `glVertexAttrib4dv(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4dv(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib4dv(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4dv(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib4dvARB(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib4dvARB(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib4dvNV(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib4dvNV(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);`
`void` | `glVertexAttrib4f(int target, float s, float t, float r, float q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`
`void` | `glVertexAttrib4fARB(int target, float s, float t, float r, float q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`
`void` | `glVertexAttrib4fNV(int target, float s, float t, float r, float q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`
`void` | `glVertexAttrib4fv(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4fv(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib4fv(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4fv(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib4fvARB(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib4fvARB(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib4fvNV(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib4fvNV(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);`
`void` | `glVertexAttrib4hNV(int target, short s, short t, short r, short q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);`
`void` | `glVertexAttrib4hvNV(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);`
`void` | `glVertexAttrib4hvNV(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);`
`void` | `glVertexAttrib4iv(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4iv(GLuint target, const GLint * v);`
`void` | `glVertexAttrib4iv(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4iv(GLuint target, const GLint * v);`
`void` | `glVertexAttrib4ivARB(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ivARB(GLuint target, const GLint * v);`
`void` | `glVertexAttrib4ivARB(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ivARB(GLuint target, const GLint * v);`
`void` | `glVertexAttrib4Nbv(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);`
`void` | `glVertexAttrib4Nbv(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);`
`void` | `glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);`
`void` | `glVertexAttrib4NbvARB(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);`
`void` | `glVertexAttrib4Niv(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Niv(GLuint target, const GLint * v);`
`void` | `glVertexAttrib4Niv(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Niv(GLuint target, const GLint * v);`
`void` | `glVertexAttrib4NivARB(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NivARB(GLuint target, const GLint * v);`
`void` | `glVertexAttrib4NivARB(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NivARB(GLuint target, const GLint * v);`
`void` | `glVertexAttrib4Nsv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nsv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4Nsv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nsv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4NsvARB(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4NsvARB(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);`
`void` | `glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);`
`void` | `glVertexAttrib4Nubv(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4Nubv(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4NubvARB(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4Nuiv(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);`
`void` | `glVertexAttrib4Nuiv(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);`
`void` | `glVertexAttrib4NuivARB(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);`
`void` | `glVertexAttrib4NuivARB(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);`
`void` | `glVertexAttrib4Nusv(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nusv(GLuint index, const GLushort * v);`
`void` | `glVertexAttrib4Nusv(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4Nusv(GLuint index, const GLushort * v);`
`void` | `glVertexAttrib4NusvARB(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);`
`void` | `glVertexAttrib4NusvARB(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);`
`void` | `glVertexAttrib4s(int target, short s, short t, short r, short q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);`
`void` | `glVertexAttrib4sARB(int target, short s, short t, short r, short q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);`
`void` | `glVertexAttrib4sNV(int target, short s, short t, short r, short q)` Entry point (through function pointer) to C language function: `void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);`
`void` | `glVertexAttrib4sv(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4sv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4sv(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4sv(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4svARB(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4svARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4svARB(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4svARB(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4svNV(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4svNV(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4svNV(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4svNV(GLuint target, const GLshort * v);`
`void` | `glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);`
`void` | `glVertexAttrib4ubv(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ubv(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4ubv(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ubv(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4ubvARB(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4ubvNV(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4ubvNV(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);`
`void` | `glVertexAttrib4uiv(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4uiv(GLuint index, const GLuint * v);`
`void` | `glVertexAttrib4uiv(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4uiv(GLuint index, const GLuint * v);`
`void` | `glVertexAttrib4uivARB(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4uivARB(GLuint index, const GLuint * v);`
`void` | `glVertexAttrib4uivARB(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4uivARB(GLuint index, const GLuint * v);`
`void` | `glVertexAttrib4usv(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4usv(GLuint index, const GLushort * v);`
`void` | `glVertexAttrib4usv(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4usv(GLuint index, const GLushort * v);`
`void` | `glVertexAttrib4usvARB(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttrib4usvARB(GLuint index, const GLushort * v);`
`void` | `glVertexAttrib4usvARB(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttrib4usvARB(GLuint index, const GLushort * v);`
`void` | `glVertexAttribArrayObjectATI(int index, int size, int type, boolean normalized, int stride, int buffer, int offset)` Entry point (through function pointer) to C language function: `void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);`
`void` | `glVertexAttribI1iEXT(int index, int x)` Entry point (through function pointer) to C language function: `void glVertexAttribI1iEXT(GLuint index, GLint x);`
`void` | `glVertexAttribI1ivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI1ivEXT(GLuint index, const GLint * v);`
`void` | `glVertexAttribI1ivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI1ivEXT(GLuint index, const GLint * v);`
`void` | `glVertexAttribI1uiEXT(int index, int x)` Entry point (through function pointer) to C language function: `void glVertexAttribI1uiEXT(GLuint index, GLuint x);`
`void` | `glVertexAttribI1uivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);`
`void` | `glVertexAttribI1uivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);`
`void` | `glVertexAttribI2iEXT(int index, int x, int y)` Entry point (through function pointer) to C language function: `void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);`
`void` | `glVertexAttribI2ivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI2ivEXT(GLuint index, const GLint * v);`
`void` | `glVertexAttribI2ivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI2ivEXT(GLuint index, const GLint * v);`
`void` | `glVertexAttribI2uiEXT(int index, int x, int y)` Entry point (through function pointer) to C language function: `void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);`
`void` | `glVertexAttribI2uivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);`
`void` | `glVertexAttribI2uivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);`
`void` | `glVertexAttribI3iEXT(int index, int x, int y, int z)` Entry point (through function pointer) to C language function: `void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);`
`void` | `glVertexAttribI3ivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI3ivEXT(GLuint index, const GLint * v);`
`void` | `glVertexAttribI3ivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI3ivEXT(GLuint index, const GLint * v);`
`void` | `glVertexAttribI3uiEXT(int index, int x, int y, int z)` Entry point (through function pointer) to C language function: `void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);`
`void` | `glVertexAttribI3uivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);`
`void` | `glVertexAttribI3uivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);`
`void` | `glVertexAttribI4bvEXT(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);`
`void` | `glVertexAttribI4bvEXT(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);`
`void` | `glVertexAttribI4iEXT(int index, int x, int y, int z, int w)` Entry point (through function pointer) to C language function: `void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);`
`void` | `glVertexAttribI4ivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI4ivEXT(GLuint index, const GLint * v);`
`void` | `glVertexAttribI4ivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI4ivEXT(GLuint index, const GLint * v);`
`void` | `glVertexAttribI4svEXT(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI4svEXT(GLuint index, const GLshort * v);`
`void` | `glVertexAttribI4svEXT(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI4svEXT(GLuint index, const GLshort * v);`
`void` | `glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);`
`void` | `glVertexAttribI4ubvEXT(int index, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);`
`void` | `glVertexAttribI4uiEXT(int index, int x, int y, int z, int w)` Entry point (through function pointer) to C language function: `void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);`
`void` | `glVertexAttribI4uivEXT(int index, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);`
`void` | `glVertexAttribI4uivEXT(int index, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);`
`void` | `glVertexAttribI4usvEXT(int index, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);`
`void` | `glVertexAttribI4usvEXT(int index, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);`
`void` | `glVertexAttribIPointerEXT(int index, int size, int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);`
`void` | `glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);`
`void` | `glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);`
`void` | `glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);`
`void` | `glVertexAttribPointerNV(int index, int fsize, int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glVertexAttribPointerNV(int index, int fsize, int type, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glVertexAttribs1dvNV(int index, int count, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);`
`void` | `glVertexAttribs1dvNV(int index, int count, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);`
`void` | `glVertexAttribs1fvNV(int target, int n, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);`
`void` | `glVertexAttribs1fvNV(int target, int n, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);`
`void` | `glVertexAttribs1hvNV(int index, int n, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`
`void` | `glVertexAttribs1hvNV(int index, int n, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`
`void` | `glVertexAttribs1svNV(int index, int count, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);`
`void` | `glVertexAttribs1svNV(int index, int count, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);`
`void` | `glVertexAttribs2dvNV(int index, int count, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);`
`void` | `glVertexAttribs2dvNV(int index, int count, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);`
`void` | `glVertexAttribs2fvNV(int target, int n, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);`
`void` | `glVertexAttribs2fvNV(int target, int n, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);`
`void` | `glVertexAttribs2hvNV(int index, int n, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`
`void` | `glVertexAttribs2hvNV(int index, int n, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`
`void` | `glVertexAttribs2svNV(int index, int count, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);`
`void` | `glVertexAttribs2svNV(int index, int count, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);`
`void` | `glVertexAttribs3dvNV(int index, int count, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);`
`void` | `glVertexAttribs3dvNV(int index, int count, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);`
`void` | `glVertexAttribs3fvNV(int target, int n, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);`
`void` | `glVertexAttribs3fvNV(int target, int n, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);`
`void` | `glVertexAttribs3hvNV(int index, int n, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`
`void` | `glVertexAttribs3hvNV(int index, int n, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`
`void` | `glVertexAttribs3svNV(int index, int count, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);`
`void` | `glVertexAttribs3svNV(int index, int count, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);`
`void` | `glVertexAttribs4dvNV(int index, int count, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);`
`void` | `glVertexAttribs4dvNV(int index, int count, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);`
`void` | `glVertexAttribs4fvNV(int target, int n, float[] points, int points_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);`
`void` | `glVertexAttribs4fvNV(int target, int n, FloatBuffer points)` Entry point (through function pointer) to C language function: `void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);`
`void` | `glVertexAttribs4hvNV(int index, int n, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`
`void` | `glVertexAttribs4hvNV(int index, int n, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`
`void` | `glVertexAttribs4svNV(int index, int count, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);`
`void` | `glVertexAttribs4svNV(int index, int count, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);`
`void` | `glVertexAttribs4ubvNV(int index, int count, byte[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);`
`void` | `glVertexAttribs4ubvNV(int index, int count, ByteBuffer v)` Entry point (through function pointer) to C language function: `void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);`
`void` | `glVertexBlendARB(int count)` Entry point (through function pointer) to C language function: `void glVertexBlendARB(GLint count);`
`void` | `glVertexBlendEnvfATI(int target, float s)` Entry point (through function pointer) to C language function: `void glVertexBlendEnvfATI(GLenum target, GLfloat s);`
`void` | `glVertexBlendEnviATI(int target, int s)` Entry point (through function pointer) to C language function: `void glVertexBlendEnviATI(GLenum target, GLint s);`
`void` | `glVertexPointer(int size, int type, int stride, Buffer ptr)` Interface to C language function: `void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)` Interface to C language function: `void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`
`void` | `glVertexStream1dATI(int target, double s)` Entry point (through function pointer) to C language function: `void glVertexStream1dATI(GLenum target, GLdouble s);`
`void` | `glVertexStream1dvATI(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream1dvATI(GLenum target, const GLdouble * v);`
`void` | `glVertexStream1dvATI(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream1dvATI(GLenum target, const GLdouble * v);`
`void` | `glVertexStream1fATI(int target, float s)` Entry point (through function pointer) to C language function: `void glVertexStream1fATI(GLenum target, GLfloat s);`
`void` | `glVertexStream1fvATI(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream1fvATI(GLenum target, const GLfloat * v);`
`void` | `glVertexStream1fvATI(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream1fvATI(GLenum target, const GLfloat * v);`
`void` | `glVertexStream1iATI(int target, int s)` Entry point (through function pointer) to C language function: `void glVertexStream1iATI(GLenum target, GLint s);`
`void` | `glVertexStream1ivATI(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream1ivATI(GLenum target, const GLint * v);`
`void` | `glVertexStream1ivATI(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream1ivATI(GLenum target, const GLint * v);`
`void` | `glVertexStream1sATI(int target, short s)` Entry point (through function pointer) to C language function: `void glVertexStream1sATI(GLenum target, GLshort s);`
`void` | `glVertexStream1svATI(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream1svATI(GLenum target, const GLshort * v);`
`void` | `glVertexStream1svATI(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream1svATI(GLenum target, const GLshort * v);`
`void` | `glVertexStream2dATI(int target, double s, double t)` Entry point (through function pointer) to C language function: `void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t);`
`void` | `glVertexStream2dvATI(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream2dvATI(GLenum target, const GLdouble * v);`
`void` | `glVertexStream2dvATI(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream2dvATI(GLenum target, const GLdouble * v);`
`void` | `glVertexStream2fATI(int target, float s, float t)` Entry point (through function pointer) to C language function: `void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t);`
`void` | `glVertexStream2fvATI(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream2fvATI(GLenum target, const GLfloat * v);`
`void` | `glVertexStream2fvATI(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream2fvATI(GLenum target, const GLfloat * v);`
`void` | `glVertexStream2iATI(int target, int s, int t)` Entry point (through function pointer) to C language function: `void glVertexStream2iATI(GLenum target, GLint s, GLint t);`
`void` | `glVertexStream2ivATI(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream2ivATI(GLenum target, const GLint * v);`
`void` | `glVertexStream2ivATI(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream2ivATI(GLenum target, const GLint * v);`
`void` | `glVertexStream2sATI(int target, short s, short t)` Entry point (through function pointer) to C language function: `void glVertexStream2sATI(GLenum target, GLshort s, GLshort t);`
`void` | `glVertexStream2svATI(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream2svATI(GLenum target, const GLshort * v);`
`void` | `glVertexStream2svATI(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream2svATI(GLenum target, const GLshort * v);`
`void` | `glVertexStream3dATI(int target, double s, double t, double r)` Entry point (through function pointer) to C language function: `void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);`
`void` | `glVertexStream3dvATI(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream3dvATI(GLenum target, const GLdouble * v);`
`void` | `glVertexStream3dvATI(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream3dvATI(GLenum target, const GLdouble * v);`
`void` | `glVertexStream3fATI(int target, float s, float t, float r)` Entry point (through function pointer) to C language function: `void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);`
`void` | `glVertexStream3fvATI(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream3fvATI(GLenum target, const GLfloat * v);`
`void` | `glVertexStream3fvATI(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream3fvATI(GLenum target, const GLfloat * v);`
`void` | `glVertexStream3iATI(int target, int s, int t, int r)` Entry point (through function pointer) to C language function: `void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r);`
`void` | `glVertexStream3ivATI(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream3ivATI(GLenum target, const GLint * v);`
`void` | `glVertexStream3ivATI(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream3ivATI(GLenum target, const GLint * v);`
`void` | `glVertexStream3sATI(int target, short s, short t, short r)` Entry point (through function pointer) to C language function: `void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);`
`void` | `glVertexStream3svATI(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream3svATI(GLenum target, const GLshort * v);`
`void` | `glVertexStream3svATI(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream3svATI(GLenum target, const GLshort * v);`
`void` | `glVertexStream4dATI(int target, double s, double t, double r, double q)` Entry point (through function pointer) to C language function: `void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`
`void` | `glVertexStream4dvATI(int target, double[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream4dvATI(GLenum target, const GLdouble * v);`
`void` | `glVertexStream4dvATI(int target, DoubleBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream4dvATI(GLenum target, const GLdouble * v);`
`void` | `glVertexStream4fATI(int target, float s, float t, float r, float q)` Entry point (through function pointer) to C language function: `void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`
`void` | `glVertexStream4fvATI(int target, float[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream4fvATI(GLenum target, const GLfloat * v);`
`void` | `glVertexStream4fvATI(int target, FloatBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream4fvATI(GLenum target, const GLfloat * v);`
`void` | `glVertexStream4iATI(int target, int start, int x, int y, int width)` Entry point (through function pointer) to C language function: `void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width);`
`void` | `glVertexStream4ivATI(int target, int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream4ivATI(GLenum target, const GLint * v);`
`void` | `glVertexStream4ivATI(int target, IntBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream4ivATI(GLenum target, const GLint * v);`
`void` | `glVertexStream4sATI(int target, short s, short t, short r, short q)` Entry point (through function pointer) to C language function: `void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);`
`void` | `glVertexStream4svATI(int target, short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexStream4svATI(GLenum target, const GLshort * v);`
`void` | `glVertexStream4svATI(int target, ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexStream4svATI(GLenum target, const GLshort * v);`
`void` | `glVertexWeightfEXT(float coord)` Entry point (through function pointer) to C language function: `void glVertexWeightfEXT(GLfloat coord);`
`void` | `glVertexWeightfvEXT(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glVertexWeightfvEXT(const GLfloat * m);`
`void` | `glVertexWeightfvEXT(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glVertexWeightfvEXT(const GLfloat * m);`
`void` | `glVertexWeighthNV(short factor)` Entry point (through function pointer) to C language function: `void glVertexWeighthNV(GLhalfNV factor);`
`void` | `glVertexWeighthvNV(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glVertexWeighthvNV(const GLhalfNV * v);`
`void` | `glVertexWeighthvNV(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glVertexWeighthvNV(const GLhalfNV * v);`
`void` | `glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glViewport(int x, int y, int width, int height)` Interface to C language function: `void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);`
`void` | `glWeightbvARB(int size, byte[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glWeightbvARB(GLint size, const GLbyte * weights);`
`void` | `glWeightbvARB(int size, ByteBuffer weights)` Entry point (through function pointer) to C language function: `void glWeightbvARB(GLint size, const GLbyte * weights);`
`void` | `glWeightdvARB(int size, double[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glWeightdvARB(GLint size, const GLdouble * weights);`
`void` | `glWeightdvARB(int size, DoubleBuffer weights)` Entry point (through function pointer) to C language function: `void glWeightdvARB(GLint size, const GLdouble * weights);`
`void` | `glWeightfvARB(int size, float[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glWeightfvARB(GLint size, const GLfloat * weights);`
`void` | `glWeightfvARB(int size, FloatBuffer weights)` Entry point (through function pointer) to C language function: `void glWeightfvARB(GLint size, const GLfloat * weights);`
`void` | `glWeightivARB(int size, int[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glWeightivARB(GLint size, const GLint * weights);`
`void` | `glWeightivARB(int size, IntBuffer weights)` Entry point (through function pointer) to C language function: `void glWeightivARB(GLint size, const GLint * weights);`
`void` | `glWeightPointerARB(int size, int type, int stride, Buffer pointer)` Entry point (through function pointer) to C language function: `void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glWeightPointerARB(int size, int type, int stride, long pointer_buffer_offset)` Entry point (through function pointer) to C language function: `void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`
`void` | `glWeightsvARB(int size, short[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glWeightsvARB(GLint size, const GLshort * weights);`
`void` | `glWeightsvARB(int size, ShortBuffer weights)` Entry point (through function pointer) to C language function: `void glWeightsvARB(GLint size, const GLshort * weights);`
`void` | `glWeightubvARB(int size, byte[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glWeightubvARB(GLint size, const GLubyte * weights);`
`void` | `glWeightubvARB(int size, ByteBuffer weights)` Entry point (through function pointer) to C language function: `void glWeightubvARB(GLint size, const GLubyte * weights);`
`void` | `glWeightuivARB(int n, int[] ids, int ids_offset)` Entry point (through function pointer) to C language function: `void glWeightuivARB(GLint n, const GLuint * ids);`
`void` | `glWeightuivARB(int n, IntBuffer ids)` Entry point (through function pointer) to C language function: `void glWeightuivARB(GLint n, const GLuint * ids);`
`void` | `glWeightusvARB(int size, short[] weights, int weights_offset)` Entry point (through function pointer) to C language function: `void glWeightusvARB(GLint size, const GLushort * weights);`
`void` | `glWeightusvARB(int size, ShortBuffer weights)` Entry point (through function pointer) to C language function: `void glWeightusvARB(GLint size, const GLushort * weights);`
`void` | `glWindowPos2d(double x, double y)` Entry point (through function pointer) to C language function: `void glWindowPos2d(GLdouble x, GLdouble y);`
`void` | `glWindowPos2dARB(double x, double y)` Entry point (through function pointer) to C language function: `void glWindowPos2dARB(GLdouble x, GLdouble y);`
`void` | `glWindowPos2dMESA(double x, double y)` Entry point (through function pointer) to C language function: `void glWindowPos2dMESA(GLdouble x, GLdouble y);`
`void` | `glWindowPos2dv(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2dv(const GLdouble * m);`
`void` | `glWindowPos2dv(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos2dv(const GLdouble * m);`
`void` | `glWindowPos2dvARB(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2dvARB(const GLdouble * m);`
`void` | `glWindowPos2dvARB(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos2dvARB(const GLdouble * m);`
`void` | `glWindowPos2dvMESA(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2dvMESA(const GLdouble * m);`
`void` | `glWindowPos2dvMESA(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos2dvMESA(const GLdouble * m);`
`void` | `glWindowPos2f(float x, float y)` Entry point (through function pointer) to C language function: `void glWindowPos2f(GLfloat x, GLfloat y);`
`void` | `glWindowPos2fARB(float x, float y)` Entry point (through function pointer) to C language function: `void glWindowPos2fARB(GLfloat x, GLfloat y);`
`void` | `glWindowPos2fMESA(float x, float y)` Entry point (through function pointer) to C language function: `void glWindowPos2fMESA(GLfloat x, GLfloat y);`
`void` | `glWindowPos2fv(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2fv(const GLfloat * m);`
`void` | `glWindowPos2fv(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos2fv(const GLfloat * m);`
`void` | `glWindowPos2fvARB(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2fvARB(const GLfloat * m);`
`void` | `glWindowPos2fvARB(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos2fvARB(const GLfloat * m);`
`void` | `glWindowPos2fvMESA(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2fvMESA(const GLfloat * m);`
`void` | `glWindowPos2fvMESA(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos2fvMESA(const GLfloat * m);`
`void` | `glWindowPos2i(int x, int y)` Entry point (through function pointer) to C language function: `void glWindowPos2i(GLint x, GLint y);`
`void` | `glWindowPos2iARB(int x, int y)` Entry point (through function pointer) to C language function: `void glWindowPos2iARB(GLint x, GLint y);`
`void` | `glWindowPos2iMESA(int x, int y)` Entry point (through function pointer) to C language function: `void glWindowPos2iMESA(GLint x, GLint y);`
`void` | `glWindowPos2iv(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2iv(const GLint * v);`
`void` | `glWindowPos2iv(IntBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos2iv(const GLint * v);`
`void` | `glWindowPos2ivARB(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2ivARB(const GLint * v);`
`void` | `glWindowPos2ivARB(IntBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos2ivARB(const GLint * v);`
`void` | `glWindowPos2ivMESA(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2ivMESA(const GLint * v);`
`void` | `glWindowPos2ivMESA(IntBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos2ivMESA(const GLint * v);`
`void` | `glWindowPos2s(short x, short y)` Entry point (through function pointer) to C language function: `void glWindowPos2s(GLshort x, GLshort y);`
`void` | `glWindowPos2sARB(short x, short y)` Entry point (through function pointer) to C language function: `void glWindowPos2sARB(GLshort x, GLshort y);`
`void` | `glWindowPos2sMESA(short x, short y)` Entry point (through function pointer) to C language function: `void glWindowPos2sMESA(GLshort x, GLshort y);`
`void` | `glWindowPos2sv(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2sv(const GLshort * v);`
`void` | `glWindowPos2sv(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos2sv(const GLshort * v);`
`void` | `glWindowPos2svARB(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2svARB(const GLshort * v);`
`void` | `glWindowPos2svARB(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos2svARB(const GLshort * v);`
`void` | `glWindowPos2svMESA(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos2svMESA(const GLshort * v);`
`void` | `glWindowPos2svMESA(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos2svMESA(const GLshort * v);`
`void` | `glWindowPos3d(double red, double green, double blue)` Entry point (through function pointer) to C language function: `void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);`
`void` | `glWindowPos3dARB(double red, double green, double blue)` Entry point (through function pointer) to C language function: `void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue);`
`void` | `glWindowPos3dMESA(double red, double green, double blue)` Entry point (through function pointer) to C language function: `void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue);`
`void` | `glWindowPos3dv(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3dv(const GLdouble * m);`
`void` | `glWindowPos3dv(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos3dv(const GLdouble * m);`
`void` | `glWindowPos3dvARB(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3dvARB(const GLdouble * m);`
`void` | `glWindowPos3dvARB(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos3dvARB(const GLdouble * m);`
`void` | `glWindowPos3dvMESA(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3dvMESA(const GLdouble * m);`
`void` | `glWindowPos3dvMESA(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos3dvMESA(const GLdouble * m);`
`void` | `glWindowPos3f(float red, float green, float blue)` Entry point (through function pointer) to C language function: `void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);`
`void` | `glWindowPos3fARB(float red, float green, float blue)` Entry point (through function pointer) to C language function: `void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue);`
`void` | `glWindowPos3fMESA(float red, float green, float blue)` Entry point (through function pointer) to C language function: `void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue);`
`void` | `glWindowPos3fv(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3fv(const GLfloat * m);`
`void` | `glWindowPos3fv(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos3fv(const GLfloat * m);`
`void` | `glWindowPos3fvARB(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3fvARB(const GLfloat * m);`
`void` | `glWindowPos3fvARB(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos3fvARB(const GLfloat * m);`
`void` | `glWindowPos3fvMESA(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3fvMESA(const GLfloat * m);`
`void` | `glWindowPos3fvMESA(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos3fvMESA(const GLfloat * m);`
`void` | `glWindowPos3i(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glWindowPos3i(GLint red, GLint green, GLint blue);`
`void` | `glWindowPos3iARB(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glWindowPos3iARB(GLint red, GLint green, GLint blue);`
`void` | `glWindowPos3iMESA(int red, int green, int blue)` Entry point (through function pointer) to C language function: `void glWindowPos3iMESA(GLint red, GLint green, GLint blue);`
`void` | `glWindowPos3iv(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3iv(const GLint * v);`
`void` | `glWindowPos3iv(IntBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos3iv(const GLint * v);`
`void` | `glWindowPos3ivARB(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3ivARB(const GLint * v);`
`void` | `glWindowPos3ivARB(IntBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos3ivARB(const GLint * v);`
`void` | `glWindowPos3ivMESA(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3ivMESA(const GLint * v);`
`void` | `glWindowPos3ivMESA(IntBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos3ivMESA(const GLint * v);`
`void` | `glWindowPos3s(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glWindowPos3s(GLshort red, GLshort green, GLshort blue);`
`void` | `glWindowPos3sARB(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue);`
`void` | `glWindowPos3sMESA(short red, short green, short blue)` Entry point (through function pointer) to C language function: `void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue);`
`void` | `glWindowPos3sv(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3sv(const GLshort * v);`
`void` | `glWindowPos3sv(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos3sv(const GLshort * v);`
`void` | `glWindowPos3svARB(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3svARB(const GLshort * v);`
`void` | `glWindowPos3svARB(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos3svARB(const GLshort * v);`
`void` | `glWindowPos3svMESA(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos3svMESA(const GLshort * v);`
`void` | `glWindowPos3svMESA(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos3svMESA(const GLshort * v);`
`void` | `glWindowPos4dMESA(double x, double y, double z, double w)` Entry point (through function pointer) to C language function: `void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);`
`void` | `glWindowPos4dvMESA(double[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos4dvMESA(const GLdouble * m);`
`void` | `glWindowPos4dvMESA(DoubleBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos4dvMESA(const GLdouble * m);`
`void` | `glWindowPos4fMESA(float red, float green, float blue, float alpha)` Entry point (through function pointer) to C language function: `void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);`
`void` | `glWindowPos4fvMESA(float[] m, int m_offset)` Entry point (through function pointer) to C language function: `void glWindowPos4fvMESA(const GLfloat * m);`
`void` | `glWindowPos4fvMESA(FloatBuffer m)` Entry point (through function pointer) to C language function: `void glWindowPos4fvMESA(const GLfloat * m);`
`void` | `glWindowPos4iMESA(int location, int v0, int v1, int v2)` Entry point (through function pointer) to C language function: `void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2);`
`void` | `glWindowPos4ivMESA(int[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos4ivMESA(const GLint * v);`
`void` | `glWindowPos4ivMESA(IntBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos4ivMESA(const GLint * v);`
`void` | `glWindowPos4sMESA(short x, short y, short z, short w)` Entry point (through function pointer) to C language function: `void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);`
`void` | `glWindowPos4svMESA(short[] v, int v_offset)` Entry point (through function pointer) to C language function: `void glWindowPos4svMESA(const GLshort * v);`
`void` | `glWindowPos4svMESA(ShortBuffer v)` Entry point (through function pointer) to C language function: `void glWindowPos4svMESA(const GLshort * v);`
`void` | `glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)` Entry point (through function pointer) to C language function: `void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);`
`boolean` | `isExtensionAvailable(String glExtensionName)` Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.
`boolean` | `isFunctionAvailable(String glFunctionName)` Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.
`void` | `setSwapInterval(int interval)` Provides a platform-independent way to specify the minimum swap interval for buffer swaps.

Field Detail

### GL_FALSE

    public static final int GL_FALSE

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### GL_TRUE

    public static final int GL_TRUE

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### GL_BYTE

    public static final int GL_BYTE

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### GL_UNSIGNED_BYTE

    public static final int GL_UNSIGNED_BYTE

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### GL_SHORT

    public static final int GL_SHORT

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### GL_UNSIGNED_SHORT

    public static final int GL_UNSIGNED_SHORT

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### GL_INT

    public static final int GL_INT

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### GL_UNSIGNED_INT

    public static final int GL_UNSIGNED_INT

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### GL_FLOAT

    public static final int GL_FLOAT

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### GL_DOUBLE

    public static final int GL_DOUBLE

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### GL_2_BYTES

    public static final int GL_2_BYTES

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### GL_3_BYTES

    public static final int GL_3_BYTES

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### GL_4_BYTES

    public static final int GL_4_BYTES

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### GL_POINTS

    public static final int GL_POINTS

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### GL_LINES

    public static final int GL_LINES

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### GL_LINE_LOOP

    public static final int GL_LINE_LOOP

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### GL_LINE_STRIP

    public static final int GL_LINE_STRIP

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### GL_TRIANGLES

    public static final int GL_TRIANGLES

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### GL_TRIANGLE_STRIP

    public static final int GL_TRIANGLE_STRIP

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### GL_TRIANGLE_FAN

    public static final int GL_TRIANGLE_FAN

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### GL_QUADS

    public static final int GL_QUADS

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### GL_QUAD_STRIP

    public static final int GL_QUAD_STRIP

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### GL_POLYGON

    public static final int GL_POLYGON

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### GL_MATRIX_MODE

    public static final int GL_MATRIX_MODE

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### GL_MODELVIEW

    public static final int GL_MODELVIEW

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### GL_PROJECTION

    public static final int GL_PROJECTION

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### GL_TEXTURE

    public static final int GL_TEXTURE

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### GL_POINT_SMOOTH

    public static final int GL_POINT_SMOOTH

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### GL_POINT_SIZE

    public static final int GL_POINT_SIZE

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### GL_POINT_SIZE_GRANULARITY

    public static final int GL_POINT_SIZE_GRANULARITY

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### GL_POINT_SIZE_RANGE

    public static final int GL_POINT_SIZE_RANGE

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### GL_LINE_SMOOTH

    public static final int GL_LINE_SMOOTH

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### GL_LINE_STIPPLE

    public static final int GL_LINE_STIPPLE

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### GL_LINE_STIPPLE_PATTERN

    public static final int GL_LINE_STIPPLE_PATTERN

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### GL_LINE_STIPPLE_REPEAT

    public static final int GL_LINE_STIPPLE_REPEAT

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### GL_LINE_WIDTH

    public static final int GL_LINE_WIDTH

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### GL_LINE_WIDTH_GRANULARITY

    public static final int GL_LINE_WIDTH_GRANULARITY

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### GL_LINE_WIDTH_RANGE

    public static final int GL_LINE_WIDTH_RANGE

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### GL_POINT

    public static final int GL_POINT

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### GL_LINE

    public static final int GL_LINE

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### GL_FILL

    public static final int GL_FILL

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### GL_CW

    public static final int GL_CW

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### GL_CCW

    public static final int GL_CCW

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### GL_FRONT

    public static final int GL_FRONT

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### GL_BACK

    public static final int GL_BACK

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### GL_POLYGON_MODE

    public static final int GL_POLYGON_MODE

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### GL_POLYGON_SMOOTH

    public static final int GL_POLYGON_SMOOTH

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### GL_POLYGON_STIPPLE

    public static final int GL_POLYGON_STIPPLE

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### GL_EDGE_FLAG

    public static final int GL_EDGE_FLAG

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### GL_CULL_FACE

    public static final int GL_CULL_FACE

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### GL_CULL_FACE_MODE

    public static final int GL_CULL_FACE_MODE

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### GL_FRONT_FACE

    public static final int GL_FRONT_FACE

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### GL_POLYGON_OFFSET_FACTOR

    public static final int GL_POLYGON_OFFSET_FACTOR

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### GL_POLYGON_OFFSET_UNITS

    public static final int GL_POLYGON_OFFSET_UNITS

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### GL_POLYGON_OFFSET_POINT

    public static final int GL_POLYGON_OFFSET_POINT

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### GL_POLYGON_OFFSET_LINE

    public static final int GL_POLYGON_OFFSET_LINE

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### GL_POLYGON_OFFSET_FILL

    public static final int GL_POLYGON_OFFSET_FILL

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### GL_COMPILE

    public static final int GL_COMPILE

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### GL_COMPILE_AND_EXECUTE

    public static final int GL_COMPILE_AND_EXECUTE

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### GL_LIST_BASE

    public static final int GL_LIST_BASE

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### GL_LIST_INDEX

    public static final int GL_LIST_INDEX

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### GL_LIST_MODE

    public static final int GL_LIST_MODE

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### GL_NEVER

    public static final int GL_NEVER

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### GL_LESS

    public static final int GL_LESS

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### GL_EQUAL

    public static final int GL_EQUAL

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### GL_LEQUAL

    public static final int GL_LEQUAL

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### GL_GREATER

    public static final int GL_GREATER

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### GL_NOTEQUAL

    public static final int GL_NOTEQUAL

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### GL_GEQUAL

    public static final int GL_GEQUAL

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### GL_ALWAYS

    public static final int GL_ALWAYS

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### GL_DEPTH_TEST

    public static final int GL_DEPTH_TEST

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### GL_DEPTH_BITS

    public static final int GL_DEPTH_BITS

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### GL_DEPTH_CLEAR_VALUE

    public static final int GL_DEPTH_CLEAR_VALUE

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### GL_DEPTH_FUNC

    public static final int GL_DEPTH_FUNC

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### GL_DEPTH_RANGE

    public static final int GL_DEPTH_RANGE

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### GL_DEPTH_WRITEMASK

    public static final int GL_DEPTH_WRITEMASK

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### GL_DEPTH_COMPONENT

    public static final int GL_DEPTH_COMPONENT

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### GL_LIGHTING

    public static final int GL_LIGHTING

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### GL_LIGHT0

    public static final int GL_LIGHT0

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### GL_LIGHT1

    public static final int GL_LIGHT1

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### GL_LIGHT2

    public static final int GL_LIGHT2

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### GL_LIGHT3

    public static final int GL_LIGHT3

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### GL_LIGHT4

    public static final int GL_LIGHT4

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### GL_LIGHT5

    public static final int GL_LIGHT5

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### GL_LIGHT6

    public static final int GL_LIGHT6

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### GL_LIGHT7

    public static final int GL_LIGHT7

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### GL_SPOT_EXPONENT

    public static final int GL_SPOT_EXPONENT

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### GL_SPOT_CUTOFF

    public static final int GL_SPOT_CUTOFF

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### GL_CONSTANT_ATTENUATION

    public static final int GL_CONSTANT_ATTENUATION

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### GL_LINEAR_ATTENUATION

    public static final int GL_LINEAR_ATTENUATION

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### GL_QUADRATIC_ATTENUATION

    public static final int GL_QUADRATIC_ATTENUATION

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### GL_AMBIENT

    public static final int GL_AMBIENT

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### GL_DIFFUSE

    public static final int GL_DIFFUSE

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### GL_SPECULAR

    public static final int GL_SPECULAR

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### GL_SHININESS

    public static final int GL_SHININESS

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### GL_EMISSION

    public static final int GL_EMISSION

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### GL_POSITION

    public static final int GL_POSITION

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### GL_SPOT_DIRECTION

    public static final int GL_SPOT_DIRECTION

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### GL_AMBIENT_AND_DIFFUSE

    public static final int GL_AMBIENT_AND_DIFFUSE

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  Constant Field Values

### GL_COLOR_INDEXES

    public static final int GL_COLOR_INDEXES

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  Constant Field Values

### GL_LIGHT_MODEL_TWO_SIDE

    public static final int GL_LIGHT_MODEL_TWO_SIDE

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  Constant Field Values

### GL_LIGHT_MODEL_LOCAL_VIEWER

    public static final int GL_LIGHT_MODEL_LOCAL_VIEWER

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  Constant Field Values

### GL_LIGHT_MODEL_AMBIENT

    public static final int GL_LIGHT_MODEL_AMBIENT

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  Constant Field Values

### GL_FRONT_AND_BACK

    public static final int GL_FRONT_AND_BACK

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### GL_SHADE_MODEL

    public static final int GL_SHADE_MODEL

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### GL_FLAT

    public static final int GL_FLAT

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### GL_SMOOTH

    public static final int GL_SMOOTH

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### GL_COLOR_MATERIAL

    public static final int GL_COLOR_MATERIAL

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### GL_COLOR_MATERIAL_FACE

    public static final int GL_COLOR_MATERIAL_FACE

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### GL_COLOR_MATERIAL_PARAMETER

    public static final int GL_COLOR_MATERIAL_PARAMETER

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### GL_NORMALIZE

    public static final int GL_NORMALIZE

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### GL_CLIP_PLANE0

    public static final int GL_CLIP_PLANE0

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### GL_CLIP_PLANE1

    public static final int GL_CLIP_PLANE1

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### GL_CLIP_PLANE2

    public static final int GL_CLIP_PLANE2

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### GL_CLIP_PLANE3

    public static final int GL_CLIP_PLANE3

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### GL_CLIP_PLANE4

    public static final int GL_CLIP_PLANE4

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### GL_CLIP_PLANE5

    public static final int GL_CLIP_PLANE5

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### GL_ACCUM_RED_BITS

    public static final int GL_ACCUM_RED_BITS

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### GL_ACCUM_GREEN_BITS

    public static final int GL_ACCUM_GREEN_BITS

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### GL_ACCUM_BLUE_BITS

    public static final int GL_ACCUM_BLUE_BITS

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### GL_ACCUM_ALPHA_BITS

    public static final int GL_ACCUM_ALPHA_BITS

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### GL_ACCUM_CLEAR_VALUE

    public static final int GL_ACCUM_CLEAR_VALUE

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### GL_ACCUM

    public static final int GL_ACCUM

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### GL_ADD

    public static final int GL_ADD

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### GL_LOAD

    public static final int GL_LOAD

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### GL_MULT

    public static final int GL_MULT

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### GL_RETURN

    public static final int GL_RETURN

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  Constant Field Values

### GL_ALPHA_TEST

    public static final int GL_ALPHA_TEST

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### GL_ALPHA_TEST_REF

    public static final int GL_ALPHA_TEST_REF

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### GL_ALPHA_TEST_FUNC

    public static final int GL_ALPHA_TEST_FUNC

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### GL_BLEND

    public static final int GL_BLEND

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  Constant Field Values

### GL_BLEND_SRC

    public static final int GL_BLEND_SRC

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### GL_BLEND_DST

    public static final int GL_BLEND_DST

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### GL_ZERO

    public static final int GL_ZERO

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### GL_ONE

    public static final int GL_ONE

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  Constant Field Values

### GL_SRC_COLOR

    public static final int GL_SRC_COLOR

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### GL_ONE_MINUS_SRC_COLOR

    public static final int GL_ONE_MINUS_SRC_COLOR

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### GL_SRC_ALPHA

    public static final int GL_SRC_ALPHA

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### GL_ONE_MINUS_SRC_ALPHA

    public static final int GL_ONE_MINUS_SRC_ALPHA

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  Constant Field Values

### GL_DST_ALPHA

    public static final int GL_DST_ALPHA

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### GL_ONE_MINUS_DST_ALPHA

    public static final int GL_ONE_MINUS_DST_ALPHA

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### GL_DST_COLOR

    public static final int GL_DST_COLOR

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### GL_ONE_MINUS_DST_COLOR

    public static final int GL_ONE_MINUS_DST_COLOR

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### GL_SRC_ALPHA_SATURATE

    public static final int GL_SRC_ALPHA_SATURATE

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### GL_FEEDBACK

    public static final int GL_FEEDBACK

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### GL_RENDER

    public static final int GL_RENDER

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### GL_SELECT

    public static final int GL_SELECT

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### GL_2D

    public static final int GL_2D

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### GL_3D

    public static final int GL_3D

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### GL_3D_COLOR

    public static final int GL_3D_COLOR

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### GL_3D_COLOR_TEXTURE

    public static final int GL_3D_COLOR_TEXTURE

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### GL_4D_COLOR_TEXTURE

    public static final int GL_4D_COLOR_TEXTURE

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### GL_POINT_TOKEN

    public static final int GL_POINT_TOKEN

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  Constant Field Values

### GL_LINE_TOKEN

    public static final int GL_LINE_TOKEN

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### GL_LINE_RESET_TOKEN

    public static final int GL_LINE_RESET_TOKEN

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### GL_POLYGON_TOKEN

    public static final int GL_POLYGON_TOKEN

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  Constant Field Values

### GL_BITMAP_TOKEN

    public static final int GL_BITMAP_TOKEN

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### GL_DRAW_PIXEL_TOKEN

    public static final int GL_DRAW_PIXEL_TOKEN

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### GL_COPY_PIXEL_TOKEN

    public static final int GL_COPY_PIXEL_TOKEN

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### GL_PASS_THROUGH_TOKEN

    public static final int GL_PASS_THROUGH_TOKEN

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### GL_FEEDBACK_BUFFER_POINTER

    public static final int GL_FEEDBACK_BUFFER_POINTER

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### GL_FEEDBACK_BUFFER_SIZE

    public static final int GL_FEEDBACK_BUFFER_SIZE

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### GL_FEEDBACK_BUFFER_TYPE

    public static final int GL_FEEDBACK_BUFFER_TYPE

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### GL_SELECTION_BUFFER_POINTER

    public static final int GL_SELECTION_BUFFER_POINTER

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### GL_SELECTION_BUFFER_SIZE

    public static final int GL_SELECTION_BUFFER_SIZE

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  Constant Field Values

### GL_FOG

    public static final int GL_FOG

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  Constant Field Values

### GL_FOG_MODE

    public static final int GL_FOG_MODE

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### GL_FOG_DENSITY

    public static final int GL_FOG_DENSITY

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### GL_FOG_COLOR

    public static final int GL_FOG_COLOR

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### GL_FOG_INDEX

    public static final int GL_FOG_INDEX

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  Constant Field Values

### GL_FOG_START

    public static final int GL_FOG_START

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### GL_FOG_END

    public static final int GL_FOG_END

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### GL_LINEAR

    public static final int GL_LINEAR

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  Constant Field Values

### GL_EXP

    public static final int GL_EXP

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### GL_EXP2

    public static final int GL_EXP2

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### GL_LOGIC_OP

    public static final int GL_LOGIC_OP

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  Constant Field Values

### GL_INDEX_LOGIC_OP

    public static final int GL_INDEX_LOGIC_OP

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  Constant Field Values

### GL_COLOR_LOGIC_OP

    public static final int GL_COLOR_LOGIC_OP

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### GL_LOGIC_OP_MODE

    public static final int GL_LOGIC_OP_MODE

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### GL_CLEAR

    public static final int GL_CLEAR

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### GL_SET

    public static final int GL_SET

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### GL_COPY

    public static final int GL_COPY

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### GL_COPY_INVERTED

    public static final int GL_COPY_INVERTED

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  Constant Field Values

### GL_NOOP

    public static final int GL_NOOP

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### GL_INVERT

    public static final int GL_INVERT

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  Constant Field Values

### GL_AND

    public static final int GL_AND

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### GL_NAND

    public static final int GL_NAND

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### GL_OR

    public static final int GL_OR

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  Constant Field Values

### GL_NOR

    public static final int GL_NOR

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### GL_XOR

    public static final int GL_XOR

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### GL_EQUIV

    public static final int GL_EQUIV

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### GL_AND_REVERSE

    public static final int GL_AND_REVERSE

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### GL_AND_INVERTED

    public static final int GL_AND_INVERTED

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  Constant Field Values

### GL_OR_REVERSE

    public static final int GL_OR_REVERSE

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  Constant Field Values

### GL_OR_INVERTED

    public static final int GL_OR_INVERTED

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  Constant Field Values

### GL_STENCIL_TEST

    public static final int GL_STENCIL_TEST

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  Constant Field Values

### GL_STENCIL_WRITEMASK

    public static final int GL_STENCIL_WRITEMASK

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  Constant Field Values

### GL_STENCIL_BITS

    public static final int GL_STENCIL_BITS

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  Constant Field Values

### GL_STENCIL_FUNC

    public static final int GL_STENCIL_FUNC

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### GL_STENCIL_VALUE_MASK

    public static final int GL_STENCIL_VALUE_MASK

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  Constant Field Values

### GL_STENCIL_REF

    public static final int GL_STENCIL_REF

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  Constant Field Values

### GL_STENCIL_FAIL

    public static final int GL_STENCIL_FAIL

See Also:
  Constant Field Values

### GL_STENCIL_PASS_DEPTH_PASS

    public static final int GL_STENCIL_PASS_DEPTH_PASS

See Also:
  Constant Field Values

### GL_STENCIL_PASS_DEPTH_FAIL

    public static final int GL_STENCIL_PASS_DEPTH_FAIL

See Also:
  Constant Field Values

### GL_STENCIL_CLEAR_VALUE

    public static final int GL_STENCIL_CLEAR_VALUE

See Also:
  Constant Field Values

### GL_STENCIL_INDEX

    public static final int GL_STENCIL_INDEX

See Also:
  Constant Field Values

### GL_KEEP

    public static final int GL_KEEP

See Also:
  Constant Field Values

### GL_REPLACE

    public static final int GL_REPLACE

See Also:
  Constant Field Values

### GL_INCR

    public static final int GL_INCR

See Also:
  Constant Field Values

### GL_DECR

    public static final int GL_DECR

See Also:
  Constant Field Values

### GL_NONE

    public static final int GL_NONE

See Also:
  Constant Field Values

### GL_LEFT

    public static final int GL_LEFT

See Also:
  Constant Field Values

### GL_RIGHT

    public static final int GL_RIGHT

See Also:
  Constant Field Values

### GL_FRONT_LEFT

    public static final int GL_FRONT_LEFT

See Also:
  Constant Field Values

### GL_FRONT_RIGHT

    public static final int GL_FRONT_RIGHT

See Also:
  Constant Field Values

### GL_BACK_LEFT

    public static final int GL_BACK_LEFT

See Also:
  Constant Field Values

### GL_BACK_RIGHT

    public static final int GL_BACK_RIGHT

See Also:
  Constant Field Values

### GL_AUX0

    public static final int GL_AUX0

See Also:
  Constant Field Values

### GL_AUX1

    public static final int GL_AUX1

See Also:
  Constant Field Values

### GL_AUX2

    public static final int GL_AUX2

See Also:
  Constant Field Values

### GL_AUX3

    public static final int GL_AUX3

See Also:
  Constant Field Values

### GL_COLOR_INDEX

    public static final int GL_COLOR_INDEX

See Also:
  Constant Field Values

### GL_RED

    public static final int GL_RED

See Also:
  Constant Field Values

### GL_GREEN

    public static final int GL_GREEN

See Also:
  Constant Field Values

### GL_BLUE

    public static final int GL_BLUE

See Also:
  Constant Field Values

### GL_ALPHA

    public static final int GL_ALPHA

See Also:
  Constant Field Values

### GL_LUMINANCE

    public static final int GL_LUMINANCE

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA

    public static final int GL_LUMINANCE_ALPHA

See Also:
  Constant Field Values

### GL_ALPHA_BITS

    public static final int GL_ALPHA_BITS

See Also:
  Constant Field Values

### GL_RED_BITS

    public static final int GL_RED_BITS

See Also:
  Constant Field Values

### GL_GREEN_BITS

    public static final int GL_GREEN_BITS

See Also:
  Constant Field Values

### GL_BLUE_BITS

    public static final int GL_BLUE_BITS

See Also:
  Constant Field Values

### GL_INDEX_BITS

    public static final int GL_INDEX_BITS

See Also:
  Constant Field Values

### GL_SUBPIXEL_BITS

    public static final int GL_SUBPIXEL_BITS

See Also:
  Constant Field Values

### GL_AUX_BUFFERS

    public static final int GL_AUX_BUFFERS

See Also:
  Constant Field Values

### GL_READ_BUFFER

    public static final int GL_READ_BUFFER

See Also:
  Constant Field Values

### GL_DRAW_BUFFER

    public static final int GL_DRAW_BUFFER

See Also:
  Constant Field Values

### GL_DOUBLEBUFFER

    public static final int GL_DOUBLEBUFFER

See Also:
  Constant Field Values

### GL_STEREO

    public static final int GL_STEREO

See Also:
  Constant Field Values

### GL_BITMAP

    public static final int GL_BITMAP

See Also:
  Constant Field Values

### GL_COLOR

    public static final int GL_COLOR

See Also:
  Constant Field Values

### GL_DEPTH

    public static final int GL_DEPTH

See Also:
  Constant Field Values

### GL_STENCIL

    public static final int GL_STENCIL

See Also:
  Constant Field Values

### GL_DITHER

    public static final int GL_DITHER

See Also:
  Constant Field Values

### GL_RGB

    public static final int GL_RGB

See Also:
  Constant Field Values

### GL_RGBA

    public static final int GL_RGBA

See Also:
  Constant Field Values

### GL_MAX_LIST_NESTING

    public static final int GL_MAX_LIST_NESTING

See Also:
  Constant Field Values

### GL_MAX_ATTRIB_STACK_DEPTH

    public static final int GL_MAX_ATTRIB_STACK_DEPTH

See Also:
  Constant Field Values

### GL_MAX_MODELVIEW_STACK_DEPTH

    public static final int GL_MAX_MODELVIEW_STACK_DEPTH

See Also:
  Constant Field Values

### GL_MAX_NAME_STACK_DEPTH

    public static final int GL_MAX_NAME_STACK_DEPTH

See Also:
  Constant Field Values

### GL_MAX_PROJECTION_STACK_DEPTH

    public static final int GL_MAX_PROJECTION_STACK_DEPTH

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_STACK_DEPTH

    public static final int GL_MAX_TEXTURE_STACK_DEPTH

See Also:
  Constant Field Values

### GL_MAX_EVAL_ORDER

    public static final int GL_MAX_EVAL_ORDER

See Also:
  Constant Field Values

### GL_MAX_LIGHTS

    public static final int GL_MAX_LIGHTS

See Also:
  Constant Field Values

### GL_MAX_CLIP_PLANES

    public static final int GL_MAX_CLIP_PLANES

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_SIZE

    public static final int GL_MAX_TEXTURE_SIZE

See Also:
  Constant Field Values

### GL_MAX_PIXEL_MAP_TABLE

    public static final int GL_MAX_PIXEL_MAP_TABLE

See Also:
  Constant Field Values

### GL_MAX_VIEWPORT_DIMS

    public static final int GL_MAX_VIEWPORT_DIMS

See Also:
  Constant Field Values

### GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

    public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

See Also:
  Constant Field Values

### GL_ATTRIB_STACK_DEPTH

    public static final int GL_ATTRIB_STACK_DEPTH

See Also:
  Constant Field Values

### GL_CLIENT_ATTRIB_STACK_DEPTH

    public static final int GL_CLIENT_ATTRIB_STACK_DEPTH

See Also:
  Constant Field Values

### GL_COLOR_CLEAR_VALUE

    public static final int GL_COLOR_CLEAR_VALUE

See Also:
  Constant Field Values

### GL_COLOR_WRITEMASK

    public static final int GL_COLOR_WRITEMASK

See Also:
  Constant Field Values

### GL_CURRENT_INDEX

    public static final int GL_CURRENT_INDEX

See Also:
  Constant Field Values

### GL_CURRENT_COLOR

    public static final int GL_CURRENT_COLOR

See Also:
  Constant Field Values

### GL_CURRENT_NORMAL

    public static final int GL_CURRENT_NORMAL

See Also:
  Constant Field Values

### GL_CURRENT_RASTER_COLOR

    public static final int GL_CURRENT_RASTER_COLOR

See Also:
  Constant Field Values

### GL_CURRENT_RASTER_DISTANCE

    public static final int GL_CURRENT_RASTER_DISTANCE

See Also:
  Constant Field Values

### GL_CURRENT_RASTER_INDEX

    public static final int GL_CURRENT_RASTER_INDEX

See Also:
  Constant Field Values

### GL_CURRENT_RASTER_POSITION

    public static final int GL_CURRENT_RASTER_POSITION

See Also:
  Constant Field Values

### GL_CURRENT_RASTER_TEXTURE_COORDS

    public static final int GL_CURRENT_RASTER_TEXTURE_COORDS

See Also:
  Constant Field Values

### GL_CURRENT_RASTER_POSITION_VALID

    public static final int GL_CURRENT_RASTER_POSITION_VALID

See Also:
  Constant Field Values

### GL_CURRENT_TEXTURE_COORDS

    public static final int GL_CURRENT_TEXTURE_COORDS

See Also:
  Constant Field Values

### GL_INDEX_CLEAR_VALUE

    public static final int GL_INDEX_CLEAR_VALUE

See Also:
  Constant Field Values

### GL_INDEX_MODE

    public static final int GL_INDEX_MODE

See Also:
  Constant Field Values

### GL_INDEX_WRITEMASK

    public static final int GL_INDEX_WRITEMASK

See Also:
  Constant Field Values

### GL_MODELVIEW_MATRIX

    public static final int GL_MODELVIEW_MATRIX

See Also:
  Constant Field Values

### GL_MODELVIEW_STACK_DEPTH

    public static final int GL_MODELVIEW_STACK_DEPTH

See Also:
  Constant Field Values

### GL_NAME_STACK_DEPTH

    public static final int GL_NAME_STACK_DEPTH

See Also:
  Constant Field Values

### GL_PROJECTION_MATRIX

    public static final int GL_PROJECTION_MATRIX

See Also:
  Constant Field Values

### GL_PROJECTION_STACK_DEPTH

    public static final int GL_PROJECTION_STACK_DEPTH

See Also:
  Constant Field Values

### GL_RENDER_MODE

    public static final int GL_RENDER_MODE

See Also:
  Constant Field Values

### GL_RGBA_MODE

    public static final int GL_RGBA_MODE

See Also:
  Constant Field Values

### GL_TEXTURE_MATRIX

    public static final int GL_TEXTURE_MATRIX

See Also:
  Constant Field Values

### GL_TEXTURE_STACK_DEPTH

    public static final int GL_TEXTURE_STACK_DEPTH

See Also:
  Constant Field Values

### GL_VIEWPORT

    public static final int GL_VIEWPORT

See Also:
  Constant Field Values

### GL_AUTO_NORMAL

    public static final int GL_AUTO_NORMAL

See Also:
  Constant Field Values

### GL_MAP1_COLOR_4

    public static final int GL_MAP1_COLOR_4

See Also:
  Constant Field Values

### GL_MAP1_INDEX

    public static final int GL_MAP1_INDEX

See Also:
  Constant Field Values

### GL_MAP1_NORMAL

    public static final int GL_MAP1_NORMAL

See Also:
  Constant Field Values

### GL_MAP1_TEXTURE_COORD_1

    public static final int GL_MAP1_TEXTURE_COORD_1

See Also:
  Constant Field Values

### GL_MAP1_TEXTURE_COORD_2

    public static final int GL_MAP1_TEXTURE_COORD_2

See Also:
  Constant Field Values

### GL_MAP1_TEXTURE_COORD_3

    public static final int GL_MAP1_TEXTURE_COORD_3

See Also:
  Constant Field Values

### GL_MAP1_TEXTURE_COORD_4

    public static final int GL_MAP1_TEXTURE_COORD_4

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_3

    public static final int GL_MAP1_VERTEX_3

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_4

    public static final int GL_MAP1_VERTEX_4

See Also:
  Constant Field Values

### GL_MAP2_COLOR_4

    public static final int GL_MAP2_COLOR_4

See Also:
  Constant Field Values

### GL_MAP2_INDEX

    public static final int GL_MAP2_INDEX

See Also:
  Constant Field Values

### GL_MAP2_NORMAL

    public static final int GL_MAP2_NORMAL

See Also:
  Constant Field Values

### GL_MAP2_TEXTURE_COORD_1

    public static final int GL_MAP2_TEXTURE_COORD_1

See Also:
  Constant Field Values

### GL_MAP2_TEXTURE_COORD_2

    public static final int GL_MAP2_TEXTURE_COORD_2

See Also:
  Constant Field Values

### GL_MAP2_TEXTURE_COORD_3

    public static final int GL_MAP2_TEXTURE_COORD_3

See Also:
  Constant Field Values

### GL_MAP2_TEXTURE_COORD_4

    public static final int GL_MAP2_TEXTURE_COORD_4

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_3

    public static final int GL_MAP2_VERTEX_3

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_4

    public static final int GL_MAP2_VERTEX_4

See Also:
  Constant Field Values

### GL_MAP1_GRID_DOMAIN

    public static final int GL_MAP1_GRID_DOMAIN

See Also:
  Constant Field Values

### GL_MAP1_GRID_SEGMENTS

    public static final int GL_MAP1_GRID_SEGMENTS

See Also:
  Constant Field Values

### GL_MAP2_GRID_DOMAIN

    public static final int GL_MAP2_GRID_DOMAIN

See Also:
  Constant Field Values

### GL_MAP2_GRID_SEGMENTS

    public static final int GL_MAP2_GRID_SEGMENTS

See Also:
  Constant Field Values

### GL_COEFF

    public static final int GL_COEFF

See Also:
  Constant Field Values

### GL_DOMAIN

    public static final int GL_DOMAIN

See Also:
  Constant Field Values

### GL_ORDER

    public static final int GL_ORDER

See Also:
  Constant Field Values

### GL_FOG_HINT

    public static final int GL_FOG_HINT

See Also:
  Constant Field Values

### GL_LINE_SMOOTH_HINT

    public static final int GL_LINE_SMOOTH_HINT

See Also:
  Constant Field Values

### GL_PERSPECTIVE_CORRECTION_HINT

    public static final int GL_PERSPECTIVE_CORRECTION_HINT

See Also:
  Constant Field Values

### GL_POINT_SMOOTH_HINT

    public static final int GL_POINT_SMOOTH_HINT

See Also:
  Constant Field Values

### GL_POLYGON_SMOOTH_HINT

    public static final int GL_POLYGON_SMOOTH_HINT

See Also:
  Constant Field Values

### GL_DONT_CARE

    public static final int GL_DONT_CARE

See Also:
  Constant Field Values

### GL_FASTEST

    public static final int GL_FASTEST

See Also:
  Constant Field Values

### GL_NICEST

    public static final int GL_NICEST

See Also:
  Constant Field Values

### GL_SCISSOR_TEST

    public static final int GL_SCISSOR_TEST

See Also:
  Constant Field Values

### GL_SCISSOR_BOX

    public static final int GL_SCISSOR_BOX

See Also:
  Constant Field Values

### GL_MAP_COLOR

    public static final int GL_MAP_COLOR

See Also:
  Constant Field Values

### GL_MAP_STENCIL

    public static final int GL_MAP_STENCIL

See Also:
  Constant Field Values

### GL_INDEX_SHIFT

    public static final int GL_INDEX_SHIFT

See Also:
  Constant Field Values

### GL_INDEX_OFFSET

    public static final int GL_INDEX_OFFSET

See Also:
  Constant Field Values

### GL_RED_SCALE

    public static final int GL_RED_SCALE

See Also:
  Constant Field Values

### GL_RED_BIAS

    public static final int GL_RED_BIAS

See Also:
  Constant Field Values

### GL_GREEN_SCALE

    public static final int GL_GREEN_SCALE

See Also:
  Constant Field Values

### GL_GREEN_BIAS

    public static final int GL_GREEN_BIAS

See Also:
  Constant Field Values

### GL_BLUE_SCALE

    public static final int GL_BLUE_SCALE

See Also:
  Constant Field Values

### GL_BLUE_BIAS

    public static final int GL_BLUE_BIAS

See Also:
  Constant Field Values

### GL_ALPHA_SCALE

    public static final int GL_ALPHA_SCALE

See Also:
  Constant Field Values

### GL_ALPHA_BIAS

    public static final int GL_ALPHA_BIAS

See Also:
  Constant Field Values

### GL_DEPTH_SCALE

    public static final int GL_DEPTH_SCALE

See Also:
  Constant Field Values

### GL_DEPTH_BIAS

    public static final int GL_DEPTH_BIAS

See Also:
  Constant Field Values

### GL_PIXEL_MAP_S_TO_S_SIZE

    public static final int GL_PIXEL_MAP_S_TO_S_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_I_SIZE

    public static final int GL_PIXEL_MAP_I_TO_I_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_R_SIZE

    public static final int GL_PIXEL_MAP_I_TO_R_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_G_SIZE

    public static final int GL_PIXEL_MAP_I_TO_G_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_B_SIZE

    public static final int GL_PIXEL_MAP_I_TO_B_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_A_SIZE

    public static final int GL_PIXEL_MAP_I_TO_A_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_R_TO_R_SIZE

    public static final int GL_PIXEL_MAP_R_TO_R_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_G_TO_G_SIZE

    public static final int GL_PIXEL_MAP_G_TO_G_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_B_TO_B_SIZE

    public static final int GL_PIXEL_MAP_B_TO_B_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_A_TO_A_SIZE

    public static final int GL_PIXEL_MAP_A_TO_A_SIZE

See Also:
  Constant Field Values

### GL_PIXEL_MAP_S_TO_S

    public static final int GL_PIXEL_MAP_S_TO_S

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_I

    public static final int GL_PIXEL_MAP_I_TO_I

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_R

    public static final int GL_PIXEL_MAP_I_TO_R

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_G

    public static final int GL_PIXEL_MAP_I_TO_G

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_B

    public static final int GL_PIXEL_MAP_I_TO_B

See Also:
  Constant Field Values

### GL_PIXEL_MAP_I_TO_A

    public static final int GL_PIXEL_MAP_I_TO_A

See Also:
  Constant Field Values

### GL_PIXEL_MAP_R_TO_R

    public static final int GL_PIXEL_MAP_R_TO_R

See Also:
  Constant Field Values

### GL_PIXEL_MAP_G_TO_G

    public static final int GL_PIXEL_MAP_G_TO_G

See Also:
  Constant Field Values

### GL_PIXEL_MAP_B_TO_B

    public static final int GL_PIXEL_MAP_B_TO_B

See Also:
  Constant Field Values

### GL_PIXEL_MAP_A_TO_A

    public static final int GL_PIXEL_MAP_A_TO_A

See Also:
  Constant Field Values

### GL_PACK_ALIGNMENT

    public static final int GL_PACK_ALIGNMENT

See Also:
  Constant Field Values

### GL_PACK_LSB_FIRST

    public static final int GL_PACK_LSB_FIRST

See Also:
  Constant Field Values

### GL_PACK_ROW_LENGTH

    public static final int GL_PACK_ROW_LENGTH

See Also:
  Constant Field Values

### GL_PACK_SKIP_PIXELS

    public static final int GL_PACK_SKIP_PIXELS

See Also:
  Constant Field Values

### GL_PACK_SKIP_ROWS

    public static final int GL_PACK_SKIP_ROWS

See Also:
  Constant Field Values

### GL_PACK_SWAP_BYTES

    public static final int GL_PACK_SWAP_BYTES

See Also:
  Constant Field Values

### GL_UNPACK_ALIGNMENT

    public static final int GL_UNPACK_ALIGNMENT

See Also:
  Constant Field Values

### GL_UNPACK_LSB_FIRST

    public static final int GL_UNPACK_LSB_FIRST

See Also:
  Constant Field Values

### GL_UNPACK_ROW_LENGTH

    public static final int GL_UNPACK_ROW_LENGTH

See Also:
  Constant Field Values

### GL_UNPACK_SKIP_PIXELS

    public static final int GL_UNPACK_SKIP_PIXELS

See Also:
  Constant Field Values

### GL_UNPACK_SKIP_ROWS

    public static final int GL_UNPACK_SKIP_ROWS

See Also:
  Constant Field Values

### GL_UNPACK_SWAP_BYTES

    public static final int GL_UNPACK_SWAP_BYTES

See Also:
  Constant Field Values

### GL_ZOOM_X

    public static final int GL_ZOOM_X

See Also:
  Constant Field Values

### GL_ZOOM_Y

    public static final int GL_ZOOM_Y

See Also:
  Constant Field Values

### GL_TEXTURE_ENV

    public static final int GL_TEXTURE_ENV

See Also:
  Constant Field Values

### GL_TEXTURE_ENV_MODE

    public static final int GL_TEXTURE_ENV_MODE

See Also:
  Constant Field Values

### GL_TEXTURE_1D

    public static final int GL_TEXTURE_1D

See Also:
  Constant Field Values

### GL_TEXTURE_2D

    public static final int GL_TEXTURE_2D

See Also:
  Constant Field Values

### GL_TEXTURE_WRAP_S

    public static final int GL_TEXTURE_WRAP_S

See Also:
  Constant Field Values

### GL_TEXTURE_WRAP_T

    public static final int GL_TEXTURE_WRAP_T

See Also:
  Constant Field Values

### GL_TEXTURE_MAG_FILTER

    public static final int GL_TEXTURE_MAG_FILTER

See Also:
  Constant Field Values

### GL_TEXTURE_MIN_FILTER

    public static final int GL_TEXTURE_MIN_FILTER

See Also:
  Constant Field Values

### GL_TEXTURE_ENV_COLOR

    public static final int GL_TEXTURE_ENV_COLOR

See Also:
  Constant Field Values

### GL_TEXTURE_GEN_S

    public static final int GL_TEXTURE_GEN_S

See Also:
  Constant Field Values

### GL_TEXTURE_GEN_T

    public static final int GL_TEXTURE_GEN_T

See Also:
  Constant Field Values

### GL_TEXTURE_GEN_MODE

    public static final int GL_TEXTURE_GEN_MODE

See Also:
  Constant Field Values

### GL_TEXTURE_BORDER_COLOR

    public static final int GL_TEXTURE_BORDER_COLOR

See Also:
  Constant Field Values

### GL_TEXTURE_WIDTH

    public static final int GL_TEXTURE_WIDTH

See Also:
  Constant Field Values

### GL_TEXTURE_HEIGHT

    public static final int GL_TEXTURE_HEIGHT

See Also:
  Constant Field Values

### GL_TEXTURE_BORDER

    public static final int GL_TEXTURE_BORDER

See Also:
  Constant Field Values

### GL_TEXTURE_COMPONENTS

    public static final int GL_TEXTURE_COMPONENTS

See Also:
  Constant Field Values

### GL_TEXTURE_RED_SIZE

    public static final int GL_TEXTURE_RED_SIZE

See Also:
  Constant Field Values

### GL_TEXTURE_GREEN_SIZE

    public static final int GL_TEXTURE_GREEN_SIZE

See Also:
  Constant Field Values

### GL_TEXTURE_BLUE_SIZE

    public static final int GL_TEXTURE_BLUE_SIZE

See Also:
  Constant Field Values

### GL_TEXTURE_ALPHA_SIZE

    public static final int GL_TEXTURE_ALPHA_SIZE

See Also:
  Constant Field Values

### GL_TEXTURE_LUMINANCE_SIZE

    public static final int GL_TEXTURE_LUMINANCE_SIZE

See Also:
  Constant Field Values

### GL_TEXTURE_INTENSITY_SIZE

    public static final int GL_TEXTURE_INTENSITY_SIZE

See Also:
  Constant Field Values

### GL_NEAREST_MIPMAP_NEAREST

    public static final int GL_NEAREST_MIPMAP_NEAREST

See Also:
  Constant Field Values

### GL_NEAREST_MIPMAP_LINEAR

    public static final int GL_NEAREST_MIPMAP_LINEAR

See Also:
  Constant Field Values

### GL_LINEAR_MIPMAP_NEAREST

    public static final int GL_LINEAR_MIPMAP_NEAREST

See Also:
  Constant Field Values

### GL_LINEAR_MIPMAP_LINEAR

    public static final int GL_LINEAR_MIPMAP_LINEAR

See Also:
  Constant Field Values

### GL_OBJECT_LINEAR

    public static final int GL_OBJECT_LINEAR

See Also:
  Constant Field Values

### GL_OBJECT_PLANE

    public static final int GL_OBJECT_PLANE

See Also:
  Constant Field Values

### GL_EYE_LINEAR

    public static final int GL_EYE_LINEAR

See Also:
  Constant Field Values

### GL_EYE_PLANE

    public static final int GL_EYE_PLANE

See Also:
  Constant Field Values

### GL_SPHERE_MAP

    public static final int GL_SPHERE_MAP

See Also:
  Constant Field Values

### GL_DECAL

    public static final int GL_DECAL

See Also:
  Constant Field Values

### GL_MODULATE

    public static final int GL_MODULATE

See Also:
  Constant Field Values

### GL_NEAREST

    public static final int GL_NEAREST

See Also:
  Constant Field Values

### GL_REPEAT

    public static final int GL_REPEAT

See Also:
  Constant Field Values

### GL_CLAMP

    public static final int GL_CLAMP

See Also:
  Constant Field Values

### GL_S

    public static final int GL_S

See Also:
  Constant Field Values

### GL_T

    public static final int GL_T

See Also:
  Constant Field Values

### GL_R

    public static final int GL_R

See Also:
  Constant Field Values

### GL_Q

    public static final int GL_Q

See Also:
  Constant Field Values

### GL_TEXTURE_GEN_R

    public static final int GL_TEXTURE_GEN_R

See Also:
  Constant Field Values

### GL_TEXTURE_GEN_Q

    public static final int GL_TEXTURE_GEN_Q

See Also:
  Constant Field Values

### GL_VENDOR

    public static final int GL_VENDOR

See Also:
  Constant Field Values

### GL_RENDERER

    public static final int GL_RENDERER

See Also:
  Constant Field Values

### GL_VERSION

    public static final int GL_VERSION

See Also:
  Constant Field Values

### GL_EXTENSIONS

    public static final int GL_EXTENSIONS

See Also:
  Constant Field Values

### GL_NO_ERROR

    public static final int GL_NO_ERROR

See Also:
  Constant Field Values

### GL_INVALID_VALUE

    public static final int GL_INVALID_VALUE

See Also:
  Constant Field Values

### GL_INVALID_ENUM

    public static final int GL_INVALID_ENUM

See Also:
  Constant Field Values

### GL_INVALID_OPERATION

    public static final int GL_INVALID_OPERATION

See Also:
  Constant Field Values

### GL_STACK_OVERFLOW

    public static final int GL_STACK_OVERFLOW

See Also:
  Constant Field Values

### GL_STACK_UNDERFLOW

    public static final int GL_STACK_UNDERFLOW

See Also:
  Constant Field Values

### GL_OUT_OF_MEMORY

    public static final int GL_OUT_OF_MEMORY

See Also:
  Constant Field Values

### GL_CURRENT_BIT

    public static final int GL_CURRENT_BIT

See Also:
  Constant Field Values

### GL_POINT_BIT

    public static final int GL_POINT_BIT

See Also:
  Constant Field Values

### GL_LINE_BIT

    public static final int GL_LINE_BIT

See Also:
  Constant Field Values

### GL_POLYGON_BIT

    public static final int GL_POLYGON_BIT

See Also:
  Constant Field Values

### GL_POLYGON_STIPPLE_BIT

    public static final int GL_POLYGON_STIPPLE_BIT

See Also:
  Constant Field Values

### GL_PIXEL_MODE_BIT

    public static final int GL_PIXEL_MODE_BIT

See Also:
  Constant Field Values

### GL_LIGHTING_BIT

    public static final int GL_LIGHTING_BIT

See Also:
  Constant Field Values

### GL_FOG_BIT

    public static final int GL_FOG_BIT

See Also:
  Constant Field Values

### GL_DEPTH_BUFFER_BIT

    public static final int GL_DEPTH_BUFFER_BIT

See Also:
  Constant Field Values

### GL_ACCUM_BUFFER_BIT

    public static final int GL_ACCUM_BUFFER_BIT

See Also:
  Constant Field Values

### GL_STENCIL_BUFFER_BIT

    public static final int GL_STENCIL_BUFFER_BIT

See Also:
  Constant Field Values

### GL_VIEWPORT_BIT

    public static final int GL_VIEWPORT_BIT

See Also:
  Constant Field Values

### GL_TRANSFORM_BIT

    public static final int GL_TRANSFORM_BIT

See Also:
  Constant Field Values

### GL_ENABLE_BIT

    public static final int GL_ENABLE_BIT

See Also:
  Constant Field Values

### GL_COLOR_BUFFER_BIT

    public static final int GL_COLOR_BUFFER_BIT

See Also:
  Constant Field Values

### GL_HINT_BIT

    public static final int GL_HINT_BIT

See Also:
  Constant Field Values

### GL_EVAL_BIT

    public static final int GL_EVAL_BIT

See Also:
  Constant Field Values

### GL_LIST_BIT

    public static final int GL_LIST_BIT

See Also:
  Constant Field Values

### GL_TEXTURE_BIT

    public static final int GL_TEXTURE_BIT

See Also:
  Constant Field Values

### GL_SCISSOR_BIT

    public static final int GL_SCISSOR_BIT

See Also:
  Constant Field Values

### GL_ALL_ATTRIB_BITS

    public static final int GL_ALL_ATTRIB_BITS

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_1D

    public static final int GL_PROXY_TEXTURE_1D

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_2D

    public static final int GL_PROXY_TEXTURE_2D

See Also:
  Constant Field Values

### GL_TEXTURE_PRIORITY

    public static final int GL_TEXTURE_PRIORITY

See Also:
  Constant Field Values

### GL_TEXTURE_RESIDENT

    public static final int GL_TEXTURE_RESIDENT

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_1D

    public static final int GL_TEXTURE_BINDING_1D

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_2D

    public static final int GL_TEXTURE_BINDING_2D

See Also:
  Constant Field Values

### GL_TEXTURE_INTERNAL_FORMAT

    public static final int GL_TEXTURE_INTERNAL_FORMAT

See Also:
  Constant Field Values

### GL_ALPHA4

    public static final int GL_ALPHA4

See Also:
  Constant Field Values

### GL_ALPHA8

    public static final int GL_ALPHA8

See Also:
  Constant Field Values

### GL_ALPHA12

    public static final int GL_ALPHA12

See Also:
  Constant Field Values

### GL_ALPHA16

    public static final int GL_ALPHA16

See Also:
  Constant Field Values

### GL_LUMINANCE4

    public static final int GL_LUMINANCE4

See Also:
  Constant Field Values

### GL_LUMINANCE8

    public static final int GL_LUMINANCE8

See Also:
  Constant Field Values

### GL_LUMINANCE12

    public static final int GL_LUMINANCE12

See Also:
  Constant Field Values

### GL_LUMINANCE16

    public static final int GL_LUMINANCE16

See Also:
  Constant Field Values

### GL_LUMINANCE4_ALPHA4

    public static final int GL_LUMINANCE4_ALPHA4

See Also:
  Constant Field Values

### GL_LUMINANCE6_ALPHA2

    public static final int GL_LUMINANCE6_ALPHA2

See Also:
  Constant Field Values

### GL_LUMINANCE8_ALPHA8

    public static final int GL_LUMINANCE8_ALPHA8

See Also:
  Constant Field Values

### GL_LUMINANCE12_ALPHA4

    public static final int GL_LUMINANCE12_ALPHA4

See Also:
  Constant Field Values

### GL_LUMINANCE12_ALPHA12

    public static final int GL_LUMINANCE12_ALPHA12

See Also:
  Constant Field Values

### GL_LUMINANCE16_ALPHA16

    public static final int GL_LUMINANCE16_ALPHA16

See Also:
  Constant Field Values

### GL_INTENSITY

    public static final int GL_INTENSITY

See Also:
  Constant Field Values

### GL_INTENSITY4

    public static final int GL_INTENSITY4

See Also:
  Constant Field Values

### GL_INTENSITY8

    public static final int GL_INTENSITY8

See Also:
  Constant Field Values

### GL_INTENSITY12

    public static final int GL_INTENSITY12

See Also:
  Constant Field Values

### GL_INTENSITY16

    public static final int GL_INTENSITY16

See Also:
  Constant Field Values

### GL_R3_G3_B2

    public static final int GL_R3_G3_B2

See Also:
  Constant Field Values

### GL_RGB4

    public static final int GL_RGB4

See Also:
  Constant Field Values

### GL_RGB5

    public static final int GL_RGB5

See Also:
  Constant Field Values

### GL_RGB8

    public static final int GL_RGB8

See Also:
  Constant Field Values

### GL_RGB10

    public static final int GL_RGB10

See Also:
  Constant Field Values

### GL_RGB12

    public static final int GL_RGB12

See Also:
  Constant Field Values

### GL_RGB16

    public static final int GL_RGB16

See Also:
  Constant Field Values

### GL_RGBA2

    public static final int GL_RGBA2

See Also:
  Constant Field Values

### GL_RGBA4

    public static final int GL_RGBA4

See Also:
  Constant Field Values

### GL_RGB5_A1

    public static final int GL_RGB5_A1

See Also:
  Constant Field Values

### GL_RGBA8

    public static final int GL_RGBA8

See Also:
  Constant Field Values

### GL_RGB10_A2

    public static final int GL_RGB10_A2

See Also:
  Constant Field Values

### GL_RGBA12

    public static final int GL_RGBA12

See Also:
  Constant Field Values

### GL_RGBA16

    public static final int GL_RGBA16

See Also:
  Constant Field Values

### GL_CLIENT_PIXEL_STORE_BIT

    public static final int GL_CLIENT_PIXEL_STORE_BIT

See Also:
  Constant Field Values

### GL_CLIENT_VERTEX_ARRAY_BIT

    public static final int GL_CLIENT_VERTEX_ARRAY_BIT

See Also:
  Constant Field Values

### GL_ALL_CLIENT_ATTRIB_BITS

    public static final long GL_ALL_CLIENT_ATTRIB_BITS

See Also:
  Constant Field Values

### GL_CLIENT_ALL_ATTRIB_BITS

    public static final long GL_CLIENT_ALL_ATTRIB_BITS

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY

    public static final int GL_VERTEX_ARRAY

See Also:
  Constant Field Values

### GL_NORMAL_ARRAY

    public static final int GL_NORMAL_ARRAY

See Also:
  Constant Field Values

### GL_COLOR_ARRAY

    public static final int GL_COLOR_ARRAY

See Also:
  Constant Field Values

### GL_INDEX_ARRAY

    public static final int GL_INDEX_ARRAY

See Also:
  Constant Field Values

### GL_TEXTURE_COORD_ARRAY

    public static final int GL_TEXTURE_COORD_ARRAY

See Also:
  Constant Field Values

### GL_EDGE_FLAG_ARRAY

    public static final int GL_EDGE_FLAG_ARRAY

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_SIZE

    public static final int GL_VERTEX_ARRAY_SIZE

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_TYPE

    public static final int GL_VERTEX_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_STRIDE

    public static final int GL_VERTEX_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_NORMAL_ARRAY_TYPE

    public static final int GL_NORMAL_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_NORMAL_ARRAY_STRIDE

    public static final int GL_NORMAL_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_COLOR_ARRAY_SIZE

    public static final int GL_COLOR_ARRAY_SIZE

See Also:
  Constant Field Values

### GL_COLOR_ARRAY_TYPE

    public static final int GL_COLOR_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_COLOR_ARRAY_STRIDE

    public static final int GL_COLOR_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_INDEX_ARRAY_TYPE

    public static final int GL_INDEX_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_INDEX_ARRAY_STRIDE

    public static final int GL_INDEX_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_TEXTURE_COORD_ARRAY_SIZE

    public static final int GL_TEXTURE_COORD_ARRAY_SIZE

See Also:
  Constant Field Values

### GL_TEXTURE_COORD_ARRAY_TYPE

    public static final int GL_TEXTURE_COORD_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_TEXTURE_COORD_ARRAY_STRIDE

    public static final int GL_TEXTURE_COORD_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_EDGE_FLAG_ARRAY_STRIDE

    public static final int GL_EDGE_FLAG_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_POINTER

    public static final int GL_VERTEX_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_NORMAL_ARRAY_POINTER

    public static final int GL_NORMAL_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_COLOR_ARRAY_POINTER

    public static final int GL_COLOR_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_INDEX_ARRAY_POINTER

    public static final int GL_INDEX_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_TEXTURE_COORD_ARRAY_POINTER

    public static final int GL_TEXTURE_COORD_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_EDGE_FLAG_ARRAY_POINTER

    public static final int GL_EDGE_FLAG_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_V2F

    public static final int GL_V2F

See Also:
  Constant Field Values

### GL_V3F

    public static final int GL_V3F

See Also:
  Constant Field Values

### GL_C4UB_V2F

    public static final int GL_C4UB_V2F

See Also:
  Constant Field Values

### GL_C4UB_V3F

    public static final int GL_C4UB_V3F

See Also:
  Constant Field Values

### GL_C3F_V3F

    public static final int GL_C3F_V3F

See Also:
  Constant Field Values

### GL_N3F_V3F

    public static final int GL_N3F_V3F

See Also:
  Constant Field Values

### GL_C4F_N3F_V3F

    public static final int GL_C4F_N3F_V3F

See Also:
  Constant Field Values

### GL_T2F_V3F

    public static final int GL_T2F_V3F

See Also:
  Constant Field Values

### GL_T4F_V4F

    public static final int GL_T4F_V4F

See Also:
  Constant Field Values

### GL_T2F_C4UB_V3F

    public static final int GL_T2F_C4UB_V3F

See Also:
  Constant Field Values

### GL_T2F_C3F_V3F

    public static final int GL_T2F_C3F_V3F

See Also:
  Constant Field Values

### GL_T2F_N3F_V3F

    public static final int GL_T2F_N3F_V3F

See Also:
  Constant Field Values

### GL_T2F_C4F_N3F_V3F

    public static final int GL_T2F_C4F_N3F_V3F

See Also:
  Constant Field Values

### GL_T4F_C4F_N3F_V4F

    public static final int GL_T4F_C4F_N3F_V4F

See Also:
  Constant Field Values

### GL_GLEXT_VERSION

    public static final int GL_GLEXT_VERSION

See Also:
  Constant Field Values

### GL_UNSIGNED_BYTE_3_3_2

    public static final int GL_UNSIGNED_BYTE_3_3_2

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_4_4_4_4

    public static final int GL_UNSIGNED_SHORT_4_4_4_4

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_5_5_5_1

    public static final int GL_UNSIGNED_SHORT_5_5_5_1

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_8_8_8_8

    public static final int GL_UNSIGNED_INT_8_8_8_8

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_10_10_10_2

    public static final int GL_UNSIGNED_INT_10_10_10_2

See Also:
  Constant Field Values

### GL_RESCALE_NORMAL

    public static final int GL_RESCALE_NORMAL

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_3D

    public static final int GL_TEXTURE_BINDING_3D

See Also:
  Constant Field Values

### GL_PACK_SKIP_IMAGES

    public static final int GL_PACK_SKIP_IMAGES

See Also:
  Constant Field Values

### GL_PACK_IMAGE_HEIGHT

    public static final int GL_PACK_IMAGE_HEIGHT

See Also:
  Constant Field Values

### GL_UNPACK_SKIP_IMAGES

    public static final int GL_UNPACK_SKIP_IMAGES

See Also:
  Constant Field Values

### GL_UNPACK_IMAGE_HEIGHT

    public static final int GL_UNPACK_IMAGE_HEIGHT

See Also:
  Constant Field Values

### GL_TEXTURE_3D

    public static final int GL_TEXTURE_3D

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_3D

    public static final int GL_PROXY_TEXTURE_3D

See Also:
  Constant Field Values

### GL_TEXTURE_DEPTH

    public static final int GL_TEXTURE_DEPTH

See Also:
  Constant Field Values

### GL_TEXTURE_WRAP_R

    public static final int GL_TEXTURE_WRAP_R

See Also:
  Constant Field Values

### GL_MAX_3D_TEXTURE_SIZE

    public static final int GL_MAX_3D_TEXTURE_SIZE

See Also:
  Constant Field Values

### GL_UNSIGNED_BYTE_2_3_3_REV

    public static final int GL_UNSIGNED_BYTE_2_3_3_REV

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_5_6_5

    public static final int GL_UNSIGNED_SHORT_5_6_5

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_5_6_5_REV

    public static final int GL_UNSIGNED_SHORT_5_6_5_REV

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_4_4_4_4_REV

    public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_1_5_5_5_REV

    public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_8_8_8_8_REV

    public static final int GL_UNSIGNED_INT_8_8_8_8_REV

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_2_10_10_10_REV

    public static final int GL_UNSIGNED_INT_2_10_10_10_REV

See Also:
  Constant Field Values

### GL_BGR

    public static final int GL_BGR

See Also:
  Constant Field Values

### GL_BGRA

    public static final int GL_BGRA

See Also:
  Constant Field Values

### GL_MAX_ELEMENTS_VERTICES

    public static final int GL_MAX_ELEMENTS_VERTICES

See Also:
  Constant Field Values

### GL_MAX_ELEMENTS_INDICES

    public static final int GL_MAX_ELEMENTS_INDICES

See Also:
  Constant Field Values

### GL_CLAMP_TO_EDGE

    public static final int GL_CLAMP_TO_EDGE

See Also:
  Constant Field Values

### GL_TEXTURE_MIN_LOD

    public static final int GL_TEXTURE_MIN_LOD

See Also:
  Constant Field Values

### GL_TEXTURE_MAX_LOD

    public static final int GL_TEXTURE_MAX_LOD

See Also:
  Constant Field Values

### GL_TEXTURE_BASE_LEVEL

    public static final int GL_TEXTURE_BASE_LEVEL

See Also:
  Constant Field Values

### GL_TEXTURE_MAX_LEVEL

    public static final int GL_TEXTURE_MAX_LEVEL

See Also:
  Constant Field Values

### GL_LIGHT_MODEL_COLOR_CONTROL

    public static final int GL_LIGHT_MODEL_COLOR_CONTROL

See Also:
  Constant Field Values

### GL_SINGLE_COLOR

    public static final int GL_SINGLE_COLOR

See Also:
  Constant Field Values

### GL_SEPARATE_SPECULAR_COLOR

    public static final int GL_SEPARATE_SPECULAR_COLOR

See Also:
  Constant Field Values

### GL_SMOOTH_POINT_SIZE_RANGE

    public static final int GL_SMOOTH_POINT_SIZE_RANGE

See Also:
  Constant Field Values

### GL_SMOOTH_POINT_SIZE_GRANULARITY

    public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY

See Also:
  Constant Field Values

### GL_SMOOTH_LINE_WIDTH_RANGE

    public static final int GL_SMOOTH_LINE_WIDTH_RANGE

See Also:
  Constant Field Values

### GL_SMOOTH_LINE_WIDTH_GRANULARITY

    public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY

See Also:
  Constant Field Values

### GL_ALIASED_POINT_SIZE_RANGE

    public static final int GL_ALIASED_POINT_SIZE_RANGE

See Also:
  Constant Field Values

### GL_ALIASED_LINE_WIDTH_RANGE

    public static final int GL_ALIASED_LINE_WIDTH_RANGE

See Also:
  Constant Field Values

### GL_CONSTANT_COLOR

    public static final int GL_CONSTANT_COLOR

See Also:
  Constant Field Values

### GL_ONE_MINUS_CONSTANT_COLOR

    public static final int GL_ONE_MINUS_CONSTANT_COLOR

See Also:
  Constant Field Values

### GL_CONSTANT_ALPHA

    public static final int GL_CONSTANT_ALPHA

See Also:
  Constant Field Values

### GL_ONE_MINUS_CONSTANT_ALPHA

    public static final int GL_ONE_MINUS_CONSTANT_ALPHA

See Also:
  Constant Field Values

### GL_BLEND_COLOR

    public static final int GL_BLEND_COLOR

See Also:
  Constant Field Values

### GL_FUNC_ADD

    public static final int GL_FUNC_ADD

See Also:
  Constant Field Values

### GL_MIN

    public static final int GL_MIN

See Also:
  Constant Field Values

### GL_MAX

    public static final int GL_MAX

See Also:
  Constant Field Values

### GL_BLEND_EQUATION

    public static final int GL_BLEND_EQUATION

See Also:
  Constant Field Values

### GL_FUNC_SUBTRACT

    public static final int GL_FUNC_SUBTRACT

See Also:
  Constant Field Values

### GL_FUNC_REVERSE_SUBTRACT

    public static final int GL_FUNC_REVERSE_SUBTRACT

See Also:
  Constant Field Values

### GL_CONVOLUTION_1D

    public static final int GL_CONVOLUTION_1D

See Also:
  Constant Field Values

### GL_CONVOLUTION_2D

    public static final int GL_CONVOLUTION_2D

See Also:
  Constant Field Values

### GL_SEPARABLE_2D

    public static final int GL_SEPARABLE_2D

See Also:
  Constant Field Values

### GL_CONVOLUTION_BORDER_MODE

    public static final int GL_CONVOLUTION_BORDER_MODE

See Also:
  Constant Field Values

### GL_CONVOLUTION_FILTER_SCALE

    public static final int GL_CONVOLUTION_FILTER_SCALE

See Also:
  Constant Field Values

### GL_CONVOLUTION_FILTER_BIAS

    public static final int GL_CONVOLUTION_FILTER_BIAS

See Also:
  Constant Field Values

### GL_REDUCE

    public static final int GL_REDUCE

See Also:
  Constant Field Values

### GL_CONVOLUTION_FORMAT

    public static final int GL_CONVOLUTION_FORMAT

See Also:
  Constant Field Values

### GL_CONVOLUTION_WIDTH

    public static final int GL_CONVOLUTION_WIDTH

See Also:
  Constant Field Values

### GL_CONVOLUTION_HEIGHT

    public static final int GL_CONVOLUTION_HEIGHT

See Also:
  Constant Field Values

### GL_MAX_CONVOLUTION_WIDTH

    public static final int GL_MAX_CONVOLUTION_WIDTH

See Also:
  Constant Field Values

### GL_MAX_CONVOLUTION_HEIGHT

    public static final int GL_MAX_CONVOLUTION_HEIGHT

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_RED_SCALE

    public static final int GL_POST_CONVOLUTION_RED_SCALE

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_GREEN_SCALE

    public static final int GL_POST_CONVOLUTION_GREEN_SCALE

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_BLUE_SCALE

    public static final int GL_POST_CONVOLUTION_BLUE_SCALE

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_ALPHA_SCALE

    public static final int GL_POST_CONVOLUTION_ALPHA_SCALE

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_RED_BIAS

    public static final int GL_POST_CONVOLUTION_RED_BIAS

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_GREEN_BIAS

    public static final int GL_POST_CONVOLUTION_GREEN_BIAS

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_BLUE_BIAS

    public static final int GL_POST_CONVOLUTION_BLUE_BIAS

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_ALPHA_BIAS

    public static final int GL_POST_CONVOLUTION_ALPHA_BIAS

See Also:
  Constant Field Values

### GL_HISTOGRAM

    public static final int GL_HISTOGRAM

See Also:
  Constant Field Values

### GL_PROXY_HISTOGRAM

    public static final int GL_PROXY_HISTOGRAM

See Also:
  Constant Field Values

### GL_HISTOGRAM_WIDTH

    public static final int GL_HISTOGRAM_WIDTH

See Also:
  Constant Field Values

### GL_HISTOGRAM_FORMAT

    public static final int GL_HISTOGRAM_FORMAT

See Also:
  Constant Field Values

### GL_HISTOGRAM_RED_SIZE

    public static final int GL_HISTOGRAM_RED_SIZE

See Also:
  Constant Field Values

### GL_HISTOGRAM_GREEN_SIZE

    public static final int GL_HISTOGRAM_GREEN_SIZE

See Also:
  Constant Field Values

### GL_HISTOGRAM_BLUE_SIZE

    public static final int GL_HISTOGRAM_BLUE_SIZE

See Also:
  Constant Field Values

### GL_HISTOGRAM_ALPHA_SIZE

    public static final int GL_HISTOGRAM_ALPHA_SIZE

See Also:
  Constant Field Values

### GL_HISTOGRAM_LUMINANCE_SIZE

    public static final int GL_HISTOGRAM_LUMINANCE_SIZE

See Also:
  Constant Field Values

### GL_HISTOGRAM_SINK

    public static final int GL_HISTOGRAM_SINK

See Also:
  Constant Field Values

### GL_MINMAX

    public static final int GL_MINMAX

See Also:
  Constant Field Values

### GL_MINMAX_FORMAT

    public static final int GL_MINMAX_FORMAT

See Also:
  Constant Field Values

### GL_MINMAX_SINK

    public static final int GL_MINMAX_SINK

See Also:
  Constant Field Values

### GL_TABLE_TOO_LARGE

    public static final int GL_TABLE_TOO_LARGE

See Also:
  Constant Field Values

### GL_COLOR_MATRIX

    public static final int GL_COLOR_MATRIX

See Also:
  Constant Field Values

### GL_COLOR_MATRIX_STACK_DEPTH

    public static final int GL_COLOR_MATRIX_STACK_DEPTH

See Also:
  Constant Field Values

### GL_MAX_COLOR_MATRIX_STACK_DEPTH

    public static final int GL_MAX_COLOR_MATRIX_STACK_DEPTH

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_RED_SCALE

    public static final int GL_POST_COLOR_MATRIX_RED_SCALE

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_GREEN_SCALE

    public static final int GL_POST_COLOR_MATRIX_GREEN_SCALE

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_BLUE_SCALE

    public static final int GL_POST_COLOR_MATRIX_BLUE_SCALE

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_ALPHA_SCALE

    public static final int GL_POST_COLOR_MATRIX_ALPHA_SCALE

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_RED_BIAS

    public static final int GL_POST_COLOR_MATRIX_RED_BIAS

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_GREEN_BIAS

    public static final int GL_POST_COLOR_MATRIX_GREEN_BIAS

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_BLUE_BIAS

    public static final int GL_POST_COLOR_MATRIX_BLUE_BIAS

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_ALPHA_BIAS

    public static final int GL_POST_COLOR_MATRIX_ALPHA_BIAS

See Also:
  Constant Field Values

### GL_COLOR_TABLE

    public static final int GL_COLOR_TABLE

See Also:
  Constant Field Values

### GL_POST_CONVOLUTION_COLOR_TABLE

    public static final int GL_POST_CONVOLUTION_COLOR_TABLE

See Also:
  Constant Field Values

### GL_POST_COLOR_MATRIX_COLOR_TABLE

    public static final int GL_POST_COLOR_MATRIX_COLOR_TABLE

See Also:
  Constant Field Values

### GL_PROXY_COLOR_TABLE

    public static final int GL_PROXY_COLOR_TABLE

See Also:
  Constant Field Values

### GL_PROXY_POST_CONVOLUTION_COLOR_TABLE

    public static final int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE

See Also:
  Constant Field Values

### GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE

    public static final int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE

See Also:
  Constant Field Values

### GL_COLOR_TABLE_SCALE

    public static final int GL_COLOR_TABLE_SCALE

See Also:
  Constant Field Values

### GL_COLOR_TABLE_BIAS

    public static final int GL_COLOR_TABLE_BIAS

See Also:
  Constant Field Values

### GL_COLOR_TABLE_FORMAT

    public static final int GL_COLOR_TABLE_FORMAT

See Also:
  Constant Field Values

### GL_COLOR_TABLE_WIDTH

    public static final int GL_COLOR_TABLE_WIDTH

See Also:
  Constant Field Values

### GL_COLOR_TABLE_RED_SIZE

    public static final int GL_COLOR_TABLE_RED_SIZE

See Also:
  Constant Field Values

### GL_COLOR_TABLE_GREEN_SIZE

    public static final int GL_COLOR_TABLE_GREEN_SIZE

See Also:
  Constant Field Values

### GL_COLOR_TABLE_BLUE_SIZE

    public static final int GL_COLOR_TABLE_BLUE_SIZE

See Also:
  Constant Field Values

### GL_COLOR_TABLE_ALPHA_SIZE

    public static final int GL_COLOR_TABLE_ALPHA_SIZE

See Also:
  Constant Field Values

### GL_COLOR_TABLE_LUMINANCE_SIZE

    public static final int GL_COLOR_TABLE_LUMINANCE_SIZE

See Also:
  Constant Field Values

### GL_COLOR_TABLE_INTENSITY_SIZE

    public static final int GL_COLOR_TABLE_INTENSITY_SIZE

See Also:
  Constant Field Values

### GL_CONSTANT_BORDER

    public static final int GL_CONSTANT_BORDER

See Also:
  Constant Field Values

### GL_REPLICATE_BORDER

    public static final int GL_REPLICATE_BORDER

See Also:
  Constant Field Values

### GL_CONVOLUTION_BORDER_COLOR

    public static final int GL_CONVOLUTION_BORDER_COLOR

See Also:
  Constant Field Values

### GL_TEXTURE0

    public static final int GL_TEXTURE0

See Also:
  Constant Field Values

### GL_TEXTURE1

    public static final int GL_TEXTURE1

See Also:
  Constant Field Values

### GL_TEXTURE2

    public static final int GL_TEXTURE2

See Also:
  Constant Field Values

### GL_TEXTURE3

    public static final int GL_TEXTURE3

See Also:
  Constant Field Values

### GL_TEXTURE4

    public static final int GL_TEXTURE4

See Also:
  Constant Field Values

### GL_TEXTURE5

    public static final int GL_TEXTURE5

See Also:
  Constant Field Values

### GL_TEXTURE6

    public static final int GL_TEXTURE6

See Also:
  Constant Field Values

### GL_TEXTURE7

    public static final int GL_TEXTURE7

See Also:
  Constant Field Values

### GL_TEXTURE8

    public static final int GL_TEXTURE8

See Also:
  Constant Field Values

### GL_TEXTURE9

    public static final int GL_TEXTURE9

See Also:
  Constant Field Values

### GL_TEXTURE10

    public static final int GL_TEXTURE10

See Also:
  Constant Field Values

### GL_TEXTURE11

    public static final int GL_TEXTURE11

See Also:
  Constant Field Values

### GL_TEXTURE12

    public static final int GL_TEXTURE12

See Also:
  Constant Field Values

### GL_TEXTURE13

    public static final int GL_TEXTURE13

See Also:
  Constant Field Values

### GL_TEXTURE14

    public static final int GL_TEXTURE14

See Also:
  Constant Field Values

### GL_TEXTURE15

    public static final int GL_TEXTURE15

See Also:
  Constant Field Values

### GL_TEXTURE16

    public static final int GL_TEXTURE16

See Also:
  Constant Field Values

### GL_TEXTURE17

    public static final int GL_TEXTURE17

See Also:
  Constant Field Values

### GL_TEXTURE18

    public static final int GL_TEXTURE18

See Also:
  Constant Field Values

### GL_TEXTURE19

    public static final int GL_TEXTURE19

See Also:
  Constant Field Values

### GL_TEXTURE20

    public static final int GL_TEXTURE20

See Also:
  Constant Field Values

### GL_TEXTURE21

    public static final int GL_TEXTURE21

See Also:
  Constant Field Values

### GL_TEXTURE22

    public static final int GL_TEXTURE22

See Also:
  Constant Field Values

### GL_TEXTURE23

    public static final int GL_TEXTURE23

See Also:
  Constant Field Values

### GL_TEXTURE24

    public static final int GL_TEXTURE24

See Also:
  Constant Field Values

### GL_TEXTURE25

    public static final int GL_TEXTURE25

See Also:
  Constant Field Values

### GL_TEXTURE26

    public static final int GL_TEXTURE26

See Also:
  Constant Field Values

### GL_TEXTURE27

    public static final int GL_TEXTURE27

See Also:
  Constant Field Values

### GL_TEXTURE28

    public static final int GL_TEXTURE28

See Also:
  Constant Field Values

### GL_TEXTURE29

    public static final int GL_TEXTURE29

See Also:
  Constant Field Values

### GL_TEXTURE30

    public static final int GL_TEXTURE30

See Also:
  Constant Field Values

### GL_TEXTURE31

    public static final int GL_TEXTURE31

See Also:
  Constant Field Values

### GL_ACTIVE_TEXTURE

    public static final int GL_ACTIVE_TEXTURE

See Also:
  Constant Field Values

### GL_CLIENT_ACTIVE_TEXTURE

    public static final int GL_CLIENT_ACTIVE_TEXTURE

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_UNITS

    public static final int GL_MAX_TEXTURE_UNITS

See Also:
  Constant Field Values

### GL_TRANSPOSE_MODELVIEW_MATRIX

    public static final int GL_TRANSPOSE_MODELVIEW_MATRIX

See Also:
  Constant Field Values

### GL_TRANSPOSE_PROJECTION_MATRIX

    public static final int GL_TRANSPOSE_PROJECTION_MATRIX

See Also:
  Constant Field Values

### GL_TRANSPOSE_TEXTURE_MATRIX

    public static final int GL_TRANSPOSE_TEXTURE_MATRIX

See Also:
  Constant Field Values

### GL_TRANSPOSE_COLOR_MATRIX

    public static final int GL_TRANSPOSE_COLOR_MATRIX

See Also:
  Constant Field Values

### GL_MULTISAMPLE

    public static final int GL_MULTISAMPLE

See Also:
  Constant Field Values

### GL_SAMPLE_ALPHA_TO_COVERAGE

    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE

See Also:
  Constant Field Values

### GL_SAMPLE_ALPHA_TO_ONE

    public static final int GL_SAMPLE_ALPHA_TO_ONE

See Also:
  Constant Field Values

### GL_SAMPLE_COVERAGE

    public static final int GL_SAMPLE_COVERAGE

See Also:
  Constant Field Values

### GL_SAMPLE_BUFFERS

    public static final int GL_SAMPLE_BUFFERS

See Also:
  Constant Field Values

### GL_SAMPLES

    public static final int GL_SAMPLES

See Also:
  Constant Field Values

### GL_SAMPLE_COVERAGE_VALUE

    public static final int GL_SAMPLE_COVERAGE_VALUE

See Also:
  Constant Field Values

### GL_SAMPLE_COVERAGE_INVERT

    public static final int GL_SAMPLE_COVERAGE_INVERT

See Also:
  Constant Field Values

### GL_MULTISAMPLE_BIT

    public static final int GL_MULTISAMPLE_BIT

See Also:
  Constant Field Values

### GL_NORMAL_MAP

    public static final int GL_NORMAL_MAP

See Also:
  Constant Field Values

### GL_REFLECTION_MAP

    public static final int GL_REFLECTION_MAP

See Also:
  Constant Field Values

### GL_TEXTURE_CUBE_MAP

    public static final int GL_TEXTURE_CUBE_MAP

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_CUBE_MAP

    public static final int GL_TEXTURE_BINDING_CUBE_MAP

See Also:
  Constant Field Values

### GL_TEXTURE_CUBE_MAP_POSITIVE_X

    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X

See Also:
  Constant Field Values

### GL_TEXTURE_CUBE_MAP_NEGATIVE_X

    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X

See Also:
  Constant Field Values

### GL_TEXTURE_CUBE_MAP_POSITIVE_Y

    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y

See Also:
  Constant Field Values

### GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

See Also:
  Constant Field Values

### GL_TEXTURE_CUBE_MAP_POSITIVE_Z

    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z

See Also:
  Constant Field Values

### GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_CUBE_MAP

    public static final int GL_PROXY_TEXTURE_CUBE_MAP

See Also:
  Constant Field Values

### GL_MAX_CUBE_MAP_TEXTURE_SIZE

    public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE

See Also:
  Constant Field Values

### GL_COMPRESSED_ALPHA

    public static final int GL_COMPRESSED_ALPHA

See Also:
  Constant Field Values

### GL_COMPRESSED_LUMINANCE

    public static final int GL_COMPRESSED_LUMINANCE

See Also:
  Constant Field Values

### GL_COMPRESSED_LUMINANCE_ALPHA

    public static final int GL_COMPRESSED_LUMINANCE_ALPHA

See Also:
  Constant Field Values

### GL_COMPRESSED_INTENSITY

    public static final int GL_COMPRESSED_INTENSITY

See Also:
  Constant Field Values

### GL_COMPRESSED_RGB

    public static final int GL_COMPRESSED_RGB

See Also:
  Constant Field Values

### GL_COMPRESSED_RGBA

    public static final int GL_COMPRESSED_RGBA

See Also:
  Constant Field Values

### GL_TEXTURE_COMPRESSION_HINT

    public static final int GL_TEXTURE_COMPRESSION_HINT

See Also:
  Constant Field Values

### GL_TEXTURE_COMPRESSED_IMAGE_SIZE

    public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE

See Also:
  Constant Field Values

### GL_TEXTURE_COMPRESSED

    public static final int GL_TEXTURE_COMPRESSED

See Also:
  Constant Field Values

### GL_NUM_COMPRESSED_TEXTURE_FORMATS

    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS

See Also:
  Constant Field Values

### GL_COMPRESSED_TEXTURE_FORMATS

    public static final int GL_COMPRESSED_TEXTURE_FORMATS

See Also:
  Constant Field Values

### GL_CLAMP_TO_BORDER

    public static final int GL_CLAMP_TO_BORDER

See Also:
  Constant Field Values

### GL_COMBINE

    public static final int GL_COMBINE

See Also:
  Constant Field Values

### GL_COMBINE_RGB

    public static final int GL_COMBINE_RGB

See Also:
  Constant Field Values

### GL_COMBINE_ALPHA

    public static final int GL_COMBINE_ALPHA

See Also:
  Constant Field Values

### GL_SOURCE0_RGB

    public static final int GL_SOURCE0_RGB

See Also:
  Constant Field Values

### GL_SOURCE1_RGB

    public static final int GL_SOURCE1_RGB

See Also:
  Constant Field Values

### GL_SOURCE2_RGB

    public static final int GL_SOURCE2_RGB

See Also:
  Constant Field Values

### GL_SOURCE0_ALPHA

    public static final int GL_SOURCE0_ALPHA

See Also:
  Constant Field Values

### GL_SOURCE1_ALPHA

    public static final int GL_SOURCE1_ALPHA

See Also:
  Constant Field Values

### GL_SOURCE2_ALPHA

    public static final int GL_SOURCE2_ALPHA

See Also:
  Constant Field Values

### GL_OPERAND0_RGB

    public static final int GL_OPERAND0_RGB

See Also:
  Constant Field Values

### GL_OPERAND1_RGB

    public static final int GL_OPERAND1_RGB

See Also:
  Constant Field Values

### GL_OPERAND2_RGB

    public static final int GL_OPERAND2_RGB

See Also:
  Constant Field Values

### GL_OPERAND0_ALPHA

    public static final int GL_OPERAND0_ALPHA

See Also:
  Constant Field Values

### GL_OPERAND1_ALPHA

    public static final int GL_OPERAND1_ALPHA

See Also:
  Constant Field Values

### GL_OPERAND2_ALPHA

    public static final int GL_OPERAND2_ALPHA

See Also:
  Constant Field Values

### GL_RGB_SCALE

    public static final int GL_RGB_SCALE

See Also:
  Constant Field Values

### GL_ADD_SIGNED

    public static final int GL_ADD_SIGNED

See Also:
  Constant Field Values

### GL_INTERPOLATE

    public static final int GL_INTERPOLATE

See Also:
  Constant Field Values

### GL_SUBTRACT

    public static final int GL_SUBTRACT

See Also:
  Constant Field Values

### GL_CONSTANT

    public static final int GL_CONSTANT

See Also:
  Constant Field Values

### GL_PRIMARY_COLOR

    public static final int GL_PRIMARY_COLOR

See Also:
  Constant Field Values

### GL_PREVIOUS

    public static final int GL_PREVIOUS

See Also:
  Constant Field Values

### GL_DOT3_RGB

    public static final int GL_DOT3_RGB

See Also:
  Constant Field Values

### GL_DOT3_RGBA

    public static final int GL_DOT3_RGBA

See Also:
  Constant Field Values

### GL_BLEND_DST_RGB

    public static final int GL_BLEND_DST_RGB

See Also:
  Constant Field Values

### GL_BLEND_SRC_RGB

    public static final int GL_BLEND_SRC_RGB

See Also:
  Constant Field Values

### GL_BLEND_DST_ALPHA

    public static final int GL_BLEND_DST_ALPHA

See Also:
  Constant Field Values

### GL_BLEND_SRC_ALPHA

    public static final int GL_BLEND_SRC_ALPHA

See Also:
  Constant Field Values

### GL_POINT_SIZE_MIN

    public static final int GL_POINT_SIZE_MIN

See Also:
  Constant Field Values

### GL_POINT_SIZE_MAX

    public static final int GL_POINT_SIZE_MAX

See Also:
  Constant Field Values

### GL_POINT_FADE_THRESHOLD_SIZE

    public static final int GL_POINT_FADE_THRESHOLD_SIZE

See Also:
  Constant Field Values

### GL_POINT_DISTANCE_ATTENUATION

    public static final int GL_POINT_DISTANCE_ATTENUATION

See Also:
  Constant Field Values

### GL_GENERATE_MIPMAP

    public static final int GL_GENERATE_MIPMAP

See Also:
  Constant Field Values

### GL_GENERATE_MIPMAP_HINT

    public static final int GL_GENERATE_MIPMAP_HINT

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT16

    public static final int GL_DEPTH_COMPONENT16

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT24

    public static final int GL_DEPTH_COMPONENT24

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT32

    public static final int GL_DEPTH_COMPONENT32

See Also:
  Constant Field Values

### GL_MIRRORED_REPEAT

    public static final int GL_MIRRORED_REPEAT

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_SOURCE

    public static final int GL_FOG_COORDINATE_SOURCE

See Also:
  Constant Field Values

### GL_FOG_COORDINATE

    public static final int GL_FOG_COORDINATE

See Also:
  Constant Field Values

### GL_FRAGMENT_DEPTH

    public static final int GL_FRAGMENT_DEPTH

See Also:
  Constant Field Values

### GL_CURRENT_FOG_COORDINATE

    public static final int GL_CURRENT_FOG_COORDINATE

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_TYPE

    public static final int GL_FOG_COORDINATE_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_STRIDE

    public static final int GL_FOG_COORDINATE_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_POINTER

    public static final int GL_FOG_COORDINATE_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY

    public static final int GL_FOG_COORDINATE_ARRAY

See Also:
  Constant Field Values

### GL_COLOR_SUM

    public static final int GL_COLOR_SUM

See Also:
  Constant Field Values

### GL_CURRENT_SECONDARY_COLOR

    public static final int GL_CURRENT_SECONDARY_COLOR

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_SIZE

    public static final int GL_SECONDARY_COLOR_ARRAY_SIZE

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_TYPE

    public static final int GL_SECONDARY_COLOR_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_STRIDE

    public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_POINTER

    public static final int GL_SECONDARY_COLOR_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY

    public static final int GL_SECONDARY_COLOR_ARRAY

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_LOD_BIAS

    public static final int GL_MAX_TEXTURE_LOD_BIAS

See Also:
  Constant Field Values

### GL_TEXTURE_FILTER_CONTROL

    public static final int GL_TEXTURE_FILTER_CONTROL

See Also:
  Constant Field Values

### GL_TEXTURE_LOD_BIAS

    public static final int GL_TEXTURE_LOD_BIAS

See Also:
  Constant Field Values

### GL_INCR_WRAP

    public static final int GL_INCR_WRAP

See Also:
  Constant Field Values

### GL_DECR_WRAP

    public static final int GL_DECR_WRAP

See Also:
  Constant Field Values

### GL_TEXTURE_DEPTH_SIZE

    public static final int GL_TEXTURE_DEPTH_SIZE

See Also:
  Constant Field Values

### GL_DEPTH_TEXTURE_MODE

    public static final int GL_DEPTH_TEXTURE_MODE

See Also:
  Constant Field Values

### GL_TEXTURE_COMPARE_MODE

    public static final int GL_TEXTURE_COMPARE_MODE

See Also:
  Constant Field Values

### GL_TEXTURE_COMPARE_FUNC

    public static final int GL_TEXTURE_COMPARE_FUNC

See Also:
  Constant Field Values

### GL_COMPARE_R_TO_TEXTURE

    public static final int GL_COMPARE_R_TO_TEXTURE

See Also:
  Constant Field Values

### GL_BUFFER_SIZE

    public static final int GL_BUFFER_SIZE

See Also:
  Constant Field Values

### GL_BUFFER_USAGE

    public static final int GL_BUFFER_USAGE

See Also:
  Constant Field Values

### GL_QUERY_COUNTER_BITS

    public static final int GL_QUERY_COUNTER_BITS

See Also:
  Constant Field Values

### GL_CURRENT_QUERY

    public static final int GL_CURRENT_QUERY

See Also:
  Constant Field Values

### GL_QUERY_RESULT

    public static final int GL_QUERY_RESULT

See Also:
  Constant Field Values

### GL_QUERY_RESULT_AVAILABLE

    public static final int GL_QUERY_RESULT_AVAILABLE

See Also:
  Constant Field Values

### GL_ARRAY_BUFFER

    public static final int GL_ARRAY_BUFFER

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_BUFFER

    public static final int GL_ELEMENT_ARRAY_BUFFER

See Also:
  Constant Field Values

### GL_ARRAY_BUFFER_BINDING

    public static final int GL_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_BUFFER_BINDING

    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_BUFFER_BINDING

    public static final int GL_VERTEX_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_NORMAL_ARRAY_BUFFER_BINDING

    public static final int GL_NORMAL_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_COLOR_ARRAY_BUFFER_BINDING

    public static final int GL_COLOR_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_INDEX_ARRAY_BUFFER_BINDING

    public static final int GL_INDEX_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

    public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_EDGE_FLAG_ARRAY_BUFFER_BINDING

    public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING

    public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

    public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_WEIGHT_ARRAY_BUFFER_BINDING

    public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_READ_ONLY

    public static final int GL_READ_ONLY

See Also:
  Constant Field Values

### GL_WRITE_ONLY

    public static final int GL_WRITE_ONLY

See Also:
  Constant Field Values

### GL_READ_WRITE

    public static final int GL_READ_WRITE

See Also:
  Constant Field Values

### GL_BUFFER_ACCESS

    public static final int GL_BUFFER_ACCESS

See Also:
  Constant Field Values

### GL_BUFFER_MAPPED

    public static final int GL_BUFFER_MAPPED

See Also:
  Constant Field Values

### GL_BUFFER_MAP_POINTER

    public static final int GL_BUFFER_MAP_POINTER

See Also:
  Constant Field Values

### GL_STREAM_DRAW

    public static final int GL_STREAM_DRAW

See Also:
  Constant Field Values

### GL_STREAM_READ

    public static final int GL_STREAM_READ

See Also:
  Constant Field Values

### GL_STREAM_COPY

    public static final int GL_STREAM_COPY

See Also:
  Constant Field Values

### GL_STATIC_DRAW

    public static final int GL_STATIC_DRAW

See Also:
  Constant Field Values

### GL_STATIC_READ

    public static final int GL_STATIC_READ

See Also:
  Constant Field Values

### GL_STATIC_COPY

    public static final int GL_STATIC_COPY

See Also:
  Constant Field Values

### GL_DYNAMIC_DRAW

    public static final int GL_DYNAMIC_DRAW

See Also:
  Constant Field Values

### GL_DYNAMIC_READ

    public static final int GL_DYNAMIC_READ

See Also:
  Constant Field Values

### GL_DYNAMIC_COPY

    public static final int GL_DYNAMIC_COPY

See Also:
  Constant Field Values

### GL_SAMPLES_PASSED

    public static final int GL_SAMPLES_PASSED

See Also:
  Constant Field Values

### GL_FOG_COORD_SRC

    public static final int GL_FOG_COORD_SRC

See Also:
  Constant Field Values

### GL_FOG_COORD

    public static final int GL_FOG_COORD

See Also:
  Constant Field Values

### GL_CURRENT_FOG_COORD

    public static final int GL_CURRENT_FOG_COORD

See Also:
  Constant Field Values

### GL_FOG_COORD_ARRAY_TYPE

    public static final int GL_FOG_COORD_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_FOG_COORD_ARRAY_STRIDE

    public static final int GL_FOG_COORD_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_FOG_COORD_ARRAY_POINTER

    public static final int GL_FOG_COORD_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_FOG_COORD_ARRAY

    public static final int GL_FOG_COORD_ARRAY

See Also:
  Constant Field Values

### GL_FOG_COORD_ARRAY_BUFFER_BINDING

    public static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_SRC0_RGB

    public static final int GL_SRC0_RGB

See Also:
  Constant Field Values

### GL_SRC1_RGB

    public static final int GL_SRC1_RGB

See Also:
  Constant Field Values

### GL_SRC2_RGB

    public static final int GL_SRC2_RGB

See Also:
  Constant Field Values

### GL_SRC0_ALPHA

    public static final int GL_SRC0_ALPHA

See Also:
  Constant Field Values

### GL_SRC1_ALPHA

    public static final int GL_SRC1_ALPHA

See Also:
  Constant Field Values

### GL_SRC2_ALPHA

    public static final int GL_SRC2_ALPHA

See Also:
  Constant Field Values

### GL_BLEND_EQUATION_RGB

    public static final int GL_BLEND_EQUATION_RGB

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_ENABLED

    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_SIZE

    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_STRIDE

    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_TYPE

    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE

See Also:
  Constant Field Values

### GL_CURRENT_VERTEX_ATTRIB

    public static final int GL_CURRENT_VERTEX_ATTRIB

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_POINT_SIZE

    public static final int GL_VERTEX_PROGRAM_POINT_SIZE

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_TWO_SIDE

    public static final int GL_VERTEX_PROGRAM_TWO_SIDE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_POINTER

    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER

See Also:
  Constant Field Values

### GL_STENCIL_BACK_FUNC

    public static final int GL_STENCIL_BACK_FUNC

See Also:
  Constant Field Values

### GL_STENCIL_BACK_FAIL

    public static final int GL_STENCIL_BACK_FAIL

See Also:
  Constant Field Values

### GL_STENCIL_BACK_PASS_DEPTH_FAIL

    public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL

See Also:
  Constant Field Values

### GL_STENCIL_BACK_PASS_DEPTH_PASS

    public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS

See Also:
  Constant Field Values

### GL_MAX_DRAW_BUFFERS

    public static final int GL_MAX_DRAW_BUFFERS

See Also:
  Constant Field Values

### GL_DRAW_BUFFER0

    public static final int GL_DRAW_BUFFER0

See Also:
  Constant Field Values

### GL_DRAW_BUFFER1

    public static final int GL_DRAW_BUFFER1

See Also:
  Constant Field Values

### GL_DRAW_BUFFER2

    public static final int GL_DRAW_BUFFER2

See Also:
  Constant Field Values

### GL_DRAW_BUFFER3

    public static final int GL_DRAW_BUFFER3

See Also:
  Constant Field Values

### GL_DRAW_BUFFER4

    public static final int GL_DRAW_BUFFER4

See Also:
  Constant Field Values

### GL_DRAW_BUFFER5

    public static final int GL_DRAW_BUFFER5

See Also:
  Constant Field Values

### GL_DRAW_BUFFER6

    public static final int GL_DRAW_BUFFER6

See Also:
  Constant Field Values

### GL_DRAW_BUFFER7

    public static final int GL_DRAW_BUFFER7

See Also:
  Constant Field Values

### GL_DRAW_BUFFER8

    public static final int GL_DRAW_BUFFER8

See Also:
  Constant Field Values

### GL_DRAW_BUFFER9

    public static final int GL_DRAW_BUFFER9

See Also:
  Constant Field Values

### GL_DRAW_BUFFER10

    public static final int GL_DRAW_BUFFER10

See Also:
  Constant Field Values

### GL_DRAW_BUFFER11

    public static final int GL_DRAW_BUFFER11

See Also:
  Constant Field Values

### GL_DRAW_BUFFER12

    public static final int GL_DRAW_BUFFER12

See Also:
  Constant Field Values

### GL_DRAW_BUFFER13

    public static final int GL_DRAW_BUFFER13

See Also:
  Constant Field Values

### GL_DRAW_BUFFER14

    public static final int GL_DRAW_BUFFER14

See Also:
  Constant Field Values

### GL_DRAW_BUFFER15

    public static final int GL_DRAW_BUFFER15

See Also:
  Constant Field Values

### GL_BLEND_EQUATION_ALPHA

    public static final int GL_BLEND_EQUATION_ALPHA

See Also:
  Constant Field Values

### GL_POINT_SPRITE

    public static final int GL_POINT_SPRITE

See Also:
  Constant Field Values

### GL_COORD_REPLACE

    public static final int GL_COORD_REPLACE

See Also:
  Constant Field Values

### GL_MAX_VERTEX_ATTRIBS

    public static final int GL_MAX_VERTEX_ATTRIBS

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_COORDS

    public static final int GL_MAX_TEXTURE_COORDS

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_IMAGE_UNITS

    public static final int GL_MAX_TEXTURE_IMAGE_UNITS

See Also:
  Constant Field Values

### GL_FRAGMENT_SHADER

    public static final int GL_FRAGMENT_SHADER

See Also:
  Constant Field Values

### GL_VERTEX_SHADER

    public static final int GL_VERTEX_SHADER

See Also:
  Constant Field Values

### GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

    public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

See Also:
  Constant Field Values

### GL_MAX_VERTEX_UNIFORM_COMPONENTS

    public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS

See Also:
  Constant Field Values

### GL_MAX_VARYING_FLOATS

    public static final int GL_MAX_VARYING_FLOATS

See Also:
  Constant Field Values

### GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

See Also:
  Constant Field Values

### GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

See Also:
  Constant Field Values

### GL_SHADER_TYPE

    public static final int GL_SHADER_TYPE

See Also:
  Constant Field Values

### GL_FLOAT_VEC2

    public static final int GL_FLOAT_VEC2

See Also:
  Constant Field Values

### GL_FLOAT_VEC3

    public static final int GL_FLOAT_VEC3

See Also:
  Constant Field Values

### GL_FLOAT_VEC4

    public static final int GL_FLOAT_VEC4

See Also:
  Constant Field Values

### GL_INT_VEC2

    public static final int GL_INT_VEC2

See Also:
  Constant Field Values

### GL_INT_VEC3

    public static final int GL_INT_VEC3

See Also:
  Constant Field Values

### GL_INT_VEC4

    public static final int GL_INT_VEC4

See Also:
  Constant Field Values

### GL_BOOL

    public static final int GL_BOOL

See Also:
  Constant Field Values

### GL_BOOL_VEC2

    public static final int GL_BOOL_VEC2

See Also:
  Constant Field Values

### GL_BOOL_VEC3

    public static final int GL_BOOL_VEC3

See Also:
  Constant Field Values

### GL_BOOL_VEC4

    public static final int GL_BOOL_VEC4

See Also:
  Constant Field Values

### GL_FLOAT_MAT2

    public static final int GL_FLOAT_MAT2

See Also:
  Constant Field Values

### GL_FLOAT_MAT3

    public static final int GL_FLOAT_MAT3

See Also:
  Constant Field Values

### GL_FLOAT_MAT4

    public static final int GL_FLOAT_MAT4

See Also:
  Constant Field Values

### GL_SAMPLER_1D

    public static final int GL_SAMPLER_1D

See Also:
  Constant Field Values

### GL_SAMPLER_2D

    public static final int GL_SAMPLER_2D

See Also:
  Constant Field Values

### GL_SAMPLER_3D

    public static final int GL_SAMPLER_3D

See Also:
  Constant Field Values

### GL_SAMPLER_CUBE

    public static final int GL_SAMPLER_CUBE

See Also:
  Constant Field Values

### GL_SAMPLER_1D_SHADOW

    public static final int GL_SAMPLER_1D_SHADOW

See Also:
  Constant Field Values

### GL_SAMPLER_2D_SHADOW

    public static final int GL_SAMPLER_2D_SHADOW

See Also:
  Constant Field Values

### GL_DELETE_STATUS

    public static final int GL_DELETE_STATUS

See Also:
  Constant Field Values

### GL_COMPILE_STATUS

    public static final int GL_COMPILE_STATUS

See Also:
  Constant Field Values

### GL_LINK_STATUS

    public static final int GL_LINK_STATUS

See Also:
  Constant Field Values

### GL_VALIDATE_STATUS

    public static final int GL_VALIDATE_STATUS

See Also:
  Constant Field Values

### GL_INFO_LOG_LENGTH

    public static final int GL_INFO_LOG_LENGTH

See Also:
  Constant Field Values

### GL_ATTACHED_SHADERS

    public static final int GL_ATTACHED_SHADERS

See Also:
  Constant Field Values

### GL_ACTIVE_UNIFORMS

    public static final int GL_ACTIVE_UNIFORMS

See Also:
  Constant Field Values

### GL_ACTIVE_UNIFORM_MAX_LENGTH

    public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH

See Also:
  Constant Field Values

### GL_SHADER_SOURCE_LENGTH

    public static final int GL_SHADER_SOURCE_LENGTH

See Also:
  Constant Field Values

### GL_ACTIVE_ATTRIBUTES

    public static final int GL_ACTIVE_ATTRIBUTES

See Also:
  Constant Field Values

### GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

    public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

See Also:
  Constant Field Values

### GL_FRAGMENT_SHADER_DERIVATIVE_HINT

    public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT

See Also:
  Constant Field Values

### GL_SHADING_LANGUAGE_VERSION

    public static final int GL_SHADING_LANGUAGE_VERSION

See Also:
  Constant Field Values

### GL_CURRENT_PROGRAM

    public static final int GL_CURRENT_PROGRAM

See Also:
  Constant Field Values

### GL_POINT_SPRITE_COORD_ORIGIN

    public static final int GL_POINT_SPRITE_COORD_ORIGIN

See Also:
  Constant Field Values

### GL_LOWER_LEFT

    public static final int GL_LOWER_LEFT

See Also:
  Constant Field Values

### GL_UPPER_LEFT

    public static final int GL_UPPER_LEFT

See Also:
  Constant Field Values

### GL_STENCIL_BACK_REF

    public static final int GL_STENCIL_BACK_REF

See Also:
  Constant Field Values

### GL_STENCIL_BACK_VALUE_MASK

    public static final int GL_STENCIL_BACK_VALUE_MASK

See Also:
  Constant Field Values

### GL_STENCIL_BACK_WRITEMASK

    public static final int GL_STENCIL_BACK_WRITEMASK

See Also:
  Constant Field Values

### GL_CURRENT_RASTER_SECONDARY_COLOR

    public static final int GL_CURRENT_RASTER_SECONDARY_COLOR

See Also:
  Constant Field Values

### GL_PIXEL_PACK_BUFFER

    public static final int GL_PIXEL_PACK_BUFFER

See Also:
  Constant Field Values

### GL_PIXEL_UNPACK_BUFFER

    public static final int GL_PIXEL_UNPACK_BUFFER

See Also:
  Constant Field Values

### GL_PIXEL_PACK_BUFFER_BINDING

    public static final int GL_PIXEL_PACK_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_PIXEL_UNPACK_BUFFER_BINDING

    public static final int GL_PIXEL_UNPACK_BUFFER_BINDING

See Also:
  Constant Field Values

### GL_FLOAT_MAT2x3

    public static final int GL_FLOAT_MAT2x3

See Also:
  Constant Field Values

### GL_FLOAT_MAT2x4

    public static final int GL_FLOAT_MAT2x4

See Also:
  Constant Field Values

### GL_FLOAT_MAT3x2

    public static final int GL_FLOAT_MAT3x2

See Also:
  Constant Field Values

### GL_FLOAT_MAT3x4

    public static final int GL_FLOAT_MAT3x4

See Also:
  Constant Field Values

### GL_FLOAT_MAT4x2

    public static final int GL_FLOAT_MAT4x2

See Also:
  Constant Field Values

### GL_FLOAT_MAT4x3

    public static final int GL_FLOAT_MAT4x3

See Also:
  Constant Field Values

### GL_SRGB

    public static final int GL_SRGB

See Also:
  Constant Field Values

### GL_SRGB8

    public static final int GL_SRGB8

See Also:
  Constant Field Values

### GL_SRGB_ALPHA

    public static final int GL_SRGB_ALPHA

See Also:
  Constant Field Values

### GL_SRGB8_ALPHA8

    public static final int GL_SRGB8_ALPHA8

See Also:
  Constant Field Values

### GL_SLUMINANCE_ALPHA

    public static final int GL_SLUMINANCE_ALPHA

See Also:
  Constant Field Values

### GL_SLUMINANCE8_ALPHA8

    public static final int GL_SLUMINANCE8_ALPHA8

See Also:
  Constant Field Values

### GL_SLUMINANCE

    public static final int GL_SLUMINANCE

See Also:
  Constant Field Values

### GL_SLUMINANCE8

    public static final int GL_SLUMINANCE8

See Also:
  Constant Field Values

### GL_COMPRESSED_SRGB

    public static final int GL_COMPRESSED_SRGB

See Also:
  Constant Field Values

### GL_COMPRESSED_SRGB_ALPHA

    public static final int GL_COMPRESSED_SRGB_ALPHA

See Also:
  Constant Field Values

### GL_COMPRESSED_SLUMINANCE

    public static final int GL_COMPRESSED_SLUMINANCE

See Also:
  Constant Field Values

### GL_COMPRESSED_SLUMINANCE_ALPHA

    public static final int GL_COMPRESSED_SLUMINANCE_ALPHA

See Also:
  Constant Field Values

### GL_POINT_SIZE_MIN_ARB

    public static final int GL_POINT_SIZE_MIN_ARB

See Also:
  Constant Field Values

### GL_POINT_SIZE_MAX_ARB

    public static final int GL_POINT_SIZE_MAX_ARB

See Also:
  Constant Field Values

### GL_POINT_FADE_THRESHOLD_SIZE_ARB

    public static final int GL_POINT_FADE_THRESHOLD_SIZE_ARB

See Also:
  Constant Field Values

### GL_POINT_DISTANCE_ATTENUATION_ARB

    public static final int GL_POINT_DISTANCE_ATTENUATION_ARB

See Also:
  Constant Field Values

### GL_MAX_VERTEX_UNITS_ARB

    public static final int GL_MAX_VERTEX_UNITS_ARB

See Also:
  Constant Field Values

### GL_ACTIVE_VERTEX_UNITS_ARB

    public static final int GL_ACTIVE_VERTEX_UNITS_ARB

See Also:
  Constant Field Values

### GL_WEIGHT_SUM_UNITY_ARB

    public static final int GL_WEIGHT_SUM_UNITY_ARB

See Also:
  Constant Field Values

### GL_VERTEX_BLEND_ARB

    public static final int GL_VERTEX_BLEND_ARB

See Also:
  Constant Field Values

### GL_CURRENT_WEIGHT_ARB

    public static final int GL_CURRENT_WEIGHT_ARB

See Also:
  Constant Field Values

### GL_WEIGHT_ARRAY_TYPE_ARB

    public static final int GL_WEIGHT_ARRAY_TYPE_ARB

See Also:
  Constant Field Values

### GL_WEIGHT_ARRAY_STRIDE_ARB

    public static final int GL_WEIGHT_ARRAY_STRIDE_ARB

See Also:
  Constant Field Values

### GL_WEIGHT_ARRAY_SIZE_ARB

    public static final int GL_WEIGHT_ARRAY_SIZE_ARB

See Also:
  Constant Field Values

### GL_WEIGHT_ARRAY_POINTER_ARB

    public static final int GL_WEIGHT_ARRAY_POINTER_ARB

See Also:
  Constant Field Values

### GL_WEIGHT_ARRAY_ARB

    public static final int GL_WEIGHT_ARRAY_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW0_ARB

    public static final int GL_MODELVIEW0_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW1_ARB

    public static final int GL_MODELVIEW1_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW2_ARB

    public static final int GL_MODELVIEW2_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW3_ARB

    public static final int GL_MODELVIEW3_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW4_ARB

    public static final int GL_MODELVIEW4_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW5_ARB

    public static final int GL_MODELVIEW5_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW6_ARB

    public static final int GL_MODELVIEW6_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW7_ARB

    public static final int GL_MODELVIEW7_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW8_ARB

    public static final int GL_MODELVIEW8_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW9_ARB

    public static final int GL_MODELVIEW9_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW10_ARB

    public static final int GL_MODELVIEW10_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW11_ARB

    public static final int GL_MODELVIEW11_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW12_ARB

    public static final int GL_MODELVIEW12_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW13_ARB

    public static final int GL_MODELVIEW13_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW14_ARB

    public static final int GL_MODELVIEW14_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW15_ARB

    public static final int GL_MODELVIEW15_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW16_ARB

    public static final int GL_MODELVIEW16_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW17_ARB

    public static final int GL_MODELVIEW17_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW18_ARB

    public static final int GL_MODELVIEW18_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW19_ARB

    public static final int GL_MODELVIEW19_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW20_ARB

    public static final int GL_MODELVIEW20_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW21_ARB

    public static final int GL_MODELVIEW21_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW22_ARB

    public static final int GL_MODELVIEW22_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW23_ARB

    public static final int GL_MODELVIEW23_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW24_ARB

    public static final int GL_MODELVIEW24_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW25_ARB

    public static final int GL_MODELVIEW25_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW26_ARB

    public static final int GL_MODELVIEW26_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW27_ARB

    public static final int GL_MODELVIEW27_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW28_ARB

    public static final int GL_MODELVIEW28_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW29_ARB

    public static final int GL_MODELVIEW29_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW30_ARB

    public static final int GL_MODELVIEW30_ARB

See Also:
  Constant Field Values

### GL_MODELVIEW31_ARB

    public static final int GL_MODELVIEW31_ARB

See Also:
  Constant Field Values

### GL_MATRIX_PALETTE_ARB

    public static final int GL_MATRIX_PALETTE_ARB

See Also:
  Constant Field Values

### GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB

    public static final int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB

See Also:
  Constant Field Values

### GL_MAX_PALETTE_MATRICES_ARB

    public static final int GL_MAX_PALETTE_MATRICES_ARB

See Also:
  Constant Field Values

### GL_CURRENT_PALETTE_MATRIX_ARB

    public static final int GL_CURRENT_PALETTE_MATRIX_ARB

See Also:
  Constant Field Values

### GL_MATRIX_INDEX_ARRAY_ARB

    public static final int GL_MATRIX_INDEX_ARRAY_ARB

See Also:
  Constant Field Values

### GL_CURRENT_MATRIX_INDEX_ARB

    public static final int GL_CURRENT_MATRIX_INDEX_ARB

See Also:
  Constant Field Values

### GL_MATRIX_INDEX_ARRAY_SIZE_ARB

    public static final int GL_MATRIX_INDEX_ARRAY_SIZE_ARB

See Also:
  Constant Field Values

### GL_MATRIX_INDEX_ARRAY_TYPE_ARB

    public static final int GL_MATRIX_INDEX_ARRAY_TYPE_ARB

See Also:
  Constant Field Values

### GL_MATRIX_INDEX_ARRAY_STRIDE_ARB

    public static final int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB

See Also:
  Constant Field Values

### GL_MATRIX_INDEX_ARRAY_POINTER_ARB

    public static final int GL_MATRIX_INDEX_ARRAY_POINTER_ARB

See Also:
  Constant Field Values

### GL_MIRRORED_REPEAT_ARB

    public static final int GL_MIRRORED_REPEAT_ARB

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT16_ARB

    public static final int GL_DEPTH_COMPONENT16_ARB

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT24_ARB

    public static final int GL_DEPTH_COMPONENT24_ARB

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT32_ARB

    public static final int GL_DEPTH_COMPONENT32_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_DEPTH_SIZE_ARB

    public static final int GL_TEXTURE_DEPTH_SIZE_ARB

See Also:
  Constant Field Values

### GL_DEPTH_TEXTURE_MODE_ARB

    public static final int GL_DEPTH_TEXTURE_MODE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_COMPARE_MODE_ARB

    public static final int GL_TEXTURE_COMPARE_MODE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_COMPARE_FUNC_ARB

    public static final int GL_TEXTURE_COMPARE_FUNC_ARB

See Also:
  Constant Field Values

### GL_COMPARE_R_TO_TEXTURE_ARB

    public static final int GL_COMPARE_R_TO_TEXTURE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_COMPARE_FAIL_VALUE_ARB

    public static final int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB

See Also:
  Constant Field Values

### GL_COLOR_SUM_ARB

    public static final int GL_COLOR_SUM_ARB

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_ARB

    public static final int GL_VERTEX_PROGRAM_ARB

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB

    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB

    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB

    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB

    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB

See Also:
  Constant Field Values

### GL_CURRENT_VERTEX_ATTRIB_ARB

    public static final int GL_CURRENT_VERTEX_ATTRIB_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_LENGTH_ARB

    public static final int GL_PROGRAM_LENGTH_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_STRING_ARB

    public static final int GL_PROGRAM_STRING_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB

    public static final int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_MATRICES_ARB

    public static final int GL_MAX_PROGRAM_MATRICES_ARB

See Also:
  Constant Field Values

### GL_CURRENT_MATRIX_STACK_DEPTH_ARB

    public static final int GL_CURRENT_MATRIX_STACK_DEPTH_ARB

See Also:
  Constant Field Values

### GL_CURRENT_MATRIX_ARB

    public static final int GL_CURRENT_MATRIX_ARB

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_POINT_SIZE_ARB

    public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_TWO_SIDE_ARB

    public static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB

    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_ERROR_POSITION_ARB

    public static final int GL_PROGRAM_ERROR_POSITION_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_BINDING_ARB

    public static final int GL_PROGRAM_BINDING_ARB

See Also:
  Constant Field Values

### GL_MAX_VERTEX_ATTRIBS_ARB

    public static final int GL_MAX_VERTEX_ATTRIBS_ARB

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB

    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_ERROR_STRING_ARB

    public static final int GL_PROGRAM_ERROR_STRING_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_FORMAT_ASCII_ARB

    public static final int GL_PROGRAM_FORMAT_ASCII_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_FORMAT_ARB

    public static final int GL_PROGRAM_FORMAT_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_INSTRUCTIONS_ARB

    public static final int GL_PROGRAM_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_INSTRUCTIONS_ARB

    public static final int GL_MAX_PROGRAM_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB

    public static final int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB

    public static final int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_TEMPORARIES_ARB

    public static final int GL_PROGRAM_TEMPORARIES_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_TEMPORARIES_ARB

    public static final int GL_MAX_PROGRAM_TEMPORARIES_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_NATIVE_TEMPORARIES_ARB

    public static final int GL_PROGRAM_NATIVE_TEMPORARIES_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB

    public static final int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_PARAMETERS_ARB

    public static final int GL_PROGRAM_PARAMETERS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_PARAMETERS_ARB

    public static final int GL_MAX_PROGRAM_PARAMETERS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_NATIVE_PARAMETERS_ARB

    public static final int GL_PROGRAM_NATIVE_PARAMETERS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB

    public static final int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_ATTRIBS_ARB

    public static final int GL_PROGRAM_ATTRIBS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_ATTRIBS_ARB

    public static final int GL_MAX_PROGRAM_ATTRIBS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_NATIVE_ATTRIBS_ARB

    public static final int GL_PROGRAM_NATIVE_ATTRIBS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB

    public static final int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_ADDRESS_REGISTERS_ARB

    public static final int GL_PROGRAM_ADDRESS_REGISTERS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB

    public static final int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

    public static final int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

    public static final int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB

    public static final int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_ENV_PARAMETERS_ARB

    public static final int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB

    public static final int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB

See Also:
  Constant Field Values

### GL_TRANSPOSE_CURRENT_MATRIX_ARB

    public static final int GL_TRANSPOSE_CURRENT_MATRIX_ARB

See Also:
  Constant Field Values

### GL_MATRIX0_ARB

    public static final int GL_MATRIX0_ARB

See Also:
  Constant Field Values

### GL_MATRIX1_ARB

    public static final int GL_MATRIX1_ARB

See Also:
  Constant Field Values

### GL_MATRIX2_ARB

    public static final int GL_MATRIX2_ARB

See Also:
  Constant Field Values

### GL_MATRIX3_ARB

    public static final int GL_MATRIX3_ARB

See Also:
  Constant Field Values

### GL_MATRIX4_ARB

    public static final int GL_MATRIX4_ARB

See Also:
  Constant Field Values

### GL_MATRIX5_ARB

    public static final int GL_MATRIX5_ARB

See Also:
  Constant Field Values

### GL_MATRIX6_ARB

    public static final int GL_MATRIX6_ARB

See Also:
  Constant Field Values

### GL_MATRIX7_ARB

    public static final int GL_MATRIX7_ARB

See Also:
  Constant Field Values

### GL_MATRIX8_ARB

    public static final int GL_MATRIX8_ARB

See Also:
  Constant Field Values

### GL_MATRIX9_ARB

    public static final int GL_MATRIX9_ARB

See Also:
  Constant Field Values

### GL_MATRIX10_ARB

    public static final int GL_MATRIX10_ARB

See Also:
  Constant Field Values

### GL_MATRIX11_ARB

    public static final int GL_MATRIX11_ARB

See Also:
  Constant Field Values

### GL_MATRIX12_ARB

    public static final int GL_MATRIX12_ARB

See Also:
  Constant Field Values

### GL_MATRIX13_ARB

    public static final int GL_MATRIX13_ARB

See Also:
  Constant Field Values

### GL_MATRIX14_ARB

    public static final int GL_MATRIX14_ARB

See Also:
  Constant Field Values

### GL_MATRIX15_ARB

    public static final int GL_MATRIX15_ARB

See Also:
  Constant Field Values

### GL_MATRIX16_ARB

    public static final int GL_MATRIX16_ARB

See Also:
  Constant Field Values

### GL_MATRIX17_ARB

    public static final int GL_MATRIX17_ARB

See Also:
  Constant Field Values

### GL_MATRIX18_ARB

    public static final int GL_MATRIX18_ARB

See Also:
  Constant Field Values

### GL_MATRIX19_ARB

    public static final int GL_MATRIX19_ARB

See Also:
  Constant Field Values

### GL_MATRIX20_ARB

    public static final int GL_MATRIX20_ARB

See Also:
  Constant Field Values

### GL_MATRIX21_ARB

    public static final int GL_MATRIX21_ARB

See Also:
  Constant Field Values

### GL_MATRIX22_ARB

    public static final int GL_MATRIX22_ARB

See Also:
  Constant Field Values

### GL_MATRIX23_ARB

    public static final int GL_MATRIX23_ARB

See Also:
  Constant Field Values

### GL_MATRIX24_ARB

    public static final int GL_MATRIX24_ARB

See Also:
  Constant Field Values

### GL_MATRIX25_ARB

    public static final int GL_MATRIX25_ARB

See Also:
  Constant Field Values

### GL_MATRIX26_ARB

    public static final int GL_MATRIX26_ARB

See Also:
  Constant Field Values

### GL_MATRIX27_ARB

    public static final int GL_MATRIX27_ARB

See Also:
  Constant Field Values

### GL_MATRIX28_ARB

    public static final int GL_MATRIX28_ARB

See Also:
  Constant Field Values

### GL_MATRIX29_ARB

    public static final int GL_MATRIX29_ARB

See Also:
  Constant Field Values

### GL_MATRIX30_ARB

    public static final int GL_MATRIX30_ARB

See Also:
  Constant Field Values

### GL_MATRIX31_ARB

    public static final int GL_MATRIX31_ARB

See Also:
  Constant Field Values

### GL_FRAGMENT_PROGRAM_ARB

    public static final int GL_FRAGMENT_PROGRAM_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_ALU_INSTRUCTIONS_ARB

    public static final int GL_PROGRAM_ALU_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_TEX_INSTRUCTIONS_ARB

    public static final int GL_PROGRAM_TEX_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_TEX_INDIRECTIONS_ARB

    public static final int GL_PROGRAM_TEX_INDIRECTIONS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB

    public static final int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB

    public static final int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB

    public static final int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB

    public static final int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB

    public static final int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB

    public static final int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB

    public static final int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB

    public static final int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB

    public static final int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_COORDS_ARB

    public static final int GL_MAX_TEXTURE_COORDS_ARB

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_IMAGE_UNITS_ARB

    public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB

See Also:
  Constant Field Values

### GL_BUFFER_SIZE_ARB

    public static final int GL_BUFFER_SIZE_ARB

See Also:
  Constant Field Values

### GL_BUFFER_USAGE_ARB

    public static final int GL_BUFFER_USAGE_ARB

See Also:
  Constant Field Values

### GL_ARRAY_BUFFER_ARB

    public static final int GL_ARRAY_BUFFER_ARB

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_BUFFER_ARB

    public static final int GL_ELEMENT_ARRAY_BUFFER_ARB

See Also:
  Constant Field Values

### GL_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_NORMAL_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_COLOR_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_COLOR_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_INDEX_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_INDEX_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB

    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_READ_ONLY_ARB

    public static final int GL_READ_ONLY_ARB

See Also:
  Constant Field Values

### GL_WRITE_ONLY_ARB

    public static final int GL_WRITE_ONLY_ARB

See Also:
  Constant Field Values

### GL_READ_WRITE_ARB

    public static final int GL_READ_WRITE_ARB

See Also:
  Constant Field Values

### GL_BUFFER_ACCESS_ARB

    public static final int GL_BUFFER_ACCESS_ARB

See Also:
  Constant Field Values

### GL_BUFFER_MAPPED_ARB

    public static final int GL_BUFFER_MAPPED_ARB

See Also:
  Constant Field Values

### GL_BUFFER_MAP_POINTER_ARB

    public static final int GL_BUFFER_MAP_POINTER_ARB

See Also:
  Constant Field Values

### GL_STREAM_DRAW_ARB

    public static final int GL_STREAM_DRAW_ARB

See Also:
  Constant Field Values

### GL_STREAM_READ_ARB

    public static final int GL_STREAM_READ_ARB

See Also:
  Constant Field Values

### GL_STREAM_COPY_ARB

    public static final int GL_STREAM_COPY_ARB

See Also:
  Constant Field Values

### GL_STATIC_DRAW_ARB

    public static final int GL_STATIC_DRAW_ARB

See Also:
  Constant Field Values

### GL_STATIC_READ_ARB

    public static final int GL_STATIC_READ_ARB

See Also:
  Constant Field Values

### GL_STATIC_COPY_ARB

    public static final int GL_STATIC_COPY_ARB

See Also:
  Constant Field Values

### GL_DYNAMIC_DRAW_ARB

    public static final int GL_DYNAMIC_DRAW_ARB

See Also:
  Constant Field Values

### GL_DYNAMIC_READ_ARB

    public static final int GL_DYNAMIC_READ_ARB

See Also:
  Constant Field Values

### GL_DYNAMIC_COPY_ARB

    public static final int GL_DYNAMIC_COPY_ARB

See Also:
  Constant Field Values

### GL_QUERY_COUNTER_BITS_ARB

    public static final int GL_QUERY_COUNTER_BITS_ARB

See Also:
  Constant Field Values

### GL_CURRENT_QUERY_ARB

    public static final int GL_CURRENT_QUERY_ARB

See Also:
  Constant Field Values

### GL_QUERY_RESULT_ARB

    public static final int GL_QUERY_RESULT_ARB

See Also:
  Constant Field Values

### GL_QUERY_RESULT_AVAILABLE_ARB

    public static final int GL_QUERY_RESULT_AVAILABLE_ARB

See Also:
  Constant Field Values

### GL_SAMPLES_PASSED_ARB

    public static final int GL_SAMPLES_PASSED_ARB

See Also:
  Constant Field Values

### GL_PROGRAM_OBJECT_ARB

    public static final int GL_PROGRAM_OBJECT_ARB

See Also:
  Constant Field Values

### GL_SHADER_OBJECT_ARB

    public static final int GL_SHADER_OBJECT_ARB

See Also:
  Constant Field Values

### GL_OBJECT_TYPE_ARB

    public static final int GL_OBJECT_TYPE_ARB

See Also:
  Constant Field Values

### GL_OBJECT_SUBTYPE_ARB

    public static final int GL_OBJECT_SUBTYPE_ARB

See Also:
  Constant Field Values

### GL_FLOAT_VEC2_ARB

    public static final int GL_FLOAT_VEC2_ARB

See Also:
  Constant Field Values

### GL_FLOAT_VEC3_ARB

    public static final int GL_FLOAT_VEC3_ARB

See Also:
  Constant Field Values

### GL_FLOAT_VEC4_ARB

    public static final int GL_FLOAT_VEC4_ARB

See Also:
  Constant Field Values

### GL_INT_VEC2_ARB

    public static final int GL_INT_VEC2_ARB

See Also:
  Constant Field Values

### GL_INT_VEC3_ARB

    public static final int GL_INT_VEC3_ARB

See Also:
  Constant Field Values

### GL_INT_VEC4_ARB

    public static final int GL_INT_VEC4_ARB

See Also:
  Constant Field Values

### GL_BOOL_ARB

    public static final int GL_BOOL_ARB

See Also:
  Constant Field Values

### GL_BOOL_VEC2_ARB

    public static final int GL_BOOL_VEC2_ARB

See Also:
  Constant Field Values

### GL_BOOL_VEC3_ARB

    public static final int GL_BOOL_VEC3_ARB

See Also:
  Constant Field Values

### GL_BOOL_VEC4_ARB

    public static final int GL_BOOL_VEC4_ARB

See Also:
  Constant Field Values

### GL_FLOAT_MAT2_ARB

    public static final int GL_FLOAT_MAT2_ARB

See Also:
  Constant Field Values

### GL_FLOAT_MAT3_ARB

    public static final int GL_FLOAT_MAT3_ARB

See Also:
  Constant Field Values

### GL_FLOAT_MAT4_ARB

    public static final int GL_FLOAT_MAT4_ARB

See Also:
  Constant Field Values

### GL_SAMPLER_1D_ARB

    public static final int GL_SAMPLER_1D_ARB

See Also:
  Constant Field Values

### GL_SAMPLER_2D_ARB

    public static final int GL_SAMPLER_2D_ARB

See Also:
  Constant Field Values

### GL_SAMPLER_3D_ARB

    public static final int GL_SAMPLER_3D_ARB

See Also:
  Constant Field Values

### GL_SAMPLER_CUBE_ARB

    public static final int GL_SAMPLER_CUBE_ARB

See Also:
  Constant Field Values

### GL_SAMPLER_1D_SHADOW_ARB

    public static final int GL_SAMPLER_1D_SHADOW_ARB

See Also:
  Constant Field Values

### GL_SAMPLER_2D_SHADOW_ARB

    public static final int GL_SAMPLER_2D_SHADOW_ARB

See Also:
  Constant Field Values

### GL_SAMPLER_2D_RECT_ARB

    public static final int GL_SAMPLER_2D_RECT_ARB

See Also:
  Constant Field Values

### GL_SAMPLER_2D_RECT_SHADOW_ARB

    public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB

See Also:
  Constant Field Values

### GL_OBJECT_DELETE_STATUS_ARB

    public static final int GL_OBJECT_DELETE_STATUS_ARB

See Also:
  Constant Field Values

### GL_OBJECT_COMPILE_STATUS_ARB

    public static final int GL_OBJECT_COMPILE_STATUS_ARB

See Also:
  Constant Field Values

### GL_OBJECT_LINK_STATUS_ARB

    public static final int GL_OBJECT_LINK_STATUS_ARB

See Also:
  Constant Field Values

### GL_OBJECT_VALIDATE_STATUS_ARB

    public static final int GL_OBJECT_VALIDATE_STATUS_ARB

See Also:
  Constant Field Values

### GL_OBJECT_INFO_LOG_LENGTH_ARB

    public static final int GL_OBJECT_INFO_LOG_LENGTH_ARB

See Also:
  Constant Field Values

### GL_OBJECT_ATTACHED_OBJECTS_ARB

    public static final int GL_OBJECT_ATTACHED_OBJECTS_ARB

See Also:
  Constant Field Values

### GL_OBJECT_ACTIVE_UNIFORMS_ARB

    public static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB

See Also:
  Constant Field Values

### GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB

    public static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB

See Also:
  Constant Field Values

### GL_OBJECT_SHADER_SOURCE_LENGTH_ARB

    public static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_ARB

    public static final int GL_VERTEX_SHADER_ARB

See Also:
  Constant Field Values

### GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB

    public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB

See Also:
  Constant Field Values

### GL_MAX_VARYING_FLOATS_ARB

    public static final int GL_MAX_VARYING_FLOATS_ARB

See Also:
  Constant Field Values

### GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB

    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB

See Also:
  Constant Field Values

### GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB

    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB

See Also:
  Constant Field Values

### GL_OBJECT_ACTIVE_ATTRIBUTES_ARB

    public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB

See Also:
  Constant Field Values

### GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB

    public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB

See Also:
  Constant Field Values

### GL_FRAGMENT_SHADER_ARB

    public static final int GL_FRAGMENT_SHADER_ARB

See Also:
  Constant Field Values

### GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB

    public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB

See Also:
  Constant Field Values

### GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB

    public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB

See Also:
  Constant Field Values

### GL_SHADING_LANGUAGE_VERSION_ARB

    public static final int GL_SHADING_LANGUAGE_VERSION_ARB

See Also:
  Constant Field Values

### GL_POINT_SPRITE_ARB

    public static final int GL_POINT_SPRITE_ARB

See Also:
  Constant Field Values

### GL_COORD_REPLACE_ARB

    public static final int GL_COORD_REPLACE_ARB

See Also:
  Constant Field Values

### GL_MAX_DRAW_BUFFERS_ARB

    public static final int GL_MAX_DRAW_BUFFERS_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER0_ARB

    public static final int GL_DRAW_BUFFER0_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER1_ARB

    public static final int GL_DRAW_BUFFER1_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER2_ARB

    public static final int GL_DRAW_BUFFER2_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER3_ARB

    public static final int GL_DRAW_BUFFER3_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER4_ARB

    public static final int GL_DRAW_BUFFER4_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER5_ARB

    public static final int GL_DRAW_BUFFER5_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER6_ARB

    public static final int GL_DRAW_BUFFER6_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER7_ARB

    public static final int GL_DRAW_BUFFER7_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER8_ARB

    public static final int GL_DRAW_BUFFER8_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER9_ARB

    public static final int GL_DRAW_BUFFER9_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER10_ARB

    public static final int GL_DRAW_BUFFER10_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER11_ARB

    public static final int GL_DRAW_BUFFER11_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER12_ARB

    public static final int GL_DRAW_BUFFER12_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER13_ARB

    public static final int GL_DRAW_BUFFER13_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER14_ARB

    public static final int GL_DRAW_BUFFER14_ARB

See Also:
  Constant Field Values

### GL_DRAW_BUFFER15_ARB

    public static final int GL_DRAW_BUFFER15_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_RECTANGLE_ARB

    public static final int GL_TEXTURE_RECTANGLE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_RECTANGLE_ARB

    public static final int GL_TEXTURE_BINDING_RECTANGLE_ARB

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_RECTANGLE_ARB

    public static final int GL_PROXY_TEXTURE_RECTANGLE_ARB

See Also:
  Constant Field Values

### GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB

    public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB

See Also:
  Constant Field Values

### GL_RGBA_FLOAT_MODE_ARB

    public static final int GL_RGBA_FLOAT_MODE_ARB

See Also:
  Constant Field Values

### GL_CLAMP_VERTEX_COLOR_ARB

    public static final int GL_CLAMP_VERTEX_COLOR_ARB

See Also:
  Constant Field Values

### GL_CLAMP_FRAGMENT_COLOR_ARB

    public static final int GL_CLAMP_FRAGMENT_COLOR_ARB

See Also:
  Constant Field Values

### GL_CLAMP_READ_COLOR_ARB

    public static final int GL_CLAMP_READ_COLOR_ARB

See Also:
  Constant Field Values

### GL_FIXED_ONLY_ARB

    public static final int GL_FIXED_ONLY_ARB

See Also:
  Constant Field Values

### GL_HALF_FLOAT_ARB

    public static final int GL_HALF_FLOAT_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_RED_TYPE_ARB

    public static final int GL_TEXTURE_RED_TYPE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_GREEN_TYPE_ARB

    public static final int GL_TEXTURE_GREEN_TYPE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_BLUE_TYPE_ARB

    public static final int GL_TEXTURE_BLUE_TYPE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_ALPHA_TYPE_ARB

    public static final int GL_TEXTURE_ALPHA_TYPE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_LUMINANCE_TYPE_ARB

    public static final int GL_TEXTURE_LUMINANCE_TYPE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_INTENSITY_TYPE_ARB

    public static final int GL_TEXTURE_INTENSITY_TYPE_ARB

See Also:
  Constant Field Values

### GL_TEXTURE_DEPTH_TYPE_ARB

    public static final int GL_TEXTURE_DEPTH_TYPE_ARB

See Also:
  Constant Field Values

### GL_UNSIGNED_NORMALIZED_ARB

    public static final int GL_UNSIGNED_NORMALIZED_ARB

See Also:
  Constant Field Values

### GL_RGBA32F_ARB

    public static final int GL_RGBA32F_ARB

See Also:
  Constant Field Values

### GL_RGB32F_ARB

    public static final int GL_RGB32F_ARB

See Also:
  Constant Field Values

### GL_ALPHA32F_ARB

    public static final int GL_ALPHA32F_ARB

See Also:
  Constant Field Values

### GL_INTENSITY32F_ARB

    public static final int GL_INTENSITY32F_ARB

See Also:
  Constant Field Values

### GL_LUMINANCE32F_ARB

    public static final int GL_LUMINANCE32F_ARB

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA32F_ARB

    public static final int GL_LUMINANCE_ALPHA32F_ARB

See Also:
  Constant Field Values

### GL_RGBA16F_ARB

    public static final int GL_RGBA16F_ARB

See Also:
  Constant Field Values

### GL_RGB16F_ARB

    public static final int GL_RGB16F_ARB

See Also:
  Constant Field Values

### GL_ALPHA16F_ARB

    public static final int GL_ALPHA16F_ARB

See Also:
  Constant Field Values

### GL_INTENSITY16F_ARB

    public static final int GL_INTENSITY16F_ARB

See Also:
  Constant Field Values

### GL_LUMINANCE16F_ARB

    public static final int GL_LUMINANCE16F_ARB

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA16F_ARB

    public static final int GL_LUMINANCE_ALPHA16F_ARB

See Also:
  Constant Field Values

### GL_PIXEL_PACK_BUFFER_ARB

    public static final int GL_PIXEL_PACK_BUFFER_ARB

See Also:
  Constant Field Values

### GL_PIXEL_UNPACK_BUFFER_ARB

    public static final int GL_PIXEL_UNPACK_BUFFER_ARB

See Also:
  Constant Field Values

### GL_PIXEL_PACK_BUFFER_BINDING_ARB

    public static final int GL_PIXEL_PACK_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_PIXEL_UNPACK_BUFFER_BINDING_ARB

    public static final int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB

See Also:
  Constant Field Values

### GL_ABGR_EXT

    public static final int GL_ABGR_EXT

See Also:
  Constant Field Values

### GL_FILTER4_SGIS

    public static final int GL_FILTER4_SGIS

See Also:
  Constant Field Values

### GL_TEXTURE_FILTER4_SIZE_SGIS

    public static final int GL_TEXTURE_FILTER4_SIZE_SGIS

See Also:
  Constant Field Values

### GL_PIXEL_TEXTURE_SGIS

    public static final int GL_PIXEL_TEXTURE_SGIS

See Also:
  Constant Field Values

### GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS

    public static final int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS

See Also:
  Constant Field Values

### GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS

    public static final int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS

See Also:
  Constant Field Values

### GL_PIXEL_GROUP_COLOR_SGIS

    public static final int GL_PIXEL_GROUP_COLOR_SGIS

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_SGIX

    public static final int GL_PIXEL_TEX_GEN_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_MODE_SGIX

    public static final int GL_PIXEL_TEX_GEN_MODE_SGIX

See Also:
  Constant Field Values

### GL_PACK_SKIP_VOLUMES_SGIS

    public static final int GL_PACK_SKIP_VOLUMES_SGIS

See Also:
  Constant Field Values

### GL_PACK_IMAGE_DEPTH_SGIS

    public static final int GL_PACK_IMAGE_DEPTH_SGIS

See Also:
  Constant Field Values

### GL_UNPACK_SKIP_VOLUMES_SGIS

    public static final int GL_UNPACK_SKIP_VOLUMES_SGIS

See Also:
  Constant Field Values

### GL_UNPACK_IMAGE_DEPTH_SGIS

    public static final int GL_UNPACK_IMAGE_DEPTH_SGIS

See Also:
  Constant Field Values

### GL_TEXTURE_4D_SGIS

    public static final int GL_TEXTURE_4D_SGIS

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_4D_SGIS

    public static final int GL_PROXY_TEXTURE_4D_SGIS

See Also:
  Constant Field Values

### GL_TEXTURE_4DSIZE_SGIS

    public static final int GL_TEXTURE_4DSIZE_SGIS

See Also:
  Constant Field Values

### GL_TEXTURE_WRAP_Q_SGIS

    public static final int GL_TEXTURE_WRAP_Q_SGIS

See Also:
  Constant Field Values

### GL_MAX_4D_TEXTURE_SIZE_SGIS

    public static final int GL_MAX_4D_TEXTURE_SIZE_SGIS

See Also:
  Constant Field Values

### GL_TEXTURE_4D_BINDING_SGIS

    public static final int GL_TEXTURE_4D_BINDING_SGIS

See Also:
  Constant Field Values

### GL_TEXTURE_COLOR_TABLE_SGI

    public static final int GL_TEXTURE_COLOR_TABLE_SGI

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_COLOR_TABLE_SGI

    public static final int GL_PROXY_TEXTURE_COLOR_TABLE_SGI

See Also:
  Constant Field Values

### GL_CMYK_EXT

    public static final int GL_CMYK_EXT

See Also:
  Constant Field Values

### GL_CMYKA_EXT

    public static final int GL_CMYKA_EXT

See Also:
  Constant Field Values

### GL_PACK_CMYK_HINT_EXT

    public static final int GL_PACK_CMYK_HINT_EXT

See Also:
  Constant Field Values

### GL_UNPACK_CMYK_HINT_EXT

    public static final int GL_UNPACK_CMYK_HINT_EXT

See Also:
  Constant Field Values

### GL_DETAIL_TEXTURE_2D_SGIS

    public static final int GL_DETAIL_TEXTURE_2D_SGIS

See Also:
  Constant Field Values

### GL_DETAIL_TEXTURE_2D_BINDING_SGIS

    public static final int GL_DETAIL_TEXTURE_2D_BINDING_SGIS

See Also:
  Constant Field Values

### GL_LINEAR_DETAIL_SGIS

    public static final int GL_LINEAR_DETAIL_SGIS

See Also:
  Constant Field Values

### GL_LINEAR_DETAIL_ALPHA_SGIS

    public static final int GL_LINEAR_DETAIL_ALPHA_SGIS

See Also:
  Constant Field Values

### GL_LINEAR_DETAIL_COLOR_SGIS

    public static final int GL_LINEAR_DETAIL_COLOR_SGIS

See Also:
  Constant Field Values

### GL_DETAIL_TEXTURE_LEVEL_SGIS

    public static final int GL_DETAIL_TEXTURE_LEVEL_SGIS

See Also:
  Constant Field Values

### GL_DETAIL_TEXTURE_MODE_SGIS

    public static final int GL_DETAIL_TEXTURE_MODE_SGIS

See Also:
  Constant Field Values

### GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS

    public static final int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS

See Also:
  Constant Field Values

### GL_LINEAR_SHARPEN_SGIS

    public static final int GL_LINEAR_SHARPEN_SGIS

See Also:
  Constant Field Values

### GL_LINEAR_SHARPEN_ALPHA_SGIS

    public static final int GL_LINEAR_SHARPEN_ALPHA_SGIS

See Also:
  Constant Field Values

### GL_LINEAR_SHARPEN_COLOR_SGIS

    public static final int GL_LINEAR_SHARPEN_COLOR_SGIS

See Also:
  Constant Field Values

### GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS

    public static final int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS

See Also:
  Constant Field Values

### GL_MULTISAMPLE_SGIS

    public static final int GL_MULTISAMPLE_SGIS

See Also:
  Constant Field Values

### GL_SAMPLE_ALPHA_TO_MASK_SGIS

    public static final int GL_SAMPLE_ALPHA_TO_MASK_SGIS

See Also:
  Constant Field Values

### GL_SAMPLE_ALPHA_TO_ONE_SGIS

    public static final int GL_SAMPLE_ALPHA_TO_ONE_SGIS

See Also:
  Constant Field Values

### GL_SAMPLE_MASK_SGIS

    public static final int GL_SAMPLE_MASK_SGIS

See Also:
  Constant Field Values

### GL_1PASS_SGIS

    public static final int GL_1PASS_SGIS

See Also:
  Constant Field Values

### GL_2PASS_0_SGIS

    public static final int GL_2PASS_0_SGIS

See Also:
  Constant Field Values

### GL_2PASS_1_SGIS

    public static final int GL_2PASS_1_SGIS

See Also:
  Constant Field Values

### GL_4PASS_0_SGIS

    public static final int GL_4PASS_0_SGIS

See Also:
  Constant Field Values

### GL_4PASS_1_SGIS

    public static final int GL_4PASS_1_SGIS

See Also:
  Constant Field Values

### GL_4PASS_2_SGIS

    public static final int GL_4PASS_2_SGIS

See Also:
  Constant Field Values

### GL_4PASS_3_SGIS

    public static final int GL_4PASS_3_SGIS

See Also:
  Constant Field Values

### GL_SAMPLE_BUFFERS_SGIS

    public static final int GL_SAMPLE_BUFFERS_SGIS

See Also:
  Constant Field Values

### GL_SAMPLES_SGIS

    public static final int GL_SAMPLES_SGIS

See Also:
  Constant Field Values

### GL_SAMPLE_MASK_VALUE_SGIS

    public static final int GL_SAMPLE_MASK_VALUE_SGIS

See Also:
  Constant Field Values

### GL_SAMPLE_MASK_INVERT_SGIS

    public static final int GL_SAMPLE_MASK_INVERT_SGIS

See Also:
  Constant Field Values

### GL_SAMPLE_PATTERN_SGIS

    public static final int GL_SAMPLE_PATTERN_SGIS

See Also:
  Constant Field Values

### GL_GENERATE_MIPMAP_SGIS

    public static final int GL_GENERATE_MIPMAP_SGIS

See Also:
  Constant Field Values

### GL_GENERATE_MIPMAP_HINT_SGIS

    public static final int GL_GENERATE_MIPMAP_HINT_SGIS

See Also:
  Constant Field Values

### GL_LINEAR_CLIPMAP_LINEAR_SGIX

    public static final int GL_LINEAR_CLIPMAP_LINEAR_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_CLIPMAP_CENTER_SGIX

    public static final int GL_TEXTURE_CLIPMAP_CENTER_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_CLIPMAP_FRAME_SGIX

    public static final int GL_TEXTURE_CLIPMAP_FRAME_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_CLIPMAP_OFFSET_SGIX

    public static final int GL_TEXTURE_CLIPMAP_OFFSET_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX

    public static final int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX

    public static final int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_CLIPMAP_DEPTH_SGIX

    public static final int GL_TEXTURE_CLIPMAP_DEPTH_SGIX

See Also:
  Constant Field Values

### GL_MAX_CLIPMAP_DEPTH_SGIX

    public static final int GL_MAX_CLIPMAP_DEPTH_SGIX

See Also:
  Constant Field Values

### GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX

    public static final int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX

See Also:
  Constant Field Values

### GL_NEAREST_CLIPMAP_NEAREST_SGIX

    public static final int GL_NEAREST_CLIPMAP_NEAREST_SGIX

See Also:
  Constant Field Values

### GL_NEAREST_CLIPMAP_LINEAR_SGIX

    public static final int GL_NEAREST_CLIPMAP_LINEAR_SGIX

See Also:
  Constant Field Values

### GL_LINEAR_CLIPMAP_NEAREST_SGIX

    public static final int GL_LINEAR_CLIPMAP_NEAREST_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_COMPARE_SGIX

    public static final int GL_TEXTURE_COMPARE_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_COMPARE_OPERATOR_SGIX

    public static final int GL_TEXTURE_COMPARE_OPERATOR_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_LEQUAL_R_SGIX

    public static final int GL_TEXTURE_LEQUAL_R_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_GEQUAL_R_SGIX

    public static final int GL_TEXTURE_GEQUAL_R_SGIX

See Also:
  Constant Field Values

### GL_INTERLACE_SGIX

    public static final int GL_INTERLACE_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX

    public static final int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TILE_CACHE_INCREMENT_SGIX

    public static final int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TILE_WIDTH_SGIX

    public static final int GL_PIXEL_TILE_WIDTH_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TILE_HEIGHT_SGIX

    public static final int GL_PIXEL_TILE_HEIGHT_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TILE_GRID_WIDTH_SGIX

    public static final int GL_PIXEL_TILE_GRID_WIDTH_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TILE_GRID_HEIGHT_SGIX

    public static final int GL_PIXEL_TILE_GRID_HEIGHT_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TILE_GRID_DEPTH_SGIX

    public static final int GL_PIXEL_TILE_GRID_DEPTH_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TILE_CACHE_SIZE_SGIX

    public static final int GL_PIXEL_TILE_CACHE_SIZE_SGIX

See Also:
  Constant Field Values

### GL_DUAL_ALPHA4_SGIS

    public static final int GL_DUAL_ALPHA4_SGIS

See Also:
  Constant Field Values

### GL_DUAL_ALPHA8_SGIS

    public static final int GL_DUAL_ALPHA8_SGIS

See Also:
  Constant Field Values

### GL_DUAL_ALPHA12_SGIS

    public static final int GL_DUAL_ALPHA12_SGIS

See Also:
  Constant Field Values

### GL_DUAL_ALPHA16_SGIS

    public static final int GL_DUAL_ALPHA16_SGIS

See Also:
  Constant Field Values

### GL_DUAL_LUMINANCE4_SGIS

    public static final int GL_DUAL_LUMINANCE4_SGIS

See Also:
  Constant Field Values

### GL_DUAL_LUMINANCE8_SGIS

    public static final int GL_DUAL_LUMINANCE8_SGIS

See Also:
  Constant Field Values

### GL_DUAL_LUMINANCE12_SGIS

    public static final int GL_DUAL_LUMINANCE12_SGIS

See Also:
  Constant Field Values

### GL_DUAL_LUMINANCE16_SGIS

    public static final int GL_DUAL_LUMINANCE16_SGIS

See Also:
  Constant Field Values

### GL_DUAL_INTENSITY4_SGIS

    public static final int GL_DUAL_INTENSITY4_SGIS

See Also:
  Constant Field Values

### GL_DUAL_INTENSITY8_SGIS

    public static final int GL_DUAL_INTENSITY8_SGIS

See Also:
  Constant Field Values

### GL_DUAL_INTENSITY12_SGIS

    public static final int GL_DUAL_INTENSITY12_SGIS

See Also:
  Constant Field Values

### GL_DUAL_INTENSITY16_SGIS

    public static final int GL_DUAL_INTENSITY16_SGIS

See Also:
  Constant Field Values

### GL_DUAL_LUMINANCE_ALPHA4_SGIS

    public static final int GL_DUAL_LUMINANCE_ALPHA4_SGIS

See Also:
  Constant Field Values

### GL_DUAL_LUMINANCE_ALPHA8_SGIS

    public static final int GL_DUAL_LUMINANCE_ALPHA8_SGIS

See Also:
  Constant Field Values

### GL_QUAD_ALPHA4_SGIS

    public static final int GL_QUAD_ALPHA4_SGIS

See Also:
  Constant Field Values

### GL_QUAD_ALPHA8_SGIS

    public static final int GL_QUAD_ALPHA8_SGIS

See Also:
  Constant Field Values

### GL_QUAD_LUMINANCE4_SGIS

    public static final int GL_QUAD_LUMINANCE4_SGIS

See Also:
  Constant Field Values

### GL_QUAD_LUMINANCE8_SGIS

    public static final int GL_QUAD_LUMINANCE8_SGIS

See Also:
  Constant Field Values

### GL_QUAD_INTENSITY4_SGIS

    public static final int GL_QUAD_INTENSITY4_SGIS

See Also:
  Constant Field Values

### GL_QUAD_INTENSITY8_SGIS

    public static final int GL_QUAD_INTENSITY8_SGIS

See Also:
  Constant Field Values

### GL_DUAL_TEXTURE_SELECT_SGIS

    public static final int GL_DUAL_TEXTURE_SELECT_SGIS

See Also:
  Constant Field Values

### GL_QUAD_TEXTURE_SELECT_SGIS

    public static final int GL_QUAD_TEXTURE_SELECT_SGIS

See Also:
  Constant Field Values

### GL_SPRITE_SGIX

    public static final int GL_SPRITE_SGIX

See Also:
  Constant Field Values

### GL_SPRITE_MODE_SGIX

    public static final int GL_SPRITE_MODE_SGIX

See Also:
  Constant Field Values

### GL_SPRITE_AXIS_SGIX

    public static final int GL_SPRITE_AXIS_SGIX

See Also:
  Constant Field Values

### GL_SPRITE_TRANSLATION_SGIX

    public static final int GL_SPRITE_TRANSLATION_SGIX

See Also:
  Constant Field Values

### GL_SPRITE_AXIAL_SGIX

    public static final int GL_SPRITE_AXIAL_SGIX

See Also:
  Constant Field Values

### GL_SPRITE_OBJECT_ALIGNED_SGIX

    public static final int GL_SPRITE_OBJECT_ALIGNED_SGIX

See Also:
  Constant Field Values

### GL_SPRITE_EYE_ALIGNED_SGIX

    public static final int GL_SPRITE_EYE_ALIGNED_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_MULTI_BUFFER_HINT_SGIX

    public static final int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX

See Also:
  Constant Field Values

### GL_POINT_SIZE_MIN_EXT

    public static final int GL_POINT_SIZE_MIN_EXT

See Also:
  Constant Field Values

### GL_POINT_SIZE_MAX_EXT

    public static final int GL_POINT_SIZE_MAX_EXT

See Also:
  Constant Field Values

### GL_POINT_FADE_THRESHOLD_SIZE_EXT

    public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT

See Also:
  Constant Field Values

### GL_DISTANCE_ATTENUATION_EXT

    public static final int GL_DISTANCE_ATTENUATION_EXT

See Also:
  Constant Field Values

### GL_POINT_SIZE_MIN_SGIS

    public static final int GL_POINT_SIZE_MIN_SGIS

See Also:
  Constant Field Values

### GL_POINT_SIZE_MAX_SGIS

    public static final int GL_POINT_SIZE_MAX_SGIS

See Also:
  Constant Field Values

### GL_POINT_FADE_THRESHOLD_SIZE_SGIS

    public static final int GL_POINT_FADE_THRESHOLD_SIZE_SGIS

See Also:
  Constant Field Values

### GL_DISTANCE_ATTENUATION_SGIS

    public static final int GL_DISTANCE_ATTENUATION_SGIS

See Also:
  Constant Field Values

### GL_INSTRUMENT_BUFFER_POINTER_SGIX

    public static final int GL_INSTRUMENT_BUFFER_POINTER_SGIX

See Also:
  Constant Field Values

### GL_INSTRUMENT_MEASUREMENTS_SGIX

    public static final int GL_INSTRUMENT_MEASUREMENTS_SGIX

See Also:
  Constant Field Values

### GL_POST_TEXTURE_FILTER_BIAS_SGIX

    public static final int GL_POST_TEXTURE_FILTER_BIAS_SGIX

See Also:
  Constant Field Values

### GL_POST_TEXTURE_FILTER_SCALE_SGIX

    public static final int GL_POST_TEXTURE_FILTER_SCALE_SGIX

See Also:
  Constant Field Values

### GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX

    public static final int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX

See Also:
  Constant Field Values

### GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX

    public static final int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX

See Also:
  Constant Field Values

### GL_FRAMEZOOM_SGIX

    public static final int GL_FRAMEZOOM_SGIX

See Also:
  Constant Field Values

### GL_FRAMEZOOM_FACTOR_SGIX

    public static final int GL_FRAMEZOOM_FACTOR_SGIX

See Also:
  Constant Field Values

### GL_MAX_FRAMEZOOM_FACTOR_SGIX

    public static final int GL_MAX_FRAMEZOOM_FACTOR_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_DEFORMATION_BIT_SGIX

    public static final int GL_TEXTURE_DEFORMATION_BIT_SGIX

See Also:
  Constant Field Values

### GL_GEOMETRY_DEFORMATION_BIT_SGIX

    public static final int GL_GEOMETRY_DEFORMATION_BIT_SGIX

See Also:
  Constant Field Values

### GL_GEOMETRY_DEFORMATION_SGIX

    public static final int GL_GEOMETRY_DEFORMATION_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_DEFORMATION_SGIX

    public static final int GL_TEXTURE_DEFORMATION_SGIX

See Also:
  Constant Field Values

### GL_DEFORMATIONS_MASK_SGIX

    public static final int GL_DEFORMATIONS_MASK_SGIX

See Also:
  Constant Field Values

### GL_MAX_DEFORMATION_ORDER_SGIX

    public static final int GL_MAX_DEFORMATION_ORDER_SGIX

See Also:
  Constant Field Values

### GL_REFERENCE_PLANE_SGIX

    public static final int GL_REFERENCE_PLANE_SGIX

See Also:
  Constant Field Values

### GL_REFERENCE_PLANE_EQUATION_SGIX

    public static final int GL_REFERENCE_PLANE_EQUATION_SGIX

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT16_SGIX

    public static final int GL_DEPTH_COMPONENT16_SGIX

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT24_SGIX

    public static final int GL_DEPTH_COMPONENT24_SGIX

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT32_SGIX

    public static final int GL_DEPTH_COMPONENT32_SGIX

See Also:
  Constant Field Values

### GL_FOG_FUNC_SGIS

    public static final int GL_FOG_FUNC_SGIS

See Also:
  Constant Field Values

### GL_FOG_FUNC_POINTS_SGIS

    public static final int GL_FOG_FUNC_POINTS_SGIS

See Also:
  Constant Field Values

### GL_MAX_FOG_FUNC_POINTS_SGIS

    public static final int GL_MAX_FOG_FUNC_POINTS_SGIS

See Also:
  Constant Field Values

### GL_FOG_OFFSET_SGIX

    public static final int GL_FOG_OFFSET_SGIX

See Also:
  Constant Field Values

### GL_FOG_OFFSET_VALUE_SGIX

    public static final int GL_FOG_OFFSET_VALUE_SGIX

See Also:
  Constant Field Values

### GL_IMAGE_SCALE_X_HP

    public static final int GL_IMAGE_SCALE_X_HP

See Also:
  Constant Field Values

### GL_IMAGE_SCALE_Y_HP

    public static final int GL_IMAGE_SCALE_Y_HP

See Also:
  Constant Field Values

### GL_IMAGE_TRANSLATE_X_HP

    public static final int GL_IMAGE_TRANSLATE_X_HP

See Also:
  Constant Field Values

### GL_IMAGE_TRANSLATE_Y_HP

    public static final int GL_IMAGE_TRANSLATE_Y_HP

See Also:
  Constant Field Values

### GL_IMAGE_ROTATE_ANGLE_HP

    public static final int GL_IMAGE_ROTATE_ANGLE_HP

See Also:
  Constant Field Values

### GL_IMAGE_ROTATE_ORIGIN_X_HP

    public static final int GL_IMAGE_ROTATE_ORIGIN_X_HP

See Also:
  Constant Field Values

### GL_IMAGE_ROTATE_ORIGIN_Y_HP

    public static final int GL_IMAGE_ROTATE_ORIGIN_Y_HP

See Also:
  Constant Field Values

### GL_IMAGE_MAG_FILTER_HP

    public static final int GL_IMAGE_MAG_FILTER_HP

See Also:
  Constant Field Values

### GL_IMAGE_MIN_FILTER_HP

    public static final int GL_IMAGE_MIN_FILTER_HP

See Also:
  Constant Field Values

### GL_IMAGE_CUBIC_WEIGHT_HP

    public static final int GL_IMAGE_CUBIC_WEIGHT_HP

See Also:
  Constant Field Values

### GL_CUBIC_HP

    public static final int GL_CUBIC_HP

See Also:
  Constant Field Values

### GL_AVERAGE_HP

    public static final int GL_AVERAGE_HP

See Also:
  Constant Field Values

### GL_IMAGE_TRANSFORM_2D_HP

    public static final int GL_IMAGE_TRANSFORM_2D_HP

See Also:
  Constant Field Values

### GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP

    public static final int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP

See Also:
  Constant Field Values

### GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP

    public static final int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP

See Also:
  Constant Field Values

### GL_TEXTURE_ENV_BIAS_SGIX

    public static final int GL_TEXTURE_ENV_BIAS_SGIX

See Also:
  Constant Field Values

### GL_VERTEX_DATA_HINT_PGI

    public static final int GL_VERTEX_DATA_HINT_PGI

See Also:
  Constant Field Values

### GL_VERTEX_CONSISTENT_HINT_PGI

    public static final int GL_VERTEX_CONSISTENT_HINT_PGI

See Also:
  Constant Field Values

### GL_MATERIAL_SIDE_HINT_PGI

    public static final int GL_MATERIAL_SIDE_HINT_PGI

See Also:
  Constant Field Values

### GL_MAX_VERTEX_HINT_PGI

    public static final int GL_MAX_VERTEX_HINT_PGI

See Also:
  Constant Field Values

### GL_COLOR3_BIT_PGI

    public static final int GL_COLOR3_BIT_PGI

See Also:
  Constant Field Values

### GL_COLOR4_BIT_PGI

    public static final int GL_COLOR4_BIT_PGI

See Also:
  Constant Field Values

### GL_EDGEFLAG_BIT_PGI

    public static final int GL_EDGEFLAG_BIT_PGI

See Also:
  Constant Field Values

### GL_INDEX_BIT_PGI

    public static final int GL_INDEX_BIT_PGI

See Also:
  Constant Field Values

### GL_MAT_AMBIENT_BIT_PGI

    public static final int GL_MAT_AMBIENT_BIT_PGI

See Also:
  Constant Field Values

### GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI

    public static final int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI

See Also:
  Constant Field Values

### GL_MAT_DIFFUSE_BIT_PGI

    public static final int GL_MAT_DIFFUSE_BIT_PGI

See Also:
  Constant Field Values

### GL_MAT_EMISSION_BIT_PGI

    public static final int GL_MAT_EMISSION_BIT_PGI

See Also:
  Constant Field Values

### GL_MAT_COLOR_INDEXES_BIT_PGI

    public static final int GL_MAT_COLOR_INDEXES_BIT_PGI

See Also:
  Constant Field Values

### GL_MAT_SHININESS_BIT_PGI

    public static final int GL_MAT_SHININESS_BIT_PGI

See Also:
  Constant Field Values

### GL_MAT_SPECULAR_BIT_PGI

    public static final int GL_MAT_SPECULAR_BIT_PGI

See Also:
  Constant Field Values

### GL_NORMAL_BIT_PGI

    public static final int GL_NORMAL_BIT_PGI

See Also:
  Constant Field Values

### GL_TEXCOORD1_BIT_PGI

    public static final int GL_TEXCOORD1_BIT_PGI

See Also:
  Constant Field Values

### GL_TEXCOORD2_BIT_PGI

    public static final int GL_TEXCOORD2_BIT_PGI

See Also:
  Constant Field Values

### GL_TEXCOORD3_BIT_PGI

    public static final int GL_TEXCOORD3_BIT_PGI

See Also:
  Constant Field Values

### GL_TEXCOORD4_BIT_PGI

    public static final long GL_TEXCOORD4_BIT_PGI

See Also:
  Constant Field Values

### GL_VERTEX23_BIT_PGI

    public static final int GL_VERTEX23_BIT_PGI

See Also:
  Constant Field Values

### GL_VERTEX4_BIT_PGI

    public static final int GL_VERTEX4_BIT_PGI

See Also:
  Constant Field Values

### GL_PREFER_DOUBLEBUFFER_HINT_PGI

    public static final int GL_PREFER_DOUBLEBUFFER_HINT_PGI

See Also:
  Constant Field Values

### GL_CONSERVE_MEMORY_HINT_PGI

    public static final int GL_CONSERVE_MEMORY_HINT_PGI

See Also:
  Constant Field Values

### GL_RECLAIM_MEMORY_HINT_PGI

    public static final int GL_RECLAIM_MEMORY_HINT_PGI

See Also:
  Constant Field Values

### GL_NATIVE_GRAPHICS_HANDLE_PGI

    public static final int GL_NATIVE_GRAPHICS_HANDLE_PGI

See Also:
  Constant Field Values

### GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI

    public static final int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI

See Also:
  Constant Field Values

### GL_NATIVE_GRAPHICS_END_HINT_PGI

    public static final int GL_NATIVE_GRAPHICS_END_HINT_PGI

See Also:
  Constant Field Values

### GL_ALWAYS_FAST_HINT_PGI

    public static final int GL_ALWAYS_FAST_HINT_PGI

See Also:
  Constant Field Values

### GL_ALWAYS_SOFT_HINT_PGI

    public static final int GL_ALWAYS_SOFT_HINT_PGI

See Also:
  Constant Field Values

### GL_ALLOW_DRAW_OBJ_HINT_PGI

    public static final int GL_ALLOW_DRAW_OBJ_HINT_PGI

See Also:
  Constant Field Values

### GL_ALLOW_DRAW_WIN_HINT_PGI

    public static final int GL_ALLOW_DRAW_WIN_HINT_PGI

See Also:
  Constant Field Values

### GL_ALLOW_DRAW_FRG_HINT_PGI

    public static final int GL_ALLOW_DRAW_FRG_HINT_PGI

See Also:
  Constant Field Values

### GL_ALLOW_DRAW_MEM_HINT_PGI

    public static final int GL_ALLOW_DRAW_MEM_HINT_PGI

See Also:
  Constant Field Values

### GL_STRICT_DEPTHFUNC_HINT_PGI

    public static final int GL_STRICT_DEPTHFUNC_HINT_PGI

See Also:
  Constant Field Values

### GL_STRICT_LIGHTING_HINT_PGI

    public static final int GL_STRICT_LIGHTING_HINT_PGI

See Also:
  Constant Field Values

### GL_STRICT_SCISSOR_HINT_PGI

    public static final int GL_STRICT_SCISSOR_HINT_PGI

See Also:
  Constant Field Values

### GL_FULL_STIPPLE_HINT_PGI

    public static final int GL_FULL_STIPPLE_HINT_PGI

See Also:
  Constant Field Values

### GL_CLIP_NEAR_HINT_PGI

    public static final int GL_CLIP_NEAR_HINT_PGI

See Also:
  Constant Field Values

### GL_CLIP_FAR_HINT_PGI

    public static final int GL_CLIP_FAR_HINT_PGI

See Also:
  Constant Field Values

### GL_WIDE_LINE_HINT_PGI

    public static final int GL_WIDE_LINE_HINT_PGI

See Also:
  Constant Field Values

### GL_BACK_NORMALS_HINT_PGI

    public static final int GL_BACK_NORMALS_HINT_PGI

See Also:
  Constant Field Values

### GL_COLOR_INDEX1_EXT

    public static final int GL_COLOR_INDEX1_EXT

See Also:
  Constant Field Values

### GL_COLOR_INDEX2_EXT

    public static final int GL_COLOR_INDEX2_EXT

See Also:
  Constant Field Values

### GL_COLOR_INDEX4_EXT

    public static final int GL_COLOR_INDEX4_EXT

See Also:
  Constant Field Values

### GL_COLOR_INDEX8_EXT

    public static final int GL_COLOR_INDEX8_EXT

See Also:
  Constant Field Values

### GL_COLOR_INDEX12_EXT

    public static final int GL_COLOR_INDEX12_EXT

See Also:
  Constant Field Values

### GL_COLOR_INDEX16_EXT

    public static final int GL_COLOR_INDEX16_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_INDEX_SIZE_EXT

    public static final int GL_TEXTURE_INDEX_SIZE_EXT

See Also:
  Constant Field Values

### GL_CLIP_VOLUME_CLIPPING_HINT_EXT

    public static final int GL_CLIP_VOLUME_CLIPPING_HINT_EXT

See Also:
  Constant Field Values

### GL_LIST_PRIORITY_SGIX

    public static final int GL_LIST_PRIORITY_SGIX

See Also:
  Constant Field Values

### GL_IR_INSTRUMENT1_SGIX

    public static final int GL_IR_INSTRUMENT1_SGIX

See Also:
  Constant Field Values

### GL_CALLIGRAPHIC_FRAGMENT_SGIX

    public static final int GL_CALLIGRAPHIC_FRAGMENT_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_LOD_BIAS_S_SGIX

    public static final int GL_TEXTURE_LOD_BIAS_S_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_LOD_BIAS_T_SGIX

    public static final int GL_TEXTURE_LOD_BIAS_T_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_LOD_BIAS_R_SGIX

    public static final int GL_TEXTURE_LOD_BIAS_R_SGIX

See Also:
  Constant Field Values

### GL_SHADOW_AMBIENT_SGIX

    public static final int GL_SHADOW_AMBIENT_SGIX

See Also:
  Constant Field Values

### GL_INDEX_MATERIAL_EXT

    public static final int GL_INDEX_MATERIAL_EXT

See Also:
  Constant Field Values

### GL_INDEX_MATERIAL_PARAMETER_EXT

    public static final int GL_INDEX_MATERIAL_PARAMETER_EXT

See Also:
  Constant Field Values

### GL_INDEX_MATERIAL_FACE_EXT

    public static final int GL_INDEX_MATERIAL_FACE_EXT

See Also:
  Constant Field Values

### GL_INDEX_TEST_EXT

    public static final int GL_INDEX_TEST_EXT

See Also:
  Constant Field Values

### GL_INDEX_TEST_FUNC_EXT

    public static final int GL_INDEX_TEST_FUNC_EXT

See Also:
  Constant Field Values

### GL_INDEX_TEST_REF_EXT

    public static final int GL_INDEX_TEST_REF_EXT

See Also:
  Constant Field Values

### GL_IUI_V2F_EXT

    public static final int GL_IUI_V2F_EXT

See Also:
  Constant Field Values

### GL_IUI_V3F_EXT

    public static final int GL_IUI_V3F_EXT

See Also:
  Constant Field Values

### GL_IUI_N3F_V2F_EXT

    public static final int GL_IUI_N3F_V2F_EXT

See Also:
  Constant Field Values

### GL_IUI_N3F_V3F_EXT

    public static final int GL_IUI_N3F_V3F_EXT

See Also:
  Constant Field Values

### GL_T2F_IUI_V2F_EXT

    public static final int GL_T2F_IUI_V2F_EXT

See Also:
  Constant Field Values

### GL_T2F_IUI_V3F_EXT

    public static final int GL_T2F_IUI_V3F_EXT

See Also:
  Constant Field Values

### GL_T2F_IUI_N3F_V2F_EXT

    public static final int GL_T2F_IUI_N3F_V2F_EXT

See Also:
  Constant Field Values

### GL_T2F_IUI_N3F_V3F_EXT

    public static final int GL_T2F_IUI_N3F_V3F_EXT

See Also:
  Constant Field Values

### GL_ARRAY_ELEMENT_LOCK_FIRST_EXT

    public static final int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT

See Also:
  Constant Field Values

### GL_ARRAY_ELEMENT_LOCK_COUNT_EXT

    public static final int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT

See Also:
  Constant Field Values

### GL_CULL_VERTEX_EXT

    public static final int GL_CULL_VERTEX_EXT

See Also:
  Constant Field Values

### GL_CULL_VERTEX_EYE_POSITION_EXT

    public static final int GL_CULL_VERTEX_EYE_POSITION_EXT

See Also:
  Constant Field Values

### GL_CULL_VERTEX_OBJECT_POSITION_EXT

    public static final int GL_CULL_VERTEX_OBJECT_POSITION_EXT

See Also:
  Constant Field Values

### GL_YCRCB_422_SGIX

    public static final int GL_YCRCB_422_SGIX

See Also:
  Constant Field Values

### GL_YCRCB_444_SGIX

    public static final int GL_YCRCB_444_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHTING_SGIX

    public static final int GL_FRAGMENT_LIGHTING_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_COLOR_MATERIAL_SGIX

    public static final int GL_FRAGMENT_COLOR_MATERIAL_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX

    public static final int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX

    public static final int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX

See Also:
  Constant Field Values

### GL_MAX_FRAGMENT_LIGHTS_SGIX

    public static final int GL_MAX_FRAGMENT_LIGHTS_SGIX

See Also:
  Constant Field Values

### GL_MAX_ACTIVE_LIGHTS_SGIX

    public static final int GL_MAX_ACTIVE_LIGHTS_SGIX

See Also:
  Constant Field Values

### GL_CURRENT_RASTER_NORMAL_SGIX

    public static final int GL_CURRENT_RASTER_NORMAL_SGIX

See Also:
  Constant Field Values

### GL_LIGHT_ENV_MODE_SGIX

    public static final int GL_LIGHT_ENV_MODE_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX

    public static final int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX

    public static final int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX

    public static final int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX

    public static final int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT0_SGIX

    public static final int GL_FRAGMENT_LIGHT0_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT1_SGIX

    public static final int GL_FRAGMENT_LIGHT1_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT2_SGIX

    public static final int GL_FRAGMENT_LIGHT2_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT3_SGIX

    public static final int GL_FRAGMENT_LIGHT3_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT4_SGIX

    public static final int GL_FRAGMENT_LIGHT4_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT5_SGIX

    public static final int GL_FRAGMENT_LIGHT5_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT6_SGIX

    public static final int GL_FRAGMENT_LIGHT6_SGIX

See Also:
  Constant Field Values

### GL_FRAGMENT_LIGHT7_SGIX

    public static final int GL_FRAGMENT_LIGHT7_SGIX

See Also:
  Constant Field Values

### GL_RASTER_POSITION_UNCLIPPED_IBM

    public static final int GL_RASTER_POSITION_UNCLIPPED_IBM

See Also:
  Constant Field Values

### GL_TEXTURE_LIGHTING_MODE_HP

    public static final int GL_TEXTURE_LIGHTING_MODE_HP

See Also:
  Constant Field Values

### GL_TEXTURE_POST_SPECULAR_HP

    public static final int GL_TEXTURE_POST_SPECULAR_HP

See Also:
  Constant Field Values

### GL_TEXTURE_PRE_SPECULAR_HP

    public static final int GL_TEXTURE_PRE_SPECULAR_HP

See Also:
  Constant Field Values

### GL_PHONG_WIN

    public static final int GL_PHONG_WIN

See Also:
  Constant Field Values

### GL_PHONG_HINT_WIN

    public static final int GL_PHONG_HINT_WIN

See Also:
  Constant Field Values

### GL_FOG_SPECULAR_TEXTURE_WIN

    public static final int GL_FOG_SPECULAR_TEXTURE_WIN

See Also:
  Constant Field Values

### GL_FRAGMENT_MATERIAL_EXT

    public static final int GL_FRAGMENT_MATERIAL_EXT

See Also:
  Constant Field Values

### GL_FRAGMENT_NORMAL_EXT

    public static final int GL_FRAGMENT_NORMAL_EXT

See Also:
  Constant Field Values

### GL_FRAGMENT_COLOR_EXT

    public static final int GL_FRAGMENT_COLOR_EXT

See Also:
  Constant Field Values

### GL_ATTENUATION_EXT

    public static final int GL_ATTENUATION_EXT

See Also:
  Constant Field Values

### GL_SHADOW_ATTENUATION_EXT

    public static final int GL_SHADOW_ATTENUATION_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_APPLICATION_MODE_EXT

    public static final int GL_TEXTURE_APPLICATION_MODE_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_LIGHT_EXT

    public static final int GL_TEXTURE_LIGHT_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_MATERIAL_FACE_EXT

    public static final int GL_TEXTURE_MATERIAL_FACE_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_MATERIAL_PARAMETER_EXT

    public static final int GL_TEXTURE_MATERIAL_PARAMETER_EXT

See Also:
  Constant Field Values

### GL_ALPHA_MIN_SGIX

    public static final int GL_ALPHA_MIN_SGIX

See Also:
  Constant Field Values

### GL_ALPHA_MAX_SGIX

    public static final int GL_ALPHA_MAX_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_Q_CEILING_SGIX

    public static final int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_Q_ROUND_SGIX

    public static final int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX

    public static final int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX

    public static final int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX

    public static final int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX

    public static final int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX

    public static final int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX

See Also:
  Constant Field Values

### GL_ASYNC_MARKER_SGIX

    public static final int GL_ASYNC_MARKER_SGIX

See Also:
  Constant Field Values

### GL_ASYNC_TEX_IMAGE_SGIX

    public static final int GL_ASYNC_TEX_IMAGE_SGIX

See Also:
  Constant Field Values

### GL_ASYNC_DRAW_PIXELS_SGIX

    public static final int GL_ASYNC_DRAW_PIXELS_SGIX

See Also:
  Constant Field Values

### GL_ASYNC_READ_PIXELS_SGIX

    public static final int GL_ASYNC_READ_PIXELS_SGIX

See Also:
  Constant Field Values

### GL_MAX_ASYNC_TEX_IMAGE_SGIX

    public static final int GL_MAX_ASYNC_TEX_IMAGE_SGIX

See Also:
  Constant Field Values

### GL_MAX_ASYNC_DRAW_PIXELS_SGIX

    public static final int GL_MAX_ASYNC_DRAW_PIXELS_SGIX

See Also:
  Constant Field Values

### GL_MAX_ASYNC_READ_PIXELS_SGIX

    public static final int GL_MAX_ASYNC_READ_PIXELS_SGIX

See Also:
  Constant Field Values

### GL_ASYNC_HISTOGRAM_SGIX

    public static final int GL_ASYNC_HISTOGRAM_SGIX

See Also:
  Constant Field Values

### GL_MAX_ASYNC_HISTOGRAM_SGIX

    public static final int GL_MAX_ASYNC_HISTOGRAM_SGIX

See Also:
  Constant Field Values

### GL_OCCLUSION_TEST_HP

    public static final int GL_OCCLUSION_TEST_HP

See Also:
  Constant Field Values

### GL_OCCLUSION_TEST_RESULT_HP

    public static final int GL_OCCLUSION_TEST_RESULT_HP

See Also:
  Constant Field Values

### GL_PIXEL_TRANSFORM_2D_EXT

    public static final int GL_PIXEL_TRANSFORM_2D_EXT

See Also:
  Constant Field Values

### GL_PIXEL_MAG_FILTER_EXT

    public static final int GL_PIXEL_MAG_FILTER_EXT

See Also:
  Constant Field Values

### GL_PIXEL_MIN_FILTER_EXT

    public static final int GL_PIXEL_MIN_FILTER_EXT

See Also:
  Constant Field Values

### GL_PIXEL_CUBIC_WEIGHT_EXT

    public static final int GL_PIXEL_CUBIC_WEIGHT_EXT

See Also:
  Constant Field Values

### GL_CUBIC_EXT

    public static final int GL_CUBIC_EXT

See Also:
  Constant Field Values

### GL_AVERAGE_EXT

    public static final int GL_AVERAGE_EXT

See Also:
  Constant Field Values

### GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT

    public static final int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT

See Also:
  Constant Field Values

### GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT

    public static final int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT

See Also:
  Constant Field Values

### GL_PIXEL_TRANSFORM_2D_MATRIX_EXT

    public static final int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT

See Also:
  Constant Field Values

### GL_SHARED_TEXTURE_PALETTE_EXT

    public static final int GL_SHARED_TEXTURE_PALETTE_EXT

See Also:
  Constant Field Values

### GL_COLOR_SUM_EXT

    public static final int GL_COLOR_SUM_EXT

See Also:
  Constant Field Values

### GL_CURRENT_SECONDARY_COLOR_EXT

    public static final int GL_CURRENT_SECONDARY_COLOR_EXT

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_SIZE_EXT

    public static final int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_TYPE_EXT

    public static final int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT

    public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_POINTER_EXT

    public static final int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_ARRAY_EXT

    public static final int GL_SECONDARY_COLOR_ARRAY_EXT

See Also:
  Constant Field Values

### GL_PERTURB_EXT

    public static final int GL_PERTURB_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_NORMAL_EXT

    public static final int GL_TEXTURE_NORMAL_EXT

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_SOURCE_EXT

    public static final int GL_FOG_COORDINATE_SOURCE_EXT

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_EXT

    public static final int GL_FOG_COORDINATE_EXT

See Also:
  Constant Field Values

### GL_FRAGMENT_DEPTH_EXT

    public static final int GL_FRAGMENT_DEPTH_EXT

See Also:
  Constant Field Values

### GL_CURRENT_FOG_COORDINATE_EXT

    public static final int GL_CURRENT_FOG_COORDINATE_EXT

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_TYPE_EXT

    public static final int GL_FOG_COORDINATE_ARRAY_TYPE_EXT

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_STRIDE_EXT

    public static final int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_POINTER_EXT

    public static final int GL_FOG_COORDINATE_ARRAY_POINTER_EXT

See Also:
  Constant Field Values

### GL_FOG_COORDINATE_ARRAY_EXT

    public static final int GL_FOG_COORDINATE_ARRAY_EXT

See Also:
  Constant Field Values

### GL_SCREEN_COORDINATES_REND

    public static final int GL_SCREEN_COORDINATES_REND

See Also:
  Constant Field Values

### GL_INVERTED_SCREEN_W_REND

    public static final int GL_INVERTED_SCREEN_W_REND

See Also:
  Constant Field Values

### GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE

    public static final int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE

See Also:
  Constant Field Values

### GL_TRANSFORM_HINT_APPLE

    public static final int GL_TRANSFORM_HINT_APPLE

See Also:
  Constant Field Values

### GL_FOG_SCALE_SGIX

    public static final int GL_FOG_SCALE_SGIX

See Also:
  Constant Field Values

### GL_FOG_SCALE_VALUE_SGIX

    public static final int GL_FOG_SCALE_VALUE_SGIX

See Also:
  Constant Field Values

### GL_UNPACK_CONSTANT_DATA_SUNX

    public static final int GL_UNPACK_CONSTANT_DATA_SUNX

See Also:
  Constant Field Values

### GL_TEXTURE_CONSTANT_DATA_SUNX

    public static final int GL_TEXTURE_CONSTANT_DATA_SUNX

See Also:
  Constant Field Values

### GL_GLOBAL_ALPHA_SUN

    public static final int GL_GLOBAL_ALPHA_SUN

See Also:
  Constant Field Values

### GL_GLOBAL_ALPHA_FACTOR_SUN

    public static final int GL_GLOBAL_ALPHA_FACTOR_SUN

See Also:
  Constant Field Values

### GL_BLEND_DST_RGB_EXT

    public static final int GL_BLEND_DST_RGB_EXT

See Also:
  Constant Field Values

### GL_BLEND_SRC_RGB_EXT

    public static final int GL_BLEND_SRC_RGB_EXT

See Also:
  Constant Field Values

### GL_BLEND_DST_ALPHA_EXT

    public static final int GL_BLEND_DST_ALPHA_EXT

See Also:
  Constant Field Values

### GL_BLEND_SRC_ALPHA_EXT

    public static final int GL_BLEND_SRC_ALPHA_EXT

See Also:
  Constant Field Values

### GL_RED_MIN_CLAMP_INGR

    public static final int GL_RED_MIN_CLAMP_INGR

See Also:
  Constant Field Values

### GL_GREEN_MIN_CLAMP_INGR

    public static final int GL_GREEN_MIN_CLAMP_INGR

See Also:
  Constant Field Values

### GL_BLUE_MIN_CLAMP_INGR

    public static final int GL_BLUE_MIN_CLAMP_INGR

See Also:
  Constant Field Values

### GL_ALPHA_MIN_CLAMP_INGR

    public static final int GL_ALPHA_MIN_CLAMP_INGR

See Also:
  Constant Field Values

### GL_RED_MAX_CLAMP_INGR

    public static final int GL_RED_MAX_CLAMP_INGR

See Also:
  Constant Field Values

### GL_GREEN_MAX_CLAMP_INGR

    public static final int GL_GREEN_MAX_CLAMP_INGR

See Also:
  Constant Field Values

### GL_BLUE_MAX_CLAMP_INGR

    public static final int GL_BLUE_MAX_CLAMP_INGR

See Also:
  Constant Field Values

### GL_ALPHA_MAX_CLAMP_INGR

    public static final int GL_ALPHA_MAX_CLAMP_INGR

See Also:
  Constant Field Values

### GL_INTERLACE_READ_INGR

    public static final int GL_INTERLACE_READ_INGR

See Also:
  Constant Field Values

### GL_INCR_WRAP_EXT

    public static final int GL_INCR_WRAP_EXT

See Also:
  Constant Field Values

### GL_DECR_WRAP_EXT

    public static final int GL_DECR_WRAP_EXT

See Also:
  Constant Field Values

### GL_422_EXT

    public static final int GL_422_EXT

See Also:
  Constant Field Values

### GL_422_REV_EXT

    public static final int GL_422_REV_EXT

See Also:
  Constant Field Values

### GL_422_AVERAGE_EXT

    public static final int GL_422_AVERAGE_EXT

See Also:
  Constant Field Values

### GL_422_REV_AVERAGE_EXT

    public static final int GL_422_REV_AVERAGE_EXT

See Also:
  Constant Field Values

### GL_NORMAL_MAP_NV

    public static final int GL_NORMAL_MAP_NV

See Also:
  Constant Field Values

### GL_REFLECTION_MAP_NV

    public static final int GL_REFLECTION_MAP_NV

See Also:
  Constant Field Values

### GL_WRAP_BORDER_SUN

    public static final int GL_WRAP_BORDER_SUN

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_LOD_BIAS_EXT

    public static final int GL_MAX_TEXTURE_LOD_BIAS_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_FILTER_CONTROL_EXT

    public static final int GL_TEXTURE_FILTER_CONTROL_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_LOD_BIAS_EXT

    public static final int GL_TEXTURE_LOD_BIAS_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_MAX_ANISOTROPY_EXT

    public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

    public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

See Also:
  Constant Field Values

### GL_MODELVIEW0_STACK_DEPTH_EXT

    public static final int GL_MODELVIEW0_STACK_DEPTH_EXT

See Also:
  Constant Field Values

### GL_MODELVIEW1_STACK_DEPTH_EXT

    public static final int GL_MODELVIEW1_STACK_DEPTH_EXT

See Also:
  Constant Field Values

### GL_MODELVIEW0_MATRIX_EXT

    public static final int GL_MODELVIEW0_MATRIX_EXT

See Also:
  Constant Field Values

### GL_MODELVIEW1_MATRIX_EXT

    public static final int GL_MODELVIEW1_MATRIX_EXT

See Also:
  Constant Field Values

### GL_VERTEX_WEIGHTING_EXT

    public static final int GL_VERTEX_WEIGHTING_EXT

See Also:
  Constant Field Values

### GL_MODELVIEW0_EXT

    public static final int GL_MODELVIEW0_EXT

See Also:
  Constant Field Values

### GL_MODELVIEW1_EXT

    public static final int GL_MODELVIEW1_EXT

See Also:
  Constant Field Values

### GL_CURRENT_VERTEX_WEIGHT_EXT

    public static final int GL_CURRENT_VERTEX_WEIGHT_EXT

See Also:
  Constant Field Values

### GL_VERTEX_WEIGHT_ARRAY_EXT

    public static final int GL_VERTEX_WEIGHT_ARRAY_EXT

See Also:
  Constant Field Values

### GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT

    public static final int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT

See Also:
  Constant Field Values

### GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT

    public static final int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT

See Also:
  Constant Field Values

### GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT

    public static final int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT

See Also:
  Constant Field Values

### GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT

    public static final int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT

See Also:
  Constant Field Values

### GL_MAX_SHININESS_NV

    public static final int GL_MAX_SHININESS_NV

See Also:
  Constant Field Values

### GL_MAX_SPOT_EXPONENT_NV

    public static final int GL_MAX_SPOT_EXPONENT_NV

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_RANGE_NV

    public static final int GL_VERTEX_ARRAY_RANGE_NV

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_RANGE_LENGTH_NV

    public static final int GL_VERTEX_ARRAY_RANGE_LENGTH_NV

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_RANGE_VALID_NV

    public static final int GL_VERTEX_ARRAY_RANGE_VALID_NV

See Also:
  Constant Field Values

### GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV

    public static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_RANGE_POINTER_NV

    public static final int GL_VERTEX_ARRAY_RANGE_POINTER_NV

See Also:
  Constant Field Values

### GL_REGISTER_COMBINERS_NV

    public static final int GL_REGISTER_COMBINERS_NV

See Also:
  Constant Field Values

### GL_VARIABLE_A_NV

    public static final int GL_VARIABLE_A_NV

See Also:
  Constant Field Values

### GL_VARIABLE_B_NV

    public static final int GL_VARIABLE_B_NV

See Also:
  Constant Field Values

### GL_VARIABLE_C_NV

    public static final int GL_VARIABLE_C_NV

See Also:
  Constant Field Values

### GL_VARIABLE_D_NV

    public static final int GL_VARIABLE_D_NV

See Also:
  Constant Field Values

### GL_VARIABLE_E_NV

    public static final int GL_VARIABLE_E_NV

See Also:
  Constant Field Values

### GL_VARIABLE_F_NV

    public static final int GL_VARIABLE_F_NV

See Also:
  Constant Field Values

### GL_VARIABLE_G_NV

    public static final int GL_VARIABLE_G_NV

See Also:
  Constant Field Values

### GL_CONSTANT_COLOR0_NV

    public static final int GL_CONSTANT_COLOR0_NV

See Also:
  Constant Field Values

### GL_CONSTANT_COLOR1_NV

    public static final int GL_CONSTANT_COLOR1_NV

See Also:
  Constant Field Values

### GL_PRIMARY_COLOR_NV

    public static final int GL_PRIMARY_COLOR_NV

See Also:
  Constant Field Values

### GL_SECONDARY_COLOR_NV

    public static final int GL_SECONDARY_COLOR_NV

See Also:
  Constant Field Values

### GL_SPARE0_NV

    public static final int GL_SPARE0_NV

See Also:
  Constant Field Values

### GL_SPARE1_NV

    public static final int GL_SPARE1_NV

See Also:
  Constant Field Values

### GL_DISCARD_NV

    public static final int GL_DISCARD_NV

See Also:
  Constant Field Values

### GL_E_TIMES_F_NV

    public static final int GL_E_TIMES_F_NV

See Also:
  Constant Field Values

### GL_SPARE0_PLUS_SECONDARY_COLOR_NV

    public static final int GL_SPARE0_PLUS_SECONDARY_COLOR_NV

See Also:
  Constant Field Values

### GL_UNSIGNED_IDENTITY_NV

    public static final int GL_UNSIGNED_IDENTITY_NV

See Also:
  Constant Field Values

### GL_UNSIGNED_INVERT_NV

    public static final int GL_UNSIGNED_INVERT_NV

See Also:
  Constant Field Values

### GL_EXPAND_NORMAL_NV

    public static final int GL_EXPAND_NORMAL_NV

See Also:
  Constant Field Values

### GL_EXPAND_NEGATE_NV

    public static final int GL_EXPAND_NEGATE_NV

See Also:
  Constant Field Values

### GL_HALF_BIAS_NORMAL_NV

    public static final int GL_HALF_BIAS_NORMAL_NV

See Also:
  Constant Field Values

### GL_HALF_BIAS_NEGATE_NV

    public static final int GL_HALF_BIAS_NEGATE_NV

See Also:
  Constant Field Values

### GL_SIGNED_IDENTITY_NV

    public static final int GL_SIGNED_IDENTITY_NV

See Also:
  Constant Field Values

### GL_SIGNED_NEGATE_NV

    public static final int GL_SIGNED_NEGATE_NV

See Also:
  Constant Field Values

### GL_SCALE_BY_TWO_NV

    public static final int GL_SCALE_BY_TWO_NV

See Also:
  Constant Field Values

### GL_SCALE_BY_FOUR_NV

    public static final int GL_SCALE_BY_FOUR_NV

See Also:
  Constant Field Values

### GL_SCALE_BY_ONE_HALF_NV

    public static final int GL_SCALE_BY_ONE_HALF_NV

See Also:
  Constant Field Values

### GL_BIAS_BY_NEGATIVE_ONE_HALF_NV

    public static final int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV

See Also:
  Constant Field Values

### GL_COMBINER_INPUT_NV

    public static final int GL_COMBINER_INPUT_NV

See Also:
  Constant Field Values

### GL_COMBINER_MAPPING_NV

    public static final int GL_COMBINER_MAPPING_NV

See Also:
  Constant Field Values

### GL_COMBINER_COMPONENT_USAGE_NV

    public static final int GL_COMBINER_COMPONENT_USAGE_NV

See Also:
  Constant Field Values

### GL_COMBINER_AB_DOT_PRODUCT_NV

    public static final int GL_COMBINER_AB_DOT_PRODUCT_NV

See Also:
  Constant Field Values

### GL_COMBINER_CD_DOT_PRODUCT_NV

    public static final int GL_COMBINER_CD_DOT_PRODUCT_NV

See Also:
  Constant Field Values

### GL_COMBINER_MUX_SUM_NV

    public static final int GL_COMBINER_MUX_SUM_NV

See Also:
  Constant Field Values

### GL_COMBINER_SCALE_NV

    public static final int GL_COMBINER_SCALE_NV

See Also:
  Constant Field Values

### GL_COMBINER_BIAS_NV

    public static final int GL_COMBINER_BIAS_NV

See Also:
  Constant Field Values

### GL_COMBINER_AB_OUTPUT_NV

    public static final int GL_COMBINER_AB_OUTPUT_NV

See Also:
  Constant Field Values

### GL_COMBINER_CD_OUTPUT_NV

    public static final int GL_COMBINER_CD_OUTPUT_NV

See Also:
  Constant Field Values

### GL_COMBINER_SUM_OUTPUT_NV

    public static final int GL_COMBINER_SUM_OUTPUT_NV

See Also:
  Constant Field Values

### GL_MAX_GENERAL_COMBINERS_NV

    public static final int GL_MAX_GENERAL_COMBINERS_NV

See Also:
  Constant Field Values

### GL_NUM_GENERAL_COMBINERS_NV

    public static final int GL_NUM_GENERAL_COMBINERS_NV

See Also:
  Constant Field Values

### GL_COLOR_SUM_CLAMP_NV

    public static final int GL_COLOR_SUM_CLAMP_NV

See Also:
  Constant Field Values

### GL_COMBINER0_NV

    public static final int GL_COMBINER0_NV

See Also:
  Constant Field Values

### GL_COMBINER1_NV

    public static final int GL_COMBINER1_NV

See Also:
  Constant Field Values

### GL_COMBINER2_NV

    public static final int GL_COMBINER2_NV

See Also:
  Constant Field Values

### GL_COMBINER3_NV

    public static final int GL_COMBINER3_NV

See Also:
  Constant Field Values

### GL_COMBINER4_NV

    public static final int GL_COMBINER4_NV

See Also:
  Constant Field Values

### GL_COMBINER5_NV

    public static final int GL_COMBINER5_NV

See Also:
  Constant Field Values

### GL_COMBINER6_NV

    public static final int GL_COMBINER6_NV

See Also:
  Constant Field Values

### GL_COMBINER7_NV

    public static final int GL_COMBINER7_NV

See Also:
  Constant Field Values

### GL_FOG_DISTANCE_MODE_NV

    public static final int GL_FOG_DISTANCE_MODE_NV

See Also:
  Constant Field Values

### GL_EYE_RADIAL_NV

    public static final int GL_EYE_RADIAL_NV

See Also:
  Constant Field Values

### GL_EYE_PLANE_ABSOLUTE_NV

    public static final int GL_EYE_PLANE_ABSOLUTE_NV

See Also:
  Constant Field Values

### GL_EMBOSS_LIGHT_NV

    public static final int GL_EMBOSS_LIGHT_NV

See Also:
  Constant Field Values

### GL_EMBOSS_CONSTANT_NV

    public static final int GL_EMBOSS_CONSTANT_NV

See Also:
  Constant Field Values

### GL_EMBOSS_MAP_NV

    public static final int GL_EMBOSS_MAP_NV

See Also:
  Constant Field Values

### GL_COMBINE4_NV

    public static final int GL_COMBINE4_NV

See Also:
  Constant Field Values

### GL_SOURCE3_RGB_NV

    public static final int GL_SOURCE3_RGB_NV

See Also:
  Constant Field Values

### GL_SOURCE3_ALPHA_NV

    public static final int GL_SOURCE3_ALPHA_NV

See Also:
  Constant Field Values

### GL_OPERAND3_RGB_NV

    public static final int GL_OPERAND3_RGB_NV

See Also:
  Constant Field Values

### GL_OPERAND3_ALPHA_NV

    public static final int GL_OPERAND3_ALPHA_NV

See Also:
  Constant Field Values

### GL_COMPRESSED_RGB_S3TC_DXT1_EXT

    public static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_RGBA_S3TC_DXT1_EXT

    public static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_RGBA_S3TC_DXT3_EXT

    public static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_RGBA_S3TC_DXT5_EXT

    public static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT

See Also:
  Constant Field Values

### GL_CULL_VERTEX_IBM

    public static final int GL_CULL_VERTEX_IBM

See Also:
  Constant Field Values

### GL_PACK_SUBSAMPLE_RATE_SGIX

    public static final int GL_PACK_SUBSAMPLE_RATE_SGIX

See Also:
  Constant Field Values

### GL_UNPACK_SUBSAMPLE_RATE_SGIX

    public static final int GL_UNPACK_SUBSAMPLE_RATE_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_SUBSAMPLE_4444_SGIX

    public static final int GL_PIXEL_SUBSAMPLE_4444_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_SUBSAMPLE_2424_SGIX

    public static final int GL_PIXEL_SUBSAMPLE_2424_SGIX

See Also:
  Constant Field Values

### GL_PIXEL_SUBSAMPLE_4242_SGIX

    public static final int GL_PIXEL_SUBSAMPLE_4242_SGIX

See Also:
  Constant Field Values

### GL_YCRCB_SGIX

    public static final int GL_YCRCB_SGIX

See Also:
  Constant Field Values

### GL_YCRCBA_SGIX

    public static final int GL_YCRCBA_SGIX

See Also:
  Constant Field Values

### GL_DEPTH_PASS_INSTRUMENT_SGIX

    public static final int GL_DEPTH_PASS_INSTRUMENT_SGIX

See Also:
  Constant Field Values

### GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX

    public static final int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX

See Also:
  Constant Field Values

### GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX

    public static final int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX

See Also:
  Constant Field Values

### GL_COMPRESSED_RGB_FXT1_3DFX

    public static final int GL_COMPRESSED_RGB_FXT1_3DFX

See Also:
  Constant Field Values

### GL_COMPRESSED_RGBA_FXT1_3DFX

    public static final int GL_COMPRESSED_RGBA_FXT1_3DFX

See Also:
  Constant Field Values

### GL_MULTISAMPLE_3DFX

    public static final int GL_MULTISAMPLE_3DFX

See Also:
  Constant Field Values

### GL_SAMPLE_BUFFERS_3DFX

    public static final int GL_SAMPLE_BUFFERS_3DFX

See Also:
  Constant Field Values

### GL_SAMPLES_3DFX

    public static final int GL_SAMPLES_3DFX

See Also:
  Constant Field Values

### GL_MULTISAMPLE_BIT_3DFX

    public static final int GL_MULTISAMPLE_BIT_3DFX

See Also:
  Constant Field Values

### GL_MULTISAMPLE_EXT

    public static final int GL_MULTISAMPLE_EXT

See Also:
  Constant Field Values

### GL_SAMPLE_ALPHA_TO_MASK_EXT

    public static final int GL_SAMPLE_ALPHA_TO_MASK_EXT

See Also:
  Constant Field Values

### GL_SAMPLE_ALPHA_TO_ONE_EXT

    public static final int GL_SAMPLE_ALPHA_TO_ONE_EXT

See Also:
  Constant Field Values

### GL_SAMPLE_MASK_EXT

    public static final int GL_SAMPLE_MASK_EXT

See Also:
  Constant Field Values

### GL_1PASS_EXT

    public static final int GL_1PASS_EXT

See Also:
  Constant Field Values

### GL_2PASS_0_EXT

    public static final int GL_2PASS_0_EXT

See Also:
  Constant Field Values

### GL_2PASS_1_EXT

    public static final int GL_2PASS_1_EXT

See Also:
  Constant Field Values

### GL_4PASS_0_EXT

    public static final int GL_4PASS_0_EXT

See Also:
  Constant Field Values

### GL_4PASS_1_EXT

    public static final int GL_4PASS_1_EXT

See Also:
  Constant Field Values

### GL_4PASS_2_EXT

    public static final int GL_4PASS_2_EXT

See Also:
  Constant Field Values

### GL_4PASS_3_EXT

    public static final int GL_4PASS_3_EXT

See Also:
  Constant Field Values

### GL_SAMPLE_BUFFERS_EXT

    public static final int GL_SAMPLE_BUFFERS_EXT

See Also:
  Constant Field Values

### GL_SAMPLES_EXT

    public static final int GL_SAMPLES_EXT

See Also:
  Constant Field Values

### GL_SAMPLE_MASK_VALUE_EXT

    public static final int GL_SAMPLE_MASK_VALUE_EXT

See Also:
  Constant Field Values

### GL_SAMPLE_MASK_INVERT_EXT

    public static final int GL_SAMPLE_MASK_INVERT_EXT

See Also:
  Constant Field Values

### GL_SAMPLE_PATTERN_EXT

    public static final int GL_SAMPLE_PATTERN_EXT

See Also:
  Constant Field Values

### GL_MULTISAMPLE_BIT_EXT

    public static final int GL_MULTISAMPLE_BIT_EXT

See Also:
  Constant Field Values

### GL_VERTEX_PRECLIP_SGIX

    public static final int GL_VERTEX_PRECLIP_SGIX

See Also:
  Constant Field Values

### GL_VERTEX_PRECLIP_HINT_SGIX

    public static final int GL_VERTEX_PRECLIP_HINT_SGIX

See Also:
  Constant Field Values

### GL_CONVOLUTION_HINT_SGIX

    public static final int GL_CONVOLUTION_HINT_SGIX

See Also:
  Constant Field Values

### GL_PACK_RESAMPLE_SGIX

    public static final int GL_PACK_RESAMPLE_SGIX

See Also:
  Constant Field Values

### GL_UNPACK_RESAMPLE_SGIX

    public static final int GL_UNPACK_RESAMPLE_SGIX

See Also:
  Constant Field Values

### GL_RESAMPLE_REPLICATE_SGIX

    public static final int GL_RESAMPLE_REPLICATE_SGIX

See Also:
  Constant Field Values

### GL_RESAMPLE_ZERO_FILL_SGIX

    public static final int GL_RESAMPLE_ZERO_FILL_SGIX

See Also:
  Constant Field Values

### GL_RESAMPLE_DECIMATE_SGIX

    public static final int GL_RESAMPLE_DECIMATE_SGIX

See Also:
  Constant Field Values

### GL_EYE_DISTANCE_TO_POINT_SGIS

    public static final int GL_EYE_DISTANCE_TO_POINT_SGIS

See Also:
  Constant Field Values

### GL_OBJECT_DISTANCE_TO_POINT_SGIS

    public static final int GL_OBJECT_DISTANCE_TO_POINT_SGIS

See Also:
  Constant Field Values

### GL_EYE_DISTANCE_TO_LINE_SGIS

    public static final int GL_EYE_DISTANCE_TO_LINE_SGIS

See Also:
  Constant Field Values

### GL_OBJECT_DISTANCE_TO_LINE_SGIS

    public static final int GL_OBJECT_DISTANCE_TO_LINE_SGIS

See Also:
  Constant Field Values

### GL_EYE_POINT_SGIS

    public static final int GL_EYE_POINT_SGIS

See Also:
  Constant Field Values

### GL_OBJECT_POINT_SGIS

    public static final int GL_OBJECT_POINT_SGIS

See Also:
  Constant Field Values

### GL_EYE_LINE_SGIS

    public static final int GL_EYE_LINE_SGIS

See Also:
  Constant Field Values

### GL_OBJECT_LINE_SGIS

    public static final int GL_OBJECT_LINE_SGIS

See Also:
  Constant Field Values

### GL_TEXTURE_COLOR_WRITEMASK_SGIS

    public static final int GL_TEXTURE_COLOR_WRITEMASK_SGIS

See Also:
  Constant Field Values

### GL_MIRROR_CLAMP_ATI

    public static final int GL_MIRROR_CLAMP_ATI

See Also:
  Constant Field Values

### GL_MIRROR_CLAMP_TO_EDGE_ATI

    public static final int GL_MIRROR_CLAMP_TO_EDGE_ATI

See Also:
  Constant Field Values

### GL_ALL_COMPLETED_NV

    public static final int GL_ALL_COMPLETED_NV

See Also:
  Constant Field Values

### GL_FENCE_STATUS_NV

    public static final int GL_FENCE_STATUS_NV

See Also:
  Constant Field Values

### GL_FENCE_CONDITION_NV

    public static final int GL_FENCE_CONDITION_NV

See Also:
  Constant Field Values

### GL_MIRRORED_REPEAT_IBM

    public static final int GL_MIRRORED_REPEAT_IBM

See Also:
  Constant Field Values

### GL_EVAL_2D_NV

    public static final int GL_EVAL_2D_NV

See Also:
  Constant Field Values

### GL_EVAL_TRIANGULAR_2D_NV

    public static final int GL_EVAL_TRIANGULAR_2D_NV

See Also:
  Constant Field Values

### GL_MAP_TESSELLATION_NV

    public static final int GL_MAP_TESSELLATION_NV

See Also:
  Constant Field Values

### GL_MAP_ATTRIB_U_ORDER_NV

    public static final int GL_MAP_ATTRIB_U_ORDER_NV

See Also:
  Constant Field Values

### GL_MAP_ATTRIB_V_ORDER_NV

    public static final int GL_MAP_ATTRIB_V_ORDER_NV

See Also:
  Constant Field Values

### GL_EVAL_FRACTIONAL_TESSELLATION_NV

    public static final int GL_EVAL_FRACTIONAL_TESSELLATION_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB0_NV

    public static final int GL_EVAL_VERTEX_ATTRIB0_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB1_NV

    public static final int GL_EVAL_VERTEX_ATTRIB1_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB2_NV

    public static final int GL_EVAL_VERTEX_ATTRIB2_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB3_NV

    public static final int GL_EVAL_VERTEX_ATTRIB3_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB4_NV

    public static final int GL_EVAL_VERTEX_ATTRIB4_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB5_NV

    public static final int GL_EVAL_VERTEX_ATTRIB5_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB6_NV

    public static final int GL_EVAL_VERTEX_ATTRIB6_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB7_NV

    public static final int GL_EVAL_VERTEX_ATTRIB7_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB8_NV

    public static final int GL_EVAL_VERTEX_ATTRIB8_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB9_NV

    public static final int GL_EVAL_VERTEX_ATTRIB9_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB10_NV

    public static final int GL_EVAL_VERTEX_ATTRIB10_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB11_NV

    public static final int GL_EVAL_VERTEX_ATTRIB11_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB12_NV

    public static final int GL_EVAL_VERTEX_ATTRIB12_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB13_NV

    public static final int GL_EVAL_VERTEX_ATTRIB13_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB14_NV

    public static final int GL_EVAL_VERTEX_ATTRIB14_NV

See Also:
  Constant Field Values

### GL_EVAL_VERTEX_ATTRIB15_NV

    public static final int GL_EVAL_VERTEX_ATTRIB15_NV

See Also:
  Constant Field Values

### GL_MAX_MAP_TESSELLATION_NV

    public static final int GL_MAX_MAP_TESSELLATION_NV

See Also:
  Constant Field Values

### GL_MAX_RATIONAL_EVAL_ORDER_NV

    public static final int GL_MAX_RATIONAL_EVAL_ORDER_NV

See Also:
  Constant Field Values

### GL_DEPTH_STENCIL_NV

    public static final int GL_DEPTH_STENCIL_NV

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_24_8_NV

    public static final int GL_UNSIGNED_INT_24_8_NV

See Also:
  Constant Field Values

### GL_PER_STAGE_CONSTANTS_NV

    public static final int GL_PER_STAGE_CONSTANTS_NV

See Also:
  Constant Field Values

### GL_TEXTURE_RECTANGLE_NV

    public static final int GL_TEXTURE_RECTANGLE_NV

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_RECTANGLE_NV

    public static final int GL_TEXTURE_BINDING_RECTANGLE_NV

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_RECTANGLE_NV

    public static final int GL_PROXY_TEXTURE_RECTANGLE_NV

See Also:
  Constant Field Values

### GL_MAX_RECTANGLE_TEXTURE_SIZE_NV

    public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_RECTANGLE_NV

    public static final int GL_OFFSET_TEXTURE_RECTANGLE_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV

    public static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV

    public static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV

See Also:
  Constant Field Values

### GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV

    public static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_S8_S8_8_8_NV

    public static final int GL_UNSIGNED_INT_S8_S8_8_8_NV

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_8_8_S8_S8_REV_NV

    public static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV

See Also:
  Constant Field Values

### GL_DSDT_MAG_INTENSITY_NV

    public static final int GL_DSDT_MAG_INTENSITY_NV

See Also:
  Constant Field Values

### GL_SHADER_CONSISTENT_NV

    public static final int GL_SHADER_CONSISTENT_NV

See Also:
  Constant Field Values

### GL_TEXTURE_SHADER_NV

    public static final int GL_TEXTURE_SHADER_NV

See Also:
  Constant Field Values

### GL_SHADER_OPERATION_NV

    public static final int GL_SHADER_OPERATION_NV

See Also:
  Constant Field Values

### GL_CULL_MODES_NV

    public static final int GL_CULL_MODES_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_MATRIX_NV

    public static final int GL_OFFSET_TEXTURE_MATRIX_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_SCALE_NV

    public static final int GL_OFFSET_TEXTURE_SCALE_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_BIAS_NV

    public static final int GL_OFFSET_TEXTURE_BIAS_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_2D_MATRIX_NV

    public static final int GL_OFFSET_TEXTURE_2D_MATRIX_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_2D_SCALE_NV

    public static final int GL_OFFSET_TEXTURE_2D_SCALE_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_2D_BIAS_NV

    public static final int GL_OFFSET_TEXTURE_2D_BIAS_NV

See Also:
  Constant Field Values

### GL_PREVIOUS_TEXTURE_INPUT_NV

    public static final int GL_PREVIOUS_TEXTURE_INPUT_NV

See Also:
  Constant Field Values

### GL_CONST_EYE_NV

    public static final int GL_CONST_EYE_NV

See Also:
  Constant Field Values

### GL_PASS_THROUGH_NV

    public static final int GL_PASS_THROUGH_NV

See Also:
  Constant Field Values

### GL_CULL_FRAGMENT_NV

    public static final int GL_CULL_FRAGMENT_NV

See Also:
  Constant Field Values

### GL_OFFSET_TEXTURE_2D_NV

    public static final int GL_OFFSET_TEXTURE_2D_NV

See Also:
  Constant Field Values

### GL_DEPENDENT_AR_TEXTURE_2D_NV

    public static final int GL_DEPENDENT_AR_TEXTURE_2D_NV

See Also:
  Constant Field Values

### GL_DEPENDENT_GB_TEXTURE_2D_NV

    public static final int GL_DEPENDENT_GB_TEXTURE_2D_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_NV

    public static final int GL_DOT_PRODUCT_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_DEPTH_REPLACE_NV

    public static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_TEXTURE_2D_NV

    public static final int GL_DOT_PRODUCT_TEXTURE_2D_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV

    public static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV

    public static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV

    public static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV

    public static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV

See Also:
  Constant Field Values

### GL_HILO_NV

    public static final int GL_HILO_NV

See Also:
  Constant Field Values

### GL_DSDT_NV

    public static final int GL_DSDT_NV

See Also:
  Constant Field Values

### GL_DSDT_MAG_NV

    public static final int GL_DSDT_MAG_NV

See Also:
  Constant Field Values

### GL_DSDT_MAG_VIB_NV

    public static final int GL_DSDT_MAG_VIB_NV

See Also:
  Constant Field Values

### GL_HILO16_NV

    public static final int GL_HILO16_NV

See Also:
  Constant Field Values

### GL_SIGNED_HILO_NV

    public static final int GL_SIGNED_HILO_NV

See Also:
  Constant Field Values

### GL_SIGNED_HILO16_NV

    public static final int GL_SIGNED_HILO16_NV

See Also:
  Constant Field Values

### GL_SIGNED_RGBA_NV

    public static final int GL_SIGNED_RGBA_NV

See Also:
  Constant Field Values

### GL_SIGNED_RGBA8_NV

    public static final int GL_SIGNED_RGBA8_NV

See Also:
  Constant Field Values

### GL_SIGNED_RGB_NV

    public static final int GL_SIGNED_RGB_NV

See Also:
  Constant Field Values

### GL_SIGNED_RGB8_NV

    public static final int GL_SIGNED_RGB8_NV

See Also:
  Constant Field Values

### GL_SIGNED_LUMINANCE_NV

    public static final int GL_SIGNED_LUMINANCE_NV

See Also:
  Constant Field Values

### GL_SIGNED_LUMINANCE8_NV

    public static final int GL_SIGNED_LUMINANCE8_NV

See Also:
  Constant Field Values

### GL_SIGNED_LUMINANCE_ALPHA_NV

    public static final int GL_SIGNED_LUMINANCE_ALPHA_NV

See Also:
  Constant Field Values

### GL_SIGNED_LUMINANCE8_ALPHA8_NV

    public static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV

See Also:
  Constant Field Values

### GL_SIGNED_ALPHA_NV

    public static final int GL_SIGNED_ALPHA_NV

See Also:
  Constant Field Values

### GL_SIGNED_ALPHA8_NV

    public static final int GL_SIGNED_ALPHA8_NV

See Also:
  Constant Field Values

### GL_SIGNED_INTENSITY_NV

    public static final int GL_SIGNED_INTENSITY_NV

See Also:
  Constant Field Values

### GL_SIGNED_INTENSITY8_NV

    public static final int GL_SIGNED_INTENSITY8_NV

See Also:
  Constant Field Values

### GL_DSDT8_NV

    public static final int GL_DSDT8_NV

See Also:
  Constant Field Values

### GL_DSDT8_MAG8_NV

    public static final int GL_DSDT8_MAG8_NV

See Also:
  Constant Field Values

### GL_DSDT8_MAG8_INTENSITY8_NV

    public static final int GL_DSDT8_MAG8_INTENSITY8_NV

See Also:
  Constant Field Values

### GL_SIGNED_RGB_UNSIGNED_ALPHA_NV

    public static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV

See Also:
  Constant Field Values

### GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV

    public static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV

See Also:
  Constant Field Values

### GL_HI_SCALE_NV

    public static final int GL_HI_SCALE_NV

See Also:
  Constant Field Values

### GL_LO_SCALE_NV

    public static final int GL_LO_SCALE_NV

See Also:
  Constant Field Values

### GL_DS_SCALE_NV

    public static final int GL_DS_SCALE_NV

See Also:
  Constant Field Values

### GL_DT_SCALE_NV

    public static final int GL_DT_SCALE_NV

See Also:
  Constant Field Values

### GL_MAGNITUDE_SCALE_NV

    public static final int GL_MAGNITUDE_SCALE_NV

See Also:
  Constant Field Values

### GL_VIBRANCE_SCALE_NV

    public static final int GL_VIBRANCE_SCALE_NV

See Also:
  Constant Field Values

### GL_HI_BIAS_NV

    public static final int GL_HI_BIAS_NV

See Also:
  Constant Field Values

### GL_LO_BIAS_NV

    public static final int GL_LO_BIAS_NV

See Also:
  Constant Field Values

### GL_DS_BIAS_NV

    public static final int GL_DS_BIAS_NV

See Also:
  Constant Field Values

### GL_DT_BIAS_NV

    public static final int GL_DT_BIAS_NV

See Also:
  Constant Field Values

### GL_MAGNITUDE_BIAS_NV

    public static final int GL_MAGNITUDE_BIAS_NV

See Also:
  Constant Field Values

### GL_VIBRANCE_BIAS_NV

    public static final int GL_VIBRANCE_BIAS_NV

See Also:
  Constant Field Values

### GL_TEXTURE_BORDER_VALUES_NV

    public static final int GL_TEXTURE_BORDER_VALUES_NV

See Also:
  Constant Field Values

### GL_TEXTURE_HI_SIZE_NV

    public static final int GL_TEXTURE_HI_SIZE_NV

See Also:
  Constant Field Values

### GL_TEXTURE_LO_SIZE_NV

    public static final int GL_TEXTURE_LO_SIZE_NV

See Also:
  Constant Field Values

### GL_TEXTURE_DS_SIZE_NV

    public static final int GL_TEXTURE_DS_SIZE_NV

See Also:
  Constant Field Values

### GL_TEXTURE_DT_SIZE_NV

    public static final int GL_TEXTURE_DT_SIZE_NV

See Also:
  Constant Field Values

### GL_TEXTURE_MAG_SIZE_NV

    public static final int GL_TEXTURE_MAG_SIZE_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_TEXTURE_3D_NV

    public static final int GL_DOT_PRODUCT_TEXTURE_3D_NV

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV

    public static final int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_NV

    public static final int GL_VERTEX_PROGRAM_NV

See Also:
  Constant Field Values

### GL_VERTEX_STATE_PROGRAM_NV

    public static final int GL_VERTEX_STATE_PROGRAM_NV

See Also:
  Constant Field Values

### GL_ATTRIB_ARRAY_SIZE_NV

    public static final int GL_ATTRIB_ARRAY_SIZE_NV

See Also:
  Constant Field Values

### GL_ATTRIB_ARRAY_STRIDE_NV

    public static final int GL_ATTRIB_ARRAY_STRIDE_NV

See Also:
  Constant Field Values

### GL_ATTRIB_ARRAY_TYPE_NV

    public static final int GL_ATTRIB_ARRAY_TYPE_NV

See Also:
  Constant Field Values

### GL_CURRENT_ATTRIB_NV

    public static final int GL_CURRENT_ATTRIB_NV

See Also:
  Constant Field Values

### GL_PROGRAM_LENGTH_NV

    public static final int GL_PROGRAM_LENGTH_NV

See Also:
  Constant Field Values

### GL_PROGRAM_STRING_NV

    public static final int GL_PROGRAM_STRING_NV

See Also:
  Constant Field Values

### GL_MODELVIEW_PROJECTION_NV

    public static final int GL_MODELVIEW_PROJECTION_NV

See Also:
  Constant Field Values

### GL_IDENTITY_NV

    public static final int GL_IDENTITY_NV

See Also:
  Constant Field Values

### GL_INVERSE_NV

    public static final int GL_INVERSE_NV

See Also:
  Constant Field Values

### GL_TRANSPOSE_NV

    public static final int GL_TRANSPOSE_NV

See Also:
  Constant Field Values

### GL_INVERSE_TRANSPOSE_NV

    public static final int GL_INVERSE_TRANSPOSE_NV

See Also:
  Constant Field Values

### GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV

    public static final int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV

See Also:
  Constant Field Values

### GL_MAX_TRACK_MATRICES_NV

    public static final int GL_MAX_TRACK_MATRICES_NV

See Also:
  Constant Field Values

### GL_MATRIX0_NV

    public static final int GL_MATRIX0_NV

See Also:
  Constant Field Values

### GL_MATRIX1_NV

    public static final int GL_MATRIX1_NV

See Also:
  Constant Field Values

### GL_MATRIX2_NV

    public static final int GL_MATRIX2_NV

See Also:
  Constant Field Values

### GL_MATRIX3_NV

    public static final int GL_MATRIX3_NV

See Also:
  Constant Field Values

### GL_MATRIX4_NV

    public static final int GL_MATRIX4_NV

See Also:
  Constant Field Values

### GL_MATRIX5_NV

    public static final int GL_MATRIX5_NV

See Also:
  Constant Field Values

### GL_MATRIX6_NV

    public static final int GL_MATRIX6_NV

See Also:
  Constant Field Values

### GL_MATRIX7_NV

    public static final int GL_MATRIX7_NV

See Also:
  Constant Field Values

### GL_CURRENT_MATRIX_STACK_DEPTH_NV

    public static final int GL_CURRENT_MATRIX_STACK_DEPTH_NV

See Also:
  Constant Field Values

### GL_CURRENT_MATRIX_NV

    public static final int GL_CURRENT_MATRIX_NV

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_POINT_SIZE_NV

    public static final int GL_VERTEX_PROGRAM_POINT_SIZE_NV

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_TWO_SIDE_NV

    public static final int GL_VERTEX_PROGRAM_TWO_SIDE_NV

See Also:
  Constant Field Values

### GL_PROGRAM_PARAMETER_NV

    public static final int GL_PROGRAM_PARAMETER_NV

See Also:
  Constant Field Values

### GL_ATTRIB_ARRAY_POINTER_NV

    public static final int GL_ATTRIB_ARRAY_POINTER_NV

See Also:
  Constant Field Values

### GL_PROGRAM_TARGET_NV

    public static final int GL_PROGRAM_TARGET_NV

See Also:
  Constant Field Values

### GL_PROGRAM_RESIDENT_NV

    public static final int GL_PROGRAM_RESIDENT_NV

See Also:
  Constant Field Values

### GL_TRACK_MATRIX_NV

    public static final int GL_TRACK_MATRIX_NV

See Also:
  Constant Field Values

### GL_TRACK_MATRIX_TRANSFORM_NV

    public static final int GL_TRACK_MATRIX_TRANSFORM_NV

See Also:
  Constant Field Values

### GL_VERTEX_PROGRAM_BINDING_NV

    public static final int GL_VERTEX_PROGRAM_BINDING_NV

See Also:
  Constant Field Values

### GL_PROGRAM_ERROR_POSITION_NV

    public static final int GL_PROGRAM_ERROR_POSITION_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY0_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY0_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY1_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY1_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY2_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY2_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY3_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY3_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY4_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY4_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY5_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY5_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY6_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY6_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY7_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY7_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY8_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY8_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY9_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY9_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY10_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY10_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY11_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY11_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY12_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY12_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY13_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY13_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY14_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY14_NV

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY15_NV

    public static final int GL_VERTEX_ATTRIB_ARRAY15_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB0_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB0_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB1_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB1_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB2_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB2_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB3_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB3_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB4_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB4_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB5_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB5_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB6_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB6_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB7_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB7_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB8_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB8_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB9_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB9_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB10_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB10_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB11_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB11_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB12_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB12_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB13_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB13_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB14_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB14_4_NV

See Also:
  Constant Field Values

### GL_MAP1_VERTEX_ATTRIB15_4_NV

    public static final int GL_MAP1_VERTEX_ATTRIB15_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB0_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB0_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB1_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB1_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB2_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB2_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB3_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB3_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB4_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB4_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB5_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB5_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB6_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB6_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB7_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB7_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB8_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB8_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB9_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB9_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB10_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB10_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB11_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB11_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB12_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB12_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB13_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB13_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB14_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB14_4_NV

See Also:
  Constant Field Values

### GL_MAP2_VERTEX_ATTRIB15_4_NV

    public static final int GL_MAP2_VERTEX_ATTRIB15_4_NV

See Also:
  Constant Field Values

### GL_TEXTURE_MAX_CLAMP_S_SGIX

    public static final int GL_TEXTURE_MAX_CLAMP_S_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_MAX_CLAMP_T_SGIX

    public static final int GL_TEXTURE_MAX_CLAMP_T_SGIX

See Also:
  Constant Field Values

### GL_TEXTURE_MAX_CLAMP_R_SGIX

    public static final int GL_TEXTURE_MAX_CLAMP_R_SGIX

See Also:
  Constant Field Values

### GL_SCALEBIAS_HINT_SGIX

    public static final int GL_SCALEBIAS_HINT_SGIX

See Also:
  Constant Field Values

### GL_INTERLACE_OML

    public static final int GL_INTERLACE_OML

See Also:
  Constant Field Values

### GL_INTERLACE_READ_OML

    public static final int GL_INTERLACE_READ_OML

See Also:
  Constant Field Values

### GL_FORMAT_SUBSAMPLE_24_24_OML

    public static final int GL_FORMAT_SUBSAMPLE_24_24_OML

See Also:
  Constant Field Values

### GL_FORMAT_SUBSAMPLE_244_244_OML

    public static final int GL_FORMAT_SUBSAMPLE_244_244_OML

See Also:
  Constant Field Values

### GL_PACK_RESAMPLE_OML

    public static final int GL_PACK_RESAMPLE_OML

See Also:
  Constant Field Values

### GL_UNPACK_RESAMPLE_OML

    public static final int GL_UNPACK_RESAMPLE_OML

See Also:
  Constant Field Values

### GL_RESAMPLE_REPLICATE_OML

    public static final int GL_RESAMPLE_REPLICATE_OML

See Also:
  Constant Field Values

### GL_RESAMPLE_ZERO_FILL_OML

    public static final int GL_RESAMPLE_ZERO_FILL_OML

See Also:
  Constant Field Values

### GL_RESAMPLE_AVERAGE_OML

    public static final int GL_RESAMPLE_AVERAGE_OML

See Also:
  Constant Field Values

### GL_RESAMPLE_DECIMATE_OML

    public static final int GL_RESAMPLE_DECIMATE_OML

See Also:
  Constant Field Values

### GL_DEPTH_STENCIL_TO_RGBA_NV

    public static final int GL_DEPTH_STENCIL_TO_RGBA_NV

See Also:
  Constant Field Values

### GL_DEPTH_STENCIL_TO_BGRA_NV

    public static final int GL_DEPTH_STENCIL_TO_BGRA_NV

See Also:
  Constant Field Values

### GL_BUMP_ROT_MATRIX_ATI

    public static final int GL_BUMP_ROT_MATRIX_ATI

See Also:
  Constant Field Values

### GL_BUMP_ROT_MATRIX_SIZE_ATI

    public static final int GL_BUMP_ROT_MATRIX_SIZE_ATI

See Also:
  Constant Field Values

### GL_BUMP_NUM_TEX_UNITS_ATI

    public static final int GL_BUMP_NUM_TEX_UNITS_ATI

See Also:
  Constant Field Values

### GL_BUMP_TEX_UNITS_ATI

    public static final int GL_BUMP_TEX_UNITS_ATI

See Also:
  Constant Field Values

### GL_DUDV_ATI

    public static final int GL_DUDV_ATI

See Also:
  Constant Field Values

### GL_DU8DV8_ATI

    public static final int GL_DU8DV8_ATI

See Also:
  Constant Field Values

### GL_BUMP_ENVMAP_ATI

    public static final int GL_BUMP_ENVMAP_ATI

See Also:
  Constant Field Values

### GL_BUMP_TARGET_ATI

    public static final int GL_BUMP_TARGET_ATI

See Also:
  Constant Field Values

### GL_FRAGMENT_SHADER_ATI

    public static final int GL_FRAGMENT_SHADER_ATI

See Also:
  Constant Field Values

### GL_REG_0_ATI

    public static final int GL_REG_0_ATI

See Also:
  Constant Field Values

### GL_REG_1_ATI

    public static final int GL_REG_1_ATI

See Also:
  Constant Field Values

### GL_REG_2_ATI

    public static final int GL_REG_2_ATI

See Also:
  Constant Field Values

### GL_REG_3_ATI

    public static final int GL_REG_3_ATI

See Also:
  Constant Field Values

### GL_REG_4_ATI

    public static final int GL_REG_4_ATI

See Also:
  Constant Field Values

### GL_REG_5_ATI

    public static final int GL_REG_5_ATI

See Also:
  Constant Field Values

### GL_REG_6_ATI

    public static final int GL_REG_6_ATI

See Also:
  Constant Field Values

### GL_REG_7_ATI

    public static final int GL_REG_7_ATI

See Also:
  Constant Field Values

### GL_REG_8_ATI

    public static final int GL_REG_8_ATI

See Also:
  Constant Field Values

### GL_REG_9_ATI

    public static final int GL_REG_9_ATI

See Also:
  Constant Field Values

### GL_REG_10_ATI

    public static final int GL_REG_10_ATI

See Also:
  Constant Field Values

### GL_REG_11_ATI

    public static final int GL_REG_11_ATI

See Also:
  Constant Field Values

### GL_REG_12_ATI

    public static final int GL_REG_12_ATI

See Also:
  Constant Field Values

### GL_REG_13_ATI

    public static final int GL_REG_13_ATI

See Also:
  Constant Field Values

### GL_REG_14_ATI

    public static final int GL_REG_14_ATI

See Also:
  Constant Field Values

### GL_REG_15_ATI

    public static final int GL_REG_15_ATI

See Also:
  Constant Field Values

### GL_REG_16_ATI

    public static final int GL_REG_16_ATI

See Also:
  Constant Field Values

### GL_REG_17_ATI

    public static final int GL_REG_17_ATI

See Also:
  Constant Field Values

### GL_REG_18_ATI

    public static final int GL_REG_18_ATI

See Also:
  Constant Field Values

### GL_REG_19_ATI

    public static final int GL_REG_19_ATI

See Also:
  Constant Field Values

### GL_REG_20_ATI

    public static final int GL_REG_20_ATI

See Also:
  Constant Field Values

### GL_REG_21_ATI

    public static final int GL_REG_21_ATI

See Also:
  Constant Field Values

### GL_REG_22_ATI

    public static final int GL_REG_22_ATI

See Also:
  Constant Field Values

### GL_REG_23_ATI

    public static final int GL_REG_23_ATI

See Also:
  Constant Field Values

### GL_REG_24_ATI

    public static final int GL_REG_24_ATI

See Also:
  Constant Field Values

### GL_REG_25_ATI

    public static final int GL_REG_25_ATI

See Also:
  Constant Field Values

### GL_REG_26_ATI

    public static final int GL_REG_26_ATI

See Also:
  Constant Field Values

### GL_REG_27_ATI

    public static final int GL_REG_27_ATI

See Also:
  Constant Field Values

### GL_REG_28_ATI

    public static final int GL_REG_28_ATI

See Also:
  Constant Field Values

### GL_REG_29_ATI

    public static final int GL_REG_29_ATI

See Also:
  Constant Field Values

### GL_REG_30_ATI

    public static final int GL_REG_30_ATI

See Also:
  Constant Field Values

### GL_REG_31_ATI

    public static final int GL_REG_31_ATI

See Also:
  Constant Field Values

### GL_CON_0_ATI

    public static final int GL_CON_0_ATI

See Also:
  Constant Field Values

### GL_CON_1_ATI

    public static final int GL_CON_1_ATI

See Also:
  Constant Field Values

### GL_CON_2_ATI

    public static final int GL_CON_2_ATI

See Also:
  Constant Field Values

### GL_CON_3_ATI

    public static final int GL_CON_3_ATI

See Also:
  Constant Field Values

### GL_CON_4_ATI

    public static final int GL_CON_4_ATI

See Also:
  Constant Field Values

### GL_CON_5_ATI

    public static final int GL_CON_5_ATI

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  Constant Field Values

### GL_CON_6_ATI

    public static final int GL_CON_6_ATI

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  Constant Field Values

### GL_CON_7_ATI

    public static final int GL_CON_7_ATI

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  Constant Field Values

### GL_CON_8_ATI

    public static final int GL_CON_8_ATI

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  Constant Field Values

### GL_CON_9_ATI

    public static final int GL_CON_9_ATI

See Also:
  Constant Field Values

### GL_CON_10_ATI

    public static final int GL_CON_10_ATI

See Also:
  Constant Field Values

### GL_CON_11_ATI

    public static final int GL_CON_11_ATI

See Also:
  Constant Field Values

### GL_CON_12_ATI

    public static final int GL_CON_12_ATI

See Also:
  Constant Field Values

### GL_CON_13_ATI

    public static final int GL_CON_13_ATI

See Also:
  Constant Field Values

### GL_CON_14_ATI

    public static final int GL_CON_14_ATI

See Also:
  Constant Field Values

### GL_CON_15_ATI

    public static final int GL_CON_15_ATI

See Also:
  Constant Field Values

### GL_CON_16_ATI

    public static final int GL_CON_16_ATI

See Also:
  Constant Field Values

### GL_CON_17_ATI

    public static final int GL_CON_17_ATI

See Also:
  Constant Field Values

### GL_CON_18_ATI

    public static final int GL_CON_18_ATI

See Also:
  Constant Field Values

### GL_CON_19_ATI

    public static final int GL_CON_19_ATI

See Also:
  Constant Field Values

### GL_CON_20_ATI

    public static final int GL_CON_20_ATI

See Also:
  Constant Field Values

### GL_CON_21_ATI

    public static final int GL_CON_21_ATI

See Also:
  Constant Field Values

### GL_CON_22_ATI

    public static final int GL_CON_22_ATI

See Also:
  Constant Field Values

### GL_CON_23_ATI

    public static final int GL_CON_23_ATI

See Also:
  Constant Field Values

### GL_CON_24_ATI

    public static final int GL_CON_24_ATI

See Also:
  Constant Field Values

### GL_CON_25_ATI

    public static final int GL_CON_25_ATI

See Also:
  Constant Field Values

### GL_CON_26_ATI

    public static final int GL_CON_26_ATI

See Also:
  Constant Field Values

### GL_CON_27_ATI

    public static final int GL_CON_27_ATI

See Also:
  Constant Field Values

### GL_CON_28_ATI

    public static final int GL_CON_28_ATI

See Also:
  Constant Field Values

### GL_CON_29_ATI

    public static final int GL_CON_29_ATI

See Also:
  Constant Field Values

### GL_CON_30_ATI

    public static final int GL_CON_30_ATI

See Also:
  Constant Field Values

### GL_CON_31_ATI

    public static final int GL_CON_31_ATI

See Also:
  Constant Field Values

### GL_MOV_ATI

    public static final int GL_MOV_ATI

See Also:
  Constant Field Values

### GL_ADD_ATI

    public static final int GL_ADD_ATI

See Also:
  Constant Field Values

### GL_MUL_ATI

    public static final int GL_MUL_ATI

See Also:
  Constant Field Values

### GL_SUB_ATI

    public static final int GL_SUB_ATI

See Also:
  Constant Field Values

### GL_DOT3_ATI

    public static final int GL_DOT3_ATI

See Also:
  Constant Field Values

### GL_DOT4_ATI

    public static final int GL_DOT4_ATI

See Also:
  Constant Field Values

### GL_MAD_ATI

    public static final int GL_MAD_ATI

See Also:
  Constant Field Values

### GL_LERP_ATI

    public static final int GL_LERP_ATI

See Also:
  Constant Field Values

### GL_CND_ATI

    public static final int GL_CND_ATI

See Also:
  Constant Field Values

### GL_CND0_ATI

    public static final int GL_CND0_ATI

See Also:
  Constant Field Values

### GL_DOT2_ADD_ATI

    public static final int GL_DOT2_ADD_ATI

See Also:
  Constant Field Values

### GL_SECONDARY_INTERPOLATOR_ATI

    public static final int GL_SECONDARY_INTERPOLATOR_ATI

See Also:
  Constant Field Values

### GL_NUM_FRAGMENT_REGISTERS_ATI

    public static final int GL_NUM_FRAGMENT_REGISTERS_ATI

See Also:
  Constant Field Values

### GL_NUM_FRAGMENT_CONSTANTS_ATI

    public static final int GL_NUM_FRAGMENT_CONSTANTS_ATI

See Also:
  Constant Field Values

### GL_NUM_PASSES_ATI

    public static final int GL_NUM_PASSES_ATI

See Also:
  Constant Field Values

### GL_NUM_INSTRUCTIONS_PER_PASS_ATI

    public static final int GL_NUM_INSTRUCTIONS_PER_PASS_ATI

See Also:
  Constant Field Values

### GL_NUM_INSTRUCTIONS_TOTAL_ATI

    public static final int GL_NUM_INSTRUCTIONS_TOTAL_ATI

See Also:
  Constant Field Values

### GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI

    public static final int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI

See Also:
  Constant Field Values

### GL_NUM_LOOPBACK_COMPONENTS_ATI

    public static final int GL_NUM_LOOPBACK_COMPONENTS_ATI

See Also:
  Constant Field Values

### GL_COLOR_ALPHA_PAIRING_ATI

    public static final int GL_COLOR_ALPHA_PAIRING_ATI

See Also:
  Constant Field Values

### GL_SWIZZLE_STR_ATI

    public static final int GL_SWIZZLE_STR_ATI

See Also:
  Constant Field Values

### GL_SWIZZLE_STQ_ATI

    public static final int GL_SWIZZLE_STQ_ATI

See Also:
  Constant Field Values

### GL_SWIZZLE_STR_DR_ATI

    public static final int GL_SWIZZLE_STR_DR_ATI

See Also:
  Constant Field Values

### GL_SWIZZLE_STQ_DQ_ATI

    public static final int GL_SWIZZLE_STQ_DQ_ATI

See Also:
  Constant Field Values

### GL_SWIZZLE_STRQ_ATI

    public static final int GL_SWIZZLE_STRQ_ATI

See Also:
  Constant Field Values

### GL_SWIZZLE_STRQ_DQ_ATI

    public static final int GL_SWIZZLE_STRQ_DQ_ATI

See Also:
  Constant Field Values

### GL_RED_BIT_ATI

    public static final int GL_RED_BIT_ATI

See Also:
  Constant Field Values

### GL_GREEN_BIT_ATI

    public static final int GL_GREEN_BIT_ATI

See Also:
  Constant Field Values

### GL_BLUE_BIT_ATI

    public static final int GL_BLUE_BIT_ATI

See Also:
  Constant Field Values

### GL_2X_BIT_ATI

    public static final int GL_2X_BIT_ATI

See Also:
  Constant Field Values

### GL_4X_BIT_ATI

    public static final int GL_4X_BIT_ATI

See Also:
  Constant Field Values

### GL_8X_BIT_ATI

    public static final int GL_8X_BIT_ATI

See Also:
  Constant Field Values

### GL_HALF_BIT_ATI

    public static final int GL_HALF_BIT_ATI

See Also:
  Constant Field Values

### GL_QUARTER_BIT_ATI

    public static final int GL_QUARTER_BIT_ATI

See Also:
  Constant Field Values

### GL_EIGHTH_BIT_ATI

    public static final int GL_EIGHTH_BIT_ATI

See Also:
  Constant Field Values

### GL_SATURATE_BIT_ATI

    public static final int GL_SATURATE_BIT_ATI

See Also:
  Constant Field Values

### GL_COMP_BIT_ATI

    public static final int GL_COMP_BIT_ATI

See Also:
  Constant Field Values

### GL_NEGATE_BIT_ATI

    public static final int GL_NEGATE_BIT_ATI

See Also:
  Constant Field Values

### GL_BIAS_BIT_ATI

    public static final int GL_BIAS_BIT_ATI

See Also:
  Constant Field Values

### GL_PN_TRIANGLES_ATI

    public static final int GL_PN_TRIANGLES_ATI

See Also:
  Constant Field Values

### GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI

    public static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI

See Also:
  Constant Field Values

### GL_PN_TRIANGLES_POINT_MODE_ATI

    public static final int GL_PN_TRIANGLES_POINT_MODE_ATI

See Also:
  Constant Field Values

### GL_PN_TRIANGLES_NORMAL_MODE_ATI

    public static final int GL_PN_TRIANGLES_NORMAL_MODE_ATI

See Also:
  Constant Field Values

### GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI

    public static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI

See Also:
  Constant Field Values

### GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI

    public static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI

See Also:
  Constant Field Values

### GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI

    public static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI

See Also:
  Constant Field Values

### GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI

    public static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI

See Also:
  Constant Field Values

### GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI

    public static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI

See Also:
  Constant Field Values

### GL_STATIC_ATI

    public static final int GL_STATIC_ATI

See Also:
  Constant Field Values

### GL_DYNAMIC_ATI

    public static final int GL_DYNAMIC_ATI

See Also:
  Constant Field Values

### GL_PRESERVE_ATI

    public static final int GL_PRESERVE_ATI

See Also:
  Constant Field Values

### GL_DISCARD_ATI

    public static final int GL_DISCARD_ATI

See Also:
  Constant Field Values

### GL_OBJECT_BUFFER_SIZE_ATI

    public static final int GL_OBJECT_BUFFER_SIZE_ATI

See Also:
  Constant Field Values

### GL_OBJECT_BUFFER_USAGE_ATI

    public static final int GL_OBJECT_BUFFER_USAGE_ATI

See Also:
  Constant Field Values

### GL_ARRAY_OBJECT_BUFFER_ATI

    public static final int GL_ARRAY_OBJECT_BUFFER_ATI

See Also:
  Constant Field Values

### GL_ARRAY_OBJECT_OFFSET_ATI

    public static final int GL_ARRAY_OBJECT_OFFSET_ATI

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_EXT

    public static final int GL_VERTEX_SHADER_EXT

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_BINDING_EXT

    public static final int GL_VERTEX_SHADER_BINDING_EXT

See Also:
  Constant Field Values

### GL_OP_INDEX_EXT

    public static final int GL_OP_INDEX_EXT

See Also:
  Constant Field Values

### GL_OP_NEGATE_EXT

    public static final int GL_OP_NEGATE_EXT

See Also:
  Constant Field Values

### GL_OP_DOT3_EXT

    public static final int GL_OP_DOT3_EXT

See Also:
  Constant Field Values

### GL_OP_DOT4_EXT

    public static final int GL_OP_DOT4_EXT

See Also:
  Constant Field Values

### GL_OP_MUL_EXT

    public static final int GL_OP_MUL_EXT

See Also:
  Constant Field Values

### GL_OP_ADD_EXT

    public static final int GL_OP_ADD_EXT

See Also:
  Constant Field Values

### GL_OP_MADD_EXT

    public static final int GL_OP_MADD_EXT

See Also:
  Constant Field Values

### GL_OP_FRAC_EXT

    public static final int GL_OP_FRAC_EXT

See Also:
  Constant Field Values

### GL_OP_MAX_EXT

    public static final int GL_OP_MAX_EXT

See Also:
  Constant Field Values

### GL_OP_MIN_EXT

    public static final int GL_OP_MIN_EXT

See Also:
  Constant Field Values

### GL_OP_SET_GE_EXT

    public static final int GL_OP_SET_GE_EXT

See Also:
  Constant Field Values

### GL_OP_SET_LT_EXT

    public static final int GL_OP_SET_LT_EXT

See Also:
  Constant Field Values

### GL_OP_CLAMP_EXT

    public static final int GL_OP_CLAMP_EXT

See Also:
  Constant Field Values

### GL_OP_FLOOR_EXT

    public static final int GL_OP_FLOOR_EXT

See Also:
  Constant Field Values

### GL_OP_ROUND_EXT

    public static final int GL_OP_ROUND_EXT

See Also:
  Constant Field Values

### GL_OP_EXP_BASE_2_EXT

    public static final int GL_OP_EXP_BASE_2_EXT

See Also:
  Constant Field Values

### GL_OP_LOG_BASE_2_EXT

    public static final int GL_OP_LOG_BASE_2_EXT

See Also:
  Constant Field Values

### GL_OP_POWER_EXT

    public static final int GL_OP_POWER_EXT

See Also:
  Constant Field Values

### GL_OP_RECIP_EXT

    public static final int GL_OP_RECIP_EXT

See Also:
  Constant Field Values

### GL_OP_RECIP_SQRT_EXT

    public static final int GL_OP_RECIP_SQRT_EXT

See Also:
  Constant Field Values

### GL_OP_SUB_EXT

    public static final int GL_OP_SUB_EXT

See Also:
  Constant Field Values

### GL_OP_CROSS_PRODUCT_EXT

    public static final int GL_OP_CROSS_PRODUCT_EXT

See Also:
  Constant Field Values

### GL_OP_MULTIPLY_MATRIX_EXT

    public static final int GL_OP_MULTIPLY_MATRIX_EXT

See Also:
  Constant Field Values

### GL_OP_MOV_EXT

    public static final int GL_OP_MOV_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_VERTEX_EXT

    public static final int GL_OUTPUT_VERTEX_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_COLOR0_EXT

    public static final int GL_OUTPUT_COLOR0_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_COLOR1_EXT

    public static final int GL_OUTPUT_COLOR1_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD0_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD0_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD1_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD1_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD2_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD2_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD3_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD3_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD4_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD4_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD5_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD5_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD6_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD6_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD7_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD7_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD8_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD8_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD9_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD9_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD10_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD10_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD11_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD11_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD12_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD12_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD13_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD13_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD14_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD14_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD15_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD15_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD16_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD16_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD17_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD17_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD18_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD18_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD19_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD19_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD20_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD20_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD21_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD21_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD22_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD22_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD23_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD23_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD24_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD24_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD25_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD25_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD26_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD26_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD27_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD27_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD28_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD28_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD29_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD29_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD30_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD30_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_TEXTURE_COORD31_EXT

    public static final int GL_OUTPUT_TEXTURE_COORD31_EXT

See Also:
  Constant Field Values

### GL_OUTPUT_FOG_EXT

    public static final int GL_OUTPUT_FOG_EXT

See Also:
  Constant Field Values

### GL_SCALAR_EXT

    public static final int GL_SCALAR_EXT

See Also:
  Constant Field Values

### GL_VECTOR_EXT

    public static final int GL_VECTOR_EXT

See Also:
  Constant Field Values

### GL_MATRIX_EXT

    public static final int GL_MATRIX_EXT

See Also:
  Constant Field Values

### GL_VARIANT_EXT

    public static final int GL_VARIANT_EXT

See Also:
  Constant Field Values

### GL_INVARIANT_EXT

    public static final int GL_INVARIANT_EXT

See Also:
  Constant Field Values

### GL_LOCAL_CONSTANT_EXT

    public static final int GL_LOCAL_CONSTANT_EXT

See Also:
  Constant Field Values

### GL_LOCAL_EXT

    public static final int GL_LOCAL_EXT

See Also:
  Constant Field Values

### GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT

    public static final int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT

See Also:
  Constant Field Values

### GL_MAX_VERTEX_SHADER_VARIANTS_EXT

    public static final int GL_MAX_VERTEX_SHADER_VARIANTS_EXT

See Also:
  Constant Field Values

### GL_MAX_VERTEX_SHADER_INVARIANTS_EXT

    public static final int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT

See Also:
  Constant Field Values

### GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

    public static final int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

See Also:
  Constant Field Values

### GL_MAX_VERTEX_SHADER_LOCALS_EXT

    public static final int GL_MAX_VERTEX_SHADER_LOCALS_EXT

See Also:
  Constant Field Values

### GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT

    public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT

See Also:
  Constant Field Values

### GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT

    public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT

See Also:
  Constant Field Values

### GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

    public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

See Also:
  Constant Field Values

### GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT

    public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT

See Also:
  Constant Field Values

### GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT

    public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_INSTRUCTIONS_EXT

    public static final int GL_VERTEX_SHADER_INSTRUCTIONS_EXT

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_VARIANTS_EXT

    public static final int GL_VERTEX_SHADER_VARIANTS_EXT

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_INVARIANTS_EXT

    public static final int GL_VERTEX_SHADER_INVARIANTS_EXT

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

    public static final int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_LOCALS_EXT

    public static final int GL_VERTEX_SHADER_LOCALS_EXT

See Also:
  Constant Field Values

### GL_VERTEX_SHADER_OPTIMIZED_EXT

    public static final int GL_VERTEX_SHADER_OPTIMIZED_EXT

See Also:
  Constant Field Values

### GL_X_EXT

    public static final int GL_X_EXT

See Also:
  Constant Field Values

### GL_Y_EXT

    public static final int GL_Y_EXT

See Also:
  Constant Field Values

### GL_Z_EXT

    public static final int GL_Z_EXT

See Also:
  Constant Field Values

### GL_W_EXT

    public static final int GL_W_EXT

See Also:
  Constant Field Values

### GL_NEGATIVE_X_EXT

    public static final int GL_NEGATIVE_X_EXT

See Also:
  Constant Field Values

### GL_NEGATIVE_Y_EXT

    public static final int GL_NEGATIVE_Y_EXT

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  Constant Field Values

### GL_NEGATIVE_Z_EXT

    public static final int GL_NEGATIVE_Z_EXT

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  Constant Field Values

### GL_NEGATIVE_W_EXT

    public static final int GL_NEGATIVE_W_EXT

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  Constant Field Values

### GL_ZERO_EXT

    public static final int GL_ZERO_EXT

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  Constant Field Values

### GL_ONE_EXT

    public static final int GL_ONE_EXT

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  Constant Field Values

### GL_NEGATIVE_ONE_EXT

    public static final int GL_NEGATIVE_ONE_EXT

See Also:
  Constant Field Values

### GL_NORMALIZED_RANGE_EXT

    public static final int GL_NORMALIZED_RANGE_EXT

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  Constant Field Values

### GL_FULL_RANGE_EXT

    public static final int GL_FULL_RANGE_EXT

See Also:
  Constant Field Values

### GL_CURRENT_VERTEX_EXT

    public static final int GL_CURRENT_VERTEX_EXT

See Also:
  Constant Field Values

### GL_MVP_MATRIX_EXT

    public static final int GL_MVP_MATRIX_EXT

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  Constant Field Values

### GL_VARIANT_VALUE_EXT

    public static final int GL_VARIANT_VALUE_EXT

See Also:
  Constant Field Values

### GL_VARIANT_DATATYPE_EXT

    public static final int GL_VARIANT_DATATYPE_EXT

See Also:
  Constant Field Values

### GL_VARIANT_ARRAY_STRIDE_EXT

    public static final int GL_VARIANT_ARRAY_STRIDE_EXT

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  Constant Field Values

### GL_VARIANT_ARRAY_TYPE_EXT

    public static final int GL_VARIANT_ARRAY_TYPE_EXT

See Also:
  Constant Field Values

### GL_VARIANT_ARRAY_EXT

    public static final int GL_VARIANT_ARRAY_EXT

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  Constant Field Values

### GL_VARIANT_ARRAY_POINTER_EXT

    public static final int GL_VARIANT_ARRAY_POINTER_EXT

See Also:
  Constant Field Values

### GL_INVARIANT_VALUE_EXT

    public static final int GL_INVARIANT_VALUE_EXT

See Also:
  Constant Field Values

### GL_INVARIANT_DATATYPE_EXT

    public static final int GL_INVARIANT_DATATYPE_EXT

See Also:
  Constant Field Values

### GL_LOCAL_CONSTANT_VALUE_EXT

    public static final int GL_LOCAL_CONSTANT_VALUE_EXT

See Also:
  Constant Field Values

### GL_LOCAL_CONSTANT_DATATYPE_EXT

    public static final int GL_LOCAL_CONSTANT_DATATYPE_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_RECTANGLE_EXT

    public static final int GL_TEXTURE_RECTANGLE_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_RECTANGLE_EXT

    public static final int GL_TEXTURE_BINDING_RECTANGLE_EXT

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_RECTANGLE_EXT

    public static final int GL_PROXY_TEXTURE_RECTANGLE_EXT

See Also:
  Constant Field Values

### GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT

    public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT

See Also:
  Constant Field Values

### GL_MAX_VERTEX_STREAMS_ATI

    public static final int GL_MAX_VERTEX_STREAMS_ATI

See Also:
  Constant Field Values

### GL_VERTEX_STREAM0_ATI

    public static final int GL_VERTEX_STREAM0_ATI

See Also:
  Constant Field Values

### GL_VERTEX_STREAM1_ATI

    public static final int GL_VERTEX_STREAM1_ATI

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  Constant Field Values

### GL_VERTEX_STREAM2_ATI

    public static final int GL_VERTEX_STREAM2_ATI

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  Constant Field Values

### GL_VERTEX_STREAM3_ATI

    public static final int GL_VERTEX_STREAM3_ATI

See Also:
  Constant Field Values

### GL_VERTEX_STREAM4_ATI

    public static final int GL_VERTEX_STREAM4_ATI

See Also:
  Constant Field Values

### GL_VERTEX_STREAM5_ATI

    public static final int GL_VERTEX_STREAM5_ATI

See Also:
  Constant Field Values

### GL_VERTEX_STREAM6_ATI

    public static final int GL_VERTEX_STREAM6_ATI

See Also:
  Constant Field Values

### GL_VERTEX_STREAM7_ATI

    public static final int GL_VERTEX_STREAM7_ATI

See Also:
  Constant Field Values

### GL_VERTEX_SOURCE_ATI

    public static final int GL_VERTEX_SOURCE_ATI

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_ATI

    public static final int GL_ELEMENT_ARRAY_ATI

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_TYPE_ATI

    public static final int GL_ELEMENT_ARRAY_TYPE_ATI

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_POINTER_ATI

    public static final int GL_ELEMENT_ARRAY_POINTER_ATI

See Also:
  Constant Field Values

### GL_QUAD_MESH_SUN

    public static final int GL_QUAD_MESH_SUN

See Also:
  Constant Field Values

### GL_TRIANGLE_MESH_SUN

    public static final int GL_TRIANGLE_MESH_SUN

See Also:
  Constant Field Values

### GL_SLICE_ACCUM_SUN

    public static final int GL_SLICE_ACCUM_SUN

See Also:
  Constant Field Values

### GL_MULTISAMPLE_FILTER_HINT_NV

    public static final int GL_MULTISAMPLE_FILTER_HINT_NV

See Also:
  Constant Field Values

### GL_DEPTH_CLAMP_NV

    public static final int GL_DEPTH_CLAMP_NV

See Also:
  Constant Field Values

### GL_PIXEL_COUNTER_BITS_NV

    public static final int GL_PIXEL_COUNTER_BITS_NV

See Also:
  Constant Field Values

### GL_CURRENT_OCCLUSION_QUERY_ID_NV

    public static final int GL_CURRENT_OCCLUSION_QUERY_ID_NV

See Also:
  Constant Field Values

### GL_PIXEL_COUNT_NV

    public static final int GL_PIXEL_COUNT_NV

See Also:
  Constant Field Values

### GL_PIXEL_COUNT_AVAILABLE_NV

    public static final int GL_PIXEL_COUNT_AVAILABLE_NV

See Also:
  Constant Field Values

### GL_POINT_SPRITE_NV

    public static final int GL_POINT_SPRITE_NV

See Also:
  Constant Field Values

### GL_COORD_REPLACE_NV

    public static final int GL_COORD_REPLACE_NV

See Also:
  Constant Field Values

### GL_POINT_SPRITE_R_MODE_NV

    public static final int GL_POINT_SPRITE_R_MODE_NV

See Also:
  Constant Field Values

### GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV

    public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV

See Also:
  Constant Field Values

### GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV

    public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV

See Also:
  Constant Field Values

### GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV

    public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV

See Also:
  Constant Field Values

### GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV

    public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV

See Also:
  Constant Field Values

### GL_OFFSET_HILO_TEXTURE_2D_NV

    public static final int GL_OFFSET_HILO_TEXTURE_2D_NV

See Also:
  Constant Field Values

### GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV

    public static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV

See Also:
  Constant Field Values

### GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV

    public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV

See Also:
  Constant Field Values

### GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV

    public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV

See Also:
  Constant Field Values

### GL_DEPENDENT_HILO_TEXTURE_2D_NV

    public static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV

See Also:
  Constant Field Values

### GL_DEPENDENT_RGB_TEXTURE_3D_NV

    public static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV

See Also:
  Constant Field Values

### GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV

    public static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_PASS_THROUGH_NV

    public static final int GL_DOT_PRODUCT_PASS_THROUGH_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_TEXTURE_1D_NV

    public static final int GL_DOT_PRODUCT_TEXTURE_1D_NV

See Also:
  Constant Field Values

### GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV

    public static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV

See Also:
  Constant Field Values

### GL_HILO8_NV

    public static final int GL_HILO8_NV

See Also:
  Constant Field Values

### GL_SIGNED_HILO8_NV

    public static final int GL_SIGNED_HILO8_NV

See Also:
  Constant Field Values

### GL_FORCE_BLUE_TO_ONE_NV

    public static final int GL_FORCE_BLUE_TO_ONE_NV

See Also:
  Constant Field Values

### GL_STENCIL_TEST_TWO_SIDE_EXT

    public static final int GL_STENCIL_TEST_TWO_SIDE_EXT

See Also:
  Constant Field Values

### GL_ACTIVE_STENCIL_FACE_EXT

    public static final int GL_ACTIVE_STENCIL_FACE_EXT

See Also:
  Constant Field Values

### GL_TEXT_FRAGMENT_SHADER_ATI

    public static final int GL_TEXT_FRAGMENT_SHADER_ATI

See Also:
  Constant Field Values

### GL_UNPACK_CLIENT_STORAGE_APPLE

    public static final int GL_UNPACK_CLIENT_STORAGE_APPLE

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_APPLE

    public static final int GL_ELEMENT_ARRAY_APPLE

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_TYPE_APPLE

    public static final int GL_ELEMENT_ARRAY_TYPE_APPLE

See Also:
  Constant Field Values

### GL_ELEMENT_ARRAY_POINTER_APPLE

    public static final int GL_ELEMENT_ARRAY_POINTER_APPLE

See Also:
  Constant Field Values

### GL_DRAW_PIXELS_APPLE

    public static final int GL_DRAW_PIXELS_APPLE

See Also:
  Constant Field Values

### GL_FENCE_APPLE

    public static final int GL_FENCE_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_BINDING_APPLE

    public static final int GL_VERTEX_ARRAY_BINDING_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_RANGE_APPLE

    public static final int GL_VERTEX_ARRAY_RANGE_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE

    public static final int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE

See Also:
  Constant Field Values

### GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE

    public static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_RANGE_POINTER_APPLE

    public static final int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ARRAY_STORAGE_HINT_APPLE

    public static final int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE

See Also:
  Constant Field Values

### GL_STORAGE_PRIVATE_APPLE

    public static final int GL_STORAGE_PRIVATE_APPLE

See Also:
  Constant Field Values

### GL_STORAGE_CACHED_APPLE

    public static final int GL_STORAGE_CACHED_APPLE

See Also:
  Constant Field Values

### GL_STORAGE_SHARED_APPLE

    public static final int GL_STORAGE_SHARED_APPLE

See Also:
  Constant Field Values

### GL_YCBCR_422_APPLE

    public static final int GL_YCBCR_422_APPLE

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_8_8_APPLE

    public static final int GL_UNSIGNED_SHORT_8_8_APPLE

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_8_8_REV_APPLE

    public static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE

See Also:
  Constant Field Values

### GL_RGB_S3TC

    public static final int GL_RGB_S3TC

See Also:
  Constant Field Values

### GL_RGB4_S3TC

    public static final int GL_RGB4_S3TC

See Also:
  Constant Field Values

### GL_RGBA_S3TC

    public static final int GL_RGBA_S3TC

See Also:
  Constant Field Values

### GL_RGBA4_S3TC

    public static final int GL_RGBA4_S3TC

See Also:
  Constant Field Values

### GL_MAX_DRAW_BUFFERS_ATI

    public static final int GL_MAX_DRAW_BUFFERS_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER0_ATI

    public static final int GL_DRAW_BUFFER0_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER1_ATI

    public static final int GL_DRAW_BUFFER1_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER2_ATI

    public static final int GL_DRAW_BUFFER2_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER3_ATI

    public static final int GL_DRAW_BUFFER3_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER4_ATI

    public static final int GL_DRAW_BUFFER4_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER5_ATI

    public static final int GL_DRAW_BUFFER5_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER6_ATI

    public static final int GL_DRAW_BUFFER6_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER7_ATI

    public static final int GL_DRAW_BUFFER7_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER8_ATI

    public static final int GL_DRAW_BUFFER8_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER9_ATI

    public static final int GL_DRAW_BUFFER9_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER10_ATI

    public static final int GL_DRAW_BUFFER10_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER11_ATI

    public static final int GL_DRAW_BUFFER11_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER12_ATI

    public static final int GL_DRAW_BUFFER12_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER13_ATI

    public static final int GL_DRAW_BUFFER13_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER14_ATI

    public static final int GL_DRAW_BUFFER14_ATI

See Also:
  Constant Field Values

### GL_DRAW_BUFFER15_ATI

    public static final int GL_DRAW_BUFFER15_ATI

See Also:
  Constant Field Values

### GL_TYPE_RGBA_FLOAT_ATI

    public static final int GL_TYPE_RGBA_FLOAT_ATI

See Also:
  Constant Field Values

### GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI

    public static final int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI

See Also:
  Constant Field Values

### GL_MODULATE_ADD_ATI

    public static final int GL_MODULATE_ADD_ATI

See Also:
  Constant Field Values

### GL_MODULATE_SIGNED_ADD_ATI

    public static final int GL_MODULATE_SIGNED_ADD_ATI

See Also:
  Constant Field Values

### GL_MODULATE_SUBTRACT_ATI

    public static final int GL_MODULATE_SUBTRACT_ATI

See Also:
  Constant Field Values

### GL_RGBA_FLOAT32_ATI

    public static final int GL_RGBA_FLOAT32_ATI

See Also:
  Constant Field Values

### GL_RGB_FLOAT32_ATI

    public static final int GL_RGB_FLOAT32_ATI

See Also:
  Constant Field Values

### GL_ALPHA_FLOAT32_ATI

    public static final int GL_ALPHA_FLOAT32_ATI

See Also:
  Constant Field Values

### GL_INTENSITY_FLOAT32_ATI

    public static final int GL_INTENSITY_FLOAT32_ATI

See Also:
  Constant Field Values

### GL_LUMINANCE_FLOAT32_ATI

    public static final int GL_LUMINANCE_FLOAT32_ATI

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA_FLOAT32_ATI

    public static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI

See Also:
  Constant Field Values

### GL_RGBA_FLOAT16_ATI

    public static final int GL_RGBA_FLOAT16_ATI

See Also:
  Constant Field Values

### GL_RGB_FLOAT16_ATI

    public static final int GL_RGB_FLOAT16_ATI

See Also:
  Constant Field Values

### GL_ALPHA_FLOAT16_ATI

    public static final int GL_ALPHA_FLOAT16_ATI

See Also:
  Constant Field Values

### GL_INTENSITY_FLOAT16_ATI

    public static final int GL_INTENSITY_FLOAT16_ATI

See Also:
  Constant Field Values

### GL_LUMINANCE_FLOAT16_ATI

    public static final int GL_LUMINANCE_FLOAT16_ATI

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA_FLOAT16_ATI

    public static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI

See Also:
  Constant Field Values

### GL_FLOAT_R_NV

    public static final int GL_FLOAT_R_NV

See Also:
  Constant Field Values

### GL_FLOAT_RG_NV

    public static final int GL_FLOAT_RG_NV

See Also:
  Constant Field Values

### GL_FLOAT_RGB_NV

    public static final int GL_FLOAT_RGB_NV

See Also:
  Constant Field Values

### GL_FLOAT_RGBA_NV

    public static final int GL_FLOAT_RGBA_NV

See Also:
  Constant Field Values

### GL_FLOAT_R16_NV

    public static final int GL_FLOAT_R16_NV

See Also:
  Constant Field Values

### GL_FLOAT_R32_NV

    public static final int GL_FLOAT_R32_NV

See Also:
  Constant Field Values

### GL_FLOAT_RG16_NV

    public static final int GL_FLOAT_RG16_NV

See Also:
  Constant Field Values

### GL_FLOAT_RG32_NV

    public static final int GL_FLOAT_RG32_NV

See Also:
  Constant Field Values

### GL_FLOAT_RGB16_NV

    public static final int GL_FLOAT_RGB16_NV

See Also:
  Constant Field Values

### GL_FLOAT_RGB32_NV

    public static final int GL_FLOAT_RGB32_NV

See Also:
  Constant Field Values

### GL_FLOAT_RGBA16_NV

    public static final int GL_FLOAT_RGBA16_NV

See Also:
  Constant Field Values

### GL_FLOAT_RGBA32_NV

    public static final int GL_FLOAT_RGBA32_NV

See Also:
  Constant Field Values

### GL_TEXTURE_FLOAT_COMPONENTS_NV

    public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV

See Also:
  Constant Field Values

### GL_FLOAT_CLEAR_COLOR_VALUE_NV

    public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV

See Also:
  Constant Field Values

### GL_FLOAT_RGBA_MODE_NV

    public static final int GL_FLOAT_RGBA_MODE_NV

See Also:
  Constant Field Values

### GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV

    public static final int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV

See Also:
  Constant Field Values

### GL_FRAGMENT_PROGRAM_NV

    public static final int GL_FRAGMENT_PROGRAM_NV

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_COORDS_NV

    public static final int GL_MAX_TEXTURE_COORDS_NV

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_IMAGE_UNITS_NV

    public static final int GL_MAX_TEXTURE_IMAGE_UNITS_NV

See Also:
  Constant Field Values

### GL_FRAGMENT_PROGRAM_BINDING_NV

    public static final int GL_FRAGMENT_PROGRAM_BINDING_NV

See Also:
  Constant Field Values

### GL_PROGRAM_ERROR_STRING_NV

    public static final int GL_PROGRAM_ERROR_STRING_NV

See Also:
  Constant Field Values

### GL_HALF_FLOAT_NV

    public static final int GL_HALF_FLOAT_NV

See Also:
  Constant Field Values

### GL_WRITE_PIXEL_DATA_RANGE_NV

    public static final int GL_WRITE_PIXEL_DATA_RANGE_NV

See Also:
  Constant Field Values

### GL_READ_PIXEL_DATA_RANGE_NV

    public static final int GL_READ_PIXEL_DATA_RANGE_NV

See Also:
  Constant Field Values

### GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV

    public static final int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV

See Also:
  Constant Field Values

### GL_READ_PIXEL_DATA_RANGE_LENGTH_NV

    public static final int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV

See Also:
  Constant Field Values

### GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV

    public static final int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV

See Also:
  Constant Field Values

### GL_READ_PIXEL_DATA_RANGE_POINTER_NV

    public static final int GL_READ_PIXEL_DATA_RANGE_POINTER_NV

See Also:
  Constant Field Values

### GL_PRIMITIVE_RESTART_NV

    public static final int GL_PRIMITIVE_RESTART_NV

See Also:
  Constant Field Values

### GL_PRIMITIVE_RESTART_INDEX_NV

    public static final int GL_PRIMITIVE_RESTART_INDEX_NV

See Also:
  Constant Field Values

### GL_TEXTURE_UNSIGNED_REMAP_MODE_NV

    public static final int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV

See Also:
  Constant Field Values

### GL_STENCIL_BACK_FUNC_ATI

    public static final int GL_STENCIL_BACK_FUNC_ATI

See Also:
  Constant Field Values

### GL_STENCIL_BACK_FAIL_ATI

    public static final int GL_STENCIL_BACK_FAIL_ATI

See Also:
  Constant Field Values

### GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI

    public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI

See Also:
  Constant Field Values

### GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI

    public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI

See Also:
  Constant Field Values

### GL_IMPLEMENTATION_COLOR_READ_TYPE_OES

    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES

See Also:
  Constant Field Values

### GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

See Also:
  Constant Field Values

### GL_DEPTH_BOUNDS_TEST_EXT

    public static final int GL_DEPTH_BOUNDS_TEST_EXT

See Also:
  Constant Field Values

### GL_DEPTH_BOUNDS_EXT

    public static final int GL_DEPTH_BOUNDS_EXT

See Also:
  Constant Field Values

### GL_MIRROR_CLAMP_EXT

    public static final int GL_MIRROR_CLAMP_EXT

See Also:
  Constant Field Values

### GL_MIRROR_CLAMP_TO_EDGE_EXT

    public static final int GL_MIRROR_CLAMP_TO_EDGE_EXT

See Also:
  Constant Field Values

### GL_MIRROR_CLAMP_TO_BORDER_EXT

    public static final int GL_MIRROR_CLAMP_TO_BORDER_EXT

See Also:
  Constant Field Values

### GL_BLEND_EQUATION_RGB_EXT

    public static final int GL_BLEND_EQUATION_RGB_EXT

See Also:
  Constant Field Values

### GL_BLEND_EQUATION_ALPHA_EXT

    public static final int GL_BLEND_EQUATION_ALPHA_EXT

See Also:
  Constant Field Values

### GL_PACK_INVERT_MESA

    public static final int GL_PACK_INVERT_MESA

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_8_8_MESA

    public static final int GL_UNSIGNED_SHORT_8_8_MESA

See Also:
  Constant Field Values

### GL_UNSIGNED_SHORT_8_8_REV_MESA

    public static final int GL_UNSIGNED_SHORT_8_8_REV_MESA

See Also:
  Constant Field Values

### GL_YCBCR_MESA

    public static final int GL_YCBCR_MESA

See Also:
  Constant Field Values

### GL_PIXEL_PACK_BUFFER_EXT

    public static final int GL_PIXEL_PACK_BUFFER_EXT

See Also:
  Constant Field Values

### GL_PIXEL_UNPACK_BUFFER_EXT

    public static final int GL_PIXEL_UNPACK_BUFFER_EXT

See Also:
  Constant Field Values

### GL_PIXEL_PACK_BUFFER_BINDING_EXT

    public static final int GL_PIXEL_PACK_BUFFER_BINDING_EXT

See Also:
  Constant Field Values

### GL_PIXEL_UNPACK_BUFFER_BINDING_EXT

    public static final int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV

    public static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_CALL_DEPTH_NV

    public static final int GL_MAX_PROGRAM_CALL_DEPTH_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_IF_DEPTH_NV

    public static final int GL_MAX_PROGRAM_IF_DEPTH_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_LOOP_DEPTH_NV

    public static final int GL_MAX_PROGRAM_LOOP_DEPTH_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_LOOP_COUNT_NV

    public static final int GL_MAX_PROGRAM_LOOP_COUNT_NV

See Also:
  Constant Field Values

### GL_INVALID_FRAMEBUFFER_OPERATION_EXT

    public static final int GL_INVALID_FRAMEBUFFER_OPERATION_EXT

See Also:
  Constant Field Values

### GL_MAX_RENDERBUFFER_SIZE_EXT

    public static final int GL_MAX_RENDERBUFFER_SIZE_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_BINDING_EXT

    public static final int GL_FRAMEBUFFER_BINDING_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_BINDING_EXT

    public static final int GL_RENDERBUFFER_BINDING_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT

    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT

    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT

    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT

    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT

    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_COMPLETE_EXT

    public static final int GL_FRAMEBUFFER_COMPLETE_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_UNSUPPORTED_EXT

    public static final int GL_FRAMEBUFFER_UNSUPPORTED_EXT

See Also:
  Constant Field Values

### GL_MAX_COLOR_ATTACHMENTS_EXT

    public static final int GL_MAX_COLOR_ATTACHMENTS_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT0_EXT

    public static final int GL_COLOR_ATTACHMENT0_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT1_EXT

    public static final int GL_COLOR_ATTACHMENT1_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT2_EXT

    public static final int GL_COLOR_ATTACHMENT2_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT3_EXT

    public static final int GL_COLOR_ATTACHMENT3_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT4_EXT

    public static final int GL_COLOR_ATTACHMENT4_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT5_EXT

    public static final int GL_COLOR_ATTACHMENT5_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT6_EXT

    public static final int GL_COLOR_ATTACHMENT6_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT7_EXT

    public static final int GL_COLOR_ATTACHMENT7_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT8_EXT

    public static final int GL_COLOR_ATTACHMENT8_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT9_EXT

    public static final int GL_COLOR_ATTACHMENT9_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT10_EXT

    public static final int GL_COLOR_ATTACHMENT10_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT11_EXT

    public static final int GL_COLOR_ATTACHMENT11_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT12_EXT

    public static final int GL_COLOR_ATTACHMENT12_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT13_EXT

    public static final int GL_COLOR_ATTACHMENT13_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT14_EXT

    public static final int GL_COLOR_ATTACHMENT14_EXT

See Also:
  Constant Field Values

### GL_COLOR_ATTACHMENT15_EXT

    public static final int GL_COLOR_ATTACHMENT15_EXT

See Also:
  Constant Field Values

### GL_DEPTH_ATTACHMENT_EXT

    public static final int GL_DEPTH_ATTACHMENT_EXT

See Also:
  Constant Field Values

### GL_STENCIL_ATTACHMENT_EXT

    public static final int GL_STENCIL_ATTACHMENT_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_EXT

    public static final int GL_FRAMEBUFFER_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_EXT

    public static final int GL_RENDERBUFFER_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_WIDTH_EXT

    public static final int GL_RENDERBUFFER_WIDTH_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_HEIGHT_EXT

    public static final int GL_RENDERBUFFER_HEIGHT_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_INTERNAL_FORMAT_EXT

    public static final int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT

See Also:
  Constant Field Values

### GL_STENCIL_INDEX1_EXT

    public static final int GL_STENCIL_INDEX1_EXT

See Also:
  Constant Field Values

### GL_STENCIL_INDEX4_EXT

    public static final int GL_STENCIL_INDEX4_EXT

See Also:
  Constant Field Values

### GL_STENCIL_INDEX8_EXT

    public static final int GL_STENCIL_INDEX8_EXT

See Also:
  Constant Field Values

### GL_STENCIL_INDEX16_EXT

    public static final int GL_STENCIL_INDEX16_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_RED_SIZE_EXT

    public static final int GL_RENDERBUFFER_RED_SIZE_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_GREEN_SIZE_EXT

    public static final int GL_RENDERBUFFER_GREEN_SIZE_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_BLUE_SIZE_EXT

    public static final int GL_RENDERBUFFER_BLUE_SIZE_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_ALPHA_SIZE_EXT

    public static final int GL_RENDERBUFFER_ALPHA_SIZE_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_DEPTH_SIZE_EXT

    public static final int GL_RENDERBUFFER_DEPTH_SIZE_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_STENCIL_SIZE_EXT

    public static final int GL_RENDERBUFFER_STENCIL_SIZE_EXT

See Also:
  Constant Field Values

### GL_DEPTH_STENCIL_EXT

    public static final int GL_DEPTH_STENCIL_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_24_8_EXT

    public static final int GL_UNSIGNED_INT_24_8_EXT

See Also:
  Constant Field Values

### GL_DEPTH24_STENCIL8_EXT

    public static final int GL_DEPTH24_STENCIL8_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_STENCIL_SIZE_EXT

    public static final int GL_TEXTURE_STENCIL_SIZE_EXT

See Also:
  Constant Field Values

### GL_STENCIL_TAG_BITS_EXT

    public static final int GL_STENCIL_TAG_BITS_EXT

See Also:
  Constant Field Values

### GL_STENCIL_CLEAR_TAG_VALUE_EXT

    public static final int GL_STENCIL_CLEAR_TAG_VALUE_EXT

See Also:
  Constant Field Values

### GL_SRGB_EXT

    public static final int GL_SRGB_EXT

See Also:
  Constant Field Values

### GL_SRGB8_EXT

    public static final int GL_SRGB8_EXT

See Also:
  Constant Field Values

### GL_SRGB_ALPHA_EXT

    public static final int GL_SRGB_ALPHA_EXT

See Also:
  Constant Field Values

### GL_SRGB8_ALPHA8_EXT

    public static final int GL_SRGB8_ALPHA8_EXT

See Also:
  Constant Field Values

### GL_SLUMINANCE_ALPHA_EXT

    public static final int GL_SLUMINANCE_ALPHA_EXT

See Also:
  Constant Field Values

### GL_SLUMINANCE8_ALPHA8_EXT

    public static final int GL_SLUMINANCE8_ALPHA8_EXT

See Also:
  Constant Field Values

### GL_SLUMINANCE_EXT

    public static final int GL_SLUMINANCE_EXT

See Also:
  Constant Field Values

### GL_SLUMINANCE8_EXT

    public static final int GL_SLUMINANCE8_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SRGB_EXT

    public static final int GL_COMPRESSED_SRGB_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SRGB_ALPHA_EXT

    public static final int GL_COMPRESSED_SRGB_ALPHA_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SLUMINANCE_EXT

    public static final int GL_COMPRESSED_SLUMINANCE_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SLUMINANCE_ALPHA_EXT

    public static final int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SRGB_S3TC_DXT1_EXT

    public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT

    public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT

    public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT

    public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT

See Also:
  Constant Field Values

### GL_READ_FRAMEBUFFER_EXT

    public static final int GL_READ_FRAMEBUFFER_EXT

See Also:
  Constant Field Values

### GL_DRAW_FRAMEBUFFER_EXT

    public static final int GL_DRAW_FRAMEBUFFER_EXT

See Also:
  Constant Field Values

### GL_READ_FRAMEBUFFER_BINDING_EXT

    public static final int GL_READ_FRAMEBUFFER_BINDING_EXT

See Also:
  Constant Field Values

### GL_DRAW_FRAMEBUFFER_BINDING_EXT

    public static final int GL_DRAW_FRAMEBUFFER_BINDING_EXT

See Also:
  Constant Field Values

### GL_RENDERBUFFER_SAMPLES_EXT

    public static final int GL_RENDERBUFFER_SAMPLES_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT

See Also:
  Constant Field Values

### GL_MAX_SAMPLES_EXT

    public static final int GL_MAX_SAMPLES_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_1D_STACK_MESAX

    public static final int GL_TEXTURE_1D_STACK_MESAX

See Also:
  Constant Field Values

### GL_TEXTURE_2D_STACK_MESAX

    public static final int GL_TEXTURE_2D_STACK_MESAX

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_1D_STACK_MESAX

    public static final int GL_PROXY_TEXTURE_1D_STACK_MESAX

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_2D_STACK_MESAX

    public static final int GL_PROXY_TEXTURE_2D_STACK_MESAX

See Also:
  Constant Field Values

### GL_TEXTURE_1D_STACK_BINDING_MESAX

    public static final int GL_TEXTURE_1D_STACK_BINDING_MESAX

See Also:
  Constant Field Values

### GL_TEXTURE_2D_STACK_BINDING_MESAX

    public static final int GL_TEXTURE_2D_STACK_BINDING_MESAX

See Also:
  Constant Field Values

### GL_TIME_ELAPSED_EXT

    public static final int GL_TIME_ELAPSED_EXT

See Also:
  Constant Field Values

### GL_BUFFER_SERIALIZED_MODIFY_APPLE

    public static final int GL_BUFFER_SERIALIZED_MODIFY_APPLE

See Also:
  Constant Field Values

### GL_BUFFER_FLUSHING_UNMAP_APPLE

    public static final int GL_BUFFER_FLUSHING_UNMAP_APPLE

See Also:
  Constant Field Values

### GL_CG_VERTEX_SHADER_EXT

    public static final int GL_CG_VERTEX_SHADER_EXT

See Also:
  Constant Field Values

### GL_CG_FRAGMENT_SHADER_EXT

    public static final int GL_CG_FRAGMENT_SHADER_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_BUFFER_EXT

    public static final int GL_TEXTURE_BUFFER_EXT

See Also:
  Constant Field Values

### GL_MAX_TEXTURE_BUFFER_SIZE_EXT

    public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_BUFFER_EXT

    public static final int GL_TEXTURE_BINDING_BUFFER_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT

    public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_BUFFER_FORMAT_EXT

    public static final int GL_TEXTURE_BUFFER_FORMAT_EXT

See Also:
  Constant Field Values

### GL_SAMPLER_1D_ARRAY_EXT

    public static final int GL_SAMPLER_1D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_SAMPLER_2D_ARRAY_EXT

    public static final int GL_SAMPLER_2D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_SAMPLER_BUFFER_EXT

    public static final int GL_SAMPLER_BUFFER_EXT

See Also:
  Constant Field Values

### GL_SAMPLER_1D_ARRAY_SHADOW_EXT

    public static final int GL_SAMPLER_1D_ARRAY_SHADOW_EXT

See Also:
  Constant Field Values

### GL_SAMPLER_2D_ARRAY_SHADOW_EXT

    public static final int GL_SAMPLER_2D_ARRAY_SHADOW_EXT

See Also:
  Constant Field Values

### GL_SAMPLER_CUBE_SHADOW_EXT

    public static final int GL_SAMPLER_CUBE_SHADOW_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_VEC2_EXT

    public static final int GL_UNSIGNED_INT_VEC2_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_VEC3_EXT

    public static final int GL_UNSIGNED_INT_VEC3_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_VEC4_EXT

    public static final int GL_UNSIGNED_INT_VEC4_EXT

See Also:
  Constant Field Values

### GL_INT_SAMPLER_1D_EXT

    public static final int GL_INT_SAMPLER_1D_EXT

See Also:
  Constant Field Values

### GL_INT_SAMPLER_2D_EXT

    public static final int GL_INT_SAMPLER_2D_EXT

See Also:
  Constant Field Values

### GL_INT_SAMPLER_3D_EXT

    public static final int GL_INT_SAMPLER_3D_EXT

See Also:
  Constant Field Values

### GL_INT_SAMPLER_CUBE_EXT

    public static final int GL_INT_SAMPLER_CUBE_EXT

See Also:
  Constant Field Values

### GL_INT_SAMPLER_2D_RECT_EXT

    public static final int GL_INT_SAMPLER_2D_RECT_EXT

See Also:
  Constant Field Values

### GL_INT_SAMPLER_1D_ARRAY_EXT

    public static final int GL_INT_SAMPLER_1D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_INT_SAMPLER_2D_ARRAY_EXT

    public static final int GL_INT_SAMPLER_2D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_INT_SAMPLER_BUFFER_EXT

    public static final int GL_INT_SAMPLER_BUFFER_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_SAMPLER_1D_EXT

    public static final int GL_UNSIGNED_INT_SAMPLER_1D_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_SAMPLER_2D_EXT

    public static final int GL_UNSIGNED_INT_SAMPLER_2D_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_SAMPLER_3D_EXT

    public static final int GL_UNSIGNED_INT_SAMPLER_3D_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_SAMPLER_CUBE_EXT

    public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT

    public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT

    public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT

    public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT

    public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT

    public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT

See Also:
  Constant Field Values

### GL_GEOMETRY_SHADER_EXT

    public static final int GL_GEOMETRY_SHADER_EXT

See Also:
  Constant Field Values

### GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT

    public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT

See Also:
  Constant Field Values

### GL_MAX_VERTEX_VARYING_COMPONENTS_EXT

    public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT

See Also:
  Constant Field Values

### GL_MAX_VARYING_COMPONENTS_EXT

    public static final int GL_MAX_VARYING_COMPONENTS_EXT

See Also:
  Constant Field Values

### GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT

    public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT

See Also:
  Constant Field Values

### GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT

    public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT

See Also:
  Constant Field Values

### GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT

    public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT

See Also:
  Constant Field Values

### GL_GEOMETRY_VERTICES_OUT_EXT

    public static final int GL_GEOMETRY_VERTICES_OUT_EXT

See Also:
  Constant Field Values

### GL_GEOMETRY_INPUT_TYPE_EXT

    public static final int GL_GEOMETRY_INPUT_TYPE_EXT

See Also:
  Constant Field Values

### GL_GEOMETRY_OUTPUT_TYPE_EXT

    public static final int GL_GEOMETRY_OUTPUT_TYPE_EXT

See Also:
  Constant Field Values

### GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT

    public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT

See Also:
  Constant Field Values

### GL_LINES_ADJACENCY_EXT

    public static final int GL_LINES_ADJACENCY_EXT

See Also:
  Constant Field Values

### GL_LINE_STRIP_ADJACENCY_EXT

    public static final int GL_LINE_STRIP_ADJACENCY_EXT

See Also:
  Constant Field Values

### GL_TRIANGLES_ADJACENCY_EXT

    public static final int GL_TRIANGLES_ADJACENCY_EXT

See Also:
  Constant Field Values

### GL_TRIANGLE_STRIP_ADJACENCY_EXT

    public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT

    public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT

    public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT

    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT

See Also:
  Constant Field Values

### GL_PROGRAM_POINT_SIZE_EXT

    public static final int GL_PROGRAM_POINT_SIZE_EXT

See Also:
  Constant Field Values

### GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT

    public static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT

See Also:
  Constant Field Values

### GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT

    public static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT

See Also:
  Constant Field Values

### GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT

    public static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT

See Also:
  Constant Field Values

### GL_MAX_BINDABLE_UNIFORM_SIZE_EXT

    public static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT

See Also:
  Constant Field Values

### GL_UNIFORM_BUFFER_EXT

    public static final int GL_UNIFORM_BUFFER_EXT

See Also:
  Constant Field Values

### GL_UNIFORM_BUFFER_BINDING_EXT

    public static final int GL_UNIFORM_BUFFER_BINDING_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_SRGB_EXT

    public static final int GL_FRAMEBUFFER_SRGB_EXT

See Also:
  Constant Field Values

### GL_FRAMEBUFFER_SRGB_CAPABLE_EXT

    public static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT

See Also:
  Constant Field Values

### GL_RGB9_E5_EXT

    public static final int GL_RGB9_E5_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_5_9_9_9_REV_EXT

    public static final int GL_UNSIGNED_INT_5_9_9_9_REV_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_SHARED_SIZE_EXT

    public static final int GL_TEXTURE_SHARED_SIZE_EXT

See Also:
  Constant Field Values

### GL_R11F_G11F_B10F_EXT

    public static final int GL_R11F_G11F_B10F_EXT

See Also:
  Constant Field Values

### GL_UNSIGNED_INT_10F_11F_11F_REV_EXT

    public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT

See Also:
  Constant Field Values

### GL_RGBA_SIGNED_COMPONENTS_EXT

    public static final int GL_RGBA_SIGNED_COMPONENTS_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_1D_ARRAY_EXT

    public static final int GL_TEXTURE_1D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_1D_ARRAY_EXT

    public static final int GL_PROXY_TEXTURE_1D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_2D_ARRAY_EXT

    public static final int GL_TEXTURE_2D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_PROXY_TEXTURE_2D_ARRAY_EXT

    public static final int GL_PROXY_TEXTURE_2D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_1D_ARRAY_EXT

    public static final int GL_TEXTURE_BINDING_1D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_TEXTURE_BINDING_2D_ARRAY_EXT

    public static final int GL_TEXTURE_BINDING_2D_ARRAY_EXT

See Also:
  Constant Field Values

### GL_MAX_ARRAY_TEXTURE_LAYERS_EXT

    public static final int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT

See Also:
  Constant Field Values

### GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT

    public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT

See Also:
  Constant Field Values

### GL_RGBA32UI_EXT

    public static final int GL_RGBA32UI_EXT

See Also:
  Constant Field Values

### GL_RGB32UI_EXT

    public static final int GL_RGB32UI_EXT

See Also:
  Constant Field Values

### GL_ALPHA32UI_EXT

    public static final int GL_ALPHA32UI_EXT

See Also:
  Constant Field Values

### GL_INTENSITY32UI_EXT

    public static final int GL_INTENSITY32UI_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE32UI_EXT

    public static final int GL_LUMINANCE32UI_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA32UI_EXT

    public static final int GL_LUMINANCE_ALPHA32UI_EXT

See Also:
  Constant Field Values

### GL_RGBA16UI_EXT

    public static final int GL_RGBA16UI_EXT

See Also:
  Constant Field Values

### GL_RGB16UI_EXT

    public static final int GL_RGB16UI_EXT

See Also:
  Constant Field Values

### GL_ALPHA16UI_EXT

    public static final int GL_ALPHA16UI_EXT

See Also:
  Constant Field Values

### GL_INTENSITY16UI_EXT

    public static final int GL_INTENSITY16UI_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE16UI_EXT

    public static final int GL_LUMINANCE16UI_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA16UI_EXT

    public static final int GL_LUMINANCE_ALPHA16UI_EXT

See Also:
  Constant Field Values

### GL_RGBA8UI_EXT

    public static final int GL_RGBA8UI_EXT

See Also:
  Constant Field Values

### GL_RGB8UI_EXT

    public static final int GL_RGB8UI_EXT

See Also:
  Constant Field Values

### GL_ALPHA8UI_EXT

    public static final int GL_ALPHA8UI_EXT

See Also:
  Constant Field Values

### GL_INTENSITY8UI_EXT

    public static final int GL_INTENSITY8UI_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE8UI_EXT

    public static final int GL_LUMINANCE8UI_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA8UI_EXT

    public static final int GL_LUMINANCE_ALPHA8UI_EXT

See Also:
  Constant Field Values

### GL_RGBA32I_EXT

    public static final int GL_RGBA32I_EXT

See Also:
  Constant Field Values

### GL_RGB32I_EXT

    public static final int GL_RGB32I_EXT

See Also:
  Constant Field Values

### GL_ALPHA32I_EXT

    public static final int GL_ALPHA32I_EXT

See Also:
  Constant Field Values

### GL_INTENSITY32I_EXT

    public static final int GL_INTENSITY32I_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE32I_EXT

    public static final int GL_LUMINANCE32I_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA32I_EXT

    public static final int GL_LUMINANCE_ALPHA32I_EXT

See Also:
  Constant Field Values

### GL_RGBA16I_EXT

    public static final int GL_RGBA16I_EXT

See Also:
  Constant Field Values

### GL_RGB16I_EXT

    public static final int GL_RGB16I_EXT

See Also:
  Constant Field Values

### GL_ALPHA16I_EXT

    public static final int GL_ALPHA16I_EXT

See Also:
  Constant Field Values

### GL_INTENSITY16I_EXT

    public static final int GL_INTENSITY16I_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE16I_EXT

    public static final int GL_LUMINANCE16I_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA16I_EXT

    public static final int GL_LUMINANCE_ALPHA16I_EXT

See Also:
  Constant Field Values

### GL_RGBA8I_EXT

    public static final int GL_RGBA8I_EXT

See Also:
  Constant Field Values

### GL_RGB8I_EXT

    public static final int GL_RGB8I_EXT

See Also:
  Constant Field Values

### GL_ALPHA8I_EXT

    public static final int GL_ALPHA8I_EXT

See Also:
  Constant Field Values

### GL_INTENSITY8I_EXT

    public static final int GL_INTENSITY8I_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE8I_EXT

    public static final int GL_LUMINANCE8I_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA8I_EXT

    public static final int GL_LUMINANCE_ALPHA8I_EXT

See Also:
  Constant Field Values

### GL_RED_INTEGER_EXT

    public static final int GL_RED_INTEGER_EXT

See Also:
  Constant Field Values

### GL_GREEN_INTEGER_EXT

    public static final int GL_GREEN_INTEGER_EXT

See Also:
  Constant Field Values

### GL_BLUE_INTEGER_EXT

    public static final int GL_BLUE_INTEGER_EXT

See Also:
  Constant Field Values

### GL_ALPHA_INTEGER_EXT

    public static final int GL_ALPHA_INTEGER_EXT

See Also:
  Constant Field Values

### GL_RGB_INTEGER_EXT

    public static final int GL_RGB_INTEGER_EXT

See Also:
  Constant Field Values

### GL_RGBA_INTEGER_EXT

    public static final int GL_RGBA_INTEGER_EXT

See Also:
  Constant Field Values

### GL_BGR_INTEGER_EXT

    public static final int GL_BGR_INTEGER_EXT

See Also:
  Constant Field Values

### GL_BGRA_INTEGER_EXT

    public static final int GL_BGRA_INTEGER_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE_INTEGER_EXT

    public static final int GL_LUMINANCE_INTEGER_EXT

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA_INTEGER_EXT

    public static final int GL_LUMINANCE_ALPHA_INTEGER_EXT

See Also:
  Constant Field Values

### GL_RGBA_INTEGER_MODE_EXT

    public static final int GL_RGBA_INTEGER_MODE_EXT

See Also:
  Constant Field Values

### GL_DEPTH_COMPONENT32F_NV

    public static final int GL_DEPTH_COMPONENT32F_NV

See Also:
  Constant Field Values

### GL_DEPTH32F_STENCIL8_NV

    public static final int GL_DEPTH32F_STENCIL8_NV

See Also:
  Constant Field Values

### GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV

    public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV

See Also:
  Constant Field Values

### GL_DEPTH_BUFFER_FLOAT_MODE_NV

    public static final int GL_DEPTH_BUFFER_FLOAT_MODE_NV

See Also:
  Constant Field Values

### GL_COMPRESSED_LUMINANCE_LATC1_EXT

    public static final int GL_COMPRESSED_LUMINANCE_LATC1_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT

    public static final int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT

    public static final int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT

    public static final int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT

See Also:
  Constant Field Values

### GL_BACK_PRIMARY_COLOR_NV

    public static final int GL_BACK_PRIMARY_COLOR_NV

See Also:
  Constant Field Values

### GL_BACK_SECONDARY_COLOR_NV

    public static final int GL_BACK_SECONDARY_COLOR_NV

See Also:
  Constant Field Values

### GL_TEXTURE_COORD_NV

    public static final int GL_TEXTURE_COORD_NV

See Also:
  Constant Field Values

### GL_CLIP_DISTANCE_NV

    public static final int GL_CLIP_DISTANCE_NV

See Also:
  Constant Field Values

### GL_VERTEX_ID_NV

    public static final int GL_VERTEX_ID_NV

See Also:
  Constant Field Values

### GL_PRIMITIVE_ID_NV

    public static final int GL_PRIMITIVE_ID_NV

See Also:
  Constant Field Values

### GL_GENERIC_ATTRIB_NV

    public static final int GL_GENERIC_ATTRIB_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_ATTRIBS_NV

    public static final int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV

See Also:
  Constant Field Values

### GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV

    public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV

See Also:
  Constant Field Values

### GL_ACTIVE_VARYINGS_NV

    public static final int GL_ACTIVE_VARYINGS_NV

See Also:
  Constant Field Values

### GL_ACTIVE_VARYING_MAX_LENGTH_NV

    public static final int GL_ACTIVE_VARYING_MAX_LENGTH_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_VARYINGS_NV

    public static final int GL_TRANSFORM_FEEDBACK_VARYINGS_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_BUFFER_START_NV

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_RECORD_NV

    public static final int GL_TRANSFORM_FEEDBACK_RECORD_NV

See Also:
  Constant Field Values

### GL_PRIMITIVES_GENERATED_NV

    public static final int GL_PRIMITIVES_GENERATED_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV

    public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV

See Also:
  Constant Field Values

### GL_RASTERIZER_DISCARD_NV

    public static final int GL_RASTERIZER_DISCARD_NV

See Also:
  Constant Field Values

### GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV

    public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV

See Also:
  Constant Field Values

### GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV

    public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV

See Also:
  Constant Field Values

### GL_INTERLEAVED_ATTRIBS_NV

    public static final int GL_INTERLEAVED_ATTRIBS_NV

See Also:
  Constant Field Values

### GL_SEPARATE_ATTRIBS_NV

    public static final int GL_SEPARATE_ATTRIBS_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_BUFFER_NV

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_NV

See Also:
  Constant Field Values

### GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV

    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV

See Also:
  Constant Field Values

### GL_GEOMETRY_PROGRAM_NV

    public static final int GL_GEOMETRY_PROGRAM_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_OUTPUT_VERTICES_NV

    public static final int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV

    public static final int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV

See Also:
  Constant Field Values

### GL_MIN_PROGRAM_TEXEL_OFFSET_NV

    public static final int GL_MIN_PROGRAM_TEXEL_OFFSET_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_TEXEL_OFFSET_NV

    public static final int GL_MAX_PROGRAM_TEXEL_OFFSET_NV

See Also:
  Constant Field Values

### GL_PROGRAM_ATTRIB_COMPONENTS_NV

    public static final int GL_PROGRAM_ATTRIB_COMPONENTS_NV

See Also:
  Constant Field Values

### GL_PROGRAM_RESULT_COMPONENTS_NV

    public static final int GL_PROGRAM_RESULT_COMPONENTS_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV

    public static final int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_RESULT_COMPONENTS_NV

    public static final int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV

    public static final int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV

See Also:
  Constant Field Values

### GL_MAX_PROGRAM_GENERIC_RESULTS_NV

    public static final int GL_MAX_PROGRAM_GENERIC_RESULTS_NV

See Also:
  Constant Field Values

### GL_RENDERBUFFER_COVERAGE_SAMPLES_NV

    public static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV

See Also:
  Constant Field Values

### GL_RENDERBUFFER_COLOR_SAMPLES_NV

    public static final int GL_RENDERBUFFER_COLOR_SAMPLES_NV

See Also:
  Constant Field Values

### GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV

    public static final int GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV

See Also:
  Constant Field Values

### GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV

    public static final int GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV

See Also:
  Constant Field Values

### GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV

    public static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV

See Also:
  Constant Field Values

### GL_MULTISAMPLE_COVERAGE_MODES_NV

    public static final int GL_MULTISAMPLE_COVERAGE_MODES_NV

See Also:
  Constant Field Values

### GL_COMPRESSED_RED_RGTC1_EXT

    public static final int GL_COMPRESSED_RED_RGTC1_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SIGNED_RED_RGTC1_EXT

    public static final int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_RED_GREEN_RGTC2_EXT

    public static final int GL_COMPRESSED_RED_GREEN_RGTC2_EXT

See Also:
  Constant Field Values

### GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT

    public static final int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT

See Also:
  Constant Field Values

### GL_OES_read_format

    public static final int GL_OES_read_format

See Also:
  Constant Field Values

### GL_GREMEDY_string_marker

    public static final int GL_GREMEDY_string_marker

See Also:
  Constant Field Values

### GL_MESAX_texture_stack

    public static final int GL_MESAX_texture_stack

See Also:
  Constant Field Values

### GL_KTX_FRONT_REGION

    public static final int GL_KTX_FRONT_REGION

See Also:
  Constant Field Values

### GL_KTX_BACK_REGION

    public static final int GL_KTX_BACK_REGION

See Also:
  Constant Field Values

### GL_KTX_Z_REGION

    public static final int GL_KTX_Z_REGION

See Also:
  Constant Field Values

### GL_KTX_STENCIL_REGION

    public static final int GL_KTX_STENCIL_REGION

See Also:
  Constant Field Values

### GL_TEXTURE_RANGE_LENGTH_APPLE

    public static final int GL_TEXTURE_RANGE_LENGTH_APPLE

See Also:
  Constant Field Values

### GL_TEXTURE_RANGE_POINTER_APPLE

    public static final int GL_TEXTURE_RANGE_POINTER_APPLE

See Also:
  Constant Field Values

### GL_TEXTURE_STORAGE_HINT_APPLE

    public static final int GL_TEXTURE_STORAGE_HINT_APPLE

See Also:
  Constant Field Values

### GL_TEXTURE_MINIMIZE_STORAGE_APPLE

    public static final int GL_TEXTURE_MINIMIZE_STORAGE_APPLE

See Also:
  Constant Field Values

### GL_HALF_APPLE

    public static final int GL_HALF_APPLE

See Also:
  Constant Field Values

### GL_COLOR_FLOAT_APPLE

    public static final int GL_COLOR_FLOAT_APPLE

See Also:
  Constant Field Values

### GL_RGBA_FLOAT32_APPLE

    public static final int GL_RGBA_FLOAT32_APPLE

See Also:
  Constant Field Values

### GL_RGB_FLOAT32_APPLE

    public static final int GL_RGB_FLOAT32_APPLE

See Also:
  Constant Field Values

### GL_ALPHA_FLOAT32_APPLE

    public static final int GL_ALPHA_FLOAT32_APPLE

See Also:
  Constant Field Values

### GL_INTENSITY_FLOAT32_APPLE

    public static final int GL_INTENSITY_FLOAT32_APPLE

See Also:
  Constant Field Values

### GL_LUMINANCE_FLOAT32_APPLE

    public static final int GL_LUMINANCE_FLOAT32_APPLE

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA_FLOAT32_APPLE

    public static final int GL_LUMINANCE_ALPHA_FLOAT32_APPLE

See Also:
  Constant Field Values

### GL_RGBA_FLOAT16_APPLE

    public static final int GL_RGBA_FLOAT16_APPLE

See Also:
  Constant Field Values

### GL_RGB_FLOAT16_APPLE

    public static final int GL_RGB_FLOAT16_APPLE

See Also:
  Constant Field Values

### GL_ALPHA_FLOAT16_APPLE

    public static final int GL_ALPHA_FLOAT16_APPLE

See Also:
  Constant Field Values

### GL_INTENSITY_FLOAT16_APPLE

    public static final int GL_INTENSITY_FLOAT16_APPLE

See Also:
  Constant Field Values

### GL_LUMINANCE_FLOAT16_APPLE

    public static final int GL_LUMINANCE_FLOAT16_APPLE

See Also:
  Constant Field Values

### GL_LUMINANCE_ALPHA_FLOAT16_APPLE

    public static final int GL_LUMINANCE_ALPHA_FLOAT16_APPLE

See Also:
  Constant Field Values

### GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE

    public static final int GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP1_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP1_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP2_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP2_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE

See Also:
  Constant Field Values

### GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE

    public static final int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE

See Also:
  Constant Field Values

Method Detail

### glAccum

    public void glAccum(int op,
                        float value)

  Interface to C language function:
  `void glAccum(GLenum op, GLfloat value);`

### glActiveStencilFaceEXT

    public void glActiveStencilFaceEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glActiveStencilFaceEXT(GLenum mode);`

### glActiveTexture

    public void glActiveTexture(int mode)

  Entry point (through function pointer) to C language function:
  `void glActiveTexture(GLenum mode);`

### glActiveVaryingNV

    public void glActiveVaryingNV(int program,
                                  ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `void glActiveVaryingNV(GLuint program, const GLchar * name);`

### glActiveVaryingNV

    public void glActiveVaryingNV(int program,
                                  byte[] name,
                                  int name_offset)

  Entry point (through function pointer) to C language function:
  `void glActiveVaryingNV(GLuint program, const GLchar * name);`

### glAlphaFragmentOp1ATI

    public void glAlphaFragmentOp1ATI(int stage,
                                      int portion,
                                      int variable,
                                      int input,
                                      int mapping,
                                      int componentUsage)

  Entry point (through function pointer) to C language function:
  `void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);`

### glAlphaFragmentOp2ATI

    public void glAlphaFragmentOp2ATI(int op,
                                      int dst,
                                      int dstMod,
                                      int arg1,
                                      int arg1Rep,
                                      int arg1Mod,
                                      int arg2,
                                      int arg2Rep,
                                      int arg2Mod)

  Entry point (through function pointer) to C language function:
  `void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);`

### glAlphaFragmentOp3ATI

    public void glAlphaFragmentOp3ATI(int op,
                                      int dst,
                                      int dstMod,
                                      int arg1,
                                      int arg1Rep,
                                      int arg1Mod,
                                      int arg2,
                                      int arg2Rep,
                                      int arg2Mod,
                                      int arg3,
                                      int arg3Rep,
                                      int arg3Mod)

  Entry point (through function pointer) to C language function:
  `void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);`

### glAlphaFunc

    public void glAlphaFunc(int func,
                            float ref)

  Interface to C language function:
  `void glAlphaFunc(GLenum func, GLclampf ref);`

### glApplyTextureEXT

    public void glApplyTextureEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glApplyTextureEXT(GLenum mode);`

### glAreProgramsResidentNV

    public boolean glAreProgramsResidentNV(int n,
                                           IntBuffer textures,
                                           ByteBuffer residences)

  Entry point (through function pointer) to C language function:
  `GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);`

### glAreProgramsResidentNV

    public boolean glAreProgramsResidentNV(int n,
                                           int[] textures,
                                           int textures_offset,
                                           byte[] residences,
                                           int residences_offset)

  Entry point (through function pointer) to C language function:
  `GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);`

### glAreTexturesResident

    public boolean glAreTexturesResident(int n,
                                         IntBuffer textures,
                                         ByteBuffer residences)

  Interface to C language function:
  `GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);`

### glAreTexturesResident

    public boolean glAreTexturesResident(int n,
                                         int[] textures,
                                         int textures_offset,
                                         byte[] residences,
                                         int residences_offset)

  Interface to C language function:
  `GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);`

### glArrayElement

    public void glArrayElement(int i)

  Interface to C language function:
  `void glArrayElement(GLint i);`

### glArrayObjectATI

    public void glArrayObjectATI(int array,
                                 int size,
                                 int type,
                                 int stride,
                                 int buffer,
                                 int offset)

  Entry point (through function pointer) to C language function:
  `void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);`

### glAsyncMarkerSGIX

    public void glAsyncMarkerSGIX(int mode)

  Entry point (through function pointer) to C language function:
  `void glAsyncMarkerSGIX(GLuint mode);`

### glAttachObjectARB

    public void glAttachObjectARB(int target,
                                  int id)

  Entry point (through function pointer) to C language function:
  `void glAttachObjectARB(GLhandleARB target, GLhandleARB id);`

### glAttachShader

    public void glAttachShader(int target,
                               int id)

  Entry point (through function pointer) to C language function:
  `void glAttachShader(GLuint target, GLuint id);`

### glBegin

    public void glBegin(int mode)

  Interface to C language function:
  `void glBegin(GLenum mode);`

### glBeginFragmentShaderATI

    public void glBeginFragmentShaderATI()

  Entry point (through function pointer) to C language function:
  `void glBeginFragmentShaderATI(void);`

### glBeginOcclusionQueryNV

    public void glBeginOcclusionQueryNV(int mode)

  Entry point (through function pointer) to C language function:
  `void glBeginOcclusionQueryNV(GLuint mode);`

### glBeginQuery

    public void glBeginQuery(int target,
                             int id)

  Entry point (through function pointer) to C language function:
  `void glBeginQuery(GLenum target, GLuint id);`

### glBeginQueryARB

    public void glBeginQueryARB(int target,
                                int id)

  Entry point (through function pointer) to C language function:
  `void glBeginQueryARB(GLenum target, GLuint id);`

### glBeginTransformFeedbackNV

    public void glBeginTransformFeedbackNV(int primitiveMode)

  Entry point (through function pointer) to C language function:
  `void glBeginTransformFeedbackNV(GLenum primitiveMode);`

### glBeginVertexShaderEXT

    public void glBeginVertexShaderEXT()

  Entry point (through function pointer) to C language function:
  `void glBeginVertexShaderEXT(void);`

### glBindAttribLocation

    public void glBindAttribLocation(int program,
                                     int index,
                                     String name)

  Entry point (through function pointer) to C language function:
  `void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);`

### glBindAttribLocationARB

    public void glBindAttribLocationARB(int program,
                                        int index,
                                        String name)

  Entry point (through function pointer) to C language function:
  `void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name);`

### glBindBuffer

    public void glBindBuffer(int target,
                             int id)

  Entry point (through function pointer) to C language function:
  `void glBindBuffer(GLenum target, GLuint id);`

### glBindBufferARB

    public void glBindBufferARB(int target,
                                int id)

  Entry point (through function pointer) to C language function:
  `void glBindBufferARB(GLenum target, GLuint id);`

### glBindBufferBaseNV

    public void glBindBufferBaseNV(int target,
                                   int index,
                                   int buffer)

  Entry point (through function pointer) to C language function:
  `void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer);`

### glBindBufferOffsetNV

    public void glBindBufferOffsetNV(int target,
                                     int index,
                                     int buffer,
                                     int offset)

  Entry point (through function pointer) to C language function:
  `void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset);`

### glBindBufferRangeNV

    public void glBindBufferRangeNV(int target,
                                    int index,
                                    int buffer,
                                    int offset,
                                    int size)

  Entry point (through function pointer) to C language function:
  `void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);`

### glBindFragDataLocationEXT

    public void glBindFragDataLocationEXT(int program,
                                          int color,
                                          ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);`

### glBindFragDataLocationEXT

    public void glBindFragDataLocationEXT(int program,
                                          int color,
                                          byte[] name,
                                          int name_offset)

  Entry point (through function pointer) to C language function:
  `void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);`

### glBindFragmentShaderATI

    public void glBindFragmentShaderATI(int mode)

  Entry point (through function pointer) to C language function:
  `void glBindFragmentShaderATI(GLuint mode);`

### glBindFramebufferEXT

    public void glBindFramebufferEXT(int target,
                                     int id)

  Entry point (through function pointer) to C language function:
  `void glBindFramebufferEXT(GLenum target, GLuint id);`

### glBindLightParameterEXT

    public int glBindLightParameterEXT(int light,
                                       int value)

  Entry point (through function pointer) to C language function:
  `GLuint glBindLightParameterEXT(GLenum light, GLenum value);`

### glBindMaterialParameterEXT

    public int glBindMaterialParameterEXT(int light,
                                          int value)

  Entry point (through function pointer) to C language function:
  `GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);`

### glBindParameterEXT

    public int glBindParameterEXT(int type)

  Entry point (through function pointer) to C language function:
  `GLuint glBindParameterEXT(GLenum type);`

### glBindProgramARB

    public void glBindProgramARB(int target,
                                 int id)

  Entry point (through function pointer) to C language function:
  `void glBindProgramARB(GLenum target, GLuint id);`

### glBindProgramNV

    public void glBindProgramNV(int target,
                                int id)

  Entry point (through function pointer) to C language function:
  `void glBindProgramNV(GLenum target, GLuint id);`

### glBindRenderbufferEXT

    public void glBindRenderbufferEXT(int target,
                                      int id)

  Entry point (through function pointer) to C language function:
  `void glBindRenderbufferEXT(GLenum target, GLuint id);`

### glBindTexGenParameterEXT

    public int glBindTexGenParameterEXT(int unit,
                                        int coord,
                                        int value)

  Entry point (through function pointer) to C language function:
  `GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);`

### glBindTexture

    public void glBindTexture(int target,
                              int texture)

  Interface to C language function:
  `void glBindTexture(GLenum target, GLuint texture);`

### glBindTextureUnitParameterEXT

    public int glBindTextureUnitParameterEXT(int light,
                                             int value)

  Entry point (through function pointer) to C language function:
  `GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);`

### glBindVertexArrayAPPLE

    public void glBindVertexArrayAPPLE(int mode)

  Entry point (through function pointer) to C language function:
  `void glBindVertexArrayAPPLE(GLuint mode);`

### glBindVertexShaderEXT

    public void glBindVertexShaderEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glBindVertexShaderEXT(GLuint mode);`

### glBitmap

    public void glBitmap(int width,
                         int height,
                         float xorig,
                         float yorig,
                         float xmove,
                         float ymove,
                         ByteBuffer bitmap)

  Interface to C language function:
  `void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);`

### glBitmap

    public void glBitmap(int width,
                         int height,
                         float xorig,
                         float yorig,
                         float xmove,
                         float ymove,
                         byte[] bitmap,
                         int bitmap_offset)

  Interface to C language function:
  `void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);`

### glBitmap

    public void glBitmap(int width,
                         int height,
                         float xorig,
                         float yorig,
                         float xmove,
                         float ymove,
                         long bitmap_buffer_offset)

  Interface to C language function:
  `void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);`

### glBlendColor

    public void glBlendColor(float red,
                             float green,
                             float blue,
                             float alpha)

  Entry point (through function pointer) to C language function:
  `void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);`

### glBlendEquation

    public void glBlendEquation(int mode)

  Entry point (through function pointer) to C language function:
  `void glBlendEquation(GLenum mode);`

### glBlendEquationSeparate

    public void glBlendEquationSeparate(int target,
                                        int id)

  Entry point (through function pointer) to C language function:
  `void glBlendEquationSeparate(GLenum target, GLenum id);`

### glBlendEquationSeparateEXT

    public void glBlendEquationSeparateEXT(int target,
                                           int id)

  Entry point (through function pointer) to C language function:
  `void glBlendEquationSeparateEXT(GLenum target, GLenum id);`

### glBlendFunc

    public void glBlendFunc(int sfactor,
                            int dfactor)

  Interface to C language function:
  `void glBlendFunc(GLenum sfactor, GLenum dfactor);`

### glBlendFuncSeparate

    public void glBlendFuncSeparate(int sfactorRGB,
                                    int dfactorRGB,
                                    int sfactorAlpha,
                                    int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`

### glBlendFuncSeparateEXT

    public void glBlendFuncSeparateEXT(int sfactorRGB,
                                       int dfactorRGB,
                                       int sfactorAlpha,
                                       int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`

### glBlendFuncSeparateINGR

    public void glBlendFuncSeparateINGR(int sfactorRGB,
                                        int dfactorRGB,
                                        int sfactorAlpha,
                                        int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`

### glBlitFramebufferEXT

    public void glBlitFramebufferEXT(int srcX0,
                                     int srcY0,
                                     int srcX1,
                                     int srcY1,
                                     int dstX0,
                                     int dstY0,
                                     int dstX1,
                                     int dstY1,
                                     int mask,
                                     int filter)

  Entry point (through function pointer) to C language function:
  `void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);`

### glBufferData

    public void glBufferData(int target,
                             int size,
                             Buffer data,
                             int usage)

  Entry point (through function pointer) to C language function:
  `void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);`

### glBufferDataARB

    public void glBufferDataARB(int target,
                                int size,
                                Buffer data,
                                int usage)

  Entry point (through function pointer) to C language function:
  `void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);`

### glBufferParameteriAPPLE

    public void glBufferParameteriAPPLE(int target,
                                        int pname,
                                        int params)

  Entry point (through function pointer) to C language function:
  `void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);`

### glBufferRegionEnabled

    public int glBufferRegionEnabled()

  Entry point (through function pointer) to C language function:
  `GLuint glBufferRegionEnabled(GLvoid);`

### glBufferSubData

    public void glBufferSubData(int target,
                                int offset,
                                int size,
                                Buffer data)

  Entry point (through function pointer) to C language function:
  `void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);`

### glBufferSubDataARB

    public void glBufferSubDataARB(int target,
                                   int offset,
                                   int size,
                                   Buffer data)

  Entry point (through function pointer) to C language function:
  `void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);`

### glCallList

    public void glCallList(int list)

  Interface to C language function:
  `void glCallList(GLuint list);`

### glCallLists

    public void glCallLists(int n,
                            int type,
                            Buffer lists)

  Interface to C language function:
  `void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);`

### glCheckFramebufferStatusEXT

    public int glCheckFramebufferStatusEXT(int type)

  Entry point (through function pointer) to C language function:
  `GLenum glCheckFramebufferStatusEXT(GLenum type);`

### glClampColorARB

    public void glClampColorARB(int target,
                                int id)

  Entry point (through function pointer) to C language function:
  `void glClampColorARB(GLenum target, GLenum id);`

### glClear

    public void glClear(int mask)

  Interface to C language function:
  `void glClear(GLbitfield mask);`

### glClearAccum

    public void glClearAccum(float red,
                             float green,
                             float blue,
                             float alpha)

  Interface to C language function:
  `void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);`

### glClearColor

    public void glClearColor(float red,
                             float green,
                             float blue,
                             float alpha)

  Interface to C language function:
  `void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);`

### glClearColorIiEXT

    public void glClearColorIiEXT(int red,
                                  int green,
                                  int blue,
                                  int alpha)

  Entry point (through function pointer) to C language function:
  `void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);`

### glClearColorIuiEXT

    public void glClearColorIuiEXT(int red,
                                   int green,
                                   int blue,
                                   int alpha)

  Entry point (through function pointer) to C language function:
  `void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);`

### glClearDepth

    public void glClearDepth(double depth)

  Interface to C language function:
  `void glClearDepth(GLclampd depth);`

### glClearDepthdNV

    public void glClearDepthdNV(double depth)

  Entry point (through function pointer) to C language function:
  `void glClearDepthdNV(GLdouble depth);`

### glClearIndex

    public void glClearIndex(float c)

  Interface to C language function:
  `void glClearIndex(GLfloat c);`

### glClearStencil

    public void glClearStencil(int s)

  Interface to C language function:
  `void glClearStencil(GLint s);`

### glClientActiveTexture

    public void glClientActiveTexture(int mode)

  Entry point (through function pointer) to C language function:
  `void glClientActiveTexture(GLenum mode);`

### glClientActiveVertexStreamATI

    public void glClientActiveVertexStreamATI(int mode)

  Entry point (through function pointer) to C language function:
  `void glClientActiveVertexStreamATI(GLenum mode);`

### glClipPlane

    public void glClipPlane(int plane,
                            DoubleBuffer equation)

  Interface to C language function:
  `void glClipPlane(GLenum plane, const GLdouble * equation);`

### glClipPlane

    public void glClipPlane(int plane,
                            double[] equation,
                            int equation_offset)

  Interface to C language function:
  `void glClipPlane(GLenum plane, const GLdouble * equation);`

### glColor3b

    public void glColor3b(byte red,
                          byte green,
                          byte blue)

  Interface to C language function:
  `void glColor3b(GLbyte red, GLbyte green, GLbyte blue);`

### glColor3bv

    public void glColor3bv(ByteBuffer v)

  Interface to C language function:
  `void glColor3bv(const GLbyte * v);`

### glColor3bv

    public void glColor3bv(byte[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor3bv(const GLbyte * v);`

### glColor3d

    public void glColor3d(double red,
                          double green,
                          double blue)

  Interface to C language function:
  `void glColor3d(GLdouble red, GLdouble green, GLdouble blue);`

### glColor3dv

    public void glColor3dv(DoubleBuffer v)

  Interface to C language function:
  `void glColor3dv(const GLdouble * v);`

### glColor3dv

    public void glColor3dv(double[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor3dv(const GLdouble * v);`

### glColor3f

    public void glColor3f(float red,
                          float green,
                          float blue)

  Interface to C language function:
  `void glColor3f(GLfloat red, GLfloat green, GLfloat blue);`

### glColor3fVertex3fSUN

    public void glColor3fVertex3fSUN(float r,
                                     float g,
                                     float b,
                                     float x,
                                     float y,
                                     float z)

  Entry point (through function pointer) to C language function:
  `void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);`

### glColor3fVertex3fvSUN

    public void glColor3fVertex3fvSUN(FloatBuffer c,
                                      FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`

### glColor3fVertex3fvSUN

    public void glColor3fVertex3fvSUN(float[] c,
                                      int c_offset,
                                      float[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`

### glColor3fv

    public void glColor3fv(FloatBuffer v)

  Interface to C language function:
  `void glColor3fv(const GLfloat * v);`

### glColor3fv

    public void glColor3fv(float[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor3fv(const GLfloat * v);`

### glColor3hNV

    public void glColor3hNV(short red,
                            short green,
                            short blue)

  Entry point (through function pointer) to C language function:
  `void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`

### glColor3hvNV

    public void glColor3hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glColor3hvNV(const GLhalfNV * v);`

### glColor3hvNV

    public void glColor3hvNV(short[] v,
                             int v_offset)

  Entry point (through function pointer) to C language function:
  `void glColor3hvNV(const GLhalfNV * v);`

### glColor3i

    public void glColor3i(int red,
                          int green,
                          int blue)

  Interface to C language function:
  `void glColor3i(GLint red, GLint green, GLint blue);`

### glColor3iv

    public void glColor3iv(IntBuffer v)

  Interface to C language function:
  `void glColor3iv(const GLint * v);`

### glColor3iv

    public void glColor3iv(int[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor3iv(const GLint * v);`

### glColor3s

    public void glColor3s(short red,
                          short green,
                          short blue)

  Interface to C language function:
  `void glColor3s(GLshort red, GLshort green, GLshort blue);`

### glColor3sv

    public void glColor3sv(ShortBuffer v)

  Interface to C language function:
  `void glColor3sv(const GLshort * v);`

### glColor3sv

    public void glColor3sv(short[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor3sv(const GLshort * v);`

### glColor3ub

    public void glColor3ub(byte red,
                           byte green,
                           byte blue)

  Interface to C language function:
  `void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);`

### glColor3ubv

    public void glColor3ubv(ByteBuffer v)

  Interface to C language function:
  `void glColor3ubv(const GLubyte * v);`

### glColor3ubv

    public void glColor3ubv(byte[] v,
                            int v_offset)

  Interface to C language function:
  `void glColor3ubv(const GLubyte * v);`

### glColor3ui

    public void glColor3ui(int red,
                           int green,
                           int blue)

  Interface to C language function:
  `void glColor3ui(GLuint red, GLuint green, GLuint blue);`

### glColor3uiv

    public void glColor3uiv(IntBuffer v)

  Interface to C language function:
  `void glColor3uiv(const GLuint * v);`

### glColor3uiv

    public void glColor3uiv(int[] v,
                            int v_offset)

  Interface to C language function:
  `void glColor3uiv(const GLuint * v);`

### glColor3us

    public void glColor3us(short red,
                           short green,
                           short blue)

  Interface to C language function:
  `void glColor3us(GLushort red, GLushort green, GLushort blue);`

### glColor3usv

    public void glColor3usv(ShortBuffer v)

  Interface to C language function:
  `void glColor3usv(const GLushort * v);`

### glColor3usv

    public void glColor3usv(short[] v,
                            int v_offset)

  Interface to C language function:
  `void glColor3usv(const GLushort * v);`

### glColor4b

    public void glColor4b(byte red,
                          byte green,
                          byte blue,
                          byte alpha)

  Interface to C language function:
  `void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);`

### glColor4bv

    public void glColor4bv(ByteBuffer v)

  Interface to C language function:
  `void glColor4bv(const GLbyte * v);`

### glColor4bv

    public void glColor4bv(byte[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor4bv(const GLbyte * v);`

### glColor4d

    public void glColor4d(double red,
                          double green,
                          double blue,
                          double alpha)

  Interface to C language function:
  `void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);`

### glColor4dv

    public void glColor4dv(DoubleBuffer v)

  Interface to C language function:
  `void glColor4dv(const GLdouble * v);`

### glColor4dv

    public void glColor4dv(double[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor4dv(const GLdouble * v);`

### glColor4f

    public void glColor4f(float red,
                          float green,
                          float blue,
                          float alpha)

  Interface to C language function:
  `void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);`

### glColor4fNormal3fVertex3fSUN

    public void glColor4fNormal3fVertex3fSUN(float r,
                                             float g,
                                             float b,
                                             float a,
                                             float nx,
                                             float ny,
                                             float nz,
                                             float x,
                                             float y,
                                             float z)

  Entry point (through function pointer) to C language function:
  `void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`

### glColor4fNormal3fVertex3fvSUN

    public void glColor4fNormal3fVertex3fvSUN(FloatBuffer c,
                                              FloatBuffer n,
                                              FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glColor4fNormal3fVertex3fvSUN

    public void glColor4fNormal3fVertex3fvSUN(float[] c,
                                              int c_offset,
                                              float[] n,
                                              int n_offset,
                                              float[] v,
                                              int v_offset)

  Entry point (through function pointer) to C language function:
  `void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glColor4fv

    public void glColor4fv(FloatBuffer v)

  Interface to C language function:
  `void glColor4fv(const GLfloat * v);`

### glColor4fv

    public void glColor4fv(float[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor4fv(const GLfloat * v);`

### glColor4hNV

    public void glColor4hNV(short x,
                            short y,
                            short z,
                            short w)

  Entry point (through function pointer) to C language function:
  `void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);`

### glColor4hvNV

    public void glColor4hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glColor4hvNV(const GLhalfNV * v);`

### glColor4hvNV

    public void glColor4hvNV(short[] v,
                             int v_offset)

  Entry point (through function pointer) to C language function:
  `void glColor4hvNV(const GLhalfNV * v);`

### glColor4i

    public void glColor4i(int red,
                          int green,
                          int blue,
                          int alpha)

  Interface to C language function:
  `void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);`

### glColor4iv

    public void glColor4iv(IntBuffer v)

  Interface to C language function:
  `void glColor4iv(const GLint * v);`

### glColor4iv

    public void glColor4iv(int[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor4iv(const GLint * v);`

### glColor4s

    public void glColor4s(short red,
                          short green,
                          short blue,
                          short alpha)

  Interface to C language function:
  `void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);`

### glColor4sv

    public void glColor4sv(ShortBuffer v)

  Interface to C language function:
  `void glColor4sv(const GLshort * v);`

### glColor4sv

    public void glColor4sv(short[] v,
                           int v_offset)

  Interface to C language function:
  `void glColor4sv(const GLshort * v);`

### glColor4ub

    public void glColor4ub(byte red,
                           byte green,
                           byte blue,
                           byte alpha)

  Interface to C language function:
  `void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);`

### glColor4ubVertex2fSUN

    public void glColor4ubVertex2fSUN(byte r,
                                      byte g,
                                      byte b,
                                      byte a,
                                      float x,
                                      float y)

  Entry point (through function pointer) to C language function:
  `void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);`

### glColor4ubVertex2fvSUN

    public void glColor4ubVertex2fvSUN(ByteBuffer c,
                                       FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);`

### glColor4ubVertex2fvSUN

    public void glColor4ubVertex2fvSUN(byte[] c,
                                       int c_offset,
                                       float[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);`

### glColor4ubVertex3fSUN

    public void glColor4ubVertex3fSUN(byte r,
                                      byte g,
                                      byte b,
                                      byte a,
                                      float x,
                                      float y,
                                      float z)

  Entry point (through function pointer) to C language function:
  `void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);`

### glColor4ubVertex3fvSUN

    public void glColor4ubVertex3fvSUN(ByteBuffer c,
                                       FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);`

### glColor4ubVertex3fvSUN

    public void glColor4ubVertex3fvSUN(byte[] c,
                                       int c_offset,
                                       float[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);`

### glColor4ubv

    public void glColor4ubv(ByteBuffer v)

  Interface to C language function:
  `void glColor4ubv(const GLubyte * v);`

### glColor4ubv

    public void glColor4ubv(byte[] v,
                            int v_offset)

  Interface to C language function:
  `void glColor4ubv(const GLubyte * v);`

### glColor4ui

    public void glColor4ui(int red,
                           int green,
                           int blue,
                           int alpha)

  Interface to C language function:
  `void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);`

### glColor4uiv

    public void glColor4uiv(IntBuffer v)

  Interface to C language function:
  `void glColor4uiv(const GLuint * v);`

### glColor4uiv

    public void glColor4uiv(int[] v,
                            int v_offset)

  Interface to C language function:
  `void glColor4uiv(const GLuint * v);`

### glColor4us

    public void glColor4us(short red,
                           short green,
                           short blue,
                           short alpha)

  Interface to C language function:
  `void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);`

### glColor4usv

    public void glColor4usv(ShortBuffer v)

  Interface to C language function:
  `void glColor4usv(const GLushort * v);`

### glColor4usv

    public void glColor4usv(short[] v,
                            int v_offset)

  Interface to C language function:
  `void glColor4usv(const GLushort * v);`

### glColorFragmentOp1ATI

    public void glColorFragmentOp1ATI(int op,
                                      int dst,
                                      int dstMask,
                                      int dstMod,
                                      int arg1,
                                      int arg1Rep,
                                      int arg1Mod)

  Entry point (through function pointer) to C language function:
  `void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);`

### glColorFragmentOp2ATI

    public void glColorFragmentOp2ATI(int op,
                                      int dst,
                                      int dstMask,
                                      int dstMod,
                                      int arg1,
                                      int arg1Rep,
                                      int arg1Mod,
                                      int arg2,
                                      int arg2Rep,
                                      int arg2Mod)

  Entry point (through function pointer) to C language function:
  `void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);`

### glColorFragmentOp3ATI

    public void glColorFragmentOp3ATI(int op,
                                      int dst,
                                      int dstMask,
                                      int dstMod,
                                      int arg1,
                                      int arg1Rep,
                                      int arg1Mod,
                                      int arg2,
                                      int arg2Rep,
                                      int arg2Mod,
                                      int arg3,
                                      int arg3Rep,
                                      int arg3Mod)

  Entry point (through function pointer) to C language function:
  `void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);`

### glColorMask

    public void glColorMask(boolean red,
                            boolean green,
                            boolean blue,
                            boolean alpha)

  Interface to C language function:
  `void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);`

### glColorMaskIndexedEXT

    public void glColorMaskIndexedEXT(int index,
                                      boolean r,
                                      boolean g,
                                      boolean b,
                                      boolean a)

  Entry point (through function pointer) to C language function:
  `void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);`

### glColorMaterial

    public void glColorMaterial(int face,
                                int mode)

  Interface to C language function:
  `void glColorMaterial(GLenum face, GLenum mode);`

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               Buffer ptr)

  Interface to C language function:
  `void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`

  Parameters:
    `ptr` - a direct `Buffer`

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               long ptr_buffer_offset)

  Interface to C language function:
  `void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                Buffer data)

  Entry point (through function pointer) to C language function:
  `void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);`

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                long data_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);`

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             Buffer table)

  Entry point (through function pointer) to C language function:
  `void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             long table_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`

### glColorTableEXT

    public void glColorTableEXT(int target,
                                int internalformat,
                                int width,
                                int format,
                                int type,
                                Buffer table)

  Entry point (through function pointer) to C language function:
  `void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`

### glColorTableParameterfv

    public void glColorTableParameterfv(int target,
                                        int pname,
                                        FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);`

### glColorTableParameterfv

    public void glColorTableParameterfv(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);`

### glColorTableParameteriv

    public void glColorTableParameteriv(int target,
                                        int pname,
                                        IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);`

### glColorTableParameteriv

    public void glColorTableParameteriv(int target,
                                        int pname,
                                        int[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);`

### glCombinerInputNV

    public void glCombinerInputNV(int stage,
                                  int portion,
                                  int variable,
                                  int input,
                                  int mapping,
                                  int componentUsage)

  Entry point (through function pointer) to C language function:
  `void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);`

### glCombinerOutputNV

    public void glCombinerOutputNV(int stage,
                                   int portion,
                                   int abOutput,
                                   int cdOutput,
                                   int sumOutput,
                                   int scale,
                                   int bias,
                                   boolean abDotProduct,
                                   boolean cdDotProduct,
                                   boolean muxSum)

  Entry point (through function pointer) to C language function:
  `void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);`

### glCombinerParameterfNV

    public void glCombinerParameterfNV(int target,
                                       float s)

  Entry point (through function pointer) to C language function:
  `void glCombinerParameterfNV(GLenum target, GLfloat s);`

### glCombinerParameterfvNV

    public void glCombinerParameterfvNV(int target,
                                        FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glCombinerParameterfvNV(GLenum target, const GLfloat * v);`

### glCombinerParameterfvNV

    public void glCombinerParameterfvNV(int target,
                                        float[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glCombinerParameterfvNV(GLenum target, const GLfloat * v);`

### glCombinerParameteriNV

    public void glCombinerParameteriNV(int target,
                                       int s)

  Entry point (through function pointer) to C language function:
  `void glCombinerParameteriNV(GLenum target, GLint s);`

### glCombinerParameterivNV

    public void glCombinerParameterivNV(int target,
                                        IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glCombinerParameterivNV(GLenum target, const GLint * v);`

### glCombinerParameterivNV

    public void glCombinerParameterivNV(int target,
                                        int[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glCombinerParameterivNV(GLenum target, const GLint * v);`

### glCombinerStageParameterfvNV

    public void glCombinerStageParameterfvNV(int target,
                                             int pname,
                                             FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);`

### glCombinerStageParameterfvNV

    public void glCombinerStageParameterfvNV(int target,
                                             int pname,
                                             float[] params,
                                             int params_offset)

  Entry point (through function pointer) to C language function:
  `void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);`

### glCompileShader

    public void glCompileShader(int mode)

  Entry point (through function pointer) to C language function:
  `void glCompileShader(GLuint mode);`

### glCompileShaderARB

    public void glCompileShaderARB(int mode)

  Entry point (through function pointer) to C language function:
  `void glCompileShaderARB(GLhandleARB mode);`

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       Buffer data)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       long data_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       Buffer data)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       long data_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       Buffer data)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       long data_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          Buffer data)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          long data_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          Buffer data)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          long data_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          Buffer data)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);`

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          long data_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);`

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      Buffer table)

  Entry point (through function pointer) to C language function:
  `void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      long table_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);`

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      Buffer image)

  Entry point (through function pointer) to C language function:
  `void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);`

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      long image_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);`

### glConvolutionParameterf

    public void glConvolutionParameterf(int target,
                                        int pname,
                                        float params)

  Entry point (through function pointer) to C language function:
  `void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);`

### glConvolutionParameterfv

    public void glConvolutionParameterfv(int target,
                                         int pname,
                                         FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);`

### glConvolutionParameterfv

    public void glConvolutionParameterfv(int target,
                                         int pname,
                                         float[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);`

### glConvolutionParameteri

    public void glConvolutionParameteri(int target,
                                        int pname,
                                        int params)

  Entry point (through function pointer) to C language function:
  `void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);`

### glConvolutionParameteriv

    public void glConvolutionParameteriv(int target,
                                         int pname,
                                         IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);`

### glConvolutionParameteriv

    public void glConvolutionParameteriv(int target,
                                         int pname,
                                         int[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);`

### glCopyColorSubTable

    public void glCopyColorSubTable(int target,
                                    int start,
                                    int x,
                                    int y,
                                    int width)

  Entry point (through function pointer) to C language function:
  `void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);`

### glCopyColorTable

    public void glCopyColorTable(int target,
                                 int internalformat,
                                 int x,
                                 int y,
                                 int width)

  Entry point (through function pointer) to C language function:
  `void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);`

### glCopyConvolutionFilter1D

    public void glCopyConvolutionFilter1D(int target,
                                          int internalformat,
                                          int x,
                                          int y,
                                          int width)

  Entry point (through function pointer) to C language function:
  `void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);`

### glCopyConvolutionFilter2D

    public void glCopyConvolutionFilter2D(int target,
                                          int internalformat,
                                          int x,
                                          int y,
                                          int width,
                                          int height)

  Entry point (through function pointer) to C language function:
  `void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);`

### glCopyPixels

    public void glCopyPixels(int x,
                             int y,
                             int width,
                             int height,
                             int type)

  Interface to C language function:
  `void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);`

### glCopyTexImage1D

    public void glCopyTexImage1D(int target,
                                 int level,
                                 int internalformat,
                                 int x,
                                 int y,
                                 int width,
                                 int border)

  Interface to C language function:
  `void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);`

### glCopyTexImage2D

    public void glCopyTexImage2D(int target,
                                 int level,
                                 int internalformat,
                                 int x,
                                 int y,
                                 int width,
                                 int height,
                                 int border)

  Interface to C language function:
  `void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);`

### glCopyTexSubImage1D

    public void glCopyTexSubImage1D(int target,
                                    int level,
                                    int xoffset,
                                    int x,
                                    int y,
                                    int width)

  Interface to C language function:
  `void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);`

### glCopyTexSubImage2D

    public void glCopyTexSubImage2D(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int x,
                                    int y,
                                    int width,
                                    int height)

  Interface to C language function:
  `void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);`

### glCopyTexSubImage3D

    public void glCopyTexSubImage3D(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int zoffset,
                                    int x,
                                    int y,
                                    int width,
                                    int height)

  Entry point (through function pointer) to C language function:
  `void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);`

### glCreateProgram

    public int glCreateProgram()

  Entry point (through function pointer) to C language function:
  `GLuint glCreateProgram(void);`

### glCreateProgramObjectARB

    public int glCreateProgramObjectARB()

  Entry point (through function pointer) to C language function:
  `GLhandleARB glCreateProgramObjectARB(void);`

### glCreateShader

    public int glCreateShader(int type)

  Entry point (through function pointer) to C language function:
  `GLuint glCreateShader(GLenum type);`

### glCreateShaderObjectARB

    public int glCreateShaderObjectARB(int type)

  Entry point (through function pointer) to C language function:
  `GLhandleARB glCreateShaderObjectARB(GLenum type);`

### glCullFace

    public void glCullFace(int mode)

  Interface to C language function:
  `void glCullFace(GLenum mode);`

### glCullParameterdvEXT

    public void glCullParameterdvEXT(int pname,
                                     DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glCullParameterdvEXT(GLenum pname, GLdouble * params);`

### glCullParameterdvEXT

    public void glCullParameterdvEXT(int pname,
                                     double[] params,
                                     int params_offset)

  Entry point (through function pointer) to C language function:
  `void glCullParameterdvEXT(GLenum pname, GLdouble * params);`

### glCullParameterfvEXT

    public void glCullParameterfvEXT(int pname,
                                     FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glCullParameterfvEXT(GLenum pname, GLfloat * params);`

### glCullParameterfvEXT

    public void glCullParameterfvEXT(int pname,
                                     float[] params,
                                     int params_offset)

  Entry point (through function pointer) to C language function:
  `void glCullParameterfvEXT(GLenum pname, GLfloat * params);`

### glCurrentPaletteMatrixARB

    public void glCurrentPaletteMatrixARB(int count)

  Entry point (through function pointer) to C language function:
  `void glCurrentPaletteMatrixARB(GLint count);`

### glDeformSGIX

    public void glDeformSGIX(int mode)

  Entry point (through function pointer) to C language function:
  `void glDeformSGIX(GLbitfield mode);`

### glDeformationMap3dSGIX

    public void glDeformationMap3dSGIX(int target,
                                       double u1,
                                       double u2,
                                       int ustride,
                                       int uorder,
                                       double v1,
                                       double v2,
                                       int vstride,
                                       int vorder,
                                       double w1,
                                       double w2,
                                       int wstride,
                                       int worder,
                                       DoubleBuffer points)

  Entry point (through function pointer) to C language function:
  `void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);`

### glDeformationMap3dSGIX

    public void glDeformationMap3dSGIX(int target,
                                       double u1,
                                       double u2,
                                       int ustride,
                                       int uorder,
                                       double v1,
                                       double v2,
                                       int vstride,
                                       int vorder,
                                       double w1,
                                       double w2,
                                       int wstride,
                                       int worder,
                                       double[] points,
                                       int points_offset)

  Entry point (through function pointer) to C language function:
  `void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);`

### glDeformationMap3fSGIX

    public void glDeformationMap3fSGIX(int target,
                                       float u1,
                                       float u2,
                                       int ustride,
                                       int uorder,
                                       float v1,
                                       float v2,
                                       int vstride,
                                       int vorder,
                                       float w1,
                                       float w2,
                                       int wstride,
                                       int worder,
                                       FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);`

### glDeformationMap3fSGIX

    public void glDeformationMap3fSGIX(int target,
                                       float u1,
                                       float u2,
                                       int ustride,
                                       int uorder,
                                       float v1,
                                       float v2,
                                       int vstride,
                                       int vorder,
                                       float w1,
                                       float w2,
                                       int wstride,
                                       int worder,
                                       float[] points,
                                       int points_offset)

  Entry point (through function pointer) to C language function:
  `void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);`

### glDeleteAsyncMarkersSGIX

    public void glDeleteAsyncMarkersSGIX(int target,
                                         int s)

  Entry point (through function pointer) to C language function:
  `void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s);`

### glDeleteBufferRegion

    public void glDeleteBufferRegion(int mode)

  Entry point (through function pointer) to C language function:
  `void glDeleteBufferRegion(GLuint mode);`

### glDeleteBuffers

    public void glDeleteBuffers(int n,
                                IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteBuffers(GLsizei n, const GLuint * ids);`

### glDeleteBuffers

    public void glDeleteBuffers(int n,
                                int[] ids,
                                int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteBuffers(GLsizei n, const GLuint * ids);`

### glDeleteBuffersARB

    public void glDeleteBuffersARB(int n,
                                   IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteBuffersARB(GLsizei n, const GLuint * ids);`

### glDeleteBuffersARB

    public void glDeleteBuffersARB(int n,
                                   int[] ids,
                                   int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteBuffersARB(GLsizei n, const GLuint * ids);`

### glDeleteFencesAPPLE

    public void glDeleteFencesAPPLE(int n,
                                    IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);`

### glDeleteFencesAPPLE

    public void glDeleteFencesAPPLE(int n,
                                    int[] ids,
                                    int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);`

### glDeleteFencesNV

    public void glDeleteFencesNV(int n,
                                 IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteFencesNV(GLsizei n, const GLuint * ids);`

### glDeleteFencesNV

    public void glDeleteFencesNV(int n,
                                 int[] ids,
                                 int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteFencesNV(GLsizei n, const GLuint * ids);`

### glDeleteFragmentShaderATI

    public void glDeleteFragmentShaderATI(int mode)

  Entry point (through function pointer) to C language function:
  `void glDeleteFragmentShaderATI(GLuint mode);`

### glDeleteFramebuffersEXT

    public void glDeleteFramebuffersEXT(int n,
                                        IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);`

### glDeleteFramebuffersEXT

    public void glDeleteFramebuffersEXT(int n,
                                        int[] ids,
                                        int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);`

### glDeleteLists

    public void glDeleteLists(int list,
                              int range)

  Interface to C language function:
  `void glDeleteLists(GLuint list, GLsizei range);`

### glDeleteObjectARB

    public void glDeleteObjectARB(int mode)

  Entry point (through function pointer) to C language function:
  `void glDeleteObjectARB(GLhandleARB mode);`

### glDeleteOcclusionQueriesNV

    public void glDeleteOcclusionQueriesNV(int n,
                                           IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);`

### glDeleteOcclusionQueriesNV

    public void glDeleteOcclusionQueriesNV(int n,
                                           int[] ids,
                                           int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);`

### glDeleteProgram

    public void glDeleteProgram(int mode)

  Entry point (through function pointer) to C language function:
  `void glDeleteProgram(GLuint mode);`

### glDeleteProgramsARB

    public void glDeleteProgramsARB(int n,
                                    IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteProgramsARB(GLsizei n, const GLuint * ids);`

### glDeleteProgramsARB

    public void glDeleteProgramsARB(int n,
                                    int[] ids,
                                    int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteProgramsARB(GLsizei n, const GLuint * ids);`

### glDeleteProgramsNV

    public void glDeleteProgramsNV(int n,
                                   IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteProgramsNV(GLsizei n, const GLuint * ids);`

### glDeleteProgramsNV

    public void glDeleteProgramsNV(int n,
                                   int[] ids,
                                   int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteProgramsNV(GLsizei n, const GLuint * ids);`

### glDeleteQueries

    public void glDeleteQueries(int n,
                                IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteQueries(GLsizei n, const GLuint * ids);`

### glDeleteQueries

    public void glDeleteQueries(int n,
                                int[] ids,
                                int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteQueries(GLsizei n, const GLuint * ids);`

### glDeleteQueriesARB

    public void glDeleteQueriesARB(int n,
                                   IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteQueriesARB(GLsizei n, const GLuint * ids);`

### glDeleteQueriesARB

    public void glDeleteQueriesARB(int n,
                                   int[] ids,
                                   int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteQueriesARB(GLsizei n, const GLuint * ids);`

### glDeleteRenderbuffersEXT

    public void glDeleteRenderbuffersEXT(int n,
                                         IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);`

### glDeleteRenderbuffersEXT

    public void glDeleteRenderbuffersEXT(int n,
                                         int[] ids,
                                         int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);`

### glDeleteShader

    public void glDeleteShader(int mode)

  Entry point (through function pointer) to C language function:
  `void glDeleteShader(GLuint mode);`

### glDeleteTextures

    public void glDeleteTextures(int n,
                                 IntBuffer textures)

  Interface to C language function:
  `void glDeleteTextures(GLsizei n, const GLuint * textures);`

### glDeleteTextures

    public void glDeleteTextures(int n,
                                 int[] textures,
                                 int textures_offset)

  Interface to C language function:
  `void glDeleteTextures(GLsizei n, const GLuint * textures);`

### glDeleteVertexArraysAPPLE

    public void glDeleteVertexArraysAPPLE(int n,
                                          IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);`

### glDeleteVertexArraysAPPLE

    public void glDeleteVertexArraysAPPLE(int n,
                                          int[] ids,
                                          int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);`

### glDeleteVertexShaderEXT

    public void glDeleteVertexShaderEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glDeleteVertexShaderEXT(GLuint mode);`

### glDepthBoundsEXT

    public void glDepthBoundsEXT(double x,
                                 double y)

  Entry point (through function pointer) to C language function:
  `void glDepthBoundsEXT(GLclampd x, GLclampd y);`

### glDepthBoundsdNV

    public void glDepthBoundsdNV(double zmin,
                                 double zmax)

  Entry point (through function pointer) to C language function:
  `void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax);`

### glDepthFunc

    public void glDepthFunc(int func)

  Interface to C language function:
  `void glDepthFunc(GLenum func);`

### glDepthMask

    public void glDepthMask(boolean flag)

  Interface to C language function:
  `void glDepthMask(GLboolean flag);`

### glDepthRange

    public void glDepthRange(double near_val,
                             double far_val)

  Interface to C language function:
  `void glDepthRange(GLclampd near_val, GLclampd far_val);`

### glDepthRangedNV

    public void glDepthRangedNV(double zNear,
                                double zFar)

  Entry point (through function pointer) to C language function:
  `void glDepthRangedNV(GLdouble zNear, GLdouble zFar);`

### glDetachObjectARB

    public void glDetachObjectARB(int target,
                                  int id)

  Entry point (through function pointer) to C language function:
  `void glDetachObjectARB(GLhandleARB target, GLhandleARB id);`

### glDetachShader

    public void glDetachShader(int target,
                               int id)

  Entry point (through function pointer) to C language function:
  `void glDetachShader(GLuint target, GLuint id);`

### glDetailTexFuncSGIS

    public void glDetailTexFuncSGIS(int target,
                                    int n,
                                    FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);`

### glDetailTexFuncSGIS

    public void glDetailTexFuncSGIS(int target,
                                    int n,
                                    float[] points,
                                    int points_offset)

  Entry point (through function pointer) to C language function:
  `void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);`

### glDisable

    public void glDisable(int cap)

  Interface to C language function:
  `void glDisable(GLenum cap);`

### glDisableClientState

    public void glDisableClientState(int cap)

  Interface to C language function:
  `void glDisableClientState(GLenum cap);`

### glDisableIndexedEXT

    public void glDisableIndexedEXT(int target,
                                    int index)

  Entry point (through function pointer) to C language function:
  `void glDisableIndexedEXT(GLenum target, GLuint index);`

### glDisableVariantClientStateEXT

    public void glDisableVariantClientStateEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glDisableVariantClientStateEXT(GLuint mode);`

### glDisableVertexAttribAPPLE

    public void glDisableVertexAttribAPPLE(int index,
                                           int pname)

  Entry point (through function pointer) to C language function:
  `void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);`

### glDisableVertexAttribArray

    public void glDisableVertexAttribArray(int mode)

  Entry point (through function pointer) to C language function:
  `void glDisableVertexAttribArray(GLuint mode);`

### glDisableVertexAttribArrayARB

    public void glDisableVertexAttribArrayARB(int mode)

  Entry point (through function pointer) to C language function:
  `void glDisableVertexAttribArrayARB(GLuint mode);`

### glDrawArrays

    public void glDrawArrays(int mode,
                             int first,
                             int count)

  Interface to C language function:
  `void glDrawArrays(GLenum mode, GLint first, GLsizei count);`

### glDrawArraysInstancedEXT

    public void glDrawArraysInstancedEXT(int mode,
                                         int start,
                                         int count,
                                         int primcount)

  Entry point (through function pointer) to C language function:
  `void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);`

### glDrawBuffer

    public void glDrawBuffer(int mode)

  Interface to C language function:
  `void glDrawBuffer(GLenum mode);`

### glDrawBufferRegion

    public void glDrawBufferRegion(int region,
                                   int x,
                                   int y,
                                   int width,
                                   int height,
                                   int xDest,
                                   int yDest)

  Entry point (through function pointer) to C language function:
  `void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);`

### glDrawBuffers

    public void glDrawBuffers(int n,
                              IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDrawBuffers(GLsizei n, const GLenum * ids);`

### glDrawBuffers

    public void glDrawBuffers(int n,
                              int[] ids,
                              int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDrawBuffers(GLsizei n, const GLenum * ids);`

### glDrawBuffersARB

    public void glDrawBuffersARB(int n,
                                 IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDrawBuffersARB(GLsizei n, const GLenum * ids);`

### glDrawBuffersARB

    public void glDrawBuffersARB(int n,
                                 int[] ids,
                                 int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDrawBuffersARB(GLsizei n, const GLenum * ids);`

### glDrawBuffersATI

    public void glDrawBuffersATI(int n,
                                 IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glDrawBuffersATI(GLsizei n, const GLenum * ids);`

### glDrawBuffersATI

    public void glDrawBuffersATI(int n,
                                 int[] ids,
                                 int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glDrawBuffersATI(GLsizei n, const GLenum * ids);`

### glDrawElementArrayAPPLE

    public void glDrawElementArrayAPPLE(int target,
                                        int s,
                                        int t)

  Entry point (through function pointer) to C language function:
  `void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t);`

### glDrawElementArrayATI

    public void glDrawElementArrayATI(int target,
                                      int s)

  Entry point (through function pointer) to C language function:
  `void glDrawElementArrayATI(GLenum target, GLsizei s);`

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               Buffer indices)

  Interface to C language function:
  `void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);`

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               long indices_buffer_offset)

  Interface to C language function:
  `void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);`

### glDrawElementsInstancedEXT

    public void glDrawElementsInstancedEXT(int mode,
                                           int count,
                                           int type,
                                           Buffer indices,
                                           int primcount)

  Entry point (through function pointer) to C language function:
  `void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);`

### glDrawMeshArraysSUN

    public void glDrawMeshArraysSUN(int target,
                                    int s,
                                    int t,
                                    int r)

  Entry point (through function pointer) to C language function:
  `void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r);`

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             Buffer pixels)

  Interface to C language function:
  `void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);`

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             long pixels_buffer_offset)

  Interface to C language function:
  `void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);`

### glDrawRangeElementArrayAPPLE

    public void glDrawRangeElementArrayAPPLE(int mode,
                                             int start,
                                             int end,
                                             int first,
                                             int count)

  Entry point (through function pointer) to C language function:
  `void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);`

### glDrawRangeElementArrayATI

    public void glDrawRangeElementArrayATI(int mode,
                                           int start,
                                           int end,
                                           int count)

  Entry point (through function pointer) to C language function:
  `void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);`

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    Buffer indices)

  Entry point (through function pointer) to C language function:
  `void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);`

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    long indices_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);`

### glEdgeFlag

    public void glEdgeFlag(boolean flag)

  Interface to C language function:
  `void glEdgeFlag(GLboolean flag);`

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  Buffer ptr)

  Interface to C language function:
  `void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);`

  Parameters:
    `ptr` - a direct `Buffer`

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  long ptr_buffer_offset)

  Interface to C language function:
  `void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);`

### glEdgeFlagv

    public void glEdgeFlagv(ByteBuffer flag)

  Interface to C language function:
  `void glEdgeFlagv(const GLboolean * flag);`

### glEdgeFlagv

    public void glEdgeFlagv(byte[] flag,
                            int flag_offset)

  Interface to C language function:
  `void glEdgeFlagv(const GLboolean * flag);`

### glElementPointerAPPLE

    public void glElementPointerAPPLE(int pname,
                                      Buffer params)

  Entry point (through function pointer) to C language function:
  `void glElementPointerAPPLE(GLenum pname, const GLvoid * params);`

  Parameters:
    `params` - a direct `Buffer`

### glElementPointerATI

    public void glElementPointerATI(int pname,
                                    Buffer params)

  Entry point (through function pointer) to C language function:
  `void glElementPointerATI(GLenum pname, const GLvoid * params);`

  Parameters:
    `params` - a direct `Buffer`

### glElementPointerATI

    public void glElementPointerATI(int pname,
                                    long params_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glElementPointerATI(GLenum pname, const GLvoid * params);`

### glEnable

    public void glEnable(int cap)

  Interface to C language function:
  `void glEnable(GLenum cap);`

### glEnableClientState

    public void glEnableClientState(int cap)

  Interface to C language function:
  `void glEnableClientState(GLenum cap);`

### glEnableIndexedEXT

    public void glEnableIndexedEXT(int target,
                                   int index)

  Entry point (through function pointer) to C language function:
  `void glEnableIndexedEXT(GLenum target, GLuint index);`

### glEnableVariantClientStateEXT

    public void glEnableVariantClientStateEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glEnableVariantClientStateEXT(GLuint mode);`

### glEnableVertexAttribAPPLE

    public void glEnableVertexAttribAPPLE(int index,
                                          int pname)

  Entry point (through function pointer) to C language function:
  `void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);`

### glEnableVertexAttribArray

    public void glEnableVertexAttribArray(int mode)

  Entry point (through function pointer) to C language function:
  `void glEnableVertexAttribArray(GLuint mode);`

### glEnableVertexAttribArrayARB

    public void glEnableVertexAttribArrayARB(int mode)

  Entry point (through function pointer) to C language function:
  `void glEnableVertexAttribArrayARB(GLuint mode);`

### glEnd

    public void glEnd()

  Interface to C language function:
  `void glEnd(void);`

### glEndFragmentShaderATI

    public void glEndFragmentShaderATI()

  Entry point (through function pointer) to C language function:
  `void glEndFragmentShaderATI(void);`

### glEndList

    public void glEndList()

  Interface to C language function:
  `void glEndList(void);`

### glEndOcclusionQueryNV

    public void glEndOcclusionQueryNV()

  Entry point (through function pointer) to C language function:
  `void glEndOcclusionQueryNV(void);`

### glEndQuery

    public void glEndQuery(int mode)

  Entry point (through function pointer) to C language function:
  `void glEndQuery(GLenum mode);`

### glEndQueryARB

    public void glEndQueryARB(int mode)

  Entry point (through function pointer) to C language function:
  `void glEndQueryARB(GLenum mode);`

### glEndTransformFeedbackNV

    public void glEndTransformFeedbackNV()

  Entry point (through function pointer) to C language function:
  `void glEndTransformFeedbackNV(void);`

### glEndVertexShaderEXT

    public void glEndVertexShaderEXT()

  Entry point (through function pointer) to C language function:
  `void glEndVertexShaderEXT(void);`

### glEvalCoord1d

    public void glEvalCoord1d(double u)

  Interface to C language function:
  `void glEvalCoord1d(GLdouble u);`

### glEvalCoord1dv

    public void glEvalCoord1dv(DoubleBuffer u)

  Interface to C language function:
  `void glEvalCoord1dv(const GLdouble * u);`

### glEvalCoord1dv

    public void glEvalCoord1dv(double[] u,
                               int u_offset)

  Interface to C language function:
  `void glEvalCoord1dv(const GLdouble * u);`

### glEvalCoord1f

    public void glEvalCoord1f(float u)

  Interface to C language function:
  `void glEvalCoord1f(GLfloat u);`

### glEvalCoord1fv

    public void glEvalCoord1fv(FloatBuffer u)

  Interface to C language function:
  `void glEvalCoord1fv(const GLfloat * u);`

### glEvalCoord1fv

    public void glEvalCoord1fv(float[] u,
                               int u_offset)

  Interface to C language function:
  `void glEvalCoord1fv(const GLfloat * u);`

### glEvalCoord2d

    public void glEvalCoord2d(double u,
                              double v)

  Interface to C language function:
  `void glEvalCoord2d(GLdouble u, GLdouble v);`

### glEvalCoord2dv

    public void glEvalCoord2dv(DoubleBuffer u)

  Interface to C language function:
  `void glEvalCoord2dv(const GLdouble * u);`

### glEvalCoord2dv

    public void glEvalCoord2dv(double[] u,
                               int u_offset)

  Interface to C language function:
  `void glEvalCoord2dv(const GLdouble * u);`

### glEvalCoord2f

    public void glEvalCoord2f(float u,
                              float v)

  Interface to C language function:
  `void glEvalCoord2f(GLfloat u, GLfloat v);`

### glEvalCoord2fv

    public void glEvalCoord2fv(FloatBuffer u)

  Interface to C language function:
  `void glEvalCoord2fv(const GLfloat * u);`

### glEvalCoord2fv

    public void glEvalCoord2fv(float[] u,
                               int u_offset)

  Interface to C language function:
  `void glEvalCoord2fv(const GLfloat * u);`

### glEvalMapsNV

    public void glEvalMapsNV(int target,
                             int id)

  Entry point (through function pointer) to C language function:
  `void glEvalMapsNV(GLenum target, GLenum id);`

### glEvalMesh1

    public void glEvalMesh1(int mode,
                            int i1,
                            int i2)

  Interface to C language function:
  `void glEvalMesh1(GLenum mode, GLint i1, GLint i2);`

### glEvalMesh2

    public void glEvalMesh2(int mode,
                            int i1,
                            int i2,
                            int j1,
                            int j2)

  Interface to C language function:
  `void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);`

### glEvalPoint1

    public void glEvalPoint1(int i)

  Interface to C language function:
  `void glEvalPoint1(GLint i);`

### glEvalPoint2

    public void glEvalPoint2(int i,
                             int j)

  Interface to C language function:
  `void glEvalPoint2(GLint i, GLint j);`

### glExecuteProgramNV

    public void glExecuteProgramNV(int target,
                                   int pname,
                                   FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);`

### glExecuteProgramNV

    public void glExecuteProgramNV(int target,
                                   int pname,
                                   float[] params,
                                   int params_offset)

  Entry point (through function pointer) to C language function:
  `void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);`

### glExtractComponentEXT

    public void glExtractComponentEXT(int red,
                                      int green,
                                      int blue)

  Entry point (through function pointer) to C language function:
  `void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);`

### glFeedbackBuffer

    public void glFeedbackBuffer(int size,
                                 int type,
                                 FloatBuffer buffer)

  Interface to C language function:
  `void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);`

  Parameters:
    `buffer` - a direct `FloatBuffer`

### glFinalCombinerInputNV

    public void glFinalCombinerInputNV(int sfactorRGB,
                                       int dfactorRGB,
                                       int sfactorAlpha,
                                       int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`

### glFinish

    public void glFinish()

  Interface to C language function:
  `void glFinish(void);`

### glFinishAsyncSGIX

    public int glFinishAsyncSGIX(IntBuffer markerp)

  Entry point (through function pointer) to C language function:
  `GLint glFinishAsyncSGIX(GLuint * markerp);`

### glFinishAsyncSGIX

    public int glFinishAsyncSGIX(int[] markerp,
                                 int markerp_offset)

  Entry point (through function pointer) to C language function:
  `GLint glFinishAsyncSGIX(GLuint * markerp);`

### glFinishFenceAPPLE

    public void glFinishFenceAPPLE(int mode)

  Entry point (through function pointer) to C language function:
  `void glFinishFenceAPPLE(GLuint mode);`

### glFinishFenceNV

    public void glFinishFenceNV(int mode)

  Entry point (through function pointer) to C language function:
  `void glFinishFenceNV(GLuint mode);`

### glFinishObjectAPPLE

    public void glFinishObjectAPPLE(int target,
                                    int s)

  Entry point (through function pointer) to C language function:
  `void glFinishObjectAPPLE(GLenum target, GLint s);`

### glFinishRenderAPPLE

    public void glFinishRenderAPPLE()

  Entry point (through function pointer) to C language function:
  `void glFinishRenderAPPLE(void);`

### glFinishTextureSUNX

    public void glFinishTextureSUNX()

  Entry point (through function pointer) to C language function:
  `void glFinishTextureSUNX(void);`

### glFlush

    public void glFlush()

  Interface to C language function:
  `void glFlush(void);`

### glFlushMappedBufferRangeAPPLE

    public void glFlushMappedBufferRangeAPPLE(int target,
                                              int s,
                                              int t)

  Entry point (through function pointer) to C language function:
  `void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t);`

### glFlushPixelDataRangeNV

    public void glFlushPixelDataRangeNV(int mode)

  Entry point (through function pointer) to C language function:
  `void glFlushPixelDataRangeNV(GLenum mode);`

### glFlushRasterSGIX

    public void glFlushRasterSGIX()

  Entry point (through function pointer) to C language function:
  `void glFlushRasterSGIX(void);`

### glFlushRenderAPPLE

    public void glFlushRenderAPPLE()

  Entry point (through function pointer) to C language function:
  `void glFlushRenderAPPLE(void);`

### glFlushVertexArrayRangeAPPLE

    public void glFlushVertexArrayRangeAPPLE(int length,
                                             Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);`

### glFlushVertexArrayRangeNV

    public void glFlushVertexArrayRangeNV()

  Entry point (through function pointer) to C language function:
  `void glFlushVertexArrayRangeNV(void);`

### glFogCoordPointer

    public void glFogCoordPointer(int type,
                                  int stride,
                                  Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glFogCoordPointer

    public void glFogCoordPointer(int type,
                                  int stride,
                                  long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);`

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int type,
                                     int stride,
                                     Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int type,
                                     int stride,
                                     long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);`

### glFogCoordd

    public void glFogCoordd(double coord)

  Entry point (through function pointer) to C language function:
  `void glFogCoordd(GLdouble coord);`

### glFogCoorddEXT

    public void glFogCoorddEXT(double coord)

  Entry point (through function pointer) to C language function:
  `void glFogCoorddEXT(GLdouble coord);`

### glFogCoorddv

    public void glFogCoorddv(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glFogCoorddv(const GLdouble * m);`

### glFogCoorddv

    public void glFogCoorddv(double[] m,
                             int m_offset)

  Entry point (through function pointer) to C language function:
  `void glFogCoorddv(const GLdouble * m);`

### glFogCoorddvEXT

    public void glFogCoorddvEXT(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glFogCoorddvEXT(const GLdouble * m);`

### glFogCoorddvEXT

    public void glFogCoorddvEXT(double[] m,
                                int m_offset)

  Entry point (through function pointer) to C language function:
  `void glFogCoorddvEXT(const GLdouble * m);`

### glFogCoordf

    public void glFogCoordf(float coord)

  Entry point (through function pointer) to C language function:
  `void glFogCoordf(GLfloat coord);`

### glFogCoordfEXT

    public void glFogCoordfEXT(float coord)

  Entry point (through function pointer) to C language function:
  `void glFogCoordfEXT(GLfloat coord);`

### glFogCoordfv

    public void glFogCoordfv(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glFogCoordfv(const GLfloat * m);`

### glFogCoordfv

    public void glFogCoordfv(float[] m,
                             int m_offset)

  Entry point (through function pointer) to C language function:
  `void glFogCoordfv(const GLfloat * m);`

### glFogCoordfvEXT

    public void glFogCoordfvEXT(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glFogCoordfvEXT(const GLfloat * m);`

### glFogCoordfvEXT

    public void glFogCoordfvEXT(float[] m,
                                int m_offset)

  Entry point (through function pointer) to C language function:
  `void glFogCoordfvEXT(const GLfloat * m);`

### glFogCoordhNV

    public void glFogCoordhNV(short factor)

  Entry point (through function pointer) to C language function:
  `void glFogCoordhNV(GLhalfNV factor);`

### glFogCoordhvNV

    public void glFogCoordhvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glFogCoordhvNV(const GLhalfNV * v);`

### glFogCoordhvNV

    public void glFogCoordhvNV(short[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glFogCoordhvNV(const GLhalfNV * v);`

### glFogFuncSGIS

    public void glFogFuncSGIS(int size,
                              FloatBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glFogFuncSGIS(GLsizei size, const GLfloat * weights);`

### glFogFuncSGIS

    public void glFogFuncSGIS(int size,
                              float[] weights,
                              int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glFogFuncSGIS(GLsizei size, const GLfloat * weights);`

### glFogf

    public void glFogf(int pname,
                       float param)

  Interface to C language function:
  `void glFogf(GLenum pname, GLfloat param);`

### glFogfv

    public void glFogfv(int pname,
                        FloatBuffer params)

  Interface to C language function:
  `void glFogfv(GLenum pname, const GLfloat * params);`

### glFogfv

    public void glFogfv(int pname,
                        float[] params,
                        int params_offset)

  Interface to C language function:
  `void glFogfv(GLenum pname, const GLfloat * params);`

### glFogi

    public void glFogi(int pname,
                       int param)

  Interface to C language function:
  `void glFogi(GLenum pname, GLint param);`

### glFogiv

    public void glFogiv(int pname,
                        IntBuffer params)

  Interface to C language function:
  `void glFogiv(GLenum pname, const GLint * params);`

### glFogiv

    public void glFogiv(int pname,
                        int[] params,
                        int params_offset)

  Interface to C language function:
  `void glFogiv(GLenum pname, const GLint * params);`

### glFragmentColorMaterialSGIX

    public void glFragmentColorMaterialSGIX(int target,
                                            int id)

  Entry point (through function pointer) to C language function:
  `void glFragmentColorMaterialSGIX(GLenum target, GLenum id);`

### glFragmentLightModelfSGIX

    public void glFragmentLightModelfSGIX(int target,
                                          float s)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightModelfSGIX(GLenum target, GLfloat s);`

### glFragmentLightModelfvSGIX

    public void glFragmentLightModelfvSGIX(int target,
                                           FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);`

### glFragmentLightModelfvSGIX

    public void glFragmentLightModelfvSGIX(int target,
                                           float[] v,
                                           int v_offset)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);`

### glFragmentLightModeliSGIX

    public void glFragmentLightModeliSGIX(int target,
                                          int s)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightModeliSGIX(GLenum target, GLint s);`

### glFragmentLightModelivSGIX

    public void glFragmentLightModelivSGIX(int target,
                                           IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightModelivSGIX(GLenum target, const GLint * v);`

### glFragmentLightModelivSGIX

    public void glFragmentLightModelivSGIX(int target,
                                           int[] v,
                                           int v_offset)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightModelivSGIX(GLenum target, const GLint * v);`

### glFragmentLightfSGIX

    public void glFragmentLightfSGIX(int target,
                                     int pname,
                                     float params)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params);`

### glFragmentLightfvSGIX

    public void glFragmentLightfvSGIX(int target,
                                      int pname,
                                      FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);`

### glFragmentLightfvSGIX

    public void glFragmentLightfvSGIX(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);`

### glFragmentLightiSGIX

    public void glFragmentLightiSGIX(int target,
                                     int pname,
                                     int params)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params);`

### glFragmentLightivSGIX

    public void glFragmentLightivSGIX(int target,
                                      int pname,
                                      IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);`

### glFragmentLightivSGIX

    public void glFragmentLightivSGIX(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);`

### glFragmentMaterialfSGIX

    public void glFragmentMaterialfSGIX(int target,
                                        int pname,
                                        float params)

  Entry point (through function pointer) to C language function:
  `void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params);`

### glFragmentMaterialfvSGIX

    public void glFragmentMaterialfvSGIX(int target,
                                         int pname,
                                         FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);`

### glFragmentMaterialfvSGIX

    public void glFragmentMaterialfvSGIX(int target,
                                         int pname,
                                         float[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);`

### glFragmentMaterialiSGIX

    public void glFragmentMaterialiSGIX(int target,
                                        int pname,
                                        int params)

  Entry point (through function pointer) to C language function:
  `void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params);`

### glFragmentMaterialivSGIX

    public void glFragmentMaterialivSGIX(int target,
                                         int pname,
                                         IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);`

### glFragmentMaterialivSGIX

    public void glFragmentMaterialivSGIX(int target,
                                         int pname,
                                         int[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);`

### glFrameZoomSGIX

    public void glFrameZoomSGIX(int count)

  Entry point (through function pointer) to C language function:
  `void glFrameZoomSGIX(GLint count);`

### glFramebufferRenderbufferEXT

    public void glFramebufferRenderbufferEXT(int sfactorRGB,
                                             int dfactorRGB,
                                             int sfactorAlpha,
                                             int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);`

### glFramebufferTexture1DEXT

    public void glFramebufferTexture1DEXT(int target,
                                          int attachment,
                                          int textarget,
                                          int texture,
                                          int level)

  Entry point (through function pointer) to C language function:
  `void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);`

### glFramebufferTexture2DEXT

    public void glFramebufferTexture2DEXT(int target,
                                          int attachment,
                                          int textarget,
                                          int texture,
                                          int level)

  Entry point (through function pointer) to C language function:
  `void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);`

### glFramebufferTexture3DEXT

    public void glFramebufferTexture3DEXT(int target,
                                          int attachment,
                                          int textarget,
                                          int texture,
                                          int level,
                                          int zoffset)

  Entry point (through function pointer) to C language function:
  `void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);`

### glFramebufferTextureEXT

    public void glFramebufferTextureEXT(int target,
                                        int attachment,
                                        int texture,
                                        int level)

  Entry point (through function pointer) to C language function:
  `void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);`

### glFramebufferTextureFaceEXT

    public void glFramebufferTextureFaceEXT(int target,
                                            int attachment,
                                            int texture,
                                            int level,
                                            int face)

  Entry point (through function pointer) to C language function:
  `void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);`

### glFramebufferTextureLayerEXT

    public void glFramebufferTextureLayerEXT(int target,
                                             int attachment,
                                             int texture,
                                             int level,
                                             int layer)

  Entry point (through function pointer) to C language function:
  `void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);`

### glFreeObjectBufferATI

    public void glFreeObjectBufferATI(int mode)

  Entry point (through function pointer) to C language function:
  `void glFreeObjectBufferATI(GLuint mode);`

### glFrontFace

    public void glFrontFace(int mode)

  Interface to C language function:
  `void glFrontFace(GLenum mode);`

### glFrustum

    public void glFrustum(double left,
                          double right,
                          double bottom,
                          double top,
                          double near_val,
                          double far_val)

  Interface to C language function:
  `void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);`

### glGenAsyncMarkersSGIX

    public int glGenAsyncMarkersSGIX(int range)

  Entry point (through function pointer) to C language function:
  `GLuint glGenAsyncMarkersSGIX(GLsizei range);`

### glGenBuffers

    public void glGenBuffers(int n,
                             IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenBuffers(GLsizei n, GLuint * ids);`

### glGenBuffers

    public void glGenBuffers(int n,
                             int[] ids,
                             int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenBuffers(GLsizei n, GLuint * ids);`

### glGenBuffersARB

    public void glGenBuffersARB(int n,
                                IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenBuffersARB(GLsizei n, GLuint * ids);`

### glGenBuffersARB

    public void glGenBuffersARB(int n,
                                int[] ids,
                                int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenBuffersARB(GLsizei n, GLuint * ids);`

### glGenFencesAPPLE

    public void glGenFencesAPPLE(int n,
                                 IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenFencesAPPLE(GLsizei n, GLuint * ids);`

### glGenFencesAPPLE

    public void glGenFencesAPPLE(int n,
                                 int[] ids,
                                 int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenFencesAPPLE(GLsizei n, GLuint * ids);`

### glGenFencesNV

    public void glGenFencesNV(int n,
                              IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenFencesNV(GLsizei n, GLuint * ids);`

### glGenFencesNV

    public void glGenFencesNV(int n,
                              int[] ids,
                              int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenFencesNV(GLsizei n, GLuint * ids);`

### glGenFragmentShadersATI

    public int glGenFragmentShadersATI(int type)

  Entry point (through function pointer) to C language function:
  `GLuint glGenFragmentShadersATI(GLuint type);`

### glGenFramebuffersEXT

    public void glGenFramebuffersEXT(int n,
                                     IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenFramebuffersEXT(GLsizei n, GLuint * ids);`

### glGenFramebuffersEXT

    public void glGenFramebuffersEXT(int n,
                                     int[] ids,
                                     int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenFramebuffersEXT(GLsizei n, GLuint * ids);`

### glGenLists

    public int glGenLists(int range)

  Interface to C language function:
  `GLuint glGenLists(GLsizei range);`

### glGenOcclusionQueriesNV

    public void glGenOcclusionQueriesNV(int n,
                                        IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);`

### glGenOcclusionQueriesNV

    public void glGenOcclusionQueriesNV(int n,
                                        int[] ids,
                                        int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);`

### glGenProgramsARB

    public void glGenProgramsARB(int n,
                                 IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenProgramsARB(GLsizei n, GLuint * ids);`

### glGenProgramsARB

    public void glGenProgramsARB(int n,
                                 int[] ids,
                                 int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenProgramsARB(GLsizei n, GLuint * ids);`

### glGenProgramsNV

    public void glGenProgramsNV(int n,
                                IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenProgramsNV(GLsizei n, GLuint * ids);`

### glGenProgramsNV

    public void glGenProgramsNV(int n,
                                int[] ids,
                                int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenProgramsNV(GLsizei n, GLuint * ids);`

### glGenQueries

    public void glGenQueries(int n,
                             IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenQueries(GLsizei n, GLuint * ids);`

### glGenQueries

    public void glGenQueries(int n,
                             int[] ids,
                             int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenQueries(GLsizei n, GLuint * ids);`

### glGenQueriesARB

    public void glGenQueriesARB(int n,
                                IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenQueriesARB(GLsizei n, GLuint * ids);`

### glGenQueriesARB

    public void glGenQueriesARB(int n,
                                int[] ids,
                                int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenQueriesARB(GLsizei n, GLuint * ids);`

### glGenRenderbuffersEXT

    public void glGenRenderbuffersEXT(int n,
                                      IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);`

### glGenRenderbuffersEXT

    public void glGenRenderbuffersEXT(int n,
                                      int[] ids,
                                      int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);`

### glGenSymbolsEXT

    public int glGenSymbolsEXT(int datatype,
                               int storagetype,
                               int range,
                               int components)

  Entry point (through function pointer) to C language function:
  `GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);`

### glGenTextures

    public void glGenTextures(int n,
                              IntBuffer textures)

  Interface to C language function:
  `void glGenTextures(GLsizei n, GLuint * textures);`

### glGenTextures

    public void glGenTextures(int n,
                              int[] textures,
                              int textures_offset)

  Interface to C language function:
  `void glGenTextures(GLsizei n, GLuint * textures);`

### glGenVertexArraysAPPLE

    public void glGenVertexArraysAPPLE(int n,
                                       IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);`

### glGenVertexArraysAPPLE

    public void glGenVertexArraysAPPLE(int n,
                                       int[] ids,
                                       int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);`

### glGenVertexShadersEXT

    public int glGenVertexShadersEXT(int type)

  Entry point (through function pointer) to C language function:
  `GLuint glGenVertexShadersEXT(GLuint type);`

### glGenerateMipmapEXT

    public void glGenerateMipmapEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glGenerateMipmapEXT(GLenum mode);`

### glGetActiveAttrib

    public void glGetActiveAttrib(int program,
                                  int index,
                                  int bufSize,
                                  IntBuffer length,
                                  IntBuffer size,
                                  IntBuffer type,
                                  ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);`

### glGetActiveAttrib

    public void glGetActiveAttrib(int program,
                                  int index,
                                  int bufSize,
                                  int[] length,
                                  int length_offset,
                                  int[] size,
                                  int size_offset,
                                  int[] type,
                                  int type_offset,
                                  byte[] name,
                                  int name_offset)

  Entry point (through function pointer) to C language function:
  `void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);`

### glGetActiveAttribARB

    public void glGetActiveAttribARB(int program,
                                     int index,
                                     int bufSize,
                                     IntBuffer length,
                                     IntBuffer size,
                                     IntBuffer type,
                                     ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);`

### glGetActiveAttribARB

    public void glGetActiveAttribARB(int program,
                                     int index,
                                     int bufSize,
                                     int[] length,
                                     int length_offset,
                                     int[] size,
                                     int size_offset,
                                     int[] type,
                                     int type_offset,
                                     byte[] name,
                                     int name_offset)

  Entry point (through function pointer) to C language function:
  `void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);`

### glGetActiveUniform

    public void glGetActiveUniform(int program,
                                   int index,
                                   int bufSize,
                                   IntBuffer length,
                                   IntBuffer size,
                                   IntBuffer type,
                                   ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);`

### glGetActiveUniform

    public void glGetActiveUniform(int program,
                                   int index,
                                   int bufSize,
                                   int[] length,
                                   int length_offset,
                                   int[] size,
                                   int size_offset,
                                   int[] type,
                                   int type_offset,
                                   byte[] name,
                                   int name_offset)

  Entry point (through function pointer) to C language function:
  `void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);`

### glGetActiveUniformARB

    public void glGetActiveUniformARB(int program,
                                      int index,
                                      int bufSize,
                                      IntBuffer length,
                                      IntBuffer size,
                                      IntBuffer type,
                                      ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);`

### glGetActiveUniformARB

    public void glGetActiveUniformARB(int program,
                                      int index,
                                      int bufSize,
                                      int[] length,
                                      int length_offset,
                                      int[] size,
                                      int size_offset,
                                      int[] type,
                                      int type_offset,
                                      byte[] name,
                                      int name_offset)

  Entry point (through function pointer) to C language function:
  `void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);`

### glGetActiveVaryingNV

    public void glGetActiveVaryingNV(int program,
                                     int index,
                                     int bufSize,
                                     IntBuffer length,
                                     IntBuffer size,
                                     IntBuffer type,
                                     ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);`

### glGetActiveVaryingNV

    public void glGetActiveVaryingNV(int program,
                                     int index,
                                     int bufSize,
                                     int[] length,
                                     int length_offset,
                                     int[] size,
                                     int size_offset,
                                     int[] type,
                                     int type_offset,
                                     byte[] name,
                                     int name_offset)

  Entry point (through function pointer) to C language function:
  `void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);`

### glGetArrayObjectfvATI

    public void glGetArrayObjectfvATI(int target,
                                      int pname,
                                      FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);`

### glGetArrayObjectfvATI

    public void glGetArrayObjectfvATI(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);`

### glGetArrayObjectivATI

    public void glGetArrayObjectivATI(int target,
                                      int pname,
                                      IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);`

### glGetArrayObjectivATI

    public void glGetArrayObjectivATI(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);`

### glGetAttachedObjectsARB

    public void glGetAttachedObjectsARB(int program,
                                        int maxCount,
                                        IntBuffer count,
                                        IntBuffer obj)

  Entry point (through function pointer) to C language function:
  `void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);`

### glGetAttachedObjectsARB

    public void glGetAttachedObjectsARB(int program,
                                        int maxCount,
                                        int[] count,
                                        int count_offset,
                                        int[] obj,
                                        int obj_offset)

  Entry point (through function pointer) to C language function:
  `void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);`

### glGetAttachedShaders

    public void glGetAttachedShaders(int program,
                                     int maxCount,
                                     IntBuffer count,
                                     IntBuffer obj)

  Entry point (through function pointer) to C language function:
  `void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);`

### glGetAttachedShaders

    public void glGetAttachedShaders(int program,
                                     int maxCount,
                                     int[] count,
                                     int count_offset,
                                     int[] obj,
                                     int obj_offset)

  Entry point (through function pointer) to C language function:
  `void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);`

### glGetAttribLocation

    public int glGetAttribLocation(int program,
                                   String name)

  Entry point (through function pointer) to C language function:
  `GLint glGetAttribLocation(GLuint program, const GLchar * name);`

### glGetAttribLocationARB

    public int glGetAttribLocationARB(int program,
                                      String name)

  Entry point (through function pointer) to C language function:
  `GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name);`

### glGetBooleanIndexedvEXT

    public void glGetBooleanIndexedvEXT(int target,
                                        int index,
                                        ByteBuffer data)

  Entry point (through function pointer) to C language function:
  `void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);`

### glGetBooleanIndexedvEXT

    public void glGetBooleanIndexedvEXT(int target,
                                        int index,
                                        byte[] data,
                                        int data_offset)

  Entry point (through function pointer) to C language function:
  `void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);`

### glGetBooleanv

    public void glGetBooleanv(int pname,
                              ByteBuffer params)

  Interface to C language function:
  `void glGetBooleanv(GLenum pname, GLboolean * params);`

### glGetBooleanv

    public void glGetBooleanv(int pname,
                              byte[] params,
                              int params_offset)

  Interface to C language function:
  `void glGetBooleanv(GLenum pname, GLboolean * params);`

### glGetBufferParameteriv

    public void glGetBufferParameteriv(int target,
                                       int pname,
                                       IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetBufferParameteriv

    public void glGetBufferParameteriv(int target,
                                       int pname,
                                       int[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetBufferParameterivARB

    public void glGetBufferParameterivARB(int target,
                                          int pname,
                                          IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);`

### glGetBufferParameterivARB

    public void glGetBufferParameterivARB(int target,
                                          int pname,
                                          int[] params,
                                          int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);`

### glGetBufferSubData

    public void glGetBufferSubData(int target,
                                   int offset,
                                   int size,
                                   Buffer data)

  Entry point (through function pointer) to C language function:
  `void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);`

### glGetBufferSubDataARB

    public void glGetBufferSubDataARB(int target,
                                      int offset,
                                      int size,
                                      Buffer data)

  Entry point (through function pointer) to C language function:
  `void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);`

  Parameters:
    `data` - a direct `Buffer`

### glGetClipPlane

    public void glGetClipPlane(int plane,
                               DoubleBuffer equation)

  Interface to C language function:
  `void glGetClipPlane(GLenum plane, GLdouble * equation);`

### glGetClipPlane

    public void glGetClipPlane(int plane,
                               double[] equation,
                               int equation_offset)

  Interface to C language function:
  `void glGetClipPlane(GLenum plane, GLdouble * equation);`

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                Buffer table)

  Entry point (through function pointer) to C language function:
  `void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);`

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                long table_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);`

### glGetColorTableEXT

    public void glGetColorTableEXT(int target,
                                   int format,
                                   int type,
                                   Buffer table)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);`

### glGetColorTableParameterfv

    public void glGetColorTableParameterfv(int target,
                                           int pname,
                                           FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetColorTableParameterfv

    public void glGetColorTableParameterfv(int target,
                                           int pname,
                                           float[] params,
                                           int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetColorTableParameterfvEXT

    public void glGetColorTableParameterfvEXT(int target,
                                              int pname,
                                              FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);`

### glGetColorTableParameterfvEXT

    public void glGetColorTableParameterfvEXT(int target,
                                              int pname,
                                              float[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);`

### glGetColorTableParameteriv

    public void glGetColorTableParameteriv(int target,
                                           int pname,
                                           IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetColorTableParameteriv

    public void glGetColorTableParameteriv(int target,
                                           int pname,
                                           int[] params,
                                           int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetColorTableParameterivEXT

    public void glGetColorTableParameterivEXT(int target,
                                              int pname,
                                              IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);`

### glGetColorTableParameterivEXT

    public void glGetColorTableParameterivEXT(int target,
                                              int pname,
                                              int[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);`

### glGetCombinerInputParameterfvNV

    public void glGetCombinerInputParameterfvNV(int stage,
                                                int portion,
                                                int variable,
                                                int pname,
                                                FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);`

### glGetCombinerInputParameterfvNV

    public void glGetCombinerInputParameterfvNV(int stage,
                                                int portion,
                                                int variable,
                                                int pname,
                                                float[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);`

### glGetCombinerInputParameterivNV

    public void glGetCombinerInputParameterivNV(int stage,
                                                int portion,
                                                int variable,
                                                int pname,
                                                IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);`

### glGetCombinerInputParameterivNV

    public void glGetCombinerInputParameterivNV(int stage,
                                                int portion,
                                                int variable,
                                                int pname,
                                                int[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);`

### glGetCombinerOutputParameterfvNV

    public void glGetCombinerOutputParameterfvNV(int stage,
                                                 int portion,
                                                 int pname,
                                                 FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);`

### glGetCombinerOutputParameterfvNV

    public void glGetCombinerOutputParameterfvNV(int stage,
                                                 int portion,
                                                 int pname,
                                                 float[] params,
                                                 int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);`

### glGetCombinerOutputParameterivNV

    public void glGetCombinerOutputParameterivNV(int stage,
                                                 int portion,
                                                 int pname,
                                                 IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);`

### glGetCombinerOutputParameterivNV

    public void glGetCombinerOutputParameterivNV(int stage,
                                                 int portion,
                                                 int pname,
                                                 int[] params,
                                                 int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);`

### glGetCombinerStageParameterfvNV

    public void glGetCombinerStageParameterfvNV(int target,
                                                int pname,
                                                FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`

### glGetCombinerStageParameterfvNV

    public void glGetCombinerStageParameterfvNV(int target,
                                                int pname,
                                                float[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int level,
                                        Buffer img)

  Entry point (through function pointer) to C language function:
  `void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);`

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int level,
                                        long img_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);`

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       Buffer table)

  Entry point (through function pointer) to C language function:
  `void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);`

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       long table_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);`

### glGetConvolutionParameterfv

    public void glGetConvolutionParameterfv(int target,
                                            int pname,
                                            FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetConvolutionParameterfv

    public void glGetConvolutionParameterfv(int target,
                                            int pname,
                                            float[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetConvolutionParameteriv

    public void glGetConvolutionParameteriv(int target,
                                            int pname,
                                            IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetConvolutionParameteriv

    public void glGetConvolutionParameteriv(int target,
                                            int pname,
                                            int[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetDetailTexFuncSGIS

    public void glGetDetailTexFuncSGIS(int pname,
                                       FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);`

### glGetDetailTexFuncSGIS

    public void glGetDetailTexFuncSGIS(int pname,
                                       float[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);`

### glGetDoublev

    public void glGetDoublev(int pname,
                             DoubleBuffer params)

  Interface to C language function:
  `void glGetDoublev(GLenum pname, GLdouble * params);`

### glGetDoublev

    public void glGetDoublev(int pname,
                             double[] params,
                             int params_offset)

  Interface to C language function:
  `void glGetDoublev(GLenum pname, GLdouble * params);`

### glGetError

    public int glGetError()

  Interface to C language function:
  `GLenum glGetError(void);`

### glGetFenceivNV

    public void glGetFenceivNV(int target,
                               int pname,
                               IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);`

### glGetFenceivNV

    public void glGetFenceivNV(int target,
                               int pname,
                               int[] params,
                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);`

### glGetFinalCombinerInputParameterfvNV

    public void glGetFinalCombinerInputParameterfvNV(int target,
                                                     int pname,
                                                     FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`

### glGetFinalCombinerInputParameterfvNV

    public void glGetFinalCombinerInputParameterfvNV(int target,
                                                     int pname,
                                                     float[] params,
                                                     int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`

### glGetFinalCombinerInputParameterivNV

    public void glGetFinalCombinerInputParameterivNV(int target,
                                                     int pname,
                                                     IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);`

### glGetFinalCombinerInputParameterivNV

    public void glGetFinalCombinerInputParameterivNV(int target,
                                                     int pname,
                                                     int[] params,
                                                     int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);`

### glGetFloatv

    public void glGetFloatv(int pname,
                            FloatBuffer params)

  Interface to C language function:
  `void glGetFloatv(GLenum pname, GLfloat * params);`

### glGetFloatv

    public void glGetFloatv(int pname,
                            float[] params,
                            int params_offset)

  Interface to C language function:
  `void glGetFloatv(GLenum pname, GLfloat * params);`

### glGetFogFuncSGIS

    public void glGetFogFuncSGIS(FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glGetFogFuncSGIS(GLfloat * points);`

### glGetFogFuncSGIS

    public void glGetFogFuncSGIS(float[] points,
                                 int points_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFogFuncSGIS(GLfloat * points);`

### glGetFragDataLocationEXT

    public int glGetFragDataLocationEXT(int program,
                                        ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);`

### glGetFragDataLocationEXT

    public int glGetFragDataLocationEXT(int program,
                                        byte[] name,
                                        int name_offset)

  Entry point (through function pointer) to C language function:
  `GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);`

### glGetFragmentLightfvSGIX

    public void glGetFragmentLightfvSGIX(int target,
                                         int pname,
                                         FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);`

### glGetFragmentLightfvSGIX

    public void glGetFragmentLightfvSGIX(int target,
                                         int pname,
                                         float[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);`

### glGetFragmentLightivSGIX

    public void glGetFragmentLightivSGIX(int target,
                                         int pname,
                                         IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);`

### glGetFragmentLightivSGIX

    public void glGetFragmentLightivSGIX(int target,
                                         int pname,
                                         int[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);`

### glGetFragmentMaterialfvSGIX

    public void glGetFragmentMaterialfvSGIX(int target,
                                            int pname,
                                            FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);`

### glGetFragmentMaterialfvSGIX

    public void glGetFragmentMaterialfvSGIX(int target,
                                            int pname,
                                            float[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);`

### glGetFragmentMaterialivSGIX

    public void glGetFragmentMaterialivSGIX(int target,
                                            int pname,
                                            IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);`

### glGetFragmentMaterialivSGIX

    public void glGetFragmentMaterialivSGIX(int target,
                                            int pname,
                                            int[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);`

### glGetFramebufferAttachmentParameterivEXT

    public void glGetFramebufferAttachmentParameterivEXT(int stage,
                                                         int portion,
                                                         int pname,
                                                         IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);`

### glGetFramebufferAttachmentParameterivEXT

    public void glGetFramebufferAttachmentParameterivEXT(int stage,
                                                         int portion,
                                                         int pname,
                                                         int[] params,
                                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);`

### glGetHandleARB

    public int glGetHandleARB(int type)

  Entry point (through function pointer) to C language function:
  `GLhandleARB glGetHandleARB(GLenum type);`

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               Buffer values)

  Entry point (through function pointer) to C language function:
  `void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);`

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               long values_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);`

### glGetHistogramParameterfv

    public void glGetHistogramParameterfv(int target,
                                          int pname,
                                          FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetHistogramParameterfv

    public void glGetHistogramParameterfv(int target,
                                          int pname,
                                          float[] params,
                                          int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetHistogramParameteriv

    public void glGetHistogramParameteriv(int target,
                                          int pname,
                                          IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetHistogramParameteriv

    public void glGetHistogramParameteriv(int target,
                                          int pname,
                                          int[] params,
                                          int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetImageTransformParameterfvHP

    public void glGetImageTransformParameterfvHP(int target,
                                                 int pname,
                                                 FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);`

### glGetImageTransformParameterfvHP

    public void glGetImageTransformParameterfvHP(int target,
                                                 int pname,
                                                 float[] params,
                                                 int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);`

### glGetImageTransformParameterivHP

    public void glGetImageTransformParameterivHP(int target,
                                                 int pname,
                                                 IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);`

### glGetImageTransformParameterivHP

    public void glGetImageTransformParameterivHP(int target,
                                                 int pname,
                                                 int[] params,
                                                 int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);`

### glGetInfoLogARB

    public void glGetInfoLogARB(int program,
                                int bufSize,
                                IntBuffer length,
                                ByteBuffer infoLog)

  Entry point (through function pointer) to C language function:
  `void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);`

### glGetInfoLogARB

    public void glGetInfoLogARB(int program,
                                int bufSize,
                                int[] length,
                                int length_offset,
                                byte[] infoLog,
                                int infoLog_offset)

  Entry point (through function pointer) to C language function:
  `void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);`

### glGetInstrumentsSGIX

    public int glGetInstrumentsSGIX()

  Entry point (through function pointer) to C language function:
  `GLint glGetInstrumentsSGIX(void);`

### glGetIntegerIndexedvEXT

    public void glGetIntegerIndexedvEXT(int target,
                                        int index,
                                        IntBuffer data)

  Entry point (through function pointer) to C language function:
  `void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);`

### glGetIntegerIndexedvEXT

    public void glGetIntegerIndexedvEXT(int target,
                                        int index,
                                        int[] data,
                                        int data_offset)

  Entry point (through function pointer) to C language function:
  `void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);`

### glGetIntegerv

    public void glGetIntegerv(int pname,
                              IntBuffer params)

  Interface to C language function:
  `void glGetIntegerv(GLenum pname, GLint * params);`

### glGetIntegerv

    public void glGetIntegerv(int pname,
                              int[] params,
                              int params_offset)

  Interface to C language function:
  `void glGetIntegerv(GLenum pname, GLint * params);`

### glGetInvariantBooleanvEXT

    public void glGetInvariantBooleanvEXT(int id,
                                          int pname,
                                          ByteBuffer program)

  Entry point (through function pointer) to C language function:
  `void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`

### glGetInvariantBooleanvEXT

    public void glGetInvariantBooleanvEXT(int id,
                                          int pname,
                                          byte[] program,
                                          int program_offset)

  Entry point (through function pointer) to C language function:
  `void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`

### glGetInvariantFloatvEXT

    public void glGetInvariantFloatvEXT(int target,
                                        int pname,
                                        FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`

### glGetInvariantFloatvEXT

    public void glGetInvariantFloatvEXT(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`

### glGetInvariantIntegervEXT

    public void glGetInvariantIntegervEXT(int target,
                                          int pname,
                                          IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);`

### glGetInvariantIntegervEXT

    public void glGetInvariantIntegervEXT(int target,
                                          int pname,
                                          int[] params,
                                          int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);`

### glGetLightfv

    public void glGetLightfv(int light,
                             int pname,
                             FloatBuffer params)

  Interface to C language function:
  `void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);`

### glGetLightfv

    public void glGetLightfv(int light,
                             int pname,
                             float[] params,
                             int params_offset)

  Interface to C language function:
  `void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);`

### glGetLightiv

    public void glGetLightiv(int light,
                             int pname,
                             IntBuffer params)

  Interface to C language function:
  `void glGetLightiv(GLenum light, GLenum pname, GLint * params);`

### glGetLightiv

    public void glGetLightiv(int light,
                             int pname,
                             int[] params,
                             int params_offset)

  Interface to C language function:
  `void glGetLightiv(GLenum light, GLenum pname, GLint * params);`

### glGetListParameterfvSGIX

    public void glGetListParameterfvSGIX(int target,
                                         int pname,
                                         FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);`

### glGetListParameterfvSGIX

    public void glGetListParameterfvSGIX(int target,
                                         int pname,
                                         float[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);`

### glGetListParameterivSGIX

    public void glGetListParameterivSGIX(int target,
                                         int pname,
                                         IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);`

### glGetListParameterivSGIX

    public void glGetListParameterivSGIX(int target,
                                         int pname,
                                         int[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);`

### glGetLocalConstantBooleanvEXT

    public void glGetLocalConstantBooleanvEXT(int id,
                                              int pname,
                                              ByteBuffer program)

  Entry point (through function pointer) to C language function:
  `void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`

### glGetLocalConstantBooleanvEXT

    public void glGetLocalConstantBooleanvEXT(int id,
                                              int pname,
                                              byte[] program,
                                              int program_offset)

  Entry point (through function pointer) to C language function:
  `void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`

### glGetLocalConstantFloatvEXT

    public void glGetLocalConstantFloatvEXT(int target,
                                            int pname,
                                            FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`

### glGetLocalConstantFloatvEXT

    public void glGetLocalConstantFloatvEXT(int target,
                                            int pname,
                                            float[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`

### glGetLocalConstantIntegervEXT

    public void glGetLocalConstantIntegervEXT(int target,
                                              int pname,
                                              IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);`

### glGetLocalConstantIntegervEXT

    public void glGetLocalConstantIntegervEXT(int target,
                                              int pname,
                                              int[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);`

### glGetMapAttribParameterfvNV

    public void glGetMapAttribParameterfvNV(int stage,
                                            int portion,
                                            int pname,
                                            FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);`

### glGetMapAttribParameterfvNV

    public void glGetMapAttribParameterfvNV(int stage,
                                            int portion,
                                            int pname,
                                            float[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);`

### glGetMapAttribParameterivNV

    public void glGetMapAttribParameterivNV(int stage,
                                            int portion,
                                            int pname,
                                            IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);`

### glGetMapAttribParameterivNV

    public void glGetMapAttribParameterivNV(int stage,
                                            int portion,
                                            int pname,
                                            int[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);`

### glGetMapControlPointsNV

    public void glGetMapControlPointsNV(int target,
                                        int index,
                                        int type,
                                        int ustride,
                                        int vstride,
                                        boolean packed,
                                        Buffer points)

  Entry point (through function pointer) to C language function:
  `void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);`

### glGetMapParameterfvNV

    public void glGetMapParameterfvNV(int target,
                                      int pname,
                                      FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`

### glGetMapParameterfvNV

    public void glGetMapParameterfvNV(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);`

### glGetMapParameterivNV

    public void glGetMapParameterivNV(int target,
                                      int pname,
                                      IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);`

### glGetMapParameterivNV

    public void glGetMapParameterivNV(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);`

### glGetMapdv

    public void glGetMapdv(int target,
                           int query,
                           DoubleBuffer v)

  Interface to C language function:
  `void glGetMapdv(GLenum target, GLenum query, GLdouble * v);`

### glGetMapdv

    public void glGetMapdv(int target,
                           int query,
                           double[] v,
                           int v_offset)

  Interface to C language function:
  `void glGetMapdv(GLenum target, GLenum query, GLdouble * v);`

### glGetMapfv

    public void glGetMapfv(int target,
                           int query,
                           FloatBuffer v)

  Interface to C language function:
  `void glGetMapfv(GLenum target, GLenum query, GLfloat * v);`

### glGetMapfv

    public void glGetMapfv(int target,
                           int query,
                           float[] v,
                           int v_offset)

  Interface to C language function:
  `void glGetMapfv(GLenum target, GLenum query, GLfloat * v);`

### glGetMapiv

    public void glGetMapiv(int target,
                           int query,
                           IntBuffer v)

  Interface to C language function:
  `void glGetMapiv(GLenum target, GLenum query, GLint * v);`

### glGetMapiv

    public void glGetMapiv(int target,
                           int query,
                           int[] v,
                           int v_offset)

  Interface to C language function:
  `void glGetMapiv(GLenum target, GLenum query, GLint * v);`

### glGetMaterialfv

    public void glGetMaterialfv(int face,
                                int pname,
                                FloatBuffer params)

  Interface to C language function:
  `void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);`

### glGetMaterialfv

    public void glGetMaterialfv(int face,
                                int pname,
                                float[] params,
                                int params_offset)

  Interface to C language function:
  `void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);`

### glGetMaterialiv

    public void glGetMaterialiv(int face,
                                int pname,
                                IntBuffer params)

  Interface to C language function:
  `void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);`

### glGetMaterialiv

    public void glGetMaterialiv(int face,
                                int pname,
                                int[] params,
                                int params_offset)

  Interface to C language function:
  `void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);`

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int type,
                            Buffer values)

  Entry point (through function pointer) to C language function:
  `void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);`

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int type,
                            long values_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);`

### glGetMinmaxParameterfv

    public void glGetMinmaxParameterfv(int target,
                                       int pname,
                                       FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetMinmaxParameterfv

    public void glGetMinmaxParameterfv(int target,
                                       int pname,
                                       float[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetMinmaxParameteriv

    public void glGetMinmaxParameteriv(int target,
                                       int pname,
                                       IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetMinmaxParameteriv

    public void glGetMinmaxParameteriv(int target,
                                       int pname,
                                       int[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetObjectBufferfvATI

    public void glGetObjectBufferfvATI(int target,
                                       int pname,
                                       FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);`

### glGetObjectBufferfvATI

    public void glGetObjectBufferfvATI(int target,
                                       int pname,
                                       float[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);`

### glGetObjectBufferivATI

    public void glGetObjectBufferivATI(int target,
                                       int pname,
                                       IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);`

### glGetObjectBufferivATI

    public void glGetObjectBufferivATI(int target,
                                       int pname,
                                       int[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);`

### glGetObjectParameterfvARB

    public void glGetObjectParameterfvARB(int target,
                                          int pname,
                                          FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);`

### glGetObjectParameterfvARB

    public void glGetObjectParameterfvARB(int target,
                                          int pname,
                                          float[] params,
                                          int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);`

### glGetObjectParameterivARB

    public void glGetObjectParameterivARB(int target,
                                          int pname,
                                          IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);`

### glGetObjectParameterivARB

    public void glGetObjectParameterivARB(int target,
                                          int pname,
                                          int[] params,
                                          int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);`

### glGetOcclusionQueryivNV

    public void glGetOcclusionQueryivNV(int target,
                                        int pname,
                                        IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);`

### glGetOcclusionQueryivNV

    public void glGetOcclusionQueryivNV(int target,
                                        int pname,
                                        int[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);`

### glGetOcclusionQueryuivNV

    public void glGetOcclusionQueryuivNV(int id,
                                         int pname,
                                         IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);`

### glGetOcclusionQueryuivNV

    public void glGetOcclusionQueryuivNV(int id,
                                         int pname,
                                         int[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);`

### glGetPixelMapfv

    public void glGetPixelMapfv(int map,
                                FloatBuffer values)

  Interface to C language function:
  `void glGetPixelMapfv(GLenum map, GLfloat * values);`

### glGetPixelMapfv

    public void glGetPixelMapfv(int map,
                                float[] values,
                                int values_offset)

  Interface to C language function:
  `void glGetPixelMapfv(GLenum map, GLfloat * values);`

### glGetPixelMapfv

    public void glGetPixelMapfv(int map,
                                long values_buffer_offset)

  Interface to C language function:
  `void glGetPixelMapfv(GLenum map, GLfloat * values);`

### glGetPixelMapuiv

    public void glGetPixelMapuiv(int map,
                                 IntBuffer values)

  Interface to C language function:
  `void glGetPixelMapuiv(GLenum map, GLuint * values);`

### glGetPixelMapuiv

    public void glGetPixelMapuiv(int map,
                                 int[] values,
                                 int values_offset)

  Interface to C language function:
  `void glGetPixelMapuiv(GLenum map, GLuint * values);`

### glGetPixelMapuiv

    public void glGetPixelMapuiv(int map,
                                 long values_buffer_offset)

  Interface to C language function:
  `void glGetPixelMapuiv(GLenum map, GLuint * values);`

### glGetPixelMapusv

    public void glGetPixelMapusv(int map,
                                 ShortBuffer values)

  Interface to C language function:
  `void glGetPixelMapusv(GLenum map, GLushort * values);`

### glGetPixelMapusv

    public void glGetPixelMapusv(int map,
                                 short[] values,
                                 int values_offset)

  Interface to C language function:
  `void glGetPixelMapusv(GLenum map, GLushort * values);`

### glGetPixelMapusv

    public void glGetPixelMapusv(int map,
                                 long values_buffer_offset)

  Interface to C language function:
  `void glGetPixelMapusv(GLenum map, GLushort * values);`

### glGetPixelTexGenParameterfvSGIS

    public void glGetPixelTexGenParameterfvSGIS(int pname,
                                                FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);`

### glGetPixelTexGenParameterfvSGIS

    public void glGetPixelTexGenParameterfvSGIS(int pname,
                                                float[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);`

### glGetPixelTexGenParameterivSGIS

    public void glGetPixelTexGenParameterivSGIS(int pname,
                                                IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);`

### glGetPixelTexGenParameterivSGIS

    public void glGetPixelTexGenParameterivSGIS(int pname,
                                                int[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);`

### glGetPolygonStipple

    public void glGetPolygonStipple(ByteBuffer mask)

  Interface to C language function:
  `void glGetPolygonStipple(GLubyte * mask);`

### glGetPolygonStipple

    public void glGetPolygonStipple(byte[] mask,
                                    int mask_offset)

  Interface to C language function:
  `void glGetPolygonStipple(GLubyte * mask);`

### glGetPolygonStipple

    public void glGetPolygonStipple(long mask_buffer_offset)

  Interface to C language function:
  `void glGetPolygonStipple(GLubyte * mask);`

### glGetProgramEnvParameterIivNV

    public void glGetProgramEnvParameterIivNV(int target,
                                              int index,
                                              IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);`

### glGetProgramEnvParameterIivNV

    public void glGetProgramEnvParameterIivNV(int target,
                                              int index,
                                              int[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);`

### glGetProgramEnvParameterIuivNV

    public void glGetProgramEnvParameterIuivNV(int target,
                                               int index,
                                               IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);`

### glGetProgramEnvParameterIuivNV

    public void glGetProgramEnvParameterIuivNV(int target,
                                               int index,
                                               int[] params,
                                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);`

### glGetProgramEnvParameterdvARB

    public void glGetProgramEnvParameterdvARB(int index,
                                              int pname,
                                              DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);`

### glGetProgramEnvParameterdvARB

    public void glGetProgramEnvParameterdvARB(int index,
                                              int pname,
                                              double[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);`

### glGetProgramEnvParameterfvARB

    public void glGetProgramEnvParameterfvARB(int target,
                                              int pname,
                                              FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);`

### glGetProgramEnvParameterfvARB

    public void glGetProgramEnvParameterfvARB(int target,
                                              int pname,
                                              float[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);`

### glGetProgramInfoLog

    public void glGetProgramInfoLog(int program,
                                    int bufSize,
                                    IntBuffer length,
                                    ByteBuffer infoLog)

  Entry point (through function pointer) to C language function:
  `void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`

### glGetProgramInfoLog

    public void glGetProgramInfoLog(int program,
                                    int bufSize,
                                    int[] length,
                                    int length_offset,
                                    byte[] infoLog,
                                    int infoLog_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`

### glGetProgramLocalParameterIivNV

    public void glGetProgramLocalParameterIivNV(int target,
                                                int index,
                                                IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);`

### glGetProgramLocalParameterIivNV

    public void glGetProgramLocalParameterIivNV(int target,
                                                int index,
                                                int[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);`

### glGetProgramLocalParameterIuivNV

    public void glGetProgramLocalParameterIuivNV(int target,
                                                 int index,
                                                 IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);`

### glGetProgramLocalParameterIuivNV

    public void glGetProgramLocalParameterIuivNV(int target,
                                                 int index,
                                                 int[] params,
                                                 int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);`

### glGetProgramLocalParameterdvARB

    public void glGetProgramLocalParameterdvARB(int index,
                                                int pname,
                                                DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);`

### glGetProgramLocalParameterdvARB

    public void glGetProgramLocalParameterdvARB(int index,
                                                int pname,
                                                double[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);`

### glGetProgramLocalParameterfvARB

    public void glGetProgramLocalParameterfvARB(int target,
                                                int pname,
                                                FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);`

### glGetProgramLocalParameterfvARB

    public void glGetProgramLocalParameterfvARB(int target,
                                                int pname,
                                                float[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);`

### glGetProgramNamedParameterdvNV

    public void glGetProgramNamedParameterdvNV(int id,
                                               int len,
                                               String name,
                                               DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);`

### glGetProgramNamedParameterdvNV

    public void glGetProgramNamedParameterdvNV(int id,
                                               int len,
                                               String name,
                                               double[] params,
                                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);`

### glGetProgramNamedParameterfvNV

    public void glGetProgramNamedParameterfvNV(int id,
                                               int len,
                                               String name,
                                               FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);`

### glGetProgramNamedParameterfvNV

    public void glGetProgramNamedParameterfvNV(int id,
                                               int len,
                                               String name,
                                               float[] params,
                                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);`

### glGetProgramParameterdvNV

    public void glGetProgramParameterdvNV(int target,
                                          int index,
                                          int pname,
                                          DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);`

### glGetProgramParameterdvNV

    public void glGetProgramParameterdvNV(int target,
                                          int index,
                                          int pname,
                                          double[] params,
                                          int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);`

### glGetProgramParameterfvNV

    public void glGetProgramParameterfvNV(int stage,
                                          int portion,
                                          int pname,
                                          FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);`

### glGetProgramParameterfvNV

    public void glGetProgramParameterfvNV(int stage,
                                          int portion,
                                          int pname,
                                          float[] params,
                                          int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);`

### glGetProgramStringARB

    public void glGetProgramStringARB(int target,
                                      int pname,
                                      Buffer string)

  Entry point (through function pointer) to C language function:
  `void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);`

  Parameters:
    `string` - a direct `Buffer`

### glGetProgramStringNV

    public void glGetProgramStringNV(int id,
                                     int pname,
                                     ByteBuffer program)

  Entry point (through function pointer) to C language function:
  `void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);`

### glGetProgramStringNV

    public void glGetProgramStringNV(int id,
                                     int pname,
                                     byte[] program,
                                     int program_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);`

### glGetProgramiv

    public void glGetProgramiv(int target,
                               int pname,
                               IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramiv(GLuint target, GLenum pname, GLint * params);`

### glGetProgramiv

    public void glGetProgramiv(int target,
                               int pname,
                               int[] params,
                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramiv(GLuint target, GLenum pname, GLint * params);`

### glGetProgramivARB

    public void glGetProgramivARB(int target,
                                  int pname,
                                  IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);`

### glGetProgramivARB

    public void glGetProgramivARB(int target,
                                  int pname,
                                  int[] params,
                                  int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);`

### glGetProgramivNV

    public void glGetProgramivNV(int target,
                                 int pname,
                                 IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);`

### glGetProgramivNV

    public void glGetProgramivNV(int target,
                                 int pname,
                                 int[] params,
                                 int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);`

### glGetQueryObjecti64vEXT

    public void glGetQueryObjecti64vEXT(int id,
                                        int pname,
                                        LongBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);`

### glGetQueryObjecti64vEXT

    public void glGetQueryObjecti64vEXT(int id,
                                        int pname,
                                        long[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);`

### glGetQueryObjectiv

    public void glGetQueryObjectiv(int target,
                                   int pname,
                                   IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);`

### glGetQueryObjectiv

    public void glGetQueryObjectiv(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);`

### glGetQueryObjectivARB

    public void glGetQueryObjectivARB(int target,
                                      int pname,
                                      IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);`

### glGetQueryObjectivARB

    public void glGetQueryObjectivARB(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);`

### glGetQueryObjectui64vEXT

    public void glGetQueryObjectui64vEXT(int id,
                                         int pname,
                                         LongBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);`

### glGetQueryObjectui64vEXT

    public void glGetQueryObjectui64vEXT(int id,
                                         int pname,
                                         long[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);`

### glGetQueryObjectuiv

    public void glGetQueryObjectuiv(int id,
                                    int pname,
                                    IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);`

### glGetQueryObjectuiv

    public void glGetQueryObjectuiv(int id,
                                    int pname,
                                    int[] params,
                                    int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);`

### glGetQueryObjectuivARB

    public void glGetQueryObjectuivARB(int id,
                                       int pname,
                                       IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);`

### glGetQueryObjectuivARB

    public void glGetQueryObjectuivARB(int id,
                                       int pname,
                                       int[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);`

### glGetQueryiv

    public void glGetQueryiv(int target,
                             int pname,
                             IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetQueryiv(GLenum target, GLenum pname, GLint * params);`

### glGetQueryiv

    public void glGetQueryiv(int target,
                             int pname,
                             int[] params,
                             int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetQueryiv(GLenum target, GLenum pname, GLint * params);`

### glGetQueryivARB

    public void glGetQueryivARB(int target,
                                int pname,
                                IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);`

### glGetQueryivARB

    public void glGetQueryivARB(int target,
                                int pname,
                                int[] params,
                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);`

### glGetRenderbufferParameterivEXT

    public void glGetRenderbufferParameterivEXT(int target,
                                                int pname,
                                                IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);`

### glGetRenderbufferParameterivEXT

    public void glGetRenderbufferParameterivEXT(int target,
                                                int pname,
                                                int[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);`

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     Buffer row,
                                     Buffer column,
                                     Buffer span)

  Entry point (through function pointer) to C language function:
  `void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);`

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     long row_buffer_offset,
                                     long column_buffer_offset,
                                     long span_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);`

### glGetShaderInfoLog

    public void glGetShaderInfoLog(int program,
                                   int bufSize,
                                   IntBuffer length,
                                   ByteBuffer infoLog)

  Entry point (through function pointer) to C language function:
  `void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`

### glGetShaderInfoLog

    public void glGetShaderInfoLog(int program,
                                   int bufSize,
                                   int[] length,
                                   int length_offset,
                                   byte[] infoLog,
                                   int infoLog_offset)

  Entry point (through function pointer) to C language function:
  `void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`

### glGetShaderSource

    public void glGetShaderSource(int program,
                                  int bufSize,
                                  IntBuffer length,
                                  ByteBuffer infoLog)

  Entry point (through function pointer) to C language function:
  `void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`

### glGetShaderSource

    public void glGetShaderSource(int program,
                                  int bufSize,
                                  int[] length,
                                  int length_offset,
                                  byte[] infoLog,
                                  int infoLog_offset)

  Entry point (through function pointer) to C language function:
  `void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);`

### glGetShaderSourceARB

    public void glGetShaderSourceARB(int program,
                                     int bufSize,
                                     IntBuffer length,
                                     ByteBuffer infoLog)

  Entry point (through function pointer) to C language function:
  `void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);`

### glGetShaderSourceARB

    public void glGetShaderSourceARB(int program,
                                     int bufSize,
                                     int[] length,
                                     int length_offset,
                                     byte[] infoLog,
                                     int infoLog_offset)

  Entry point (through function pointer) to C language function:
  `void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);`

### glGetShaderiv

    public void glGetShaderiv(int target,
                              int pname,
                              IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetShaderiv(GLuint target, GLenum pname, GLint * params);`

### glGetShaderiv

    public void glGetShaderiv(int target,
                              int pname,
                              int[] params,
                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetShaderiv(GLuint target, GLenum pname, GLint * params);`

### glGetSharpenTexFuncSGIS

    public void glGetSharpenTexFuncSGIS(int pname,
                                        FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);`

### glGetSharpenTexFuncSGIS

    public void glGetSharpenTexFuncSGIS(int pname,
                                        float[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);`

### glGetString

    public String glGetString(int name)

  Interface to C language function:
  `const GLubyte * glGetString(GLenum name);`

### glGetTexBumpParameterfvATI

    public void glGetTexBumpParameterfvATI(int pname,
                                           FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);`

### glGetTexBumpParameterfvATI

    public void glGetTexBumpParameterfvATI(int pname,
                                           float[] params,
                                           int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);`

### glGetTexBumpParameterivATI

    public void glGetTexBumpParameterivATI(int pname,
                                           IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetTexBumpParameterivATI(GLenum pname, GLint * params);`

### glGetTexBumpParameterivATI

    public void glGetTexBumpParameterivATI(int pname,
                                           int[] params,
                                           int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetTexBumpParameterivATI(GLenum pname, GLint * params);`

### glGetTexEnvfv

    public void glGetTexEnvfv(int target,
                              int pname,
                              FloatBuffer params)

  Interface to C language function:
  `void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetTexEnvfv

    public void glGetTexEnvfv(int target,
                              int pname,
                              float[] params,
                              int params_offset)

  Interface to C language function:
  `void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetTexEnviv

    public void glGetTexEnviv(int target,
                              int pname,
                              IntBuffer params)

  Interface to C language function:
  `void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);`

### glGetTexEnviv

    public void glGetTexEnviv(int target,
                              int pname,
                              int[] params,
                              int params_offset)

  Interface to C language function:
  `void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);`

### glGetTexFilterFuncSGIS

    public void glGetTexFilterFuncSGIS(int target,
                                       int pname,
                                       FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);`

### glGetTexFilterFuncSGIS

    public void glGetTexFilterFuncSGIS(int target,
                                       int pname,
                                       float[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);`

### glGetTexGendv

    public void glGetTexGendv(int coord,
                              int pname,
                              DoubleBuffer params)

  Interface to C language function:
  `void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);`

### glGetTexGendv

    public void glGetTexGendv(int coord,
                              int pname,
                              double[] params,
                              int params_offset)

  Interface to C language function:
  `void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);`

### glGetTexGenfv

    public void glGetTexGenfv(int coord,
                              int pname,
                              FloatBuffer params)

  Interface to C language function:
  `void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);`

### glGetTexGenfv

    public void glGetTexGenfv(int coord,
                              int pname,
                              float[] params,
                              int params_offset)

  Interface to C language function:
  `void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);`

### glGetTexGeniv

    public void glGetTexGeniv(int coord,
                              int pname,
                              IntBuffer params)

  Interface to C language function:
  `void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);`

### glGetTexGeniv

    public void glGetTexGeniv(int coord,
                              int pname,
                              int[] params,
                              int params_offset)

  Interface to C language function:
  `void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);`

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              Buffer pixels)

  Interface to C language function:
  `void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);`

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              long pixels_buffer_offset)

  Interface to C language function:
  `void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);`

### glGetTexLevelParameterfv

    public void glGetTexLevelParameterfv(int target,
                                         int level,
                                         int pname,
                                         FloatBuffer params)

  Interface to C language function:
  `void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);`

### glGetTexLevelParameterfv

    public void glGetTexLevelParameterfv(int target,
                                         int level,
                                         int pname,
                                         float[] params,
                                         int params_offset)

  Interface to C language function:
  `void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);`

### glGetTexLevelParameteriv

    public void glGetTexLevelParameteriv(int target,
                                         int level,
                                         int pname,
                                         IntBuffer params)

  Interface to C language function:
  `void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);`

### glGetTexLevelParameteriv

    public void glGetTexLevelParameteriv(int target,
                                         int level,
                                         int pname,
                                         int[] params,
                                         int params_offset)

  Interface to C language function:
  `void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);`

### glGetTexParameterIivEXT

    public void glGetTexParameterIivEXT(int target,
                                        int pname,
                                        IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);`

### glGetTexParameterIivEXT

    public void glGetTexParameterIivEXT(int target,
                                        int pname,
                                        int[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);`

### glGetTexParameterIuivEXT

    public void glGetTexParameterIuivEXT(int target,
                                         int pname,
                                         IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);`

### glGetTexParameterIuivEXT

    public void glGetTexParameterIuivEXT(int target,
                                         int pname,
                                         int[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);`

### glGetTexParameterfv

    public void glGetTexParameterfv(int target,
                                    int pname,
                                    FloatBuffer params)

  Interface to C language function:
  `void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetTexParameterfv

    public void glGetTexParameterfv(int target,
                                    int pname,
                                    float[] params,
                                    int params_offset)

  Interface to C language function:
  `void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);`

### glGetTexParameteriv

    public void glGetTexParameteriv(int target,
                                    int pname,
                                    IntBuffer params)

  Interface to C language function:
  `void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetTexParameteriv

    public void glGetTexParameteriv(int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)

  Interface to C language function:
  `void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);`

### glGetTrackMatrixivNV

    public void glGetTrackMatrixivNV(int stage,
                                     int portion,
                                     int pname,
                                     IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);`

### glGetTrackMatrixivNV

    public void glGetTrackMatrixivNV(int stage,
                                     int portion,
                                     int pname,
                                     int[] params,
                                     int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);`

### glGetTransformFeedbackVaryingNV

    public void glGetTransformFeedbackVaryingNV(int program,
                                                int index,
                                                IntBuffer location)

  Entry point (through function pointer) to C language function:
  `void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);`

### glGetTransformFeedbackVaryingNV

    public void glGetTransformFeedbackVaryingNV(int program,
                                                int index,
                                                int[] location,
                                                int location_offset)

  Entry point (through function pointer) to C language function:
  `void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);`

### glGetUniformBufferSizeEXT

    public int glGetUniformBufferSizeEXT(int program,
                                         int location)

  Entry point (through function pointer) to C language function:
  `GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);`

### glGetUniformLocation

    public int glGetUniformLocation(int program,
                                    String name)

  Entry point (through function pointer) to C language function:
  `GLint glGetUniformLocation(GLuint program, const GLchar * name);`

### glGetUniformLocationARB

    public int glGetUniformLocationARB(int program,
                                       String name)

  Entry point (through function pointer) to C language function:
  `GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);`

### glGetUniformOffsetEXT

    public int glGetUniformOffsetEXT(int program,
                                     int location)

  Entry point (through function pointer) to C language function:
  `ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);`

### glGetUniformfv

    public void glGetUniformfv(int program,
                               int location,
                               FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetUniformfv(GLuint program, GLint location, GLfloat * params);`

### glGetUniformfv

    public void glGetUniformfv(int program,
                               int location,
                               float[] params,
                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetUniformfv(GLuint program, GLint location, GLfloat * params);`

### glGetUniformfvARB

    public void glGetUniformfvARB(int program,
                                  int location,
                                  FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);`

### glGetUniformfvARB

    public void glGetUniformfvARB(int program,
                                  int location,
                                  float[] params,
                                  int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);`

### glGetUniformiv

    public void glGetUniformiv(int program,
                               int location,
                               IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetUniformiv(GLuint program, GLint location, GLint * params);`

### glGetUniformiv

    public void glGetUniformiv(int program,
                               int location,
                               int[] params,
                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetUniformiv(GLuint program, GLint location, GLint * params);`

### glGetUniformivARB

    public void glGetUniformivARB(int program,
                                  int location,
                                  IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);`

### glGetUniformivARB

    public void glGetUniformivARB(int program,
                                  int location,
                                  int[] params,
                                  int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);`

### glGetUniformuivEXT

    public void glGetUniformuivEXT(int program,
                                   int location,
                                   IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);`

### glGetUniformuivEXT

    public void glGetUniformuivEXT(int program,
                                   int location,
                                   int[] params,
                                   int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);`

### glGetVariantArrayObjectfvATI

    public void glGetVariantArrayObjectfvATI(int target,
                                             int pname,
                                             FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);`

### glGetVariantArrayObjectfvATI

    public void glGetVariantArrayObjectfvATI(int target,
                                             int pname,
                                             float[] params,
                                             int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);`

### glGetVariantArrayObjectivATI

    public void glGetVariantArrayObjectivATI(int target,
                                             int pname,
                                             IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);`

### glGetVariantArrayObjectivATI

    public void glGetVariantArrayObjectivATI(int target,
                                             int pname,
                                             int[] params,
                                             int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);`

### glGetVariantBooleanvEXT

    public void glGetVariantBooleanvEXT(int id,
                                        int pname,
                                        ByteBuffer program)

  Entry point (through function pointer) to C language function:
  `void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`

### glGetVariantBooleanvEXT

    public void glGetVariantBooleanvEXT(int id,
                                        int pname,
                                        byte[] program,
                                        int program_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);`

### glGetVariantFloatvEXT

    public void glGetVariantFloatvEXT(int target,
                                      int pname,
                                      FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`

### glGetVariantFloatvEXT

    public void glGetVariantFloatvEXT(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);`

### glGetVariantIntegervEXT

    public void glGetVariantIntegervEXT(int target,
                                        int pname,
                                        IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);`

### glGetVariantIntegervEXT

    public void glGetVariantIntegervEXT(int target,
                                        int pname,
                                        int[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);`

### glGetVaryingLocationNV

    public int glGetVaryingLocationNV(int program,
                                      ByteBuffer name)

  Entry point (through function pointer) to C language function:
  `GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);`

### glGetVaryingLocationNV

    public int glGetVaryingLocationNV(int program,
                                      byte[] name,
                                      int name_offset)

  Entry point (through function pointer) to C language function:
  `GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);`

### glGetVertexAttribArrayObjectfvATI

    public void glGetVertexAttribArrayObjectfvATI(int target,
                                                  int pname,
                                                  FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);`

### glGetVertexAttribArrayObjectfvATI

    public void glGetVertexAttribArrayObjectfvATI(int target,
                                                  int pname,
                                                  float[] params,
                                                  int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);`

### glGetVertexAttribArrayObjectivATI

    public void glGetVertexAttribArrayObjectivATI(int target,
                                                  int pname,
                                                  IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);`

### glGetVertexAttribArrayObjectivATI

    public void glGetVertexAttribArrayObjectivATI(int target,
                                                  int pname,
                                                  int[] params,
                                                  int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);`

### glGetVertexAttribIivEXT

    public void glGetVertexAttribIivEXT(int index,
                                        int pname,
                                        IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);`

### glGetVertexAttribIivEXT

    public void glGetVertexAttribIivEXT(int index,
                                        int pname,
                                        int[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);`

### glGetVertexAttribIuivEXT

    public void glGetVertexAttribIuivEXT(int index,
                                         int pname,
                                         IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);`

### glGetVertexAttribIuivEXT

    public void glGetVertexAttribIuivEXT(int index,
                                         int pname,
                                         int[] params,
                                         int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);`

### glGetVertexAttribdv

    public void glGetVertexAttribdv(int index,
                                    int pname,
                                    DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);`

### glGetVertexAttribdv

    public void glGetVertexAttribdv(int index,
                                    int pname,
                                    double[] params,
                                    int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);`

### glGetVertexAttribdvARB

    public void glGetVertexAttribdvARB(int index,
                                       int pname,
                                       DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);`

### glGetVertexAttribdvARB

    public void glGetVertexAttribdvARB(int index,
                                       int pname,
                                       double[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);`

### glGetVertexAttribdvNV

    public void glGetVertexAttribdvNV(int index,
                                      int pname,
                                      DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);`

### glGetVertexAttribdvNV

    public void glGetVertexAttribdvNV(int index,
                                      int pname,
                                      double[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);`

### glGetVertexAttribfv

    public void glGetVertexAttribfv(int target,
                                    int pname,
                                    FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);`

### glGetVertexAttribfv

    public void glGetVertexAttribfv(int target,
                                    int pname,
                                    float[] params,
                                    int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);`

### glGetVertexAttribfvARB

    public void glGetVertexAttribfvARB(int target,
                                       int pname,
                                       FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);`

### glGetVertexAttribfvARB

    public void glGetVertexAttribfvARB(int target,
                                       int pname,
                                       float[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);`

### glGetVertexAttribfvNV

    public void glGetVertexAttribfvNV(int target,
                                      int pname,
                                      FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);`

### glGetVertexAttribfvNV

    public void glGetVertexAttribfvNV(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);`

### glGetVertexAttribiv

    public void glGetVertexAttribiv(int target,
                                    int pname,
                                    IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);`

### glGetVertexAttribiv

    public void glGetVertexAttribiv(int target,
                                    int pname,
                                    int[] params,
                                    int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);`

### glGetVertexAttribivARB

    public void glGetVertexAttribivARB(int target,
                                       int pname,
                                       IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);`

### glGetVertexAttribivARB

    public void glGetVertexAttribivARB(int target,
                                       int pname,
                                       int[] params,
                                       int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);`

### glGetVertexAttribivNV

    public void glGetVertexAttribivNV(int target,
                                      int pname,
                                      IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);`

### glGetVertexAttribivNV

    public void glGetVertexAttribivNV(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);`

### glGlobalAlphaFactorbSUN

    public void glGlobalAlphaFactorbSUN(byte factor)

  Entry point (through function pointer) to C language function:
  `void glGlobalAlphaFactorbSUN(GLbyte factor);`

### glGlobalAlphaFactordSUN

    public void glGlobalAlphaFactordSUN(double coord)

  Entry point (through function pointer) to C language function:
  `void glGlobalAlphaFactordSUN(GLdouble coord);`

### glGlobalAlphaFactorfSUN

    public void glGlobalAlphaFactorfSUN(float coord)

  Entry point (through function pointer) to C language function:
  `void glGlobalAlphaFactorfSUN(GLfloat coord);`

### glGlobalAlphaFactoriSUN

    public void glGlobalAlphaFactoriSUN(int count)

  Entry point (through function pointer) to C language function:
  `void glGlobalAlphaFactoriSUN(GLint count);`

### glGlobalAlphaFactorsSUN

    public void glGlobalAlphaFactorsSUN(short factor)

  Entry point (through function pointer) to C language function:
  `void glGlobalAlphaFactorsSUN(GLshort factor);`

### glGlobalAlphaFactorubSUN

    public void glGlobalAlphaFactorubSUN(byte factor)

  Entry point (through function pointer) to C language function:
  `void glGlobalAlphaFactorubSUN(GLubyte factor);`

### glGlobalAlphaFactoruiSUN

    public void glGlobalAlphaFactoruiSUN(int mode)

  Entry point (through function pointer) to C language function:
  `void glGlobalAlphaFactoruiSUN(GLuint mode);`

### glGlobalAlphaFactorusSUN

    public void glGlobalAlphaFactorusSUN(short factor)

  Entry point (through function pointer) to C language function:
  `void glGlobalAlphaFactorusSUN(GLushort factor);`

### glHint

    public void glHint(int target,
                       int mode)

  Interface to C language function:
  `void glHint(GLenum target, GLenum mode);`

### glHintPGI

    public void glHintPGI(int target,
                          int s)

  Entry point (through function pointer) to C language function:
  `void glHintPGI(GLenum target, GLint s);`

### glHistogram

    public void glHistogram(int target,
                            int width,
                            int internalformat,
                            boolean sink)

  Entry point (through function pointer) to C language function:
  `void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);`

### glIglooInterfaceSGIX

    public void glIglooInterfaceSGIX(int pname,
                                     Buffer params)

  Entry point (through function pointer) to C language function:
  `void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);`

### glImageTransformParameterfHP

    public void glImageTransformParameterfHP(int target,
                                             int pname,
                                             float params)

  Entry point (through function pointer) to C language function:
  `void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params);`

### glImageTransformParameterfvHP

    public void glImageTransformParameterfvHP(int target,
                                              int pname,
                                              FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);`

### glImageTransformParameterfvHP

    public void glImageTransformParameterfvHP(int target,
                                              int pname,
                                              float[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);`

### glImageTransformParameteriHP

    public void glImageTransformParameteriHP(int target,
                                             int pname,
                                             int params)

  Entry point (through function pointer) to C language function:
  `void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params);`

### glImageTransformParameterivHP

    public void glImageTransformParameterivHP(int target,
                                              int pname,
                                              IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);`

### glImageTransformParameterivHP

    public void glImageTransformParameterivHP(int target,
                                              int pname,
                                              int[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);`

### glIndexFuncEXT

    public void glIndexFuncEXT(int target,
                               float s)

  Entry point (through function pointer) to C language function:
  `void glIndexFuncEXT(GLenum target, GLclampf s);`

### glIndexMask

    public void glIndexMask(int mask)

  Interface to C language function:
  `void glIndexMask(GLuint mask);`

### glIndexMaterialEXT

    public void glIndexMaterialEXT(int target,
                                   int id)

  Entry point (through function pointer) to C language function:
  `void glIndexMaterialEXT(GLenum target, GLenum id);`

### glIndexPointer

    public void glIndexPointer(int type,
                               int stride,
                               Buffer ptr)

  Interface to C language function:
  `void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);`

  Parameters:
    `ptr` - a direct `Buffer`

### glIndexd

    public void glIndexd(double c)

  Interface to C language function:
  `void glIndexd(GLdouble c);`

### glIndexdv

    public void glIndexdv(DoubleBuffer c)

  Interface to C language function:
  `void glIndexdv(const GLdouble * c);`

### glIndexdv

    public void glIndexdv(double[] c,
                          int c_offset)

  Interface to C language function:
  `void glIndexdv(const GLdouble * c);`

### glIndexf

    public void glIndexf(float c)

  Interface to C language function:
  `void glIndexf(GLfloat c);`

### glIndexfv

    public void glIndexfv(FloatBuffer c)

  Interface to C language function:
  `void glIndexfv(const GLfloat * c);`

### glIndexfv

    public void glIndexfv(float[] c,
                          int c_offset)

  Interface to C language function:
  `void glIndexfv(const GLfloat * c);`

### glIndexi

    public void glIndexi(int c)

  Interface to C language function:
  `void glIndexi(GLint c);`

### glIndexiv

    public void glIndexiv(IntBuffer c)

  Interface to C language function:
  `void glIndexiv(const GLint * c);`

### glIndexiv

    public void glIndexiv(int[] c,
                          int c_offset)

  Interface to C language function:
  `void glIndexiv(const GLint * c);`

### glIndexs

    public void glIndexs(short c)

  Interface to C language function:
  `void glIndexs(GLshort c);`

### glIndexsv

    public void glIndexsv(ShortBuffer c)

  Interface to C language function:
  `void glIndexsv(const GLshort * c);`

### glIndexsv

    public void glIndexsv(short[] c,
                          int c_offset)

  Interface to C language function:
  `void glIndexsv(const GLshort * c);`

### glIndexub

    public void glIndexub(byte c)

  Interface to C language function:
  `void glIndexub(GLubyte c);`

### glIndexubv

    public void glIndexubv(ByteBuffer c)

  Interface to C language function:
  `void glIndexubv(const GLubyte * c);`

### glIndexubv

    public void glIndexubv(byte[] c,
                           int c_offset)

  Interface to C language function:
  `void glIndexubv(const GLubyte * c);`

### glInitNames

    public void glInitNames()

  Interface to C language function:
  `void glInitNames(void);`

### glInsertComponentEXT

    public void glInsertComponentEXT(int red,
                                     int green,
                                     int blue)

  Entry point (through function pointer) to C language function:
  `void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);`

### glInstrumentsBufferSGIX

    public void glInstrumentsBufferSGIX(int size,
                                        IntBuffer buffer)

  Entry point (through function pointer) to C language function:
  `void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);`

### glInstrumentsBufferSGIX

    public void glInstrumentsBufferSGIX(int size,
                                        int[] buffer,
                                        int buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);`

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    Buffer pointer)

  Interface to C language function:
  `void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);`

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    long pointer_buffer_offset)

  Interface to C language function:
  `void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);`

### glIsAsyncMarkerSGIX

    public boolean glIsAsyncMarkerSGIX(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsAsyncMarkerSGIX(GLuint id);`

### glIsBuffer

    public boolean glIsBuffer(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsBuffer(GLuint id);`

### glIsBufferARB

    public boolean glIsBufferARB(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsBufferARB(GLuint id);`

### glIsEnabled

    public boolean glIsEnabled(int cap)

  Interface to C language function:
  `GLboolean glIsEnabled(GLenum cap);`

### glIsEnabledIndexedEXT

    public boolean glIsEnabledIndexedEXT(int target,
                                         int index)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);`

### glIsFenceAPPLE

    public boolean glIsFenceAPPLE(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsFenceAPPLE(GLuint id);`

### glIsFenceNV

    public boolean glIsFenceNV(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsFenceNV(GLuint id);`

### glIsFramebufferEXT

    public boolean glIsFramebufferEXT(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsFramebufferEXT(GLuint id);`

### glIsList

    public boolean glIsList(int list)

  Interface to C language function:
  `GLboolean glIsList(GLuint list);`

### glIsObjectBufferATI

    public boolean glIsObjectBufferATI(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsObjectBufferATI(GLuint id);`

### glIsOcclusionQueryNV

    public boolean glIsOcclusionQueryNV(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsOcclusionQueryNV(GLuint id);`

### glIsProgram

    public boolean glIsProgram(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsProgram(GLuint id);`

### glIsProgramARB

    public boolean glIsProgramARB(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsProgramARB(GLuint id);`

### glIsProgramNV

    public boolean glIsProgramNV(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsProgramNV(GLuint id);`

### glIsQuery

    public boolean glIsQuery(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsQuery(GLuint id);`

### glIsQueryARB

    public boolean glIsQueryARB(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsQueryARB(GLuint id);`

### glIsRenderbufferEXT

    public boolean glIsRenderbufferEXT(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsRenderbufferEXT(GLuint id);`

### glIsShader

    public boolean glIsShader(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsShader(GLuint id);`

### glIsTexture

    public boolean glIsTexture(int texture)

  Interface to C language function:
  `GLboolean glIsTexture(GLuint texture);`

### glIsVariantEnabledEXT

    public boolean glIsVariantEnabledEXT(int id,
                                         int cap)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);`

### glIsVertexArrayAPPLE

    public boolean glIsVertexArrayAPPLE(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsVertexArrayAPPLE(GLuint id);`

### glIsVertexAttribEnabledAPPLE

    public boolean glIsVertexAttribEnabledAPPLE(int index,
                                                int pname)

  Entry point (through function pointer) to C language function:
  `GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);`

### glLightEnviSGIX

    public void glLightEnviSGIX(int target,
                                int s)

  Entry point (through function pointer) to C language function:
  `void glLightEnviSGIX(GLenum target, GLint s);`

### glLightModelf

    public void glLightModelf(int pname,
                              float param)

  Interface to C language function:
  `void glLightModelf(GLenum pname, GLfloat param);`

### glLightModelfv

    public void glLightModelfv(int pname,
                               FloatBuffer params)

  Interface to C language function:
  `void glLightModelfv(GLenum pname, const GLfloat * params);`

### glLightModelfv

    public void glLightModelfv(int pname,
                               float[] params,
                               int params_offset)

  Interface to C language function:
  `void glLightModelfv(GLenum pname, const GLfloat * params);`

### glLightModeli

    public void glLightModeli(int pname,
                              int param)

  Interface to C language function:
  `void glLightModeli(GLenum pname, GLint param);`

### glLightModeliv

    public void glLightModeliv(int pname,
                               IntBuffer params)

  Interface to C language function:
  `void glLightModeliv(GLenum pname, const GLint * params);`

### glLightModeliv

    public void glLightModeliv(int pname,
                               int[] params,
                               int params_offset)

  Interface to C language function:
  `void glLightModeliv(GLenum pname, const GLint * params);`

### glLightf

    public void glLightf(int light,
                         int pname,
                         float param)

  Interface to C language function:
  `void glLightf(GLenum light, GLenum pname, GLfloat param);`

### glLightfv

    public void glLightfv(int light,
                          int pname,
                          FloatBuffer params)

  Interface to C language function:
  `void glLightfv(GLenum light, GLenum pname, const GLfloat * params);`

### glLightfv

    public void glLightfv(int light,
                          int pname,
                          float[] params,
                          int params_offset)

  Interface to C language function:
  `void glLightfv(GLenum light, GLenum pname, const GLfloat * params);`

### glLighti

    public void glLighti(int light,
                         int pname,
                         int param)

  Interface to C language function:
  `void glLighti(GLenum light, GLenum pname, GLint param);`

### glLightiv

    public void glLightiv(int light,
                          int pname,
                          IntBuffer params)

  Interface to C language function:
  `void glLightiv(GLenum light, GLenum pname, const GLint * params);`

### glLightiv

    public void glLightiv(int light,
                          int pname,
                          int[] params,
                          int params_offset)

  Interface to C language function:
  `void glLightiv(GLenum light, GLenum pname, const GLint * params);`

### glLineStipple

    public void glLineStipple(int factor,
                              short pattern)

  Interface to C language function:
  `void glLineStipple(GLint factor, GLushort pattern);`

### glLineWidth

    public void glLineWidth(float width)

  Interface to C language function:
  `void glLineWidth(GLfloat width);`

### glLinkProgram

    public void glLinkProgram(int mode)

  Entry point (through function pointer) to C language function:
  `void glLinkProgram(GLuint mode);`

### glLinkProgramARB

    public void glLinkProgramARB(int mode)

  Entry point (through function pointer) to C language function:
  `void glLinkProgramARB(GLhandleARB mode);`

### glListBase

    public void glListBase(int base)

  Interface to C language function:
  `void glListBase(GLuint base);`

### glListParameterfSGIX

    public void glListParameterfSGIX(int target,
                                     int pname,
                                     float params)

  Entry point (through function pointer) to C language function:
  `void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params);`

### glListParameterfvSGIX

    public void glListParameterfvSGIX(int target,
                                      int pname,
                                      FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);`

### glListParameterfvSGIX

    public void glListParameterfvSGIX(int target,
                                      int pname,
                                      float[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);`

### glListParameteriSGIX

    public void glListParameteriSGIX(int target,
                                     int pname,
                                     int params)

  Entry point (through function pointer) to C language function:
  `void glListParameteriSGIX(GLuint target, GLenum pname, GLint params);`

### glListParameterivSGIX

    public void glListParameterivSGIX(int target,
                                      int pname,
                                      IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);`

### glListParameterivSGIX

    public void glListParameterivSGIX(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);`

### glLoadIdentity

    public void glLoadIdentity()

  Interface to C language function:
  `void glLoadIdentity(void);`

### glLoadIdentityDeformationMapSGIX

    public void glLoadIdentityDeformationMapSGIX(int mode)

  Entry point (through function pointer) to C language function:
  `void glLoadIdentityDeformationMapSGIX(GLbitfield mode);`

### glLoadMatrixd

    public void glLoadMatrixd(DoubleBuffer m)

  Interface to C language function:
  `void glLoadMatrixd(const GLdouble * m);`

### glLoadMatrixd

    public void glLoadMatrixd(double[] m,
                              int m_offset)

  Interface to C language function:
  `void glLoadMatrixd(const GLdouble * m);`

### glLoadMatrixf

    public void glLoadMatrixf(FloatBuffer m)

  Interface to C language function:
  `void glLoadMatrixf(const GLfloat * m);`

### glLoadMatrixf

    public void glLoadMatrixf(float[] m,
                              int m_offset)

  Interface to C language function:
  `void glLoadMatrixf(const GLfloat * m);`

### glLoadName

    public void glLoadName(int name)

  Interface to C language function:
  `void glLoadName(GLuint name);`

### glLoadProgramNV

    public void glLoadProgramNV(int target,
                                int id,
                                int len,
                                String program)

  Entry point (through function pointer) to C language function:
  `void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);`

### glLoadTransposeMatrixd

    public void glLoadTransposeMatrixd(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glLoadTransposeMatrixd(const GLdouble * m);`

### glLoadTransposeMatrixd

    public void glLoadTransposeMatrixd(double[] m,
                                       int m_offset)

  Entry point (through function pointer) to C language function:
  `void glLoadTransposeMatrixd(const GLdouble * m);`

### glLoadTransposeMatrixf

    public void glLoadTransposeMatrixf(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glLoadTransposeMatrixf(const GLfloat * m);`

### glLoadTransposeMatrixf

    public void glLoadTransposeMatrixf(float[] m,
                                       int m_offset)

  Entry point (through function pointer) to C language function:
  `void glLoadTransposeMatrixf(const GLfloat * m);`

### glLockArraysEXT

    public void glLockArraysEXT(int x,
                                int y)

  Entry point (through function pointer) to C language function:
  `void glLockArraysEXT(GLint x, GLsizei y);`

### glLogicOp

    public void glLogicOp(int opcode)

  Interface to C language function:
  `void glLogicOp(GLenum opcode);`

### glMap1d

    public void glMap1d(int target,
                        double u1,
                        double u2,
                        int stride,
                        int order,
                        DoubleBuffer points)

  Interface to C language function:
  `void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);`

### glMap1d

    public void glMap1d(int target,
                        double u1,
                        double u2,
                        int stride,
                        int order,
                        double[] points,
                        int points_offset)

  Interface to C language function:
  `void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);`

### glMap1f

    public void glMap1f(int target,
                        float u1,
                        float u2,
                        int stride,
                        int order,
                        FloatBuffer points)

  Interface to C language function:
  `void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);`

### glMap1f

    public void glMap1f(int target,
                        float u1,
                        float u2,
                        int stride,
                        int order,
                        float[] points,
                        int points_offset)

  Interface to C language function:
  `void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);`

### glMap2d

    public void glMap2d(int target,
                        double u1,
                        double u2,
                        int ustride,
                        int uorder,
                        double v1,
                        double v2,
                        int vstride,
                        int vorder,
                        DoubleBuffer points)

  Interface to C language function:
  `void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);`

### glMap2d

    public void glMap2d(int target,
                        double u1,
                        double u2,
                        int ustride,
                        int uorder,
                        double v1,
                        double v2,
                        int vstride,
                        int vorder,
                        double[] points,
                        int points_offset)

  Interface to C language function:
  `void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);`

### glMap2f

    public void glMap2f(int target,
                        float u1,
                        float u2,
                        int ustride,
                        int uorder,
                        float v1,
                        float v2,
                        int vstride,
                        int vorder,
                        FloatBuffer points)

  Interface to C language function:
  `void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);`

### glMap2f

    public void glMap2f(int target,
                        float u1,
                        float u2,
                        int ustride,
                        int uorder,
                        float v1,
                        float v2,
                        int vstride,
                        int vorder,
                        float[] points,
                        int points_offset)

  Interface to C language function:
  `void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);`

### glMapBuffer

    public ByteBuffer glMapBuffer(int target,
                                  int access)

  Interface to C language function:
  `GLvoid * glMapBuffer(GLenum target, GLenum access);`

### glMapBufferARB

    public ByteBuffer glMapBufferARB(int target,
                                     int access)

  Interface to C language function:
  `GLvoid * glMapBufferARB(GLenum target, GLenum access);`

### glMapControlPointsNV

    public void glMapControlPointsNV(int target,
                                     int index,
                                     int type,
                                     int ustride,
                                     int vstride,
                                     int uorder,
                                     int vorder,
                                     boolean packed,
                                     Buffer points)

  Entry point (through function pointer) to C language function:
  `void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);`

### glMapGrid1d

    public void glMapGrid1d(int un,
                            double u1,
                            double u2)

  Interface to C language function:
  `void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);`

### glMapGrid1f

    public void glMapGrid1f(int un,
                            float u1,
                            float u2)

  Interface to C language function:
  `void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);`

### glMapGrid2d

    public void glMapGrid2d(int un,
                            double u1,
                            double u2,
                            int vn,
                            double v1,
                            double v2)

  Interface to C language function:
  `void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);`

### glMapGrid2f

    public void glMapGrid2f(int un,
                            float u1,
                            float u2,
                            int vn,
                            float v1,
                            float v2)

  Interface to C language function:
  `void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);`

### glMapParameterfvNV

    public void glMapParameterfvNV(int target,
                                   int pname,
                                   FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);`

### glMapParameterfvNV

    public void glMapParameterfvNV(int target,
                                   int pname,
                                   float[] params,
                                   int params_offset)

  Entry point (through function pointer) to C language function:
  `void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);`

### glMapParameterivNV

    public void glMapParameterivNV(int target,
                                   int pname,
                                   IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);`

### glMapParameterivNV

    public void glMapParameterivNV(int target,
                                   int pname,
                                   int[] params,
                                   int params_offset)

  Entry point (through function pointer) to C language function:
  `void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);`

### glMapVertexAttrib1dAPPLE

    public void glMapVertexAttrib1dAPPLE(int index,
                                         int size,
                                         double u1,
                                         double u2,
                                         int stride,
                                         int order,
                                         DoubleBuffer points)

  Entry point (through function pointer) to C language function:
  `void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);`

### glMapVertexAttrib1dAPPLE

    public void glMapVertexAttrib1dAPPLE(int index,
                                         int size,
                                         double u1,
                                         double u2,
                                         int stride,
                                         int order,
                                         double[] points,
                                         int points_offset)

  Entry point (through function pointer) to C language function:
  `void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);`

### glMapVertexAttrib1fAPPLE

    public void glMapVertexAttrib1fAPPLE(int index,
                                         int size,
                                         float u1,
                                         float u2,
                                         int stride,
                                         int order,
                                         FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);`

### glMapVertexAttrib1fAPPLE

    public void glMapVertexAttrib1fAPPLE(int index,
                                         int size,
                                         float u1,
                                         float u2,
                                         int stride,
                                         int order,
                                         float[] points,
                                         int points_offset)

  Entry point (through function pointer) to C language function:
  `void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);`

### glMapVertexAttrib2dAPPLE

    public void glMapVertexAttrib2dAPPLE(int index,
                                         int size,
                                         double u1,
                                         double u2,
                                         int ustride,
                                         int uorder,
                                         double v1,
                                         double v2,
                                         int vstride,
                                         int vorder,
                                         DoubleBuffer points)

  Entry point (through function pointer) to C language function:
  `void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);`

### glMapVertexAttrib2dAPPLE

    public void glMapVertexAttrib2dAPPLE(int index,
                                         int size,
                                         double u1,
                                         double u2,
                                         int ustride,
                                         int uorder,
                                         double v1,
                                         double v2,
                                         int vstride,
                                         int vorder,
                                         double[] points,
                                         int points_offset)

  Entry point (through function pointer) to C language function:
  `void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);`

### glMapVertexAttrib2fAPPLE

    public void glMapVertexAttrib2fAPPLE(int index,
                                         int size,
                                         float u1,
                                         float u2,
                                         int ustride,
                                         int uorder,
                                         float v1,
                                         float v2,
                                         int vstride,
                                         int vorder,
                                         FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);`

### glMapVertexAttrib2fAPPLE

    public void glMapVertexAttrib2fAPPLE(int index,
                                         int size,
                                         float u1,
                                         float u2,
                                         int ustride,
                                         int uorder,
                                         float v1,
                                         float v2,
                                         int vstride,
                                         int vorder,
                                         float[] points,
                                         int points_offset)

  Entry point (through function pointer) to C language function:
  `void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);`

### glMaterialf

    public void glMaterialf(int face,
                            int pname,
                            float param)

  Interface to C language function:
  `void glMaterialf(GLenum face, GLenum pname, GLfloat param);`

### glMaterialfv

    public void glMaterialfv(int face,
                             int pname,
                             FloatBuffer params)

  Interface to C language function:
  `void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);`

### glMaterialfv

    public void glMaterialfv(int face,
                             int pname,
                             float[] params,
                             int params_offset)

  Interface to C language function:
  `void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);`

### glMateriali

    public void glMateriali(int face,
                            int pname,
                            int param)

  Interface to C language function:
  `void glMateriali(GLenum face, GLenum pname, GLint param);`

### glMaterialiv

    public void glMaterialiv(int face,
                             int pname,
                             IntBuffer params)

  Interface to C language function:
  `void glMaterialiv(GLenum face, GLenum pname, const GLint * params);`

### glMaterialiv

    public void glMaterialiv(int face,
                             int pname,
                             int[] params,
                             int params_offset)

  Interface to C language function:
  `void glMaterialiv(GLenum face, GLenum pname, const GLint * params);`

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int size,
                                        int type,
                                        int stride,
                                        Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int size,
                                        int type,
                                        int stride,
                                        long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

### glMatrixIndexubvARB

    public void glMatrixIndexubvARB(int size,
                                    ByteBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glMatrixIndexubvARB(GLint size, const GLubyte * weights);`

### glMatrixIndexubvARB

    public void glMatrixIndexubvARB(int size,
                                    byte[] weights,
                                    int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glMatrixIndexubvARB(GLint size, const GLubyte * weights);`

### glMatrixIndexuivARB

    public void glMatrixIndexuivARB(int n,
                                    IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glMatrixIndexuivARB(GLint n, const GLuint * ids);`

### glMatrixIndexuivARB

    public void glMatrixIndexuivARB(int n,
                                    int[] ids,
                                    int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glMatrixIndexuivARB(GLint n, const GLuint * ids);`

### glMatrixIndexusvARB

    public void glMatrixIndexusvARB(int size,
                                    ShortBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glMatrixIndexusvARB(GLint size, const GLushort * weights);`

### glMatrixIndexusvARB

    public void glMatrixIndexusvARB(int size,
                                    short[] weights,
                                    int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glMatrixIndexusvARB(GLint size, const GLushort * weights);`

### glMatrixMode

    public void glMatrixMode(int mode)

  Interface to C language function:
  `void glMatrixMode(GLenum mode);`

### glMinmax

    public void glMinmax(int target,
                         int internalformat,
                         boolean sink)

  Entry point (through function pointer) to C language function:
  `void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);`

### glMultMatrixd

    public void glMultMatrixd(DoubleBuffer m)

  Interface to C language function:
  `void glMultMatrixd(const GLdouble * m);`

### glMultMatrixd

    public void glMultMatrixd(double[] m,
                              int m_offset)

  Interface to C language function:
  `void glMultMatrixd(const GLdouble * m);`

### glMultMatrixf

    public void glMultMatrixf(FloatBuffer m)

  Interface to C language function:
  `void glMultMatrixf(const GLfloat * m);`

### glMultMatrixf

    public void glMultMatrixf(float[] m,
                              int m_offset)

  Interface to C language function:
  `void glMultMatrixf(const GLfloat * m);`

### glMultTransposeMatrixd

    public void glMultTransposeMatrixd(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glMultTransposeMatrixd(const GLdouble * m);`

### glMultTransposeMatrixd

    public void glMultTransposeMatrixd(double[] m,
                                       int m_offset)

  Entry point (through function pointer) to C language function:
  `void glMultTransposeMatrixd(const GLdouble * m);`

### glMultTransposeMatrixf

    public void glMultTransposeMatrixf(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glMultTransposeMatrixf(const GLfloat * m);`

### glMultTransposeMatrixf

    public void glMultTransposeMatrixf(float[] m,
                                       int m_offset)

  Entry point (through function pointer) to C language function:
  `void glMultTransposeMatrixf(const GLfloat * m);`

### glMultiDrawArrays

    public void glMultiDrawArrays(int mode,
                                  IntBuffer first,
                                  IntBuffer count,
                                  int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);`

### glMultiDrawArrays

    public void glMultiDrawArrays(int mode,
                                  int[] first,
                                  int first_offset,
                                  int[] count,
                                  int count_offset,
                                  int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);`

### glMultiDrawArraysEXT

    public void glMultiDrawArraysEXT(int mode,
                                     IntBuffer first,
                                     IntBuffer count,
                                     int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);`

### glMultiDrawArraysEXT

    public void glMultiDrawArraysEXT(int mode,
                                     int[] first,
                                     int first_offset,
                                     int[] count,
                                     int count_offset,
                                     int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);`

### glMultiDrawElementArrayAPPLE

    public void glMultiDrawElementArrayAPPLE(int mode,
                                             IntBuffer first,
                                             IntBuffer count,
                                             int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);`

### glMultiDrawElementArrayAPPLE

    public void glMultiDrawElementArrayAPPLE(int mode,
                                             int[] first,
                                             int first_offset,
                                             int[] count,
                                             int count_offset,
                                             int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);`

### glMultiDrawElements

    public void glMultiDrawElements(int mode,
                                    IntBuffer count,
                                    int type,
                                    Buffer[] indices,
                                    int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);`

### glMultiDrawElements

    public void glMultiDrawElements(int mode,
                                    int[] count,
                                    int count_offset,
                                    int type,
                                    Buffer[] indices,
                                    int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);`

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int mode,
                                       IntBuffer count,
                                       int type,
                                       Buffer[] indices,
                                       int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);`

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int mode,
                                       int[] count,
                                       int count_offset,
                                       int type,
                                       Buffer[] indices,
                                       int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);`

### glMultiDrawRangeElementArrayAPPLE

    public void glMultiDrawRangeElementArrayAPPLE(int mode,
                                                  int start,
                                                  int end,
                                                  IntBuffer first,
                                                  IntBuffer count,
                                                  int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);`

### glMultiDrawRangeElementArrayAPPLE

    public void glMultiDrawRangeElementArrayAPPLE(int mode,
                                                  int start,
                                                  int end,
                                                  int[] first,
                                                  int first_offset,
                                                  int[] count,
                                                  int count_offset,
                                                  int primcount)

  Entry point (through function pointer) to C language function:
  `void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);`

### glMultiModeDrawArraysIBM

    public void glMultiModeDrawArraysIBM(IntBuffer mode,
                                         IntBuffer first,
                                         IntBuffer count,
                                         int primcount,
                                         int modestride)

  Entry point (through function pointer) to C language function:
  `void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);`

### glMultiModeDrawArraysIBM

    public void glMultiModeDrawArraysIBM(int[] mode,
                                         int mode_offset,
                                         int[] first,
                                         int first_offset,
                                         int[] count,
                                         int count_offset,
                                         int primcount,
                                         int modestride)

  Entry point (through function pointer) to C language function:
  `void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);`

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(IntBuffer mode,
                                           IntBuffer count,
                                           int type,
                                           Buffer[] indices,
                                           int primcount,
                                           int modestride)

  Entry point (through function pointer) to C language function:
  `void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);`

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(int[] mode,
                                           int mode_offset,
                                           int[] count,
                                           int count_offset,
                                           int type,
                                           Buffer[] indices,
                                           int primcount,
                                           int modestride)

  Entry point (through function pointer) to C language function:
  `void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);`

### glMultiTexCoord1d

    public void glMultiTexCoord1d(int target,
                                  double s)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1d(GLenum target, GLdouble s);`

### glMultiTexCoord1dv

    public void glMultiTexCoord1dv(int target,
                                   DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1dv(GLenum target, const GLdouble * v);`

### glMultiTexCoord1dv

    public void glMultiTexCoord1dv(int target,
                                   double[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1dv(GLenum target, const GLdouble * v);`

### glMultiTexCoord1f

    public void glMultiTexCoord1f(int target,
                                  float s)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1f(GLenum target, GLfloat s);`

### glMultiTexCoord1fv

    public void glMultiTexCoord1fv(int target,
                                   FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1fv(GLenum target, const GLfloat * v);`

### glMultiTexCoord1fv

    public void glMultiTexCoord1fv(int target,
                                   float[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1fv(GLenum target, const GLfloat * v);`

### glMultiTexCoord1hNV

    public void glMultiTexCoord1hNV(int target,
                                    short s)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);`

### glMultiTexCoord1hvNV

    public void glMultiTexCoord1hvNV(int index,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);`

### glMultiTexCoord1hvNV

    public void glMultiTexCoord1hvNV(int index,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);`

### glMultiTexCoord1i

    public void glMultiTexCoord1i(int target,
                                  int s)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1i(GLenum target, GLint s);`

### glMultiTexCoord1iv

    public void glMultiTexCoord1iv(int target,
                                   IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1iv(GLenum target, const GLint * v);`

### glMultiTexCoord1iv

    public void glMultiTexCoord1iv(int target,
                                   int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1iv(GLenum target, const GLint * v);`

### glMultiTexCoord1s

    public void glMultiTexCoord1s(int target,
                                  short s)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1s(GLenum target, GLshort s);`

### glMultiTexCoord1sv

    public void glMultiTexCoord1sv(int target,
                                   ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1sv(GLenum target, const GLshort * v);`

### glMultiTexCoord1sv

    public void glMultiTexCoord1sv(int target,
                                   short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord1sv(GLenum target, const GLshort * v);`

### glMultiTexCoord2d

    public void glMultiTexCoord2d(int target,
                                  double s,
                                  double t)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);`

### glMultiTexCoord2dv

    public void glMultiTexCoord2dv(int target,
                                   DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2dv(GLenum target, const GLdouble * v);`

### glMultiTexCoord2dv

    public void glMultiTexCoord2dv(int target,
                                   double[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2dv(GLenum target, const GLdouble * v);`

### glMultiTexCoord2f

    public void glMultiTexCoord2f(int target,
                                  float s,
                                  float t)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);`

### glMultiTexCoord2fv

    public void glMultiTexCoord2fv(int target,
                                   FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2fv(GLenum target, const GLfloat * v);`

### glMultiTexCoord2fv

    public void glMultiTexCoord2fv(int target,
                                   float[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2fv(GLenum target, const GLfloat * v);`

### glMultiTexCoord2hNV

    public void glMultiTexCoord2hNV(int target,
                                    short s,
                                    short t)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);`

### glMultiTexCoord2hvNV

    public void glMultiTexCoord2hvNV(int index,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);`

### glMultiTexCoord2hvNV

    public void glMultiTexCoord2hvNV(int index,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);`

### glMultiTexCoord2i

    public void glMultiTexCoord2i(int target,
                                  int s,
                                  int t)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2i(GLenum target, GLint s, GLint t);`

### glMultiTexCoord2iv

    public void glMultiTexCoord2iv(int target,
                                   IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2iv(GLenum target, const GLint * v);`

### glMultiTexCoord2iv

    public void glMultiTexCoord2iv(int target,
                                   int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2iv(GLenum target, const GLint * v);`

### glMultiTexCoord2s

    public void glMultiTexCoord2s(int target,
                                  short s,
                                  short t)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);`

### glMultiTexCoord2sv

    public void glMultiTexCoord2sv(int target,
                                   ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2sv(GLenum target, const GLshort * v);`

### glMultiTexCoord2sv

    public void glMultiTexCoord2sv(int target,
                                   short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord2sv(GLenum target, const GLshort * v);`

### glMultiTexCoord3d

    public void glMultiTexCoord3d(int target,
                                  double s,
                                  double t,
                                  double r)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);`

### glMultiTexCoord3dv

    public void glMultiTexCoord3dv(int target,
                                   DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3dv(GLenum target, const GLdouble * v);`

### glMultiTexCoord3dv

    public void glMultiTexCoord3dv(int target,
                                   double[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3dv(GLenum target, const GLdouble * v);`

### glMultiTexCoord3f

    public void glMultiTexCoord3f(int target,
                                  float s,
                                  float t,
                                  float r)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);`

### glMultiTexCoord3fv

    public void glMultiTexCoord3fv(int target,
                                   FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3fv(GLenum target, const GLfloat * v);`

### glMultiTexCoord3fv

    public void glMultiTexCoord3fv(int target,
                                   float[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3fv(GLenum target, const GLfloat * v);`

### glMultiTexCoord3hNV

    public void glMultiTexCoord3hNV(int target,
                                    short s,
                                    short t,
                                    short r)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);`

### glMultiTexCoord3hvNV

    public void glMultiTexCoord3hvNV(int index,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);`

### glMultiTexCoord3hvNV

    public void glMultiTexCoord3hvNV(int index,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);`

### glMultiTexCoord3i

    public void glMultiTexCoord3i(int target,
                                  int s,
                                  int t,
                                  int r)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);`

### glMultiTexCoord3iv

    public void glMultiTexCoord3iv(int target,
                                   IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3iv(GLenum target, const GLint * v);`

### glMultiTexCoord3iv

    public void glMultiTexCoord3iv(int target,
                                   int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3iv(GLenum target, const GLint * v);`

### glMultiTexCoord3s

    public void glMultiTexCoord3s(int target,
                                  short s,
                                  short t,
                                  short r)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);`

### glMultiTexCoord3sv

    public void glMultiTexCoord3sv(int target,
                                   ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3sv(GLenum target, const GLshort * v);`

### glMultiTexCoord3sv

    public void glMultiTexCoord3sv(int target,
                                   short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord3sv(GLenum target, const GLshort * v);`

### glMultiTexCoord4d

    public void glMultiTexCoord4d(int target,
                                  double s,
                                  double t,
                                  double r,
                                  double q)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`

### glMultiTexCoord4dv

    public void glMultiTexCoord4dv(int target,
                                   DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4dv(GLenum target, const GLdouble * v);`

### glMultiTexCoord4dv

    public void glMultiTexCoord4dv(int target,
                                   double[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4dv(GLenum target, const GLdouble * v);`

### glMultiTexCoord4f

    public void glMultiTexCoord4f(int target,
                                  float s,
                                  float t,
                                  float r,
                                  float q)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`

### glMultiTexCoord4fv

    public void glMultiTexCoord4fv(int target,
                                   FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4fv(GLenum target, const GLfloat * v);`

### glMultiTexCoord4fv

    public void glMultiTexCoord4fv(int target,
                                   float[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4fv(GLenum target, const GLfloat * v);`

### glMultiTexCoord4hNV

    public void glMultiTexCoord4hNV(int target,
                                    short s,
                                    short t,
                                    short r,
                                    short q)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);`

### glMultiTexCoord4hvNV

    public void glMultiTexCoord4hvNV(int index,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);`

### glMultiTexCoord4hvNV

    public void glMultiTexCoord4hvNV(int index,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);`

### glMultiTexCoord4i

    public void glMultiTexCoord4i(int target,
                                  int start,
                                  int x,
                                  int y,
                                  int width)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);`

### glMultiTexCoord4iv

    public void glMultiTexCoord4iv(int target,
                                   IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4iv(GLenum target, const GLint * v);`

### glMultiTexCoord4iv

    public void glMultiTexCoord4iv(int target,
                                   int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4iv(GLenum target, const GLint * v);`

### glMultiTexCoord4s

    public void glMultiTexCoord4s(int target,
                                  short s,
                                  short t,
                                  short r,
                                  short q)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);`

### glMultiTexCoord4sv

    public void glMultiTexCoord4sv(int target,
                                   ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4sv(GLenum target, const GLshort * v);`

### glMultiTexCoord4sv

    public void glMultiTexCoord4sv(int target,
                                   short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glMultiTexCoord4sv(GLenum target, const GLshort * v);`

### glNewBufferRegion

    public int glNewBufferRegion(int type)

  Entry point (through function pointer) to C language function:
  `GLuint glNewBufferRegion(GLenum type);`

### glNewList

    public void glNewList(int list,
                          int mode)

  Interface to C language function:
  `void glNewList(GLuint list, GLenum mode);`

### glNewObjectBufferATI

    public int glNewObjectBufferATI(int size,
                                    Buffer pointer,
                                    int usage)

  Entry point (through function pointer) to C language function:
  `GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);`

### glNormal3b

    public void glNormal3b(byte nx,
                           byte ny,
                           byte nz)

  Interface to C language function:
  `void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);`

### glNormal3bv

    public void glNormal3bv(ByteBuffer v)

  Interface to C language function:
  `void glNormal3bv(const GLbyte * v);`

### glNormal3bv

    public void glNormal3bv(byte[] v,
                            int v_offset)

  Interface to C language function:
  `void glNormal3bv(const GLbyte * v);`

### glNormal3d

    public void glNormal3d(double nx,
                           double ny,
                           double nz)

  Interface to C language function:
  `void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);`

### glNormal3dv

    public void glNormal3dv(DoubleBuffer v)

  Interface to C language function:
  `void glNormal3dv(const GLdouble * v);`

### glNormal3dv

    public void glNormal3dv(double[] v,
                            int v_offset)

  Interface to C language function:
  `void glNormal3dv(const GLdouble * v);`

### glNormal3f

    public void glNormal3f(float nx,
                           float ny,
                           float nz)

  Interface to C language function:
  `void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);`

### glNormal3fVertex3fSUN

    public void glNormal3fVertex3fSUN(float r,
                                      float g,
                                      float b,
                                      float x,
                                      float y,
                                      float z)

  Entry point (through function pointer) to C language function:
  `void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);`

### glNormal3fVertex3fvSUN

    public void glNormal3fVertex3fvSUN(FloatBuffer c,
                                       FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`

### glNormal3fVertex3fvSUN

    public void glNormal3fVertex3fvSUN(float[] c,
                                       int c_offset,
                                       float[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`

### glNormal3fv

    public void glNormal3fv(FloatBuffer v)

  Interface to C language function:
  `void glNormal3fv(const GLfloat * v);`

### glNormal3fv

    public void glNormal3fv(float[] v,
                            int v_offset)

  Interface to C language function:
  `void glNormal3fv(const GLfloat * v);`

### glNormal3hNV

    public void glNormal3hNV(short red,
                             short green,
                             short blue)

  Entry point (through function pointer) to C language function:
  `void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`

### glNormal3hvNV

    public void glNormal3hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glNormal3hvNV(const GLhalfNV * v);`

### glNormal3hvNV

    public void glNormal3hvNV(short[] v,
                              int v_offset)

  Entry point (through function pointer) to C language function:
  `void glNormal3hvNV(const GLhalfNV * v);`

### glNormal3i

    public void glNormal3i(int nx,
                           int ny,
                           int nz)

  Interface to C language function:
  `void glNormal3i(GLint nx, GLint ny, GLint nz);`

### glNormal3iv

    public void glNormal3iv(IntBuffer v)

  Interface to C language function:
  `void glNormal3iv(const GLint * v);`

### glNormal3iv

    public void glNormal3iv(int[] v,
                            int v_offset)

  Interface to C language function:
  `void glNormal3iv(const GLint * v);`

### glNormal3s

    public void glNormal3s(short nx,
                           short ny,
                           short nz)

  Interface to C language function:
  `void glNormal3s(GLshort nx, GLshort ny, GLshort nz);`

### glNormal3sv

    public void glNormal3sv(ShortBuffer v)

  Interface to C language function:
  `void glNormal3sv(const GLshort * v);`

### glNormal3sv

    public void glNormal3sv(short[] v,
                            int v_offset)

  Interface to C language function:
  `void glNormal3sv(const GLshort * v);`

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                Buffer ptr)

  Interface to C language function:
  `void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);`

  Parameters:
    `ptr` - a direct `Buffer`

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                long ptr_buffer_offset)

  Interface to C language function:
  `void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);`

### glNormalStream3bATI

    public void glNormalStream3bATI(int stream,
                                    byte nx,
                                    byte ny,
                                    byte nz)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);`

### glNormalStream3bvATI

    public void glNormalStream3bvATI(int index,
                                     ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3bvATI(GLenum index, const GLbyte * v);`

### glNormalStream3bvATI

    public void glNormalStream3bvATI(int index,
                                     byte[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3bvATI(GLenum index, const GLbyte * v);`

### glNormalStream3dATI

    public void glNormalStream3dATI(int target,
                                    double s,
                                    double t,
                                    double r)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);`

### glNormalStream3dvATI

    public void glNormalStream3dvATI(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3dvATI(GLenum target, const GLdouble * v);`

### glNormalStream3dvATI

    public void glNormalStream3dvATI(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3dvATI(GLenum target, const GLdouble * v);`

### glNormalStream3fATI

    public void glNormalStream3fATI(int target,
                                    float s,
                                    float t,
                                    float r)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);`

### glNormalStream3fvATI

    public void glNormalStream3fvATI(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3fvATI(GLenum target, const GLfloat * v);`

### glNormalStream3fvATI

    public void glNormalStream3fvATI(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3fvATI(GLenum target, const GLfloat * v);`

### glNormalStream3iATI

    public void glNormalStream3iATI(int target,
                                    int s,
                                    int t,
                                    int r)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r);`

### glNormalStream3ivATI

    public void glNormalStream3ivATI(int target,
                                     IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3ivATI(GLenum target, const GLint * v);`

### glNormalStream3ivATI

    public void glNormalStream3ivATI(int target,
                                     int[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3ivATI(GLenum target, const GLint * v);`

### glNormalStream3sATI

    public void glNormalStream3sATI(int target,
                                    short s,
                                    short t,
                                    short r)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);`

### glNormalStream3svATI

    public void glNormalStream3svATI(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3svATI(GLenum target, const GLshort * v);`

### glNormalStream3svATI

    public void glNormalStream3svATI(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glNormalStream3svATI(GLenum target, const GLshort * v);`

### glOrtho

    public void glOrtho(double left,
                        double right,
                        double bottom,
                        double top,
                        double near_val,
                        double far_val)

  Interface to C language function:
  `void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);`

### glPNTrianglesfATI

    public void glPNTrianglesfATI(int target,
                                  float s)

  Entry point (through function pointer) to C language function:
  `void glPNTrianglesfATI(GLenum target, GLfloat s);`

### glPNTrianglesiATI

    public void glPNTrianglesiATI(int target,
                                  int s)

  Entry point (through function pointer) to C language function:
  `void glPNTrianglesiATI(GLenum target, GLint s);`

### glPassTexCoordATI

    public void glPassTexCoordATI(int red,
                                  int green,
                                  int blue)

  Entry point (through function pointer) to C language function:
  `void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue);`

### glPassThrough

    public void glPassThrough(float token)

  Interface to C language function:
  `void glPassThrough(GLfloat token);`

### glPixelDataRangeNV

    public void glPixelDataRangeNV(int target,
                                   int level,
                                   Buffer img)

  Entry point (through function pointer) to C language function:
  `void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);`

  Parameters:
    `img` - a direct `Buffer`

### glPixelMapfv

    public void glPixelMapfv(int map,
                             int mapsize,
                             FloatBuffer values)

  Interface to C language function:
  `void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);`

### glPixelMapfv

    public void glPixelMapfv(int map,
                             int mapsize,
                             float[] values,
                             int values_offset)

  Interface to C language function:
  `void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);`

### glPixelMapfv

    public void glPixelMapfv(int map,
                             int mapsize,
                             long values_buffer_offset)

  Interface to C language function:
  `void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);`

### glPixelMapuiv

    public void glPixelMapuiv(int map,
                              int mapsize,
                              IntBuffer values)

  Interface to C language function:
  `void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);`

### glPixelMapuiv

    public void glPixelMapuiv(int map,
                              int mapsize,
                              int[] values,
                              int values_offset)

  Interface to C language function:
  `void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);`

### glPixelMapuiv

    public void glPixelMapuiv(int map,
                              int mapsize,
                              long values_buffer_offset)

  Interface to C language function:
  `void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);`

### glPixelMapusv

    public void glPixelMapusv(int map,
                              int mapsize,
                              ShortBuffer values)

  Interface to C language function:
  `void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);`

### glPixelMapusv

    public void glPixelMapusv(int map,
                              int mapsize,
                              short[] values,
                              int values_offset)

  Interface to C language function:
  `void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);`

### glPixelMapusv

    public void glPixelMapusv(int map,
                              int mapsize,
                              long values_buffer_offset)

  Interface to C language function:
  `void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);`

### glPixelStoref

    public void glPixelStoref(int pname,
                              float param)

  Interface to C language function:
  `void glPixelStoref(GLenum pname, GLfloat param);`

### glPixelStorei

    public void glPixelStorei(int pname,
                              int param)

  Interface to C language function:
  `void glPixelStorei(GLenum pname, GLint param);`

### glPixelTexGenParameterfSGIS

    public void glPixelTexGenParameterfSGIS(int target,
                                            float s)

  Entry point (through function pointer) to C language function:
  `void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s);`

### glPixelTexGenParameterfvSGIS

    public void glPixelTexGenParameterfvSGIS(int target,
                                             FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);`

### glPixelTexGenParameterfvSGIS

    public void glPixelTexGenParameterfvSGIS(int target,
                                             float[] v,
                                             int v_offset)

  Entry point (through function pointer) to C language function:
  `void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);`

### glPixelTexGenParameteriSGIS

    public void glPixelTexGenParameteriSGIS(int target,
                                            int s)

  Entry point (through function pointer) to C language function:
  `void glPixelTexGenParameteriSGIS(GLenum target, GLint s);`

### glPixelTexGenParameterivSGIS

    public void glPixelTexGenParameterivSGIS(int target,
                                             IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);`

### glPixelTexGenParameterivSGIS

    public void glPixelTexGenParameterivSGIS(int target,
                                             int[] v,
                                             int v_offset)

  Entry point (through function pointer) to C language function:
  `void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);`

### glPixelTexGenSGIX

    public void glPixelTexGenSGIX(int mode)

  Entry point (through function pointer) to C language function:
  `void glPixelTexGenSGIX(GLenum mode);`

### glPixelTransferf

    public void glPixelTransferf(int pname,
                                 float param)

  Interface to C language function:
  `void glPixelTransferf(GLenum pname, GLfloat param);`

### glPixelTransferi

    public void glPixelTransferi(int pname,
                                 int param)

  Interface to C language function:
  `void glPixelTransferi(GLenum pname, GLint param);`

### glPixelTransformParameterfEXT

    public void glPixelTransformParameterfEXT(int target,
                                              int pname,
                                              float params)

  Entry point (through function pointer) to C language function:
  `void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);`

### glPixelTransformParameterfvEXT

    public void glPixelTransformParameterfvEXT(int target,
                                               int pname,
                                               FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);`

### glPixelTransformParameterfvEXT

    public void glPixelTransformParameterfvEXT(int target,
                                               int pname,
                                               float[] params,
                                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);`

### glPixelTransformParameteriEXT

    public void glPixelTransformParameteriEXT(int target,
                                              int pname,
                                              int params)

  Entry point (through function pointer) to C language function:
  `void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);`

### glPixelTransformParameterivEXT

    public void glPixelTransformParameterivEXT(int target,
                                               int pname,
                                               IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);`

### glPixelTransformParameterivEXT

    public void glPixelTransformParameterivEXT(int target,
                                               int pname,
                                               int[] params,
                                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);`

### glPixelZoom

    public void glPixelZoom(float xfactor,
                            float yfactor)

  Interface to C language function:
  `void glPixelZoom(GLfloat xfactor, GLfloat yfactor);`

### glPointParameterf

    public void glPointParameterf(int target,
                                  float s)

  Entry point (through function pointer) to C language function:
  `void glPointParameterf(GLenum target, GLfloat s);`

### glPointParameterfARB

    public void glPointParameterfARB(int target,
                                     float s)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfARB(GLenum target, GLfloat s);`

### glPointParameterfEXT

    public void glPointParameterfEXT(int target,
                                     float s)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfEXT(GLenum target, GLfloat s);`

### glPointParameterfSGIS

    public void glPointParameterfSGIS(int target,
                                      float s)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfSGIS(GLenum target, GLfloat s);`

### glPointParameterfv

    public void glPointParameterfv(int target,
                                   FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfv(GLenum target, const GLfloat * v);`

### glPointParameterfv

    public void glPointParameterfv(int target,
                                   float[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfv(GLenum target, const GLfloat * v);`

### glPointParameterfvARB

    public void glPointParameterfvARB(int target,
                                      FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfvARB(GLenum target, const GLfloat * v);`

### glPointParameterfvARB

    public void glPointParameterfvARB(int target,
                                      float[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfvARB(GLenum target, const GLfloat * v);`

### glPointParameterfvEXT

    public void glPointParameterfvEXT(int target,
                                      FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfvEXT(GLenum target, const GLfloat * v);`

### glPointParameterfvEXT

    public void glPointParameterfvEXT(int target,
                                      float[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfvEXT(GLenum target, const GLfloat * v);`

### glPointParameterfvSGIS

    public void glPointParameterfvSGIS(int target,
                                       FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfvSGIS(GLenum target, const GLfloat * v);`

### glPointParameterfvSGIS

    public void glPointParameterfvSGIS(int target,
                                       float[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glPointParameterfvSGIS(GLenum target, const GLfloat * v);`

### glPointParameteri

    public void glPointParameteri(int target,
                                  int s)

  Entry point (through function pointer) to C language function:
  `void glPointParameteri(GLenum target, GLint s);`

### glPointParameteriNV

    public void glPointParameteriNV(int target,
                                    int s)

  Entry point (through function pointer) to C language function:
  `void glPointParameteriNV(GLenum target, GLint s);`

### glPointParameteriv

    public void glPointParameteriv(int target,
                                   IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glPointParameteriv(GLenum target, const GLint * v);`

### glPointParameteriv

    public void glPointParameteriv(int target,
                                   int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glPointParameteriv(GLenum target, const GLint * v);`

### glPointParameterivNV

    public void glPointParameterivNV(int target,
                                     IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glPointParameterivNV(GLenum target, const GLint * v);`

### glPointParameterivNV

    public void glPointParameterivNV(int target,
                                     int[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glPointParameterivNV(GLenum target, const GLint * v);`

### glPointSize

    public void glPointSize(float size)

  Interface to C language function:
  `void glPointSize(GLfloat size);`

### glPollAsyncSGIX

    public int glPollAsyncSGIX(IntBuffer markerp)

  Entry point (through function pointer) to C language function:
  `GLint glPollAsyncSGIX(GLuint * markerp);`

### glPollAsyncSGIX

    public int glPollAsyncSGIX(int[] markerp,
                               int markerp_offset)

  Entry point (through function pointer) to C language function:
  `GLint glPollAsyncSGIX(GLuint * markerp);`

### glPollInstrumentsSGIX

    public int glPollInstrumentsSGIX(IntBuffer marker_p)

  Entry point (through function pointer) to C language function:
  `GLint glPollInstrumentsSGIX(GLint * marker_p);`

### glPollInstrumentsSGIX

    public int glPollInstrumentsSGIX(int[] marker_p,
                                     int marker_p_offset)

  Entry point (through function pointer) to C language function:
  `GLint glPollInstrumentsSGIX(GLint * marker_p);`

### glPolygonMode

    public void glPolygonMode(int face,
                              int mode)

  Interface to C language function:
  `void glPolygonMode(GLenum face, GLenum mode);`

### glPolygonOffset

    public void glPolygonOffset(float factor,
                                float units)

  Interface to C language function:
  `void glPolygonOffset(GLfloat factor, GLfloat units);`

### glPolygonStipple

    public void glPolygonStipple(ByteBuffer mask)

  Interface to C language function:
  `void glPolygonStipple(const GLubyte * mask);`

### glPolygonStipple

    public void glPolygonStipple(byte[] mask,
                                 int mask_offset)

  Interface to C language function:
  `void glPolygonStipple(const GLubyte * mask);`

### glPolygonStipple

    public void glPolygonStipple(long mask_buffer_offset)

  Interface to C language function:
  `void glPolygonStipple(const GLubyte * mask);`

### glPopAttrib

    public void glPopAttrib()

  Interface to C language function:
  `void glPopAttrib(void);`

### glPopClientAttrib

    public void glPopClientAttrib()

  Interface to C language function:
  `void glPopClientAttrib(void);`

### glPopMatrix

    public void glPopMatrix()

  Interface to C language function:
  `void glPopMatrix(void);`

### glPopName

    public void glPopName()

  Interface to C language function:
  `void glPopName(void);`

### glPrimitiveRestartIndexNV

    public void glPrimitiveRestartIndexNV(int mode)

  Entry point (through function pointer) to C language function:
  `void glPrimitiveRestartIndexNV(GLuint mode);`

### glPrimitiveRestartNV

    public void glPrimitiveRestartNV()

  Entry point (through function pointer) to C language function:
  `void glPrimitiveRestartNV(void);`

### glPrioritizeTextures

    public void glPrioritizeTextures(int n,
                                     IntBuffer textures,
                                     FloatBuffer priorities)

  Interface to C language function:
  `void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);`

### glPrioritizeTextures

    public void glPrioritizeTextures(int n,
                                     int[] textures,
                                     int textures_offset,
                                     float[] priorities,
                                     int priorities_offset)

  Interface to C language function:
  `void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);`

### glProgramBufferParametersIivNV

    public void glProgramBufferParametersIivNV(int target,
                                               int buffer,
                                               int index,
                                               int count,
                                               IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);`

### glProgramBufferParametersIivNV

    public void glProgramBufferParametersIivNV(int target,
                                               int buffer,
                                               int index,
                                               int count,
                                               int[] params,
                                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);`

### glProgramBufferParametersIuivNV

    public void glProgramBufferParametersIuivNV(int target,
                                                int buffer,
                                                int index,
                                                int count,
                                                IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);`

### glProgramBufferParametersIuivNV

    public void glProgramBufferParametersIuivNV(int target,
                                                int buffer,
                                                int index,
                                                int count,
                                                int[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);`

### glProgramBufferParametersfvNV

    public void glProgramBufferParametersfvNV(int target,
                                              int buffer,
                                              int index,
                                              int count,
                                              FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);`

### glProgramBufferParametersfvNV

    public void glProgramBufferParametersfvNV(int target,
                                              int buffer,
                                              int index,
                                              int count,
                                              float[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);`

### glProgramEnvParameter4dARB

    public void glProgramEnvParameter4dARB(int target,
                                           int index,
                                           double x,
                                           double y,
                                           double z,
                                           double w)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);`

### glProgramEnvParameter4dvARB

    public void glProgramEnvParameter4dvARB(int target,
                                            int index,
                                            DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);`

### glProgramEnvParameter4dvARB

    public void glProgramEnvParameter4dvARB(int target,
                                            int index,
                                            double[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);`

### glProgramEnvParameter4fARB

    public void glProgramEnvParameter4fARB(int target,
                                           int index,
                                           float x,
                                           float y,
                                           float z,
                                           float w)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glProgramEnvParameter4fvARB

    public void glProgramEnvParameter4fvARB(int target,
                                            int pname,
                                            FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);`

### glProgramEnvParameter4fvARB

    public void glProgramEnvParameter4fvARB(int target,
                                            int pname,
                                            float[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);`

### glProgramEnvParameterI4iNV

    public void glProgramEnvParameterI4iNV(int target,
                                           int index,
                                           int x,
                                           int y,
                                           int z,
                                           int w)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);`

### glProgramEnvParameterI4ivNV

    public void glProgramEnvParameterI4ivNV(int target,
                                            int index,
                                            IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);`

### glProgramEnvParameterI4ivNV

    public void glProgramEnvParameterI4ivNV(int target,
                                            int index,
                                            int[] params,
                                            int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);`

### glProgramEnvParameterI4uiNV

    public void glProgramEnvParameterI4uiNV(int target,
                                            int index,
                                            int x,
                                            int y,
                                            int z,
                                            int w)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);`

### glProgramEnvParameterI4uivNV

    public void glProgramEnvParameterI4uivNV(int target,
                                             int index,
                                             IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);`

### glProgramEnvParameterI4uivNV

    public void glProgramEnvParameterI4uivNV(int target,
                                             int index,
                                             int[] params,
                                             int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);`

### glProgramEnvParameters4fvEXT

    public void glProgramEnvParameters4fvEXT(int target,
                                             int filter,
                                             int n,
                                             FloatBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);`

### glProgramEnvParameters4fvEXT

    public void glProgramEnvParameters4fvEXT(int target,
                                             int filter,
                                             int n,
                                             float[] weights,
                                             int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);`

### glProgramEnvParametersI4ivNV

    public void glProgramEnvParametersI4ivNV(int target,
                                             int index,
                                             int count,
                                             IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);`

### glProgramEnvParametersI4ivNV

    public void glProgramEnvParametersI4ivNV(int target,
                                             int index,
                                             int count,
                                             int[] params,
                                             int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);`

### glProgramEnvParametersI4uivNV

    public void glProgramEnvParametersI4uivNV(int target,
                                              int index,
                                              int count,
                                              IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);`

### glProgramEnvParametersI4uivNV

    public void glProgramEnvParametersI4uivNV(int target,
                                              int index,
                                              int count,
                                              int[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);`

### glProgramLocalParameter4dARB

    public void glProgramLocalParameter4dARB(int target,
                                             int index,
                                             double x,
                                             double y,
                                             double z,
                                             double w)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);`

### glProgramLocalParameter4dvARB

    public void glProgramLocalParameter4dvARB(int target,
                                              int index,
                                              DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);`

### glProgramLocalParameter4dvARB

    public void glProgramLocalParameter4dvARB(int target,
                                              int index,
                                              double[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);`

### glProgramLocalParameter4fARB

    public void glProgramLocalParameter4fARB(int target,
                                             int index,
                                             float x,
                                             float y,
                                             float z,
                                             float w)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glProgramLocalParameter4fvARB

    public void glProgramLocalParameter4fvARB(int target,
                                              int pname,
                                              FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);`

### glProgramLocalParameter4fvARB

    public void glProgramLocalParameter4fvARB(int target,
                                              int pname,
                                              float[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);`

### glProgramLocalParameterI4iNV

    public void glProgramLocalParameterI4iNV(int target,
                                             int index,
                                             int x,
                                             int y,
                                             int z,
                                             int w)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);`

### glProgramLocalParameterI4ivNV

    public void glProgramLocalParameterI4ivNV(int target,
                                              int index,
                                              IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);`

### glProgramLocalParameterI4ivNV

    public void glProgramLocalParameterI4ivNV(int target,
                                              int index,
                                              int[] params,
                                              int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);`

### glProgramLocalParameterI4uiNV

    public void glProgramLocalParameterI4uiNV(int target,
                                              int index,
                                              int x,
                                              int y,
                                              int z,
                                              int w)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);`

### glProgramLocalParameterI4uivNV

    public void glProgramLocalParameterI4uivNV(int target,
                                               int index,
                                               IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);`

### glProgramLocalParameterI4uivNV

    public void glProgramLocalParameterI4uivNV(int target,
                                               int index,
                                               int[] params,
                                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);`

### glProgramLocalParameters4fvEXT

    public void glProgramLocalParameters4fvEXT(int target,
                                               int filter,
                                               int n,
                                               FloatBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);`

### glProgramLocalParameters4fvEXT

    public void glProgramLocalParameters4fvEXT(int target,
                                               int filter,
                                               int n,
                                               float[] weights,
                                               int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);`

### glProgramLocalParametersI4ivNV

    public void glProgramLocalParametersI4ivNV(int target,
                                               int index,
                                               int count,
                                               IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);`

### glProgramLocalParametersI4ivNV

    public void glProgramLocalParametersI4ivNV(int target,
                                               int index,
                                               int count,
                                               int[] params,
                                               int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);`

### glProgramLocalParametersI4uivNV

    public void glProgramLocalParametersI4uivNV(int target,
                                                int index,
                                                int count,
                                                IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);`

### glProgramLocalParametersI4uivNV

    public void glProgramLocalParametersI4uivNV(int target,
                                                int index,
                                                int count,
                                                int[] params,
                                                int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);`

### glProgramNamedParameter4dNV

    public void glProgramNamedParameter4dNV(int id,
                                            int len,
                                            String name,
                                            double x,
                                            double y,
                                            double z,
                                            double w)

  Entry point (through function pointer) to C language function:
  `void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);`

### glProgramNamedParameter4dvNV

    public void glProgramNamedParameter4dvNV(int id,
                                             int len,
                                             String name,
                                             DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);`

### glProgramNamedParameter4dvNV

    public void glProgramNamedParameter4dvNV(int id,
                                             int len,
                                             String name,
                                             double[] v,
                                             int v_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);`

### glProgramNamedParameter4fNV

    public void glProgramNamedParameter4fNV(int id,
                                            int len,
                                            String name,
                                            float x,
                                            float y,
                                            float z,
                                            float w)

  Entry point (through function pointer) to C language function:
  `void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glProgramNamedParameter4fvNV

    public void glProgramNamedParameter4fvNV(int id,
                                             int len,
                                             String name,
                                             FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);`

### glProgramNamedParameter4fvNV

    public void glProgramNamedParameter4fvNV(int id,
                                             int len,
                                             String name,
                                             float[] v,
                                             int v_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);`

### glProgramParameter4dNV

    public void glProgramParameter4dNV(int target,
                                       int index,
                                       double x,
                                       double y,
                                       double z,
                                       double w)

  Entry point (through function pointer) to C language function:
  `void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);`

### glProgramParameter4dvNV

    public void glProgramParameter4dvNV(int target,
                                        int index,
                                        DoubleBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);`

### glProgramParameter4dvNV

    public void glProgramParameter4dvNV(int target,
                                        int index,
                                        double[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);`

### glProgramParameter4fNV

    public void glProgramParameter4fNV(int target,
                                       int index,
                                       float x,
                                       float y,
                                       float z,
                                       float w)

  Entry point (through function pointer) to C language function:
  `void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glProgramParameter4fvNV

    public void glProgramParameter4fvNV(int target,
                                        int pname,
                                        FloatBuffer params)

  Entry point (through function pointer) to C language function:
  `void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);`

### glProgramParameter4fvNV

    public void glProgramParameter4fvNV(int target,
                                        int pname,
                                        float[] params,
                                        int params_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);`

### glProgramParameteriEXT

    public void glProgramParameteriEXT(int program,
                                       int pname,
                                       int value)

  Entry point (through function pointer) to C language function:
  `void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);`

### glProgramParameters4dvNV

    public void glProgramParameters4dvNV(int target,
                                         int index,
                                         int count,
                                         DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);`

### glProgramParameters4dvNV

    public void glProgramParameters4dvNV(int target,
                                         int index,
                                         int count,
                                         double[] v,
                                         int v_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);`

### glProgramParameters4fvNV

    public void glProgramParameters4fvNV(int target,
                                         int index,
                                         int count,
                                         FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);`

### glProgramParameters4fvNV

    public void glProgramParameters4fvNV(int target,
                                         int index,
                                         int count,
                                         float[] v,
                                         int v_offset)

  Entry point (through function pointer) to C language function:
  `void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);`

### glProgramStringARB

    public void glProgramStringARB(int target,
                                   int format,
                                   int len,
                                   String string)

  Entry point (through function pointer) to C language function:
  `void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);`

### glProgramVertexLimitNV

    public void glProgramVertexLimitNV(int target,
                                       int limit)

  Entry point (through function pointer) to C language function:
  `void glProgramVertexLimitNV(GLenum target, GLint limit);`

### glPushAttrib

    public void glPushAttrib(int mask)

  Interface to C language function:
  `void glPushAttrib(GLbitfield mask);`

### glPushClientAttrib

    public void glPushClientAttrib(int mask)

  Interface to C language function:
  `void glPushClientAttrib(GLbitfield mask);`

### glPushMatrix

    public void glPushMatrix()

  Interface to C language function:
  `void glPushMatrix(void);`

### glPushName

    public void glPushName(int name)

  Interface to C language function:
  `void glPushName(GLuint name);`

### glRasterPos2d

    public void glRasterPos2d(double x,
                              double y)

  Interface to C language function:
  `void glRasterPos2d(GLdouble x, GLdouble y);`

### glRasterPos2dv

    public void glRasterPos2dv(DoubleBuffer v)

  Interface to C language function:
  `void glRasterPos2dv(const GLdouble * v);`

### glRasterPos2dv

    public void glRasterPos2dv(double[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos2dv(const GLdouble * v);`

### glRasterPos2f

    public void glRasterPos2f(float x,
                              float y)

  Interface to C language function:
  `void glRasterPos2f(GLfloat x, GLfloat y);`

### glRasterPos2fv

    public void glRasterPos2fv(FloatBuffer v)

  Interface to C language function:
  `void glRasterPos2fv(const GLfloat * v);`

### glRasterPos2fv

    public void glRasterPos2fv(float[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos2fv(const GLfloat * v);`

### glRasterPos2i

    public void glRasterPos2i(int x,
                              int y)

  Interface to C language function:
  `void glRasterPos2i(GLint x, GLint y);`

### glRasterPos2iv

    public void glRasterPos2iv(IntBuffer v)

  Interface to C language function:
  `void glRasterPos2iv(const GLint * v);`

### glRasterPos2iv

    public void glRasterPos2iv(int[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos2iv(const GLint * v);`

### glRasterPos2s

    public void glRasterPos2s(short x,
                              short y)

  Interface to C language function:
  `void glRasterPos2s(GLshort x, GLshort y);`

### glRasterPos2sv

    public void glRasterPos2sv(ShortBuffer v)

  Interface to C language function:
  `void glRasterPos2sv(const GLshort * v);`

### glRasterPos2sv

    public void glRasterPos2sv(short[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos2sv(const GLshort * v);`

### glRasterPos3d

    public void glRasterPos3d(double x,
                              double y,
                              double z)

  Interface to C language function:
  `void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);`

### glRasterPos3dv

    public void glRasterPos3dv(DoubleBuffer v)

  Interface to C language function:
  `void glRasterPos3dv(const GLdouble * v);`

### glRasterPos3dv

    public void glRasterPos3dv(double[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos3dv(const GLdouble * v);`

### glRasterPos3f

    public void glRasterPos3f(float x,
                              float y,
                              float z)

  Interface to C language function:
  `void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);`

### glRasterPos3fv

    public void glRasterPos3fv(FloatBuffer v)

  Interface to C language function:
  `void glRasterPos3fv(const GLfloat * v);`

### glRasterPos3fv

    public void glRasterPos3fv(float[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos3fv(const GLfloat * v);`

### glRasterPos3i

    public void glRasterPos3i(int x,
                              int y,
                              int z)

  Interface to C language function:
  `void glRasterPos3i(GLint x, GLint y, GLint z);`

### glRasterPos3iv

    public void glRasterPos3iv(IntBuffer v)

  Interface to C language function:
  `void glRasterPos3iv(const GLint * v);`

### glRasterPos3iv

    public void glRasterPos3iv(int[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos3iv(const GLint * v);`

### glRasterPos3s

    public void glRasterPos3s(short x,
                              short y,
                              short z)

  Interface to C language function:
  `void glRasterPos3s(GLshort x, GLshort y, GLshort z);`

### glRasterPos3sv

    public void glRasterPos3sv(ShortBuffer v)

  Interface to C language function:
  `void glRasterPos3sv(const GLshort * v);`

### glRasterPos3sv

    public void glRasterPos3sv(short[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos3sv(const GLshort * v);`

### glRasterPos4d

    public void glRasterPos4d(double x,
                              double y,
                              double z,
                              double w)

  Interface to C language function:
  `void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);`

### glRasterPos4dv

    public void glRasterPos4dv(DoubleBuffer v)

  Interface to C language function:
  `void glRasterPos4dv(const GLdouble * v);`

### glRasterPos4dv

    public void glRasterPos4dv(double[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos4dv(const GLdouble * v);`

### glRasterPos4f

    public void glRasterPos4f(float x,
                              float y,
                              float z,
                              float w)

  Interface to C language function:
  `void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glRasterPos4fv

    public void glRasterPos4fv(FloatBuffer v)

  Interface to C language function:
  `void glRasterPos4fv(const GLfloat * v);`

### glRasterPos4fv

    public void glRasterPos4fv(float[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos4fv(const GLfloat * v);`

### glRasterPos4i

    public void glRasterPos4i(int x,
                              int y,
                              int z,
                              int w)

  Interface to C language function:
  `void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);`

### glRasterPos4iv

    public void glRasterPos4iv(IntBuffer v)

  Interface to C language function:
  `void glRasterPos4iv(const GLint * v);`

### glRasterPos4iv

    public void glRasterPos4iv(int[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos4iv(const GLint * v);`

### glRasterPos4s

    public void glRasterPos4s(short x,
                              short y,
                              short z,
                              short w)

  Interface to C language function:
  `void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);`

### glRasterPos4sv

    public void glRasterPos4sv(ShortBuffer v)

  Interface to C language function:
  `void glRasterPos4sv(const GLshort * v);`

### glRasterPos4sv

    public void glRasterPos4sv(short[] v,
                               int v_offset)

  Interface to C language function:
  `void glRasterPos4sv(const GLshort * v);`

### glReadBuffer

    public void glReadBuffer(int mode)

  Interface to C language function:
  `void glReadBuffer(GLenum mode);`

### glReadBufferRegion

    public void glReadBufferRegion(int target,
                                   int start,
                                   int x,
                                   int y,
                                   int width)

  Entry point (through function pointer) to C language function:
  `void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);`

### glReadInstrumentsSGIX

    public void glReadInstrumentsSGIX(int count)

  Entry point (through function pointer) to C language function:
  `void glReadInstrumentsSGIX(GLint count);`

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             Buffer pixels)

  Interface to C language function:
  `void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);`

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             long pixels_buffer_offset)

  Interface to C language function:
  `void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);`

### glRectd

    public void glRectd(double x1,
                        double y1,
                        double x2,
                        double y2)

  Interface to C language function:
  `void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);`

### glRectdv

    public void glRectdv(DoubleBuffer v1,
                         DoubleBuffer v2)

  Interface to C language function:
  `void glRectdv(const GLdouble * v1, const GLdouble * v2);`

### glRectdv

    public void glRectdv(double[] v1,
                         int v1_offset,
                         double[] v2,
                         int v2_offset)

  Interface to C language function:
  `void glRectdv(const GLdouble * v1, const GLdouble * v2);`

### glRectf

    public void glRectf(float x1,
                        float y1,
                        float x2,
                        float y2)

  Interface to C language function:
  `void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);`

### glRectfv

    public void glRectfv(FloatBuffer v1,
                         FloatBuffer v2)

  Interface to C language function:
  `void glRectfv(const GLfloat * v1, const GLfloat * v2);`

### glRectfv

    public void glRectfv(float[] v1,
                         int v1_offset,
                         float[] v2,
                         int v2_offset)

  Interface to C language function:
  `void glRectfv(const GLfloat * v1, const GLfloat * v2);`

### glRecti

    public void glRecti(int x1,
                        int y1,
                        int x2,
                        int y2)

  Interface to C language function:
  `void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);`

### glRectiv

    public void glRectiv(IntBuffer v1,
                         IntBuffer v2)

  Interface to C language function:
  `void glRectiv(const GLint * v1, const GLint * v2);`

### glRectiv

    public void glRectiv(int[] v1,
                         int v1_offset,
                         int[] v2,
                         int v2_offset)

  Interface to C language function:
  `void glRectiv(const GLint * v1, const GLint * v2);`

### glRects

    public void glRects(short x1,
                        short y1,
                        short x2,
                        short y2)

  Interface to C language function:
  `void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);`

### glRectsv

    public void glRectsv(ShortBuffer v1,
                         ShortBuffer v2)

  Interface to C language function:
  `void glRectsv(const GLshort * v1, const GLshort * v2);`

### glRectsv

    public void glRectsv(short[] v1,
                         int v1_offset,
                         short[] v2,
                         int v2_offset)

  Interface to C language function:
  `void glRectsv(const GLshort * v1, const GLshort * v2);`

### glReferencePlaneSGIX

    public void glReferencePlaneSGIX(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glReferencePlaneSGIX(const GLdouble * m);`

### glReferencePlaneSGIX

    public void glReferencePlaneSGIX(double[] m,
                                     int m_offset)

  Entry point (through function pointer) to C language function:
  `void glReferencePlaneSGIX(const GLdouble * m);`

### glRenderMode

    public int glRenderMode(int mode)

  Interface to C language function:
  `GLint glRenderMode(GLenum mode);`

### glRenderbufferStorageEXT

    public void glRenderbufferStorageEXT(int target,
                                         int internalformat,
                                         int width,
                                         int height)

  Entry point (through function pointer) to C language function:
  `void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);`

### glRenderbufferStorageMultisampleCoverageNV

    public void glRenderbufferStorageMultisampleCoverageNV(int target,
                                                           int coverageSamples,
                                                           int colorSamples,
                                                           int internalformat,
                                                           int width,
                                                           int height)

  Entry point (through function pointer) to C language function:
  `void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);`

### glRenderbufferStorageMultisampleEXT

    public void glRenderbufferStorageMultisampleEXT(int target,
                                                    int samples,
                                                    int internalformat,
                                                    int width,
                                                    int height)

  Entry point (through function pointer) to C language function:
  `void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);`

### glReplacementCodeuiColor3fVertex3fSUN

    public void glReplacementCodeuiColor3fVertex3fSUN(int rc,
                                                      float r,
                                                      float g,
                                                      float b,
                                                      float x,
                                                      float y,
                                                      float z)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);`

### glReplacementCodeuiColor3fVertex3fvSUN

    public void glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc,
                                                       FloatBuffer c,
                                                       FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`

### glReplacementCodeuiColor3fVertex3fvSUN

    public void glReplacementCodeuiColor3fVertex3fvSUN(int[] rc,
                                                       int rc_offset,
                                                       float[] c,
                                                       int c_offset,
                                                       float[] v,
                                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`

### glReplacementCodeuiColor4fNormal3fVertex3fSUN

    public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc,
                                                              float r,
                                                              float g,
                                                              float b,
                                                              float a,
                                                              float nx,
                                                              float ny,
                                                              float nz,
                                                              float x,
                                                              float y,
                                                              float z)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`

### glReplacementCodeuiColor4fNormal3fVertex3fvSUN

    public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc,
                                                               FloatBuffer c,
                                                               FloatBuffer n,
                                                               FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glReplacementCodeuiColor4fNormal3fVertex3fvSUN

    public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc,
                                                               int rc_offset,
                                                               float[] c,
                                                               int c_offset,
                                                               float[] n,
                                                               int n_offset,
                                                               float[] v,
                                                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glReplacementCodeuiColor4ubVertex3fSUN

    public void glReplacementCodeuiColor4ubVertex3fSUN(int rc,
                                                       byte r,
                                                       byte g,
                                                       byte b,
                                                       byte a,
                                                       float x,
                                                       float y,
                                                       float z)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);`

### glReplacementCodeuiColor4ubVertex3fvSUN

    public void glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc,
                                                        ByteBuffer c,
                                                        FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);`

### glReplacementCodeuiColor4ubVertex3fvSUN

    public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc,
                                                        int rc_offset,
                                                        byte[] c,
                                                        int c_offset,
                                                        float[] v,
                                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);`

### glReplacementCodeuiNormal3fVertex3fSUN

    public void glReplacementCodeuiNormal3fVertex3fSUN(int rc,
                                                       float r,
                                                       float g,
                                                       float b,
                                                       float x,
                                                       float y,
                                                       float z)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);`

### glReplacementCodeuiNormal3fVertex3fvSUN

    public void glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc,
                                                        FloatBuffer c,
                                                        FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`

### glReplacementCodeuiNormal3fVertex3fvSUN

    public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc,
                                                        int rc_offset,
                                                        float[] c,
                                                        int c_offset,
                                                        float[] v,
                                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`

### glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN

    public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc,
                                                                        float s,
                                                                        float t,
                                                                        float r,
                                                                        float g,
                                                                        float b,
                                                                        float a,
                                                                        float nx,
                                                                        float ny,
                                                                        float nz,
                                                                        float x,
                                                                        float y,
                                                                        float z)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`

### glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc,
                                                                         FloatBuffer tc,
                                                                         FloatBuffer c,
                                                                         FloatBuffer n,
                                                                         FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc,
                                                                         int rc_offset,
                                                                         float[] tc,
                                                                         int tc_offset,
                                                                         float[] c,
                                                                         int c_offset,
                                                                         float[] n,
                                                                         int n_offset,
                                                                         float[] v,
                                                                         int v_offset)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN

    public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc,
                                                                 float s,
                                                                 float t,
                                                                 float nx,
                                                                 float ny,
                                                                 float nz,
                                                                 float x,
                                                                 float y,
                                                                 float z)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`

### glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc,
                                                                  FloatBuffer c,
                                                                  FloatBuffer n,
                                                                  FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc,
                                                                  int rc_offset,
                                                                  float[] c,
                                                                  int c_offset,
                                                                  float[] n,
                                                                  int n_offset,
                                                                  float[] v,
                                                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glReplacementCodeuiTexCoord2fVertex3fSUN

    public void glReplacementCodeuiTexCoord2fVertex3fSUN(int rc,
                                                         float s,
                                                         float t,
                                                         float x,
                                                         float y,
                                                         float z)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);`

### glReplacementCodeuiTexCoord2fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc,
                                                          FloatBuffer c,
                                                          FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`

### glReplacementCodeuiTexCoord2fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc,
                                                          int rc_offset,
                                                          float[] c,
                                                          int c_offset,
                                                          float[] v,
                                                          int v_offset)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);`

### glReplacementCodeuiVertex3fSUN

    public void glReplacementCodeuiVertex3fSUN(int target,
                                               float s,
                                               float t,
                                               float r)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r);`

### glReplacementCodeuiVertex3fvSUN

    public void glReplacementCodeuiVertex3fvSUN(IntBuffer rc,
                                                FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);`

### glReplacementCodeuiVertex3fvSUN

    public void glReplacementCodeuiVertex3fvSUN(int[] rc,
                                                int rc_offset,
                                                float[] v,
                                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);`

### glRequestResidentProgramsNV

    public void glRequestResidentProgramsNV(int n,
                                            IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);`

### glRequestResidentProgramsNV

    public void glRequestResidentProgramsNV(int n,
                                            int[] ids,
                                            int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);`

### glResetHistogram

    public void glResetHistogram(int mode)

  Entry point (through function pointer) to C language function:
  `void glResetHistogram(GLenum mode);`

### glResetMinmax

    public void glResetMinmax(int mode)

  Entry point (through function pointer) to C language function:
  `void glResetMinmax(GLenum mode);`

### glResizeBuffersMESA

    public void glResizeBuffersMESA()

  Entry point (through function pointer) to C language function:
  `void glResizeBuffersMESA(void);`

### glRotated

    public void glRotated(double angle,
                          double x,
                          double y,
                          double z)

  Interface to C language function:
  `void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);`

### glRotatef

    public void glRotatef(float angle,
                          float x,
                          float y,
                          float z)

  Interface to C language function:
  `void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);`

### glSampleCoverage

    public void glSampleCoverage(float value,
                                 boolean invert)

  Entry point (through function pointer) to C language function:
  `void glSampleCoverage(GLclampf value, GLboolean invert);`

### glSampleMapATI

    public void glSampleMapATI(int red,
                               int green,
                               int blue)

  Entry point (through function pointer) to C language function:
  `void glSampleMapATI(GLuint red, GLuint green, GLenum blue);`

### glSampleMaskEXT

    public void glSampleMaskEXT(float value,
                                boolean invert)

  Entry point (through function pointer) to C language function:
  `void glSampleMaskEXT(GLclampf value, GLboolean invert);`

### glSampleMaskSGIS

    public void glSampleMaskSGIS(float value,
                                 boolean invert)

  Entry point (through function pointer) to C language function:
  `void glSampleMaskSGIS(GLclampf value, GLboolean invert);`

### glSamplePatternEXT

    public void glSamplePatternEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glSamplePatternEXT(GLenum mode);`

### glSamplePatternSGIS

    public void glSamplePatternSGIS(int mode)

  Entry point (through function pointer) to C language function:
  `void glSamplePatternSGIS(GLenum mode);`

### glScaled

    public void glScaled(double x,
                         double y,
                         double z)

  Interface to C language function:
  `void glScaled(GLdouble x, GLdouble y, GLdouble z);`

### glScalef

    public void glScalef(float x,
                         float y,
                         float z)

  Interface to C language function:
  `void glScalef(GLfloat x, GLfloat y, GLfloat z);`

### glScissor

    public void glScissor(int x,
                          int y,
                          int width,
                          int height)

  Interface to C language function:
  `void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);`

### glSecondaryColor3b

    public void glSecondaryColor3b(byte red,
                                   byte green,
                                   byte blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);`

### glSecondaryColor3bEXT

    public void glSecondaryColor3bEXT(byte red,
                                      byte green,
                                      byte blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);`

### glSecondaryColor3bv

    public void glSecondaryColor3bv(ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3bv(const GLbyte * v);`

### glSecondaryColor3bv

    public void glSecondaryColor3bv(byte[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3bv(const GLbyte * v);`

### glSecondaryColor3bvEXT

    public void glSecondaryColor3bvEXT(ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3bvEXT(const GLbyte * v);`

### glSecondaryColor3bvEXT

    public void glSecondaryColor3bvEXT(byte[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3bvEXT(const GLbyte * v);`

### glSecondaryColor3d

    public void glSecondaryColor3d(double red,
                                   double green,
                                   double blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);`

### glSecondaryColor3dEXT

    public void glSecondaryColor3dEXT(double red,
                                      double green,
                                      double blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);`

### glSecondaryColor3dv

    public void glSecondaryColor3dv(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3dv(const GLdouble * m);`

### glSecondaryColor3dv

    public void glSecondaryColor3dv(double[] m,
                                    int m_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3dv(const GLdouble * m);`

### glSecondaryColor3dvEXT

    public void glSecondaryColor3dvEXT(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3dvEXT(const GLdouble * m);`

### glSecondaryColor3dvEXT

    public void glSecondaryColor3dvEXT(double[] m,
                                       int m_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3dvEXT(const GLdouble * m);`

### glSecondaryColor3f

    public void glSecondaryColor3f(float red,
                                   float green,
                                   float blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);`

### glSecondaryColor3fEXT

    public void glSecondaryColor3fEXT(float red,
                                      float green,
                                      float blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);`

### glSecondaryColor3fv

    public void glSecondaryColor3fv(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3fv(const GLfloat * m);`

### glSecondaryColor3fv

    public void glSecondaryColor3fv(float[] m,
                                    int m_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3fv(const GLfloat * m);`

### glSecondaryColor3fvEXT

    public void glSecondaryColor3fvEXT(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3fvEXT(const GLfloat * m);`

### glSecondaryColor3fvEXT

    public void glSecondaryColor3fvEXT(float[] m,
                                       int m_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3fvEXT(const GLfloat * m);`

### glSecondaryColor3hNV

    public void glSecondaryColor3hNV(short red,
                                     short green,
                                     short blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`

### glSecondaryColor3hvNV

    public void glSecondaryColor3hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3hvNV(const GLhalfNV * v);`

### glSecondaryColor3hvNV

    public void glSecondaryColor3hvNV(short[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3hvNV(const GLhalfNV * v);`

### glSecondaryColor3i

    public void glSecondaryColor3i(int red,
                                   int green,
                                   int blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3i(GLint red, GLint green, GLint blue);`

### glSecondaryColor3iEXT

    public void glSecondaryColor3iEXT(int red,
                                      int green,
                                      int blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);`

### glSecondaryColor3iv

    public void glSecondaryColor3iv(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3iv(const GLint * v);`

### glSecondaryColor3iv

    public void glSecondaryColor3iv(int[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3iv(const GLint * v);`

### glSecondaryColor3ivEXT

    public void glSecondaryColor3ivEXT(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ivEXT(const GLint * v);`

### glSecondaryColor3ivEXT

    public void glSecondaryColor3ivEXT(int[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ivEXT(const GLint * v);`

### glSecondaryColor3s

    public void glSecondaryColor3s(short red,
                                   short green,
                                   short blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);`

### glSecondaryColor3sEXT

    public void glSecondaryColor3sEXT(short red,
                                      short green,
                                      short blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);`

### glSecondaryColor3sv

    public void glSecondaryColor3sv(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3sv(const GLshort * v);`

### glSecondaryColor3sv

    public void glSecondaryColor3sv(short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3sv(const GLshort * v);`

### glSecondaryColor3svEXT

    public void glSecondaryColor3svEXT(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3svEXT(const GLshort * v);`

### glSecondaryColor3svEXT

    public void glSecondaryColor3svEXT(short[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3svEXT(const GLshort * v);`

### glSecondaryColor3ub

    public void glSecondaryColor3ub(byte red,
                                    byte green,
                                    byte blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);`

### glSecondaryColor3ubEXT

    public void glSecondaryColor3ubEXT(byte red,
                                       byte green,
                                       byte blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);`

### glSecondaryColor3ubv

    public void glSecondaryColor3ubv(ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ubv(const GLubyte * v);`

### glSecondaryColor3ubv

    public void glSecondaryColor3ubv(byte[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ubv(const GLubyte * v);`

### glSecondaryColor3ubvEXT

    public void glSecondaryColor3ubvEXT(ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ubvEXT(const GLubyte * v);`

### glSecondaryColor3ubvEXT

    public void glSecondaryColor3ubvEXT(byte[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ubvEXT(const GLubyte * v);`

### glSecondaryColor3ui

    public void glSecondaryColor3ui(int red,
                                    int green,
                                    int blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);`

### glSecondaryColor3uiEXT

    public void glSecondaryColor3uiEXT(int red,
                                       int green,
                                       int blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);`

### glSecondaryColor3uiv

    public void glSecondaryColor3uiv(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3uiv(const GLuint * v);`

### glSecondaryColor3uiv

    public void glSecondaryColor3uiv(int[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3uiv(const GLuint * v);`

### glSecondaryColor3uivEXT

    public void glSecondaryColor3uivEXT(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3uivEXT(const GLuint * v);`

### glSecondaryColor3uivEXT

    public void glSecondaryColor3uivEXT(int[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3uivEXT(const GLuint * v);`

### glSecondaryColor3us

    public void glSecondaryColor3us(short red,
                                    short green,
                                    short blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);`

### glSecondaryColor3usEXT

    public void glSecondaryColor3usEXT(short red,
                                       short green,
                                       short blue)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);`

### glSecondaryColor3usv

    public void glSecondaryColor3usv(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3usv(const GLushort * v);`

### glSecondaryColor3usv

    public void glSecondaryColor3usv(short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3usv(const GLushort * v);`

### glSecondaryColor3usvEXT

    public void glSecondaryColor3usvEXT(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3usvEXT(const GLushort * v);`

### glSecondaryColor3usvEXT

    public void glSecondaryColor3usvEXT(short[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColor3usvEXT(const GLushort * v);`

### glSecondaryColorPointer

    public void glSecondaryColorPointer(int size,
                                        int type,
                                        int stride,
                                        Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glSecondaryColorPointer

    public void glSecondaryColorPointer(int size,
                                        int type,
                                        int stride,
                                        long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int size,
                                           int type,
                                           int stride,
                                           Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int size,
                                           int type,
                                           int stride,
                                           long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

### glSelectBuffer

    public void glSelectBuffer(int size,
                               IntBuffer buffer)

  Interface to C language function:
  `void glSelectBuffer(GLsizei size, GLuint * buffer);`

  Parameters:
    `buffer` - a direct `IntBuffer`

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    Buffer row,
                                    Buffer column)

  Entry point (through function pointer) to C language function:
  `void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);`

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    long row_buffer_offset,
                                    long column_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);`

### glSetFenceAPPLE

    public void glSetFenceAPPLE(int mode)

  Entry point (through function pointer) to C language function:
  `void glSetFenceAPPLE(GLuint mode);`

### glSetFenceNV

    public void glSetFenceNV(int target,
                             int id)

  Entry point (through function pointer) to C language function:
  `void glSetFenceNV(GLuint target, GLenum id);`

### glSetFragmentShaderConstantATI

    public void glSetFragmentShaderConstantATI(int target,
                                               FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);`

### glSetFragmentShaderConstantATI

    public void glSetFragmentShaderConstantATI(int target,
                                               float[] v,
                                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);`

### glSetInvariantEXT

    public void glSetInvariantEXT(int id,
                                  int type,
                                  Buffer addr)

  Entry point (through function pointer) to C language function:
  `void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);`

### glSetLocalConstantEXT

    public void glSetLocalConstantEXT(int id,
                                      int type,
                                      Buffer addr)

  Entry point (through function pointer) to C language function:
  `void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);`

### glShadeModel

    public void glShadeModel(int mode)

  Interface to C language function:
  `void glShadeModel(GLenum mode);`

### glShaderOp1EXT

    public void glShaderOp1EXT(int red,
                               int green,
                               int blue)

  Entry point (through function pointer) to C language function:
  `void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);`

### glShaderOp2EXT

    public void glShaderOp2EXT(int sfactorRGB,
                               int dfactorRGB,
                               int sfactorAlpha,
                               int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);`

### glShaderOp3EXT

    public void glShaderOp3EXT(int op,
                               int res,
                               int arg1,
                               int arg2,
                               int arg3)

  Entry point (through function pointer) to C language function:
  `void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);`

### glShaderSource

    public void glShaderSource(int shader,
                               int count,
                               String[] string,
                               IntBuffer length)

  Entry point (through function pointer) to C language function:
  `void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);`

### glShaderSource

    public void glShaderSource(int shader,
                               int count,
                               String[] string,
                               int[] length,
                               int length_offset)

  Entry point (through function pointer) to C language function:
  `void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);`

### glShaderSourceARB

    public void glShaderSourceARB(int shader,
                                  int count,
                                  String[] string,
                                  IntBuffer length)

  Entry point (through function pointer) to C language function:
  `void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);`

### glShaderSourceARB

    public void glShaderSourceARB(int shader,
                                  int count,
                                  String[] string,
                                  int[] length,
                                  int length_offset)

  Entry point (through function pointer) to C language function:
  `void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);`

### glSharpenTexFuncSGIS

    public void glSharpenTexFuncSGIS(int target,
                                     int n,
                                     FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);`

### glSharpenTexFuncSGIS

    public void glSharpenTexFuncSGIS(int target,
                                     int n,
                                     float[] points,
                                     int points_offset)

  Entry point (through function pointer) to C language function:
  `void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);`

### glSpriteParameterfSGIX

    public void glSpriteParameterfSGIX(int target,
                                       float s)

  Entry point (through function pointer) to C language function:
  `void glSpriteParameterfSGIX(GLenum target, GLfloat s);`

### glSpriteParameterfvSGIX

    public void glSpriteParameterfvSGIX(int target,
                                        FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);`

### glSpriteParameterfvSGIX

    public void glSpriteParameterfvSGIX(int target,
                                        float[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);`

### glSpriteParameteriSGIX

    public void glSpriteParameteriSGIX(int target,
                                       int s)

  Entry point (through function pointer) to C language function:
  `void glSpriteParameteriSGIX(GLenum target, GLint s);`

### glSpriteParameterivSGIX

    public void glSpriteParameterivSGIX(int target,
                                        IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glSpriteParameterivSGIX(GLenum target, const GLint * v);`

### glSpriteParameterivSGIX

    public void glSpriteParameterivSGIX(int target,
                                        int[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glSpriteParameterivSGIX(GLenum target, const GLint * v);`

### glStartInstrumentsSGIX

    public void glStartInstrumentsSGIX()

  Entry point (through function pointer) to C language function:
  `void glStartInstrumentsSGIX(void);`

### glStencilClearTagEXT

    public void glStencilClearTagEXT(int stencilTagBits,
                                     int stencilClearTag)

  Entry point (through function pointer) to C language function:
  `void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);`

### glStencilFunc

    public void glStencilFunc(int func,
                              int ref,
                              int mask)

  Interface to C language function:
  `void glStencilFunc(GLenum func, GLint ref, GLuint mask);`

### glStencilFuncSeparate

    public void glStencilFuncSeparate(int frontfunc,
                                      int backfunc,
                                      int ref,
                                      int mask)

  Entry point (through function pointer) to C language function:
  `void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);`

### glStencilFuncSeparateATI

    public void glStencilFuncSeparateATI(int frontfunc,
                                         int backfunc,
                                         int ref,
                                         int mask)

  Entry point (through function pointer) to C language function:
  `void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);`

### glStencilMask

    public void glStencilMask(int mask)

  Interface to C language function:
  `void glStencilMask(GLuint mask);`

### glStencilMaskSeparate

    public void glStencilMaskSeparate(int target,
                                      int id)

  Entry point (through function pointer) to C language function:
  `void glStencilMaskSeparate(GLenum target, GLuint id);`

### glStencilOp

    public void glStencilOp(int fail,
                            int zfail,
                            int zpass)

  Interface to C language function:
  `void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);`

### glStencilOpSeparate

    public void glStencilOpSeparate(int sfactorRGB,
                                    int dfactorRGB,
                                    int sfactorAlpha,
                                    int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`

### glStencilOpSeparateATI

    public void glStencilOpSeparateATI(int sfactorRGB,
                                       int dfactorRGB,
                                       int sfactorAlpha,
                                       int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`

### glStopInstrumentsSGIX

    public void glStopInstrumentsSGIX(int count)

  Entry point (through function pointer) to C language function:
  `void glStopInstrumentsSGIX(GLint count);`

### glStringMarkerGREMEDY

    public void glStringMarkerGREMEDY(int length,
                                      Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);`

### glSwapAPPLE

    public void glSwapAPPLE()

  Entry point (through function pointer) to C language function:
  `void glSwapAPPLE(void);`

### glSwizzleEXT

    public void glSwizzleEXT(int stage,
                             int portion,
                             int variable,
                             int input,
                             int mapping,
                             int componentUsage)

  Entry point (through function pointer) to C language function:
  `void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);`

### glTagSampleBufferSGIX

    public void glTagSampleBufferSGIX()

  Entry point (through function pointer) to C language function:
  `void glTagSampleBufferSGIX(void);`

### glTbufferMask3DFX

    public void glTbufferMask3DFX(int mode)

  Entry point (through function pointer) to C language function:
  `void glTbufferMask3DFX(GLuint mode);`

### glTestFenceAPPLE

    public boolean glTestFenceAPPLE(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glTestFenceAPPLE(GLuint id);`

### glTestFenceNV

    public boolean glTestFenceNV(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glTestFenceNV(GLuint id);`

### glTestObjectAPPLE

    public boolean glTestObjectAPPLE(int id,
                                     int cap)

  Entry point (through function pointer) to C language function:
  `GLboolean glTestObjectAPPLE(GLenum id, GLuint cap);`

### glTexBufferEXT

    public void glTexBufferEXT(int target,
                               int internalformat,
                               int buffer)

  Entry point (through function pointer) to C language function:
  `void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);`

### glTexBumpParameterfvATI

    public void glTexBumpParameterfvATI(int target,
                                        FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);`

### glTexBumpParameterfvATI

    public void glTexBumpParameterfvATI(int target,
                                        float[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);`

### glTexBumpParameterivATI

    public void glTexBumpParameterivATI(int target,
                                        IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexBumpParameterivATI(GLenum target, const GLint * v);`

### glTexBumpParameterivATI

    public void glTexBumpParameterivATI(int target,
                                        int[] v,
                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexBumpParameterivATI(GLenum target, const GLint * v);`

### glTexCoord1d

    public void glTexCoord1d(double s)

  Interface to C language function:
  `void glTexCoord1d(GLdouble s);`

### glTexCoord1dv

    public void glTexCoord1dv(DoubleBuffer v)

  Interface to C language function:
  `void glTexCoord1dv(const GLdouble * v);`

### glTexCoord1dv

    public void glTexCoord1dv(double[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord1dv(const GLdouble * v);`

### glTexCoord1f

    public void glTexCoord1f(float s)

  Interface to C language function:
  `void glTexCoord1f(GLfloat s);`

### glTexCoord1fv

    public void glTexCoord1fv(FloatBuffer v)

  Interface to C language function:
  `void glTexCoord1fv(const GLfloat * v);`

### glTexCoord1fv

    public void glTexCoord1fv(float[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord1fv(const GLfloat * v);`

### glTexCoord1hNV

    public void glTexCoord1hNV(short factor)

  Entry point (through function pointer) to C language function:
  `void glTexCoord1hNV(GLhalfNV factor);`

### glTexCoord1hvNV

    public void glTexCoord1hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord1hvNV(const GLhalfNV * v);`

### glTexCoord1hvNV

    public void glTexCoord1hvNV(short[] v,
                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord1hvNV(const GLhalfNV * v);`

### glTexCoord1i

    public void glTexCoord1i(int s)

  Interface to C language function:
  `void glTexCoord1i(GLint s);`

### glTexCoord1iv

    public void glTexCoord1iv(IntBuffer v)

  Interface to C language function:
  `void glTexCoord1iv(const GLint * v);`

### glTexCoord1iv

    public void glTexCoord1iv(int[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord1iv(const GLint * v);`

### glTexCoord1s

    public void glTexCoord1s(short s)

  Interface to C language function:
  `void glTexCoord1s(GLshort s);`

### glTexCoord1sv

    public void glTexCoord1sv(ShortBuffer v)

  Interface to C language function:
  `void glTexCoord1sv(const GLshort * v);`

### glTexCoord1sv

    public void glTexCoord1sv(short[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord1sv(const GLshort * v);`

### glTexCoord2d

    public void glTexCoord2d(double s,
                             double t)

  Interface to C language function:
  `void glTexCoord2d(GLdouble s, GLdouble t);`

### glTexCoord2dv

    public void glTexCoord2dv(DoubleBuffer v)

  Interface to C language function:
  `void glTexCoord2dv(const GLdouble * v);`

### glTexCoord2dv

    public void glTexCoord2dv(double[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord2dv(const GLdouble * v);`

### glTexCoord2f

    public void glTexCoord2f(float s,
                             float t)

  Interface to C language function:
  `void glTexCoord2f(GLfloat s, GLfloat t);`

### glTexCoord2fColor3fVertex3fSUN

    public void glTexCoord2fColor3fVertex3fSUN(float s,
                                               float t,
                                               float p,
                                               float q,
                                               float x,
                                               float y,
                                               float z,
                                               float w)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glTexCoord2fColor3fVertex3fvSUN

    public void glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c,
                                                FloatBuffer n,
                                                FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glTexCoord2fColor3fVertex3fvSUN

    public void glTexCoord2fColor3fVertex3fvSUN(float[] c,
                                                int c_offset,
                                                float[] n,
                                                int n_offset,
                                                float[] v,
                                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glTexCoord2fColor4fNormal3fVertex3fSUN

    public void glTexCoord2fColor4fNormal3fVertex3fSUN(float s,
                                                       float t,
                                                       float r,
                                                       float g,
                                                       float b,
                                                       float a,
                                                       float nx,
                                                       float ny,
                                                       float nz,
                                                       float x,
                                                       float y,
                                                       float z)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);`

### glTexCoord2fColor4fNormal3fVertex3fvSUN

    public void glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc,
                                                        FloatBuffer c,
                                                        FloatBuffer n,
                                                        FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glTexCoord2fColor4fNormal3fVertex3fvSUN

    public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc,
                                                        int tc_offset,
                                                        float[] c,
                                                        int c_offset,
                                                        float[] n,
                                                        int n_offset,
                                                        float[] v,
                                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glTexCoord2fColor4ubVertex3fSUN

    public void glTexCoord2fColor4ubVertex3fSUN(float s,
                                                float t,
                                                byte r,
                                                byte g,
                                                byte b,
                                                byte a,
                                                float x,
                                                float y,
                                                float z)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);`

### glTexCoord2fColor4ubVertex3fvSUN

    public void glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc,
                                                 ByteBuffer c,
                                                 FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);`

### glTexCoord2fColor4ubVertex3fvSUN

    public void glTexCoord2fColor4ubVertex3fvSUN(float[] tc,
                                                 int tc_offset,
                                                 byte[] c,
                                                 int c_offset,
                                                 float[] v,
                                                 int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);`

### glTexCoord2fNormal3fVertex3fSUN

    public void glTexCoord2fNormal3fVertex3fSUN(float s,
                                                float t,
                                                float p,
                                                float q,
                                                float x,
                                                float y,
                                                float z,
                                                float w)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glTexCoord2fNormal3fVertex3fvSUN

    public void glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c,
                                                 FloatBuffer n,
                                                 FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glTexCoord2fNormal3fVertex3fvSUN

    public void glTexCoord2fNormal3fVertex3fvSUN(float[] c,
                                                 int c_offset,
                                                 float[] n,
                                                 int n_offset,
                                                 float[] v,
                                                 int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glTexCoord2fVertex3fSUN

    public void glTexCoord2fVertex3fSUN(float s,
                                        float t,
                                        float x,
                                        float y,
                                        float z)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);`

### glTexCoord2fVertex3fvSUN

    public void glTexCoord2fVertex3fvSUN(FloatBuffer c,
                                         FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`

### glTexCoord2fVertex3fvSUN

    public void glTexCoord2fVertex3fvSUN(float[] c,
                                         int c_offset,
                                         float[] v,
                                         int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);`

### glTexCoord2fv

    public void glTexCoord2fv(FloatBuffer v)

  Interface to C language function:
  `void glTexCoord2fv(const GLfloat * v);`

### glTexCoord2fv

    public void glTexCoord2fv(float[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord2fv(const GLfloat * v);`

### glTexCoord2hNV

    public void glTexCoord2hNV(short x,
                               short y)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);`

### glTexCoord2hvNV

    public void glTexCoord2hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2hvNV(const GLhalfNV * v);`

### glTexCoord2hvNV

    public void glTexCoord2hvNV(short[] v,
                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord2hvNV(const GLhalfNV * v);`

### glTexCoord2i

    public void glTexCoord2i(int s,
                             int t)

  Interface to C language function:
  `void glTexCoord2i(GLint s, GLint t);`

### glTexCoord2iv

    public void glTexCoord2iv(IntBuffer v)

  Interface to C language function:
  `void glTexCoord2iv(const GLint * v);`

### glTexCoord2iv

    public void glTexCoord2iv(int[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord2iv(const GLint * v);`

### glTexCoord2s

    public void glTexCoord2s(short s,
                             short t)

  Interface to C language function:
  `void glTexCoord2s(GLshort s, GLshort t);`

### glTexCoord2sv

    public void glTexCoord2sv(ShortBuffer v)

  Interface to C language function:
  `void glTexCoord2sv(const GLshort * v);`

### glTexCoord2sv

    public void glTexCoord2sv(short[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord2sv(const GLshort * v);`

### glTexCoord3d

    public void glTexCoord3d(double s,
                             double t,
                             double r)

  Interface to C language function:
  `void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);`

### glTexCoord3dv

    public void glTexCoord3dv(DoubleBuffer v)

  Interface to C language function:
  `void glTexCoord3dv(const GLdouble * v);`

### glTexCoord3dv

    public void glTexCoord3dv(double[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord3dv(const GLdouble * v);`

### glTexCoord3f

    public void glTexCoord3f(float s,
                             float t,
                             float r)

  Interface to C language function:
  `void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);`

### glTexCoord3fv

    public void glTexCoord3fv(FloatBuffer v)

  Interface to C language function:
  `void glTexCoord3fv(const GLfloat * v);`

### glTexCoord3fv

    public void glTexCoord3fv(float[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord3fv(const GLfloat * v);`

### glTexCoord3hNV

    public void glTexCoord3hNV(short red,
                               short green,
                               short blue)

  Entry point (through function pointer) to C language function:
  `void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`

### glTexCoord3hvNV

    public void glTexCoord3hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord3hvNV(const GLhalfNV * v);`

### glTexCoord3hvNV

    public void glTexCoord3hvNV(short[] v,
                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord3hvNV(const GLhalfNV * v);`

### glTexCoord3i

    public void glTexCoord3i(int s,
                             int t,
                             int r)

  Interface to C language function:
  `void glTexCoord3i(GLint s, GLint t, GLint r);`

### glTexCoord3iv

    public void glTexCoord3iv(IntBuffer v)

  Interface to C language function:
  `void glTexCoord3iv(const GLint * v);`

### glTexCoord3iv

    public void glTexCoord3iv(int[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord3iv(const GLint * v);`

### glTexCoord3s

    public void glTexCoord3s(short s,
                             short t,
                             short r)

  Interface to C language function:
  `void glTexCoord3s(GLshort s, GLshort t, GLshort r);`

### glTexCoord3sv

    public void glTexCoord3sv(ShortBuffer v)

  Interface to C language function:
  `void glTexCoord3sv(const GLshort * v);`

### glTexCoord3sv

    public void glTexCoord3sv(short[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord3sv(const GLshort * v);`

### glTexCoord4d

    public void glTexCoord4d(double s,
                             double t,
                             double r,
                             double q)

  Interface to C language function:
  `void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);`

### glTexCoord4dv

    public void glTexCoord4dv(DoubleBuffer v)

  Interface to C language function:
  `void glTexCoord4dv(const GLdouble * v);`

### glTexCoord4dv

    public void glTexCoord4dv(double[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord4dv(const GLdouble * v);`

### glTexCoord4f

    public void glTexCoord4f(float s,
                             float t,
                             float r,
                             float q)

  Interface to C language function:
  `void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);`

### glTexCoord4fColor4fNormal3fVertex4fSUN

    public void glTexCoord4fColor4fNormal3fVertex4fSUN(float s,
                                                       float t,
                                                       float p,
                                                       float q,
                                                       float r,
                                                       float g,
                                                       float b,
                                                       float a,
                                                       float nx,
                                                       float ny,
                                                       float nz,
                                                       float x,
                                                       float y,
                                                       float z,
                                                       float w)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glTexCoord4fColor4fNormal3fVertex4fvSUN

    public void glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc,
                                                        FloatBuffer c,
                                                        FloatBuffer n,
                                                        FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glTexCoord4fColor4fNormal3fVertex4fvSUN

    public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc,
                                                        int tc_offset,
                                                        float[] c,
                                                        int c_offset,
                                                        float[] n,
                                                        int n_offset,
                                                        float[] v,
                                                        int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);`

### glTexCoord4fVertex4fSUN

    public void glTexCoord4fVertex4fSUN(float s,
                                        float t,
                                        float p,
                                        float q,
                                        float x,
                                        float y,
                                        float z,
                                        float w)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glTexCoord4fVertex4fvSUN

    public void glTexCoord4fVertex4fvSUN(FloatBuffer c,
                                         FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);`

### glTexCoord4fVertex4fvSUN

    public void glTexCoord4fVertex4fvSUN(float[] c,
                                         int c_offset,
                                         float[] v,
                                         int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);`

### glTexCoord4fv

    public void glTexCoord4fv(FloatBuffer v)

  Interface to C language function:
  `void glTexCoord4fv(const GLfloat * v);`

### glTexCoord4fv

    public void glTexCoord4fv(float[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord4fv(const GLfloat * v);`

### glTexCoord4hNV

    public void glTexCoord4hNV(short x,
                               short y,
                               short z,
                               short w)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);`

### glTexCoord4hvNV

    public void glTexCoord4hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4hvNV(const GLhalfNV * v);`

### glTexCoord4hvNV

    public void glTexCoord4hvNV(short[] v,
                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glTexCoord4hvNV(const GLhalfNV * v);`

### glTexCoord4i

    public void glTexCoord4i(int s,
                             int t,
                             int r,
                             int q)

  Interface to C language function:
  `void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);`

### glTexCoord4iv

    public void glTexCoord4iv(IntBuffer v)

  Interface to C language function:
  `void glTexCoord4iv(const GLint * v);`

### glTexCoord4iv

    public void glTexCoord4iv(int[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord4iv(const GLint * v);`

### glTexCoord4s

    public void glTexCoord4s(short s,
                             short t,
                             short r,
                             short q)

  Interface to C language function:
  `void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);`

### glTexCoord4sv

    public void glTexCoord4sv(ShortBuffer v)

  Interface to C language function:
  `void glTexCoord4sv(const GLshort * v);`

### glTexCoord4sv

    public void glTexCoord4sv(short[] v,
                              int v_offset)

  Interface to C language function:
  `void glTexCoord4sv(const GLshort * v);`

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  Buffer ptr)

  Interface to C language function:
  `void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`

  Parameters:
    `ptr` - a direct `Buffer`

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  long ptr_buffer_offset)

  Interface to C language function:
  `void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`

### glTexEnvf

    public void glTexEnvf(int target,
                          int pname,
                          float param)

  Interface to C language function:
  `void glTexEnvf(GLenum target, GLenum pname, GLfloat param);`

### glTexEnvfv

    public void glTexEnvfv(int target,
                           int pname,
                           FloatBuffer params)

  Interface to C language function:
  `void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);`

### glTexEnvfv

    public void glTexEnvfv(int target,
                           int pname,
                           float[] params,
                           int params_offset)

  Interface to C language function:
  `void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);`

### glTexEnvi

    public void glTexEnvi(int target,
                          int pname,
                          int param)

  Interface to C language function:
  `void glTexEnvi(GLenum target, GLenum pname, GLint param);`

### glTexEnviv

    public void glTexEnviv(int target,
                           int pname,
                           IntBuffer params)

  Interface to C language function:
  `void glTexEnviv(GLenum target, GLenum pname, const GLint * params);`

### glTexEnviv

    public void glTexEnviv(int target,
                           int pname,
                           int[] params,
                           int params_offset)

  Interface to C language function:
  `void glTexEnviv(GLenum target, GLenum pname, const GLint * params);`

### glTexFilterFuncSGIS

    public void glTexFilterFuncSGIS(int target,
                                    int filter,
                                    int n,
                                    FloatBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);`

### glTexFilterFuncSGIS

    public void glTexFilterFuncSGIS(int target,
                                    int filter,
                                    int n,
                                    float[] weights,
                                    int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);`

### glTexGend

    public void glTexGend(int coord,
                          int pname,
                          double param)

  Interface to C language function:
  `void glTexGend(GLenum coord, GLenum pname, GLdouble param);`

### glTexGendv

    public void glTexGendv(int coord,
                           int pname,
                           DoubleBuffer params)

  Interface to C language function:
  `void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);`

### glTexGendv

    public void glTexGendv(int coord,
                           int pname,
                           double[] params,
                           int params_offset)

  Interface to C language function:
  `void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);`

### glTexGenf

    public void glTexGenf(int coord,
                          int pname,
                          float param)

  Interface to C language function:
  `void glTexGenf(GLenum coord, GLenum pname, GLfloat param);`

### glTexGenfv

    public void glTexGenfv(int coord,
                           int pname,
                           FloatBuffer params)

  Interface to C language function:
  `void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);`

### glTexGenfv

    public void glTexGenfv(int coord,
                           int pname,
                           float[] params,
                           int params_offset)

  Interface to C language function:
  `void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);`

### glTexGeni

    public void glTexGeni(int coord,
                          int pname,
                          int param)

  Interface to C language function:
  `void glTexGeni(GLenum coord, GLenum pname, GLint param);`

### glTexGeniv

    public void glTexGeniv(int coord,
                           int pname,
                           IntBuffer params)

  Interface to C language function:
  `void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);`

### glTexGeniv

    public void glTexGeniv(int coord,
                           int pname,
                           int[] params,
                           int params_offset)

  Interface to C language function:
  `void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);`

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             Buffer pixels)

  Interface to C language function:
  `void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             long pixels_buffer_offset)

  Interface to C language function:
  `void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             Buffer pixels)

  Interface to C language function:
  `void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             long pixels_buffer_offset)

  Interface to C language function:
  `void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalformat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             Buffer pixels)

  Entry point (through function pointer) to C language function:
  `void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalformat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             long pixels_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexImage4DSGIS

    public void glTexImage4DSGIS(int target,
                                 int level,
                                 int internalformat,
                                 int width,
                                 int height,
                                 int depth,
                                 int size4d,
                                 int border,
                                 int format,
                                 int type,
                                 Buffer pixels)

  Entry point (through function pointer) to C language function:
  `void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexParameterIivEXT

    public void glTexParameterIivEXT(int target,
                                     int pname,
                                     IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);`

### glTexParameterIivEXT

    public void glTexParameterIivEXT(int target,
                                     int pname,
                                     int[] params,
                                     int params_offset)

  Entry point (through function pointer) to C language function:
  `void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);`

### glTexParameterIuivEXT

    public void glTexParameterIuivEXT(int target,
                                      int pname,
                                      IntBuffer params)

  Entry point (through function pointer) to C language function:
  `void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);`

### glTexParameterIuivEXT

    public void glTexParameterIuivEXT(int target,
                                      int pname,
                                      int[] params,
                                      int params_offset)

  Entry point (through function pointer) to C language function:
  `void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);`

### glTexParameterf

    public void glTexParameterf(int target,
                                int pname,
                                float param)

  Interface to C language function:
  `void glTexParameterf(GLenum target, GLenum pname, GLfloat param);`

### glTexParameterfv

    public void glTexParameterfv(int target,
                                 int pname,
                                 FloatBuffer params)

  Interface to C language function:
  `void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);`

### glTexParameterfv

    public void glTexParameterfv(int target,
                                 int pname,
                                 float[] params,
                                 int params_offset)

  Interface to C language function:
  `void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);`

### glTexParameteri

    public void glTexParameteri(int target,
                                int pname,
                                int param)

  Interface to C language function:
  `void glTexParameteri(GLenum target, GLenum pname, GLint param);`

### glTexParameteriv

    public void glTexParameteriv(int target,
                                 int pname,
                                 IntBuffer params)

  Interface to C language function:
  `void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);`

### glTexParameteriv

    public void glTexParameteriv(int target,
                                 int pname,
                                 int[] params,
                                 int params_offset)

  Interface to C language function:
  `void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);`

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                Buffer pixels)

  Interface to C language function:
  `void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                long pixels_buffer_offset)

  Interface to C language function:
  `void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                Buffer pixels)

  Interface to C language function:
  `void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                long pixels_buffer_offset)

  Interface to C language function:
  `void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                Buffer pixels)

  Entry point (through function pointer) to C language function:
  `void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                long pixels_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);`

### glTexSubImage4DSGIS

    public void glTexSubImage4DSGIS(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int zoffset,
                                    int woffset,
                                    int width,
                                    int height,
                                    int depth,
                                    int size4d,
                                    int format,
                                    int type,
                                    Buffer pixels)

  Entry point (through function pointer) to C language function:
  `void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);`

### glTextureColorMaskSGIS

    public void glTextureColorMaskSGIS(boolean red,
                                       boolean green,
                                       boolean blue,
                                       boolean alpha)

  Entry point (through function pointer) to C language function:
  `void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);`

### glTextureLightEXT

    public void glTextureLightEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glTextureLightEXT(GLenum mode);`

### glTextureMaterialEXT

    public void glTextureMaterialEXT(int target,
                                     int id)

  Entry point (through function pointer) to C language function:
  `void glTextureMaterialEXT(GLenum target, GLenum id);`

### glTextureNormalEXT

    public void glTextureNormalEXT(int mode)

  Entry point (through function pointer) to C language function:
  `void glTextureNormalEXT(GLenum mode);`

### glTextureRangeAPPLE

    public void glTextureRangeAPPLE(int target,
                                    int length,
                                    Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);`

### glTrackMatrixNV

    public void glTrackMatrixNV(int sfactorRGB,
                                int dfactorRGB,
                                int sfactorAlpha,
                                int dfactorAlpha)

  Entry point (through function pointer) to C language function:
  `void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);`

### glTransformFeedbackAttribsNV

    public void glTransformFeedbackAttribsNV(int count,
                                             IntBuffer attribs,
                                             int bufferMode)

  Entry point (through function pointer) to C language function:
  `void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);`

### glTransformFeedbackAttribsNV

    public void glTransformFeedbackAttribsNV(int count,
                                             int[] attribs,
                                             int attribs_offset,
                                             int bufferMode)

  Entry point (through function pointer) to C language function:
  `void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);`

### glTransformFeedbackVaryingsNV

    public void glTransformFeedbackVaryingsNV(int program,
                                              int count,
                                              IntBuffer locations,
                                              int bufferMode)

  Entry point (through function pointer) to C language function:
  `void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);`

### glTransformFeedbackVaryingsNV

    public void glTransformFeedbackVaryingsNV(int program,
                                              int count,
                                              int[] locations,
                                              int locations_offset,
                                              int bufferMode)

  Entry point (through function pointer) to C language function:
  `void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);`

### glTranslated

    public void glTranslated(double x,
                             double y,
                             double z)

  Interface to C language function:
  `void glTranslated(GLdouble x, GLdouble y, GLdouble z);`

### glTranslatef

    public void glTranslatef(float x,
                             float y,
                             float z)

  Interface to C language function:
  `void glTranslatef(GLfloat x, GLfloat y, GLfloat z);`

### glUniform1f

    public void glUniform1f(int location,
                            float v0)

  Entry point (through function pointer) to C language function:
  `void glUniform1f(GLint location, GLfloat v0);`

### glUniform1fARB

    public void glUniform1fARB(int location,
                               float v0)

  Entry point (through function pointer) to C language function:
  `void glUniform1fARB(GLint location, GLfloat v0);`

### glUniform1fv

    public void glUniform1fv(int location,
                             int count,
                             FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);`

### glUniform1fv

    public void glUniform1fv(int location,
                             int count,
                             float[] value,
                             int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);`

### glUniform1fvARB

    public void glUniform1fvARB(int location,
                                int count,
                                FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);`

### glUniform1fvARB

    public void glUniform1fvARB(int location,
                                int count,
                                float[] value,
                                int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);`

### glUniform1i

    public void glUniform1i(int x,
                            int y)

  Entry point (through function pointer) to C language function:
  `void glUniform1i(GLint x, GLint y);`

### glUniform1iARB

    public void glUniform1iARB(int x,
                               int y)

  Entry point (through function pointer) to C language function:
  `void glUniform1iARB(GLint x, GLint y);`

### glUniform1iv

    public void glUniform1iv(int location,
                             int count,
                             IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform1iv(GLint location, GLsizei count, const GLint * value);`

### glUniform1iv

    public void glUniform1iv(int location,
                             int count,
                             int[] value,
                             int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform1iv(GLint location, GLsizei count, const GLint * value);`

### glUniform1ivARB

    public void glUniform1ivARB(int location,
                                int count,
                                IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);`

### glUniform1ivARB

    public void glUniform1ivARB(int location,
                                int count,
                                int[] value,
                                int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);`

### glUniform1uiEXT

    public void glUniform1uiEXT(int location,
                                int v0)

  Entry point (through function pointer) to C language function:
  `void glUniform1uiEXT(GLint location, GLuint v0);`

### glUniform1uivEXT

    public void glUniform1uivEXT(int location,
                                 int count,
                                 IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);`

### glUniform1uivEXT

    public void glUniform1uivEXT(int location,
                                 int count,
                                 int[] value,
                                 int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);`

### glUniform2f

    public void glUniform2f(int location,
                            float v0,
                            float v1)

  Entry point (through function pointer) to C language function:
  `void glUniform2f(GLint location, GLfloat v0, GLfloat v1);`

### glUniform2fARB

    public void glUniform2fARB(int location,
                               float v0,
                               float v1)

  Entry point (through function pointer) to C language function:
  `void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);`

### glUniform2fv

    public void glUniform2fv(int location,
                             int count,
                             FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);`

### glUniform2fv

    public void glUniform2fv(int location,
                             int count,
                             float[] value,
                             int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);`

### glUniform2fvARB

    public void glUniform2fvARB(int location,
                                int count,
                                FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);`

### glUniform2fvARB

    public void glUniform2fvARB(int location,
                                int count,
                                float[] value,
                                int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);`

### glUniform2i

    public void glUniform2i(int red,
                            int green,
                            int blue)

  Entry point (through function pointer) to C language function:
  `void glUniform2i(GLint red, GLint green, GLint blue);`

### glUniform2iARB

    public void glUniform2iARB(int red,
                               int green,
                               int blue)

  Entry point (through function pointer) to C language function:
  `void glUniform2iARB(GLint red, GLint green, GLint blue);`

### glUniform2iv

    public void glUniform2iv(int location,
                             int count,
                             IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform2iv(GLint location, GLsizei count, const GLint * value);`

### glUniform2iv

    public void glUniform2iv(int location,
                             int count,
                             int[] value,
                             int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform2iv(GLint location, GLsizei count, const GLint * value);`

### glUniform2ivARB

    public void glUniform2ivARB(int location,
                                int count,
                                IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);`

### glUniform2ivARB

    public void glUniform2ivARB(int location,
                                int count,
                                int[] value,
                                int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);`

### glUniform2uiEXT

    public void glUniform2uiEXT(int location,
                                int v0,
                                int v1)

  Entry point (through function pointer) to C language function:
  `void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1);`

### glUniform2uivEXT

    public void glUniform2uivEXT(int location,
                                 int count,
                                 IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);`

### glUniform2uivEXT

    public void glUniform2uivEXT(int location,
                                 int count,
                                 int[] value,
                                 int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);`

### glUniform3f

    public void glUniform3f(int location,
                            float v0,
                            float v1,
                            float v2)

  Entry point (through function pointer) to C language function:
  `void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);`

### glUniform3fARB

    public void glUniform3fARB(int location,
                               float v0,
                               float v1,
                               float v2)

  Entry point (through function pointer) to C language function:
  `void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);`

### glUniform3fv

    public void glUniform3fv(int location,
                             int count,
                             FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);`

### glUniform3fv

    public void glUniform3fv(int location,
                             int count,
                             float[] value,
                             int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);`

### glUniform3fvARB

    public void glUniform3fvARB(int location,
                                int count,
                                FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);`

### glUniform3fvARB

    public void glUniform3fvARB(int location,
                                int count,
                                float[] value,
                                int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);`

### glUniform3i

    public void glUniform3i(int location,
                            int v0,
                            int v1,
                            int v2)

  Entry point (through function pointer) to C language function:
  `void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);`

### glUniform3iARB

    public void glUniform3iARB(int location,
                               int v0,
                               int v1,
                               int v2)

  Entry point (through function pointer) to C language function:
  `void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);`

### glUniform3iv

    public void glUniform3iv(int location,
                             int count,
                             IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform3iv(GLint location, GLsizei count, const GLint * value);`

### glUniform3iv

    public void glUniform3iv(int location,
                             int count,
                             int[] value,
                             int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform3iv(GLint location, GLsizei count, const GLint * value);`

### glUniform3ivARB

    public void glUniform3ivARB(int location,
                                int count,
                                IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);`

### glUniform3ivARB

    public void glUniform3ivARB(int location,
                                int count,
                                int[] value,
                                int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);`

### glUniform3uiEXT

    public void glUniform3uiEXT(int location,
                                int v0,
                                int v1,
                                int v2)

  Entry point (through function pointer) to C language function:
  `void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2);`

### glUniform3uivEXT

    public void glUniform3uivEXT(int location,
                                 int count,
                                 IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);`

### glUniform3uivEXT

    public void glUniform3uivEXT(int location,
                                 int count,
                                 int[] value,
                                 int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);`

### glUniform4f

    public void glUniform4f(int location,
                            float v0,
                            float v1,
                            float v2,
                            float v3)

  Entry point (through function pointer) to C language function:
  `void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);`

### glUniform4fARB

    public void glUniform4fARB(int location,
                               float v0,
                               float v1,
                               float v2,
                               float v3)

  Entry point (through function pointer) to C language function:
  `void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);`

### glUniform4fv

    public void glUniform4fv(int location,
                             int count,
                             FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);`

### glUniform4fv

    public void glUniform4fv(int location,
                             int count,
                             float[] value,
                             int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);`

### glUniform4fvARB

    public void glUniform4fvARB(int location,
                                int count,
                                FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);`

### glUniform4fvARB

    public void glUniform4fvARB(int location,
                                int count,
                                float[] value,
                                int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);`

### glUniform4i

    public void glUniform4i(int location,
                            int v0,
                            int v1,
                            int v2,
                            int v3)

  Entry point (through function pointer) to C language function:
  `void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);`

### glUniform4iARB

    public void glUniform4iARB(int location,
                               int v0,
                               int v1,
                               int v2,
                               int v3)

  Entry point (through function pointer) to C language function:
  `void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);`

### glUniform4iv

    public void glUniform4iv(int location,
                             int count,
                             IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform4iv(GLint location, GLsizei count, const GLint * value);`

### glUniform4iv

    public void glUniform4iv(int location,
                             int count,
                             int[] value,
                             int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform4iv(GLint location, GLsizei count, const GLint * value);`

### glUniform4ivARB

    public void glUniform4ivARB(int location,
                                int count,
                                IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);`

### glUniform4ivARB

    public void glUniform4ivARB(int location,
                                int count,
                                int[] value,
                                int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);`

### glUniform4uiEXT

    public void glUniform4uiEXT(int location,
                                int v0,
                                int v1,
                                int v2,
                                int v3)

  Entry point (through function pointer) to C language function:
  `void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);`

### glUniform4uivEXT

    public void glUniform4uivEXT(int location,
                                 int count,
                                 IntBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);`

### glUniform4uivEXT

    public void glUniform4uivEXT(int location,
                                 int count,
                                 int[] value,
                                 int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);`

### glUniformBufferEXT

    public void glUniformBufferEXT(int program,
                                   int location,
                                   int buffer)

  Entry point (through function pointer) to C language function:
  `void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);`

### glUniformMatrix2fv

    public void glUniformMatrix2fv(int location,
                                   int count,
                                   boolean transpose,
                                   FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix2fv

    public void glUniformMatrix2fv(int location,
                                   int count,
                                   boolean transpose,
                                   float[] value,
                                   int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix2fvARB

    public void glUniformMatrix2fvARB(int location,
                                      int count,
                                      boolean transpose,
                                      FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix2fvARB

    public void glUniformMatrix2fvARB(int location,
                                      int count,
                                      boolean transpose,
                                      float[] value,
                                      int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix2x3fv

    public void glUniformMatrix2x3fv(int location,
                                     int count,
                                     boolean transpose,
                                     FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix2x3fv

    public void glUniformMatrix2x3fv(int location,
                                     int count,
                                     boolean transpose,
                                     float[] value,
                                     int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix2x4fv

    public void glUniformMatrix2x4fv(int location,
                                     int count,
                                     boolean transpose,
                                     FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix2x4fv

    public void glUniformMatrix2x4fv(int location,
                                     int count,
                                     boolean transpose,
                                     float[] value,
                                     int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix3fv

    public void glUniformMatrix3fv(int location,
                                   int count,
                                   boolean transpose,
                                   FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix3fv

    public void glUniformMatrix3fv(int location,
                                   int count,
                                   boolean transpose,
                                   float[] value,
                                   int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix3fvARB

    public void glUniformMatrix3fvARB(int location,
                                      int count,
                                      boolean transpose,
                                      FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix3fvARB

    public void glUniformMatrix3fvARB(int location,
                                      int count,
                                      boolean transpose,
                                      float[] value,
                                      int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix3x2fv

    public void glUniformMatrix3x2fv(int location,
                                     int count,
                                     boolean transpose,
                                     FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix3x2fv

    public void glUniformMatrix3x2fv(int location,
                                     int count,
                                     boolean transpose,
                                     float[] value,
                                     int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix3x4fv

    public void glUniformMatrix3x4fv(int location,
                                     int count,
                                     boolean transpose,
                                     FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix3x4fv

    public void glUniformMatrix3x4fv(int location,
                                     int count,
                                     boolean transpose,
                                     float[] value,
                                     int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix4fv

    public void glUniformMatrix4fv(int location,
                                   int count,
                                   boolean transpose,
                                   FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix4fv

    public void glUniformMatrix4fv(int location,
                                   int count,
                                   boolean transpose,
                                   float[] value,
                                   int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix4fvARB

    public void glUniformMatrix4fvARB(int location,
                                      int count,
                                      boolean transpose,
                                      FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix4fvARB

    public void glUniformMatrix4fvARB(int location,
                                      int count,
                                      boolean transpose,
                                      float[] value,
                                      int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix4x2fv

    public void glUniformMatrix4x2fv(int location,
                                     int count,
                                     boolean transpose,
                                     FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix4x2fv

    public void glUniformMatrix4x2fv(int location,
                                     int count,
                                     boolean transpose,
                                     float[] value,
                                     int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix4x3fv

    public void glUniformMatrix4x3fv(int location,
                                     int count,
                                     boolean transpose,
                                     FloatBuffer value)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUniformMatrix4x3fv

    public void glUniformMatrix4x3fv(int location,
                                     int count,
                                     boolean transpose,
                                     float[] value,
                                     int value_offset)

  Entry point (through function pointer) to C language function:
  `void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);`

### glUnlockArraysEXT

    public void glUnlockArraysEXT()

  Entry point (through function pointer) to C language function:
  `void glUnlockArraysEXT(void);`

### glUnmapBuffer

    public boolean glUnmapBuffer(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glUnmapBuffer(GLenum id);`

### glUnmapBufferARB

    public boolean glUnmapBufferARB(int id)

  Entry point (through function pointer) to C language function:
  `GLboolean glUnmapBufferARB(GLenum id);`

### glUpdateObjectBufferATI

    public void glUpdateObjectBufferATI(int buffer,
                                        int offset,
                                        int size,
                                        Buffer pointer,
                                        int preserve)

  Entry point (through function pointer) to C language function:
  `void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);`

### glUseProgram

    public void glUseProgram(int mode)

  Entry point (through function pointer) to C language function:
  `void glUseProgram(GLuint mode);`

### glUseProgramObjectARB

    public void glUseProgramObjectARB(int mode)

  Entry point (through function pointer) to C language function:
  `void glUseProgramObjectARB(GLhandleARB mode);`

### glValidateProgram

    public void glValidateProgram(int mode)

  Entry point (through function pointer) to C language function:
  `void glValidateProgram(GLuint mode);`

### glValidateProgramARB

    public void glValidateProgramARB(int mode)

  Entry point (through function pointer) to C language function:
  `void glValidateProgramARB(GLhandleARB mode);`

### glVariantArrayObjectATI

    public void glVariantArrayObjectATI(int id,
                                        int type,
                                        int stride,
                                        int buffer,
                                        int offset)

  Entry point (through function pointer) to C language function:
  `void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);`

### glVariantPointerEXT

    public void glVariantPointerEXT(int id,
                                    int type,
                                    int stride,
                                    Buffer addr)

  Entry point (through function pointer) to C language function:
  `void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);`

### glVariantPointerEXT

    public void glVariantPointerEXT(int id,
                                    int type,
                                    int stride,
                                    long addr_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);`

### glVariantbvEXT

    public void glVariantbvEXT(int index,
                               ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVariantbvEXT(GLuint index, const GLbyte * v);`

### glVariantbvEXT

    public void glVariantbvEXT(int index,
                               byte[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantbvEXT(GLuint index, const GLbyte * v);`

### glVariantdvEXT

    public void glVariantdvEXT(int target,
                               DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVariantdvEXT(GLuint target, const GLdouble * v);`

### glVariantdvEXT

    public void glVariantdvEXT(int target,
                               double[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantdvEXT(GLuint target, const GLdouble * v);`

### glVariantfvEXT

    public void glVariantfvEXT(int target,
                               FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVariantfvEXT(GLuint target, const GLfloat * v);`

### glVariantfvEXT

    public void glVariantfvEXT(int target,
                               float[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantfvEXT(GLuint target, const GLfloat * v);`

### glVariantivEXT

    public void glVariantivEXT(int target,
                               IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVariantivEXT(GLuint target, const GLint * v);`

### glVariantivEXT

    public void glVariantivEXT(int target,
                               int[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantivEXT(GLuint target, const GLint * v);`

### glVariantsvEXT

    public void glVariantsvEXT(int target,
                               ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVariantsvEXT(GLuint target, const GLshort * v);`

### glVariantsvEXT

    public void glVariantsvEXT(int target,
                               short[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantsvEXT(GLuint target, const GLshort * v);`

### glVariantubvEXT

    public void glVariantubvEXT(int index,
                                ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVariantubvEXT(GLuint index, const GLubyte * v);`

### glVariantubvEXT

    public void glVariantubvEXT(int index,
                                byte[] v,
                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantubvEXT(GLuint index, const GLubyte * v);`

### glVariantuivEXT

    public void glVariantuivEXT(int index,
                                IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVariantuivEXT(GLuint index, const GLuint * v);`

### glVariantuivEXT

    public void glVariantuivEXT(int index,
                                int[] v,
                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantuivEXT(GLuint index, const GLuint * v);`

### glVariantusvEXT

    public void glVariantusvEXT(int index,
                                ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVariantusvEXT(GLuint index, const GLushort * v);`

### glVariantusvEXT

    public void glVariantusvEXT(int index,
                                short[] v,
                                int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVariantusvEXT(GLuint index, const GLushort * v);`

### glVertex2d

    public void glVertex2d(double x,
                           double y)

  Interface to C language function:
  `void glVertex2d(GLdouble x, GLdouble y);`

### glVertex2dv

    public void glVertex2dv(DoubleBuffer v)

  Interface to C language function:
  `void glVertex2dv(const GLdouble * v);`

### glVertex2dv

    public void glVertex2dv(double[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex2dv(const GLdouble * v);`

### glVertex2f

    public void glVertex2f(float x,
                           float y)

  Interface to C language function:
  `void glVertex2f(GLfloat x, GLfloat y);`

### glVertex2fv

    public void glVertex2fv(FloatBuffer v)

  Interface to C language function:
  `void glVertex2fv(const GLfloat * v);`

### glVertex2fv

    public void glVertex2fv(float[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex2fv(const GLfloat * v);`

### glVertex2hNV

    public void glVertex2hNV(short x,
                             short y)

  Entry point (through function pointer) to C language function:
  `void glVertex2hNV(GLhalfNV x, GLhalfNV y);`

### glVertex2hvNV

    public void glVertex2hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertex2hvNV(const GLhalfNV * v);`

### glVertex2hvNV

    public void glVertex2hvNV(short[] v,
                              int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertex2hvNV(const GLhalfNV * v);`

### glVertex2i

    public void glVertex2i(int x,
                           int y)

  Interface to C language function:
  `void glVertex2i(GLint x, GLint y);`

### glVertex2iv

    public void glVertex2iv(IntBuffer v)

  Interface to C language function:
  `void glVertex2iv(const GLint * v);`

### glVertex2iv

    public void glVertex2iv(int[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex2iv(const GLint * v);`

### glVertex2s

    public void glVertex2s(short x,
                           short y)

  Interface to C language function:
  `void glVertex2s(GLshort x, GLshort y);`

### glVertex2sv

    public void glVertex2sv(ShortBuffer v)

  Interface to C language function:
  `void glVertex2sv(const GLshort * v);`

### glVertex2sv

    public void glVertex2sv(short[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex2sv(const GLshort * v);`

### glVertex3d

    public void glVertex3d(double x,
                           double y,
                           double z)

  Interface to C language function:
  `void glVertex3d(GLdouble x, GLdouble y, GLdouble z);`

### glVertex3dv

    public void glVertex3dv(DoubleBuffer v)

  Interface to C language function:
  `void glVertex3dv(const GLdouble * v);`

### glVertex3dv

    public void glVertex3dv(double[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex3dv(const GLdouble * v);`

### glVertex3f

    public void glVertex3f(float x,
                           float y,
                           float z)

  Interface to C language function:
  `void glVertex3f(GLfloat x, GLfloat y, GLfloat z);`

### glVertex3fv

    public void glVertex3fv(FloatBuffer v)

  Interface to C language function:
  `void glVertex3fv(const GLfloat * v);`

### glVertex3fv

    public void glVertex3fv(float[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex3fv(const GLfloat * v);`

### glVertex3hNV

    public void glVertex3hNV(short red,
                             short green,
                             short blue)

  Entry point (through function pointer) to C language function:
  `void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);`

### glVertex3hvNV

    public void glVertex3hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertex3hvNV(const GLhalfNV * v);`

### glVertex3hvNV

    public void glVertex3hvNV(short[] v,
                              int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertex3hvNV(const GLhalfNV * v);`

### glVertex3i

    public void glVertex3i(int x,
                           int y,
                           int z)

  Interface to C language function:
  `void glVertex3i(GLint x, GLint y, GLint z);`

### glVertex3iv

    public void glVertex3iv(IntBuffer v)

  Interface to C language function:
  `void glVertex3iv(const GLint * v);`

### glVertex3iv

    public void glVertex3iv(int[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex3iv(const GLint * v);`

### glVertex3s

    public void glVertex3s(short x,
                           short y,
                           short z)

  Interface to C language function:
  `void glVertex3s(GLshort x, GLshort y, GLshort z);`

### glVertex3sv

    public void glVertex3sv(ShortBuffer v)

  Interface to C language function:
  `void glVertex3sv(const GLshort * v);`

### glVertex3sv

    public void glVertex3sv(short[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex3sv(const GLshort * v);`

### glVertex4d

    public void glVertex4d(double x,
                           double y,
                           double z,
                           double w)

  Interface to C language function:
  `void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);`

### glVertex4dv

    public void glVertex4dv(DoubleBuffer v)

  Interface to C language function:
  `void glVertex4dv(const GLdouble * v);`

### glVertex4dv

    public void glVertex4dv(double[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex4dv(const GLdouble * v);`

### glVertex4f

    public void glVertex4f(float x,
                           float y,
                           float z,
                           float w)

  Interface to C language function:
  `void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);`

### glVertex4fv

    public void glVertex4fv(FloatBuffer v)

  Interface to C language function:
  `void glVertex4fv(const GLfloat * v);`

### glVertex4fv

    public void glVertex4fv(float[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex4fv(const GLfloat * v);`

### glVertex4hNV

    public void glVertex4hNV(short x,
                             short y,
                             short z,
                             short w)

  Entry point (through function pointer) to C language function:
  `void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);`

### glVertex4hvNV

    public void glVertex4hvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertex4hvNV(const GLhalfNV * v);`

### glVertex4hvNV

    public void glVertex4hvNV(short[] v,
                              int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertex4hvNV(const GLhalfNV * v);`

### glVertex4i

    public void glVertex4i(int x,
                           int y,
                           int z,
                           int w)

  Interface to C language function:
  `void glVertex4i(GLint x, GLint y, GLint z, GLint w);`

### glVertex4iv

    public void glVertex4iv(IntBuffer v)

  Interface to C language function:
  `void glVertex4iv(const GLint * v);`

### glVertex4iv

    public void glVertex4iv(int[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex4iv(const GLint * v);`

### glVertex4s

    public void glVertex4s(short x,
                           short y,
                           short z,
                           short w)

  Interface to C language function:
  `void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);`

### glVertex4sv

    public void glVertex4sv(ShortBuffer v)

  Interface to C language function:
  `void glVertex4sv(const GLshort * v);`

### glVertex4sv

    public void glVertex4sv(short[] v,
                            int v_offset)

  Interface to C language function:
  `void glVertex4sv(const GLshort * v);`

### glVertexArrayParameteriAPPLE

    public void glVertexArrayParameteriAPPLE(int target,
                                             int s)

  Entry point (through function pointer) to C language function:
  `void glVertexArrayParameteriAPPLE(GLenum target, GLint s);`

### glVertexArrayRangeAPPLE

    public void glVertexArrayRangeAPPLE(int length,
                                        Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);`

### glVertexArrayRangeNV

    public void glVertexArrayRangeNV(int length,
                                     Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glVertexAttrib1d

    public void glVertexAttrib1d(int target,
                                 double s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1d(GLuint target, GLdouble s);`

### glVertexAttrib1dARB

    public void glVertexAttrib1dARB(int target,
                                    double s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1dARB(GLuint target, GLdouble s);`

### glVertexAttrib1dNV

    public void glVertexAttrib1dNV(int target,
                                   double s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1dNV(GLuint target, GLdouble s);`

### glVertexAttrib1dv

    public void glVertexAttrib1dv(int target,
                                  DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1dv(GLuint target, const GLdouble * v);`

### glVertexAttrib1dv

    public void glVertexAttrib1dv(int target,
                                  double[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1dv(GLuint target, const GLdouble * v);`

### glVertexAttrib1dvARB

    public void glVertexAttrib1dvARB(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);`

### glVertexAttrib1dvARB

    public void glVertexAttrib1dvARB(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);`

### glVertexAttrib1dvNV

    public void glVertexAttrib1dvNV(int target,
                                    DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);`

### glVertexAttrib1dvNV

    public void glVertexAttrib1dvNV(int target,
                                    double[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);`

### glVertexAttrib1f

    public void glVertexAttrib1f(int target,
                                 float s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1f(GLuint target, GLfloat s);`

### glVertexAttrib1fARB

    public void glVertexAttrib1fARB(int target,
                                    float s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1fARB(GLuint target, GLfloat s);`

### glVertexAttrib1fNV

    public void glVertexAttrib1fNV(int target,
                                   float s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1fNV(GLuint target, GLfloat s);`

### glVertexAttrib1fv

    public void glVertexAttrib1fv(int target,
                                  FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1fv(GLuint target, const GLfloat * v);`

### glVertexAttrib1fv

    public void glVertexAttrib1fv(int target,
                                  float[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1fv(GLuint target, const GLfloat * v);`

### glVertexAttrib1fvARB

    public void glVertexAttrib1fvARB(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);`

### glVertexAttrib1fvARB

    public void glVertexAttrib1fvARB(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);`

### glVertexAttrib1fvNV

    public void glVertexAttrib1fvNV(int target,
                                    FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);`

### glVertexAttrib1fvNV

    public void glVertexAttrib1fvNV(int target,
                                    float[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);`

### glVertexAttrib1hNV

    public void glVertexAttrib1hNV(int target,
                                   short s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1hNV(GLuint target, GLhalfNV s);`

### glVertexAttrib1hvNV

    public void glVertexAttrib1hvNV(int index,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);`

### glVertexAttrib1hvNV

    public void glVertexAttrib1hvNV(int index,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);`

### glVertexAttrib1s

    public void glVertexAttrib1s(int target,
                                 short s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1s(GLuint target, GLshort s);`

### glVertexAttrib1sARB

    public void glVertexAttrib1sARB(int target,
                                    short s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1sARB(GLuint target, GLshort s);`

### glVertexAttrib1sNV

    public void glVertexAttrib1sNV(int target,
                                   short s)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1sNV(GLuint target, GLshort s);`

### glVertexAttrib1sv

    public void glVertexAttrib1sv(int target,
                                  ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1sv(GLuint target, const GLshort * v);`

### glVertexAttrib1sv

    public void glVertexAttrib1sv(int target,
                                  short[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1sv(GLuint target, const GLshort * v);`

### glVertexAttrib1svARB

    public void glVertexAttrib1svARB(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1svARB(GLuint target, const GLshort * v);`

### glVertexAttrib1svARB

    public void glVertexAttrib1svARB(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1svARB(GLuint target, const GLshort * v);`

### glVertexAttrib1svNV

    public void glVertexAttrib1svNV(int target,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1svNV(GLuint target, const GLshort * v);`

### glVertexAttrib1svNV

    public void glVertexAttrib1svNV(int target,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib1svNV(GLuint target, const GLshort * v);`

### glVertexAttrib2d

    public void glVertexAttrib2d(int target,
                                 double s,
                                 double t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);`

### glVertexAttrib2dARB

    public void glVertexAttrib2dARB(int target,
                                    double s,
                                    double t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);`

### glVertexAttrib2dNV

    public void glVertexAttrib2dNV(int target,
                                   double s,
                                   double t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t);`

### glVertexAttrib2dv

    public void glVertexAttrib2dv(int target,
                                  DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2dv(GLuint target, const GLdouble * v);`

### glVertexAttrib2dv

    public void glVertexAttrib2dv(int target,
                                  double[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2dv(GLuint target, const GLdouble * v);`

### glVertexAttrib2dvARB

    public void glVertexAttrib2dvARB(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);`

### glVertexAttrib2dvARB

    public void glVertexAttrib2dvARB(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);`

### glVertexAttrib2dvNV

    public void glVertexAttrib2dvNV(int target,
                                    DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);`

### glVertexAttrib2dvNV

    public void glVertexAttrib2dvNV(int target,
                                    double[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);`

### glVertexAttrib2f

    public void glVertexAttrib2f(int target,
                                 float s,
                                 float t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);`

### glVertexAttrib2fARB

    public void glVertexAttrib2fARB(int target,
                                    float s,
                                    float t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);`

### glVertexAttrib2fNV

    public void glVertexAttrib2fNV(int target,
                                   float s,
                                   float t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t);`

### glVertexAttrib2fv

    public void glVertexAttrib2fv(int target,
                                  FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2fv(GLuint target, const GLfloat * v);`

### glVertexAttrib2fv

    public void glVertexAttrib2fv(int target,
                                  float[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2fv(GLuint target, const GLfloat * v);`

### glVertexAttrib2fvARB

    public void glVertexAttrib2fvARB(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);`

### glVertexAttrib2fvARB

    public void glVertexAttrib2fvARB(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);`

### glVertexAttrib2fvNV

    public void glVertexAttrib2fvNV(int target,
                                    FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);`

### glVertexAttrib2fvNV

    public void glVertexAttrib2fvNV(int target,
                                    float[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);`

### glVertexAttrib2hNV

    public void glVertexAttrib2hNV(int target,
                                   short s,
                                   short t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);`

### glVertexAttrib2hvNV

    public void glVertexAttrib2hvNV(int index,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);`

### glVertexAttrib2hvNV

    public void glVertexAttrib2hvNV(int index,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);`

### glVertexAttrib2s

    public void glVertexAttrib2s(int target,
                                 short s,
                                 short t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);`

### glVertexAttrib2sARB

    public void glVertexAttrib2sARB(int target,
                                    short s,
                                    short t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);`

### glVertexAttrib2sNV

    public void glVertexAttrib2sNV(int target,
                                   short s,
                                   short t)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t);`

### glVertexAttrib2sv

    public void glVertexAttrib2sv(int target,
                                  ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2sv(GLuint target, const GLshort * v);`

### glVertexAttrib2sv

    public void glVertexAttrib2sv(int target,
                                  short[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2sv(GLuint target, const GLshort * v);`

### glVertexAttrib2svARB

    public void glVertexAttrib2svARB(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2svARB(GLuint target, const GLshort * v);`

### glVertexAttrib2svARB

    public void glVertexAttrib2svARB(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2svARB(GLuint target, const GLshort * v);`

### glVertexAttrib2svNV

    public void glVertexAttrib2svNV(int target,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2svNV(GLuint target, const GLshort * v);`

### glVertexAttrib2svNV

    public void glVertexAttrib2svNV(int target,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib2svNV(GLuint target, const GLshort * v);`

### glVertexAttrib3d

    public void glVertexAttrib3d(int target,
                                 double s,
                                 double t,
                                 double r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);`

### glVertexAttrib3dARB

    public void glVertexAttrib3dARB(int target,
                                    double s,
                                    double t,
                                    double r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);`

### glVertexAttrib3dNV

    public void glVertexAttrib3dNV(int target,
                                   double s,
                                   double t,
                                   double r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r);`

### glVertexAttrib3dv

    public void glVertexAttrib3dv(int target,
                                  DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3dv(GLuint target, const GLdouble * v);`

### glVertexAttrib3dv

    public void glVertexAttrib3dv(int target,
                                  double[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3dv(GLuint target, const GLdouble * v);`

### glVertexAttrib3dvARB

    public void glVertexAttrib3dvARB(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);`

### glVertexAttrib3dvARB

    public void glVertexAttrib3dvARB(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);`

### glVertexAttrib3dvNV

    public void glVertexAttrib3dvNV(int target,
                                    DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);`

### glVertexAttrib3dvNV

    public void glVertexAttrib3dvNV(int target,
                                    double[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);`

### glVertexAttrib3f

    public void glVertexAttrib3f(int target,
                                 float s,
                                 float t,
                                 float r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);`

### glVertexAttrib3fARB

    public void glVertexAttrib3fARB(int target,
                                    float s,
                                    float t,
                                    float r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);`

### glVertexAttrib3fNV

    public void glVertexAttrib3fNV(int target,
                                   float s,
                                   float t,
                                   float r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r);`

### glVertexAttrib3fv

    public void glVertexAttrib3fv(int target,
                                  FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3fv(GLuint target, const GLfloat * v);`

### glVertexAttrib3fv

    public void glVertexAttrib3fv(int target,
                                  float[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3fv(GLuint target, const GLfloat * v);`

### glVertexAttrib3fvARB

    public void glVertexAttrib3fvARB(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);`

### glVertexAttrib3fvARB

    public void glVertexAttrib3fvARB(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);`

### glVertexAttrib3fvNV

    public void glVertexAttrib3fvNV(int target,
                                    FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);`

### glVertexAttrib3fvNV

    public void glVertexAttrib3fvNV(int target,
                                    float[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);`

### glVertexAttrib3hNV

    public void glVertexAttrib3hNV(int target,
                                   short s,
                                   short t,
                                   short r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);`

### glVertexAttrib3hvNV

    public void glVertexAttrib3hvNV(int index,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);`

### glVertexAttrib3hvNV

    public void glVertexAttrib3hvNV(int index,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);`

### glVertexAttrib3s

    public void glVertexAttrib3s(int target,
                                 short s,
                                 short t,
                                 short r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);`

### glVertexAttrib3sARB

    public void glVertexAttrib3sARB(int target,
                                    short s,
                                    short t,
                                    short r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);`

### glVertexAttrib3sNV

    public void glVertexAttrib3sNV(int target,
                                   short s,
                                   short t,
                                   short r)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r);`

### glVertexAttrib3sv

    public void glVertexAttrib3sv(int target,
                                  ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3sv(GLuint target, const GLshort * v);`

### glVertexAttrib3sv

    public void glVertexAttrib3sv(int target,
                                  short[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3sv(GLuint target, const GLshort * v);`

### glVertexAttrib3svARB

    public void glVertexAttrib3svARB(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3svARB(GLuint target, const GLshort * v);`

### glVertexAttrib3svARB

    public void glVertexAttrib3svARB(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3svARB(GLuint target, const GLshort * v);`

### glVertexAttrib3svNV

    public void glVertexAttrib3svNV(int target,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3svNV(GLuint target, const GLshort * v);`

### glVertexAttrib3svNV

    public void glVertexAttrib3svNV(int target,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib3svNV(GLuint target, const GLshort * v);`

### glVertexAttrib4Nbv

    public void glVertexAttrib4Nbv(int index,
                                   ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);`

### glVertexAttrib4Nbv

    public void glVertexAttrib4Nbv(int index,
                                   byte[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);`

### glVertexAttrib4NbvARB

    public void glVertexAttrib4NbvARB(int index,
                                      ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);`

### glVertexAttrib4NbvARB

    public void glVertexAttrib4NbvARB(int index,
                                      byte[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);`

### glVertexAttrib4Niv

    public void glVertexAttrib4Niv(int target,
                                   IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Niv(GLuint target, const GLint * v);`

### glVertexAttrib4Niv

    public void glVertexAttrib4Niv(int target,
                                   int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Niv(GLuint target, const GLint * v);`

### glVertexAttrib4NivARB

    public void glVertexAttrib4NivARB(int target,
                                      IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NivARB(GLuint target, const GLint * v);`

### glVertexAttrib4NivARB

    public void glVertexAttrib4NivARB(int target,
                                      int[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NivARB(GLuint target, const GLint * v);`

### glVertexAttrib4Nsv

    public void glVertexAttrib4Nsv(int target,
                                   ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nsv(GLuint target, const GLshort * v);`

### glVertexAttrib4Nsv

    public void glVertexAttrib4Nsv(int target,
                                   short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nsv(GLuint target, const GLshort * v);`

### glVertexAttrib4NsvARB

    public void glVertexAttrib4NsvARB(int target,
                                      ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);`

### glVertexAttrib4NsvARB

    public void glVertexAttrib4NsvARB(int target,
                                      short[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);`

### glVertexAttrib4Nub

    public void glVertexAttrib4Nub(int index,
                                   byte x,
                                   byte y,
                                   byte z,
                                   byte w)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);`

### glVertexAttrib4NubARB

    public void glVertexAttrib4NubARB(int index,
                                      byte x,
                                      byte y,
                                      byte z,
                                      byte w)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);`

### glVertexAttrib4Nubv

    public void glVertexAttrib4Nubv(int index,
                                    ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);`

### glVertexAttrib4Nubv

    public void glVertexAttrib4Nubv(int index,
                                    byte[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);`

### glVertexAttrib4NubvARB

    public void glVertexAttrib4NubvARB(int index,
                                       ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);`

### glVertexAttrib4NubvARB

    public void glVertexAttrib4NubvARB(int index,
                                       byte[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);`

### glVertexAttrib4Nuiv

    public void glVertexAttrib4Nuiv(int index,
                                    IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);`

### glVertexAttrib4Nuiv

    public void glVertexAttrib4Nuiv(int index,
                                    int[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);`

### glVertexAttrib4NuivARB

    public void glVertexAttrib4NuivARB(int index,
                                       IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);`

### glVertexAttrib4NuivARB

    public void glVertexAttrib4NuivARB(int index,
                                       int[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);`

### glVertexAttrib4Nusv

    public void glVertexAttrib4Nusv(int index,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nusv(GLuint index, const GLushort * v);`

### glVertexAttrib4Nusv

    public void glVertexAttrib4Nusv(int index,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4Nusv(GLuint index, const GLushort * v);`

### glVertexAttrib4NusvARB

    public void glVertexAttrib4NusvARB(int index,
                                       ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);`

### glVertexAttrib4NusvARB

    public void glVertexAttrib4NusvARB(int index,
                                       short[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);`

### glVertexAttrib4bv

    public void glVertexAttrib4bv(int index,
                                  ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4bv(GLuint index, const GLbyte * v);`

### glVertexAttrib4bv

    public void glVertexAttrib4bv(int index,
                                  byte[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4bv(GLuint index, const GLbyte * v);`

### glVertexAttrib4bvARB

    public void glVertexAttrib4bvARB(int index,
                                     ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);`

### glVertexAttrib4bvARB

    public void glVertexAttrib4bvARB(int index,
                                     byte[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);`

### glVertexAttrib4d

    public void glVertexAttrib4d(int target,
                                 double s,
                                 double t,
                                 double r,
                                 double q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`

### glVertexAttrib4dARB

    public void glVertexAttrib4dARB(int target,
                                    double s,
                                    double t,
                                    double r,
                                    double q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`

### glVertexAttrib4dNV

    public void glVertexAttrib4dNV(int target,
                                   double s,
                                   double t,
                                   double r,
                                   double q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`

### glVertexAttrib4dv

    public void glVertexAttrib4dv(int target,
                                  DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4dv(GLuint target, const GLdouble * v);`

### glVertexAttrib4dv

    public void glVertexAttrib4dv(int target,
                                  double[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4dv(GLuint target, const GLdouble * v);`

### glVertexAttrib4dvARB

    public void glVertexAttrib4dvARB(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);`

### glVertexAttrib4dvARB

    public void glVertexAttrib4dvARB(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);`

### glVertexAttrib4dvNV

    public void glVertexAttrib4dvNV(int target,
                                    DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);`

### glVertexAttrib4dvNV

    public void glVertexAttrib4dvNV(int target,
                                    double[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);`

### glVertexAttrib4f

    public void glVertexAttrib4f(int target,
                                 float s,
                                 float t,
                                 float r,
                                 float q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`

### glVertexAttrib4fARB

    public void glVertexAttrib4fARB(int target,
                                    float s,
                                    float t,
                                    float r,
                                    float q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`

### glVertexAttrib4fNV

    public void glVertexAttrib4fNV(int target,
                                   float s,
                                   float t,
                                   float r,
                                   float q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`

### glVertexAttrib4fv

    public void glVertexAttrib4fv(int target,
                                  FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4fv(GLuint target, const GLfloat * v);`

### glVertexAttrib4fv

    public void glVertexAttrib4fv(int target,
                                  float[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4fv(GLuint target, const GLfloat * v);`

### glVertexAttrib4fvARB

    public void glVertexAttrib4fvARB(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);`

### glVertexAttrib4fvARB

    public void glVertexAttrib4fvARB(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);`

### glVertexAttrib4fvNV

    public void glVertexAttrib4fvNV(int target,
                                    FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);`

### glVertexAttrib4fvNV

    public void glVertexAttrib4fvNV(int target,
                                    float[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);`

### glVertexAttrib4hNV

    public void glVertexAttrib4hNV(int target,
                                   short s,
                                   short t,
                                   short r,
                                   short q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);`

### glVertexAttrib4hvNV

    public void glVertexAttrib4hvNV(int index,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);`

### glVertexAttrib4hvNV

    public void glVertexAttrib4hvNV(int index,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);`

### glVertexAttrib4iv

    public void glVertexAttrib4iv(int target,
                                  IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4iv(GLuint target, const GLint * v);`

### glVertexAttrib4iv

    public void glVertexAttrib4iv(int target,
                                  int[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4iv(GLuint target, const GLint * v);`

### glVertexAttrib4ivARB

    public void glVertexAttrib4ivARB(int target,
                                     IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ivARB(GLuint target, const GLint * v);`

### glVertexAttrib4ivARB

    public void glVertexAttrib4ivARB(int target,
                                     int[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ivARB(GLuint target, const GLint * v);`

### glVertexAttrib4s

    public void glVertexAttrib4s(int target,
                                 short s,
                                 short t,
                                 short r,
                                 short q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);`

### glVertexAttrib4sARB

    public void glVertexAttrib4sARB(int target,
                                    short s,
                                    short t,
                                    short r,
                                    short q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);`

### glVertexAttrib4sNV

    public void glVertexAttrib4sNV(int target,
                                   short s,
                                   short t,
                                   short r,
                                   short q)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);`

### glVertexAttrib4sv

    public void glVertexAttrib4sv(int target,
                                  ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4sv(GLuint target, const GLshort * v);`

### glVertexAttrib4sv

    public void glVertexAttrib4sv(int target,
                                  short[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4sv(GLuint target, const GLshort * v);`

### glVertexAttrib4svARB

    public void glVertexAttrib4svARB(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4svARB(GLuint target, const GLshort * v);`

### glVertexAttrib4svARB

    public void glVertexAttrib4svARB(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4svARB(GLuint target, const GLshort * v);`

### glVertexAttrib4svNV

    public void glVertexAttrib4svNV(int target,
                                    ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4svNV(GLuint target, const GLshort * v);`

### glVertexAttrib4svNV

    public void glVertexAttrib4svNV(int target,
                                    short[] v,
                                    int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4svNV(GLuint target, const GLshort * v);`

### glVertexAttrib4ubNV

    public void glVertexAttrib4ubNV(int index,
                                    byte x,
                                    byte y,
                                    byte z,
                                    byte w)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);`

### glVertexAttrib4ubv

    public void glVertexAttrib4ubv(int index,
                                   ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ubv(GLuint index, const GLubyte * v);`

### glVertexAttrib4ubv

    public void glVertexAttrib4ubv(int index,
                                   byte[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ubv(GLuint index, const GLubyte * v);`

### glVertexAttrib4ubvARB

    public void glVertexAttrib4ubvARB(int index,
                                      ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);`

### glVertexAttrib4ubvARB

    public void glVertexAttrib4ubvARB(int index,
                                      byte[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);`

### glVertexAttrib4ubvNV

    public void glVertexAttrib4ubvNV(int index,
                                     ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);`

### glVertexAttrib4ubvNV

    public void glVertexAttrib4ubvNV(int index,
                                     byte[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);`

### glVertexAttrib4uiv

    public void glVertexAttrib4uiv(int index,
                                   IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4uiv(GLuint index, const GLuint * v);`

### glVertexAttrib4uiv

    public void glVertexAttrib4uiv(int index,
                                   int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4uiv(GLuint index, const GLuint * v);`

### glVertexAttrib4uivARB

    public void glVertexAttrib4uivARB(int index,
                                      IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4uivARB(GLuint index, const GLuint * v);`

### glVertexAttrib4uivARB

    public void glVertexAttrib4uivARB(int index,
                                      int[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4uivARB(GLuint index, const GLuint * v);`

### glVertexAttrib4usv

    public void glVertexAttrib4usv(int index,
                                   ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4usv(GLuint index, const GLushort * v);`

### glVertexAttrib4usv

    public void glVertexAttrib4usv(int index,
                                   short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4usv(GLuint index, const GLushort * v);`

### glVertexAttrib4usvARB

    public void glVertexAttrib4usvARB(int index,
                                      ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4usvARB(GLuint index, const GLushort * v);`

### glVertexAttrib4usvARB

    public void glVertexAttrib4usvARB(int index,
                                      short[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttrib4usvARB(GLuint index, const GLushort * v);`

### glVertexAttribArrayObjectATI

    public void glVertexAttribArrayObjectATI(int index,
                                             int size,
                                             int type,
                                             boolean normalized,
                                             int stride,
                                             int buffer,
                                             int offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);`

### glVertexAttribI1iEXT

    public void glVertexAttribI1iEXT(int index,
                                     int x)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI1iEXT(GLuint index, GLint x);`

### glVertexAttribI1ivEXT

    public void glVertexAttribI1ivEXT(int index,
                                      IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI1ivEXT(GLuint index, const GLint * v);`

### glVertexAttribI1ivEXT

    public void glVertexAttribI1ivEXT(int index,
                                      int[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI1ivEXT(GLuint index, const GLint * v);`

### glVertexAttribI1uiEXT

    public void glVertexAttribI1uiEXT(int index,
                                      int x)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI1uiEXT(GLuint index, GLuint x);`

### glVertexAttribI1uivEXT

    public void glVertexAttribI1uivEXT(int index,
                                       IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);`

### glVertexAttribI1uivEXT

    public void glVertexAttribI1uivEXT(int index,
                                       int[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);`

### glVertexAttribI2iEXT

    public void glVertexAttribI2iEXT(int index,
                                     int x,
                                     int y)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);`

### glVertexAttribI2ivEXT

    public void glVertexAttribI2ivEXT(int index,
                                      IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI2ivEXT(GLuint index, const GLint * v);`

### glVertexAttribI2ivEXT

    public void glVertexAttribI2ivEXT(int index,
                                      int[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI2ivEXT(GLuint index, const GLint * v);`

### glVertexAttribI2uiEXT

    public void glVertexAttribI2uiEXT(int index,
                                      int x,
                                      int y)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);`

### glVertexAttribI2uivEXT

    public void glVertexAttribI2uivEXT(int index,
                                       IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);`

### glVertexAttribI2uivEXT

    public void glVertexAttribI2uivEXT(int index,
                                       int[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);`

### glVertexAttribI3iEXT

    public void glVertexAttribI3iEXT(int index,
                                     int x,
                                     int y,
                                     int z)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);`

### glVertexAttribI3ivEXT

    public void glVertexAttribI3ivEXT(int index,
                                      IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI3ivEXT(GLuint index, const GLint * v);`

### glVertexAttribI3ivEXT

    public void glVertexAttribI3ivEXT(int index,
                                      int[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI3ivEXT(GLuint index, const GLint * v);`

### glVertexAttribI3uiEXT

    public void glVertexAttribI3uiEXT(int index,
                                      int x,
                                      int y,
                                      int z)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);`

### glVertexAttribI3uivEXT

    public void glVertexAttribI3uivEXT(int index,
                                       IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);`

### glVertexAttribI3uivEXT

    public void glVertexAttribI3uivEXT(int index,
                                       int[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);`

### glVertexAttribI4bvEXT

    public void glVertexAttribI4bvEXT(int index,
                                      ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);`

### glVertexAttribI4bvEXT

    public void glVertexAttribI4bvEXT(int index,
                                      byte[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);`

### glVertexAttribI4iEXT

    public void glVertexAttribI4iEXT(int index,
                                     int x,
                                     int y,
                                     int z,
                                     int w)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);`

### glVertexAttribI4ivEXT

    public void glVertexAttribI4ivEXT(int index,
                                      IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4ivEXT(GLuint index, const GLint * v);`

### glVertexAttribI4ivEXT

    public void glVertexAttribI4ivEXT(int index,
                                      int[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4ivEXT(GLuint index, const GLint * v);`

### glVertexAttribI4svEXT

    public void glVertexAttribI4svEXT(int index,
                                      ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4svEXT(GLuint index, const GLshort * v);`

### glVertexAttribI4svEXT

    public void glVertexAttribI4svEXT(int index,
                                      short[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4svEXT(GLuint index, const GLshort * v);`

### glVertexAttribI4ubvEXT

    public void glVertexAttribI4ubvEXT(int index,
                                       ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);`

### glVertexAttribI4ubvEXT

    public void glVertexAttribI4ubvEXT(int index,
                                       byte[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);`

### glVertexAttribI4uiEXT

    public void glVertexAttribI4uiEXT(int index,
                                      int x,
                                      int y,
                                      int z,
                                      int w)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);`

### glVertexAttribI4uivEXT

    public void glVertexAttribI4uivEXT(int index,
                                       IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);`

### glVertexAttribI4uivEXT

    public void glVertexAttribI4uivEXT(int index,
                                       int[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);`

### glVertexAttribI4usvEXT

    public void glVertexAttribI4usvEXT(int index,
                                       ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);`

### glVertexAttribI4usvEXT

    public void glVertexAttribI4usvEXT(int index,
                                       short[] v,
                                       int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);`

### glVertexAttribIPointerEXT

    public void glVertexAttribIPointerEXT(int index,
                                          int size,
                                          int type,
                                          int stride,
                                          Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

### glVertexAttribPointer

    public void glVertexAttribPointer(int index,
                                      int size,
                                      int type,
                                      boolean normalized,
                                      int stride,
                                      Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);`

### glVertexAttribPointer

    public void glVertexAttribPointer(int index,
                                      int size,
                                      int type,
                                      boolean normalized,
                                      int stride,
                                      long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);`

### glVertexAttribPointerARB

    public void glVertexAttribPointerARB(int index,
                                         int size,
                                         int type,
                                         boolean normalized,
                                         int stride,
                                         Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glVertexAttribPointerARB

    public void glVertexAttribPointerARB(int index,
                                         int size,
                                         int type,
                                         boolean normalized,
                                         int stride,
                                         long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);`

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int index,
                                        int fsize,
                                        int type,
                                        int stride,
                                        Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int index,
                                        int fsize,
                                        int type,
                                        int stride,
                                        long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);`

### glVertexAttribs1dvNV

    public void glVertexAttribs1dvNV(int index,
                                     int count,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);`

### glVertexAttribs1dvNV

    public void glVertexAttribs1dvNV(int index,
                                     int count,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);`

### glVertexAttribs1fvNV

    public void glVertexAttribs1fvNV(int target,
                                     int n,
                                     FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);`

### glVertexAttribs1fvNV

    public void glVertexAttribs1fvNV(int target,
                                     int n,
                                     float[] points,
                                     int points_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);`

### glVertexAttribs1hvNV

    public void glVertexAttribs1hvNV(int index,
                                     int n,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`

### glVertexAttribs1hvNV

    public void glVertexAttribs1hvNV(int index,
                                     int n,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`

### glVertexAttribs1svNV

    public void glVertexAttribs1svNV(int index,
                                     int count,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);`

### glVertexAttribs1svNV

    public void glVertexAttribs1svNV(int index,
                                     int count,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);`

### glVertexAttribs2dvNV

    public void glVertexAttribs2dvNV(int index,
                                     int count,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);`

### glVertexAttribs2dvNV

    public void glVertexAttribs2dvNV(int index,
                                     int count,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);`

### glVertexAttribs2fvNV

    public void glVertexAttribs2fvNV(int target,
                                     int n,
                                     FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);`

### glVertexAttribs2fvNV

    public void glVertexAttribs2fvNV(int target,
                                     int n,
                                     float[] points,
                                     int points_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);`

### glVertexAttribs2hvNV

    public void glVertexAttribs2hvNV(int index,
                                     int n,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`

### glVertexAttribs2hvNV

    public void glVertexAttribs2hvNV(int index,
                                     int n,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`

### glVertexAttribs2svNV

    public void glVertexAttribs2svNV(int index,
                                     int count,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);`

### glVertexAttribs2svNV

    public void glVertexAttribs2svNV(int index,
                                     int count,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);`

### glVertexAttribs3dvNV

    public void glVertexAttribs3dvNV(int index,
                                     int count,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);`

### glVertexAttribs3dvNV

    public void glVertexAttribs3dvNV(int index,
                                     int count,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);`

### glVertexAttribs3fvNV

    public void glVertexAttribs3fvNV(int target,
                                     int n,
                                     FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);`

### glVertexAttribs3fvNV

    public void glVertexAttribs3fvNV(int target,
                                     int n,
                                     float[] points,
                                     int points_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);`

### glVertexAttribs3hvNV

    public void glVertexAttribs3hvNV(int index,
                                     int n,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`

### glVertexAttribs3hvNV

    public void glVertexAttribs3hvNV(int index,
                                     int n,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`

### glVertexAttribs3svNV

    public void glVertexAttribs3svNV(int index,
                                     int count,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);`

### glVertexAttribs3svNV

    public void glVertexAttribs3svNV(int index,
                                     int count,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);`

### glVertexAttribs4dvNV

    public void glVertexAttribs4dvNV(int index,
                                     int count,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);`

### glVertexAttribs4dvNV

    public void glVertexAttribs4dvNV(int index,
                                     int count,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);`

### glVertexAttribs4fvNV

    public void glVertexAttribs4fvNV(int target,
                                     int n,
                                     FloatBuffer points)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);`

### glVertexAttribs4fvNV

    public void glVertexAttribs4fvNV(int target,
                                     int n,
                                     float[] points,
                                     int points_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);`

### glVertexAttribs4hvNV

    public void glVertexAttribs4hvNV(int index,
                                     int n,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`

### glVertexAttribs4hvNV

    public void glVertexAttribs4hvNV(int index,
                                     int n,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);`

### glVertexAttribs4svNV

    public void glVertexAttribs4svNV(int index,
                                     int count,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);`

### glVertexAttribs4svNV

    public void glVertexAttribs4svNV(int index,
                                     int count,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);`

### glVertexAttribs4ubvNV

    public void glVertexAttribs4ubvNV(int index,
                                      int count,
                                      ByteBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);`

### glVertexAttribs4ubvNV

    public void glVertexAttribs4ubvNV(int index,
                                      int count,
                                      byte[] v,
                                      int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);`

### glVertexBlendARB

    public void glVertexBlendARB(int count)

  Entry point (through function pointer) to C language function:
  `void glVertexBlendARB(GLint count);`

### glVertexBlendEnvfATI

    public void glVertexBlendEnvfATI(int target,
                                     float s)

  Entry point (through function pointer) to C language function:
  `void glVertexBlendEnvfATI(GLenum target, GLfloat s);`

### glVertexBlendEnviATI

    public void glVertexBlendEnviATI(int target,
                                     int s)

  Entry point (through function pointer) to C language function:
  `void glVertexBlendEnviATI(GLenum target, GLint s);`

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                Buffer ptr)

  Interface to C language function:
  `void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`

  Parameters:
    `ptr` - a direct `Buffer`

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                long ptr_buffer_offset)

  Interface to C language function:
  `void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);`

### glVertexStream1dATI

    public void glVertexStream1dATI(int target,
                                    double s)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1dATI(GLenum target, GLdouble s);`

### glVertexStream1dvATI

    public void glVertexStream1dvATI(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1dvATI(GLenum target, const GLdouble * v);`

### glVertexStream1dvATI

    public void glVertexStream1dvATI(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1dvATI(GLenum target, const GLdouble * v);`

### glVertexStream1fATI

    public void glVertexStream1fATI(int target,
                                    float s)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1fATI(GLenum target, GLfloat s);`

### glVertexStream1fvATI

    public void glVertexStream1fvATI(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1fvATI(GLenum target, const GLfloat * v);`

### glVertexStream1fvATI

    public void glVertexStream1fvATI(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1fvATI(GLenum target, const GLfloat * v);`

### glVertexStream1iATI

    public void glVertexStream1iATI(int target,
                                    int s)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1iATI(GLenum target, GLint s);`

### glVertexStream1ivATI

    public void glVertexStream1ivATI(int target,
                                     IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1ivATI(GLenum target, const GLint * v);`

### glVertexStream1ivATI

    public void glVertexStream1ivATI(int target,
                                     int[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1ivATI(GLenum target, const GLint * v);`

### glVertexStream1sATI

    public void glVertexStream1sATI(int target,
                                    short s)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1sATI(GLenum target, GLshort s);`

### glVertexStream1svATI

    public void glVertexStream1svATI(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1svATI(GLenum target, const GLshort * v);`

### glVertexStream1svATI

    public void glVertexStream1svATI(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream1svATI(GLenum target, const GLshort * v);`

### glVertexStream2dATI

    public void glVertexStream2dATI(int target,
                                    double s,
                                    double t)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t);`

### glVertexStream2dvATI

    public void glVertexStream2dvATI(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2dvATI(GLenum target, const GLdouble * v);`

### glVertexStream2dvATI

    public void glVertexStream2dvATI(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2dvATI(GLenum target, const GLdouble * v);`

### glVertexStream2fATI

    public void glVertexStream2fATI(int target,
                                    float s,
                                    float t)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t);`

### glVertexStream2fvATI

    public void glVertexStream2fvATI(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2fvATI(GLenum target, const GLfloat * v);`

### glVertexStream2fvATI

    public void glVertexStream2fvATI(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2fvATI(GLenum target, const GLfloat * v);`

### glVertexStream2iATI

    public void glVertexStream2iATI(int target,
                                    int s,
                                    int t)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2iATI(GLenum target, GLint s, GLint t);`

### glVertexStream2ivATI

    public void glVertexStream2ivATI(int target,
                                     IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2ivATI(GLenum target, const GLint * v);`

### glVertexStream2ivATI

    public void glVertexStream2ivATI(int target,
                                     int[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2ivATI(GLenum target, const GLint * v);`

### glVertexStream2sATI

    public void glVertexStream2sATI(int target,
                                    short s,
                                    short t)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2sATI(GLenum target, GLshort s, GLshort t);`

### glVertexStream2svATI

    public void glVertexStream2svATI(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2svATI(GLenum target, const GLshort * v);`

### glVertexStream2svATI

    public void glVertexStream2svATI(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream2svATI(GLenum target, const GLshort * v);`

### glVertexStream3dATI

    public void glVertexStream3dATI(int target,
                                    double s,
                                    double t,
                                    double r)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);`

### glVertexStream3dvATI

    public void glVertexStream3dvATI(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3dvATI(GLenum target, const GLdouble * v);`

### glVertexStream3dvATI

    public void glVertexStream3dvATI(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3dvATI(GLenum target, const GLdouble * v);`

### glVertexStream3fATI

    public void glVertexStream3fATI(int target,
                                    float s,
                                    float t,
                                    float r)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);`

### glVertexStream3fvATI

    public void glVertexStream3fvATI(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3fvATI(GLenum target, const GLfloat * v);`

### glVertexStream3fvATI

    public void glVertexStream3fvATI(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3fvATI(GLenum target, const GLfloat * v);`

### glVertexStream3iATI

    public void glVertexStream3iATI(int target,
                                    int s,
                                    int t,
                                    int r)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r);`

### glVertexStream3ivATI

    public void glVertexStream3ivATI(int target,
                                     IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3ivATI(GLenum target, const GLint * v);`

### glVertexStream3ivATI

    public void glVertexStream3ivATI(int target,
                                     int[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3ivATI(GLenum target, const GLint * v);`

### glVertexStream3sATI

    public void glVertexStream3sATI(int target,
                                    short s,
                                    short t,
                                    short r)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);`

### glVertexStream3svATI

    public void glVertexStream3svATI(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3svATI(GLenum target, const GLshort * v);`

### glVertexStream3svATI

    public void glVertexStream3svATI(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream3svATI(GLenum target, const GLshort * v);`

### glVertexStream4dATI

    public void glVertexStream4dATI(int target,
                                    double s,
                                    double t,
                                    double r,
                                    double q)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);`

### glVertexStream4dvATI

    public void glVertexStream4dvATI(int target,
                                     DoubleBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4dvATI(GLenum target, const GLdouble * v);`

### glVertexStream4dvATI

    public void glVertexStream4dvATI(int target,
                                     double[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4dvATI(GLenum target, const GLdouble * v);`

### glVertexStream4fATI

    public void glVertexStream4fATI(int target,
                                    float s,
                                    float t,
                                    float r,
                                    float q)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);`

### glVertexStream4fvATI

    public void glVertexStream4fvATI(int target,
                                     FloatBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4fvATI(GLenum target, const GLfloat * v);`

### glVertexStream4fvATI

    public void glVertexStream4fvATI(int target,
                                     float[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4fvATI(GLenum target, const GLfloat * v);`

### glVertexStream4iATI

    public void glVertexStream4iATI(int target,
                                    int start,
                                    int x,
                                    int y,
                                    int width)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width);`

### glVertexStream4ivATI

    public void glVertexStream4ivATI(int target,
                                     IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4ivATI(GLenum target, const GLint * v);`

### glVertexStream4ivATI

    public void glVertexStream4ivATI(int target,
                                     int[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4ivATI(GLenum target, const GLint * v);`

### glVertexStream4sATI

    public void glVertexStream4sATI(int target,
                                    short s,
                                    short t,
                                    short r,
                                    short q)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);`

### glVertexStream4svATI

    public void glVertexStream4svATI(int target,
                                     ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4svATI(GLenum target, const GLshort * v);`

### glVertexStream4svATI

    public void glVertexStream4svATI(int target,
                                     short[] v,
                                     int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexStream4svATI(GLenum target, const GLshort * v);`

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int size,
                                         int type,
                                         int stride,
                                         Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int size,
                                         int type,
                                         int stride,
                                         long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);`

### glVertexWeightfEXT

    public void glVertexWeightfEXT(float coord)

  Entry point (through function pointer) to C language function:
  `void glVertexWeightfEXT(GLfloat coord);`

### glVertexWeightfvEXT

    public void glVertexWeightfvEXT(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glVertexWeightfvEXT(const GLfloat * m);`

### glVertexWeightfvEXT

    public void glVertexWeightfvEXT(float[] m,
                                    int m_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexWeightfvEXT(const GLfloat * m);`

### glVertexWeighthNV

    public void glVertexWeighthNV(short factor)

  Entry point (through function pointer) to C language function:
  `void glVertexWeighthNV(GLhalfNV factor);`

### glVertexWeighthvNV

    public void glVertexWeighthvNV(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glVertexWeighthvNV(const GLhalfNV * v);`

### glVertexWeighthvNV

    public void glVertexWeighthvNV(short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glVertexWeighthvNV(const GLhalfNV * v);`

### glViewport

    public void glViewport(int x,
                           int y,
                           int width,
                           int height)

  Interface to C language function:
  `void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);`

### glWeightPointerARB

    public void glWeightPointerARB(int size,
                                   int type,
                                   int stride,
                                   Buffer pointer)

  Entry point (through function pointer) to C language function:
  `void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

  Parameters:
    `pointer` - a direct `Buffer`

### glWeightPointerARB

    public void glWeightPointerARB(int size,
                                   int type,
                                   int stride,
                                   long pointer_buffer_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);`

### glWeightbvARB

    public void glWeightbvARB(int size,
                              ByteBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glWeightbvARB(GLint size, const GLbyte * weights);`

### glWeightbvARB

    public void glWeightbvARB(int size,
                              byte[] weights,
                              int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightbvARB(GLint size, const GLbyte * weights);`

### glWeightdvARB

    public void glWeightdvARB(int size,
                              DoubleBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glWeightdvARB(GLint size, const GLdouble * weights);`

### glWeightdvARB

    public void glWeightdvARB(int size,
                              double[] weights,
                              int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightdvARB(GLint size, const GLdouble * weights);`

### glWeightfvARB

    public void glWeightfvARB(int size,
                              FloatBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glWeightfvARB(GLint size, const GLfloat * weights);`

### glWeightfvARB

    public void glWeightfvARB(int size,
                              float[] weights,
                              int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightfvARB(GLint size, const GLfloat * weights);`

### glWeightivARB

    public void glWeightivARB(int size,
                              IntBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glWeightivARB(GLint size, const GLint * weights);`

### glWeightivARB

    public void glWeightivARB(int size,
                              int[] weights,
                              int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightivARB(GLint size, const GLint * weights);`

### glWeightsvARB

    public void glWeightsvARB(int size,
                              ShortBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glWeightsvARB(GLint size, const GLshort * weights);`

### glWeightsvARB

    public void glWeightsvARB(int size,
                              short[] weights,
                              int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightsvARB(GLint size, const GLshort * weights);`

### glWeightubvARB

    public void glWeightubvARB(int size,
                               ByteBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glWeightubvARB(GLint size, const GLubyte * weights);`

### glWeightubvARB

    public void glWeightubvARB(int size,
                               byte[] weights,
                               int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightubvARB(GLint size, const GLubyte * weights);`

### glWeightuivARB

    public void glWeightuivARB(int n,
                               IntBuffer ids)

  Entry point (through function pointer) to C language function:
  `void glWeightuivARB(GLint n, const GLuint * ids);`

### glWeightuivARB

    public void glWeightuivARB(int n,
                               int[] ids,
                               int ids_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightuivARB(GLint n, const GLuint * ids);`

### glWeightusvARB

    public void glWeightusvARB(int size,
                               ShortBuffer weights)

  Entry point (through function pointer) to C language function:
  `void glWeightusvARB(GLint size, const GLushort * weights);`

### glWeightusvARB

    public void glWeightusvARB(int size,
                               short[] weights,
                               int weights_offset)

  Entry point (through function pointer) to C language function:
  `void glWeightusvARB(GLint size, const GLushort * weights);`

### glWindowPos2d

    public void glWindowPos2d(double x,
                              double y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2d(GLdouble x, GLdouble y);`

### glWindowPos2dARB

    public void glWindowPos2dARB(double x,
                                 double y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2dARB(GLdouble x, GLdouble y);`

### glWindowPos2dMESA

    public void glWindowPos2dMESA(double x,
                                  double y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2dMESA(GLdouble x, GLdouble y);`

### glWindowPos2dv

    public void glWindowPos2dv(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2dv(const GLdouble * m);`

### glWindowPos2dv

    public void glWindowPos2dv(double[] m,
                               int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2dv(const GLdouble * m);`

### glWindowPos2dvARB

    public void glWindowPos2dvARB(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2dvARB(const GLdouble * m);`

### glWindowPos2dvARB

    public void glWindowPos2dvARB(double[] m,
                                  int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2dvARB(const GLdouble * m);`

### glWindowPos2dvMESA

    public void glWindowPos2dvMESA(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2dvMESA(const GLdouble * m);`

### glWindowPos2dvMESA

    public void glWindowPos2dvMESA(double[] m,
                                   int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2dvMESA(const GLdouble * m);`

### glWindowPos2f

    public void glWindowPos2f(float x,
                              float y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2f(GLfloat x, GLfloat y);`

### glWindowPos2fARB

    public void glWindowPos2fARB(float x,
                                 float y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2fARB(GLfloat x, GLfloat y);`

### glWindowPos2fMESA

    public void glWindowPos2fMESA(float x,
                                  float y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2fMESA(GLfloat x, GLfloat y);`

### glWindowPos2fv

    public void glWindowPos2fv(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2fv(const GLfloat * m);`

### glWindowPos2fv

    public void glWindowPos2fv(float[] m,
                               int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2fv(const GLfloat * m);`

### glWindowPos2fvARB

    public void glWindowPos2fvARB(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2fvARB(const GLfloat * m);`

### glWindowPos2fvARB

    public void glWindowPos2fvARB(float[] m,
                                  int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2fvARB(const GLfloat * m);`

### glWindowPos2fvMESA

    public void glWindowPos2fvMESA(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2fvMESA(const GLfloat * m);`

### glWindowPos2fvMESA

    public void glWindowPos2fvMESA(float[] m,
                                   int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2fvMESA(const GLfloat * m);`

### glWindowPos2i

    public void glWindowPos2i(int x,
                              int y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2i(GLint x, GLint y);`

### glWindowPos2iARB

    public void glWindowPos2iARB(int x,
                                 int y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2iARB(GLint x, GLint y);`

### glWindowPos2iMESA

    public void glWindowPos2iMESA(int x,
                                  int y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2iMESA(GLint x, GLint y);`

### glWindowPos2iv

    public void glWindowPos2iv(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2iv(const GLint * v);`

### glWindowPos2iv

    public void glWindowPos2iv(int[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2iv(const GLint * v);`

### glWindowPos2ivARB

    public void glWindowPos2ivARB(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2ivARB(const GLint * v);`

### glWindowPos2ivARB

    public void glWindowPos2ivARB(int[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2ivARB(const GLint * v);`

### glWindowPos2ivMESA

    public void glWindowPos2ivMESA(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2ivMESA(const GLint * v);`

### glWindowPos2ivMESA

    public void glWindowPos2ivMESA(int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2ivMESA(const GLint * v);`

### glWindowPos2s

    public void glWindowPos2s(short x,
                              short y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2s(GLshort x, GLshort y);`

### glWindowPos2sARB

    public void glWindowPos2sARB(short x,
                                 short y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2sARB(GLshort x, GLshort y);`

### glWindowPos2sMESA

    public void glWindowPos2sMESA(short x,
                                  short y)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2sMESA(GLshort x, GLshort y);`

### glWindowPos2sv

    public void glWindowPos2sv(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2sv(const GLshort * v);`

### glWindowPos2sv

    public void glWindowPos2sv(short[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2sv(const GLshort * v);`

### glWindowPos2svARB

    public void glWindowPos2svARB(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2svARB(const GLshort * v);`

### glWindowPos2svARB

    public void glWindowPos2svARB(short[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2svARB(const GLshort * v);`

### glWindowPos2svMESA

    public void glWindowPos2svMESA(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2svMESA(const GLshort * v);`

### glWindowPos2svMESA

    public void glWindowPos2svMESA(short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos2svMESA(const GLshort * v);`

### glWindowPos3d

    public void glWindowPos3d(double red,
                              double green,
                              double blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);`

### glWindowPos3dARB

    public void glWindowPos3dARB(double red,
                                 double green,
                                 double blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue);`

### glWindowPos3dMESA

    public void glWindowPos3dMESA(double red,
                                  double green,
                                  double blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue);`

### glWindowPos3dv

    public void glWindowPos3dv(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3dv(const GLdouble * m);`

### glWindowPos3dv

    public void glWindowPos3dv(double[] m,
                               int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3dv(const GLdouble * m);`

### glWindowPos3dvARB

    public void glWindowPos3dvARB(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3dvARB(const GLdouble * m);`

### glWindowPos3dvARB

    public void glWindowPos3dvARB(double[] m,
                                  int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3dvARB(const GLdouble * m);`

### glWindowPos3dvMESA

    public void glWindowPos3dvMESA(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3dvMESA(const GLdouble * m);`

### glWindowPos3dvMESA

    public void glWindowPos3dvMESA(double[] m,
                                   int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3dvMESA(const GLdouble * m);`

### glWindowPos3f

    public void glWindowPos3f(float red,
                              float green,
                              float blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);`

### glWindowPos3fARB

    public void glWindowPos3fARB(float red,
                                 float green,
                                 float blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue);`

### glWindowPos3fMESA

    public void glWindowPos3fMESA(float red,
                                  float green,
                                  float blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue);`

### glWindowPos3fv

    public void glWindowPos3fv(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3fv(const GLfloat * m);`

### glWindowPos3fv

    public void glWindowPos3fv(float[] m,
                               int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3fv(const GLfloat * m);`

### glWindowPos3fvARB

    public void glWindowPos3fvARB(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3fvARB(const GLfloat * m);`

### glWindowPos3fvARB

    public void glWindowPos3fvARB(float[] m,
                                  int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3fvARB(const GLfloat * m);`

### glWindowPos3fvMESA

    public void glWindowPos3fvMESA(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3fvMESA(const GLfloat * m);`

### glWindowPos3fvMESA

    public void glWindowPos3fvMESA(float[] m,
                                   int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3fvMESA(const GLfloat * m);`

### glWindowPos3i

    public void glWindowPos3i(int red,
                              int green,
                              int blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3i(GLint red, GLint green, GLint blue);`

### glWindowPos3iARB

    public void glWindowPos3iARB(int red,
                                 int green,
                                 int blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3iARB(GLint red, GLint green, GLint blue);`

### glWindowPos3iMESA

    public void glWindowPos3iMESA(int red,
                                  int green,
                                  int blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3iMESA(GLint red, GLint green, GLint blue);`

### glWindowPos3iv

    public void glWindowPos3iv(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3iv(const GLint * v);`

### glWindowPos3iv

    public void glWindowPos3iv(int[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3iv(const GLint * v);`

### glWindowPos3ivARB

    public void glWindowPos3ivARB(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3ivARB(const GLint * v);`

### glWindowPos3ivARB

    public void glWindowPos3ivARB(int[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3ivARB(const GLint * v);`

### glWindowPos3ivMESA

    public void glWindowPos3ivMESA(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3ivMESA(const GLint * v);`

### glWindowPos3ivMESA

    public void glWindowPos3ivMESA(int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3ivMESA(const GLint * v);`

### glWindowPos3s

    public void glWindowPos3s(short red,
                              short green,
                              short blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3s(GLshort red, GLshort green, GLshort blue);`

### glWindowPos3sARB

    public void glWindowPos3sARB(short red,
                                 short green,
                                 short blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue);`

### glWindowPos3sMESA

    public void glWindowPos3sMESA(short red,
                                  short green,
                                  short blue)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue);`

### glWindowPos3sv

    public void glWindowPos3sv(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3sv(const GLshort * v);`

### glWindowPos3sv

    public void glWindowPos3sv(short[] v,
                               int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3sv(const GLshort * v);`

### glWindowPos3svARB

    public void glWindowPos3svARB(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3svARB(const GLshort * v);`

### glWindowPos3svARB

    public void glWindowPos3svARB(short[] v,
                                  int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3svARB(const GLshort * v);`

### glWindowPos3svMESA

    public void glWindowPos3svMESA(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3svMESA(const GLshort * v);`

### glWindowPos3svMESA

    public void glWindowPos3svMESA(short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos3svMESA(const GLshort * v);`

### glWindowPos4dMESA

    public void glWindowPos4dMESA(double x,
                                  double y,
                                  double z,
                                  double w)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);`

### glWindowPos4dvMESA

    public void glWindowPos4dvMESA(DoubleBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4dvMESA(const GLdouble * m);`

### glWindowPos4dvMESA

    public void glWindowPos4dvMESA(double[] m,
                                   int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4dvMESA(const GLdouble * m);`

### glWindowPos4fMESA

    public void glWindowPos4fMESA(float red,
                                  float green,
                                  float blue,
                                  float alpha)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);`

### glWindowPos4fvMESA

    public void glWindowPos4fvMESA(FloatBuffer m)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4fvMESA(const GLfloat * m);`

### glWindowPos4fvMESA

    public void glWindowPos4fvMESA(float[] m,
                                   int m_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4fvMESA(const GLfloat * m);`

### glWindowPos4iMESA

    public void glWindowPos4iMESA(int location,
                                  int v0,
                                  int v1,
                                  int v2)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2);`

### glWindowPos4ivMESA

    public void glWindowPos4ivMESA(IntBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4ivMESA(const GLint * v);`

### glWindowPos4ivMESA

    public void glWindowPos4ivMESA(int[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4ivMESA(const GLint * v);`

### glWindowPos4sMESA

    public void glWindowPos4sMESA(short x,
                                  short y,
                                  short z,
                                  short w)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);`

### glWindowPos4svMESA

    public void glWindowPos4svMESA(ShortBuffer v)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4svMESA(const GLshort * v);`

### glWindowPos4svMESA

    public void glWindowPos4svMESA(short[] v,
                                   int v_offset)

  Entry point (through function pointer) to C language function:
  `void glWindowPos4svMESA(const GLshort * v);`

### glWriteMaskEXT

    public void glWriteMaskEXT(int stage,
                               int portion,
                               int variable,
                               int input,
                               int mapping,
                               int componentUsage)

  Entry point (through function pointer) to C language function:
  `void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);`

### isFunctionAvailable

    public boolean isFunctionAvailable(String glFunctionName)

  Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

  By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.

  In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.

  A GL function is callable if it is statically linked, or can be dynamically linked at runtime. Whether or not a GL function is available is determined as follows:

  - If the function is an OpenGL core function (i.e., not an extension), `glGetString(GL_VERSION)` is used to determine the version number of the highest OpenGL specification version that both host and display support, and then the function name is cross-referenced with that specification version to see if it is part of that version.
  - If the function is an OpenGL extension, the function name is cross-referenced with the list returned by `glGetString(GL_EXTENSIONS)` to see if the function is one of the extensions that is supported on both host and display.
  NOTE:The availability of a function may change at runtime in response to changes in the display environment. For example, when a window is dragged from one display to another on a multi-display system, or when the properties of the display device are modified (e.g., changing the color depth of the display). Any application that is concerned with handling these situations correctly should confirm availability after a display change before calling a questionable OpenGL function. To detect a change in the display device, please see `GLEventListener.displayChanged(GLAutoDrawable,boolean,boolean)`.

  Parameters:
    `glFunctionName` - the name of the OpenGL function (e.g., use "glBindRenderbufferEXT" to check if `glBindRenderbufferEXT(int,int)` is available).

### isExtensionAvailable

    public boolean isExtensionAvailable(String glExtensionName)

  Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration.

  Parameters:
    `glExtensionName` - the name of the OpenGL extension (e.g., "GL_ARB_vertex_program").

### glAllocateMemoryNV

    public ByteBuffer glAllocateMemoryNV(int arg0,
                                         float arg1,
                                         float arg2,
                                         float arg3)

  Provides platform-independent access to the `wglAllocateMemoryNV` / `glXAllocateMemoryNV` extension.

### setSwapInterval

    public void setSwapInterval(int interval)

  Provides a platform-independent way to specify the minimum swap interval for buffer swaps. An argument of 0 disables sync-to-vertical-refresh completely, while an argument of 1 causes the application to wait until the next vertical refresh until swapping buffers. The default, which is platform-specific, is usually either 0 or 1. This function is not guaranteed to have an effect, and in particular only affects heavyweight onscreen components.

### getPlatformGLExtensions

    public Object getPlatformGLExtensions()

  Returns an object through which platform-specific OpenGL extensions (WGL, GLX, etc.) may be accessed. The data type of the returned object and its associated capabilities are undefined. Most applications will never need to call this method. It is highly recommended that any applications which do call this method perform all accesses on the returned object reflectively to guard themselves against changes to the implementation.

### getExtension

    public Object getExtension(String extensionName)

  Returns an object providing access to the specified OpenGL extension. This is intended to provide a mechanism for vendors who which to provide access to new OpenGL extensions without changing the public API of the core package. For example, a user may request access to extension "GL_VENDOR_foo" and receive back an object which implements a vendor-specified interface which can call the OpenGL extension functions corresponding to that extension. It is up to the vendor to specify both the extension name and Java API for accessing it, including which class or interface contains the functions.

  Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.

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