Class Lighting

java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.Lighting

public class Lighting extends Effect
An effect that simulates a light source shining on the given content, which can be used to give flat objects a more realistic, three-dimensional appearance.

Example:


 Light.Distant light = new Light.Distant();
 light.setAzimuth(-135.0);

 Lighting lighting = new Lighting();
 lighting.setLight(light);
 lighting.setSurfaceScale(5.0);

 Text text = new Text();
 text.setText("JavaFX!");
 text.setFill(Color.STEELBLUE);
 text.setFont(Font.font(null, FontWeight.BOLD, 60));
 text.setX(10.0);
 text.setY(10.0);
 text.setTextOrigin(VPos.TOP);

 text.setEffect(lighting);
 

The code above produces the following:

The visual effect of Lighting on text

Since:
JavaFX 2.0
  • Property Details

  • Constructor Details

    • Lighting

      public Lighting()
      Creates a new instance of Lighting with default parameters.
    • Lighting

      public Lighting(Light light)
      Creates a new instance of Lighting with the specified light.
      Parameters:
      light - the light source for this Lighting effect
      Since:
      JavaFX 2.1
  • Method Details

    • setLight

      public final void setLight(Light value)
      Sets the value of the light property.
      Property description:
      The light source for this Lighting effect.
      Parameters:
      value - the value for the light property
      See Also:
    • getLight

      public final Light getLight()
      Gets the value of the light property.
      Property description:
      The light source for this Lighting effect.
      Returns:
      the value of the light property
      See Also:
    • lightProperty

      public final ObjectProperty<Light> lightProperty()
      The light source for this Lighting effect.
      Returns:
      the light property
      See Also:
    • setBumpInput

      public final void setBumpInput(Effect value)
      Sets the value of the bumpInput property.
      Property description:
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.
      Default value:
      a Shadow effect with a radius of 10
      Parameters:
      value - the value for the bumpInput property
      See Also:
    • getBumpInput

      public final Effect getBumpInput()
      Gets the value of the bumpInput property.
      Property description:
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.
      Default value:
      a Shadow effect with a radius of 10
      Returns:
      the value of the bumpInput property
      See Also:
    • bumpInputProperty

      public final ObjectProperty<Effect> bumpInputProperty()
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.
      Default value:
      a Shadow effect with a radius of 10
      Returns:
      the bumpInput property
      See Also:
    • setContentInput

      public final void setContentInput(Effect value)
      Sets the value of the contentInput property.
      Property description:
      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      Parameters:
      value - the value for the contentInput property
      See Also:
    • getContentInput

      public final Effect getContentInput()
      Gets the value of the contentInput property.
      Property description:
      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      Returns:
      the value of the contentInput property
      See Also:
    • contentInputProperty

      public final ObjectProperty<Effect> contentInputProperty()
      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      Returns:
      the contentInput property
      See Also:
    • setDiffuseConstant

      public final void setDiffuseConstant(double value)
      Sets the value of the diffuseConstant property.
      Property description:
      The diffuse constant.
             Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a
       
      Default value:
      1.0
      Parameters:
      value - the value for the diffuseConstant property
      See Also:
    • getDiffuseConstant

      public final double getDiffuseConstant()
      Gets the value of the diffuseConstant property.
      Property description:
      The diffuse constant.
             Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a
       
      Default value:
      1.0
      Returns:
      the value of the diffuseConstant property
      See Also:
    • diffuseConstantProperty

      public final DoubleProperty diffuseConstantProperty()
      The diffuse constant.
             Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a
       
      Default value:
      1.0
      Returns:
      the diffuseConstant property
      See Also:
    • setSpecularConstant

      public final void setSpecularConstant(double value)
      Sets the value of the specularConstant property.
      Property description:
      The specular constant.
             Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a
       
      Default value:
      0.3
      Parameters:
      value - the value for the specularConstant property
      See Also:
    • getSpecularConstant

      public final double getSpecularConstant()
      Gets the value of the specularConstant property.
      Property description:
      The specular constant.
             Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a
       
      Default value:
      0.3
      Returns:
      the value of the specularConstant property
      See Also:
    • specularConstantProperty

      public final DoubleProperty specularConstantProperty()
      The specular constant.
             Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a
       
      Default value:
      0.3
      Returns:
      the specularConstant property
      See Also:
    • setSpecularExponent

      public final void setSpecularExponent(double value)
      Sets the value of the specularExponent property.
      Property description:
      The specular exponent.
             Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a
       
      Default value:
      20.0
      Parameters:
      value - the value for the specularExponent property
      See Also:
    • getSpecularExponent

      public final double getSpecularExponent()
      Gets the value of the specularExponent property.
      Property description:
      The specular exponent.
             Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a
       
      Default value:
      20.0
      Returns:
      the value of the specularExponent property
      See Also:
    • specularExponentProperty

      public final DoubleProperty specularExponentProperty()
      The specular exponent.
             Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a
       
      Default value:
      20.0
      Returns:
      the specularExponent property
      See Also:
    • setSurfaceScale

      public final void setSurfaceScale(double value)
      Sets the value of the surfaceScale property.
      Property description:
      The surface scale factor.
             Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a
       
      Default value:
      1.5
      Parameters:
      value - the value for the surfaceScale property
      See Also:
    • getSurfaceScale

      public final double getSurfaceScale()
      Gets the value of the surfaceScale property.
      Property description:
      The surface scale factor.
             Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a
       
      Default value:
      1.5
      Returns:
      the value of the surfaceScale property
      See Also:
    • surfaceScaleProperty

      public final DoubleProperty surfaceScaleProperty()
      The surface scale factor.
             Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a
       
      Default value:
      1.5
      Returns:
      the surfaceScale property
      See Also: