Uses of Class
javafx.scene.input.MouseEvent
Package
Description
Provides the core set of base
classes for the JavaFX Scene Graph API.
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
Provides the set of classes for mouse and keyboard input event handling.
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Uses of MouseEvent in javafx.scene
Modifier and TypeMethodDescriptionfinal EventHandler<? super MouseEvent>
Node.getOnDragDetected()
Gets the value of theonDragDetected
property.final EventHandler<? super MouseEvent>
Scene.getOnDragDetected()
Gets the value of theonDragDetected
property.final EventHandler<? super MouseEvent>
Node.getOnMouseClicked()
Gets the value of theonMouseClicked
property.final EventHandler<? super MouseEvent>
Scene.getOnMouseClicked()
Gets the value of theonMouseClicked
property.final EventHandler<? super MouseEvent>
Node.getOnMouseDragged()
Gets the value of theonMouseDragged
property.final EventHandler<? super MouseEvent>
Scene.getOnMouseDragged()
Gets the value of theonMouseDragged
property.final EventHandler<? super MouseEvent>
Node.getOnMouseEntered()
Gets the value of theonMouseEntered
property.final EventHandler<? super MouseEvent>
Scene.getOnMouseEntered()
Gets the value of theonMouseEntered
property.final EventHandler<? super MouseEvent>
Node.getOnMouseExited()
Gets the value of theonMouseExited
property.final EventHandler<? super MouseEvent>
Scene.getOnMouseExited()
Gets the value of theonMouseExited
property.final EventHandler<? super MouseEvent>
Node.getOnMouseMoved()
Gets the value of theonMouseMoved
property.final EventHandler<? super MouseEvent>
Scene.getOnMouseMoved()
Gets the value of theonMouseMoved
property.final EventHandler<? super MouseEvent>
Node.getOnMousePressed()
Gets the value of theonMousePressed
property.final EventHandler<? super MouseEvent>
Scene.getOnMousePressed()
Gets the value of theonMousePressed
property.final EventHandler<? super MouseEvent>
Node.getOnMouseReleased()
Gets the value of theonMouseReleased
property.final EventHandler<? super MouseEvent>
Scene.getOnMouseReleased()
Gets the value of theonMouseReleased
property.final ObjectProperty<EventHandler<? super MouseEvent>>
Node.onDragDetectedProperty()
Defines a function to be called when drag gesture has been detected.final ObjectProperty<EventHandler<? super MouseEvent>>
Scene.onDragDetectedProperty()
Defines a function to be called when drag gesture has been detected.final ObjectProperty<EventHandler<? super MouseEvent>>
Node.onMouseClickedProperty()
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisNode
.final ObjectProperty<EventHandler<? super MouseEvent>>
Scene.onMouseClickedProperty()
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Node.onMouseDraggedProperty()
Defines a function to be called when a mouse button is pressed on thisNode
and then dragged.final ObjectProperty<EventHandler<? super MouseEvent>>
Scene.onMouseDraggedProperty()
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.final ObjectProperty<EventHandler<? super MouseEvent>>
Node.onMouseEnteredProperty()
Defines a function to be called when the mouse enters thisNode
.final ObjectProperty<EventHandler<? super MouseEvent>>
Scene.onMouseEnteredProperty()
Defines a function to be called when the mouse enters thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Node.onMouseExitedProperty()
Defines a function to be called when the mouse exits thisNode
.final ObjectProperty<EventHandler<? super MouseEvent>>
Scene.onMouseExitedProperty()
Defines a function to be called when the mouse exits thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Node.onMouseMovedProperty()
Defines a function to be called when mouse cursor moves within thisNode
but no buttons have been pushed.final ObjectProperty<EventHandler<? super MouseEvent>>
Scene.onMouseMovedProperty()
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.final ObjectProperty<EventHandler<? super MouseEvent>>
Node.onMousePressedProperty()
Defines a function to be called when a mouse button has been pressed on thisNode
.final ObjectProperty<EventHandler<? super MouseEvent>>
Scene.onMousePressedProperty()
Defines a function to be called when a mouse button has been pressed on thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Node.onMouseReleasedProperty()
Defines a function to be called when a mouse button has been released on thisNode
.final ObjectProperty<EventHandler<? super MouseEvent>>
Scene.onMouseReleasedProperty()
Defines a function to be called when a mouse button has been released on thisScene
.Modifier and TypeMethodDescriptionfinal void
Node.setOnDragDetected
(EventHandler<? super MouseEvent> value) Sets the value of theonDragDetected
property.final void
Scene.setOnDragDetected
(EventHandler<? super MouseEvent> value) Sets the value of theonDragDetected
property.final void
Node.setOnMouseClicked
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseClicked
property.final void
Scene.setOnMouseClicked
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseClicked
property.final void
Node.setOnMouseDragged
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseDragged
property.final void
Scene.setOnMouseDragged
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseDragged
property.final void
Node.setOnMouseEntered
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseEntered
property.final void
Scene.setOnMouseEntered
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseEntered
property.final void
Node.setOnMouseExited
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseExited
property.final void
Scene.setOnMouseExited
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseExited
property.final void
Node.setOnMouseMoved
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseMoved
property.final void
Scene.setOnMouseMoved
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseMoved
property.final void
Node.setOnMousePressed
(EventHandler<? super MouseEvent> value) Sets the value of theonMousePressed
property.final void
Scene.setOnMousePressed
(EventHandler<? super MouseEvent> value) Sets the value of theonMousePressed
property.final void
Node.setOnMouseReleased
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseReleased
property.final void
Scene.setOnMouseReleased
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseReleased
property. -
Uses of MouseEvent in javafx.scene.control.skin
Modifier and TypeMethodDescriptionprotected void
TableHeaderRow.showColumnMenu
(MouseEvent mouseEvent) Shows a menu containing all leaf columns as items. -
Uses of MouseEvent in javafx.scene.input
Modifier and TypeClassDescriptionfinal class
Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.Modifier and TypeFieldDescriptionstatic final EventType<MouseEvent>
MouseEvent.ANY
Common supertype for all mouse event types.static final EventType<MouseEvent>
MouseEvent.DRAG_DETECTED
This event is delivered to a node that is identified as a source of a dragging gesture.static final EventType<MouseEvent>
MouseEvent.MOUSE_CLICKED
This event occurs when a mouse button has been clicked (pressed and released on the same node).static final EventType<MouseEvent>
MouseEvent.MOUSE_DRAGGED
This event occurs when the mouse moves with a pressed button.static final EventType<MouseEvent>
MouseEvent.MOUSE_ENTERED
This event occurs when the mouse enters a node.static final EventType<MouseEvent>
MouseEvent.MOUSE_ENTERED_TARGET
This event occurs when the mouse enters a node.static final EventType<MouseEvent>
MouseEvent.MOUSE_EXITED
This event occurs when the mouse exits a node.static final EventType<MouseEvent>
MouseEvent.MOUSE_EXITED_TARGET
This event occurs when the mouse exits a node.static final EventType<MouseEvent>
MouseEvent.MOUSE_MOVED
This event occurs when the mouse moves within a node and no buttons are pressed.static final EventType<MouseEvent>
MouseEvent.MOUSE_PRESSED
This event occurs when a mouse button is pressed.static final EventType<MouseEvent>
MouseEvent.MOUSE_RELEASED
This event occurs when a mouse button is released.Modifier and TypeMethodDescriptionMouseEvent.copyFor
(Object newSource, EventTarget newTarget) Copies this event for a different source and target.MouseEvent.copyFor
(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> eventType) Creates a copy of the given event with the given fields substituted.Modifier and TypeMethodDescriptionstatic MouseDragEvent
MouseEvent.copyForMouseDragEvent
(MouseEvent e, Object source, EventTarget target, EventType<MouseDragEvent> type, Object gestureSource, PickResult pickResult) Creates a copy of this mouse event of MouseDragEvent typeModifier and TypeMethodDescriptionMouseDragEvent.copyFor
(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> type) MouseEvent.copyFor
(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> eventType) Creates a copy of the given event with the given fields substituted.ModifierConstructorDescriptionMouseEvent
(Object source, EventTarget target, EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean backButtonDown, boolean forwardButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult) Constructs new MouseEvent event.MouseEvent
(Object source, EventTarget target, EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult) Constructs new MouseEvent event.MouseEvent
(EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean backButtonDown, boolean forwardButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult) Constructs new MouseEvent event with null source and target.MouseEvent
(EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult) Constructs new MouseEvent event with null source and target.