StandardSocketOptions
. These options may be platform
specific.- Since:
- 1.8
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Field Summary
Modifier and TypeFieldDescriptionstatic final SocketOption<Boolean>
Disable IP packet fragmentation.static final SocketOption<Integer>
Identifies the receive queue that the last incoming packet for the socket was received on.static final SocketOption<UnixDomainPrincipal>
Unix Domain peer credentials.static final SocketOption<Integer>
Keep-Alive retransmission maximum limit.static final SocketOption<Integer>
Keep-Alive idle time.static final SocketOption<Integer>
Keep-Alive retransmission interval time.static final SocketOption<Boolean>
Disable Delayed Acknowledgements. -
Method Summary
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Field Details
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TCP_QUICKACK
Disable Delayed Acknowledgements.This socket option can be used to reduce or disable delayed acknowledgments (ACKs). When
TCP_QUICKACK
is enabled, ACKs are sent immediately, rather than delayed if needed in accordance to normal TCP operation. This option is not permanent, it only enables a switch to or fromTCP_QUICKACK
mode. Subsequent operations of the TCP protocol will once again disable/enableTCP_QUICKACK
mode depending on internal protocol processing and factors such as delayed ACK timeouts occurring and data transfer, therefore this option needs to be set withsetOption
after each operation of TCP on a given socket.The value of this socket option is a
Boolean
that represents whether the option is enabled or disabled. The socket option is specific to stream-oriented sockets using the TCP/IP protocol. The exact semantics of this socket option are socket type and system dependent.- Since:
- 10
-
TCP_KEEPIDLE
Keep-Alive idle time.The value of this socket option is an
Integer
that is the number of seconds of idle time before keep-alive initiates a probe. The socket option is specific to stream-oriented sockets using the TCP/IP protocol. The exact semantics of this socket option are system dependent.When the
SO_KEEPALIVE
option is enabled, TCP probes a connection that has been idle for some amount of time. The default value for this idle period is system dependent, but is typically 2 hours. TheTCP_KEEPIDLE
option can be used to affect this value for a given socket.- Since:
- 11
-
TCP_KEEPINTERVAL
Keep-Alive retransmission interval time.The value of this socket option is an
Integer
that is the number of seconds to wait before retransmitting a keep-alive probe. The socket option is specific to stream-oriented sockets using the TCP/IP protocol. The exact semantics of this socket option are system dependent.When the
SO_KEEPALIVE
option is enabled, TCP probes a connection that has been idle for some amount of time. If the remote system does not respond to a keep-alive probe, TCP retransmits the probe after some amount of time. The default value for this retransmission interval is system dependent, but is typically 75 seconds. TheTCP_KEEPINTERVAL
option can be used to affect this value for a given socket.- Since:
- 11
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TCP_KEEPCOUNT
Keep-Alive retransmission maximum limit.The value of this socket option is an
Integer
that is the maximum number of keep-alive probes to be sent. The socket option is specific to stream-oriented sockets using the TCP/IP protocol. The exact semantics of this socket option are system dependent.When the
SO_KEEPALIVE
option is enabled, TCP probes a connection that has been idle for some amount of time. If the remote system does not respond to a keep-alive probe, TCP retransmits the probe a certain number of times before a connection is considered to be broken. The default value for this keep-alive probe retransmit limit is system dependent, but is typically 8. TheTCP_KEEPCOUNT
option can be used to affect this value for a given socket.- Since:
- 11
-
SO_INCOMING_NAPI_ID
Identifies the receive queue that the last incoming packet for the socket was received on.The value of this socket option is a positive
Integer
that identifies a receive queue that the application can use to split the incoming flows among threads based on the queue identifier. The value is0
when the socket is not bound, a packet has not been received, or more generally, when there is no receive queue to identify. The socket option is supported by both stream-oriented and datagram-oriented sockets.The socket option is read-only and an attempt to set the socket option will throw
SocketException
.- API Note:
- Network devices may have multiple queues or channels to transmit and receive
network packets. The
SO_INCOMING_NAPI_ID
socket option provides a hint to the application to indicate the receive queue on which an incoming socket connection or packets for that connection are directed to. An application may take advantage of this by handling all socket connections assigned to a specific queue on one thread. - Since:
- 15
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SO_PEERCRED
Unix Domain peer credentials.The value of this socket option is a
UnixDomainPrincipal
that represents the credentials of a peer connected to a Unix Domain socket. The credentials are those that applied at the time the socket was first connected or accepted.The socket option is read-only and an attempt to set the socket option will throw
SocketException
.SocketException
is also thrown when attempting to get the value of the socket option on an unconnected Unix Domain socket.- Since:
- 16
-
IP_DONTFRAGMENT
Disable IP packet fragmentation.The value of this socket option is a
Boolean
that represents whether the option is enabled or disabled. Whentrue
fragmentation of outgoing IPv4 and IPv6 packets does not occur. This option can only be used with datagram sockets. When set, care must be taken to limit outgoing packet sizes to thelocal MTU
. Depending on the implementation and the network interface, packets larger than the MTU may be sent or dropped silently or dropped with an exception thrown.- API Note:
- For IPv4 this option sets the DF (Do not Fragment) flag in the IP packet header. This instructs intermediate routers to not fragment the packet. IPv6 routers never fragment packets. Instead, fragmentation is handled by the sending and receiving nodes exclusively. Setting this option for an IPv6 socket ensures that packets to be sent are never fragmented, in which case, the local network MTU must be observed.
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