Interface AttributedCharacterIterator
- All Superinterfaces:
CharacterIterator, Cloneable
AttributedCharacterIterator allows iteration through both text and
related attribute information.
An attribute is a key/value pair, identified by the key. No two attributes on a given character can have the same key.
The values for an attribute are immutable, or must not be mutated by clients or storage. They are always passed by reference, and not cloned.
A run with respect to an attribute is a maximum text range for which:
- the attribute is undefined or
nullfor the entire range, or - the attribute value is defined and has the same non-
nullvalue for the entire range.
A run with respect to a set of attributes is a maximum text range for which this condition is met for each member attribute.
When getting a run with no explicit attributes specified (i.e.,
calling getRunStart() and getRunLimit()), any
contiguous text segments having the same attributes (the same set
of attribute/value pairs) are treated as separate runs if the
attributes have been given to those text segments separately.
The returned indexes are limited to the range of the iterator.
The returned attribute information is limited to runs that contain the current character.
Attribute keys are instances of AttributedCharacterIterator.Attribute and its
subclasses, such as TextAttribute.
- Since:
- 1.2
- See Also:
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic classDefines attribute keys that are used to identify text attributes. -
Field Summary
Fields declared in interface CharacterIterator
DONEModifier and TypeFieldDescriptionstatic final charConstant that is returned when the iterator has reached either the end or the beginning of the text. -
Method Summary
Modifier and TypeMethodDescriptionReturns the keys of all attributes defined on the iterator's text range.Returns the value of the namedattributefor the current character.Returns a map with the attributes defined on the current character.intReturns the index of the first character following the run with respect to all attributes containing the current character.intgetRunLimit(AttributedCharacterIterator.Attribute attribute) Returns the index of the first character following the run with respect to the givenattributecontaining the current character.intgetRunLimit(Set<? extends AttributedCharacterIterator.Attribute> attributes) Returns the index of the first character following the run with respect to the givenattributescontaining the current character.intReturns the index of the first character of the run with respect to all attributes containing the current character.intgetRunStart(AttributedCharacterIterator.Attribute attribute) Returns the index of the first character of the run with respect to the givenattributecontaining the current character.intgetRunStart(Set<? extends AttributedCharacterIterator.Attribute> attributes) Returns the index of the first character of the run with respect to the givenattributescontaining the current character.Methods declared in interface CharacterIterator
clone, current, first, getBeginIndex, getEndIndex, getIndex, last, next, previous, setIndexModifier and TypeMethodDescriptionclone()Create a copy of this iteratorcharcurrent()Gets the character at the current position (as returned by getIndex()).charfirst()Sets the position to getBeginIndex() and returns the character at that position.intReturns the start index of the text.intReturns the end index of the text.intgetIndex()Returns the current index.charlast()Sets the position to getEndIndex()-1 (getEndIndex() if the text is empty) and returns the character at that position.charnext()Increments the iterator's index by one and returns the character at the new index.charprevious()Decrements the iterator's index by one and returns the character at the new index.charsetIndex(int position) Sets the position to the specified position in the text and returns that character.
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Method Details
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getRunStart
int getRunStart()Returns the index of the first character of the run with respect to all attributes containing the current character.Any contiguous text segments having the same attributes (the same set of attribute/value pairs) are treated as separate runs if the attributes have been given to those text segments separately.
- Returns:
- the index of the first character of the run
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getRunStart
Returns the index of the first character of the run with respect to the givenattributecontaining the current character.- Parameters:
attribute- the desired attribute.- Returns:
- the index of the first character of the run
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getRunStart
Returns the index of the first character of the run with respect to the givenattributescontaining the current character.- Parameters:
attributes- a set of the desired attributes.- Returns:
- the index of the first character of the run
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getRunLimit
int getRunLimit()Returns the index of the first character following the run with respect to all attributes containing the current character.Any contiguous text segments having the same attributes (the same set of attribute/value pairs) are treated as separate runs if the attributes have been given to those text segments separately.
- Returns:
- the index of the first character following the run
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getRunLimit
Returns the index of the first character following the run with respect to the givenattributecontaining the current character.- Parameters:
attribute- the desired attribute- Returns:
- the index of the first character following the run
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getRunLimit
Returns the index of the first character following the run with respect to the givenattributescontaining the current character.- Parameters:
attributes- a set of the desired attributes- Returns:
- the index of the first character following the run
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getAttributes
Map<AttributedCharacterIterator.Attribute, Object> getAttributes()Returns a map with the attributes defined on the current character.- Returns:
- a map with the attributes defined on the current character
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getAttribute
Returns the value of the namedattributefor the current character. Returnsnullif theattributeis not defined.- Parameters:
attribute- the desired attribute- Returns:
- the value of the named
attributeornull
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getAllAttributeKeys
Set<AttributedCharacterIterator.Attribute> getAllAttributeKeys()Returns the keys of all attributes defined on the iterator's text range. The set is empty if no attributes are defined.- Returns:
- the keys of all attributes
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