Uses of Class
javafx.scene.control.TableRow
Package
Description
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
-
Uses of TableRow in javafx.scene.control
Modifier and TypeMethodDescriptionTableCell.getTableRow()
Gets the value of thetableRow
property.Modifier and TypeMethodDescriptionTableView.getRowFactory()
Gets the value of therowFactory
property.TableView.rowFactoryProperty()
A function which produces a TableRow.final ReadOnlyObjectProperty<TableRow<S>>
TableCell.tableRowProperty()
The TableRow that this TableCell currently finds itself placed within.Modifier and TypeMethodDescriptionfinal void
TableCell.updateTableRow
(TableRow tableRow) Updates the TableRow associated with this TableCell. -
Uses of TableRow in javafx.scene.control.skin
Modifier and TypeMethodDescriptionprotected void
TableRowSkin.updateCell
(TableCell<T, ?> cell, TableRow<T> row) A method to allow the given cell to be told that it is a member of the given row.ModifierConstructorDescriptionTableRowSkin
(TableRow<T> control) Creates a new TableRowSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.