Uses of Class
javafx.scene.input.InputEvent
Package
Description
Provides the set of classes for mouse and keyboard input event handling.
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Uses of InputEvent in javafx.scene.input
Modifier and TypeClassDescriptionclass
When the user requests a context menu, this event occurs.final class
Drag events replace mouse events during drag-and-drop gesture.class
An event indicating gesture input.final class
An event which indicates that the underlying input method notifies its text change in aNode
.final class
An event which indicates that a keystroke occurred in aNode
.final class
Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.class
When a mouse event occurs, the top-most node under cursor is picked and the event is delivered to it through capturing and bubbling phases described atEventDispatcher
.final class
Rotate event indicates that user performed rotating gesture such as dragging two fingers around each other on track pad, touch screen or other similar device.final class
Scroll event indicates that user performed scrolling by mouse wheel, track pad, touch screen or other similar device.final class
Swipe event indicates that user performed a swipe gesture such as dragging a finger in one direction on touch screen.final class
Touch event indicates a touch screen action.final class
Zoom event indicates that user performed zooming gesture such as dragging two fingers apart on track pad, touch screen or other similar device.Modifier and TypeFieldDescriptionstatic final EventType<InputEvent>
InputEvent.ANY
Common supertype for all input event types.ModifierConstructorDescriptionInputEvent
(Object source, EventTarget target, EventType<? extends InputEvent> eventType) Creates new instance of InputEvent.InputEvent
(EventType<? extends InputEvent> eventType) Creates new instance of InputEvent.