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public interface GLES2
This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0, inclusive, as well as most of it's extensions defined at the time of this specification.
| Field Summary | |
|---|---|
static int |
GL_NVIDIA_PLATFORM_BINARY_NV
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| Method Summary | |
|---|---|
void |
glEGLImageTargetTexture2DOES(int target,
Buffer image)
Entry point to C language function: void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); Part of GL_OES_EGL_image |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int range_offset,
int[] precision,
int precision_offset)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); Part of GL_ES_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); Part of GL_ES_VERSION_2_0 |
| Methods inherited from interface javax.media.opengl.GLBase |
|---|
getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGLES, isGLES1, isGLES2, setSwapInterval |
| Field Detail |
|---|
static final int GL_NVIDIA_PLATFORM_BINARY_NV
| Method Detail |
|---|
void glEGLImageTargetTexture2DOES(int target,
Buffer image)
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); GL_OES_EGL_image
void glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); GL_ES_VERSION_2_0
void glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int range_offset,
int[] precision,
int precision_offset)
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); GL_ES_VERSION_2_0
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