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java.lang.Objectjavax.media.opengl.TraceGL2ES2
public class TraceGL2ES2
Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. Sample code which installs this pipeline:
GL gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err));
| Field Summary | |
|---|---|
static boolean |
DEBUG
|
| Constructor Summary | |
|---|---|
TraceGL2ES2(GL2ES2 downstreamGL2ES2,
PrintStream stream)
|
|
| Method Summary | |
|---|---|
protected String |
dumpArray(Object obj)
|
GLContext |
getContext()
Returns the GLContext with which this GL object is associated. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int). |
void |
glActiveTexture(int arg0)
Interface to C language function: void glActiveTexture(GLenum texture); |
void |
glAttachShader(int arg0,
int arg1)
Interface to C language function: void glAttachShader(GLuint program, GLuint shader); |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Interface to C language function: void glBindAttribLocation(GLuint program, GLuint index, const char * name); |
void |
glBindBuffer(int arg0,
int arg1)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindFramebuffer(int arg0,
int arg1)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
void |
glBindRenderbuffer(int arg0,
int arg1)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int arg0)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage); |
void |
glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); |
int |
glCheckFramebufferStatus(int arg0)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glCompileShader(int arg0)
Interface to C language function: void glCompileShader(GLuint shader); |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
int |
glCreateProgram()
Interface to C language function: GLuint glCreateProgram(void); |
int |
glCreateShader(int arg0)
Interface to C language function: GLuint glCreateShader(GLenum type); |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteProgram(int arg0)
Interface to C language function: void glDeleteProgram(GLuint program); |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteShader(int arg0)
Interface to C language function: void glDeleteShader(GLuint shader); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangef(float arg0,
float arg1)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDetachShader(int arg0,
int arg1)
Interface to C language function: void glDetachShader(GLuint program, GLuint shader); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableVertexAttribArray(int arg0)
Interface to C language function: void glDisableVertexAttribArray(GLuint index); |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableVertexAttribArray(int arg0)
Interface to C language function: void glEnableVertexAttribArray(GLuint index); |
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int arg0)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
int |
glGetAttribLocation(int arg0,
String arg1)
Interface to C language function: int glGetAttribLocation(GLuint program, const char * name); |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source); |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source); |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
int |
glGetUniformLocation(int arg0,
String arg1)
Interface to C language function: int glGetUniformLocation(GLuint program, const char * name); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
boolean |
glIsBuffer(int arg0)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsFramebuffer(int arg0)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsProgram(int arg0)
Interface to C language function: GLboolean glIsProgram(GLuint program); |
boolean |
glIsRenderbuffer(int arg0)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsShader(int arg0)
Interface to C language function: GLboolean glIsShader(GLuint shader); |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgram(int arg0)
Interface to C language function: void glLinkProgram(GLuint program); |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Interface to C language function: void glReleaseShaderCompiler(void); |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glSampleCoverage(float arg0,
boolean arg1)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Interface to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Interface to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length); |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Interface to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glUniform(GLUniformData arg0)
|
void |
glUniform1f(int arg0,
float arg1)
Interface to C language function: void glUniform1f(GLint location, GLfloat x); |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1i(int arg0,
int arg1)
Interface to C language function: void glUniform1i(GLint location, GLint x); |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glUniform2i(GLint location, GLint x, GLint y); |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glUseProgram(int arg0)
Interface to C language function: void glUseProgram(GLuint program); |
void |
glValidateProgram(int arg0)
Interface to C language function: void glValidateProgram(GLuint program); |
void |
glVertexAttrib1f(int arg0,
float arg1)
Interface to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttribPointer(GLArrayData arg0)
|
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); Part of GL_VERSION_2_0 |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
protected void |
print(String str)
|
protected void |
printIndent()
|
protected void |
println(String str)
|
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
| Constructor Detail |
|---|
public TraceGL2ES2(GL2ES2 downstreamGL2ES2,
PrintStream stream)
| Method Detail |
|---|
public boolean isGL()
GLBase
isGL in interface GLBasepublic boolean isGL3()
GLBase
isGL3 in interface GLBasepublic boolean isGL2()
GLBase
isGL2 in interface GLBasepublic boolean isGLES1()
GLBase
isGLES1 in interface GLBasepublic boolean isGLES2()
GLBase
isGLES2 in interface GLBasepublic boolean isGL2ES1()
GLBase
isGL2ES1 in interface GLBasepublic boolean isGL2ES2()
GLBase
isGL2ES2 in interface GLBasepublic boolean isGL2GL3()
GLBase
isGL2GL3 in interface GLBasepublic boolean isGLES()
GLBase
isGLES in interface GLBasepublic GL getGL()
GLBase
getGL in interface GLBasepublic GL3 getGL3()
GLBase
getGL3 in interface GLBasepublic GL2 getGL2()
GLBase
getGL2 in interface GLBasepublic GLES1 getGLES1()
GLBase
getGLES1 in interface GLBasepublic GLES2 getGLES2()
GLBase
getGLES2 in interface GLBasepublic GL2ES1 getGL2ES1()
GLBase
getGL2ES1 in interface GLBasepublic GL2ES2 getGL2ES2()
GLBase
getGL2ES2 in interface GLBasepublic GL2GL3 getGL2GL3()
GLBase
getGL2GL3 in interface GLBasepublic GLProfile getGLProfile()
GLBase
getGLProfile in interface GLBase
public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv in interface GL2ES2
public void glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv in interface GL2ES2public boolean hasGLSL()
GLBase
hasGLSL in interface GLBasepublic void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode);
glBlendEquation in interface GL
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D in interface GL
public void glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL2ES2
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp in interface GL
public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv in interface GL2ES2public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions in interface GLBase
public void glDepthRange(double arg0,
double arg1)
glDepthRange in interface GLglDepthRange in interface GL2ES2public void setSwapInterval(int arg0)
GLBase
setSwapInterval in interface GLBaseGLBase.getSwapInterval()public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled in interface GL
public void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
glUniform3f in interface GL2ES2
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GL
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GL
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glVertexAttrib4f in interface GL2ES2
public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL2ES2
public void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer);
glBindFramebuffer in interface GL
public void glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary in interface GL2ES2public int glCreateShader(int arg0)
GL2ES2 GLuint glCreateShader(GLenum type);
glCreateShader in interface GL2ES2public void glCullFace(int arg0)
GL void glCullFace(GLenum mode);
glCullFace in interface GL
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); GL_VERSION_1_1
glDrawElements in interface GLpublic void glReleaseShaderCompiler()
GL2ES2 void glReleaseShaderCompiler(void);
glReleaseShaderCompiler in interface GL2ES2
public void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv in interface GL2ES2public boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture);
glIsTexture in interface GLpublic boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap);
glIsEnabled in interface GL
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc in interface GL
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture);
glBindTexture in interface GL
public void glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL2ES2
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask in interface GLpublic void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture);
glActiveTexture in interface GL
public void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
glGetShaderInfoLog in interface GL2ES2public boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer);
glIsFramebuffer in interface GL
public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2D in interface GL
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage in interface GL
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv in interface GL2ES2
public void glUniform1f(int arg0,
float arg1)
GL2ES2 void glUniform1f(GLint location, GLfloat x);
glUniform1f in interface GL2ES2
public void glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv in interface GL2ES2
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv in interface GL2ES2public boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if #glBindRenderbuffer(int,int) is available).
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GLpublic void glEnableVertexAttribArray(int arg0)
GL2ES2 void glEnableVertexAttribArray(GLuint index);
glEnableVertexAttribArray in interface GL2ES2public void glClearStencil(int arg0)
GL void glClearStencil(GLint s);
glClearStencil in interface GLpublic boolean glIsProgram(int arg0)
GL2ES2 GLboolean glIsProgram(GLuint program);
glIsProgram in interface GL2ES2
public void glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv in interface GL2ES2public void glVertexAttribPointer(GLArrayData arg0)
glVertexAttribPointer in interface GL2ES2
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor in interface GL
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri in interface GL
public void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveUniform in interface GL2ES2
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GLpublic void glValidateProgram(int arg0)
GL2ES2 void glValidateProgram(GLuint program);
glValidateProgram in interface GL2ES2
public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
glStencilFuncSeparate in interface GL2ES2
public void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glBlendColor in interface GL2ES2
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveAttrib in interface GL2ES2
public void glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
glGetProgramInfoLog in interface GL2ES2
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GLpublic boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBufferOES(GLenum target); GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer in interface GLpublic void glEnable(int arg0)
GL void glEnable(GLenum cap);
glEnable in interface GLpublic void glDeleteShader(int arg0)
GL2ES2 void glDeleteShader(GLuint shader);
glDeleteShader in interface GL2ES2
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
glShaderSource in interface GL2ES2public GLContext getContext()
GLBase
getContext in interface GLBasepublic void glUniform(GLUniformData arg0)
glUniform in interface GL2ES2public void glUseProgram(int arg0)
GL2ES2 void glUseProgram(GLuint program);
glUseProgram in interface GL2ES2public void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target);
glGenerateMipmap in interface GL
public void glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
glBufferSubData in interface GL
public void glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
glGetShaderSource in interface GL2ES2public String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name);
glGetString in interface GL
public void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL2ES2
public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glFramebufferRenderbuffer in interface GL
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer);
glBindBuffer in interface GL
public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glUniform2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glUniform2f(GLint location, GLfloat x, GLfloat y);
glUniform2f in interface GL2ES2
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glUniform2i(int arg0,
int arg1,
int arg2)
GL2ES2 void glUniform2i(GLint location, GLint x, GLint y);
glUniform2i in interface GL2ES2
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GLpublic boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled in interface GL
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
glBlendFuncSeparate in interface GLpublic void glClearDepthf(float arg0)
GL void glClearDepthf(GLclampf depth);
glClearDepthf in interface GL
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
glBlendEquationSeparate in interface GL
public void glBindAttribLocation(int arg0,
int arg1,
String arg2)
GL2ES2 void glBindAttribLocation(GLuint program, GLuint index, const char * name);
glBindAttribLocation in interface GL2ES2
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
glMapBuffer in interface GL
public void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GL
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GLpublic void glDeleteProgram(int arg0)
GL2ES2 void glDeleteProgram(GLuint program);
glDeleteProgram in interface GL2ES2
public void glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL2ES2
public void glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL2ES2
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv in interface GL2ES2public int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)public void glFlush()
GL void glFlush(void);
glFlush in interface GL
public void glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv in interface GL2ES2
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GLpublic int glCreateProgram()
GL2ES2 GLuint glCreateProgram(void);
glCreateProgram in interface GL2ES2
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GLpublic void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask);
glStencilMask in interface GL
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf in interface GL
public void glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv in interface GL2ES2
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays in interface GLpublic int glGetError()
GL GLenum glGetError(void);
glGetError in interface GL
public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv in interface GL2ES2
public void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
glVertexAttrib3f in interface GL2ES2
public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv in interface GL2ES2
public int glGetAttribLocation(int arg0,
String arg1)
GL2ES2 int glGetAttribLocation(GLuint program, const char * name);
glGetAttribLocation in interface GL2ES2public boolean glIsShader(int arg0)
GL2ES2 GLboolean glIsShader(GLuint shader);
glIsShader in interface GL2ES2
public void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
glGetShaderSource in interface GL2ES2
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL2ES2
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveAttrib in interface GL2ES2
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param);
glPixelStorei in interface GLpublic void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag);
glDepthMask in interface GL
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL2ES2public void glClear(int arg0)
GL void glClear(GLbitfield mask);
glClear in interface GL
public void glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv in interface GL2ES2
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor in interface GL
public void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
glGetProgramInfoLog in interface GL2ES2
public int glGetUniformLocation(int arg0,
String arg1)
GL2ES2 int glGetUniformLocation(GLuint program, const char * name);
glGetUniformLocation in interface GL2ES2
public void glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv in interface GL2ES2
public void glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
glBufferData in interface GL
public void glVertexAttrib1f(int arg0,
float arg1)
GL2ES2 void glVertexAttrib1f(GLuint indx, GLfloat x);
glVertexAttrib1f in interface GL2ES2
public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv in interface GL2ES2public void glDisable(int arg0)
GL void glDisable(GLenum cap);
glDisable in interface GL
public void glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary in interface GL2ES2
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode);
glHint in interface GLpublic int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLpublic void glDisableVertexAttribArray(int arg0)
GL2ES2 void glDisableVertexAttribArray(GLuint index);
glDisableVertexAttribArray in interface GL2ES2
public void glDetachShader(int arg0,
int arg1)
GL2ES2 void glDetachShader(GLuint program, GLuint shader);
glDetachShader in interface GL2ES2
public void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders in interface GL2ES2
public void glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders in interface GL2ES2
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GL
public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv in interface GL2ES2
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv in interface GL2ES2public boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer);
glIsRenderbuffer in interface GL
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL2ES2public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public void glFinish()
GL void glFinish(void);
glFinish in interface GL
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL2ES2
public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL2ES2public boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer);
glIsBuffer in interface GL
public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorage in interface GL
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2public void glLinkProgram(int arg0)
GL2ES2 void glLinkProgram(GLuint program);
glLinkProgram in interface GL2ES2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GL
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GL
public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL2ES2
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv in interface GL2ES2
public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
glUniform3i in interface GL2ES2
public void glAttachShader(int arg0,
int arg1)
GL2ES2 void glAttachShader(GLuint program, GLuint shader);
glAttachShader in interface GL2ES2
public void glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv in interface GL2ES2public Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBase
public void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv in interface GL2ES2
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GLpublic void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width);
glLineWidth in interface GL
public void glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv in interface GL2ES2
public void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
glBindRenderbuffer in interface GL
public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv in interface GL2ES2
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL2ES2
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport in interface GLpublic void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode);
glFrontFace in interface GLpublic void glClearDepth(double arg0)
glClearDepth in interface GLglClearDepth in interface GL2ES2
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GL
public void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv in interface GL2ES2public int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target);
glCheckFramebufferStatus in interface GL
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset in interface GL
public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
glVertexAttrib2f in interface GL2ES2
public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv in interface GL2ES2
public void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
glStencilOpSeparate in interface GL2ES2
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GLpublic void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func);
glDepthFunc in interface GL
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GL
public void glUniform1i(int arg0,
int arg1)
GL2ES2 void glUniform1i(GLint location, GLint x);
glUniform1i in interface GL2ES2
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
glShaderSource in interface GL2ES2
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveUniform in interface GL2ES2
public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glUniform4f in interface GL2ES2
public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv in interface GL2ES2
public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES2 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
glUniform4i in interface GL2ES2
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glStencilMaskSeparate(int arg0,
int arg1)
GL2ES2 void glStencilMaskSeparate(GLenum face, GLuint mask);
glStencilMaskSeparate in interface GL2ES2
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc in interface GL
public void glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
glGetShaderInfoLog in interface GL2ES2
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D in interface GL
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL2ES2
public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv in interface GL2ES2public void glCompileShader(int arg0)
GL2ES2 void glCompileShader(GLuint shader);
glCompileShader in interface GL2ES2
public void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv in interface GL2ES2
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GLpublic String toString()
toString in class Objectprotected String dumpArray(Object obj)
protected void print(String str)
protected void println(String str)
protected void printIndent()
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