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## com.sun.opengl.util.texture
Class TextureData

    java.lang.Object
      com.sun.opengl.util.texture.TextureData

public class TextureData
extends Object

Represents the data for an OpenGL texture. This is separated from the notion of a Texture to support things like streaming in of textures in a background thread without requiring an OpenGL context to be current on that thread.

Author:
  Chris Campbell, Kenneth Russell

Nested Class Summary
`static interface` | `TextureData.Flusher` Defines a callback mechanism to allow the user to explicitly deallocate native resources (memory-mapped files, etc.) associated with a particular TextureData.

Constructor Summary
`TextureData(int internalFormat, int pixelFormat, boolean mipmap, BufferedImage image)` Constructs a new TextureData object with the specified parameters and data contained in the given BufferedImage.
`TextureData(int internalFormat, int width, int height, int border, int pixelFormat, int pixelType, boolean mipmap, boolean dataIsCompressed, boolean mustFlipVertically, Buffer buffer, TextureData.Flusher flusher)` Constructs a new TextureData object with the specified parameters and data contained in the given Buffer.
`TextureData(int internalFormat, int width, int height, int border, int pixelFormat, int pixelType, boolean dataIsCompressed, boolean mustFlipVertically, Buffer[] mipmapData, TextureData.Flusher flusher)` Constructs a new TextureData object with the specified parameters and data for multiple mipmap levels contained in the given array of Buffers.

Method Summary
`void` | `flush()` Flushes resources associated with this TextureData by calling Flusher.flush().
`int` | `getAlignment()` Returns the required byte alignment for the texture data.
`int` | `getBorder()` Returns the border in pixels of the texture data.
`Buffer` | `getBuffer()` Returns the texture data, or null if it is specified as a set of mipmaps.
`int` | `getEstimatedMemorySize()` Returns an estimate of the amount of memory in bytes this TextureData will consume once uploaded to the graphics card.
`int` | `getHeight()` Returns the height in pixels of the texture data.
`int` | `getInternalFormat()` Returns the intended OpenGL internal format of the texture data.
`boolean` | `getMipmap()` Returns whether mipmaps should be generated for the texture data.
`Buffer[]` | `getMipmapData()` Returns all mipmap levels for the texture data, or null if it is specified as a single image.
`boolean` | `getMustFlipVertically()` Indicates whether the texture coordinates must be flipped vertically for proper display.
`int` | `getPixelFormat()` Returns the intended OpenGL pixel format of the texture data.
`int` | `getPixelType()` Returns the intended OpenGL pixel type of the texture data.
`int` | `getRowLength()` Returns the row length needed for correct GL_UNPACK_ROW_LENGTH specification.
`int` | `getWidth()` Returns the width in pixels of the texture data.
`boolean` | `isDataCompressed()` Indicates whether the texture data is in compressed form.
`void` | `setAlignment(int alignment)` Sets the required byte alignment for the texture data.
`void` | `setBorder(int border)` Sets the border in pixels of the texture data.
`void` | `setBuffer(Buffer buffer)` Sets the texture data.
`void` | `setHaveEXTABGR(boolean haveEXTABGR)` Indicates to this TextureData whether the GL_EXT_abgr extension is available.
`void` | `setHaveGL12(boolean haveGL12)` Indicates to this TextureData whether OpenGL version 1.2 is available.
`void` | `setHeight(int height)` Sets the height in pixels of the texture data.
`void` | `setInternalFormat(int internalFormat)` Sets the intended OpenGL internal format of the texture data.
`void` | `setIsDataCompressed(boolean compressed)` Sets whether the texture data is in compressed form.
`void` | `setMipmap(boolean mipmap)` Sets whether mipmaps should be generated for the texture data.
`void` | `setMustFlipVertically(boolean mustFlipVertically)` Sets whether the texture coordinates must be flipped vertically for proper display.
`void` | `setPixelFormat(int pixelFormat)` Sets the intended OpenGL pixel format of the texture data.
`void` | `setPixelType(int pixelType)` Sets the intended OpenGL pixel type of the texture data.
`void` | `setRowLength(int rowLength)` Sets the row length needed for correct GL_UNPACK_ROW_LENGTH specification.
`void` | `setWidth(int width)` Sets the width in pixels of the texture data.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### TextureData

    public TextureData(int internalFormat,
                       int width,
                       int height,
                       int border,
                       int pixelFormat,
                       int pixelType,
                       boolean mipmap,
                       boolean dataIsCompressed,
                       boolean mustFlipVertically,
                       Buffer buffer,
                       TextureData.Flusher flusher)
                throws IllegalArgumentException

  Constructs a new TextureData object with the specified parameters and data contained in the given Buffer. The optional Flusher can be used to clean up native resources associated with this TextureData when processing is complete; for example, closing of memory-mapped files that might otherwise require a garbage collection to reclaim and close.

Parameters:
  `internalFormat` - the OpenGL internal format for the resulting texture; must be specified, may not be 0
  `width` - the width in pixels of the texture
  `height` - the height in pixels of the texture
  `border` - the number of pixels of border this texture data has (0 or 1)
  `pixelFormat` - the OpenGL pixel format for the resulting texture; must be specified, may not be 0
  `pixelType` - the OpenGL type of the pixels of the texture
  `mipmap` - indicates whether mipmaps should be autogenerated (using GLU) for the resulting texture. Currently if mipmap is true then dataIsCompressed may not be true.
  `dataIsCompressed` - indicates whether the texture data is in compressed form (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
  `mustFlipVertically` - indicates whether the texture coordinates must be flipped vertically in order to properly display the texture
  `buffer` - the buffer containing the texture data
  `flusher` - optional flusher to perform cleanup tasks upon call to flush()
Throws:
  `IllegalArgumentException` - if any parameters of the texture data were invalid, such as requesting mipmap generation for a compressed texture

### TextureData

    public TextureData(int internalFormat,
                       int width,
                       int height,
                       int border,
                       int pixelFormat,
                       int pixelType,
                       boolean dataIsCompressed,
                       boolean mustFlipVertically,
                       Buffer[] mipmapData,
                       TextureData.Flusher flusher)
                throws IllegalArgumentException

  Constructs a new TextureData object with the specified parameters and data for multiple mipmap levels contained in the given array of Buffers. The optional Flusher can be used to clean up native resources associated with this TextureData when processing is complete; for example, closing of memory-mapped files that might otherwise require a garbage collection to reclaim and close.

Parameters:
  `internalFormat` - the OpenGL internal format for the resulting texture; must be specified, may not be 0
  `width` - the width in pixels of the topmost mipmap level of the texture
  `height` - the height in pixels of the topmost mipmap level of the texture
  `border` - the number of pixels of border this texture data has (0 or 1)
  `pixelFormat` - the OpenGL pixel format for the resulting texture; must be specified, may not be 0
  `pixelType` - the OpenGL type of the pixels of the texture
  `dataIsCompressed` - indicates whether the texture data is in compressed form (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
  `mustFlipVertically` - indicates whether the texture coordinates must be flipped vertically in order to properly display the texture
  `mipmapData` - the buffers containing all mipmap levels of the texture's data
  `flusher` - optional flusher to perform cleanup tasks upon call to flush()
Throws:
  `IllegalArgumentException` - if any parameters of the texture data were invalid, such as requesting mipmap generation for a compressed texture

### TextureData

    public TextureData(int internalFormat,
                       int pixelFormat,
                       boolean mipmap,
                       BufferedImage image)

  Constructs a new TextureData object with the specified parameters and data contained in the given BufferedImage. The resulting TextureData "wraps" the contents of the BufferedImage, so if a modification is made to the BufferedImage between the time the TextureData is constructed and when a Texture is made from the TextureData, that modification will be visible in the resulting Texture.

Parameters:
  `internalFormat` - the OpenGL internal format for the resulting texture; may be 0, in which case it is inferred from the image's type
  `pixelFormat` - the OpenGL internal format for the resulting texture; may be 0, in which case it is inferred from the image's type (note: this argument is currently always ignored)
  `mipmap` - indicates whether mipmaps should be autogenerated (using GLU) for the resulting texture
  `image` - the image containing the texture data

Method Detail

### getWidth

    public int getWidth()

  Returns the width in pixels of the texture data.

### getHeight

    public int getHeight()

  Returns the height in pixels of the texture data.

### getBorder

    public int getBorder()

  Returns the border in pixels of the texture data.

### getPixelFormat

    public int getPixelFormat()

  Returns the intended OpenGL pixel format of the texture data.

### getPixelType

    public int getPixelType()

  Returns the intended OpenGL pixel type of the texture data.

### getInternalFormat

    public int getInternalFormat()

  Returns the intended OpenGL internal format of the texture data.

### getMipmap

    public boolean getMipmap()

  Returns whether mipmaps should be generated for the texture data.

### isDataCompressed

    public boolean isDataCompressed()

  Indicates whether the texture data is in compressed form.

### getMustFlipVertically

    public boolean getMustFlipVertically()

  Indicates whether the texture coordinates must be flipped vertically for proper display.

### getBuffer

    public Buffer getBuffer()

  Returns the texture data, or null if it is specified as a set of mipmaps.

### getMipmapData

    public Buffer[] getMipmapData()

  Returns all mipmap levels for the texture data, or null if it is specified as a single image.

### getAlignment

    public int getAlignment()

  Returns the required byte alignment for the texture data.

### getRowLength

    public int getRowLength()

  Returns the row length needed for correct GL_UNPACK_ROW_LENGTH specification. This is currently only supported for non-mipmapped, non-compressed textures.

### setWidth

    public void setWidth(int width)

  Sets the width in pixels of the texture data.

### setHeight

    public void setHeight(int height)

  Sets the height in pixels of the texture data.

### setBorder

    public void setBorder(int border)

  Sets the border in pixels of the texture data.

### setPixelFormat

    public void setPixelFormat(int pixelFormat)

  Sets the intended OpenGL pixel format of the texture data.

### setPixelType

    public void setPixelType(int pixelType)

  Sets the intended OpenGL pixel type of the texture data.

### setInternalFormat

    public void setInternalFormat(int internalFormat)

  Sets the intended OpenGL internal format of the texture data.

### setMipmap

    public void setMipmap(boolean mipmap)

  Sets whether mipmaps should be generated for the texture data.

### setIsDataCompressed

    public void setIsDataCompressed(boolean compressed)

  Sets whether the texture data is in compressed form.

### setMustFlipVertically

    public void setMustFlipVertically(boolean mustFlipVertically)

  Sets whether the texture coordinates must be flipped vertically for proper display.

### setBuffer

    public void setBuffer(Buffer buffer)

  Sets the texture data.

### setAlignment

    public void setAlignment(int alignment)

  Sets the required byte alignment for the texture data.

### setRowLength

    public void setRowLength(int rowLength)

  Sets the row length needed for correct GL_UNPACK_ROW_LENGTH specification. This is currently only supported for non-mipmapped, non-compressed textures.

### setHaveEXTABGR

    public void setHaveEXTABGR(boolean haveEXTABGR)

  Indicates to this TextureData whether the GL_EXT_abgr extension is available. Used for optimization along some code paths to avoid data copies.

### setHaveGL12

    public void setHaveGL12(boolean haveGL12)

  Indicates to this TextureData whether OpenGL version 1.2 is available. If not, falls back to relatively inefficient code paths for several input data types (several kinds of packed pixel formats, in particular).

### getEstimatedMemorySize

    public int getEstimatedMemorySize()

  Returns an estimate of the amount of memory in bytes this TextureData will consume once uploaded to the graphics card. It should only be treated as an estimate; most applications should not need to query this but instead let the OpenGL implementation page textures in and out as necessary.

### flush

    public void flush()

  Flushes resources associated with this TextureData by calling Flusher.flush().

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Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.