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GLAutoDrawables to drive their display() methods in a loop.GLEventListener to this drawable.
glBegin to indicate the start of a
(triangle) primitive.
begin callback method except that
it takes an additional reference argument.
makeCurrent.
makeCurrent.
makeCurrent.
RuntimeException.GLDrawable implementations.GLDrawableFactory.createExternalGLDrawable().
void cgAddStateEnumerant(CGstate, const char * name, int value);
CGbool cgCallStateResetCallback(CGstateassignment);
CGbool cgCallStateSetCallback(CGstateassignment);
CGbool cgCallStateValidateCallback(CGstateassignment);
void cgCompileProgram(CGprogram program);
void cgConnectParameter(CGparameter from, CGparameter to);
CGprogram cgCopyProgram(CGprogram program);
CGstate cgCreateArraySamplerState(CGcontext, const char * name, CGtype, int nelems);
CGstate cgCreateArrayState(CGcontext, const char * name, CGtype, int nelems);
CGcontext cgCreateContext(void);
CGeffect cgCreateEffect(CGcontext, const char * code, const char * * args);
CGeffect cgCreateEffectFromFile(CGcontext, const char * filename, const char * * args);
CGparameter cgCreateParameter(CGcontext ctx, CGtype type);
CGparameter cgCreateParameterArray(CGcontext ctx, CGtype type, int length);
CGparameter cgCreateParameterMultiDimArray(CGcontext ctx, CGtype type, int dim, const int * lengths);
CGparameter cgCreateParameterMultiDimArray(CGcontext ctx, CGtype type, int dim, const int * lengths);
CGprogram cgCreateProgram(CGcontext ctx, CGenum program_type, const char * program, CGprofile profile, const char * entry, const char * * args);
CGprogram cgCreateProgramFromEffect(CGeffect effect, CGprofile profile, const char * entry, const char * * args);
CGprogram cgCreateProgramFromFile(CGcontext ctx, CGenum program_type, const char * program_file, CGprofile profile, const char * entry, const char * * args);
CGstate cgCreateSamplerState(CGcontext, const char * name, CGtype);
CGstate cgCreateState(CGcontext, const char * name, CGtype);
void cgDestroyContext(CGcontext ctx);
void cgDestroyEffect(CGeffect);
void cgDestroyParameter(CGparameter param);
void cgDestroyProgram(CGprogram program);
void cgDisconnectParameter(CGparameter param);
void cgEvaluateProgram(CGprogram, float * , int ncomps, int nx, int ny, int nz);
void cgEvaluateProgram(CGprogram, float * , int ncomps, int nx, int ny, int nz);
void cgGLBindProgram(CGprogram program);
void cgGLDisableClientState(CGparameter param);
void cgGLDisableProfile(CGprofile profile);
void cgGLDisableTextureParameter(CGparameter param);
void cgGLEnableClientState(CGparameter param);
void cgGLEnableProfile(CGprofile profile);
void cgGLEnableTextureParameter(CGparameter param);
CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
CGbool cgGLGetManageTextureParameters(CGcontext ctx);
void cgGLGetMatrixParameterArraydc(CGparameter param, long offset, long nelements, double * matrices);
void cgGLGetMatrixParameterArraydc(CGparameter param, long offset, long nelements, double * matrices);
void cgGLGetMatrixParameterArraydr(CGparameter param, long offset, long nelements, double * matrices);
void cgGLGetMatrixParameterArraydr(CGparameter param, long offset, long nelements, double * matrices);
void cgGLGetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, float * matrices);
void cgGLGetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, float * matrices);
void cgGLGetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, float * matrices);
void cgGLGetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, float * matrices);
void cgGLGetMatrixParameterdc(CGparameter param, double * matrix);
void cgGLGetMatrixParameterdc(CGparameter param, double * matrix);
void cgGLGetMatrixParameterdr(CGparameter param, double * matrix);
void cgGLGetMatrixParameterdr(CGparameter param, double * matrix);
void cgGLGetMatrixParameterfc(CGparameter param, float * matrix);
void cgGLGetMatrixParameterfc(CGparameter param, float * matrix);
void cgGLGetMatrixParameterfr(CGparameter param, float * matrix);
void cgGLGetMatrixParameterfr(CGparameter param, float * matrix);
void cgGLGetParameter1d(CGparameter param, double * v);
void cgGLGetParameter1d(CGparameter param, double * v);
void cgGLGetParameter1f(CGparameter param, float * v);
void cgGLGetParameter1f(CGparameter param, float * v);
void cgGLGetParameter2d(CGparameter param, double * v);
void cgGLGetParameter2d(CGparameter param, double * v);
void cgGLGetParameter2f(CGparameter param, float * v);
void cgGLGetParameter2f(CGparameter param, float * v);
void cgGLGetParameter3d(CGparameter param, double * v);
void cgGLGetParameter3d(CGparameter param, double * v);
void cgGLGetParameter3f(CGparameter param, float * v);
void cgGLGetParameter3f(CGparameter param, float * v);
void cgGLGetParameter4d(CGparameter param, double * v);
void cgGLGetParameter4d(CGparameter param, double * v);
void cgGLGetParameter4f(CGparameter param, float * v);
void cgGLGetParameter4f(CGparameter param, float * v);
void cgGLGetParameterArray1d(CGparameter param, long offset, long nelements, double * v);
void cgGLGetParameterArray1d(CGparameter param, long offset, long nelements, double * v);
void cgGLGetParameterArray1f(CGparameter param, long offset, long nelements, float * v);
void cgGLGetParameterArray1f(CGparameter param, long offset, long nelements, float * v);
void cgGLGetParameterArray2d(CGparameter param, long offset, long nelements, double * v);
void cgGLGetParameterArray2d(CGparameter param, long offset, long nelements, double * v);
void cgGLGetParameterArray2f(CGparameter param, long offset, long nelements, float * v);
void cgGLGetParameterArray2f(CGparameter param, long offset, long nelements, float * v);
void cgGLGetParameterArray3d(CGparameter param, long offset, long nelements, double * v);
void cgGLGetParameterArray3d(CGparameter param, long offset, long nelements, double * v);
void cgGLGetParameterArray3f(CGparameter param, long offset, long nelements, float * v);
void cgGLGetParameterArray3f(CGparameter param, long offset, long nelements, float * v);
void cgGLGetParameterArray4d(CGparameter param, long offset, long nelements, double * v);
void cgGLGetParameterArray4d(CGparameter param, long offset, long nelements, double * v);
void cgGLGetParameterArray4f(CGparameter param, long offset, long nelements, float * v);
void cgGLGetParameterArray4f(CGparameter param, long offset, long nelements, float * v);
GLuint cgGLGetProgramID(CGprogram program);
GLenum cgGLGetTextureEnum(CGparameter param);
GLuint cgGLGetTextureParameter(CGparameter param);
CGbool cgGLIsProfileSupported(CGprofile profile);
CGbool cgGLIsProgramLoaded(CGprogram program);
void cgGLLoadProgram(CGprogram program);
void cgGLRegisterStates(CGcontext);
void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
void cgGLSetMatrixParameterArraydc(CGparameter param, long offset, long nelements, const double * matrices);
void cgGLSetMatrixParameterArraydc(CGparameter param, long offset, long nelements, const double * matrices);
void cgGLSetMatrixParameterArraydr(CGparameter param, long offset, long nelements, const double * matrices);
void cgGLSetMatrixParameterArraydr(CGparameter param, long offset, long nelements, const double * matrices);
void cgGLSetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, const float * matrices);
void cgGLSetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, const float * matrices);
void cgGLSetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, const float * matrices);
void cgGLSetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, const float * matrices);
void cgGLSetMatrixParameterdc(CGparameter param, const double * matrix);
void cgGLSetMatrixParameterdc(CGparameter param, const double * matrix);
void cgGLSetMatrixParameterdr(CGparameter param, const double * matrix);
void cgGLSetMatrixParameterdr(CGparameter param, const double * matrix);
void cgGLSetMatrixParameterfc(CGparameter param, const float * matrix);
void cgGLSetMatrixParameterfc(CGparameter param, const float * matrix);
void cgGLSetMatrixParameterfr(CGparameter param, const float * matrix);
void cgGLSetMatrixParameterfr(CGparameter param, const float * matrix);
void cgGLSetOptimalOptions(CGprofile profile);
void cgGLSetParameter1d(CGparameter param, double x);
void cgGLSetParameter1dv(CGparameter param, const double * v);
void cgGLSetParameter1dv(CGparameter param, const double * v);
void cgGLSetParameter1f(CGparameter param, float x);
void cgGLSetParameter1fv(CGparameter param, const float * v);
void cgGLSetParameter1fv(CGparameter param, const float * v);
void cgGLSetParameter2d(CGparameter param, double x, double y);
void cgGLSetParameter2dv(CGparameter param, const double * v);
void cgGLSetParameter2dv(CGparameter param, const double * v);
void cgGLSetParameter2f(CGparameter param, float x, float y);
void cgGLSetParameter2fv(CGparameter param, const float * v);
void cgGLSetParameter2fv(CGparameter param, const float * v);
void cgGLSetParameter3d(CGparameter param, double x, double y, double z);
void cgGLSetParameter3dv(CGparameter param, const double * v);
void cgGLSetParameter3dv(CGparameter param, const double * v);
void cgGLSetParameter3f(CGparameter param, float x, float y, float z);
void cgGLSetParameter3fv(CGparameter param, const float * v);
void cgGLSetParameter3fv(CGparameter param, const float * v);
void cgGLSetParameter4d(CGparameter param, double x, double y, double z, double w);
void cgGLSetParameter4dv(CGparameter param, const double * v);
void cgGLSetParameter4dv(CGparameter param, const double * v);
void cgGLSetParameter4f(CGparameter param, float x, float y, float z, float w);
void cgGLSetParameter4fv(CGparameter param, const float * v);
void cgGLSetParameter4fv(CGparameter param, const float * v);
void cgGLSetParameterArray1d(CGparameter param, long offset, long nelements, const double * v);
void cgGLSetParameterArray1d(CGparameter param, long offset, long nelements, const double * v);
void cgGLSetParameterArray1f(CGparameter param, long offset, long nelements, const float * v);
void cgGLSetParameterArray1f(CGparameter param, long offset, long nelements, const float * v);
void cgGLSetParameterArray2d(CGparameter param, long offset, long nelements, const double * v);
void cgGLSetParameterArray2d(CGparameter param, long offset, long nelements, const double * v);
void cgGLSetParameterArray2f(CGparameter param, long offset, long nelements, const float * v);
void cgGLSetParameterArray2f(CGparameter param, long offset, long nelements, const float * v);
void cgGLSetParameterArray3d(CGparameter param, long offset, long nelements, const double * v);
void cgGLSetParameterArray3d(CGparameter param, long offset, long nelements, const double * v);
void cgGLSetParameterArray3f(CGparameter param, long offset, long nelements, const float * v);
void cgGLSetParameterArray3f(CGparameter param, long offset, long nelements, const float * v);
void cgGLSetParameterArray4d(CGparameter param, long offset, long nelements, const double * v);
void cgGLSetParameterArray4d(CGparameter param, long offset, long nelements, const double * v);
void cgGLSetParameterArray4f(CGparameter param, long offset, long nelements, const float * v);
void cgGLSetParameterArray4f(CGparameter param, long offset, long nelements, const float * v);
void cgGLSetParameterPointer(CGparameter param, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
void cgGLSetStateMatrixParameter(CGparameter param, CGGLenum matrix, CGGLenum transform);
void cgGLSetTextureParameter(CGparameter param, GLuint texobj);
void cgGLSetupSampler(CGparameter param, GLuint texobj);
void cgGLUnbindProgram(CGprofile profile);
const char * cgGetAnnotationName(CGannotation);
CGtype cgGetAnnotationType(CGannotation);
int cgGetArrayDimension(CGparameter param);
CGparameter cgGetArrayParameter(CGparameter aparam, int index);
int cgGetArraySize(CGparameter param, int dimension);
int cgGetArrayTotalSize(CGparameter param);
CGtype cgGetArrayType(CGparameter param);
CGenum cgGetAutoCompile(CGcontext ctx);
CGparameter cgGetConnectedParameter(CGparameter param);
CGparameter cgGetConnectedToParameter(CGparameter param, int index);
CGparameter cgGetDependentAnnotationParameter(CGannotation, int index);
CGparameter cgGetDependentStateAssignmentParameter(CGstateassignment, int index);
CGcontext cgGetEffectContext(CGeffect);
CGparameter cgGetEffectParameterBySemantic(CGeffect, const char * );
CGenum cgGetEnum(const char * enum_string);
const char * cgGetEnumString(CGenum en);
CGerror cgGetError(void);
const char * cgGetErrorString(CGerror error);
CGparameter cgGetFirstDependentParameter(CGparameter param);
CGeffect cgGetFirstEffect(CGcontext);
CGparameter cgGetFirstEffectParameter(CGeffect);
CGerror cgGetFirstError(void);
CGparameter cgGetFirstLeafEffectParameter(CGeffect);
CGparameter cgGetFirstLeafParameter(CGprogram prog, CGenum name_space);
CGparameter cgGetFirstParameter(CGprogram prog, CGenum name_space);
CGannotation cgGetFirstParameterAnnotation(CGparameter);
CGpass cgGetFirstPass(CGtechnique);
CGannotation cgGetFirstPassAnnotation(CGpass);
CGprogram cgGetFirstProgram(CGcontext ctx);
CGannotation cgGetFirstProgramAnnotation(CGprogram);
CGstate cgGetFirstSamplerState(CGcontext);
CGstateassignment cgGetFirstSamplerStateAssignment(CGparameter);
CGstate cgGetFirstState(CGcontext);
CGstateassignment cgGetFirstStateAssignment(CGpass);
CGparameter cgGetFirstStructParameter(CGparameter param);
CGtechnique cgGetFirstTechnique(CGeffect);
CGannotation cgGetFirstTechniqueAnnotation(CGtechnique);
const char * cgGetLastErrorString(CGerror * error);
const char * cgGetLastErrorString(CGerror * error);
const char * cgGetLastListing(CGcontext ctx);
void cgGetMatrixParameterdc(CGparameter param, double * matrix);
void cgGetMatrixParameterdc(CGparameter param, double * matrix);
void cgGetMatrixParameterdr(CGparameter param, double * matrix);
void cgGetMatrixParameterdr(CGparameter param, double * matrix);
void cgGetMatrixParameterfc(CGparameter param, float * matrix);
void cgGetMatrixParameterfc(CGparameter param, float * matrix);
void cgGetMatrixParameterfr(CGparameter param, float * matrix);
void cgGetMatrixParameterfr(CGparameter param, float * matrix);
void cgGetMatrixParameteric(CGparameter param, int * matrix);
void cgGetMatrixParameteric(CGparameter param, int * matrix);
void cgGetMatrixParameterir(CGparameter param, int * matrix);
void cgGetMatrixParameterir(CGparameter param, int * matrix);
CGparameter cgGetNamedEffectParameter(CGeffect, const char * );
CGparameter cgGetNamedParameter(CGprogram prog, const char * name);
CGannotation cgGetNamedParameterAnnotation(CGparameter, const char * );
CGpass cgGetNamedPass(CGtechnique, const char * name);
CGannotation cgGetNamedPassAnnotation(CGpass, const char * );
CGannotation cgGetNamedProgramAnnotation(CGprogram, const char * );
CGparameter cgGetNamedProgramParameter(CGprogram prog, CGenum name_space, const char * name);
CGstate cgGetNamedSamplerState(CGcontext, const char * name);
CGstateassignment cgGetNamedSamplerStateAssignment(CGparameter, const char * );
CGstate cgGetNamedState(CGcontext, const char * name);
CGstateassignment cgGetNamedStateAssignment(CGpass, const char * name);
CGparameter cgGetNamedStructParameter(CGparameter param, const char * name);
CGtechnique cgGetNamedTechnique(CGeffect, const char * name);
CGannotation cgGetNamedTechniqueAnnotation(CGtechnique, const char * );
CGtype cgGetNamedUserType(CGhandle handle, const char * name);
CGannotation cgGetNextAnnotation(CGannotation);
CGeffect cgGetNextEffect(CGeffect);
CGparameter cgGetNextLeafParameter(CGparameter current);
CGparameter cgGetNextParameter(CGparameter current);
CGpass cgGetNextPass(CGpass);
CGprogram cgGetNextProgram(CGprogram current);
CGstate cgGetNextState(CGstate);
CGstateassignment cgGetNextStateAssignment(CGstateassignment);
CGtechnique cgGetNextTechnique(CGtechnique);
int cgGetNumConnectedToParameters(CGparameter param);
int cgGetNumDependentAnnotationParameters(CGannotation);
int cgGetNumDependentStateAssignmentParameters(CGstateassignment);
int cgGetNumParentTypes(CGtype type);
int cgGetNumUserTypes(CGhandle handle);
CGresource cgGetParameterBaseResource(CGparameter param);
CGtype cgGetParameterBaseType(CGparameter param);
CGparameterclass cgGetParameterClass(CGparameter param);
int cgGetParameterColumns(CGparameter param);
CGcontext cgGetParameterContext(CGparameter param);
CGenum cgGetParameterDirection(CGparameter param);
int cgGetParameterIndex(CGparameter param);
const char * cgGetParameterName(CGparameter param);
CGtype cgGetParameterNamedType(CGparameter param);
int cgGetParameterOrdinalNumber(CGparameter param);
CGprogram cgGetParameterProgram(CGparameter param);
CGresource cgGetParameterResource(CGparameter param);
unsigned long cgGetParameterResourceIndex(CGparameter param);
int cgGetParameterRows(CGparameter param);
const char * cgGetParameterSemantic(CGparameter param);
CGtype cgGetParameterType(CGparameter param);
int cgGetParameterValuedc(CGparameter param, int n, double * vals);
int cgGetParameterValuedc(CGparameter param, int n, double * vals);
int cgGetParameterValuedr(CGparameter param, int n, double * vals);
int cgGetParameterValuedr(CGparameter param, int n, double * vals);
int cgGetParameterValuefc(CGparameter param, int n, float * vals);
int cgGetParameterValuefc(CGparameter param, int n, float * vals);
int cgGetParameterValuefr(CGparameter param, int n, float * vals);
int cgGetParameterValuefr(CGparameter param, int n, float * vals);
int cgGetParameterValueic(CGparameter param, int n, int * vals);
int cgGetParameterValueic(CGparameter param, int n, int * vals);
int cgGetParameterValueir(CGparameter param, int n, int * vals);
int cgGetParameterValueir(CGparameter param, int n, int * vals);
CGenum cgGetParameterVariability(CGparameter param);
CGtype cgGetParentType(CGtype type, int index);
const char * cgGetPassName(CGpass);
CGtechnique cgGetPassTechnique(CGpass);
CGprofile cgGetProfile(const char * profile_string);
const char * cgGetProfileString(CGprofile profile);
CGcontext cgGetProgramContext(CGprogram prog);
CGprofile cgGetProgramProfile(CGprogram prog);
CGprogram cgGetProgramStateAssignmentValue(CGstateassignment);
const char * cgGetProgramString(CGprogram prog, CGenum pname);
CGresource cgGetResource(const char * resource_string);
const char * cgGetResourceString(CGresource resource);
CGparameter cgGetSamplerStateAssignmentParameter(CGstateassignment);
CGstate cgGetSamplerStateAssignmentState(CGstateassignment);
CGparameter cgGetSamplerStateAssignmentValue(CGstateassignment);
int cgGetStateAssignmentIndex(CGstateassignment);
CGpass cgGetStateAssignmentPass(CGstateassignment);
CGstate cgGetStateAssignmentState(CGstateassignment);
const char * cgGetStateName(CGstate);
CGtype cgGetStateType(CGstate);
const char * cgGetString(CGenum sname);
const char * cgGetStringAnnotationValue(CGannotation);
const char * cgGetStringParameterValue(CGparameter param);
const char * cgGetStringStateAssignmentValue(CGstateassignment);
CGeffect cgGetTechniqueEffect(CGtechnique);
const char * cgGetTechniqueName(CGtechnique);
CGparameter cgGetTextureStateAssignmentValue(CGstateassignment);
CGtype cgGetType(const char * type_string);
const char * cgGetTypeString(CGtype type);
CGtype cgGetUserType(CGhandle handle, int index);
CGbool cgIsAnnotation(CGannotation);
CGbool cgIsContext(CGcontext ctx);
CGbool cgIsEffect(CGeffect effect);
CGbool cgIsInterfaceType(CGtype type);
CGbool cgIsParameter(CGparameter param);
CGbool cgIsParameterGlobal(CGparameter param);
CGbool cgIsParameterReferenced(CGparameter param);
CGbool cgIsParameterUsed(CGparameter param, CGhandle handle);
CGbool cgIsParentType(CGtype parent, CGtype child);
CGbool cgIsPass(CGpass);
CGbool cgIsProgram(CGprogram program);
CGbool cgIsProgramCompiled(CGprogram program);
CGbool cgIsState(CGstate);
CGbool cgIsStateAssignment(CGstateassignment);
CGbool cgIsTechnique(CGtechnique);
CGbool cgIsTechniqueValidated(CGtechnique);
void cgResetPassState(CGpass);
void cgSetArraySize(CGparameter param, int size);
void cgSetAutoCompile(CGcontext ctx, CGenum flag);
void cgSetLastListing(CGhandle handle, const char * listing);
void cgSetMatrixParameterdc(CGparameter param, const double * matrix);
void cgSetMatrixParameterdc(CGparameter param, const double * matrix);
void cgSetMatrixParameterdr(CGparameter param, const double * matrix);
void cgSetMatrixParameterdr(CGparameter param, const double * matrix);
void cgSetMatrixParameterfc(CGparameter param, const float * matrix);
void cgSetMatrixParameterfc(CGparameter param, const float * matrix);
void cgSetMatrixParameterfr(CGparameter param, const float * matrix);
void cgSetMatrixParameterfr(CGparameter param, const float * matrix);
void cgSetMatrixParameteric(CGparameter param, const int * matrix);
void cgSetMatrixParameteric(CGparameter param, const int * matrix);
void cgSetMatrixParameterir(CGparameter param, const int * matrix);
void cgSetMatrixParameterir(CGparameter param, const int * matrix);
void cgSetMultiDimArraySize(CGparameter param, const int * sizes);
void cgSetMultiDimArraySize(CGparameter param, const int * sizes);
void cgSetParameter1d(CGparameter param, double x);
void cgSetParameter1dv(CGparameter param, const double * v);
void cgSetParameter1dv(CGparameter param, const double * v);
void cgSetParameter1f(CGparameter param, float x);
void cgSetParameter1fv(CGparameter param, const float * v);
void cgSetParameter1fv(CGparameter param, const float * v);
void cgSetParameter1i(CGparameter param, int x);
void cgSetParameter1iv(CGparameter param, const int * v);
void cgSetParameter1iv(CGparameter param, const int * v);
void cgSetParameter2d(CGparameter param, double x, double y);
void cgSetParameter2dv(CGparameter param, const double * v);
void cgSetParameter2dv(CGparameter param, const double * v);
void cgSetParameter2f(CGparameter param, float x, float y);
void cgSetParameter2fv(CGparameter param, const float * v);
void cgSetParameter2fv(CGparameter param, const float * v);
void cgSetParameter2i(CGparameter param, int x, int y);
void cgSetParameter2iv(CGparameter param, const int * v);
void cgSetParameter2iv(CGparameter param, const int * v);
void cgSetParameter3d(CGparameter param, double x, double y, double z);
void cgSetParameter3dv(CGparameter param, const double * v);
void cgSetParameter3dv(CGparameter param, const double * v);
void cgSetParameter3f(CGparameter param, float x, float y, float z);
void cgSetParameter3fv(CGparameter param, const float * v);
void cgSetParameter3fv(CGparameter param, const float * v);
void cgSetParameter3i(CGparameter param, int x, int y, int z);
void cgSetParameter3iv(CGparameter param, const int * v);
void cgSetParameter3iv(CGparameter param, const int * v);
void cgSetParameter4d(CGparameter param, double x, double y, double z, double w);
void cgSetParameter4dv(CGparameter param, const double * v);
void cgSetParameter4dv(CGparameter param, const double * v);
void cgSetParameter4f(CGparameter param, float x, float y, float z, float w);
void cgSetParameter4fv(CGparameter param, const float * v);
void cgSetParameter4fv(CGparameter param, const float * v);
void cgSetParameter4i(CGparameter param, int x, int y, int z, int w);
void cgSetParameter4iv(CGparameter param, const int * v);
void cgSetParameter4iv(CGparameter param, const int * v);
void cgSetParameterSemantic(CGparameter param, const char * semantic);
void cgSetParameterValuedc(CGparameter param, int n, const double * vals);
void cgSetParameterValuedc(CGparameter param, int n, const double * vals);
void cgSetParameterValuedr(CGparameter param, int n, const double * vals);
void cgSetParameterValuedr(CGparameter param, int n, const double * vals);
void cgSetParameterValuefc(CGparameter param, int n, const float * vals);
void cgSetParameterValuefc(CGparameter param, int n, const float * vals);
void cgSetParameterValuefr(CGparameter param, int n, const float * vals);
void cgSetParameterValuefr(CGparameter param, int n, const float * vals);
void cgSetParameterValueic(CGparameter param, int n, const int * vals);
void cgSetParameterValueic(CGparameter param, int n, const int * vals);
void cgSetParameterValueir(CGparameter param, int n, const int * vals);
void cgSetParameterValueir(CGparameter param, int n, const int * vals);
void cgSetParameterVariability(CGparameter param, CGenum vary);
void cgSetPassProgramParameters(CGprogram);
void cgSetPassState(CGpass);
void cgSetProgramProfile(CGprogram prog, CGprofile profile);
void cgSetSamplerState(CGparameter);
void cgSetStringParameterValue(CGparameter param, const char * str);
CGbool cgValidateTechnique(CGtechnique);
GLCapabilities most closely matching the desired one from the
list of all supported.
combine callback method except
that it takes an additional reference argument.
limit() - position()) in the passed ByteBuffer into
a newly-allocated direct ByteBuffer.
limit() - position()) in the passed DoubleBuffer
into a newly-allocated direct DoubleBuffer.
limit() - position()) in the passed DoubleBuffer
into a newly-allocated direct ByteBuffer.
limit() - position()) in the passed FloatBuffer
into a newly-allocated direct FloatBuffer.
limit() - position()) in the passed FloatBuffer
into a newly-allocated direct ByteBuffer.
limit() - position()) in the passed IntBuffer
into a newly-allocated direct IntBuffer.
limit() - position()) in the passed IntBuffer into
a newly-allocated direct ByteBuffer.
limit() - position()) in the passed LongBuffer
into a newly-allocated direct LongBuffer.
limit() - position()) in the passed LongBuffer into
a newly-allocated direct ByteBuffer.
limit() - position()) in the passed ShortBuffer
into a newly-allocated direct ShortBuffer.
limit() - position()) in the passed ShortBuffer
into a newly-allocated direct ByteBuffer.
BufferedImage with a pixel format compatible with the graphics
environment.
GLDrawable object representing an existing
OpenGL drawable in an external (third-party) OpenGL-based
library.
GL implementation,
providing error checking after each OpenGL method call.GLCapabilitiesChooser interface, which provides consistent visual
selection behavior across platforms.display for all
registered GLEventListeners.
glEdgeFlag.
edgeFlage callback method
except that it takes an additional reference argument.
glEnd.
end callback method except that it
takes an additional reference argument.
error callback method except that
it takes an additional reference argument.
GLDrawable which supplies
an event based mechanism (GLEventListener) for performing
OpenGL rendering.GLCapabilities.GLDrawables.GLAutoDrawable.RuntimeException.GLUtessellatorCallback
with empty callback methods.