java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.Bloom
A high-level effect that makes brighter portions of the input image
appear to glow, based on a configurable threshold.
Example:
Bloom bloom = new Bloom();
bloom.setThreshold(0.1);
Rectangle rect = new Rectangle();
rect.setX(10);
rect.setY(10);
rect.setWidth(160);
rect.setHeight(80);
rect.setFill(Color.DARKSLATEBLUE);
Text text = new Text();
text.setText("Bloom!");
text.setFill(Color.ALICEBLUE);
text.setFont(Font.font(null, FontWeight.BOLD, 40));
text.setX(25);
text.setY(65);
text.setEffect(bloom);
The code above produces the following:
- Since:
- JavaFX 2.0
-
Property Summary
TypePropertyDescriptionfinal ObjectProperty<Effect>
The input for thisEffect
.final DoubleProperty
The threshold value controls the minimum luminosity value of the pixels that will be made to glow. -
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionfinal Effect
getInput()
Gets the value of theinput
property.final double
Gets the value of thethreshold
property.final ObjectProperty<Effect>
The input for thisEffect
.final void
Sets the value of theinput
property.final void
setThreshold
(double value) Sets the value of thethreshold
property.final DoubleProperty
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.
-
Property Details
-
input
The input for thisEffect
. If set tonull
, or left unspecified, a graphical image of theNode
to which theEffect
is attached will be used as the input.- Default value:
- null
- See Also:
-
threshold
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a
- Default value:
- 0.3
- See Also:
-
-
Constructor Details
-
Bloom
public Bloom()Creates a new instance of Bloom with default parameters. -
Bloom
public Bloom(double threshold) Creates a new instance of Bloom with the specified threshold.- Parameters:
threshold
- the threshold value for the bloom effect- Since:
- JavaFX 2.1
-
-
Method Details
-
setInput
Sets the value of theinput
property.- Property description:
- The input for this
Effect
. If set tonull
, or left unspecified, a graphical image of theNode
to which theEffect
is attached will be used as the input. - Default value:
- null
- Parameters:
value
- the value for theinput
property- See Also:
-
getInput
Gets the value of theinput
property.- Property description:
- The input for this
Effect
. If set tonull
, or left unspecified, a graphical image of theNode
to which theEffect
is attached will be used as the input. - Default value:
- null
- Returns:
- the value of the
input
property - See Also:
-
inputProperty
The input for thisEffect
. If set tonull
, or left unspecified, a graphical image of theNode
to which theEffect
is attached will be used as the input.- Default value:
- null
- Returns:
- the
input
property - See Also:
-
setThreshold
public final void setThreshold(double value) Sets the value of thethreshold
property.- Property description:
- The threshold value controls the minimum luminosity value of
the pixels that will be made to glow.
Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a
- Default value:
- 0.3
- Parameters:
value
- the value for thethreshold
property- See Also:
-
getThreshold
public final double getThreshold()Gets the value of thethreshold
property.- Property description:
- The threshold value controls the minimum luminosity value of
the pixels that will be made to glow.
Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a
- Default value:
- 0.3
- Returns:
- the value of the
threshold
property - See Also:
-
thresholdProperty
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a
- Default value:
- 0.3
- Returns:
- the
threshold
property - See Also:
-