|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
public interface GL2
This interface contains all core desktop OpenGL methods through
version 3.0, inclusive, as well as most of it's extensions defined at the
time of this specification. Early OpenGL extensions whose functionality
was incorporated into core OpenGL by version 3.0, inclusive, are specifically
excluded.
Note: OpenGL 3.0 is the last subsumed version in the specification.
You need to use a GL3 OpenGL 3.1+ context to benefit
from new functionality and versions.
| Field Summary | |
|---|---|
static int |
GL_2_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_2D
Part of GL_VERSION_1_0 |
static int |
GL_3_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_3D
Part of GL_VERSION_1_0 |
static int |
GL_3D_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_3D_COLOR_TEXTURE
Part of GL_VERSION_1_0 |
static int |
GL_4_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_422_AVERAGE_EXT
Part of GL_EXT_422_pixels |
static int |
GL_422_EXT
Part of GL_EXT_422_pixels |
static int |
GL_422_REV_AVERAGE_EXT
Part of GL_EXT_422_pixels |
static int |
GL_422_REV_EXT
Part of GL_EXT_422_pixels |
static int |
GL_4D_COLOR_TEXTURE
Part of GL_VERSION_1_0 |
static int |
GL_ABGR_EXT
Part of GL_EXT_abgr |
static int |
GL_ACCUM
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_ALPHA_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_BLUE_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_BUFFER_BIT
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_CLEAR_VALUE
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_GREEN_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ACCUM_RED_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ACTIVE_STENCIL_FACE_EXT
Part of GL_EXT_stencil_two_side |
static int |
GL_ACTIVE_VERTEX_UNITS_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_ALL_ATTRIB_BITS
Part of GL_VERSION_1_0 |
static long |
GL_ALL_CLIENT_ATTRIB_BITS
Part of GL_VERSION_1_1 |
static int |
GL_ALL_COMPLETED_NV
Part of GL_NV_fence |
static int |
GL_ALLOW_DRAW_FRG_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_MEM_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_OBJ_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALLOW_DRAW_WIN_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALPHA_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_ALPHA_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_ALPHA_MAX_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_ALPHA_MIN_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_ALPHA12
Part of GL_VERSION_1_1 |
static int |
GL_ALPHA16
Part of GL_VERSION_1_1 |
static int |
GL_ALPHA16F
Part of GL_ARB_texture_float |
static int |
GL_ALPHA16I
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA16UI
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA32F
Part of GL_ARB_texture_float |
static int |
GL_ALPHA32I
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA32UI
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA4
Part of GL_VERSION_1_1 |
static int |
GL_ALPHA8
Part of GL_VERSION_1_1 |
static int |
GL_ALPHA8I
Part of GL_EXT_texture_integer |
static int |
GL_ALPHA8UI
Part of GL_EXT_texture_integer |
static int |
GL_ALWAYS_FAST_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ALWAYS_SOFT_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
Part of GL_EXT_compiled_vertex_array |
static int |
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
Part of GL_EXT_compiled_vertex_array |
static int |
GL_ATTENUATION_EXT
Part of GL_EXT_light_texture |
static int |
GL_ATTRIB_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_AUTO_NORMAL
Part of GL_VERSION_1_0 |
static int |
GL_AUX_BUFFERS
Part of GL_VERSION_1_0 |
static int |
GL_AUX0
Part of GL_VERSION_1_0 |
static int |
GL_AUX1
Part of GL_VERSION_1_0 |
static int |
GL_AUX2
Part of GL_VERSION_1_0 |
static int |
GL_AUX3
Part of GL_VERSION_1_0 |
static int |
GL_AVERAGE_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_BACK_NORMALS_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_BITMAP
Part of GL_VERSION_1_0 |
static int |
GL_BITMAP_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_BLUE_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_BLUE_MAX_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_BLUE_MIN_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_BLUE_SCALE
Part of GL_VERSION_1_0 |
static int |
GL_BOOL_ARB
Part of GL_ARB_shader_objects |
static int |
GL_BOOL_VEC2_ARB
Part of GL_ARB_shader_objects |
static int |
GL_BOOL_VEC3_ARB
Part of GL_ARB_shader_objects |
static int |
GL_BOOL_VEC4_ARB
Part of GL_ARB_shader_objects |
static int |
GL_BUFFER_FLUSHING_UNMAP
Part of GL_APPLE_flush_buffer_range |
static int |
GL_BUFFER_SERIALIZED_MODIFY
Part of GL_APPLE_flush_buffer_range |
static int |
GL_C3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_C4F_N3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_C4UB_V2F
Part of GL_VERSION_1_1 |
static int |
GL_C4UB_V3F
Part of GL_VERSION_1_1 |
static int |
GL_CG_FRAGMENT_SHADER_EXT
Part of GL_EXT_Cg_shader |
static int |
GL_CG_VERTEX_SHADER_EXT
Part of GL_EXT_Cg_shader |
static int |
GL_CLAMP
Part of GL_VERSION_1_0 |
static int |
GL_CLAMP_FRAGMENT_COLOR
Part of GL_VERSION_3_0 |
static int |
GL_CLAMP_VERTEX_COLOR
Part of GL_VERSION_3_0 |
static long |
GL_CLIENT_ALL_ATTRIB_BITS
Part of GL_VERSION_1_1 |
static int |
GL_CLIENT_ATTRIB_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_CLIENT_PIXEL_STORE_BIT
Part of GL_VERSION_1_1 |
static int |
GL_CLIENT_VERTEX_ARRAY_BIT
Part of GL_VERSION_1_1 |
static int |
GL_CLIP_FAR_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_CLIP_NEAR_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
Part of GL_EXT_clip_volume_hint |
static int |
GL_CMYK_EXT
Part of GL_EXT_cmyka |
static int |
GL_CMYKA_EXT
Part of GL_EXT_cmyka |
static int |
GL_COEFF
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
Part of GL_ATI_pixel_format_float |
static int |
GL_COLOR_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_INDEXES
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_MATERIAL_FACE
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_MATERIAL_PARAMETER
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_MATRIX
Part of GL_ARB_imaging |
static int |
GL_COLOR_MATRIX_STACK_DEPTH
Part of GL_ARB_imaging |
static int |
GL_COLOR_SUM
Part of GL_VERSION_1_4 |
static int |
GL_COLOR_SUM_ARB
Part of GL_ARB_vertex_program |
static int |
GL_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_ALPHA_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_BIAS
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_BLUE_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_FORMAT
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_GREEN_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_INTENSITY_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_LUMINANCE_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_RED_SIZE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_SCALE
Part of GL_ARB_imaging |
static int |
GL_COLOR_TABLE_WIDTH
Part of GL_ARB_imaging |
static int |
GL_COLOR3_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_COLOR4_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_COMPARE_R_TO_TEXTURE
Part of GL_VERSION_1_4 |
static int |
GL_COMPARE_REF_DEPTH_TO_TEXTURE
Part of GL_EXT_texture_array |
static int |
GL_COMPILE
Part of GL_VERSION_1_0 |
static int |
GL_COMPILE_AND_EXECUTE
Part of GL_VERSION_1_0 |
static int |
GL_COMPRESSED_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_INTENSITY
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
Part of GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_LUMINANCE_LATC1_EXT
Part of GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_RED_RGTC1
Part of GL_ARB_texture_compression_rgtc |
static int |
GL_COMPRESSED_RG_RGTC2
Part of GL_ARB_texture_compression_rgtc |
static int |
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
Part of GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
Part of GL_EXT_texture_compression_latc |
static int |
GL_COMPRESSED_SIGNED_RED_RGTC1
Part of GL_ARB_texture_compression_rgtc |
static int |
GL_COMPRESSED_SIGNED_RG_RGTC2
Part of GL_ARB_texture_compression_rgtc |
static int |
GL_COMPRESSED_SLUMINANCE
Part of GL_VERSION_2_1 |
static int |
GL_COMPRESSED_SLUMINANCE_ALPHA
Part of GL_VERSION_2_1 |
static int |
GL_CONSERVE_MEMORY_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_CONST_EYE_NV
Part of GL_NV_texture_shader |
static int |
GL_CONSTANT_BORDER
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_1D
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_2D
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_BORDER_COLOR
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_BORDER_MODE
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_FILTER_BIAS
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_FILTER_SCALE
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_FORMAT
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_HEIGHT
Part of GL_ARB_imaging |
static int |
GL_CONVOLUTION_WIDTH
Part of GL_ARB_imaging |
static int |
GL_COPY_PIXEL_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_CUBIC_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_CULL_FRAGMENT_NV
Part of GL_NV_texture_shader |
static int |
GL_CULL_MODES_NV
Part of GL_NV_texture_shader |
static int |
GL_CULL_VERTEX_EXT
Part of GL_EXT_cull_vertex |
static int |
GL_CULL_VERTEX_EYE_POSITION_EXT
Part of GL_EXT_cull_vertex |
static int |
GL_CULL_VERTEX_OBJECT_POSITION_EXT
Part of GL_EXT_cull_vertex |
static int |
GL_CURRENT_BIT
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_FOG_COORD
Part of GL_VERSION_1_5 |
static int |
GL_CURRENT_FOG_COORDINATE
Part of GL_VERSION_1_4 |
static int |
GL_CURRENT_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_MATRIX_ARB
Part of GL_ARB_vertex_program |
static int |
GL_CURRENT_MATRIX_INDEX_ARB
Part of GL_ARB_matrix_palette |
static int |
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
Part of GL_ARB_vertex_program |
static int |
GL_CURRENT_OCCLUSION_QUERY_ID_NV
Part of GL_NV_occlusion_query |
static int |
GL_CURRENT_RASTER_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_DISTANCE
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_POSITION
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_POSITION_VALID
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_RASTER_SECONDARY_COLOR
Part of GL_VERSION_2_1 |
static int |
GL_CURRENT_RASTER_TEXTURE_COORDS
Part of GL_VERSION_1_0 |
static int |
GL_CURRENT_SECONDARY_COLOR
Part of GL_VERSION_1_4 |
static int |
GL_CURRENT_VERTEX_ATTRIB_ARB
Part of GL_ARB_vertex_program |
static int |
GL_CURRENT_VERTEX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_CURRENT_VERTEX_WEIGHT_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_CURRENT_WEIGHT_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_DEPENDENT_AR_TEXTURE_2D_NV
Part of GL_NV_texture_shader |
static int |
GL_DEPENDENT_GB_TEXTURE_2D_NV
Part of GL_NV_texture_shader |
static int |
GL_DEPENDENT_HILO_TEXTURE_2D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DEPENDENT_RGB_TEXTURE_3D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DEPTH_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_BOUNDS_EXT
Part of GL_EXT_depth_bounds_test |
static int |
GL_DEPTH_BOUNDS_TEST_EXT
Part of GL_EXT_depth_bounds_test |
static int |
GL_DEPTH_CLAMP_NV
Part of GL_NV_depth_clamp |
static int |
GL_DEPTH_COMPONENT32F
Part of GL_ARB_depth_buffer_float |
static int |
GL_DEPTH_SCALE
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_STENCIL_TO_BGRA_NV
Part of GL_NV_copy_depth_to_color |
static int |
GL_DEPTH_STENCIL_TO_RGBA_NV
Part of GL_NV_copy_depth_to_color |
static int |
GL_DEPTH_TEXTURE_MODE
Part of GL_VERSION_1_4 |
static int |
GL_DEPTH32F_STENCIL8
Part of GL_ARB_depth_buffer_float |
static int |
GL_DOMAIN
Part of GL_VERSION_1_0 |
static int |
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_PASS_THROUGH_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_1D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_DOT_PRODUCT_TEXTURE_2D_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_3D_NV
Part of GL_NV_texture_shader2 |
static int |
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
Part of GL_NV_texture_shader |
static int |
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader |
static int |
GL_DRAW_BUFFER0_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER1_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER10_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER11_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER12_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER13_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER14_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER15_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER2_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER3_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER4_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER5_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER6_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER7_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER8_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_BUFFER9_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_DRAW_PIXEL_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_DRAW_PIXELS_APPLE
Part of GL_APPLE_fence |
static int |
GL_DS_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_DS_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT_MAG_INTENSITY_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT_MAG_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT_MAG_VIB_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT8_MAG8_INTENSITY8_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT8_MAG8_NV
Part of GL_NV_texture_shader |
static int |
GL_DSDT8_NV
Part of GL_NV_texture_shader |
static int |
GL_DT_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_DT_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_EDGE_FLAG
Part of GL_VERSION_1_0 |
static int |
GL_EDGE_FLAG_ARRAY
Part of GL_VERSION_1_1 |
static int |
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_EDGE_FLAG_ARRAY_POINTER
Part of GL_VERSION_1_1 |
static int |
GL_EDGE_FLAG_ARRAY_STRIDE
Part of GL_VERSION_1_1 |
static int |
GL_EDGEFLAG_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_EMBOSS_CONSTANT_NV
Part of GL_NV_texgen_emboss |
static int |
GL_EMBOSS_LIGHT_NV
Part of GL_NV_texgen_emboss |
static int |
GL_EMBOSS_MAP_NV
Part of GL_NV_texgen_emboss |
static int |
GL_ENABLE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_EVAL_2D_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_BIT
Part of GL_VERSION_1_0 |
static int |
GL_EVAL_FRACTIONAL_TESSELLATION_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_TRIANGULAR_2D_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB0_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB1_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB10_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB11_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB12_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB13_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB14_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB15_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB2_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB3_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB4_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB5_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB6_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB7_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB8_NV
Part of GL_NV_evaluators |
static int |
GL_EVAL_VERTEX_ATTRIB9_NV
Part of GL_NV_evaluators |
static int |
GL_EYE_LINEAR
Part of GL_VERSION_1_0 |
static int |
GL_EYE_PLANE
Part of GL_VERSION_1_0 |
static int |
GL_EYE_PLANE_ABSOLUTE_NV
Part of GL_NV_fog_distance |
static int |
GL_EYE_RADIAL_NV
Part of GL_NV_fog_distance |
static int |
GL_FEEDBACK
Part of GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_POINTER
Part of GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_FEEDBACK_BUFFER_TYPE
Part of GL_VERSION_1_0 |
static int |
GL_FENCE_APPLE
Part of GL_APPLE_fence |
static int |
GL_FENCE_CONDITION_NV
Part of GL_NV_fence |
static int |
GL_FENCE_STATUS_NV
Part of GL_NV_fence |
static int |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
Part of GL_ARB_depth_buffer_float |
static int |
GL_FLOAT_MAT2_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_MAT3_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_MAT4_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_VEC2_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_VEC3_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FLOAT_VEC4_ARB
Part of GL_ARB_shader_objects |
static int |
GL_FOG_BIT
Part of GL_VERSION_1_0 |
static int |
GL_FOG_COORD
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_POINTER
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_STRIDE
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_ARRAY_TYPE
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORD_SRC
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORDINATE
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_FOG_COORDINATE_ARRAY_POINTER
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_STRIDE
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_ARRAY_TYPE
Part of GL_VERSION_1_4 |
static int |
GL_FOG_COORDINATE_SOURCE
Part of GL_VERSION_1_4 |
static int |
GL_FOG_DISTANCE_MODE_NV
Part of GL_NV_fog_distance |
static int |
GL_FOG_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_FORCE_BLUE_TO_ONE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_FORMAT_SUBSAMPLE_24_24_OML
Part of GL_OML_subsample |
static int |
GL_FORMAT_SUBSAMPLE_244_244_OML
Part of GL_OML_subsample |
static int |
GL_FRAGMENT_COLOR_EXT
Part of GL_EXT_light_texture |
static int |
GL_FRAGMENT_DEPTH
Part of GL_VERSION_1_4 |
static int |
GL_FRAGMENT_MATERIAL_EXT
Part of GL_EXT_light_texture |
static int |
GL_FRAGMENT_NORMAL_EXT
Part of GL_EXT_light_texture |
static int |
GL_FRAGMENT_PROGRAM_ARB
Part of GL_ARB_fragment_program |
static int |
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_FRAMEBUFFER_SRGB
Part of GL_ARB_framebuffer_sRGB |
static int |
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
Missed in the GL_EXT_framebuffer_sRGB promotion to 3.0 core |
static int |
GL_FULL_RANGE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_FULL_STIPPLE_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_GEOMETRY_PROGRAM_NV
Part of GL_NV_geometry_program4 |
static int |
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_GREEN_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_GREEN_MAX_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_GREEN_MIN_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_GREEN_SCALE
Part of GL_VERSION_1_0 |
static int |
GL_HI_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_HI_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_HILO_NV
Part of GL_NV_texture_shader |
static int |
GL_HILO16_NV
Part of GL_NV_texture_shader |
static int |
GL_HILO8_NV
Part of GL_NV_texture_shader3 |
static int |
GL_HINT_BIT
Part of GL_VERSION_1_0 |
static int |
GL_HISTOGRAM
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_ALPHA_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_BLUE_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_FORMAT
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_GREEN_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_LUMINANCE_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_RED_SIZE
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_SINK
Part of GL_ARB_imaging |
static int |
GL_HISTOGRAM_WIDTH
Part of GL_ARB_imaging |
static int |
GL_INDEX
Part of GL_ARB_framebuffer_object |
static int |
GL_INDEX_ARRAY
Part of GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_INDEX_ARRAY_POINTER
Part of GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_STRIDE
Part of GL_VERSION_1_1 |
static int |
GL_INDEX_ARRAY_TYPE
Part of GL_VERSION_1_1 |
static int |
GL_INDEX_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_INDEX_BITS
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_CLEAR_VALUE
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_LOGIC_OP
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_MATERIAL_EXT
Part of GL_EXT_index_material |
static int |
GL_INDEX_MATERIAL_FACE_EXT
Part of GL_EXT_index_material |
static int |
GL_INDEX_MATERIAL_PARAMETER_EXT
Part of GL_EXT_index_material |
static int |
GL_INDEX_MODE
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_OFFSET
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_SHIFT
Part of GL_VERSION_1_0 |
static int |
GL_INDEX_TEST_EXT
Part of GL_EXT_index_func |
static int |
GL_INDEX_TEST_FUNC_EXT
Part of GL_EXT_index_func |
static int |
GL_INDEX_TEST_REF_EXT
Part of GL_EXT_index_func |
static int |
GL_INDEX_WRITEMASK
Part of GL_VERSION_1_0 |
static int |
GL_INT_SAMPLER_2D_RECT_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_INT_SAMPLER_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_INT_VEC2_ARB
Part of GL_ARB_shader_objects |
static int |
GL_INT_VEC3_ARB
Part of GL_ARB_shader_objects |
static int |
GL_INT_VEC4_ARB
Part of GL_ARB_shader_objects |
static int |
GL_INTENSITY
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY12
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY16
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY16F
Part of GL_ARB_texture_float |
static int |
GL_INTENSITY16I
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY16UI
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY32F
Part of GL_ARB_texture_float |
static int |
GL_INTENSITY32I
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY32UI
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY4
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY8
Part of GL_VERSION_1_1 |
static int |
GL_INTENSITY8I
Part of GL_EXT_texture_integer |
static int |
GL_INTENSITY8UI
Part of GL_EXT_texture_integer |
static int |
GL_INTERLACE_OML
Part of GL_OML_interlace |
static int |
GL_INTERLACE_READ_INGR
Part of GL_INGR_interlace_read |
static int |
GL_INTERLACE_READ_OML
Part of GL_OML_interlace |
static int |
GL_INVARIANT_DATATYPE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_INVARIANT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_INVARIANT_VALUE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_INVERTED_SCREEN_W_REND
Part of GL_REND_screen_coordinates |
static int |
GL_IUI_N3F_V2F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_IUI_N3F_V3F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_IUI_V2F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_IUI_V3F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_KTX_BACK_REGION
Part of GL_KTX_buffer_region |
static int |
GL_KTX_FRONT_REGION
Part of GL_KTX_buffer_region |
static int |
GL_KTX_STENCIL_REGION
Part of GL_KTX_buffer_region |
static int |
GL_KTX_Z_REGION
Part of GL_KTX_buffer_region |
static int |
GL_LIGHT_MODEL_COLOR_CONTROL
Part of GL_VERSION_1_2 |
static int |
GL_LIGHT_MODEL_LOCAL_VIEWER
Part of GL_VERSION_1_0 |
static int |
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
Part of GL_APPLE_specular_vector |
static int |
GL_LIGHTING_BIT
Part of GL_VERSION_1_0 |
static int |
GL_LINE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_LINE_RESET_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE
Part of GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE_PATTERN
Part of GL_VERSION_1_0 |
static int |
GL_LINE_STIPPLE_REPEAT
Part of GL_VERSION_1_0 |
static int |
GL_LINE_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_LIST_BASE
Part of GL_VERSION_1_0 |
static int |
GL_LIST_BIT
Part of GL_VERSION_1_0 |
static int |
GL_LIST_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_LIST_MODE
Part of GL_VERSION_1_0 |
static int |
GL_LO_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_LO_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_LOAD
Part of GL_VERSION_1_0 |
static int |
GL_LOCAL_CONSTANT_DATATYPE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_LOCAL_CONSTANT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_LOCAL_CONSTANT_VALUE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_LOCAL_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_LOGIC_OP
Part of GL_VERSION_1_0 |
static int |
GL_LUMINANCE_ALPHA_INTEGER
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA16F
Part of GL_ARB_texture_float |
static int |
GL_LUMINANCE_ALPHA16I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA16UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA32F
Part of GL_ARB_texture_float |
static int |
GL_LUMINANCE_ALPHA32I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA32UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA8I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_ALPHA8UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE_INTEGER
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE12
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE12_ALPHA12
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE12_ALPHA4
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE16
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE16_ALPHA16
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE16F
Part of GL_ARB_texture_float |
static int |
GL_LUMINANCE16I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE16UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE32F
Part of GL_ARB_texture_float |
static int |
GL_LUMINANCE32I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE32UI
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE4
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE4_ALPHA4
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE6_ALPHA2
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE8
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE8_ALPHA8
Part of GL_VERSION_1_1 |
static int |
GL_LUMINANCE8I
Part of GL_EXT_texture_integer |
static int |
GL_LUMINANCE8UI
Part of GL_EXT_texture_integer |
static int |
GL_MAGNITUDE_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_MAGNITUDE_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_MAP_ATTRIB_U_ORDER_NV
Part of GL_NV_evaluators |
static int |
GL_MAP_ATTRIB_V_ORDER_NV
Part of GL_NV_evaluators |
static int |
GL_MAP_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_MAP_STENCIL
Part of GL_VERSION_1_0 |
static int |
GL_MAP_TESSELLATION_NV
Part of GL_NV_evaluators |
static int |
GL_MAP1_COLOR_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_GRID_DOMAIN
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_GRID_SEGMENTS
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_NORMAL
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_1
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_2
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_3
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_TEXTURE_COORD_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_VERTEX_3
Part of GL_VERSION_1_0 |
static int |
GL_MAP1_VERTEX_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_COLOR_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_GRID_DOMAIN
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_GRID_SEGMENTS
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_INDEX
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_NORMAL
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_1
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_2
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_3
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_TEXTURE_COORD_4
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_VERTEX_3
Part of GL_VERSION_1_0 |
static int |
GL_MAP2_VERTEX_4
Part of GL_VERSION_1_0 |
static int |
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_AMBIENT_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_COLOR_INDEXES_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_DIFFUSE_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_EMISSION_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_SHININESS_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAT_SPECULAR_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MATERIAL_SIDE_HINT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MATRIX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MATRIX0_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX1_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX10_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX11_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX12_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX13_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX14_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX15_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX16_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX17_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX18_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX19_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX2_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX20_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX21_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX22_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX23_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX24_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX25_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX26_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX27_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX28_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX29_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX3_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX30_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX31_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX4_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX5_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX6_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX7_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX8_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MATRIX9_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_ATTRIB_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_MAX_COLOR_MATRIX_STACK_DEPTH
Part of GL_ARB_imaging |
static int |
GL_MAX_CONVOLUTION_HEIGHT
Part of GL_ARB_imaging |
static int |
GL_MAX_CONVOLUTION_WIDTH
Part of GL_ARB_imaging |
static int |
GL_MAX_DRAW_BUFFERS_ATI
Part of GL_ATI_draw_buffers |
static int |
GL_MAX_EVAL_ORDER
Part of GL_VERSION_1_0 |
static int |
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_MAX_LIST_NESTING
Part of GL_VERSION_1_0 |
static int |
GL_MAX_MAP_TESSELLATION_NV
Part of GL_NV_evaluators |
static int |
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
Part of GL_ARB_matrix_palette |
static int |
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_MAX_NAME_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_PIXEL_MAP_TABLE
Part of GL_VERSION_1_0 |
static int |
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_GENERIC_RESULTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_MATRICES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
Part of GL_NV_geometry_program4 |
static int |
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_MAX_PROGRAM_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_TEMPORARIES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_PROGRAM_TEXEL_OFFSET_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
Part of GL_NV_geometry_program4 |
static int |
GL_MAX_RATIONAL_EVAL_ORDER_NV
Part of GL_NV_evaluators |
static int |
GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_MAX_SAMPLE_MASK_WORDS_NV
Part of GL_NV_explicit_multisample |
static int |
GL_MAX_SHININESS_NV
Part of GL_NV_light_max_exponent |
static int |
GL_MAX_SPOT_EXPONENT_NV
Part of GL_NV_light_max_exponent |
static int |
GL_MAX_TEXTURE_COORDS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_TEXTURE_COORDS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
Part of GL_NV_vertex_array_range |
static int |
GL_MAX_VERTEX_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_MAX_VERTEX_HINT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_LOCALS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MAX_VERTEX_SHADER_VARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
Part of GL_APPLE_pixel_buffer |
static int |
GL_MIN_PROGRAM_TEXEL_OFFSET_NV
Part of GL_NV_gpu_program4 |
static int |
GL_MINMAX
Part of GL_ARB_imaging |
static int |
GL_MINMAX_FORMAT
Part of GL_ARB_imaging |
static int |
GL_MINMAX_SINK
Part of GL_ARB_imaging |
static int |
GL_MIRROR_CLAMP_EXT
Part of GL_EXT_texture_mirror_clamp |
static int |
GL_MIRROR_CLAMP_TO_BORDER_EXT
Part of GL_EXT_texture_mirror_clamp |
static int |
GL_MIRROR_CLAMP_TO_EDGE_EXT
Part of GL_EXT_texture_mirror_clamp |
static int |
GL_MODELVIEW0_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW0_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW0_MATRIX_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW0_STACK_DEPTH_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW1_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_MATRIX_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW1_STACK_DEPTH_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_MODELVIEW10_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW11_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW12_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW13_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW14_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW15_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW16_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW17_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW18_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW19_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW2_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW20_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW21_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW22_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW23_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW24_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW25_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW26_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW27_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW28_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW29_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW3_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW30_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW31_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW4_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW5_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW6_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW7_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW8_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MODELVIEW9_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_MULT
Part of GL_VERSION_1_0 |
static int |
GL_MULTISAMPLE_BIT
Part of GL_VERSION_1_3 |
static int |
GL_MULTISAMPLE_COVERAGE_MODES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_MULTISAMPLE_FILTER_HINT_NV
Part of GL_NV_multisample_filter_hint |
static int |
GL_MVP_MATRIX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_N3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_NAME_STACK_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_NATIVE_GRAPHICS_END_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_NATIVE_GRAPHICS_HANDLE_PGI
Part of GL_PGI_misc_hints |
static int |
GL_NEGATIVE_ONE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_W_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_X_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_Y_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NEGATIVE_Z_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_NORMAL_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_NORMALIZED_RANGE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_ACTIVE_UNIFORMS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_ATTACHED_OBJECTS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_COMPILE_STATUS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_DELETE_STATUS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_INFO_LOG_LENGTH_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_LINEAR
Part of GL_VERSION_1_0 |
static int |
GL_OBJECT_LINK_STATUS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_PLANE
Part of GL_VERSION_1_0 |
static int |
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_SUBTYPE_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_TYPE_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OBJECT_VALIDATE_STATUS_ARB
Part of GL_ARB_shader_objects |
static int |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_TEXTURE_2D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
Part of GL_NV_texture_shader3 |
static int |
GL_OFFSET_TEXTURE_2D_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_MATRIX_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_2D_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_MATRIX_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_RECTANGLE_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_OFFSET_TEXTURE_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_ONE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_ADD_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_CLAMP_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_CROSS_PRODUCT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_DOT3_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_DOT4_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_EXP_BASE_2_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_FLOOR_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_FRAC_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_INDEX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_LOG_BASE_2_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MADD_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MAX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MIN_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MOV_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MUL_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_MULTIPLY_MATRIX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_NEGATE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_POWER_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_RECIP_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_RECIP_SQRT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_ROUND_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_SET_GE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_SET_LT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OP_SUB_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_ORDER
Part of GL_VERSION_1_0 |
static int |
GL_OUTPUT_COLOR0_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_COLOR1_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_FOG_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD0_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD1_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD10_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD11_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD12_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD13_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD14_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD15_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD16_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD17_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD18_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD19_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD2_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD20_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD21_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD22_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD23_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD24_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD25_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD26_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD27_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD28_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD29_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD3_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD30_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD31_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD4_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD5_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD6_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD7_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD8_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_TEXTURE_COORD9_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_OUTPUT_VERTEX_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_PACK_CMYK_HINT_EXT
Part of GL_EXT_cmyka |
static int |
GL_PACK_RESAMPLE_OML
Part of GL_OML_resample |
static int |
GL_PASS_THROUGH_NV
Part of GL_NV_texture_shader |
static int |
GL_PASS_THROUGH_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_PERTURB_EXT
Part of GL_EXT_texture_perturb_normal |
static int |
GL_PIXEL_COUNT_AVAILABLE_NV
Part of GL_NV_occlusion_query |
static int |
GL_PIXEL_COUNT_NV
Part of GL_NV_occlusion_query |
static int |
GL_PIXEL_COUNTER_BITS_NV
Part of GL_NV_occlusion_query |
static int |
GL_PIXEL_CUBIC_WEIGHT_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_MAG_FILTER_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_MAP_A_TO_A
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_A_TO_A_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_B_TO_B
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_B_TO_B_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_G_TO_G
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_G_TO_G_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_A
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_A_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_B
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_B_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_G
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_G_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_I
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_I_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_R
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_I_TO_R_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_R_TO_R
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_R_TO_R_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_S_TO_S
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MAP_S_TO_S_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_MIN_FILTER_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_MODE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_PACK_BUFFER_BINDING_EXT
Part of GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_PACK_BUFFER_EXT
Part of GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_TRANSFORM_2D_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
Part of GL_EXT_pixel_transform |
static int |
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
Part of GL_EXT_pixel_buffer_object |
static int |
GL_PIXEL_UNPACK_BUFFER_EXT
Part of GL_EXT_pixel_buffer_object |
static int |
GL_PN_TRIANGLES_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
Part of GL_ATI_pn_triangles |
static int |
GL_POINT_BIT
Part of GL_VERSION_1_0 |
static int |
GL_POINT_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_BIT
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_MODE
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_STIPPLE
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_STIPPLE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_TOKEN
Part of GL_VERSION_1_0 |
static int |
GL_POST_COLOR_MATRIX_ALPHA_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_ALPHA_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_BLUE_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_BLUE_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_GREEN_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_GREEN_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_RED_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_COLOR_MATRIX_RED_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_ALPHA_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_ALPHA_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_BLUE_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_BLUE_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_GREEN_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_GREEN_SCALE
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_RED_BIAS
Part of GL_ARB_imaging |
static int |
GL_POST_CONVOLUTION_RED_SCALE
Part of GL_ARB_imaging |
static int |
GL_PREFER_DOUBLEBUFFER_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_PREVIOUS_TEXTURE_INPUT_NV
Part of GL_NV_texture_shader |
static int |
GL_PROGRAM_ADDRESS_REGISTERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_ATTRIB_COMPONENTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_PROGRAM_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_BINDING_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_ERROR_POSITION_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_ERROR_STRING_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_FORMAT_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_FORMAT_ASCII_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_INSTRUCTIONS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_LENGTH_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_MATRIX_EXT
Part of GL_EXT_direct_state_access |
static int |
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
Part of GL_EXT_direct_state_access |
static int |
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_NATIVE_ATTRIBS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_OBJECT_ARB
Part of GL_ARB_shader_objects |
static int |
GL_PROGRAM_PARAMETERS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_RESULT_COMPONENTS_NV
Part of GL_NV_gpu_program4 |
static int |
GL_PROGRAM_STRING_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_TEMPORARIES_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROGRAM_TEX_INDIRECTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
Part of GL_ARB_fragment_program |
static int |
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
Part of GL_ARB_vertex_program |
static int |
GL_PROXY_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_PROXY_HISTOGRAM
Part of GL_ARB_imaging |
static int |
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
Part of GL_ARB_imaging |
static int |
GL_Q
Part of GL_VERSION_1_0 |
static int |
GL_QUAD_STRIP
Part of GL_VERSION_1_0 |
static int |
GL_QUADS
Part of GL_VERSION_1_0 |
static int |
GL_R
Part of GL_VERSION_1_0 |
static int |
GL_R16
Part of GL_ARB_texture_rg |
static int |
GL_R16F
Part of GL_ARB_texture_rg |
static int |
GL_R16I
Part of GL_ARB_texture_rg |
static int |
GL_R16UI
Part of GL_ARB_texture_rg |
static int |
GL_R32F
Part of GL_ARB_texture_rg |
static int |
GL_R32I
Part of GL_ARB_texture_rg |
static int |
GL_R32UI
Part of GL_ARB_texture_rg |
static int |
GL_R8
Part of GL_ARB_texture_rg |
static int |
GL_R8I
Part of GL_ARB_texture_rg |
static int |
GL_R8UI
Part of GL_ARB_texture_rg |
static int |
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
Part of GL_NV_pixel_data_range |
static int |
GL_READ_PIXEL_DATA_RANGE_NV
Part of GL_NV_pixel_data_range |
static int |
GL_READ_PIXEL_DATA_RANGE_POINTER_NV
Part of GL_NV_pixel_data_range |
static int |
GL_RECLAIM_MEMORY_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_RED_BIAS
Part of GL_VERSION_1_0 |
static int |
GL_RED_MAX_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_RED_MIN_CLAMP_INGR
Part of GL_INGR_color_clamp |
static int |
GL_RED_SCALE
Part of GL_VERSION_1_0 |
static int |
GL_REDUCE
Part of GL_ARB_imaging |
static int |
GL_RENDER
Part of GL_VERSION_1_0 |
static int |
GL_RENDER_MODE
Part of GL_VERSION_1_0 |
static int |
GL_RENDERBUFFER_COLOR_SAMPLES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
Part of GL_NV_framebuffer_multisample_coverage |
static int |
GL_REPLICATE_BORDER
Part of GL_ARB_imaging |
static int |
GL_RESAMPLE_AVERAGE_OML
Part of GL_OML_resample |
static int |
GL_RESAMPLE_DECIMATE_OML
Part of GL_OML_resample |
static int |
GL_RESAMPLE_REPLICATE_OML
Part of GL_OML_resample |
static int |
GL_RESAMPLE_ZERO_FILL_OML
Part of GL_OML_resample |
static int |
GL_RETURN
Part of GL_VERSION_1_0 |
static int |
GL_RG
Part of GL_ARB_texture_rg |
static int |
GL_RG_INTEGER
Part of GL_ARB_texture_rg |
static int |
GL_RG16
Part of GL_ARB_texture_rg |
static int |
GL_RG16F
Part of GL_ARB_texture_rg |
static int |
GL_RG16I
Part of GL_ARB_texture_rg |
static int |
GL_RG16UI
Part of GL_ARB_texture_rg |
static int |
GL_RG32F
Part of GL_ARB_texture_rg |
static int |
GL_RG32I
Part of GL_ARB_texture_rg |
static int |
GL_RG32UI
Part of GL_ARB_texture_rg |
static int |
GL_RG8
Part of GL_ARB_texture_rg |
static int |
GL_RG8I
Part of GL_ARB_texture_rg |
static int |
GL_RG8UI
Part of GL_ARB_texture_rg |
static int |
GL_RGB_S3TC
Part of GL_S3_s3tc |
static int |
GL_RGB4_S3TC
Part of GL_S3_s3tc |
static int |
GL_RGBA_FLOAT_MODE
Part of GL_ARB_color_buffer_float |
static int |
GL_RGBA_INTEGER_MODE
Part of GL_EXT_texture_integer |
static int |
GL_RGBA_MODE
Part of GL_VERSION_1_0 |
static int |
GL_RGBA_S3TC
Part of GL_S3_s3tc |
static int |
GL_RGBA_SIGNED_COMPONENTS_EXT
Missed in the GL_EXT_packed_float promotion to 3.0 core |
static int |
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
Part of GL_NV_texture_shader |
static int |
GL_RGBA4_S3TC
Part of GL_S3_s3tc |
static int |
GL_S
Part of GL_VERSION_1_0 |
static int |
GL_SAMPLE_MASK_NV
Part of GL_NV_explicit_multisample |
static int |
GL_SAMPLE_MASK_VALUE_NV
Part of GL_NV_explicit_multisample |
static int |
GL_SAMPLE_POSITION_NV
Part of GL_NV_explicit_multisample |
static int |
GL_SAMPLER_1D_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_1D_SHADOW_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_RECT_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_RECT_SHADOW_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_2D_SHADOW_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_3D_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_BUFFER_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_SAMPLER_CUBE_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SAMPLER_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_SCALAR_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_SCISSOR_BIT
Part of GL_VERSION_1_0 |
static int |
GL_SCREEN_COORDINATES_REND
Part of GL_REND_screen_coordinates |
static int |
GL_SECONDARY_COLOR_ARRAY
Part of GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_SECONDARY_COLOR_ARRAY_POINTER
Part of GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_SIZE
Part of GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_STRIDE
Part of GL_VERSION_1_4 |
static int |
GL_SECONDARY_COLOR_ARRAY_TYPE
Part of GL_VERSION_1_4 |
static int |
GL_SELECT
Part of GL_VERSION_1_0 |
static int |
GL_SELECTION_BUFFER_POINTER
Part of GL_VERSION_1_0 |
static int |
GL_SELECTION_BUFFER_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_SEPARABLE_2D
Part of GL_ARB_imaging |
static int |
GL_SEPARATE_SPECULAR_COLOR
Part of GL_VERSION_1_2 |
static int |
GL_SHADER_CONSISTENT_NV
Part of GL_NV_texture_shader |
static int |
GL_SHADER_OBJECT_ARB
Part of GL_ARB_shader_objects |
static int |
GL_SHADER_OPERATION_NV
Part of GL_NV_texture_shader |
static int |
GL_SHADING_LANGUAGE_VERSION_ARB
Part of GL_ARB_shading_language_100 |
static int |
GL_SHADOW_ATTENUATION_EXT
Part of GL_EXT_light_texture |
static int |
GL_SHARED_TEXTURE_PALETTE_EXT
Part of GL_EXT_shared_texture_palette |
static int |
GL_SIGNED_ALPHA_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_ALPHA8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_HILO_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_HILO16_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_HILO8_NV
Part of GL_NV_texture_shader3 |
static int |
GL_SIGNED_INTENSITY_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_INTENSITY8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE_ALPHA_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE8_ALPHA8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_LUMINANCE8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGB_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGB8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGBA_NV
Part of GL_NV_texture_shader |
static int |
GL_SIGNED_RGBA8_NV
Part of GL_NV_texture_shader |
static int |
GL_SINGLE_COLOR
Part of GL_VERSION_1_2 |
static int |
GL_SLUMINANCE
Part of GL_VERSION_2_1 |
static int |
GL_SLUMINANCE_ALPHA
Part of GL_VERSION_2_1 |
static int |
GL_SLUMINANCE8
Part of GL_VERSION_2_1 |
static int |
GL_SLUMINANCE8_ALPHA8
Part of GL_VERSION_2_1 |
static int |
GL_SOURCE0_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE0_RGB
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE1_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE1_RGB
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE2_ALPHA
Part of GL_VERSION_1_3 |
static int |
GL_SOURCE2_RGB
Part of GL_VERSION_1_3 |
static int |
GL_SPHERE_MAP
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_CLEAR_TAG_VALUE_EXT
Part of GL_EXT_stencil_clear_tag |
static int |
GL_STENCIL_TAG_BITS_EXT
Part of GL_EXT_stencil_clear_tag |
static int |
GL_STENCIL_TEST_TWO_SIDE_EXT
Part of GL_EXT_stencil_two_side |
static int |
GL_STORAGE_CACHED_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_STORAGE_PRIVATE_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_STORAGE_SHARED_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_STRICT_DEPTHFUNC_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_STRICT_LIGHTING_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_STRICT_SCISSOR_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_T
Part of GL_VERSION_1_0 |
static int |
GL_T2F_C3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T2F_C4F_N3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T2F_C4UB_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T2F_IUI_N3F_V2F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_N3F_V3F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_V2F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_T2F_IUI_V3F_EXT
Part of GL_EXT_index_array_formats |
static int |
GL_T2F_N3F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T2F_V3F
Part of GL_VERSION_1_1 |
static int |
GL_T4F_C4F_N3F_V4F
Part of GL_VERSION_1_1 |
static int |
GL_T4F_V4F
Part of GL_VERSION_1_1 |
static int |
GL_TABLE_TOO_LARGE
Part of GL_ARB_imaging |
static int |
GL_TEXCOORD1_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_TEXCOORD2_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_TEXCOORD3_BIT_PGI
Part of GL_PGI_vertex_hints |
static long |
GL_TEXCOORD4_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_TEXTURE_APPLICATION_MODE_EXT
Part of GL_EXT_light_texture |
static int |
GL_TEXTURE_BINDING_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_TEXTURE_BIT
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_BORDER_VALUES_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
Part of GL_ARB_shadow_ambient |
static int |
GL_TEXTURE_COMPONENTS
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_CONSTANT_DATA_SUNX
Part of GL_SUNX_constant_data |
static int |
GL_TEXTURE_DS_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_DT_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_FILTER_CONTROL
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_GEN_Q
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_R
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_S
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_GEN_T
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_HI_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_INTENSITY_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_INTENSITY_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_LIGHT_EXT
Part of GL_EXT_light_texture |
static int |
GL_TEXTURE_LO_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_LUMINANCE_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_LUMINANCE_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_MAG_SIZE_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_MATERIAL_FACE_EXT
Part of GL_EXT_light_texture |
static int |
GL_TEXTURE_MATERIAL_PARAMETER_EXT
Part of GL_EXT_light_texture |
static int |
GL_TEXTURE_MINIMIZE_STORAGE_APPLE
Part of GL_APPLE_texture_range |
static int |
GL_TEXTURE_NORMAL_EXT
Part of GL_EXT_texture_perturb_normal |
static int |
GL_TEXTURE_PRIORITY
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_RANGE_LENGTH_APPLE
Part of GL_APPLE_texture_range |
static int |
GL_TEXTURE_RANGE_POINTER_APPLE
Part of GL_APPLE_texture_range |
static int |
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
Part of GL_NV_explicit_multisample |
static int |
GL_TEXTURE_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_TEXTURE_RESIDENT
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_SHADER_NV
Part of GL_NV_texture_shader |
static int |
GL_TEXTURE_STORAGE_HINT_APPLE
Part of GL_APPLE_texture_range |
static int |
GL_TEXTURE_SWIZZLE_A_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_B_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_G_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_R_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_SWIZZLE_RGBA_EXT
Part of GL_EXT_texture_swizzle |
static int |
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
Part of GL_NV_texture_expand_normal |
static int |
GL_TIME_ELAPSED_EXT
Part of GL_EXT_timer_query |
static int |
GL_TRANSFORM_BIT
Part of GL_VERSION_1_0 |
static int |
GL_TRANSFORM_FEEDBACK_BINDING_NV
Part of GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
Part of GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
Part of GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_NV
Part of GL_NV_transform_feedback2 |
static int |
GL_TRANSFORM_HINT_APPLE
Part of GL_APPLE_transform_hint |
static int |
GL_TRANSPOSE_COLOR_MATRIX
Part of GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_CURRENT_MATRIX_ARB
Part of GL_ARB_vertex_program |
static int |
GL_TRANSPOSE_MODELVIEW_MATRIX
Part of GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_PROGRAM_MATRIX_EXT
Part of GL_EXT_direct_state_access |
static int |
GL_TRANSPOSE_PROJECTION_MATRIX
Part of GL_VERSION_1_3 |
static int |
GL_TRANSPOSE_TEXTURE_MATRIX
Part of GL_VERSION_1_3 |
static int |
GL_TYPE_RGBA_FLOAT_ATI
Part of GL_ATI_pixel_format_float |
static int |
GL_UNIFORM_BUFFER_BINDING_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_UNIFORM_BUFFER_EXT
Part of GL_EXT_bindable_uniform |
static int |
GL_UNPACK_CLIENT_STORAGE_APPLE
Part of GL_APPLE_client_storage |
static int |
GL_UNPACK_CMYK_HINT_EXT
Part of GL_EXT_cmyka |
static int |
GL_UNPACK_CONSTANT_DATA_SUNX
Part of GL_SUNX_constant_data |
static int |
GL_UNPACK_RESAMPLE_OML
Part of GL_OML_resample |
static int |
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
Part of GL_NV_texture_shader |
static int |
GL_UNSIGNED_INT_S8_S8_8_8_NV
Part of GL_NV_texture_shader |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
Part of GL_NV_explicit_multisample |
static int |
GL_UNSIGNED_SHORT_8_8_APPLE
Part of GL_APPLE_ycbcr_422 |
static int |
GL_UNSIGNED_SHORT_8_8_REV_APPLE
Part of GL_APPLE_ycbcr_422 |
static int |
GL_V2F
Part of GL_VERSION_1_1 |
static int |
GL_V3F
Part of GL_VERSION_1_1 |
static int |
GL_VARIANT_ARRAY_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_POINTER_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_STRIDE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_ARRAY_TYPE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_DATATYPE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VARIANT_VALUE_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VECTOR_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_ARRAY_RANGE_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_LENGTH_NV
Part of GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_NV
Part of GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_POINTER_NV
Part of GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_VALID_NV
Part of GL_NV_vertex_array_range |
static int |
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
Part of GL_NV_vertex_array_range2 |
static int |
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
Part of GL_APPLE_vertex_array_range |
static int |
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
Missed in the GL_EXT_gpu_shader4 promotion to 3.0 core |
static int |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_ATTRIB_MAP1_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
Part of GL_APPLE_vertex_program_evaluators |
static int |
GL_VERTEX_BLEND_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_VERTEX_CONSISTENT_HINT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_VERTEX_DATA_HINT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_VERTEX_PROGRAM_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
Part of GL_NV_parameter_buffer_object |
static int |
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_PROGRAM_TWO_SIDE
Part of GL_VERSION_2_0 |
static int |
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
Part of GL_ARB_vertex_program |
static int |
GL_VERTEX_SHADER_BINDING_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_INSTRUCTIONS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_INVARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_LOCALS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_OPTIMIZED_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_SHADER_VARIANTS_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_VERTEX_WEIGHT_ARRAY_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX_WEIGHTING_EXT
Part of GL_EXT_vertex_weighting |
static int |
GL_VERTEX23_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_VERTEX4_BIT_PGI
Part of GL_PGI_vertex_hints |
static int |
GL_VIBRANCE_BIAS_NV
Part of GL_NV_texture_shader |
static int |
GL_VIBRANCE_SCALE_NV
Part of GL_NV_texture_shader |
static int |
GL_VIEWPORT_BIT
Part of GL_VERSION_1_0 |
static int |
GL_W_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_WEIGHT_SUM_UNITY_ARB
Part of GL_ARB_vertex_blend |
static int |
GL_WIDE_LINE_HINT_PGI
Part of GL_PGI_misc_hints |
static int |
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
Part of GL_NV_pixel_data_range |
static int |
GL_WRITE_PIXEL_DATA_RANGE_NV
Part of GL_NV_pixel_data_range |
static int |
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
Part of GL_NV_pixel_data_range |
static int |
GL_X_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_Y_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_YCBCR_422_APPLE
Part of GL_APPLE_ycbcr_422 |
static int |
GL_Z_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_ZERO_EXT
Part of GL_EXT_vertex_shader |
static int |
GL_ZOOM_X
Part of GL_VERSION_1_0 |
static int |
GL_ZOOM_Y
Part of GL_VERSION_1_0 |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
|---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
|---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
|---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
| Method Summary | |
|---|---|
void |
glAccum(int op,
float value)
Interface to C language function: void glAccum(GLenum op, GLfloat value); |
void |
glActiveStencilFaceEXT(int mode)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode); Part of GL_EXT_stencil_two_side |
void |
glApplyTextureEXT(int mode)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
ByteBuffer residences)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
void |
glArrayElement(int i)
Interface to C language function: void glArrayElement(GLint i); |
void |
glAttachObjectARB(int target,
int id)
Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
glBegin(int mode)
Interface to C language function: void glBegin(GLenum mode); |
void |
glBeginOcclusionQueryNV(int mode)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode); Part of GL_NV_occlusion_query |
void |
glBeginVertexShaderEXT()
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBindBufferOffset(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level); Part of GL_EXT_transform_feedback |
int |
glBindLightParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int red,
int green,
int blue)
Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int type)
Entry point to C language function: GLuint glBindParameterEXT(GLenum type); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int target,
int id)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id); Part of GL_ARB_vertex_program |
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindTextureUnitParameterEXT(int light,
int value)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindVertexShaderEXT(int mode)
Entry point to C language function: void glBindVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap,
int bitmap_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteBuffer bitmap)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendFuncSeparateINGR(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBufferParameteri(int target,
int pname,
int params)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); Part of GL_APPLE_flush_buffer_range |
int |
glBufferRegionEnabled()
Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid); Part of GL_KTX_buffer_region |
void |
glCallList(int list)
Interface to C language function: void glCallList(GLuint list); |
void |
glCallLists(int n,
int type,
Buffer lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
int |
glCheckNamedFramebufferStatusEXT(int light,
int value)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value); Part of GL_EXT_direct_state_access |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glClearColorIi(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int red,
int green,
int blue,
int alpha)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearIndex(float c)
Interface to C language function: void glClearIndex(GLfloat c); |
void |
glClientAttribDefaultEXT(int mode)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
void |
glClipPlane(int plane,
double[] equation,
int equation_offset)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glClipPlane(int plane,
DoubleBuffer equation)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glColor3b(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glColor3bv(byte[] v,
int v_offset)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3bv(ByteBuffer v)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3d(double red,
double green,
double blue)
Interface to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glColor3dv(double[] v,
int v_offset)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3dv(DoubleBuffer v)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3f(float red,
float green,
float blue)
Interface to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glColor3fv(float[] v,
int v_offset)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fv(FloatBuffer v)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3h(short red,
short green,
short blue)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] v,
int v_offset)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer v)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int red,
int green,
int blue)
Interface to C language function: void glColor3i(GLint red, GLint green, GLint blue); |
void |
glColor3iv(int[] v,
int v_offset)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3iv(IntBuffer v)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3s(short red,
short green,
short blue)
Interface to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glColor3sv(short[] v,
int v_offset)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3sv(ShortBuffer v)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3ub(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glColor3ubv(byte[] v,
int v_offset)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ubv(ByteBuffer v)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ui(int red,
int green,
int blue)
Interface to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glColor3uiv(int[] v,
int v_offset)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3uiv(IntBuffer v)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3us(short red,
short green,
short blue)
Interface to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glColor3usv(short[] v,
int v_offset)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor3usv(ShortBuffer v)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Interface to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
void |
glColor4bv(byte[] v,
int v_offset)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4bv(ByteBuffer v)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Interface to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
void |
glColor4dv(double[] v,
int v_offset)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4dv(DoubleBuffer v)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4fv(float[] v,
int v_offset)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4fv(FloatBuffer v)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4h(short x,
short y,
short z,
short w)
Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glColor4hv(short[] v,
int v_offset)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer v)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glColor4iv(int[] v,
int v_offset)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4iv(IntBuffer v)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
void |
glColor4sv(short[] v,
int v_offset)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4sv(ShortBuffer v)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4ubv(byte[] v,
int v_offset)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubv(ByteBuffer v)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glColor4uiv(int[] v,
int v_offset)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4uiv(IntBuffer v)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
void |
glColor4usv(short[] v,
int v_offset)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColor4usv(ShortBuffer v)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColorMaskIndexed(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int face,
int mode)
Interface to C language function: void glColorMaterial(GLenum face, GLenum mode); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
Buffer data)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long data_buffer_offset)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glCompileShaderARB(int mode)
Entry point to C language function: void glCompileShaderARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glCompressedMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer bits)
Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer image)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long image_buffer_offset)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterf(int target,
int pname,
float params)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
glCopyMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Interface to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
void |
glCopyTextureImage1DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int texture,
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShaderObjectARB(int type)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); Part of GL_ARB_shader_objects |
void |
glCullParameterdvEXT(int pname,
double[] params,
int params_offset)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int pname,
DoubleBuffer params)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
float[] params,
int params_offset)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int pname,
FloatBuffer params)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glDeleteBufferRegion(int mode)
Entry point to C language function: void glDeleteBufferRegion(GLuint mode); Part of GL_KTX_buffer_region |
void |
glDeleteFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); Part of GL_NV_fence |
void |
glDeleteFencesNV(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); Part of GL_NV_fence |
void |
glDeleteLists(int list,
int range)
Interface to C language function: void glDeleteLists(GLuint list, GLsizei range); |
void |
glDeleteObjectARB(int mode)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_program |
void |
glDeleteVertexShaderEXT(int mode)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double x,
double y)
Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); Part of GL_EXT_depth_bounds_test |
void |
glDetachObjectARB(int target,
int id)
Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
glDisableClientStateIndexedEXT(int target,
int id)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
glDisableIndexed(int target,
int index)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glDisableVariantClientStateEXT(int mode)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glDisableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArrayARB(int mode)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
glDrawBufferRegion(int region,
int x,
int y,
int width,
int height,
int xDest,
int yDest)
Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); Part of GL_KTX_buffer_region |
void |
glDrawBuffersATI(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int n,
IntBuffer ids)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); Part of GL_ATI_draw_buffers |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glEdgeFlag(boolean flag)
Interface to C language function: void glEdgeFlag(GLboolean flag); |
void |
glEdgeFlagPointer(int stride,
Buffer ptr)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int stride,
long ptr_buffer_offset)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] flag,
int flag_offset)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEdgeFlagv(ByteBuffer flag)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEnableClientStateIndexedEXT(int target,
int id)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
glEnableIndexed(int target,
int index)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glEnableVariantClientStateEXT(int mode)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glEnableVertexAttribAPPLE(int index,
int pname)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArrayARB(int mode)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
glEnd()
Interface to C language function: void glEnd(void); |
void |
glEndList()
Interface to C language function: void glEndList(void); |
void |
glEndOcclusionQueryNV()
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndVertexShaderEXT()
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEvalCoord1d(double u)
Interface to C language function: void glEvalCoord1d(GLdouble u); |
void |
glEvalCoord1dv(double[] u,
int u_offset)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1dv(DoubleBuffer u)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1f(float u)
Interface to C language function: void glEvalCoord1f(GLfloat u); |
void |
glEvalCoord1fv(float[] u,
int u_offset)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord1fv(FloatBuffer u)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord2d(double u,
double v)
Interface to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); |
void |
glEvalCoord2dv(double[] u,
int u_offset)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2dv(DoubleBuffer u)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2f(float u,
float v)
Interface to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); |
void |
glEvalCoord2fv(float[] u,
int u_offset)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalCoord2fv(FloatBuffer u)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalMapsNV(int target,
int id)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id); Part of GL_NV_evaluators |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Interface to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Interface to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
void |
glEvalPoint1(int i)
Interface to C language function: void glEvalPoint1(GLint i); |
void |
glEvalPoint2(int i,
int j)
Interface to C language function: void glEvalPoint2(GLint i, GLint j); |
void |
glExtractComponentEXT(int red,
int green,
int blue)
Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer)
Interface to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); |
void |
glFinishFenceAPPLE(int mode)
Entry point to C language function: void glFinishFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int mode)
Entry point to C language function: void glFinishFenceNV(GLuint mode); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int target,
int s)
Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); Part of GL_APPLE_fence |
void |
glFinishRenderAPPLE()
Entry point to C language function: void glFinishRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFinishTextureSUNX()
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlushPixelDataRangeNV(int mode)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode); Part of GL_NV_pixel_data_range |
void |
glFlushRenderAPPLE()
Entry point to C language function: void glFlushRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFlushVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double coord)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(double[] m,
int m_offset)
Entry point to C language function: void glFogCoorddv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(DoubleBuffer m)
Entry point to C language function: void glFogCoorddv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glFogCoordf(float coord)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(float[] m,
int m_offset)
Entry point to C language function: void glFogCoordfv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(FloatBuffer m)
Entry point to C language function: void glFogCoordfv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glFogCoordh(short factor)
Entry point to C language function: void glFogCoordhNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] v,
int v_offset)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer v)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogCoordPointer(int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogi(int pname,
int param)
Interface to C language function: void glFogi(GLenum pname, GLint param); |
void |
glFogiv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFogiv(int pname,
IntBuffer params)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFramebufferDrawBufferEXT(int target,
int id)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); Part of GL_EXT_direct_state_access |
void |
glFramebufferReadBufferEXT(int target,
int id)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenerateMultiTexMipmapEXT(int target,
int id)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int target,
int id)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int n,
IntBuffer ids)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); Part of GL_APPLE_fence |
void |
glGenFencesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); Part of GL_NV_fence |
void |
glGenFencesNV(int n,
IntBuffer ids)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); Part of GL_NV_fence |
int |
glGenLists(int range)
Interface to C language function: GLuint glGenLists(GLsizei range); |
void |
glGenOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int n,
IntBuffer ids)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_program |
int |
glGenSymbolsEXT(int datatype,
int storagetype,
int range,
int components)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
int |
glGenVertexShadersEXT(int type)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type); Part of GL_EXT_vertex_shader |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetBooleanIndexedv(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanIndexedv(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetClipPlane(int plane,
double[] equation,
int equation_offset)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetClipPlane(int plane,
DoubleBuffer equation)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetColorTable(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetColorTable(int target,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetCompressedMultiTexImageEXT(int texture,
int target,
int lod,
Buffer img)
Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTextureImageEXT(int texture,
int target,
int lod,
Buffer img)
Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetConvolutionFilter(int target,
int format,
int type,
long table_buffer_offset)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetDoubleIndexedvEXT(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetFenceivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloatIndexedvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetHandleARB(int type)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetInfoLogARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetIntegerIndexedv(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerIndexedv(int target,
int index,
IntBuffer data)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetInvariantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetLightiv(int light,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLightiv(int light,
int pname,
IntBuffer params)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLocalConstantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
Buffer points)
Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int target,
int query,
double[] v,
int v_offset)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapfv(int target,
int query,
float[] v,
int v_offset)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapfv(int target,
int query,
FloatBuffer v)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapiv(int target,
int query,
int[] v,
int v_offset)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapiv(int target,
int query,
IntBuffer v)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameteriv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetMultiTexEnvfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int target,
int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int target,
int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int texture,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texture,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int texture,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferSubDataEXT(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int target,
int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int target,
int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int target,
int format,
int type,
Buffer table)
Entry point to C language function: void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetObjectParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetOcclusionQueryivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPixelMapfv(int map,
float[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
FloatBuffer values)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
int[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
IntBuffer values)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
long values_buffer_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
short[] values,
int values_offset)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int map,
ShortBuffer values)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(byte[] mask,
int mask_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer mask)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long mask_buffer_offset)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramStringARB(int target,
int pname,
Buffer string)
Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
com.sun.gluegen.runtime.PointerBuffer params)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
com.sun.gluegen.runtime.PointerBuffer params)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); Part of GL_EXT_timer_query |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
Buffer span)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 |
void |
glGetSeparableFilter(int target,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset,
long span_buffer_offset)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 |
void |
glGetShaderSourceARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTextureImageEXT(int texture,
int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int texture,
int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int texture,
int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int target,
int attachment,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetUniformBufferSizeEXT(int program,
int location)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformfvARB(int program,
int location,
float[] params,
int params_offset)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int program,
int location,
FloatBuffer params)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocationARB(int program,
String name)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); Part of GL_ARB_shader_objects |
int |
glGetUniformOffsetEXT(int program,
int location)
Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetVariantBooleanvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetVertexAttribdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glHintPGI(int target,
int s)
Entry point to C language function: void glHintPGI(GLenum target, GLint s); Part of GL_PGI_misc_hints |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
glIndexd(double c)
Interface to C language function: void glIndexd(GLdouble c); |
void |
glIndexdv(double[] c,
int c_offset)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexdv(DoubleBuffer c)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexf(float c)
Interface to C language function: void glIndexf(GLfloat c); |
void |
glIndexFuncEXT(int target,
float s)
Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); Part of GL_EXT_index_func |
void |
glIndexfv(float[] c,
int c_offset)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexfv(FloatBuffer c)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexi(int c)
Interface to C language function: void glIndexi(GLint c); |
void |
glIndexiv(int[] c,
int c_offset)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexiv(IntBuffer c)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexMask(int mask)
Interface to C language function: void glIndexMask(GLuint mask); |
void |
glIndexMaterialEXT(int target,
int id)
Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_index_material |
void |
glIndexPointer(int type,
int stride,
Buffer ptr)
Interface to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glIndexs(short c)
Interface to C language function: void glIndexs(GLshort c); |
void |
glIndexsv(short[] c,
int c_offset)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexsv(ShortBuffer c)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexub(byte c)
Interface to C language function: void glIndexub(GLubyte c); |
void |
glIndexubv(byte[] c,
int c_offset)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glIndexubv(ByteBuffer c)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glInitNames()
Interface to C language function: void glInitNames(void); |
void |
glInsertComponentEXT(int red,
int green,
int blue)
Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
boolean |
glIsEnabledIndexed(int target,
int index)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
boolean |
glIsFenceAPPLE(int id)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int id)
Entry point to C language function: GLboolean glIsFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
glIsList(int list)
Interface to C language function: GLboolean glIsList(GLuint list); |
boolean |
glIsOcclusionQueryNV(int id)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPBOPackEnabled()
|
boolean |
glIsPBOUnpackEnabled()
|
boolean |
glIsProgramARB(int id)
Entry point to C language function: GLboolean glIsProgramARB(GLuint id); Part of GL_ARB_vertex_program |
boolean |
glIsVariantEnabledEXT(int target,
int index)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index); Part of GL_EXT_vertex_shader |
boolean |
glIsVertexAttribEnabledAPPLE(int index,
int pname)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLighti(int light,
int pname,
int param)
Interface to C language function: void glLighti(GLenum light, GLenum pname, GLint param); |
void |
glLightiv(int light,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightiv(int light,
int pname,
IntBuffer params)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightModeli(int pname,
int param)
Interface to C language function: void glLightModeli(GLenum pname, GLint param); |
void |
glLightModeliv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLightModeliv(int pname,
IntBuffer params)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLineStipple(int factor,
short pattern)
Interface to C language function: void glLineStipple(GLint factor, GLushort pattern); |
void |
glLinkProgramARB(int mode)
Entry point to C language function: void glLinkProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glListBase(int base)
Interface to C language function: void glListBase(GLuint base); |
void |
glLoadMatrixd(double[] m,
int m_offset)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixd(DoubleBuffer m)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadName(int name)
Interface to C language function: void glLoadName(GLuint name); |
void |
glLoadTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLockArraysEXT(int x,
int y)
Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y); Part of GL_EXT_compiled_vertex_array |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
Buffer points)
Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int un,
double u1,
double u2)
Interface to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
void |
glMapGrid1f(int un,
float u1,
float u2)
Interface to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Interface to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Interface to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
ByteBuffer |
glMapNamedBufferEXT(int target,
int access)
Entry point to C language function: GLvoid * glMapNamedBufferEXT(GLuint target, GLenum access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMateriali(int face,
int pname,
int param)
Interface to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); |
void |
glMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMaterialiv(int face,
int pname,
IntBuffer params)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMatrixFrustumEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexubvARB(int size,
byte[] weights,
int weights_offset)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int size,
ByteBuffer weights)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int n,
IntBuffer ids)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
short[] weights,
int weights_offset)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int size,
ShortBuffer weights)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int mode)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int target,
DoubleBuffer v)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int target,
FloatBuffer v)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int mode,
double left,
double right,
double bottom,
double top,
double zNear,
double zFar)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int mode)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int mode)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int target,
float s,
float t,
float r,
float q)
Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int target,
double s,
double t,
double r)
Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int target,
float s,
float t,
float r)
Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int target,
double s,
double t,
double r)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int target,
float s,
float t,
float r)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
glMultiTexBufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1d(int target,
double s)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1f(int target,
float s)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1h(int target,
short s)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int target,
int s)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1s(int target,
short s)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2h(int target,
short s,
short t)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3h(int target,
short s,
short t,
short r)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4h(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int index,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int target,
int start,
int x,
int y,
int width)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int target,
IntBuffer v)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoordPointerEXT(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int texunit,
int coord,
int pname,
double param)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int target,
int index,
int count,
double[] v,
int v_offset)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int target,
int index,
int count,
DoubleBuffer v)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int texture,
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int texture,
int target,
int pname,
float param)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int red,
int green,
int blue)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int texture,
int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int texture,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] m,
int m_offset)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixd(DoubleBuffer m)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixd(double[] m,
int m_offset)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(float[] m,
int m_offset)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glNamedBufferDataEXT(int target,
int size,
Buffer data,
int usage)
Entry point to C language function: void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage); Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferRenderbufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int target,
int index,
int buffer,
int offset,
int size)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dEXT(int program,
int target,
int index,
double x,
double y,
double z,
double w)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int target,
int index,
int count,
double[] v,
int v_offset)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int target,
int index,
int count,
DoubleBuffer v)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int program,
int target,
int index,
float x,
float y,
float z,
float w)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int target,
int index,
int count,
FloatBuffer v)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int program,
int target,
int index,
int x,
int y,
int z,
int w)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int texture,
int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int texture,
int target,
int pname,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int program,
int target,
int index,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int program,
int target,
int index,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int target,
int buffer,
int index,
int count,
float[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int target,
int buffer,
int index,
int count,
FloatBuffer params)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int program,
int target,
int format,
int len,
Buffer string)
Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int target,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glNewBufferRegion(int type)
Entry point to C language function: GLuint glNewBufferRegion(GLenum type); Part of GL_KTX_buffer_region |
void |
glNewList(int list,
int mode)
Interface to C language function: void glNewList(GLuint list, GLenum mode); |
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Interface to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormal3bv(byte[] v,
int v_offset)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3bv(ByteBuffer v)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3d(double nx,
double ny,
double nz)
Interface to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
void |
glNormal3dv(double[] v,
int v_offset)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3dv(DoubleBuffer v)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3fv(float[] v,
int v_offset)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fv(FloatBuffer v)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3h(short red,
short green,
short blue)
Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glNormal3hv(short[] v,
int v_offset)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer v)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3i(int nx,
int ny,
int nz)
Interface to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); |
void |
glNormal3iv(int[] v,
int v_offset)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3iv(IntBuffer v)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3s(short nx,
short ny,
short nz)
Interface to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
void |
glNormal3sv(short[] v,
int v_offset)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormal3sv(ShortBuffer v)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glPassThrough(float token)
Interface to C language function: void glPassThrough(GLfloat token); |
void |
glPixelDataRangeNV(int target,
int level,
Buffer img)
Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int map,
int mapsize,
float[] values,
int values_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values,
int values_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
long values_buffer_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
short[] values,
int values_offset)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelTransferf(int pname,
float param)
Interface to C language function: void glPixelTransferf(GLenum pname, GLfloat param); |
void |
glPixelTransferi(int pname,
int param)
Interface to C language function: void glPixelTransferi(GLenum pname, GLint param); |
void |
glPixelTransformParameterfEXT(int target,
int pname,
float params)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
FloatBuffer params)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int target,
int pname,
int params)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float xfactor,
float yfactor)
Interface to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
void |
glPNTrianglesfATI(int target,
float s)
&n |