java.lang.Object
javafx.scene.paint.Material
- Direct Known Subclasses:
PhongMaterial
Base class for representing the material of a 3D surface. Materials are used to give a realistic appearance to
objects (
Shape3D
), corresponding to physical materials such as fabric, metal, plastic, glass, and wood. Each
material defines its interaction with light, for example, its reflective properties, giving it its appearance.
Note that this is a conditional feature. See ConditionalFeature.SCENE3D
for more information.- Since:
- JavaFX 8.0
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Constructor Summary
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Method Summary
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Constructor Details
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Material
protected Material()Constructor for subclasses to call.
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