javax.media.opengl
Class TraceGL

java.lang.Object
  extended byjavax.media.opengl.TraceGL
All Implemented Interfaces:
GL

public class TraceGL
extends Object
implements GL

Composable pipeline which wraps an underlying GL implementation, providing tracing information to a user-specified PrintStream before and after each OpenGL method call. Sample code which installs this pipeline:

     drawable.setGL(new TraceGL(drawable.getGL(), System.err));


Field Summary
 
Fields inherited from interface javax.media.opengl.GL
GL_1PASS_EXT, GL_1PASS_SGIS, GL_2_BYTES, GL_2D, GL_2PASS_0_EXT, GL_2PASS_0_SGIS, GL_2PASS_1_EXT, GL_2PASS_1_SGIS, GL_2X_BIT_ATI, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_422_AVERAGE_EXT, GL_422_EXT, GL_422_REV_AVERAGE_EXT, GL_422_REV_EXT, GL_4D_COLOR_TEXTURE, GL_4PASS_0_EXT, GL_4PASS_0_SGIS, GL_4PASS_1_EXT, GL_4PASS_1_SGIS, GL_4PASS_2_EXT, GL_4PASS_2_SGIS, GL_4PASS_3_EXT, GL_4PASS_3_SGIS, GL_4X_BIT_ATI, GL_8X_BIT_ATI, GL_ABGR_EXT, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_STENCIL_FACE_EXT, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_VERTEX_UNITS_ARB, GL_ADD, GL_ADD_ATI, GL_ADD_SIGNED, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALL_COMPLETED_NV, GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_FLOAT16_APPLE, GL_ALPHA_FLOAT16_ATI, GL_ALPHA_FLOAT32_APPLE, GL_ALPHA_FLOAT32_ATI, GL_ALPHA_MAX_CLAMP_INGR, GL_ALPHA_MAX_SGIX, GL_ALPHA_MIN_CLAMP_INGR, GL_ALPHA_MIN_SGIX, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA16F_ARB, GL_ALPHA32F_ARB, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_ARB, GL_ARRAY_BUFFER_BINDING, GL_ARRAY_BUFFER_BINDING_ARB, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, GL_ARRAY_OBJECT_BUFFER_ATI, GL_ARRAY_OBJECT_OFFSET_ATI, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTACHED_SHADERS, GL_ATTENUATION_EXT, GL_ATTRIB_ARRAY_POINTER_NV, GL_ATTRIB_ARRAY_SIZE_NV, GL_ATTRIB_ARRAY_STRIDE_NV, GL_ATTRIB_ARRAY_TYPE_NV, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AVERAGE_EXT, GL_AVERAGE_HP, GL_BACK, GL_BACK_LEFT, GL_BACK_NORMALS_HINT_PGI, GL_BACK_RIGHT, GL_BGR, GL_BGRA, GL_BIAS_BIT_ATI, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_ALPHA_EXT, GL_BLEND_DST_RGB, GL_BLEND_DST_RGB_EXT, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_ALPHA_EXT, GL_BLEND_EQUATION_RGB, GL_BLEND_EQUATION_RGB_EXT, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_ALPHA_EXT, GL_BLEND_SRC_RGB, GL_BLEND_SRC_RGB_EXT, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BIT_ATI, GL_BLUE_BITS, GL_BLUE_MAX_CLAMP_INGR, GL_BLUE_MIN_CLAMP_INGR, GL_BLUE_SCALE, GL_BOOL, GL_BOOL_ARB, GL_BOOL_VEC2, GL_BOOL_VEC2_ARB, GL_BOOL_VEC3, GL_BOOL_VEC3_ARB, GL_BOOL_VEC4, GL_BOOL_VEC4_ARB, GL_BUFFER_ACCESS, GL_BUFFER_ACCESS_ARB, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAP_POINTER_ARB, GL_BUFFER_MAPPED, GL_BUFFER_MAPPED_ARB, GL_BUFFER_SIZE, GL_BUFFER_SIZE_ARB, GL_BUFFER_USAGE, GL_BUFFER_USAGE_ARB, GL_BUMP_ENVMAP_ATI, GL_BUMP_NUM_TEX_UNITS_ATI, GL_BUMP_ROT_MATRIX_ATI, GL_BUMP_ROT_MATRIX_SIZE_ATI, GL_BUMP_TARGET_ATI, GL_BUMP_TEX_UNITS_ATI, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CCW, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR_ARB, GL_CLAMP_READ_COLOR_ARB, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE, GL_CLAMP_VERTEX_COLOR_ARB, GL_CLEAR, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CMYK_EXT, GL_CMYKA_EXT, GL_CND_ATI, GL_CND0_ATI, GL_COEFF, GL_COLOR, GL_COLOR_ALPHA_PAIRING_ATI, GL_COLOR_ARRAY, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_BUFFER_BINDING_ARB, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT10_EXT, GL_COLOR_ATTACHMENT11_EXT, GL_COLOR_ATTACHMENT12_EXT, GL_COLOR_ATTACHMENT13_EXT, GL_COLOR_ATTACHMENT14_EXT, GL_COLOR_ATTACHMENT15_EXT, GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT, GL_COLOR_ATTACHMENT4_EXT, GL_COLOR_ATTACHMENT5_EXT, GL_COLOR_ATTACHMENT6_EXT, GL_COLOR_ATTACHMENT7_EXT, GL_COLOR_ATTACHMENT8_EXT, GL_COLOR_ATTACHMENT9_EXT, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, GL_COLOR_CLEAR_VALUE, GL_COLOR_FLOAT_APPLE, GL_COLOR_INDEX, GL_COLOR_INDEX1_EXT, GL_COLOR_INDEX12_EXT, GL_COLOR_INDEX16_EXT, GL_COLOR_INDEX2_EXT, GL_COLOR_INDEX4_EXT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_SUM, GL_COLOR_SUM_ARB, GL_COLOR_SUM_CLAMP_NV, GL_COLOR_SUM_EXT, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_WIDTH, GL_COLOR_WRITEMASK, GL_COLOR3_BIT_PGI, GL_COLOR4_BIT_PGI, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMBINE4_NV, GL_COMBINER_AB_DOT_PRODUCT_NV, GL_COMBINER_AB_OUTPUT_NV, GL_COMBINER_BIAS_NV, GL_COMBINER_CD_DOT_PRODUCT_NV, GL_COMBINER_CD_OUTPUT_NV, GL_COMBINER_COMPONENT_USAGE_NV, GL_COMBINER_INPUT_NV, GL_COMBINER_MAPPING_NV, GL_COMBINER_MUX_SUM_NV, GL_COMBINER_SCALE_NV, GL_COMBINER_SUM_OUTPUT_NV, GL_COMBINER0_NV, GL_COMBINER1_NV, GL_COMBINER2_NV, GL_COMBINER3_NV, GL_COMBINER4_NV, GL_COMBINER5_NV, GL_COMBINER6_NV, GL_COMBINER7_NV, GL_COMP_BIT_ATI, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_R_TO_TEXTURE_ARB, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPILE_STATUS, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGB_FXT1_3DFX, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_FXT1_3DFX, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_CON_0_ATI, GL_CON_1_ATI, GL_CON_10_ATI, GL_CON_11_ATI, GL_CON_12_ATI, GL_CON_13_ATI, GL_CON_14_ATI, GL_CON_15_ATI, GL_CON_16_ATI, GL_CON_17_ATI, GL_CON_18_ATI, GL_CON_19_ATI, GL_CON_2_ATI, GL_CON_20_ATI, GL_CON_21_ATI, GL_CON_22_ATI, GL_CON_23_ATI, GL_CON_24_ATI, GL_CON_25_ATI, GL_CON_26_ATI, GL_CON_27_ATI, GL_CON_28_ATI, GL_CON_29_ATI, GL_CON_3_ATI, GL_CON_30_ATI, GL_CON_31_ATI, GL_CON_4_ATI, GL_CON_5_ATI, GL_CON_6_ATI, GL_CON_7_ATI, GL_CON_8_ATI, GL_CON_9_ATI, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONST_EYE_NV, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_BORDER, GL_CONSTANT_COLOR, GL_CONSTANT_COLOR0_NV, GL_CONSTANT_COLOR1_NV, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_HINT_SGIX, GL_CONVOLUTION_WIDTH, GL_COORD_REPLACE, GL_COORD_REPLACE_ARB, GL_COORD_REPLACE_NV, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CUBIC_EXT, GL_CUBIC_HP, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CULL_FRAGMENT_NV, GL_CULL_MODES_NV, GL_CULL_VERTEX_EXT, GL_CULL_VERTEX_EYE_POSITION_EXT, GL_CULL_VERTEX_IBM, GL_CULL_VERTEX_OBJECT_POSITION_EXT, GL_CURRENT_ATTRIB_NV, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_FOG_COORDINATE_EXT, GL_CURRENT_INDEX, GL_CURRENT_MATRIX_ARB, GL_CURRENT_MATRIX_INDEX_ARB, GL_CURRENT_MATRIX_NV, GL_CURRENT_MATRIX_STACK_DEPTH_ARB, GL_CURRENT_MATRIX_STACK_DEPTH_NV, GL_CURRENT_NORMAL, GL_CURRENT_OCCLUSION_QUERY_ID_NV, GL_CURRENT_PALETTE_MATRIX_ARB, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_QUERY_ARB, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_NORMAL_SGIX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_SECONDARY_COLOR_EXT, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_ATTRIB, GL_CURRENT_VERTEX_ATTRIB_ARB, GL_CURRENT_VERTEX_EXT, GL_CURRENT_VERTEX_WEIGHT_EXT, GL_CURRENT_WEIGHT_ARB, GL_CW, GL_DECAL, GL_DECR, GL_DECR_WRAP, GL_DECR_WRAP_EXT, GL_DEFORMATIONS_MASK_SGIX, GL_DELETE_STATUS, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPENDENT_HILO_TEXTURE_2D_NV, GL_DEPENDENT_RGB_TEXTURE_3D_NV, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, GL_DEPTH, GL_DEPTH_ATTACHMENT_EXT, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BOUNDS_EXT, GL_DEPTH_BOUNDS_TEST_EXT, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLAMP_NV, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16_ARB, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_SGIX, GL_DEPTH_FUNC, GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX, GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX, GL_DEPTH_PASS_INSTRUMENT_SGIX, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL_NV, GL_DEPTH_STENCIL_TO_BGRA_NV, GL_DEPTH_STENCIL_TO_RGBA_NV, GL_DEPTH_TEST, GL_DEPTH_TEXTURE_MODE, GL_DEPTH_TEXTURE_MODE_ARB, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DETAIL_TEXTURE_2D_SGIS, GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DIFFUSE, GL_DISCARD_ATI, GL_DISCARD_NV, GL_DISTANCE_ATTENUATION_EXT, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_PASS_THROUGH_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_1D_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_3D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, GL_DOT2_ADD_ATI, GL_DOT3_ATI, GL_DOT3_RGB, GL_DOT3_RGBA, GL_DOT4_ATI, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER0, GL_DRAW_BUFFER0_ARB, GL_DRAW_BUFFER0_ATI, GL_DRAW_BUFFER1, GL_DRAW_BUFFER1_ARB, GL_DRAW_BUFFER1_ATI, GL_DRAW_BUFFER10, GL_DRAW_BUFFER10_ARB, GL_DRAW_BUFFER10_ATI, GL_DRAW_BUFFER11, GL_DRAW_BUFFER11_ARB, GL_DRAW_BUFFER11_ATI, GL_DRAW_BUFFER12, GL_DRAW_BUFFER12_ARB, GL_DRAW_BUFFER12_ATI, GL_DRAW_BUFFER13, GL_DRAW_BUFFER13_ARB, GL_DRAW_BUFFER13_ATI, GL_DRAW_BUFFER14, GL_DRAW_BUFFER14_ARB, GL_DRAW_BUFFER14_ATI, GL_DRAW_BUFFER15, GL_DRAW_BUFFER15_ARB, GL_DRAW_BUFFER15_ATI, GL_DRAW_BUFFER2, GL_DRAW_BUFFER2_ARB, GL_DRAW_BUFFER2_ATI, GL_DRAW_BUFFER3, GL_DRAW_BUFFER3_ARB, GL_DRAW_BUFFER3_ATI, GL_DRAW_BUFFER4, GL_DRAW_BUFFER4_ARB, GL_DRAW_BUFFER4_ATI, GL_DRAW_BUFFER5, GL_DRAW_BUFFER5_ARB, GL_DRAW_BUFFER5_ATI, GL_DRAW_BUFFER6, GL_DRAW_BUFFER6_ARB, GL_DRAW_BUFFER6_ATI, GL_DRAW_BUFFER7, GL_DRAW_BUFFER7_ARB, GL_DRAW_BUFFER7_ATI, GL_DRAW_BUFFER8, GL_DRAW_BUFFER8_ARB, GL_DRAW_BUFFER8_ATI, GL_DRAW_BUFFER9, GL_DRAW_BUFFER9_ARB, GL_DRAW_BUFFER9_ATI, GL_DRAW_PIXEL_TOKEN, GL_DRAW_PIXELS_APPLE, GL_DS_BIAS_NV, GL_DS_SCALE_NV, GL_DSDT_MAG_INTENSITY_NV, GL_DSDT_MAG_NV, GL_DSDT_MAG_VIB_NV, GL_DSDT_NV, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_NV, GL_DSDT8_NV, GL_DST_ALPHA, GL_DST_COLOR, GL_DT_BIAS_NV, GL_DT_SCALE_NV, GL_DU8DV8_ATI, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_DUDV_ATI, GL_DYNAMIC_ATI, GL_DYNAMIC_COPY, GL_DYNAMIC_COPY_ARB, GL_DYNAMIC_DRAW, GL_DYNAMIC_DRAW_ARB, GL_DYNAMIC_READ, GL_DYNAMIC_READ_ARB, GL_E_TIMES_F_NV, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EDGEFLAG_BIT_PGI, GL_EIGHTH_BIT_ATI, GL_ELEMENT_ARRAY_APPLE, GL_ELEMENT_ARRAY_ATI, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_ARB, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, GL_ELEMENT_ARRAY_POINTER_APPLE, GL_ELEMENT_ARRAY_POINTER_ATI, GL_ELEMENT_ARRAY_TYPE_APPLE, GL_ELEMENT_ARRAY_TYPE_ATI, GL_EMBOSS_CONSTANT_NV, GL_EMBOSS_LIGHT_NV, GL_EMBOSS_MAP_NV, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_2D_NV, GL_EVAL_BIT, GL_EVAL_FRACTIONAL_TESSELLATION_NV, GL_EVAL_TRIANGULAR_2D_NV, GL_EVAL_VERTEX_ATTRIB0_NV, GL_EVAL_VERTEX_ATTRIB1_NV, GL_EVAL_VERTEX_ATTRIB10_NV, GL_EVAL_VERTEX_ATTRIB11_NV, GL_EVAL_VERTEX_ATTRIB12_NV, GL_EVAL_VERTEX_ATTRIB13_NV, GL_EVAL_VERTEX_ATTRIB14_NV, GL_EVAL_VERTEX_ATTRIB15_NV, GL_EVAL_VERTEX_ATTRIB2_NV, GL_EVAL_VERTEX_ATTRIB3_NV, GL_EVAL_VERTEX_ATTRIB4_NV, GL_EVAL_VERTEX_ATTRIB5_NV, GL_EVAL_VERTEX_ATTRIB6_NV, GL_EVAL_VERTEX_ATTRIB7_NV, GL_EVAL_VERTEX_ATTRIB8_NV, GL_EVAL_VERTEX_ATTRIB9_NV, GL_EXP, GL_EXP2, GL_EXPAND_NEGATE_NV, GL_EXPAND_NORMAL_NV, GL_EXTENSIONS, GL_EYE_DISTANCE_TO_LINE_SGIS, GL_EYE_DISTANCE_TO_POINT_SGIS, GL_EYE_LINE_SGIS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_EYE_PLANE_ABSOLUTE_NV, GL_EYE_POINT_SGIS, GL_EYE_RADIAL_NV, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FENCE_APPLE, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FILL, GL_FILTER4_SGIS, GL_FIXED_ONLY_ARB, GL_FLAT, GL_FLOAT, GL_FLOAT_CLEAR_COLOR_VALUE_NV, GL_FLOAT_MAT2, GL_FLOAT_MAT2_ARB, GL_FLOAT_MAT3, GL_FLOAT_MAT3_ARB, GL_FLOAT_MAT4, GL_FLOAT_MAT4_ARB, GL_FLOAT_R_NV, GL_FLOAT_R16_NV, GL_FLOAT_R32_NV, GL_FLOAT_RG_NV, GL_FLOAT_RG16_NV, GL_FLOAT_RG32_NV, GL_FLOAT_RGB_NV, GL_FLOAT_RGB16_NV, GL_FLOAT_RGB32_NV, GL_FLOAT_RGBA_MODE_NV, GL_FLOAT_RGBA_NV, GL_FLOAT_RGBA16_NV, GL_FLOAT_RGBA32_NV, GL_FLOAT_VEC2, GL_FLOAT_VEC2_ARB, GL_FLOAT_VEC3, GL_FLOAT_VEC3_ARB, GL_FLOAT_VEC4, GL_FLOAT_VEC4_ARB, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, GL_FOG_COORDINATE_ARRAY_EXT, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_POINTER_EXT, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_ARRAY_TYPE_EXT, GL_FOG_COORDINATE_EXT, GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_DENSITY, GL_FOG_DISTANCE_MODE_NV, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_FUNC_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_SCALE_SGIX, GL_FOG_SCALE_VALUE_SGIX, GL_FOG_SPECULAR_TEXTURE_WIN, GL_FOG_START, GL_FORCE_BLUE_TO_ONE_NV, GL_FORMAT_SUBSAMPLE_24_24_OML, GL_FORMAT_SUBSAMPLE_244_244_OML, GL_FRAGMENT_COLOR_EXT, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_DEPTH, GL_FRAGMENT_DEPTH_EXT, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_MATERIAL_EXT, GL_FRAGMENT_NORMAL_EXT, GL_FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_BINDING_NV, GL_FRAGMENT_PROGRAM_NV, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_ARB, GL_FRAGMENT_SHADER_ATI, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, GL_FRAMEBUFFER_BINDING_EXT, GL_FRAMEBUFFER_COMPLETE_EXT, GL_FRAMEBUFFER_EXT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT, GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, GL_FRAMEBUFFER_STATUS_ERROR_EXT, GL_FRAMEBUFFER_UNSUPPORTED_EXT, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_RANGE_EXT, GL_FULL_STIPPLE_HINT_PGI, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_GEOMETRY_DEFORMATION_BIT_SGIX, GL_GEOMETRY_DEFORMATION_SGIX, GL_GEQUAL, GL_GLEXT_VERSION, GL_GLOBAL_ALPHA_FACTOR_SUN, GL_GLOBAL_ALPHA_SUN, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BIT_ATI, GL_GREEN_BITS, GL_GREEN_MAX_CLAMP_INGR, GL_GREEN_MIN_CLAMP_INGR, GL_GREEN_SCALE, GL_GREMEDY_string_marker, GL_HALF_APPLE, GL_HALF_BIAS_NEGATE_NV, GL_HALF_BIAS_NORMAL_NV, GL_HALF_BIT_ATI, GL_HALF_FLOAT_ARB, GL_HALF_FLOAT_NV, GL_HI_BIAS_NV, GL_HI_SCALE_NV, GL_HILO_NV, GL_HILO16_NV, GL_HILO8_NV, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_SINK, GL_HISTOGRAM_WIDTH, GL_IDENTITY_NV, GL_IMAGE_CUBIC_WEIGHT_HP, GL_IMAGE_MAG_FILTER_HP, GL_IMAGE_MIN_FILTER_HP, GL_IMAGE_ROTATE_ANGLE_HP, GL_IMAGE_ROTATE_ORIGIN_X_HP, GL_IMAGE_ROTATE_ORIGIN_Y_HP, GL_IMAGE_SCALE_X_HP, GL_IMAGE_SCALE_Y_HP, GL_IMAGE_TRANSFORM_2D_HP, GL_IMAGE_TRANSLATE_X_HP, GL_IMAGE_TRANSLATE_Y_HP, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, GL_INCR, GL_INCR_WRAP, GL_INCR_WRAP_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_BUFFER_BINDING_ARB, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BIT_PGI, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MATERIAL_EXT, GL_INDEX_MATERIAL_FACE_EXT, GL_INDEX_MATERIAL_PARAMETER_EXT, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_TEST_EXT, GL_INDEX_TEST_FUNC_EXT, GL_INDEX_TEST_REF_EXT, GL_INDEX_WRITEMASK, GL_INFO_LOG_LENGTH, GL_INSTRUMENT_BUFFER_POINTER_SGIX, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INT, GL_INT_VEC2, GL_INT_VEC2_ARB, GL_INT_VEC3, GL_INT_VEC3_ARB, GL_INT_VEC4, GL_INT_VEC4_ARB, GL_INTENSITY, GL_INTENSITY_FLOAT16_APPLE, GL_INTENSITY_FLOAT16_ATI, GL_INTENSITY_FLOAT32_APPLE, GL_INTENSITY_FLOAT32_ATI, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16F_ARB, GL_INTENSITY32F_ARB, GL_INTENSITY4, GL_INTENSITY8, GL_INTERLACE_OML, GL_INTERLACE_READ_INGR, GL_INTERLACE_READ_OML, GL_INTERLACE_SGIX, GL_INTERPOLATE, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVARIANT_DATATYPE_EXT, GL_INVARIANT_EXT, GL_INVARIANT_VALUE_EXT, GL_INVERSE_NV, GL_INVERSE_TRANSPOSE_NV, GL_INVERT, GL_INVERTED_SCREEN_W_REND, GL_IR_INSTRUMENT1_SGIX, GL_IUI_N3F_V2F_EXT, GL_IUI_N3F_V3F_EXT, GL_IUI_V2F_EXT, GL_IUI_V3F_EXT, GL_KEEP, GL_KTX_BACK_REGION, GL_KTX_FRONT_REGION, GL_KTX_STENCIL_REGION, GL_KTX_Z_REGION, GL_LEFT, GL_LEQUAL, GL_LERP_ATI, GL_LESS, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_CLIPMAP_LINEAR_SGIX, GL_LINEAR_CLIPMAP_NEAREST_SGIX, GL_LINEAR_DETAIL_ALPHA_SGIS, GL_LINEAR_DETAIL_COLOR_SGIS, GL_LINEAR_DETAIL_SGIS, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_SHARPEN_ALPHA_SGIS, GL_LINEAR_SHARPEN_COLOR_SGIS, GL_LINEAR_SHARPEN_SGIS, GL_LINES, GL_LINK_STATUS, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LIST_PRIORITY_SGIX, GL_LO_BIAS_NV, GL_LO_SCALE_NV, GL_LOAD, GL_LOCAL_CONSTANT_DATATYPE_EXT, GL_LOCAL_CONSTANT_EXT, GL_LOCAL_CONSTANT_VALUE_EXT, GL_LOCAL_EXT, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LOWER_LEFT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA_FLOAT16_APPLE, GL_LUMINANCE_ALPHA_FLOAT16_ATI, GL_LUMINANCE_ALPHA_FLOAT32_APPLE, GL_LUMINANCE_ALPHA_FLOAT32_ATI, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA32F_ARB, GL_LUMINANCE_FLOAT16_APPLE, GL_LUMINANCE_FLOAT16_ATI, GL_LUMINANCE_FLOAT32_APPLE, GL_LUMINANCE_FLOAT32_ATI, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16F_ARB, GL_LUMINANCE32F_ARB, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAD_ATI, GL_MAGNITUDE_BIAS_NV, GL_MAGNITUDE_SCALE_NV, GL_MAP_ATTRIB_U_ORDER_NV, GL_MAP_ATTRIB_V_ORDER_NV, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP_TESSELLATION_NV, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_VERTEX_ATTRIB0_4_NV, GL_MAP1_VERTEX_ATTRIB1_4_NV, GL_MAP1_VERTEX_ATTRIB10_4_NV, GL_MAP1_VERTEX_ATTRIB11_4_NV, GL_MAP1_VERTEX_ATTRIB12_4_NV, GL_MAP1_VERTEX_ATTRIB13_4_NV, GL_MAP1_VERTEX_ATTRIB14_4_NV, GL_MAP1_VERTEX_ATTRIB15_4_NV, GL_MAP1_VERTEX_ATTRIB2_4_NV, GL_MAP1_VERTEX_ATTRIB3_4_NV, GL_MAP1_VERTEX_ATTRIB4_4_NV, GL_MAP1_VERTEX_ATTRIB5_4_NV, GL_MAP1_VERTEX_ATTRIB6_4_NV, GL_MAP1_VERTEX_ATTRIB7_4_NV, GL_MAP1_VERTEX_ATTRIB8_4_NV, GL_MAP1_VERTEX_ATTRIB9_4_NV, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_VERTEX_ATTRIB0_4_NV, GL_MAP2_VERTEX_ATTRIB1_4_NV, GL_MAP2_VERTEX_ATTRIB10_4_NV, GL_MAP2_VERTEX_ATTRIB11_4_NV, GL_MAP2_VERTEX_ATTRIB12_4_NV, GL_MAP2_VERTEX_ATTRIB13_4_NV, GL_MAP2_VERTEX_ATTRIB14_4_NV, GL_MAP2_VERTEX_ATTRIB15_4_NV, GL_MAP2_VERTEX_ATTRIB2_4_NV, GL_MAP2_VERTEX_ATTRIB3_4_NV, GL_MAP2_VERTEX_ATTRIB4_4_NV, GL_MAP2_VERTEX_ATTRIB5_4_NV, GL_MAP2_VERTEX_ATTRIB6_4_NV, GL_MAP2_VERTEX_ATTRIB7_4_NV, GL_MAP2_VERTEX_ATTRIB8_4_NV, GL_MAP2_VERTEX_ATTRIB9_4_NV, GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, GL_MAT_AMBIENT_BIT_PGI, GL_MAT_COLOR_INDEXES_BIT_PGI, GL_MAT_DIFFUSE_BIT_PGI, GL_MAT_EMISSION_BIT_PGI, GL_MAT_SHININESS_BIT_PGI, GL_MAT_SPECULAR_BIT_PGI, GL_MATERIAL_SIDE_HINT_PGI, GL_MATRIX_EXT, GL_MATRIX_INDEX_ARRAY_ARB, GL_MATRIX_INDEX_ARRAY_POINTER_ARB, GL_MATRIX_INDEX_ARRAY_SIZE_ARB, GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, GL_MATRIX_INDEX_ARRAY_TYPE_ARB, GL_MATRIX_MODE, GL_MATRIX_PALETTE_ARB, GL_MATRIX0_ARB, GL_MATRIX0_NV, GL_MATRIX1_ARB, GL_MATRIX1_NV, GL_MATRIX10_ARB, GL_MATRIX11_ARB, GL_MATRIX12_ARB, GL_MATRIX13_ARB, GL_MATRIX14_ARB, GL_MATRIX15_ARB, GL_MATRIX16_ARB, GL_MATRIX17_ARB, GL_MATRIX18_ARB, GL_MATRIX19_ARB, GL_MATRIX2_ARB, GL_MATRIX2_NV, GL_MATRIX20_ARB, GL_MATRIX21_ARB, GL_MATRIX22_ARB, GL_MATRIX23_ARB, GL_MATRIX24_ARB, GL_MATRIX25_ARB, GL_MATRIX26_ARB, GL_MATRIX27_ARB, GL_MATRIX28_ARB, GL_MATRIX29_ARB, GL_MATRIX3_ARB, GL_MATRIX3_NV, GL_MATRIX30_ARB, GL_MATRIX31_ARB, GL_MATRIX4_ARB, GL_MATRIX4_NV, GL_MATRIX5_ARB, GL_MATRIX5_NV, GL_MATRIX6_ARB, GL_MATRIX6_NV, GL_MATRIX7_ARB, GL_MATRIX7_NV, GL_MATRIX8_ARB, GL_MATRIX9_ARB, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_COLOR_ATTACHMENTS_EXT, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_DEFORMATION_ORDER_SGIX, GL_MAX_DRAW_BUFFERS, GL_MAX_DRAW_BUFFERS_ARB, GL_MAX_DRAW_BUFFERS_ATI, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_GENERAL_COMBINERS_NV, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MAP_TESSELLATION_NV, GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_PALETTE_MATRICES_ARB, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_ATTRIBS_ARB, GL_MAX_PROGRAM_CALL_DEPTH_NV, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, GL_MAX_PROGRAM_IF_DEPTH_NV, GL_MAX_PROGRAM_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, GL_MAX_PROGRAM_LOOP_COUNT_NV, GL_MAX_PROGRAM_LOOP_DEPTH_NV, GL_MAX_PROGRAM_MATRICES_ARB, GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_PARAMETERS_ARB, GL_MAX_PROGRAM_TEMPORARIES_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RATIONAL_EVAL_ORDER_NV, GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, GL_MAX_RENDERBUFFER_SIZE_EXT, GL_MAX_SHININESS_NV, GL_MAX_SPOT_EXPONENT_NV, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_COORDS_ARB, GL_MAX_TEXTURE_COORDS_NV, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_TEXTURE_IMAGE_UNITS_NV, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TEXTURE_LOD_BIAS_EXT, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TRACK_MATRICES_NV, GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, GL_MAX_VARYING_FLOATS, GL_MAX_VARYING_FLOATS_ARB, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_ATTRIBS_ARB, GL_MAX_VERTEX_HINT_PGI, GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_VERTEX_SHADER_LOCALS_EXT, GL_MAX_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_VERTEX_STREAMS_ATI, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, GL_MAX_VERTEX_UNITS_ARB, GL_MAX_VIEWPORT_DIMS, GL_MIN, GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE, GL_MINMAX, GL_MINMAX_FORMAT, GL_MINMAX_SINK, GL_MIRROR_CLAMP_ATI, GL_MIRROR_CLAMP_EXT, GL_MIRROR_CLAMP_TO_BORDER_EXT, GL_MIRROR_CLAMP_TO_EDGE_ATI, GL_MIRROR_CLAMP_TO_EDGE_EXT, GL_MIRRORED_REPEAT, GL_MIRRORED_REPEAT_ARB, GL_MIRRORED_REPEAT_IBM, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_PROJECTION_NV, GL_MODELVIEW_STACK_DEPTH, GL_MODELVIEW0_ARB, GL_MODELVIEW0_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW1_ARB, GL_MODELVIEW1_EXT, GL_MODELVIEW1_MATRIX_EXT, GL_MODELVIEW1_STACK_DEPTH_EXT, GL_MODELVIEW10_ARB, GL_MODELVIEW11_ARB, GL_MODELVIEW12_ARB, GL_MODELVIEW13_ARB, GL_MODELVIEW14_ARB, GL_MODELVIEW15_ARB, GL_MODELVIEW16_ARB, GL_MODELVIEW17_ARB, GL_MODELVIEW18_ARB, GL_MODELVIEW19_ARB, GL_MODELVIEW2_ARB, GL_MODELVIEW20_ARB, GL_MODELVIEW21_ARB, GL_MODELVIEW22_ARB, GL_MODELVIEW23_ARB, GL_MODELVIEW24_ARB, GL_MODELVIEW25_ARB, GL_MODELVIEW26_ARB, GL_MODELVIEW27_ARB, GL_MODELVIEW28_ARB, GL_MODELVIEW29_ARB, GL_MODELVIEW3_ARB, GL_MODELVIEW30_ARB, GL_MODELVIEW31_ARB, GL_MODELVIEW4_ARB, GL_MODELVIEW5_ARB, GL_MODELVIEW6_ARB, GL_MODELVIEW7_ARB, GL_MODELVIEW8_ARB, GL_MODELVIEW9_ARB, GL_MODULATE, GL_MODULATE_ADD_ATI, GL_MODULATE_SIGNED_ADD_ATI, GL_MODULATE_SUBTRACT_ATI, GL_MOV_ATI, GL_MUL_ATI, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_3DFX, GL_MULTISAMPLE_BIT, GL_MULTISAMPLE_BIT_3DFX, GL_MULTISAMPLE_BIT_EXT, GL_MULTISAMPLE_EXT, GL_MULTISAMPLE_FILTER_HINT_NV, GL_MULTISAMPLE_SGIS, GL_MVP_MATRIX_EXT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_NATIVE_GRAPHICS_HANDLE_PGI, GL_NEAREST, GL_NEAREST_CLIPMAP_LINEAR_SGIX, GL_NEAREST_CLIPMAP_NEAREST_SGIX, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATE_BIT_ATI, GL_NEGATIVE_ONE_EXT, GL_NEGATIVE_W_EXT, GL_NEGATIVE_X_EXT, GL_NEGATIVE_Y_EXT, GL_NEGATIVE_Z_EXT, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_BIT_PGI, GL_NORMAL_MAP, GL_NORMAL_MAP_NV, GL_NORMALIZE, GL_NORMALIZED_RANGE_EXT, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_FRAGMENT_CONSTANTS_ATI, GL_NUM_FRAGMENT_REGISTERS_ATI, GL_NUM_GENERAL_COMBINERS_NV, GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, GL_NUM_INSTRUCTIONS_PER_PASS_ATI, GL_NUM_INSTRUCTIONS_TOTAL_ATI, GL_NUM_LOOPBACK_COMPONENTS_ATI, GL_NUM_PASSES_ATI, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, GL_OBJECT_ACTIVE_UNIFORMS_ARB, GL_OBJECT_ATTACHED_OBJECTS_ARB, GL_OBJECT_BUFFER_SIZE_ATI, GL_OBJECT_BUFFER_USAGE_ATI, GL_OBJECT_COMPILE_STATUS_ARB, GL_OBJECT_DELETE_STATUS_ARB, GL_OBJECT_DISTANCE_TO_LINE_SGIS, GL_OBJECT_DISTANCE_TO_POINT_SGIS, GL_OBJECT_INFO_LOG_LENGTH_ARB, GL_OBJECT_LINE_SGIS, GL_OBJECT_LINEAR, GL_OBJECT_LINK_STATUS_ARB, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, GL_OBJECT_SUBTYPE_ARB, GL_OBJECT_TYPE_ARB, GL_OBJECT_VALIDATE_STATUS_ARB, GL_OCCLUSION_TEST_HP, GL_OCCLUSION_TEST_RESULT_HP, GL_OES_read_format, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_HILO_TEXTURE_2D_NV, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_2D_BIAS_NV, GL_OFFSET_TEXTURE_2D_MATRIX_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_BIAS_NV, GL_OFFSET_TEXTURE_MATRIX_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_SCALE_NV, GL_ONE, GL_ONE_EXT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OP_ADD_EXT, GL_OP_CLAMP_EXT, GL_OP_CROSS_PRODUCT_EXT, GL_OP_DOT3_EXT, GL_OP_DOT4_EXT, GL_OP_EXP_BASE_2_EXT, GL_OP_FLOOR_EXT, GL_OP_FRAC_EXT, GL_OP_INDEX_EXT, GL_OP_LOG_BASE_2_EXT, GL_OP_MADD_EXT, GL_OP_MAX_EXT, GL_OP_MIN_EXT, GL_OP_MOV_EXT, GL_OP_MUL_EXT, GL_OP_MULTIPLY_MATRIX_EXT, GL_OP_NEGATE_EXT, GL_OP_POWER_EXT, GL_OP_RECIP_EXT, GL_OP_RECIP_SQRT_EXT, GL_OP_ROUND_EXT, GL_OP_SET_GE_EXT, GL_OP_SET_LT_EXT, GL_OP_SUB_EXT, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_OPERAND3_ALPHA_NV, GL_OPERAND3_RGB_NV, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD10_EXT, GL_OUTPUT_TEXTURE_COORD11_EXT, GL_OUTPUT_TEXTURE_COORD12_EXT, GL_OUTPUT_TEXTURE_COORD13_EXT, GL_OUTPUT_TEXTURE_COORD14_EXT, GL_OUTPUT_TEXTURE_COORD15_EXT, GL_OUTPUT_TEXTURE_COORD16_EXT, GL_OUTPUT_TEXTURE_COORD17_EXT, GL_OUTPUT_TEXTURE_COORD18_EXT, GL_OUTPUT_TEXTURE_COORD19_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD20_EXT, GL_OUTPUT_TEXTURE_COORD21_EXT, GL_OUTPUT_TEXTURE_COORD22_EXT, GL_OUTPUT_TEXTURE_COORD23_EXT, GL_OUTPUT_TEXTURE_COORD24_EXT, GL_OUTPUT_TEXTURE_COORD25_EXT, GL_OUTPUT_TEXTURE_COORD26_EXT, GL_OUTPUT_TEXTURE_COORD27_EXT, GL_OUTPUT_TEXTURE_COORD28_EXT, GL_OUTPUT_TEXTURE_COORD29_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD30_EXT, GL_OUTPUT_TEXTURE_COORD31_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_TEXTURE_COORD8_EXT, GL_OUTPUT_TEXTURE_COORD9_EXT, GL_OUTPUT_VERTEX_EXT, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT, GL_PACK_INVERT_MESA, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_OML, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_NV, GL_PASS_THROUGH_TOKEN, GL_PER_STAGE_CONSTANTS_NV, GL_PERSPECTIVE_CORRECTION_HINT, GL_PERTURB_EXT, GL_PHONG_HINT_WIN, GL_PHONG_WIN, GL_PIXEL_COUNT_AVAILABLE_NV, GL_PIXEL_COUNT_NV, GL_PIXEL_COUNTER_BITS_NV, GL_PIXEL_CUBIC_WEIGHT_EXT, GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, GL_PIXEL_GROUP_COLOR_SGIS, GL_PIXEL_MAG_FILTER_EXT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MIN_FILTER_EXT, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER_ARB, GL_PIXEL_PACK_BUFFER_BINDING_ARB, GL_PIXEL_PACK_BUFFER_BINDING_EXT, GL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_SUBSAMPLE_2424_SGIX, GL_PIXEL_SUBSAMPLE_4242_SGIX, GL_PIXEL_SUBSAMPLE_4444_SGIX, GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX, GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX, GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_Q_CEILING_SGIX, GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX, GL_PIXEL_TEX_GEN_Q_ROUND_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_PIXEL_TRANSFORM_2D_EXT, GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_PIXEL_UNPACK_BUFFER_ARB, GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, GL_PIXEL_UNPACK_BUFFER_EXT, GL_PN_TRIANGLES_ATI, GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_POINT, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_DISTANCE_ATTENUATION_ARB, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_FADE_THRESHOLD_SIZE_ARB, GL_POINT_FADE_THRESHOLD_SIZE_EXT, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MAX_ARB, GL_POINT_SIZE_MAX_EXT, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN, GL_POINT_SIZE_MIN_ARB, GL_POINT_SIZE_MIN_EXT, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_R_MODE_NV, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PRESERVE_ATI, GL_PREVIOUS, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR_NV, GL_PRIMITIVE_RESTART_INDEX_NV, GL_PRIMITIVE_RESTART_NV, GL_PROGRAM_ADDRESS_REGISTERS_ARB, GL_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_ATTRIBS_ARB, GL_PROGRAM_BINDING_ARB, GL_PROGRAM_ERROR_POSITION_ARB, GL_PROGRAM_ERROR_POSITION_NV, GL_PROGRAM_ERROR_STRING_ARB, GL_PROGRAM_ERROR_STRING_NV, GL_PROGRAM_FORMAT_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, GL_PROGRAM_INSTRUCTIONS_ARB, GL_PROGRAM_LENGTH_ARB, GL_PROGRAM_LENGTH_NV, GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_ATTRIBS_ARB, GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_PARAMETERS_ARB, GL_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_OBJECT_ARB, GL_PROGRAM_PARAMETER_NV, GL_PROGRAM_PARAMETERS_ARB, GL_PROGRAM_RESIDENT_NV, GL_PROGRAM_STRING_ARB, GL_PROGRAM_STRING_NV, GL_PROGRAM_TARGET_NV, GL_PROGRAM_TEMPORARIES_ARB, GL_PROGRAM_TEX_INDIRECTIONS_ARB, GL_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_4D_SGIS, GL_PROXY_TEXTURE_COLOR_TABLE_SGI, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_RECTANGLE_ARB, GL_PROXY_TEXTURE_RECTANGLE_EXT, GL_PROXY_TEXTURE_RECTANGLE_NV, GL_Q, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_QUAD_MESH_SUN, GL_QUAD_STRIP, GL_QUAD_TEXTURE_SELECT_SGIS, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUARTER_BIT_ATI, GL_QUERY_COUNTER_BITS, GL_QUERY_COUNTER_BITS_ARB, GL_QUERY_RESULT, GL_QUERY_RESULT_ARB, GL_QUERY_RESULT_AVAILABLE, GL_QUERY_RESULT_AVAILABLE_ARB, GL_R, GL_R3_G3_B2, GL_RASTER_POSITION_UNCLIPPED_IBM, GL_READ_BUFFER, GL_READ_ONLY, GL_READ_ONLY_ARB, GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, GL_READ_PIXEL_DATA_RANGE_NV, GL_READ_PIXEL_DATA_RANGE_POINTER_NV, GL_READ_WRITE, GL_READ_WRITE_ARB, GL_RECLAIM_MEMORY_HINT_PGI, GL_RED, GL_RED_BIAS, GL_RED_BIT_ATI, GL_RED_BITS, GL_RED_MAX_CLAMP_INGR, GL_RED_MIN_CLAMP_INGR, GL_RED_SCALE, GL_REDUCE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_REFLECTION_MAP, GL_REFLECTION_MAP_NV, GL_REG_0_ATI, GL_REG_1_ATI, GL_REG_10_ATI, GL_REG_11_ATI, GL_REG_12_ATI, GL_REG_13_ATI, GL_REG_14_ATI, GL_REG_15_ATI, GL_REG_16_ATI, GL_REG_17_ATI, GL_REG_18_ATI, GL_REG_19_ATI, GL_REG_2_ATI, GL_REG_20_ATI, GL_REG_21_ATI, GL_REG_22_ATI, GL_REG_23_ATI, GL_REG_24_ATI, GL_REG_25_ATI, GL_REG_26_ATI, GL_REG_27_ATI, GL_REG_28_ATI, GL_REG_29_ATI, GL_REG_3_ATI, GL_REG_30_ATI, GL_REG_31_ATI, GL_REG_4_ATI, GL_REG_5_ATI, GL_REG_6_ATI, GL_REG_7_ATI, GL_REG_8_ATI, GL_REG_9_ATI, GL_REGISTER_COMBINERS_NV, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER_BINDING_EXT, GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_HEIGHT_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, GL_RENDERBUFFER_WIDTH_EXT, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_REPLICATE_BORDER, GL_RESAMPLE_AVERAGE_OML, GL_RESAMPLE_DECIMATE_OML, GL_RESAMPLE_DECIMATE_SGIX, GL_RESAMPLE_REPLICATE_OML, GL_RESAMPLE_REPLICATE_SGIX, GL_RESAMPLE_ZERO_FILL_OML, GL_RESAMPLE_ZERO_FILL_SGIX, GL_RESCALE_NORMAL, GL_RETURN, GL_RGB, GL_RGB_FLOAT16_APPLE, GL_RGB_FLOAT16_ATI, GL_RGB_FLOAT32_APPLE, GL_RGB_FLOAT32_ATI, GL_RGB_S3TC, GL_RGB_SCALE, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB16F_ARB, GL_RGB32F_ARB, GL_RGB4, GL_RGB4_S3TC, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_FLOAT_MODE_ARB, GL_RGBA_FLOAT16_APPLE, GL_RGBA_FLOAT16_ATI, GL_RGBA_FLOAT32_APPLE, GL_RGBA_FLOAT32_ATI, GL_RGBA_MODE, GL_RGBA_S3TC, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_RGBA12, GL_RGBA16, GL_RGBA16F_ARB, GL_RGBA2, GL_RGBA32F_ARB, GL_RGBA4, GL_RGBA4_S3TC, GL_RGBA8, GL_RIGHT, GL_S, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_MASK_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_ALPHA_TO_ONE_EXT, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS, GL_SAMPLE_BUFFERS_3DFX, GL_SAMPLE_BUFFERS_EXT, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_MASK_EXT, GL_SAMPLE_MASK_INVERT_EXT, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_EXT, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_EXT, GL_SAMPLE_PATTERN_SGIS, GL_SAMPLER_1D, GL_SAMPLER_1D_ARB, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_1D_SHADOW_ARB, GL_SAMPLER_2D, GL_SAMPLER_2D_ARB, GL_SAMPLER_2D_RECT_ARB, GL_SAMPLER_2D_RECT_SHADOW_ARB, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_2D_SHADOW_ARB, GL_SAMPLER_3D, GL_SAMPLER_3D_ARB, GL_SAMPLER_CUBE, GL_SAMPLER_CUBE_ARB, GL_SAMPLES, GL_SAMPLES_3DFX, GL_SAMPLES_EXT, GL_SAMPLES_PASSED, GL_SAMPLES_PASSED_ARB, GL_SAMPLES_SGIS, GL_SATURATE_BIT_ATI, GL_SCALAR_EXT, GL_SCALE_BY_FOUR_NV, GL_SCALE_BY_ONE_HALF_NV, GL_SCALE_BY_TWO_NV, GL_SCALEBIAS_HINT_SGIX, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SCREEN_COORDINATES_REND, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, GL_SECONDARY_COLOR_ARRAY_EXT, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, GL_SECONDARY_COLOR_NV, GL_SECONDARY_INTERPOLATOR_ATI, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADE_MODEL, GL_SHADER_CONSISTENT_NV, GL_SHADER_OBJECT_ARB, GL_SHADER_OPERATION_NV, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHADING_LANGUAGE_VERSION_ARB, GL_SHADOW_AMBIENT_SGIX, GL_SHADOW_ATTENUATION_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_SHININESS, GL_SHORT, GL_SIGNED_ALPHA_NV, GL_SIGNED_ALPHA8_NV, GL_SIGNED_HILO_NV, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO8_NV, GL_SIGNED_IDENTITY_NV, GL_SIGNED_INTENSITY_NV, GL_SIGNED_INTENSITY8_NV, GL_SIGNED_LUMINANCE_ALPHA_NV, GL_SIGNED_LUMINANCE_NV, GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_SIGNED_LUMINANCE8_NV, GL_SIGNED_NEGATE_NV, GL_SIGNED_RGB_NV, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, GL_SIGNED_RGB8_NV, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_SIGNED_RGBA_NV, GL_SIGNED_RGBA8_NV, GL_SINGLE_COLOR, GL_SLICE_ACCUM_SUN, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SOURCE3_ALPHA_NV, GL_SOURCE3_RGB_NV, GL_SPARE0_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_SPARE1_NV, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPRITE_AXIAL_SGIX, GL_SPRITE_AXIS_SGIX, GL_SPRITE_EYE_ALIGNED_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_OBJECT_ALIGNED_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_ATI, GL_STATIC_COPY, GL_STATIC_COPY_ARB, GL_STATIC_DRAW, GL_STATIC_DRAW_ARB, GL_STATIC_READ, GL_STATIC_READ_ARB, GL_STENCIL, GL_STENCIL_ATTACHMENT_EXT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FAIL_ATI, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_FUNC_ATI, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX_EXT, GL_STENCIL_INDEX1_EXT, GL_STENCIL_INDEX16_EXT, GL_STENCIL_INDEX4_EXT, GL_STENCIL_INDEX8_EXT, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_TEST_TWO_SIDE_EXT, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STORAGE_CACHED_APPLE, GL_STORAGE_PRIVATE_APPLE, GL_STORAGE_SHARED_APPLE, GL_STREAM_COPY, GL_STREAM_COPY_ARB, GL_STREAM_DRAW, GL_STREAM_DRAW_ARB, GL_STREAM_READ, GL_STREAM_READ_ARB, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_SUB_ATI, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STR_DR_ATI, GL_SWIZZLE_STRQ_ATI, GL_SWIZZLE_STRQ_DQ_ATI, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_IUI_N3F_V2F_EXT, GL_T2F_IUI_N3F_V3F_EXT, GL_T2F_IUI_V2F_EXT, GL_T2F_IUI_V3F_EXT, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TEXCOORD1_BIT_PGI, GL_TEXCOORD2_BIT_PGI, GL_TEXCOORD3_BIT_PGI, GL_TEXCOORD4_BIT_PGI, GL_TEXT_FRAGMENT_SHADER_ATI, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE_ARB, GL_TEXTURE_APPLICATION_MODE_EXT, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_RECTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_EXT, GL_TEXTURE_BINDING_RECTANGLE_NV, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE_ARB, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_VALUES_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COLOR_WRITEMASK_SGIS, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_FUNC_ARB, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_MODE_ARB, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CONSTANT_DATA_SUNX, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_DEFORMATION_BIT_SGIX, GL_TEXTURE_DEFORMATION_SGIX, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_SIZE_ARB, GL_TEXTURE_DEPTH_TYPE_ARB, GL_TEXTURE_DS_SIZE_NV, GL_TEXTURE_DT_SIZE_NV, GL_TEXTURE_ENV, GL_TEXTURE_ENV_BIAS_SGIX, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_FLOAT_COMPONENTS_NV, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE_ARB, GL_TEXTURE_HEIGHT, GL_TEXTURE_HI_SIZE_NV, GL_TEXTURE_INDEX_SIZE_EXT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE_ARB, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LIGHT_EXT, GL_TEXTURE_LIGHTING_MODE_HP, GL_TEXTURE_LO_SIZE_NV, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_LOD_BIAS_EXT, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE_ARB, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAG_SIZE_NV, GL_TEXTURE_MATERIAL_FACE_EXT, GL_TEXTURE_MATERIAL_PARAMETER_EXT, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MINIMIZE_STORAGE_APPLE, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_NORMAL_EXT, GL_TEXTURE_POST_SPECULAR_HP, GL_TEXTURE_PRE_SPECULAR_HP, GL_TEXTURE_PRIORITY, GL_TEXTURE_RANGE_LENGTH_APPLE, GL_TEXTURE_RANGE_POINTER_APPLE, GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE_ARB, GL_TEXTURE_RESIDENT, GL_TEXTURE_SHADER_NV, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRACK_MATRIX_NV, GL_TRACK_MATRIX_TRANSFORM_NV, GL_TRANSFORM_BIT, GL_TRANSFORM_HINT_APPLE, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_CURRENT_MATRIX_ARB, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_NV, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGLE_FAN, GL_TRIANGLE_MESH_SUN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_TYPE_RGBA_FLOAT_ATI, GL_UNPACK_ALIGNMENT, GL_UNPACK_CLIENT_STORAGE_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_CONSTANT_DATA_SUNX, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_IDENTITY_NV, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8_NV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, GL_UNSIGNED_INT_S8_S8_8_8_NV, GL_UNSIGNED_INVERT_NV, GL_UNSIGNED_NORMALIZED_ARB, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_MESA, GL_UNSIGNED_SHORT_8_8_REV_APPLE, GL_UNSIGNED_SHORT_8_8_REV_MESA, GL_UPPER_LEFT, GL_V2F, GL_V3F, GL_VALIDATE_STATUS, GL_VARIABLE_A_NV, GL_VARIABLE_B_NV, GL_VARIABLE_C_NV, GL_VARIABLE_D_NV, GL_VARIABLE_E_NV, GL_VARIABLE_F_NV, GL_VARIABLE_G_NV, GL_VARIANT_ARRAY_EXT, GL_VARIANT_ARRAY_POINTER_EXT, GL_VARIANT_ARRAY_STRIDE_EXT, GL_VARIANT_ARRAY_TYPE_EXT, GL_VARIANT_DATATYPE_EXT, GL_VARIANT_EXT, GL_VARIANT_VALUE_EXT, GL_VECTOR_EXT, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_BINDING_APPLE, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_RANGE_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_NV, GL_VERTEX_ARRAY_RANGE_NV, GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, GL_VERTEX_ARRAY_RANGE_POINTER_NV, GL_VERTEX_ARRAY_RANGE_VALID_NV, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, GL_VERTEX_ATTRIB_ARRAY0_NV, GL_VERTEX_ATTRIB_ARRAY1_NV, GL_VERTEX_ATTRIB_ARRAY10_NV, GL_VERTEX_ATTRIB_ARRAY11_NV, GL_VERTEX_ATTRIB_ARRAY12_NV, GL_VERTEX_ATTRIB_ARRAY13_NV, GL_VERTEX_ATTRIB_ARRAY14_NV, GL_VERTEX_ATTRIB_ARRAY15_NV, GL_VERTEX_ATTRIB_ARRAY2_NV, GL_VERTEX_ATTRIB_ARRAY3_NV, GL_VERTEX_ATTRIB_ARRAY4_NV, GL_VERTEX_ATTRIB_ARRAY5_NV, GL_VERTEX_ATTRIB_ARRAY6_NV, GL_VERTEX_ATTRIB_ARRAY7_NV, GL_VERTEX_ATTRIB_ARRAY8_NV, GL_VERTEX_ATTRIB_ARRAY9_NV, GL_VERTEX_ATTRIB_MAP1_APPLE, GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, GL_VERTEX_ATTRIB_MAP2_APPLE, GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, GL_VERTEX_BLEND_ARB, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VERTEX_PROGRAM_ARB, GL_VERTEX_PROGRAM_BINDING_NV, GL_VERTEX_PROGRAM_NV, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_POINT_SIZE_ARB, GL_VERTEX_PROGRAM_POINT_SIZE_NV, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_PROGRAM_TWO_SIDE_ARB, GL_VERTEX_PROGRAM_TWO_SIDE_NV, GL_VERTEX_SHADER, GL_VERTEX_SHADER_ARB, GL_VERTEX_SHADER_BINDING_EXT, GL_VERTEX_SHADER_EXT, GL_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_VERTEX_SHADER_INVARIANTS_EXT, GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_VERTEX_SHADER_LOCALS_EXT, GL_VERTEX_SHADER_OPTIMIZED_EXT, GL_VERTEX_SHADER_VARIANTS_EXT, GL_VERTEX_SOURCE_ATI, GL_VERTEX_STATE_PROGRAM_NV, GL_VERTEX_STREAM0_ATI, GL_VERTEX_STREAM1_ATI, GL_VERTEX_STREAM2_ATI, GL_VERTEX_STREAM3_ATI, GL_VERTEX_STREAM4_ATI, GL_VERTEX_STREAM5_ATI, GL_VERTEX_STREAM6_ATI, GL_VERTEX_STREAM7_ATI, GL_VERTEX_WEIGHT_ARRAY_EXT, GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, GL_VERTEX_WEIGHTING_EXT, GL_VERTEX23_BIT_PGI, GL_VERTEX4_BIT_PGI, GL_VIBRANCE_BIAS_NV, GL_VIBRANCE_SCALE_NV, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_W_EXT, GL_WEIGHT_ARRAY_ARB, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB, GL_WEIGHT_ARRAY_POINTER_ARB, GL_WEIGHT_ARRAY_SIZE_ARB, GL_WEIGHT_ARRAY_STRIDE_ARB, GL_WEIGHT_ARRAY_TYPE_ARB, GL_WEIGHT_SUM_UNITY_ARB, GL_WIDE_LINE_HINT_PGI, GL_WRAP_BORDER_SUN, GL_WRITE_ONLY, GL_WRITE_ONLY_ARB, GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, GL_WRITE_PIXEL_DATA_RANGE_NV, GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, GL_X_EXT, GL_XOR, GL_Y_EXT, GL_YCBCR_422_APPLE, GL_YCBCR_MESA, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX, GL_YCRCB_SGIX, GL_YCRCBA_SGIX, GL_Z_EXT, GL_ZERO, GL_ZERO_EXT, GL_ZOOM_X, GL_ZOOM_Y
 
Constructor Summary
TraceGL(GL downstreamGL, PrintStream stream)
           
 
Method Summary
protected  String dumpArray(Object obj)
           
 Object getExtension(String arg0)
          Returns an object providing access to the specified OpenGL extension.
 Object getPlatformGLExtensions()
          Returns an object through which platform-specific OpenGL extensions (WGL, GLX, etc.) may be accessed.
 void glAccum(int arg0, float arg1)
          Interface to C language function:
void glAccum(GLenum op, GLfloat value);
 void glActiveStencilFaceEXT(int arg0)
          Entry point (through function pointer) to C language function:
void glActiveStencilFaceEXT(GLenum mode);
 void glActiveTexture(int arg0)
          Entry point (through function pointer) to C language function:
void glActiveTexture(GLenum mode);
 ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
          Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.
 void glAlphaFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Entry point (through function pointer) to C language function:
void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
 void glAlphaFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
          Entry point (through function pointer) to C language function:
void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
 void glAlphaFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)
          Entry point (through function pointer) to C language function:
void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
 void glAlphaFunc(int arg0, float arg1)
          Interface to C language function:
void glAlphaFunc(GLenum func, GLclampf ref);
 void glApplyTextureEXT(int arg0)
          Entry point (through function pointer) to C language function:
void glApplyTextureEXT(GLenum mode);
 boolean glAreProgramsResidentNV(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4)
          Entry point (through function pointer) to C language function:
GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
 boolean glAreProgramsResidentNV(int arg0, IntBuffer arg1, ByteBuffer arg2)
          Entry point (through function pointer) to C language function:
GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
 boolean glAreTexturesResident(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4)
          Interface to C language function:
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
 boolean glAreTexturesResident(int arg0, IntBuffer arg1, ByteBuffer arg2)
          Interface to C language function:
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
 void glArrayElement(int arg0)
          Interface to C language function:
void glArrayElement(GLint i);
 void glArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Entry point (through function pointer) to C language function:
void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
 void glAsyncMarkerSGIX(int arg0)
          Entry point (through function pointer) to C language function:
void glAsyncMarkerSGIX(GLuint mode);
 void glAttachObjectARB(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
 void glAttachShader(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glAttachShader(GLuint target, GLuint id);
 void glBegin(int arg0)
          Interface to C language function:
void glBegin(GLenum mode);
 void glBeginFragmentShaderATI()
          Entry point (through function pointer) to C language function:
void glBeginFragmentShaderATI(void);
 void glBeginOcclusionQueryNV(int arg0)
          Entry point (through function pointer) to C language function:
void glBeginOcclusionQueryNV(GLuint mode);
 void glBeginQuery(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBeginQuery(GLenum target, GLuint id);
 void glBeginQueryARB(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBeginQueryARB(GLenum target, GLuint id);
 void glBeginVertexShaderEXT()
          Entry point (through function pointer) to C language function:
void glBeginVertexShaderEXT(void);
 void glBindAttribLocation(int arg0, int arg1, String arg2)
          Entry point (through function pointer) to C language function:
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
 void glBindAttribLocationARB(int arg0, int arg1, String arg2)
          Entry point (through function pointer) to C language function:
void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name);
 void glBindBuffer(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBindBuffer(GLenum target, GLuint id);
 void glBindBufferARB(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBindBufferARB(GLenum target, GLuint id);
 void glBindFragmentShaderATI(int arg0)
          Entry point (through function pointer) to C language function:
void glBindFragmentShaderATI(GLuint mode);
 void glBindFramebufferEXT(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBindFramebufferEXT(GLenum target, GLuint id);
 int glBindLightParameterEXT(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
 int glBindMaterialParameterEXT(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
 int glBindParameterEXT(int arg0)
          Entry point (through function pointer) to C language function:
GLuint glBindParameterEXT(GLenum type);
 void glBindProgramARB(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBindProgramARB(GLenum target, GLuint id);
 void glBindProgramNV(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBindProgramNV(GLenum target, GLuint id);
 void glBindRenderbufferEXT(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBindRenderbufferEXT(GLenum target, GLuint id);
 int glBindTexGenParameterEXT(int arg0, int arg1, int arg2)
          Entry point (through function pointer) to C language function:
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
 void glBindTexture(int arg0, int arg1)
          Interface to C language function:
void glBindTexture(GLenum target, GLuint texture);
 int glBindTextureUnitParameterEXT(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
 void glBindVertexArrayAPPLE(int arg0)
          Entry point (through function pointer) to C language function:
void glBindVertexArrayAPPLE(GLuint mode);
 void glBindVertexShaderEXT(int arg0)
          Entry point (through function pointer) to C language function:
void glBindVertexShaderEXT(GLuint mode);
 void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, byte[] arg6, int arg7)
          Interface to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
 void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, ByteBuffer arg6)
          Interface to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
 void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, long arg6)
          Interface to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
 void glBlendColor(float arg0, float arg1, float arg2, float arg3)
          Entry point (through function pointer) to C language function:
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 void glBlendEquation(int arg0)
          Entry point (through function pointer) to C language function:
void glBlendEquation(GLenum mode);
 void glBlendEquationSeparate(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBlendEquationSeparate(GLenum target, GLenum id);
 void glBlendEquationSeparateEXT(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glBlendEquationSeparateEXT(GLenum target, GLenum id);
 void glBlendFunc(int arg0, int arg1)
          Interface to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor);
 void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 void glBlendFuncSeparateEXT(int arg0, int arg1, int arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 void glBlendFuncSeparateINGR(int arg0, int arg1, int arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 void glBufferData(int arg0, int arg1, Buffer arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
 void glBufferDataARB(int arg0, int arg1, Buffer arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
 int glBufferRegionEnabled()
          Entry point (through function pointer) to C language function:
GLuint glBufferRegionEnabled(GLvoid);
 void glBufferSubData(int arg0, int arg1, int arg2, Buffer arg3)
          Entry point (through function pointer) to C language function:
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
 void glBufferSubDataARB(int arg0, int arg1, int arg2, Buffer arg3)
          Entry point (through function pointer) to C language function:
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
 void glCallList(int arg0)
          Interface to C language function:
void glCallList(GLuint list);
 void glCallLists(int arg0, int arg1, Buffer arg2)
          Interface to C language function:
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
 int glCheckFramebufferStatusEXT(int arg0)
          Entry point (through function pointer) to C language function:
GLenum glCheckFramebufferStatusEXT(GLenum type);
 void glClampColorARB(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glClampColorARB(GLenum target, GLenum id);
 void glClear(int arg0)
          Interface to C language function:
void glClear(GLbitfield mask);
 void glClearAccum(float arg0, float arg1, float arg2, float arg3)
          Interface to C language function:
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 void glClearColor(float arg0, float arg1, float arg2, float arg3)
          Interface to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 void glClearDepth(double arg0)
          Interface to C language function:
void glClearDepth(GLclampd depth);
 void glClearIndex(float arg0)
          Interface to C language function:
void glClearIndex(GLfloat c);
 void glClearStencil(int arg0)
          Interface to C language function:
void glClearStencil(GLint s);
 void glClientActiveTexture(int arg0)
          Entry point (through function pointer) to C language function:
void glClientActiveTexture(GLenum mode);
 void glClientActiveVertexStreamATI(int arg0)
          Entry point (through function pointer) to C language function:
void glClientActiveVertexStreamATI(GLenum mode);
 void glClipPlane(int arg0, double[] arg1, int arg2)
          Interface to C language function:
void glClipPlane(GLenum plane, const GLdouble * equation);
 void glClipPlane(int arg0, DoubleBuffer arg1)
          Interface to C language function:
void glClipPlane(GLenum plane, const GLdouble * equation);
 void glColor3b(byte arg0, byte arg1, byte arg2)
          Interface to C language function:
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
 void glColor3bv(byte[] arg0, int arg1)
          Interface to C language function:
void glColor3bv(const GLbyte * v);
 void glColor3bv(ByteBuffer arg0)
          Interface to C language function:
void glColor3bv(const GLbyte * v);
 void glColor3d(double arg0, double arg1, double arg2)
          Interface to C language function:
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
 void glColor3dv(double[] arg0, int arg1)
          Interface to C language function:
void glColor3dv(const GLdouble * v);
 void glColor3dv(DoubleBuffer arg0)
          Interface to C language function:
void glColor3dv(const GLdouble * v);
 void glColor3f(float arg0, float arg1, float arg2)
          Interface to C language function:
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
 void glColor3fv(float[] arg0, int arg1)
          Interface to C language function:
void glColor3fv(const GLfloat * v);
 void glColor3fv(FloatBuffer arg0)
          Interface to C language function:
void glColor3fv(const GLfloat * v);
 void glColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
          Entry point (through function pointer) to C language function:
void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
 void glColor3fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
 void glColor3fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1)
          Entry point (through function pointer) to C language function:
void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
 void glColor3hNV(short arg0, short arg1, short arg2)
          Entry point (through function pointer) to C language function:
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
 void glColor3hvNV(short[] arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glColor3hvNV(const GLhalfNV * v);
 void glColor3hvNV(ShortBuffer arg0)
          Entry point (through function pointer) to C language function:
void glColor3hvNV(const GLhalfNV * v);
 void glColor3i(int arg0, int arg1, int arg2)
          Interface to C language function:
void glColor3i(GLint red, GLint green, GLint blue);
 void glColor3iv(int[] arg0, int arg1)
          Interface to C language function:
void glColor3iv(const GLint * v);
 void glColor3iv(IntBuffer arg0)
          Interface to C language function:
void glColor3iv(const GLint * v);
 void glColor3s(short arg0, short arg1, short arg2)
          Interface to C language function:
void glColor3s(GLshort red, GLshort green, GLshort blue);
 void glColor3sv(short[] arg0, int arg1)
          Interface to C language function:
void glColor3sv(const GLshort * v);
 void glColor3sv(ShortBuffer arg0)
          Interface to C language function:
void glColor3sv(const GLshort * v);
 void glColor3ub(byte arg0, byte arg1, byte arg2)
          Interface to C language function:
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
 void glColor3ubv(byte[] arg0, int arg1)
          Interface to C language function:
void glColor3ubv(const GLubyte * v);
 void glColor3ubv(ByteBuffer arg0)
          Interface to C language function:
void glColor3ubv(const GLubyte * v);
 void glColor3ui(int arg0, int arg1, int arg2)
          Interface to C language function:
void glColor3ui(GLuint red, GLuint green, GLuint blue);
 void glColor3uiv(int[] arg0, int arg1)
          Interface to C language function:
void glColor3uiv(const GLuint * v);
 void glColor3uiv(IntBuffer arg0)
          Interface to C language function:
void glColor3uiv(const GLuint * v);
 void glColor3us(short arg0, short arg1, short arg2)
          Interface to C language function:
void glColor3us(GLushort red, GLushort green, GLushort blue);
 void glColor3usv(short[] arg0, int arg1)
          Interface to C language function:
void glColor3usv(const GLushort * v);
 void glColor3usv(ShortBuffer arg0)
          Interface to C language function:
void glColor3usv(const GLushort * v);
 void glColor4b(byte arg0, byte arg1, byte arg2, byte arg3)
          Interface to C language function:
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
 void glColor4bv(byte[] arg0, int arg1)
          Interface to C language function:
void glColor4bv(const GLbyte * v);
 void glColor4bv(ByteBuffer arg0)
          Interface to C language function:
void glColor4bv(const GLbyte * v);
 void glColor4d(double arg0, double arg1, double arg2, double arg3)
          Interface to C language function:
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
 void glColor4dv(double[] arg0, int arg1)
          Interface to C language function:
void glColor4dv(const GLdouble * v);
 void glColor4dv(DoubleBuffer arg0)
          Interface to C language function:
void glColor4dv(const GLdouble * v);
 void glColor4f(float arg0, float arg1, float arg2, float arg3)
          Interface to C language function:
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 void glColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
          Entry point (through function pointer) to C language function:
void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
 void glColor4fNormal3fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5)
          Entry point (through function pointer) to C language function:
void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
 void glColor4fNormal3fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
 void glColor4fv(float[] arg0, int arg1)
          Interface to C language function:
void glColor4fv(const GLfloat * v);
 void glColor4fv(FloatBuffer arg0)
          Interface to C language function:
void glColor4fv(const GLfloat * v);
 void glColor4hNV(short arg0, short arg1, short arg2, short arg3)
          Entry point (through function pointer) to C language function:
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
 void glColor4hvNV(short[] arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glColor4hvNV(const GLhalfNV * v);
 void glColor4hvNV(ShortBuffer arg0)
          Entry point (through function pointer) to C language function:
void glColor4hvNV(const GLhalfNV * v);
 void glColor4i(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
 void glColor4iv(int[] arg0, int arg1)
          Interface to C language function:
void glColor4iv(const GLint * v);
 void glColor4iv(IntBuffer arg0)
          Interface to C language function:
void glColor4iv(const GLint * v);
 void glColor4s(short arg0, short arg1, short arg2, short arg3)
          Interface to C language function:
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
 void glColor4sv(short[] arg0, int arg1)
          Interface to C language function:
void glColor4sv(const GLshort * v);
 void glColor4sv(ShortBuffer arg0)
          Interface to C language function:
void glColor4sv(const GLshort * v);
 void glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3)
          Interface to C language function:
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
 void glColor4ubv(byte[] arg0, int arg1)
          Interface to C language function:
void glColor4ubv(const GLubyte * v);
 void glColor4ubv(ByteBuffer arg0)
          Interface to C language function:
void glColor4ubv(const GLubyte * v);
 void glColor4ubVertex2fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5)
          Entry point (through function pointer) to C language function:
void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
 void glColor4ubVertex2fvSUN(byte[] arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
 void glColor4ubVertex2fvSUN(ByteBuffer arg0, FloatBuffer arg1)
          Entry point (through function pointer) to C language function:
void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
 void glColor4ubVertex3fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5, float arg6)
          Entry point (through function pointer) to C language function:
void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
 void glColor4ubVertex3fvSUN(byte[] arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
 void glColor4ubVertex3fvSUN(ByteBuffer arg0, FloatBuffer arg1)
          Entry point (through function pointer) to C language function:
void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
 void glColor4ui(int arg0, int arg1, int arg2, int arg3)
          Interface to C language function:
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
 void glColor4uiv(int[] arg0, int arg1)
          Interface to C language function:
void glColor4uiv(const GLuint * v);
 void glColor4uiv(IntBuffer arg0)
          Interface to C language function:
void glColor4uiv(const GLuint * v);
 void glColor4us(short arg0, short arg1, short arg2, short arg3)
          Interface to C language function:
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
 void glColor4usv(short[] arg0, int arg1)
          Interface to C language function:
void glColor4usv(const GLushort * v);
 void glColor4usv(ShortBuffer arg0)
          Interface to C language function:
void glColor4usv(const GLushort * v);
 void glColorFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
          Entry point (through function pointer) to C language function:
void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
 void glColorFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
          Entry point (through function pointer) to C language function:
void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
 void glColorFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12)
          Entry point (through function pointer) to C language function:
void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
 void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
          Interface to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 void glColorMaterial(int arg0, int arg1)
          Interface to C language function:
void glColorMaterial(GLenum face, GLenum mode);
 void glColorPointer(int arg0, int arg1, int arg2, Buffer arg3)
          Interface to C language function:
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
 void glColorPointer(int arg0, int arg1, int arg2, long arg3)
          Interface to C language function:
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
 void glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
          Entry point (through function pointer) to C language function:
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
 void glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
          Entry point (through function pointer) to C language function:
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
 void glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
          Entry point (through function pointer) to C language function:
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
 void glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
          Entry point (through function pointer) to C language function:
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
 void glColorTableEXT(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
          Entry point (through function pointer) to C language function:
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
 void glColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
 void glColorTableParameterfv(int arg0, int arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
 void glColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
 void glColorTableParameteriv(int arg0, int arg1, IntBuffer arg2)
          Entry point (through function pointer) to C language function:
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
 void glCombinerInputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Entry point (through function pointer) to C language function:
void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
 void glCombinerOutputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean arg8, boolean arg9)
          Entry point (through function pointer) to C language function:
void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
 void glCombinerParameterfNV(int arg0, float arg1)
          Entry point (through function pointer) to C language function:
void glCombinerParameterfNV(GLenum target, GLfloat s);
 void glCombinerParameterfvNV(int arg0, float[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
 void glCombinerParameterfvNV(int arg0, FloatBuffer arg1)
          Entry point (through function pointer) to C language function:
void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
 void glCombinerParameteriNV(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glCombinerParameteriNV(GLenum target, GLint s);
 void glCombinerParameterivNV(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glCombinerParameterivNV(GLenum target, const GLint * v);
 void glCombinerParameterivNV(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glCombinerParameterivNV(GLenum target, const GLint * v);
 void glCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
 void glCombinerStageParameterfvNV(int arg0, int arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
 void glCompileShader(int arg0)
          Entry point (through function pointer) to C language function:
void glCompileShader(GLuint mode);
 void glCompileShaderARB(int arg0)
          Entry point (through function pointer) to C language function:
void glCompileShaderARB(GLhandleARB mode);
 void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
          Entry point (through function pointer) to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
          Entry point (through function pointer) to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
          Entry point (through function pointer) to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
          Entry point (through function pointer) to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
          Entry point (through function pointer) to C language function:
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
          Entry point (through function pointer) to C language function:
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
          Entry point (through function pointer) to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
          Entry point (through function pointer) to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
          Entry point (through function pointer) to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
          Entry point (through function pointer) to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
          Entry point (through function pointer) to C language function:
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
 void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
          Entry point (through function pointer) to C language function:
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
 void glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
          Entry point (through function pointer) to C language function:
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
 void glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
          Entry point (through function pointer) to C language function:
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
 void glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
          Entry point (through function pointer) to C language function:
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
 void glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
          Entry point (through function pointer) to C language function:
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
 void glConvolutionParameterf(int arg0, int arg1, float arg2)
          Entry point (through function pointer) to C language function:
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
 void glConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
 void glConvolutionParameterfv(int arg0, int arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
 void glConvolutionParameteri(int arg0, int arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
 void glConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
 void glConvolutionParameteriv(int arg0, int arg1, IntBuffer arg2)
          Entry point (through function pointer) to C language function:
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
 void glCopyColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4)
          Entry point (through function pointer) to C language function:
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
 void glCopyColorTable(int arg0, int arg1, int arg2, int arg3, int arg4)
          Entry point (through function pointer) to C language function:
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
 void glCopyConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4)
          Entry point (through function pointer) to C language function:
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
 void glCopyConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Entry point (through function pointer) to C language function:
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
 void glCopyPixels(int arg0, int arg1, int arg2, int arg3, int arg4)
          Interface to C language function:
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
 void glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
          Interface to C language function:
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
 void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
          Interface to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 void glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Interface to C language function:
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
 void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
          Interface to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
          Entry point (through function pointer) to C language function:
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 int glCreateProgram()
          Entry point (through function pointer) to C language function:
GLuint glCreateProgram(void);
 int glCreateProgramObjectARB()
          Entry point (through function pointer) to C language function:
GLhandleARB glCreateProgramObjectARB(void);
 int glCreateShader(int arg0)
          Entry point (through function pointer) to C language function:
GLuint glCreateShader(GLenum type);
 int glCreateShaderObjectARB(int arg0)
          Entry point (through function pointer) to C language function:
GLhandleARB glCreateShaderObjectARB(GLenum type);
 void glCullFace(int arg0)
          Interface to C language function:
void glCullFace(GLenum mode);
 void glCullParameterdvEXT(int arg0, double[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
 void glCullParameterdvEXT(int arg0, DoubleBuffer arg1)
          Entry point (through function pointer) to C language function:
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
 void glCullParameterfvEXT(int arg0, float[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
 void glCullParameterfvEXT(int arg0, FloatBuffer arg1)
          Entry point (through function pointer) to C language function:
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
 void glCurrentPaletteMatrixARB(int arg0)
          Entry point (through function pointer) to C language function:
void glCurrentPaletteMatrixARB(GLint count);
 void glDeformationMap3dSGIX(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double arg9, double arg10, int arg11, int arg12, double[] arg13, int arg14)
          Entry point (through function pointer) to C language function:
void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
 void glDeformationMap3dSGIX(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double arg9, double arg10, int arg11, int arg12, DoubleBuffer arg13)
          Entry point (through function pointer) to C language function:
void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
 void glDeformationMap3fSGIX(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float arg9, float arg10, int arg11, int arg12, float[] arg13, int arg14)
          Entry point (through function pointer) to C language function:
void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
 void glDeformationMap3fSGIX(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float arg9, float arg10, int arg11, int arg12, FloatBuffer arg13)
          Entry point (through function pointer) to C language function:
void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
 void glDeformSGIX(int arg0)
          Entry point (through function pointer) to C language function:
void glDeformSGIX(GLbitfield mode);
 void glDeleteAsyncMarkersSGIX(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s);
 void glDeleteBufferRegion(int arg0)
          Entry point (through function pointer) to C language function:
void glDeleteBufferRegion(GLuint mode);
 void glDeleteBuffers(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * ids);
 void glDeleteBuffers(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * ids);
 void glDeleteBuffersARB(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
 void glDeleteBuffersARB(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
 void glDeleteFencesAPPLE(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
 void glDeleteFencesAPPLE(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
 void glDeleteFencesNV(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
 void glDeleteFencesNV(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
 void glDeleteFragmentShaderATI(int arg0)
          Entry point (through function pointer) to C language function:
void glDeleteFragmentShaderATI(GLuint mode);
 void glDeleteFramebuffersEXT(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);
 void glDeleteFramebuffersEXT(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);
 void glDeleteLists(int arg0, int arg1)
          Interface to C language function:
void glDeleteLists(GLuint list, GLsizei range);
 void glDeleteObjectARB(int arg0)
          Entry point (through function pointer) to C language function:
void glDeleteObjectARB(GLhandleARB mode);
 void glDeleteOcclusionQueriesNV(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
 void glDeleteOcclusionQueriesNV(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
 void glDeleteProgram(int arg0)
          Entry point (through function pointer) to C language function:
void glDeleteProgram(GLuint mode);
 void glDeleteProgramsARB(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
 void glDeleteProgramsARB(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
 void glDeleteProgramsNV(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
 void glDeleteProgramsNV(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
 void glDeleteQueries(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteQueries(GLsizei n, const GLuint * ids);
 void glDeleteQueries(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteQueries(GLsizei n, const GLuint * ids);
 void glDeleteQueriesARB(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
 void glDeleteQueriesARB(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
 void glDeleteRenderbuffersEXT(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);
 void glDeleteRenderbuffersEXT(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);
 void glDeleteShader(int arg0)
          Entry point (through function pointer) to C language function:
void glDeleteShader(GLuint mode);
 void glDeleteTextures(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures);
 void glDeleteTextures(int arg0, IntBuffer arg1)
          Interface to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures);
 void glDeleteVertexArraysAPPLE(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
 void glDeleteVertexArraysAPPLE(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
 void glDeleteVertexShaderEXT(int arg0)
          Entry point (through function pointer) to C language function:
void glDeleteVertexShaderEXT(GLuint mode);
 void glDepthBoundsEXT(double arg0, double arg1)
          Entry point (through function pointer) to C language function:
void glDepthBoundsEXT(GLclampd x, GLclampd y);
 void glDepthFunc(int arg0)
          Interface to C language function:
void glDepthFunc(GLenum func);
 void glDepthMask(boolean arg0)
          Interface to C language function:
void glDepthMask(GLboolean flag);
 void glDepthRange(double arg0, double arg1)
          Interface to C language function:
void glDepthRange(GLclampd near_val, GLclampd far_val);
 void glDetachObjectARB(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
 void glDetachShader(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glDetachShader(GLuint target, GLuint id);
 void glDetailTexFuncSGIS(int arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
 void glDetailTexFuncSGIS(int arg0, int arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
 void glDisable(int arg0)
          Interface to C language function:
void glDisable(GLenum cap);
 void glDisableClientState(int arg0)
          Interface to C language function:
void glDisableClientState(GLenum cap);
 void glDisableVariantClientStateEXT(int arg0)
          Entry point (through function pointer) to C language function:
void glDisableVariantClientStateEXT(GLuint mode);
 void glDisableVertexAttribAPPLE(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
 void glDisableVertexAttribArray(int arg0)
          Entry point (through function pointer) to C language function:
void glDisableVertexAttribArray(GLuint mode);
 void glDisableVertexAttribArrayARB(int arg0)
          Entry point (through function pointer) to C language function:
void glDisableVertexAttribArrayARB(GLuint mode);
 void glDrawArrays(int arg0, int arg1, int arg2)
          Interface to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
 void glDrawBuffer(int arg0)
          Interface to C language function:
void glDrawBuffer(GLenum mode);
 void glDrawBufferRegion(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
          Entry point (through function pointer) to C language function:
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
 void glDrawBuffers(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDrawBuffers(GLsizei n, const GLenum * ids);
 void glDrawBuffers(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDrawBuffers(GLsizei n, const GLenum * ids);
 void glDrawBuffersARB(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDrawBuffersARB(GLsizei n, const GLenum * ids);
 void glDrawBuffersARB(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDrawBuffersARB(GLsizei n, const GLenum * ids);
 void glDrawBuffersATI(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
 void glDrawBuffersATI(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
 void glDrawElementArrayAPPLE(int arg0, int arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t);
 void glDrawElementArrayATI(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glDrawElementArrayATI(GLenum target, GLsizei s);
 void glDrawElements(int arg0, int arg1, int arg2, Buffer arg3)
          Interface to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
 void glDrawElements(int arg0, int arg1, int arg2, long arg3)
          Interface to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
 void glDrawMeshArraysSUN(int arg0, int arg1, int arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r);
 void glDrawPixels(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
          Interface to C language function:
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
 void glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
          Interface to C language function:
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
 void glDrawRangeElementArrayAPPLE(int arg0, int arg1, int arg2, int arg3, int arg4)
          Entry point (through function pointer) to C language function:
void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
 void glDrawRangeElementArrayATI(int arg0, int arg1, int arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);
 void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
          Entry point (through function pointer) to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
 void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
          Entry point (through function pointer) to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
 void glEdgeFlag(boolean arg0)
          Interface to C language function:
void glEdgeFlag(GLboolean flag);
 void glEdgeFlagPointer(int arg0, Buffer arg1)
          Interface to C language function:
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
 void glEdgeFlagPointer(int arg0, long arg1)
          Interface to C language function:
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
 void glEdgeFlagv(byte[] arg0, int arg1)
          Interface to C language function:
void glEdgeFlagv(const GLboolean * flag);
 void glEdgeFlagv(ByteBuffer arg0)
          Interface to C language function:
void glEdgeFlagv(const GLboolean * flag);
 void glElementPointerAPPLE(int arg0, Buffer arg1)
          Entry point (through function pointer) to C language function:
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
 void glElementPointerATI(int arg0, Buffer arg1)
          Entry point (through function pointer) to C language function:
void glElementPointerATI(GLenum pname, const GLvoid * params);
 void glElementPointerATI(int arg0, long arg1)
          Entry point (through function pointer) to C language function:
void glElementPointerATI(GLenum pname, const GLvoid * params);
 void glEnable(int arg0)
          Interface to C language function:
void glEnable(GLenum cap);
 void glEnableClientState(int arg0)
          Interface to C language function:
void glEnableClientState(GLenum cap);
 void glEnableVariantClientStateEXT(int arg0)
          Entry point (through function pointer) to C language function:
void glEnableVariantClientStateEXT(GLuint mode);
 void glEnableVertexAttribAPPLE(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
 void glEnableVertexAttribArray(int arg0)
          Entry point (through function pointer) to C language function:
void glEnableVertexAttribArray(GLuint mode);
 void glEnableVertexAttribArrayARB(int arg0)
          Entry point (through function pointer) to C language function:
void glEnableVertexAttribArrayARB(GLuint mode);
 void glEnd()
          Interface to C language function:
void glEnd(void);
 void glEndFragmentShaderATI()
          Entry point (through function pointer) to C language function:
void glEndFragmentShaderATI(void);
 void glEndList()
          Interface to C language function:
void glEndList(void);
 void glEndOcclusionQueryNV()
          Entry point (through function pointer) to C language function:
void glEndOcclusionQueryNV(void);
 void glEndQuery(int arg0)
          Entry point (through function pointer) to C language function:
void glEndQuery(GLenum mode);
 void glEndQueryARB(int arg0)
          Entry point (through function pointer) to C language function:
void glEndQueryARB(GLenum mode);
 void glEndVertexShaderEXT()
          Entry point (through function pointer) to C language function:
void glEndVertexShaderEXT(void);
 void glEvalCoord1d(double arg0)
          Interface to C language function:
void glEvalCoord1d(GLdouble u);
 void glEvalCoord1dv(double[] arg0, int arg1)
          Interface to C language function:
void glEvalCoord1dv(const GLdouble * u);
 void glEvalCoord1dv(DoubleBuffer arg0)
          Interface to C language function:
void glEvalCoord1dv(const GLdouble * u);
 void glEvalCoord1f(float arg0)
          Interface to C language function:
void glEvalCoord1f(GLfloat u);
 void glEvalCoord1fv(float[] arg0, int arg1)
          Interface to C language function:
void glEvalCoord1fv(const GLfloat * u);
 void glEvalCoord1fv(FloatBuffer arg0)
          Interface to C language function:
void glEvalCoord1fv(const GLfloat * u);
 void glEvalCoord2d(double arg0, double arg1)
          Interface to C language function:
void glEvalCoord2d(GLdouble u, GLdouble v);
 void glEvalCoord2dv(double[] arg0, int arg1)
          Interface to C language function:
void glEvalCoord2dv(const GLdouble * u);
 void glEvalCoord2dv(DoubleBuffer arg0)
          Interface to C language function:
void glEvalCoord2dv(const GLdouble * u);
 void glEvalCoord2f(float arg0, float arg1)
          Interface to C language function:
void glEvalCoord2f(GLfloat u, GLfloat v);
 void glEvalCoord2fv(float[] arg0, int arg1)
          Interface to C language function:
void glEvalCoord2fv(const GLfloat * u);
 void glEvalCoord2fv(FloatBuffer arg0)
          Interface to C language function:
void glEvalCoord2fv(const GLfloat * u);
 void glEvalMapsNV(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glEvalMapsNV(GLenum target, GLenum id);
 void glEvalMesh1(int arg0, int arg1, int arg2)
          Interface to C language function:
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
 void glEvalMesh2(int arg0, int arg1, int arg2, int arg3, int arg4)
          Interface to C language function:
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
 void glEvalPoint1(int arg0)
          Interface to C language function:
void glEvalPoint1(GLint i);
 void glEvalPoint2(int arg0, int arg1)
          Interface to C language function:
void glEvalPoint2(GLint i, GLint j);
 void glExecuteProgramNV(int arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
 void glExecuteProgramNV(int arg0, int arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
 void glExtractComponentEXT(int arg0, int arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
 void glFeedbackBuffer(int arg0, int arg1, FloatBuffer arg2)
          Interface to C language function:
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
 void glFinalCombinerInputNV(int arg0, int arg1, int arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 void glFinish()
          Interface to C language function:
void glFinish(void);
 int glFinishAsyncSGIX(int[] arg0, int arg1)
          Entry point (through function pointer) to C language function:
GLint glFinishAsyncSGIX(GLuint * markerp);
 int glFinishAsyncSGIX(IntBuffer arg0)
          Entry point (through function pointer) to C language function:
GLint glFinishAsyncSGIX(GLuint * markerp);
 void glFinishFenceAPPLE(int arg0)
          Entry point (through function pointer) to C language function:
void glFinishFenceAPPLE(GLuint mode);
 void glFinishFenceNV(int arg0)
          Entry point (through function pointer) to C language function:
void glFinishFenceNV(GLuint mode);
 void glFinishObjectAPPLE(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glFinishObjectAPPLE(GLenum target, GLint s);
 void glFinishRenderAPPLE()
          Entry point (through function pointer) to C language function:
void glFinishRenderAPPLE(void);
 void glFinishTextureSUNX()
          Entry point (through function pointer) to C language function:
void glFinishTextureSUNX(void);
 void glFlush()
          Interface to C language function:
void glFlush(void);
 void glFlushPixelDataRangeNV(int arg0)
          Entry point (through function pointer) to C language function:
void glFlushPixelDataRangeNV(GLenum mode);
 void glFlushRasterSGIX()
          Entry point (through function pointer) to C language function:
void glFlushRasterSGIX(void);
 void glFlushRenderAPPLE()
          Entry point (through function pointer) to C language function:
void glFlushRenderAPPLE(void);
 void glFlushVertexArrayRangeAPPLE(int arg0, Buffer arg1)
          Entry point (through function pointer) to C language function:
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
 void glFlushVertexArrayRangeNV()
          Entry point (through function pointer) to C language function:
void glFlushVertexArrayRangeNV(void);
 void glFogCoordd(double arg0)
          Entry point (through function pointer) to C language function:
void glFogCoordd(GLdouble coord);
 void glFogCoorddEXT(double arg0)
          Entry point (through function pointer) to C language function:
void glFogCoorddEXT(GLdouble coord);
 void glFogCoorddv(double[] arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glFogCoorddv(const GLdouble * m);
 void glFogCoorddv(DoubleBuffer arg0)
          Entry point (through function pointer) to C language function:
void glFogCoorddv(const GLdouble * m);
 void glFogCoorddvEXT(double[] arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glFogCoorddvEXT(const GLdouble * m);
 void glFogCoorddvEXT(DoubleBuffer arg0)
          Entry point (through function pointer) to C language function:
void glFogCoorddvEXT(const GLdouble * m);
 void glFogCoordf(float arg0)
          Entry point (through function pointer) to C language function:
void glFogCoordf(GLfloat coord);
 void glFogCoordfEXT(float arg0)
          Entry point (through function pointer) to C language function:
void glFogCoordfEXT(GLfloat coord);
 void glFogCoordfv(float[] arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glFogCoordfv(const GLfloat * m);
 void glFogCoordfv(FloatBuffer arg0)
          Entry point (through function pointer) to C language function:
void glFogCoordfv(const GLfloat * m);
 void glFogCoordfvEXT(float[] arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glFogCoordfvEXT(const GLfloat * m);
 void glFogCoordfvEXT(FloatBuffer arg0)
          Entry point (through function pointer) to C language function:
void glFogCoordfvEXT(const GLfloat * m);
 void glFogCoordhNV(short arg0)
          Entry point (through function pointer) to C language function:
void glFogCoordhNV(GLhalfNV factor);
 void glFogCoordhvNV(short[] arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glFogCoordhvNV(const GLhalfNV * v);
 void glFogCoordhvNV(ShortBuffer arg0)
          Entry point (through function pointer) to C language function:
void glFogCoordhvNV(const GLhalfNV * v);
 void glFogCoordPointer(int arg0, int arg1, Buffer arg2)
          Entry point (through function pointer) to C language function:
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
 void glFogCoordPointer(int arg0, int arg1, long arg2)
          Entry point (through function pointer) to C language function:
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
 void glFogCoordPointerEXT(int arg0, int arg1, Buffer arg2)
          Entry point (through function pointer) to C language function:
void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
 void glFogCoordPointerEXT(int arg0, int arg1, long arg2)
          Entry point (through function pointer) to C language function:
void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
 void glFogf(int arg0, float arg1)
          Interface to C language function:
void glFogf(GLenum pname, GLfloat param);
 void glFogFuncSGIS(int arg0, float[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
 void glFogFuncSGIS(int arg0, FloatBuffer arg1)
          Entry point (through function pointer) to C language function:
void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
 void glFogfv(int arg0, float[] arg1, int arg2)
          Interface to C language function:
void glFogfv(GLenum pname, const GLfloat * params);
 void glFogfv(int arg0, FloatBuffer arg1)
          Interface to C language function:
void glFogfv(GLenum pname, const GLfloat * params);
 void glFogi(int arg0, int arg1)
          Interface to C language function:
void glFogi(GLenum pname, GLint param);
 void glFogiv(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glFogiv(GLenum pname, const GLint * params);
 void glFogiv(int arg0, IntBuffer arg1)
          Interface to C language function:
void glFogiv(GLenum pname, const GLint * params);
 void glFragmentColorMaterialSGIX(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glFragmentColorMaterialSGIX(GLenum target, GLenum id);
 void glFragmentLightfSGIX(int arg0, int arg1, float arg2)
          Entry point (through function pointer) to C language function:
void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params);
 void glFragmentLightfvSGIX(int arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
 void glFragmentLightfvSGIX(int arg0, int arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
 void glFragmentLightiSGIX(int arg0, int arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params);
 void glFragmentLightivSGIX(int arg0, int arg1, int[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
 void glFragmentLightivSGIX(int arg0, int arg1, IntBuffer arg2)
          Entry point (through function pointer) to C language function:
void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
 void glFragmentLightModelfSGIX(int arg0, float arg1)
          Entry point (through function pointer) to C language function:
void glFragmentLightModelfSGIX(GLenum target, GLfloat s);
 void glFragmentLightModelfvSGIX(int arg0, float[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
 void glFragmentLightModelfvSGIX(int arg0, FloatBuffer arg1)
          Entry point (through function pointer) to C language function:
void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
 void glFragmentLightModeliSGIX(int arg0, int arg1)
          Entry point (through function pointer) to C language function:
void glFragmentLightModeliSGIX(GLenum target, GLint s);
 void glFragmentLightModelivSGIX(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
 void glFragmentLightModelivSGIX(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
 void glFragmentMaterialfSGIX(int arg0, int arg1, float arg2)
          Entry point (through function pointer) to C language function:
void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params);
 void glFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
 void glFragmentMaterialfvSGIX(int arg0, int arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
 void glFragmentMaterialiSGIX(int arg0, int arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params);
 void glFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
 void glFragmentMaterialivSGIX(int arg0, int arg1, IntBuffer arg2)
          Entry point (through function pointer) to C language function:
void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
 void glFramebufferRenderbufferEXT(int arg0, int arg1, int arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
 void glFramebufferTexture1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
          Entry point (through function pointer) to C language function:
void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 void glFramebufferTexture2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
          Entry point (through function pointer) to C language function:
void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 void glFramebufferTexture3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Entry point (through function pointer) to C language function:
void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
 void glFrameZoomSGIX(int arg0)
          Entry point (through function pointer) to C language function:
void glFrameZoomSGIX(GLint count);
 void glFreeObjectBufferATI(int arg0)
          Entry point (through function pointer) to C language function:
void glFreeObjectBufferATI(GLuint mode);
 void glFrontFace(int arg0)
          Interface to C language function:
void glFrontFace(GLenum mode);
 void glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
          Interface to C language function:
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
 int glGenAsyncMarkersSGIX(int arg0)
          Entry point (through function pointer) to C language function:
GLuint glGenAsyncMarkersSGIX(GLsizei range);
 void glGenBuffers(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenBuffers(GLsizei n, GLuint * ids);
 void glGenBuffers(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenBuffers(GLsizei n, GLuint * ids);
 void glGenBuffersARB(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenBuffersARB(GLsizei n, GLuint * ids);
 void glGenBuffersARB(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenBuffersARB(GLsizei n, GLuint * ids);
 void glGenerateMipmapEXT(int arg0)
          Entry point (through function pointer) to C language function:
void glGenerateMipmapEXT(GLenum mode);
 void glGenFencesAPPLE(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
 void glGenFencesAPPLE(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
 void glGenFencesNV(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenFencesNV(GLsizei n, GLuint * ids);
 void glGenFencesNV(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenFencesNV(GLsizei n, GLuint * ids);
 int glGenFragmentShadersATI(int arg0)
          Entry point (through function pointer) to C language function:
GLuint glGenFragmentShadersATI(GLuint type);
 void glGenFramebuffersEXT(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenFramebuffersEXT(GLsizei n, GLuint * ids);
 void glGenFramebuffersEXT(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenFramebuffersEXT(GLsizei n, GLuint * ids);
 int glGenLists(int arg0)
          Interface to C language function:
GLuint glGenLists(GLsizei range);
 void glGenOcclusionQueriesNV(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
 void glGenOcclusionQueriesNV(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
 void glGenProgramsARB(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenProgramsARB(GLsizei n, GLuint * ids);
 void glGenProgramsARB(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenProgramsARB(GLsizei n, GLuint * ids);
 void glGenProgramsNV(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenProgramsNV(GLsizei n, GLuint * ids);
 void glGenProgramsNV(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenProgramsNV(GLsizei n, GLuint * ids);
 void glGenQueries(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenQueries(GLsizei n, GLuint * ids);
 void glGenQueries(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenQueries(GLsizei n, GLuint * ids);
 void glGenQueriesARB(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenQueriesARB(GLsizei n, GLuint * ids);
 void glGenQueriesARB(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenQueriesARB(GLsizei n, GLuint * ids);
 void glGenRenderbuffersEXT(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);
 void glGenRenderbuffersEXT(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);
 int glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)
          Entry point (through function pointer) to C language function:
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
 void glGenTextures(int arg0, int[] arg1, int arg2)
          Interface to C language function:
void glGenTextures(GLsizei n, GLuint * textures);
 void glGenTextures(int arg0, IntBuffer arg1)
          Interface to C language function:
void glGenTextures(GLsizei n, GLuint * textures);
 void glGenVertexArraysAPPLE(int arg0, int[] arg1, int arg2)
          Entry point (through function pointer) to C language function:
void glGenVertexArraysAPPLE(GLsizei n, const GLuint * ids);
 void glGenVertexArraysAPPLE(int arg0, IntBuffer arg1)
          Entry point (through function pointer) to C language function:
void glGenVertexArraysAPPLE(GLsizei n, const GLuint * ids);
 int glGenVertexShadersEXT(int arg0)
          Entry point (through function pointer) to C language function:
GLuint glGenVertexShadersEXT(GLuint type);
 void glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
          Entry point (through function pointer) to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 void glGetActiveAttrib(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
          Entry point (through function pointer) to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 void glGetActiveAttribARB(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
          Entry point (through function pointer) to C language function:
void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
 void glGetActiveAttribARB(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
          Entry point (through function pointer) to C language function:
void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
 void glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
          Entry point (through function pointer) to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 void glGetActiveUniform(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
          Entry point (through function pointer) to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 void glGetActiveUniformARB(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
          Entry point (through function pointer) to C language function:
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
 void glGetActiveUniformARB(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
          Entry point (through function pointer) to C language function:
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
 void glGetArrayObjectfvATI(int arg0, int arg1, float[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
 void glGetArrayObjectfvATI(int arg0, int arg1, FloatBuffer arg2)
          Entry point (through function pointer) to C language function:
void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
 void glGetArrayObjectivATI(int arg0, int arg1, int[] arg2, int arg3)
          Entry point (through function pointer) to C language function:
void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
 void glGetArrayObjectivATI(int arg0, int arg1, IntBuffer arg2)
          Entry point (through function pointer) to C language function:
void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
 void glGetAttachedObjectsARB(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
          Entry point (through function pointer) to C language function:
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
 void glGetAttachedObjectsARB(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
          Entry point (through function pointer) to C language function:
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
 void glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
          Entry point (through function pointer) to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
 void glGetAttachedShaders(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
          Entry point (through function pointer) to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
 int glGetAttribLocation(int arg0, String arg1)
          Entry point (through function pointer) to C language function:
GLint glGetAttribLocation(GLuint program, const GLchar * name);
 int glGetAttribLocationARB(int arg0, String arg1)
          Entry point (through function pointer) to C language function:
GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name);
 void glGetBooleanv(int arg0, byte[] arg1, int arg2)
          Interface to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params);
 void glGetBooleanv(int arg0, ByteBuffer arg1)
          Interface to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params);
 void glGetBufferParameteriv(int arg0,