public abstract class Instrument extends SoundbankResource
An instrument is a sound-synthesis algorithm with certain parameter settings, usually designed to emulate a specific real-world musical instrument or to achieve a specific sort of sound effect. Instruments are typically stored in collections called soundbanks. Before the instrument can be used to play notes, it must first be loaded onto a synthesizer, and then it must be selected for use on one or more channels, via a program-change command. MIDI notes that are subsequently received on those channels will be played using the sound of the selected instrument.
InstrumentConstructs a new MIDI instrument from the specified
Patch. When a subsequent request is made to load the instrument, the sound bank will search its contents for this instrument's
Patch, and the instrument will be loaded into the synthesizer at the bank and program location indicated by the
soundbank- sound bank containing the instrument
patch- the patch of this instrument
name- the name of this instrument
dataClass- the class used to represent the sample's data
- See Also:
getPatchpublic Patch getPatch()Obtains the
Patchobject that indicates the bank and program numbers where this instrument is to be stored in the synthesizer.
- this instrument's patch