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java.lang.Objectjavax.media.opengl.DebugGL
Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
drawable.setGL(new DebugGL(drawable.getGL()));
| Field Summary |
| Constructor Summary | |
DebugGL(GL downstreamGL)
|
|
| Method Summary | |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (WGL, GLX, etc.) may be accessed. |
void |
glAccum(int arg0,
float arg1)
Interface to C language function: void glAccum(GLenum op, GLfloat value); |
void |
glActiveStencilFaceEXT(int arg0)
Entry point (through function pointer) to C language function: void glActiveStencilFaceEXT(GLenum mode); |
void |
glActiveTexture(int arg0)
Entry point (through function pointer) to C language function: void glActiveTexture(GLenum mode); |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glAlphaFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage); |
void |
glAlphaFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glAlphaFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glAlphaFunc(int arg0,
float arg1)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glApplyTextureEXT(int arg0)
Entry point (through function pointer) to C language function: void glApplyTextureEXT(GLenum mode); |
boolean |
glAreProgramsResidentNV(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point (through function pointer) to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreProgramsResidentNV(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
void |
glArrayElement(int arg0)
Interface to C language function: void glArrayElement(GLint i); |
void |
glArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glAsyncMarkerSGIX(int arg0)
Entry point (through function pointer) to C language function: void glAsyncMarkerSGIX(GLuint mode); |
void |
glAttachObjectARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glAttachShader(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glAttachShader(GLuint target, GLuint id); |
void |
glBegin(int arg0)
Interface to C language function: void glBegin(GLenum mode); |
void |
glBeginFragmentShaderATI()
Entry point (through function pointer) to C language function: void glBeginFragmentShaderATI(void); |
void |
glBeginOcclusionQueryNV(int arg0)
Entry point (through function pointer) to C language function: void glBeginOcclusionQueryNV(GLuint mode); |
void |
glBeginQuery(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBeginQuery(GLenum target, GLuint id); |
void |
glBeginQueryARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBeginQueryARB(GLenum target, GLuint id); |
void |
glBeginVertexShaderEXT()
Entry point (through function pointer) to C language function: void glBeginVertexShaderEXT(void); |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Entry point (through function pointer) to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); |
void |
glBindAttribLocationARB(int arg0,
int arg1,
String arg2)
Entry point (through function pointer) to C language function: void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name); |
void |
glBindBuffer(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindBuffer(GLenum target, GLuint id); |
void |
glBindBufferARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindBufferARB(GLenum target, GLuint id); |
void |
glBindFragmentShaderATI(int arg0)
Entry point (through function pointer) to C language function: void glBindFragmentShaderATI(GLuint mode); |
void |
glBindFramebufferEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindFramebufferEXT(GLenum target, GLuint id); |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); |
int |
glBindParameterEXT(int arg0)
Entry point (through function pointer) to C language function: GLuint glBindParameterEXT(GLenum type); |
void |
glBindProgramARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindProgramARB(GLenum target, GLuint id); |
void |
glBindProgramNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindProgramNV(GLenum target, GLuint id); |
void |
glBindRenderbufferEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindRenderbufferEXT(GLenum target, GLuint id); |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); |
void |
glBindVertexArrayAPPLE(int arg0)
Entry point (through function pointer) to C language function: void glBindVertexArrayAPPLE(GLuint mode); |
void |
glBindVertexShaderEXT(int arg0)
Entry point (through function pointer) to C language function: void glBindVertexShaderEXT(GLuint mode); |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int arg0)
Entry point (through function pointer) to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); |
void |
glBlendEquationSeparateEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBlendEquationSeparateEXT(GLenum target, GLenum id); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
int |
glBufferRegionEnabled()
Entry point (through function pointer) to C language function: GLuint glBufferRegionEnabled(GLvoid); |
void |
glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glCallList(int arg0)
Interface to C language function: void glCallList(GLuint list); |
void |
glCallLists(int arg0,
int arg1,
Buffer arg2)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
int |
glCheckFramebufferStatusEXT(int arg0)
Entry point (through function pointer) to C language function: GLenum glCheckFramebufferStatusEXT(GLenum type); |
void |
glClampColorARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glClampColorARB(GLenum target, GLenum id); |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double arg0)
Interface to C language function: void glClearDepth(GLclampd depth); |
void |
glClearIndex(float arg0)
Interface to C language function: void glClearIndex(GLfloat c); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int arg0)
Entry point (through function pointer) to C language function: void glClientActiveTexture(GLenum mode); |
void |
glClientActiveVertexStreamATI(int arg0)
Entry point (through function pointer) to C language function: void glClientActiveVertexStreamATI(GLenum mode); |
void |
glClipPlane(int arg0,
double[] arg1,
int arg2)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glClipPlane(int arg0,
DoubleBuffer arg1)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glColor3b(byte arg0,
byte arg1,
byte arg2)
Interface to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glColor3bv(byte[] arg0,
int arg1)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3bv(ByteBuffer arg0)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glColor3dv(double[] arg0,
int arg1)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3dv(DoubleBuffer arg0)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glColor3fv(float[] arg0,
int arg1)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fv(FloatBuffer arg0)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3hNV(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glColor3hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glColor3i(GLint red, GLint green, GLint blue); |
void |
glColor3iv(int[] arg0,
int arg1)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3iv(IntBuffer arg0)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glColor3sv(short[] arg0,
int arg1)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3sv(ShortBuffer arg0)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3ub(byte arg0,
byte arg1,
byte arg2)
Interface to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glColor3ubv(byte[] arg0,
int arg1)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ubv(ByteBuffer arg0)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ui(int arg0,
int arg1,
int arg2)
Interface to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glColor3uiv(int[] arg0,
int arg1)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3uiv(IntBuffer arg0)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3us(short arg0,
short arg1,
short arg2)
Interface to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glColor3usv(short[] arg0,
int arg1)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor3usv(ShortBuffer arg0)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
void |
glColor4bv(byte[] arg0,
int arg1)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4bv(ByteBuffer arg0)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
void |
glColor4dv(double[] arg0,
int arg1)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4dv(DoubleBuffer arg0)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4fNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fv(float[] arg0,
int arg1)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4fv(FloatBuffer arg0)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4hNV(short arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glColor4hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glColor4iv(int[] arg0,
int arg1)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4iv(IntBuffer arg0)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
void |
glColor4sv(short[] arg0,
int arg1)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4sv(ShortBuffer arg0)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColor4ubv(byte[] arg0,
int arg1)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubv(ByteBuffer arg0)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubVertex2fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); |
void |
glColor4ubVertex2fvSUN(byte[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex2fvSUN(ByteBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5,
float arg6)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4ubVertex3fvSUN(byte[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fvSUN(ByteBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glColor4uiv(int[] arg0,
int arg1)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4uiv(IntBuffer arg0)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
void |
glColor4usv(short[] arg0,
int arg1)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColor4usv(ShortBuffer arg0)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColorFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point (through function pointer) to C language function: void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); |
void |
glColorFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point (through function pointer) to C language function: void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glColorFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12)
Entry point (through function pointer) to C language function: void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorMaterial(int arg0,
int arg1)
Interface to C language function: void glColorMaterial(GLenum face, GLenum mode); |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glCombinerOutputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean arg8,
boolean arg9)
Entry point (through function pointer) to C language function: void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); |
void |
glCombinerParameterfNV(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glCombinerParameterfNV(GLenum target, GLfloat s); |
void |
glCombinerParameterfvNV(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameterfvNV(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameteriNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glCombinerParameteriNV(GLenum target, GLint s); |
void |
glCombinerParameterivNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerParameterivNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCombinerStageParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCompileShader(int arg0)
Entry point (through function pointer) to C language function: void glCompileShader(GLuint mode); |
void |
glCompileShaderARB(int arg0)
Entry point (through function pointer) to C language function: void glCompileShaderARB(GLhandleARB mode); |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point (through function pointer) to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point (through function pointer) to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point (through function pointer) to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point (through function pointer) to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point (through function pointer) to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point (through function pointer) to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point (through function pointer) to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point (through function pointer) to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionParameterf(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
void |
glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameteri(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
void |
glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
void |
glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Interface to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Interface to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point (through function pointer) to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
int |
glCreateProgram()
Entry point (through function pointer) to C language function: GLuint glCreateProgram(void); |
int |
glCreateProgramObjectARB()
Entry point (through function pointer) to C language function: GLhandleARB glCreateProgramObjectARB(void); |
int |
glCreateShader(int arg0)
Entry point (through function pointer) to C language function: GLuint glCreateShader(GLenum type); |
int |
glCreateShaderObjectARB(int arg0)
Entry point (through function pointer) to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCurrentPaletteMatrixARB(int arg0)
Entry point (through function pointer) to C language function: void glCurrentPaletteMatrixARB(GLint count); |
void |
glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
double[] arg13,
int arg14)
Entry point (through function pointer) to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
DoubleBuffer arg13)
Entry point (through function pointer) to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
float[] arg13,
int arg14)
Entry point (through function pointer) to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
FloatBuffer arg13)
Entry point (through function pointer) to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformSGIX(int arg0)
Entry point (through function pointer) to C language function: void glDeformSGIX(GLbitfield mode); |
void |
glDeleteAsyncMarkersSGIX(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s); |
void |
glDeleteBufferRegion(int arg0)
Entry point (through function pointer) to C language function: void glDeleteBufferRegion(GLuint mode); |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFragmentShaderATI(int arg0)
Entry point (through function pointer) to C language function: void glDeleteFragmentShaderATI(GLuint mode); |
void |
glDeleteFramebuffersEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteFramebuffersEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteLists(int arg0,
int arg1)
Interface to C language function: void glDeleteLists(GLuint list, GLsizei range); |
void |
glDeleteObjectARB(int arg0)
Entry point (through function pointer) to C language function: void glDeleteObjectARB(GLhandleARB mode); |
void |
glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgram(int arg0)
Entry point (through function pointer) to C language function: void glDeleteProgram(GLuint mode); |
void |
glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteRenderbuffersEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteRenderbuffersEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteShader(int arg0)
Entry point (through function pointer) to C language function: void glDeleteShader(GLuint mode); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteVertexArraysAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexArraysAPPLE(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexShaderEXT(int arg0)
Entry point (through function pointer) to C language function: void glDeleteVertexShaderEXT(GLuint mode); |
void |
glDepthBoundsEXT(double arg0,
double arg1)
Entry point (through function pointer) to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
Interface to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); |
void |
glDetachObjectARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glDetachShader(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDetachShader(GLuint target, GLuint id); |
void |
glDetailTexFuncSGIS(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDetailTexFuncSGIS(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int arg0)
Interface to C language function: void glDisableClientState(GLenum cap); |
void |
glDisableVariantClientStateEXT(int arg0)
Entry point (through function pointer) to C language function: void glDisableVariantClientStateEXT(GLuint mode); |
void |
glDisableVertexAttribAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
glDisableVertexAttribArray(int arg0)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArray(GLuint mode); |
void |
glDisableVertexAttribArrayARB(int arg0)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArrayARB(GLuint mode); |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawBuffer(int arg0)
Interface to C language function: void glDrawBuffer(GLenum mode); |
void |
glDrawBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point (through function pointer) to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawElementArrayAPPLE(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t); |
void |
glDrawElementArrayATI(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDrawElementArrayATI(GLenum target, GLsizei s); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawMeshArraysSUN(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r); |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawRangeElementArrayAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
void |
glDrawRangeElementArrayATI(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glEdgeFlag(boolean arg0)
Interface to C language function: void glEdgeFlag(GLboolean flag); |
void |
glEdgeFlagPointer(int arg0,
Buffer arg1)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagPointer(int arg0,
long arg1)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagv(byte[] arg0,
int arg1)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEdgeFlagv(ByteBuffer arg0)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glElementPointerAPPLE(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int arg0,
long arg1)
Entry point (through function pointer) to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int arg0)
Interface to C language function: void glEnableClientState(GLenum cap); |
void |
glEnableVariantClientStateEXT(int arg0)
Entry point (through function pointer) to C language function: void glEnableVariantClientStateEXT(GLuint mode); |
void |
glEnableVertexAttribAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
glEnableVertexAttribArray(int arg0)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArray(GLuint mode); |
void |
glEnableVertexAttribArrayARB(int arg0)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArrayARB(GLuint mode); |
void |
glEnd()
Interface to C language function: void glEnd(void); |
void |
glEndFragmentShaderATI()
Entry point (through function pointer) to C language function: void glEndFragmentShaderATI(void); |
void |
glEndList()
Interface to C language function: void glEndList(void); |
void |
glEndOcclusionQueryNV()
Entry point (through function pointer) to C language function: void glEndOcclusionQueryNV(void); |
void |
glEndQuery(int arg0)
Entry point (through function pointer) to C language function: void glEndQuery(GLenum mode); |
void |
glEndQueryARB(int arg0)
Entry point (through function pointer) to C language function: void glEndQueryARB(GLenum mode); |
void |
glEndVertexShaderEXT()
Entry point (through function pointer) to C language function: void glEndVertexShaderEXT(void); |
void |
glEvalCoord1d(double arg0)
Interface to C language function: void glEvalCoord1d(GLdouble u); |
void |
glEvalCoord1dv(double[] arg0,
int arg1)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1dv(DoubleBuffer arg0)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1f(float arg0)
Interface to C language function: void glEvalCoord1f(GLfloat u); |
void |
glEvalCoord1fv(float[] arg0,
int arg1)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord1fv(FloatBuffer arg0)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord2d(double arg0,
double arg1)
Interface to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); |
void |
glEvalCoord2dv(double[] arg0,
int arg1)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2dv(DoubleBuffer arg0)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2f(float arg0,
float arg1)
Interface to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); |
void |
glEvalCoord2fv(float[] arg0,
int arg1)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalCoord2fv(FloatBuffer arg0)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalMapsNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glEvalMapsNV(GLenum target, GLenum id); |
void |
glEvalMesh1(int arg0,
int arg1,
int arg2)
Interface to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
void |
glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
void |
glEvalPoint1(int arg0)
Interface to C language function: void glEvalPoint1(GLint i); |
void |
glEvalPoint2(int arg0,
int arg1)
Interface to C language function: void glEvalPoint2(GLint i, GLint j); |
void |
glExecuteProgramNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExecuteProgramNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); |
void |
glFinalCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glFinish()
Interface to C language function: void glFinish(void); |
int |
glFinishAsyncSGIX(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
int |
glFinishAsyncSGIX(IntBuffer arg0)
Entry point (through function pointer) to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
void |
glFinishFenceAPPLE(int arg0)
Entry point (through function pointer) to C language function: void glFinishFenceAPPLE(GLuint mode); |
void |
glFinishFenceNV(int arg0)
Entry point (through function pointer) to C language function: void glFinishFenceNV(GLuint mode); |
void |
glFinishObjectAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); |
void |
glFinishRenderAPPLE()
Entry point (through function pointer) to C language function: void glFinishRenderAPPLE(void); |
void |
glFinishTextureSUNX()
Entry point (through function pointer) to C language function: void glFinishTextureSUNX(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFlushPixelDataRangeNV(int arg0)
Entry point (through function pointer) to C language function: void glFlushPixelDataRangeNV(GLenum mode); |
void |
glFlushRasterSGIX()
Entry point (through function pointer) to C language function: void glFlushRasterSGIX(void); |
void |
glFlushRenderAPPLE()
Entry point (through function pointer) to C language function: void glFlushRenderAPPLE(void); |
void |
glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeNV()
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeNV(void); |
void |
glFogCoordd(double arg0)
Entry point (through function pointer) to C language function: void glFogCoordd(GLdouble coord); |
void |
glFogCoorddEXT(double arg0)
Entry point (through function pointer) to C language function: void glFogCoorddEXT(GLdouble coord); |
void |
glFogCoorddv(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddv(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddvEXT(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoorddvEXT(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoordf(float arg0)
Entry point (through function pointer) to C language function: void glFogCoordf(GLfloat coord); |
void |
glFogCoordfEXT(float arg0)
Entry point (through function pointer) to C language function: void glFogCoordfEXT(GLfloat coord); |
void |
glFogCoordfv(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfv(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfvEXT(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordfvEXT(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordhNV(short arg0)
Entry point (through function pointer) to C language function: void glFogCoordhNV(GLhalfNV factor); |
void |
glFogCoordhvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordhvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointer(int arg0,
int arg1,
long arg2)
Entry point (through function pointer) to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
long arg2)
Entry point (through function pointer) to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogf(int arg0,
float arg1)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogFuncSGIS(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogFuncSGIS(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogi(int arg0,
int arg1)
Interface to C language function: void glFogi(GLenum pname, GLint param); |
void |
glFogiv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFogiv(int arg0,
IntBuffer arg1)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFragmentColorMaterialSGIX(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFragmentColorMaterialSGIX(GLenum target, GLenum id); |
void |
glFragmentLightfSGIX(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightiSGIX(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightivSGIX(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightModelfSGIX(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glFragmentLightModelfSGIX(GLenum target, GLfloat s); |
void |
glFragmentLightModelfvSGIX(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModelfvSGIX(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModeliSGIX(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFragmentLightModeliSGIX(GLenum target, GLint s); |
void |
glFragmentLightModelivSGIX(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentLightModelivSGIX(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentMaterialfSGIX(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialiSGIX(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentMaterialivSGIX(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); |
void |
glFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
void |
glFrameZoomSGIX(int arg0)
Entry point (through function pointer) to C language function: void glFrameZoomSGIX(GLint count); |
void |
glFreeObjectBufferATI(int arg0)
Entry point (through function pointer) to C language function: void glFreeObjectBufferATI(GLuint mode); |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Interface to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
int |
glGenAsyncMarkersSGIX(int arg0)
Entry point (through function pointer) to C language function: GLuint glGenAsyncMarkersSGIX(GLsizei range); |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenerateMipmapEXT(int arg0)
Entry point (through function pointer) to C language function: void glGenerateMipmapEXT(GLenum mode); |
void |
glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
int |
glGenFragmentShadersATI(int arg0)
Entry point (through function pointer) to C language function: GLuint glGenFragmentShadersATI(GLuint type); |
void |
glGenFramebuffersEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenFramebuffersEXT(GLsizei n, GLuint * ids); |
void |
glGenFramebuffersEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenFramebuffersEXT(GLsizei n, GLuint * ids); |
int |
glGenLists(int arg0)
Interface to C language function: GLuint glGenLists(GLsizei range); |
void |
glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenRenderbuffersEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenRenderbuffersEXT(GLsizei n, GLuint * ids); |
void |
glGenRenderbuffersEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenRenderbuffersEXT(GLsizei n, GLuint * ids); |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenVertexArraysAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glGenVertexArraysAPPLE(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
int |
glGenVertexShadersEXT(int arg0)
Entry point (through function pointer) to C language function: GLuint glGenVertexShadersEXT(GLuint type); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttribARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveAttribARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetArrayObjectfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectfvATI(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetArrayObjectivATI(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); |
int |
glGetAttribLocation(int arg0,
String arg1)
Entry point (through function pointer) to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); |
int |
glGetAttribLocationARB(int arg0,
String arg1)
Entry point (through function pointer) to C language function: GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name); |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(i |