Interface MouseListener

All Superinterfaces:
EventListener
All Known Subinterfaces:
MouseInputListener
All Known Implementing Classes:
AWTEventMulticaster, BasicButtonListener, BasicComboPopup.InvocationMouseHandler, BasicComboPopup.ListMouseHandler, BasicDesktopIconUI.MouseInputHandler, BasicFileChooserUI.DoubleClickListener, BasicInternalFrameUI.BorderListener, BasicInternalFrameUI.GlassPaneDispatcher, BasicListUI.MouseInputHandler, BasicMenuItemUI.MouseInputHandler, BasicMenuUI.MouseInputHandler, BasicScrollBarUI.ArrowButtonListener, BasicScrollBarUI.TrackListener, BasicSliderUI.TrackListener, BasicSplitPaneDivider.MouseHandler, BasicTabbedPaneUI.MouseHandler, BasicTableHeaderUI.MouseInputHandler, BasicTableUI.MouseInputHandler, BasicTextUI.BasicCaret, BasicToolBarUI.DockingListener, BasicTreeUI.MouseHandler, BasicTreeUI.MouseInputHandler, DefaultCaret, FormView.MouseEventListener, HTMLEditorKit.LinkController, MetalFileChooserUI.SingleClickListener, MetalToolBarUI.MetalDockingListener, MouseAdapter, MouseDragGestureRecognizer, MouseInputAdapter, ToolTipManager

public interface MouseListener extends EventListener
The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component. (To track mouse moves and mouse drags, use the MouseMotionListener.)

The class that is interested in processing a mouse event either implements this interface (and all the methods it contains) or extends the abstract MouseAdapter class (overriding only the methods of interest).

The listener object created from that class is then registered with a component using the component's addMouseListener method. A mouse event is generated when the mouse is pressed, released clicked (pressed and released). A mouse event is also generated when the mouse cursor enters or leaves a component. When a mouse event occurs, the relevant method in the listener object is invoked, and the MouseEvent is passed to it.

Since:
1.1
See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Invoked when the mouse button has been clicked (pressed and released) on a component.
    void
    Invoked when the mouse enters a component.
    void
    Invoked when the mouse exits a component.
    void
    Invoked when a mouse button has been pressed on a component.
    void
    Invoked when a mouse button has been released on a component.
  • Method Details

    • mouseClicked

      void mouseClicked(MouseEvent e)
      Invoked when the mouse button has been clicked (pressed and released) on a component.
      Parameters:
      e - the event to be processed
    • mousePressed

      void mousePressed(MouseEvent e)
      Invoked when a mouse button has been pressed on a component.
      Parameters:
      e - the event to be processed
    • mouseReleased

      void mouseReleased(MouseEvent e)
      Invoked when a mouse button has been released on a component.
      Parameters:
      e - the event to be processed
    • mouseEntered

      void mouseEntered(MouseEvent e)
      Invoked when the mouse enters a component.
      Parameters:
      e - the event to be processed
    • mouseExited

      void mouseExited(MouseEvent e)
      Invoked when the mouse exits a component.
      Parameters:
      e - the event to be processed