net.java.joglutils.msg.nodes
Class Color4
java.lang.Object
net.java.joglutils.msg.nodes.Node
net.java.joglutils.msg.nodes.Color4
public class Color4
- extends Node
Represents a set of 4-valued colors which are applied on a
per-vertex basis to any drawn polygons. Currently the color can
only be bound to one material parameter of the fixed-function
OpenGL pipeline, defaulting to "ambient and diffuse".
For correct rendering results, the colors stored in this node
should have their alpha premultiplied; in other words, the red,
green, and blue (x, y, and z components of the stored vectors)
should be multiplied by the alpha value (the w component) before
storing them in this node.
|
Method Summary |
void |
doAction(Action action)
Performs the "typical" operation for this node when an action is
applied to it. |
Vec4fCollection |
getData()
|
void |
setData(Vec4fCollection data)
Note: these aren't needed until we have lighting
// FIXME: factor this out into a separate ColorBinding node
public static final int EMISSION = 1;
public static final int AMBIENT = 2;
public static final int DIFFUSE = 3;
public static final int SPECULAR = 4;
public static final int AMBIENT_AND_DIFFUSE = 5;
public void setColorBinding(int colorBinding) {
if (binding < EMISSION || binding > AMBIENT_AND_DIFFUSE) {
throw new IllegalArgumentException("Illegal color binding " + binding);
}
this.colorBinding = colorBinding;
}
public int getColorBinding() {
return colorBinding;
} |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Color4
public Color4()
setData
public void setData(Vec4fCollection data)
- Note: these aren't needed until we have lighting
// FIXME: factor this out into a separate ColorBinding node
public static final int EMISSION = 1;
public static final int AMBIENT = 2;
public static final int DIFFUSE = 3;
public static final int SPECULAR = 4;
public static final int AMBIENT_AND_DIFFUSE = 5;
public void setColorBinding(int colorBinding) {
if (binding < EMISSION || binding > AMBIENT_AND_DIFFUSE) {
throw new IllegalArgumentException("Illegal color binding " + binding);
}
this.colorBinding = colorBinding;
}
public int getColorBinding() {
return colorBinding;
}
getData
public Vec4fCollection getData()
doAction
public void doAction(Action action)
- Description copied from class:
Node
- Performs the "typical" operation for this node when an action is
applied to it. The default implementation does nothing.
- Overrides:
doAction in class Node