java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.Bloom
A high-level effect that makes brighter portions of the input image
appear to glow, based on a configurable threshold.
Example:
Bloom bloom = new Bloom();
bloom.setThreshold(0.1);
Rectangle rect = new Rectangle();
rect.setX(10);
rect.setY(10);
rect.setWidth(160);
rect.setHeight(80);
rect.setFill(Color.DARKSLATEBLUE);
Text text = new Text();
text.setText("Bloom!");
text.setFill(Color.ALICEBLUE);
text.setFont(Font.font(null, FontWeight.BOLD, 40));
text.setX(25);
text.setY(65);
text.setEffect(bloom);
The code above produces the following:
- Since:
- JavaFX 2.0
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Property Summary
PropertiesTypePropertyDescriptionfinal ObjectProperty<Effect> The input for thisEffect.final DoublePropertyThe threshold value controls the minimum luminosity value of the pixels that will be made to glow. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal EffectgetInput()Gets the value of theinputproperty.final doubleGets the value of thethresholdproperty.final ObjectProperty<Effect> The input for thisEffect.final voidSets the value of theinputproperty.final voidsetThreshold(double value) Sets the value of thethresholdproperty.final DoublePropertyThe threshold value controls the minimum luminosity value of the pixels that will be made to glow.
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Property Details
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input
The input for thisEffect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input.- Default value:
- null
- See Also:
-
threshold
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a- Default value:
- 0.3
- See Also:
-
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Constructor Details
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Bloom
public Bloom()Creates a new instance of Bloom with default parameters. -
Bloom
public Bloom(double threshold) Creates a new instance of Bloom with the specified threshold.- Parameters:
threshold- the threshold value for the bloom effect- Since:
- JavaFX 2.1
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Method Details
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setInput
Sets the value of theinputproperty.- Property description:
- The input for this
Effect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input. - Default value:
- null
- Parameters:
value- the value for theinputproperty- See Also:
-
getInput
Gets the value of theinputproperty.- Property description:
- The input for this
Effect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input. - Default value:
- null
- Returns:
- the value of the
inputproperty - See Also:
-
inputProperty
The input for thisEffect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input.- Default value:
- null
- Returns:
- the
inputproperty - See Also:
-
setThreshold
public final void setThreshold(double value) Sets the value of thethresholdproperty.- Property description:
- The threshold value controls the minimum luminosity value of
the pixels that will be made to glow.
Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a - Default value:
- 0.3
- Parameters:
value- the value for thethresholdproperty- See Also:
-
getThreshold
public final double getThreshold()Gets the value of thethresholdproperty.- Property description:
- The threshold value controls the minimum luminosity value of
the pixels that will be made to glow.
Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a - Default value:
- 0.3
- Returns:
- the value of the
thresholdproperty - See Also:
-
thresholdProperty
The threshold value controls the minimum luminosity value of the pixels that will be made to glow.Min: 0.0 Max: 1.0 Default: 0.3 Identity: n/a- Default value:
- 0.3
- Returns:
- the
thresholdproperty - See Also:
-