- All Implemented Interfaces:
EventTarget
Scene
class is the container for all content in a scene graph.
The background of the scene is filled as specified by the fill
property.
The application must specify the root Node
for the scene graph by setting
the root
property. If a Group
is used as the root, the
contents of the scene graph will be clipped by the scene's width and height and
changes to the scene's size (if user resizes the stage) will not alter the
layout of the scene graph. If a resizable node (layout Region
or
Control
) is set as the root, then the root's size will track the
scene's size, causing the contents to be relayed out as necessary.
The scene's size may be initialized by the application during construction. If no size is specified, the scene will automatically compute its initial size based on the preferred size of its content. If only one dimension is specified, the other dimension is computed using the specified dimension, respecting content bias of a root.
An application may request depth buffer support or scene anti-aliasing
support at the creation of a Scene
. A scene with only 2D shapes and
without any 3D transforms does not need a depth buffer nor scene
anti-aliasing support. A scene containing 3D shapes or 2D shapes with 3D
transforms may use depth buffer support for proper depth sorted rendering; to
avoid depth fighting (also known as Z fighting), disable depth testing on 2D
shapes that have no 3D transforms. See
depthTest
for more information. A scene with
3D shapes may enable scene anti-aliasing to improve its rendering quality.
The depthBuffer and antiAliasing flags are conditional features. With the
respective default values of: false and SceneAntialiasing.DISABLED
.
See ConditionalFeature.SCENE3D
for more information.
A default headlight will be added to a scene that contains one or more
Shape3D
nodes, but no light nodes. This light source is a
Color.WHITE
PointLight
placed at the camera position.
A Scene
may be created and modified on any thread until it is attached
to a Window
that is showing
.
After that, it must be modified only on the JavaFX Application Thread.
Note that Scene
is not thread-safe; modifying a Scene
on
multiple threads at the same time will lead to unpredictable results and
must be avoided.
The JavaFX Application Thread is created as part of the startup process for
the JavaFX runtime. See the Application
class and
the Platform.startup(Runnable)
method for more information.
Example:
import javafx.scene.*; import javafx.scene.paint.*; import javafx.scene.shape.*; Group root = new Group(); Scene s = new Scene(root, 300, 300, Color.BLACK); Rectangle r = new Rectangle(25,25,250,250); r.setFill(Color.BLUE); root.getChildren().add(r);
- Since:
- JavaFX 2.0
-
Property Summary
TypePropertyDescriptionfinal ObjectProperty<Camera>
Specifies the type of camera use for rendering thisScene
.final ObjectProperty<Cursor>
Defines the mouse cursor for thisScene
.The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.final ObjectProperty<EventDispatcher>
Specifies the event dispatcher for this scene.final ObjectProperty<Paint>
Defines the background fill of thisScene
.final ReadOnlyObjectProperty<Node>
The scene's current focus owner node.final ReadOnlyDoubleProperty
The height of thisScene
final ObjectProperty<NodeOrientation>
Property holding NodeOrientation.final ObjectProperty<EventHandler<? super ContextMenuEvent>>
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when drag gesture has been detected.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when thisScene
is a drag and drop gesture source after its data has been dropped on a drop target.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when the mouse button is released on thisScene
during drag and drop gesture.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when drag gesture enters thisScene
.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when drag gesture exits thisScene
.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when drag gesture progresses within thisScene
.final ObjectProperty<EventHandler<? super InputMethodEvent>>
Defines a function to be called when thisNode
has input focus and the input method text has changed.final ObjectProperty<EventHandler<? super KeyEvent>>
Defines a function to be called when someNode
of thisScene
has input focus and a key has been pressed.final ObjectProperty<EventHandler<? super KeyEvent>>
Defines a function to be called when someNode
of thisScene
has input focus and a key has been released.final ObjectProperty<EventHandler<? super KeyEvent>>
Defines a function to be called when someNode
of thisScene
has input focus and a key has been typed.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.final ObjectProperty<EventHandler<? super MouseDragEvent>>
Defines a function to be called when a full press-drag-release gesture enters thisScene
.final ObjectProperty<EventHandler<? super MouseDragEvent>>
Defines a function to be called when a full press-drag-release gesture exits thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.final ObjectProperty<EventHandler<? super MouseDragEvent>>
Defines a function to be called when a full press-drag-release gesture progresses within thisScene
.final ObjectProperty<EventHandler<? super MouseDragEvent>>
Defines a function to be called when a full press-drag-release gesture ends within thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when the mouse enters thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when the mouse exits thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when a mouse button has been pressed on thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when a mouse button has been released on thisScene
.final ObjectProperty<EventHandler<? super RotateEvent>>
Defines a function to be called when user performs a rotating action.final ObjectProperty<EventHandler<? super RotateEvent>>
Defines a function to be called when a rotating gesture ends.final ObjectProperty<EventHandler<? super RotateEvent>>
Defines a function to be called when a rotating gesture is detected.final ObjectProperty<EventHandler<? super ScrollEvent>>
Defines a function to be called when a scrolling gesture ends.final ObjectProperty<EventHandler<? super ScrollEvent>>
Defines a function to be called when user performs a scrolling action.final ObjectProperty<EventHandler<? super ScrollEvent>>
Defines a function to be called when a scrolling gesture is detected.final ObjectProperty<EventHandler<? super SwipeEvent>>
Defines a function to be called when an downward swipe gesture happens in this scene.final ObjectProperty<EventHandler<? super SwipeEvent>>
Defines a function to be called when an leftward swipe gesture happens in this scene.final ObjectProperty<EventHandler<? super SwipeEvent>>
Defines a function to be called when an rightward swipe gesture happens in this scene.final ObjectProperty<EventHandler<? super SwipeEvent>>
Defines a function to be called when an upward swipe gesture happens in this scene.final ObjectProperty<EventHandler<? super TouchEvent>>
Defines a function to be called when a touch point is moved.final ObjectProperty<EventHandler<? super TouchEvent>>
Defines a function to be called when a new touch point is pressed.final ObjectProperty<EventHandler<? super TouchEvent>>
Defines a function to be called when a new touch point is pressed.final ObjectProperty<EventHandler<? super TouchEvent>>
Defines a function to be called when a touch point stays pressed and still.final ObjectProperty<EventHandler<? super ZoomEvent>>
Defines a function to be called when a zooming gesture ends.final ObjectProperty<EventHandler<? super ZoomEvent>>
Defines a function to be called when user performs a zooming action.final ObjectProperty<EventHandler<? super ZoomEvent>>
Defines a function to be called when a zooming gesture is detected.final ObjectProperty<Parent>
Defines the rootNode
of the scene graph.final ObjectProperty<String>
Gets the userAgentStylesheet property.final ReadOnlyDoubleProperty
The width of thisScene
final ReadOnlyObjectProperty<Window>
TheWindow
for thisScene
final ReadOnlyDoubleProperty
The horizontal location of thisScene
on theWindow
.final ReadOnlyDoubleProperty
The vertical location of thisScene
on theWindow
. -
Constructor Summary
ConstructorDescriptionCreates a Scene for a specific root Node.Creates a Scene for a specific root Node with a specific size.Constructs a scene consisting of a root, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.Scene
(Parent root, double width, double height, boolean depthBuffer, SceneAntialiasing antiAliasing) Constructs a scene consisting of a root, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies whether scene anti-aliasing is requested.Creates a Scene for a specific root Node with a specific size and fill.Creates a Scene for a specific root Node with a fill. -
Method Summary
Modifier and TypeMethodDescriptionfinal <T extends Event>
voidaddEventFilter
(EventType<T> eventType, EventHandler<? super T> eventFilter) Registers an event filter to this scene.final <T extends Event>
voidaddEventHandler
(EventType<T> eventType, EventHandler<? super T> eventHandler) Registers an event handler to this scene.void
Registers the specified mnemonic.final void
Adds a new scene post layout pulse listener to this scene.final void
Adds a new scene pre layout pulse listener to this scene.Construct an event dispatch chain for this scene.final ObjectProperty<Camera>
Specifies the type of camera use for rendering thisScene
.final ObjectProperty<Cursor>
Defines the mouse cursor for thisScene
.The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.final ObjectProperty<EventDispatcher>
Specifies the event dispatcher for this scene.final ObjectProperty<Paint>
Defines the background fill of thisScene
.final ReadOnlyObjectProperty<Node>
The scene's current focus owner node.Gets the list of accelerators for thisScene
.final SceneAntialiasing
Return the definedSceneAntialiasing
for thisScene
.final Camera
Gets the value of thecamera
property.final Cursor
Gets the value of thecursor
property.final NodeOrientation
Gets the value of theeffectiveNodeOrientation
property.final EventDispatcher
Gets the value of theeventDispatcher
property.final Paint
getFill()
Gets the value of thefill
property.final Node
Gets the value of thefocusOwner
property.final double
Gets the value of theheight
property.Gets the list of mnemonics for thisScene
.final NodeOrientation
Gets the value of thenodeOrientation
property.final EventHandler<? super ContextMenuEvent>
Gets the value of theonContextMenuRequested
property.final EventHandler<? super MouseEvent>
Gets the value of theonDragDetected
property.final EventHandler<? super DragEvent>
Gets the value of theonDragDone
property.final EventHandler<? super DragEvent>
Gets the value of theonDragDropped
property.final EventHandler<? super DragEvent>
Gets the value of theonDragEntered
property.final EventHandler<? super DragEvent>
Gets the value of theonDragExited
property.final EventHandler<? super DragEvent>
Gets the value of theonDragOver
property.final EventHandler<? super InputMethodEvent>
Gets the value of theonInputMethodTextChanged
property.final EventHandler<? super KeyEvent>
Gets the value of theonKeyPressed
property.final EventHandler<? super KeyEvent>
Gets the value of theonKeyReleased
property.final EventHandler<? super KeyEvent>
Gets the value of theonKeyTyped
property.final EventHandler<? super MouseEvent>
Gets the value of theonMouseClicked
property.final EventHandler<? super MouseDragEvent>
Gets the value of theonMouseDragEntered
property.final EventHandler<? super MouseDragEvent>
Gets the value of theonMouseDragExited
property.final EventHandler<? super MouseEvent>
Gets the value of theonMouseDragged
property.final EventHandler<? super MouseDragEvent>
Gets the value of theonMouseDragOver
property.final EventHandler<? super MouseDragEvent>
Gets the value of theonMouseDragReleased
property.final EventHandler<? super MouseEvent>
Gets the value of theonMouseEntered
property.final EventHandler<? super MouseEvent>
Gets the value of theonMouseExited
property.final EventHandler<? super MouseEvent>
Gets the value of theonMouseMoved
property.final EventHandler<? super MouseEvent>
Gets the value of theonMousePressed
property.final EventHandler<? super MouseEvent>
Gets the value of theonMouseReleased
property.final EventHandler<? super RotateEvent>
Gets the value of theonRotate
property.final EventHandler<? super RotateEvent>
Gets the value of theonRotationFinished
property.final EventHandler<? super RotateEvent>
Gets the value of theonRotationStarted
property.final EventHandler<? super ScrollEvent>
Gets the value of theonScroll
property.final EventHandler<? super ScrollEvent>
Gets the value of theonScrollFinished
property.final EventHandler<? super ScrollEvent>
Gets the value of theonScrollStarted
property.final EventHandler<? super SwipeEvent>
Gets the value of theonSwipeDown
property.final EventHandler<? super SwipeEvent>
Gets the value of theonSwipeLeft
property.final EventHandler<? super SwipeEvent>
Gets the value of theonSwipeRight
property.final EventHandler<? super SwipeEvent>
Gets the value of theonSwipeUp
property.final EventHandler<? super TouchEvent>
Gets the value of theonTouchMoved
property.final EventHandler<? super TouchEvent>
Gets the value of theonTouchPressed
property.final EventHandler<? super TouchEvent>
Gets the value of theonTouchReleased
property.final EventHandler<? super TouchEvent>
Gets the value of theonTouchStationary
property.final EventHandler<? super ZoomEvent>
Gets the value of theonZoom
property.final EventHandler<? super ZoomEvent>
Gets the value of theonZoomFinished
property.final EventHandler<? super ZoomEvent>
Gets the value of theonZoomStarted
property.final ObservableMap<Object,
Object> Returns an observable map of properties on this node for use primarily by application developers.final Parent
getRoot()
Gets the value of theroot
property.final ObservableList<String>
Gets an observable list of string URLs linking to the stylesheets to use with this scene's contents.final String
Get the URL of the user-agent stylesheet that will be used by this Scene.Returns a previously set Object property, or null if no such property has been set using thesetUserData(java.lang.Object)
method.final double
getWidth()
Gets the value of thewidth
property.final Window
Gets the value of thewindow
property.final double
getX()
Gets the value of thex
property.final double
getY()
Gets the value of they
property.boolean
Tests if Scene has properties.final ReadOnlyDoubleProperty
The height of thisScene
final boolean
Retrieves the depth buffer attribute for this scene.Looks for any node within the scene graph based on the specified CSS selector.final ObjectProperty<NodeOrientation>
Property holding NodeOrientation.final ObjectProperty<EventHandler<? super ContextMenuEvent>>
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when drag gesture has been detected.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when thisScene
is a drag and drop gesture source after its data has been dropped on a drop target.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when the mouse button is released on thisScene
during drag and drop gesture.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when drag gesture enters thisScene
.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when drag gesture exits thisScene
.final ObjectProperty<EventHandler<? super DragEvent>>
Defines a function to be called when drag gesture progresses within thisScene
.final ObjectProperty<EventHandler<? super InputMethodEvent>>
Defines a function to be called when thisNode
has input focus and the input method text has changed.final ObjectProperty<EventHandler<? super KeyEvent>>
Defines a function to be called when someNode
of thisScene
has input focus and a key has been pressed.final ObjectProperty<EventHandler<? super KeyEvent>>
Defines a function to be called when someNode
of thisScene
has input focus and a key has been released.final ObjectProperty<EventHandler<? super KeyEvent>>
Defines a function to be called when someNode
of thisScene
has input focus and a key has been typed.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.final ObjectProperty<EventHandler<? super MouseDragEvent>>
Defines a function to be called when a full press-drag-release gesture enters thisScene
.final ObjectProperty<EventHandler<? super MouseDragEvent>>
Defines a function to be called when a full press-drag-release gesture exits thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.final ObjectProperty<EventHandler<? super MouseDragEvent>>
Defines a function to be called when a full press-drag-release gesture progresses within thisScene
.final ObjectProperty<EventHandler<? super MouseDragEvent>>
Defines a function to be called when a full press-drag-release gesture ends within thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when the mouse enters thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when the mouse exits thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when a mouse button has been pressed on thisScene
.final ObjectProperty<EventHandler<? super MouseEvent>>
Defines a function to be called when a mouse button has been released on thisScene
.final ObjectProperty<EventHandler<? super RotateEvent>>
Defines a function to be called when user performs a rotating action.final ObjectProperty<EventHandler<? super RotateEvent>>
Defines a function to be called when a rotating gesture ends.final ObjectProperty<EventHandler<? super RotateEvent>>
Defines a function to be called when a rotating gesture is detected.final ObjectProperty<EventHandler<? super ScrollEvent>>
Defines a function to be called when a scrolling gesture ends.final ObjectProperty<EventHandler<? super ScrollEvent>>
Defines a function to be called when user performs a scrolling action.final ObjectProperty<EventHandler<? super ScrollEvent>>
Defines a function to be called when a scrolling gesture is detected.final ObjectProperty<EventHandler<? super SwipeEvent>>
Defines a function to be called when an downward swipe gesture happens in this scene.final ObjectProperty<EventHandler<? super SwipeEvent>>
Defines a function to be called when an leftward swipe gesture happens in this scene.final ObjectProperty<EventHandler<? super SwipeEvent>>
Defines a function to be called when an rightward swipe gesture happens in this scene.final ObjectProperty<EventHandler<? super SwipeEvent>>
Defines a function to be called when an upward swipe gesture happens in this scene.final ObjectProperty<EventHandler<? super TouchEvent>>
Defines a function to be called when a touch point is moved.final ObjectProperty<EventHandler<? super TouchEvent>>
Defines a function to be called when a new touch point is pressed.final ObjectProperty<EventHandler<? super TouchEvent>>
Defines a function to be called when a new touch point is pressed.final ObjectProperty<EventHandler<? super TouchEvent>>
Defines a function to be called when a touch point stays pressed and still.final ObjectProperty<EventHandler<? super ZoomEvent>>
Defines a function to be called when a zooming gesture ends.final ObjectProperty<EventHandler<? super ZoomEvent>>
Defines a function to be called when user performs a zooming action.final ObjectProperty<EventHandler<? super ZoomEvent>>
Defines a function to be called when a zooming gesture is detected.final <T extends Event>
voidremoveEventFilter
(EventType<T> eventType, EventHandler<? super T> eventFilter) Unregisters a previously registered event filter from this scene.final <T extends Event>
voidremoveEventHandler
(EventType<T> eventType, EventHandler<? super T> eventHandler) Unregisters a previously registered event handler from this scene.void
Unregisters the specified mnemonic.final void
Removes a previously registered scene post layout pulse listener from listening to pulses in this scene.final void
Removes a previously registered scene pre layout pulse listener from listening to pulses in this scene.final ObjectProperty<Parent>
Defines the rootNode
of the scene graph.final void
Sets the value of thecamera
property.final void
Sets the value of thecursor
property.final void
Sets the value of theeventDispatcher
property.protected final <T extends Event>
voidsetEventHandler
(EventType<T> eventType, EventHandler<? super T> eventHandler) Sets the handler to use for this event type.final void
Sets the value of thefill
property.final void
setNodeOrientation
(NodeOrientation orientation) Sets the value of thenodeOrientation
property.final void
setOnContextMenuRequested
(EventHandler<? super ContextMenuEvent> value) Sets the value of theonContextMenuRequested
property.final void
setOnDragDetected
(EventHandler<? super MouseEvent> value) Sets the value of theonDragDetected
property.final void
setOnDragDone
(EventHandler<? super DragEvent> value) Sets the value of theonDragDone
property.final void
setOnDragDropped
(EventHandler<? super DragEvent> value) Sets the value of theonDragDropped
property.final void
setOnDragEntered
(EventHandler<? super DragEvent> value) Sets the value of theonDragEntered
property.final void
setOnDragExited
(EventHandler<? super DragEvent> value) Sets the value of theonDragExited
property.final void
setOnDragOver
(EventHandler<? super DragEvent> value) Sets the value of theonDragOver
property.final void
setOnInputMethodTextChanged
(EventHandler<? super InputMethodEvent> value) Sets the value of theonInputMethodTextChanged
property.final void
setOnKeyPressed
(EventHandler<? super KeyEvent> value) Sets the value of theonKeyPressed
property.final void
setOnKeyReleased
(EventHandler<? super KeyEvent> value) Sets the value of theonKeyReleased
property.final void
setOnKeyTyped
(EventHandler<? super KeyEvent> value) Sets the value of theonKeyTyped
property.final void
setOnMouseClicked
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseClicked
property.final void
setOnMouseDragEntered
(EventHandler<? super MouseDragEvent> value) Sets the value of theonMouseDragEntered
property.final void
setOnMouseDragExited
(EventHandler<? super MouseDragEvent> value) Sets the value of theonMouseDragExited
property.final void
setOnMouseDragged
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseDragged
property.final void
setOnMouseDragOver
(EventHandler<? super MouseDragEvent> value) Sets the value of theonMouseDragOver
property.final void
setOnMouseDragReleased
(EventHandler<? super MouseDragEvent> value) Sets the value of theonMouseDragReleased
property.final void
setOnMouseEntered
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseEntered
property.final void
setOnMouseExited
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseExited
property.final void
setOnMouseMoved
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseMoved
property.final void
setOnMousePressed
(EventHandler<? super MouseEvent> value) Sets the value of theonMousePressed
property.final void
setOnMouseReleased
(EventHandler<? super MouseEvent> value) Sets the value of theonMouseReleased
property.final void
setOnRotate
(EventHandler<? super RotateEvent> value) Sets the value of theonRotate
property.final void
setOnRotationFinished
(EventHandler<? super RotateEvent> value) Sets the value of theonRotationFinished
property.final void
setOnRotationStarted
(EventHandler<? super RotateEvent> value) Sets the value of theonRotationStarted
property.final void
setOnScroll
(EventHandler<? super ScrollEvent> value) Sets the value of theonScroll
property.final void
setOnScrollFinished
(EventHandler<? super ScrollEvent> value) Sets the value of theonScrollFinished
property.final void
setOnScrollStarted
(EventHandler<? super ScrollEvent> value) Sets the value of theonScrollStarted
property.final void
setOnSwipeDown
(EventHandler<? super SwipeEvent> value) Sets the value of theonSwipeDown
property.final void
setOnSwipeLeft
(EventHandler<? super SwipeEvent> value) Sets the value of theonSwipeLeft
property.final void
setOnSwipeRight
(EventHandler<? super SwipeEvent> value) Sets the value of theonSwipeRight
property.final void
setOnSwipeUp
(EventHandler<? super SwipeEvent> value) Sets the value of theonSwipeUp
property.final void
setOnTouchMoved
(EventHandler<? super TouchEvent> value) Sets the value of theonTouchMoved
property.final void
setOnTouchPressed
(EventHandler<? super TouchEvent> value) Sets the value of theonTouchPressed
property.final void
setOnTouchReleased
(EventHandler<? super TouchEvent> value) Sets the value of theonTouchReleased
property.final void
setOnTouchStationary
(EventHandler<? super TouchEvent> value) Sets the value of theonTouchStationary
property.final void
setOnZoom
(EventHandler<? super ZoomEvent> value) Sets the value of theonZoom
property.final void
setOnZoomFinished
(EventHandler<? super ZoomEvent> value) Sets the value of theonZoomFinished
property.final void
setOnZoomStarted
(EventHandler<? super ZoomEvent> value) Sets the value of theonZoomStarted
property.final void
Sets the value of theroot
property.final void
Set the URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default user-agent stylesheet.void
setUserData
(Object value) Convenience method for setting a single Object property that can be retrieved at a later date.snapshot
(WritableImage image) Takes a snapshot of this scene and returns the rendered image when it is ready.void
snapshot
(Callback<SnapshotResult, Void> callback, WritableImage image) Takes a snapshot of this scene at the next frame and calls the specified callback method when the image is ready.startDragAndDrop
(TransferMode... transferModes) Confirms a potential drag and drop gesture that is recognized over thisScene
.void
Starts a full press-drag-release gesture with this scene as gesture source.final ObjectProperty<String>
Gets the userAgentStylesheet property.final ReadOnlyDoubleProperty
The width of thisScene
final ReadOnlyObjectProperty<Window>
TheWindow
for thisScene
final ReadOnlyDoubleProperty
The horizontal location of thisScene
on theWindow
.final ReadOnlyDoubleProperty
The vertical location of thisScene
on theWindow
.
-
Property Details
-
window
TheWindow
for thisScene
- See Also:
-
x
The horizontal location of thisScene
on theWindow
.- See Also:
-
y
The vertical location of thisScene
on theWindow
.- See Also:
-
width
The width of thisScene
- See Also:
-
height
The height of thisScene
- See Also:
-
camera
Specifies the type of camera use for rendering thisScene
. Ifcamera
is null, a parallel camera is used for rendering. It is illegal to set a camera that belongs to otherScene
orSubScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information.- Default value:
- null
- See Also:
-
fill
Defines the background fill of thisScene
. Both anull
value meaning 'paint no background' and aPaint
with transparency are supported. The default fill of the Scene isColor.WHITE
, but it is more commonly the case that the initial color shown to users is the background fill of theroot node
of theScene
, as it typically is stretched to take up all available space in theScene
. The root node of theScene
is given the CSS style class 'root', and the default user agent stylesheets that ship with JavaFX (presently Caspian and Modena) apply styling on to this root style class. In the case of Caspian this does not impact the background fill color of the root node, but in the case of Modena the default fill is set to be a light gray color.- Default value:
- WHITE
- See Also:
-
root
Defines the rootNode
of the scene graph. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary. Scene doesn't accept null root.- See Also:
-
cursor
Defines the mouse cursor for thisScene
.- See Also:
-
userAgentStylesheet
Gets the userAgentStylesheet property.- Since:
- JavaFX 8u20
- See Also:
-
focusOwner
The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window, or if the window is inactive (window.focused == false).- Since:
- JavaFX 2.2
- See Also:
-
eventDispatcher
Specifies the event dispatcher for this scene. When replacing the value with a newEventDispatcher
, the new dispatcher should forward events to the replaced dispatcher to keep the scene's default event handling behavior. -
onContextMenuRequested
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.- Since:
- JavaFX 2.1
- See Also:
-
onMouseClicked
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
. -
onMouseDragged
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged. -
onMouseEntered
Defines a function to be called when the mouse enters thisScene
. -
onMouseExited
Defines a function to be called when the mouse exits thisScene
. -
onMouseMoved
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed. -
onMousePressed
Defines a function to be called when a mouse button has been pressed on thisScene
. -
onMouseReleased
Defines a function to be called when a mouse button has been released on thisScene
. -
onDragDetected
Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation. -
onMouseDragOver
Defines a function to be called when a full press-drag-release gesture progresses within thisScene
.- Since:
- JavaFX 2.1
- See Also:
-
onMouseDragReleased
Defines a function to be called when a full press-drag-release gesture ends within thisScene
.- Since:
- JavaFX 2.1
- See Also:
-
onMouseDragEntered
Defines a function to be called when a full press-drag-release gesture enters thisScene
.- Since:
- JavaFX 2.1
- See Also:
-
onMouseDragExited
Defines a function to be called when a full press-drag-release gesture exits thisScene
.- Since:
- JavaFX 2.1
- See Also:
-
onScrollStarted
Defines a function to be called when a scrolling gesture is detected.- Since:
- JavaFX 2.2
- See Also:
-
onScroll
Defines a function to be called when user performs a scrolling action. -
onScrollFinished
Defines a function to be called when a scrolling gesture ends.- Since:
- JavaFX 2.2
- See Also:
-
onRotationStarted
Defines a function to be called when a rotating gesture is detected.- Since:
- JavaFX 2.2
- See Also:
-
onRotate
Defines a function to be called when user performs a rotating action.- Since:
- JavaFX 2.2
- See Also:
-
onRotationFinished
Defines a function to be called when a rotating gesture ends.- Since:
- JavaFX 2.2
- See Also:
-
onZoomStarted
Defines a function to be called when a zooming gesture is detected.- Since:
- JavaFX 2.2
- See Also:
-
onZoom
Defines a function to be called when user performs a zooming action.- Since:
- JavaFX 2.2
- See Also:
-
onZoomFinished
Defines a function to be called when a zooming gesture ends.- Since:
- JavaFX 2.2
- See Also:
-
onSwipeUp
Defines a function to be called when an upward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
-
onSwipeDown
Defines a function to be called when an downward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
-
onSwipeLeft
Defines a function to be called when an leftward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
-
onSwipeRight
Defines a function to be called when an rightward swipe gesture happens in this scene.- Since:
- JavaFX 2.2
- See Also:
-
onTouchPressed
Defines a function to be called when a new touch point is pressed.- Since:
- JavaFX 2.2
- See Also:
-
onTouchMoved
Defines a function to be called when a touch point is moved.- Since:
- JavaFX 2.2
- See Also:
-
onTouchReleased
Defines a function to be called when a new touch point is pressed.- Since:
- JavaFX 2.2
- See Also:
-
onTouchStationary
Defines a function to be called when a touch point stays pressed and still.- Since:
- JavaFX 2.2
- See Also:
-
onDragEntered
Defines a function to be called when drag gesture enters thisScene
. -
onDragExited
Defines a function to be called when drag gesture exits thisScene
. -
onDragOver
Defines a function to be called when drag gesture progresses within thisScene
. -
onDragDropped
-
onDragDone
Defines a function to be called when thisScene
is a drag and drop gesture source after its data has been dropped on a drop target. ThetransferMode
of the event shows what just happened at the drop target. IftransferMode
has the valueMOVE
, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferMode
that has the valueNONE
indicates that no data was transferred during the drag and drop gesture. Positional data for theDragEvent
is invalid. Valid positional data for theDragEvent
is presented in theonDragDropped
event handler. -
onKeyPressed
Defines a function to be called when someNode
of thisScene
has input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. -
onKeyReleased
Defines a function to be called when someNode
of thisScene
has input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. -
onKeyTyped
Defines a function to be called when someNode
of thisScene
has input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. -
onInputMethodTextChanged
public final ObjectProperty<EventHandler<? super InputMethodEvent>> onInputMethodTextChangedPropertyDefines a function to be called when thisNode
has input focus and the input method text has changed. If this function is not defined in thisNode
, then it receives the result string of the input method composition as a series ofonKeyTyped
function calls.When the
Node
loses the input focus, the JavaFX runtime automatically commits the existing composed text if any. -
nodeOrientation
Property holding NodeOrientation.Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right.
- Since:
- JavaFX 8.0
- See Also:
-
effectiveNodeOrientation
The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.- Since:
- JavaFX 8.0
- See Also:
-
-
Constructor Details
-
Scene
Creates a Scene for a specific root Node.- Parameters:
root
- The root node of the scene graph- Throws:
NullPointerException
- if root is null
-
Scene
Creates a Scene for a specific root Node with a specific size.- Parameters:
root
- The root node of the scene graphwidth
- The width of the sceneheight
- The height of the scene- Throws:
NullPointerException
- if root is null
-
Scene
Creates a Scene for a specific root Node with a fill.- Parameters:
root
- The parentfill
- The fill- Throws:
NullPointerException
- if root is null
-
Scene
Creates a Scene for a specific root Node with a specific size and fill.- Parameters:
root
- The root node of the scene graphwidth
- The width of the sceneheight
- The height of the scenefill
- The fill- Throws:
NullPointerException
- if root is null
-
Scene
Constructs a scene consisting of a root, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.A scene with only 2D shapes and without any 3D transforms does not need a depth buffer. A scene containing 3D shapes or 2D shapes with 3D transforms may use depth buffer support for proper depth sorted rendering; to avoid depth fighting (also known as Z fighting), disable depth testing on 2D shapes that have no 3D transforms. See
depthTest
for more information.- Parameters:
root
- The root node of the scene graphwidth
- The width of the sceneheight
- The height of the scenedepthBuffer
- The depth buffer flagThe depthBuffer flag is a conditional feature and its default value is false. See
ConditionalFeature.SCENE3D
for more information.- Throws:
NullPointerException
- if root is null- See Also:
-
Scene
public Scene(Parent root, double width, double height, boolean depthBuffer, SceneAntialiasing antiAliasing) Constructs a scene consisting of a root, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies whether scene anti-aliasing is requested.A scene with only 2D shapes and without any 3D transforms does not need a depth buffer nor scene anti-aliasing support. A scene containing 3D shapes or 2D shapes with 3D transforms may use depth buffer support for proper depth sorted rendering; to avoid depth fighting (also known as Z fighting), disable depth testing on 2D shapes that have no 3D transforms. See
depthTest
for more information. A scene with 3D shapes may enable scene anti-aliasing to improve its rendering quality.- Parameters:
root
- The root node of the scene graphwidth
- The width of the sceneheight
- The height of the scenedepthBuffer
- The depth buffer flagantiAliasing
- The scene anti-aliasing attribute. A value ofnull
is treated as DISABLED.The depthBuffer and antiAliasing are conditional features. With the respective default values of: false and
SceneAntialiasing.DISABLED
. SeeConditionalFeature.SCENE3D
for more information.- Throws:
NullPointerException
- if root is null- Since:
- JavaFX 8.0
- See Also:
-
-
Method Details
-
addPreLayoutPulseListener
Adds a new scene pre layout pulse listener to this scene. Every time a pulse occurs, this listener will be called on the JavaFX Application Thread directly before the CSS and layout passes, and also before any rendering is done for this frame. This scene pulse listener is suitable for knowing when a scenegraph pulse is happening and also for modifying the scenegraph (as it is called before CSS and layout, so any changes made will be properly styled and positioned). This method must be called on the JavaFX Application thread.- Parameters:
r
- The Runnable to be called when the pulse occurs.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.NullPointerException
- if the provided Runnable is null.- Since:
- 9
-
removePreLayoutPulseListener
Removes a previously registered scene pre layout pulse listener from listening to pulses in this scene. This method does nothing if the specified Runnable is not already in the list. This method must be called on the JavaFX Application thread.- Parameters:
r
- The Runnable that should no longer be called when the pulse occurs for this scene.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.- Since:
- 9
-
addPostLayoutPulseListener
Adds a new scene post layout pulse listener to this scene. Every time a pulse occurs, this listener will be called on the JavaFX Application Thread directly after the CSS and layout passes, but before any rendering is done for this frame. This scene pulse listener is suitable for knowing when a scenegraph pulse is happening, but it is not suited to use cases related to modifying the scenegraph (as it is called after CSS and layout, so any changes will possibly be incorrect until the next pulse is run). An alternative (and better) solution for situations where a scenegraph modification is required to happen is to use either theaddPreLayoutPulseListener(Runnable)
API or the theAnimationTimer
API. This method must be called on the JavaFX Application thread.- Parameters:
r
- The Runnable to be called when the pulse occurs.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.NullPointerException
- if the provided Runnable is null.- Since:
- 9
-
removePostLayoutPulseListener
Removes a previously registered scene post layout pulse listener from listening to pulses in this scene. This method does nothing if the specified Runnable is not already in the list. This method must be called on the JavaFX Application thread.- Parameters:
r
- The Runnable that should no longer be called when the pulse occurs for this scene.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.- Since:
- 9
-
getAntiAliasing
Return the definedSceneAntialiasing
for thisScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
andSceneAntialiasing
for more information.- Returns:
- the SceneAntialiasing for this scene
- Since:
- JavaFX 8.0
-
getWindow
Gets the value of thewindow
property.- Property description:
- The
Window
for thisScene
- Returns:
- the value of the
window
property - See Also:
-
windowProperty
TheWindow
for thisScene
- Returns:
- the
window
property - See Also:
-
getX
public final double getX()Gets the value of thex
property.- Property description:
- The horizontal location of this
Scene
on theWindow
. - Returns:
- the value of the
x
property - See Also:
-
xProperty
The horizontal location of thisScene
on theWindow
.- Returns:
- the
x
property - See Also:
-
getY
public final double getY()Gets the value of they
property.- Property description:
- The vertical location of this
Scene
on theWindow
. - Returns:
- the value of the
y
property - See Also:
-
yProperty
The vertical location of thisScene
on theWindow
.- Returns:
- the
y
property - See Also:
-
getWidth
public final double getWidth()Gets the value of thewidth
property.- Property description:
- The width of this
Scene
- Returns:
- the value of the
width
property - See Also:
-
widthProperty
The width of thisScene
- Returns:
- the
width
property - See Also:
-
getHeight
public final double getHeight()Gets the value of theheight
property.- Property description:
- The height of this
Scene
- Returns:
- the value of the
height
property - See Also:
-
heightProperty
The height of thisScene
- Returns:
- the
height
property - See Also:
-
setCamera
Sets the value of thecamera
property.- Property description:
- Specifies the type of camera use for rendering this
Scene
. Ifcamera
is null, a parallel camera is used for rendering. It is illegal to set a camera that belongs to otherScene
orSubScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information. - Default value:
- null
- Parameters:
value
- the value for thecamera
property- See Also:
-
getCamera
Gets the value of thecamera
property.- Property description:
- Specifies the type of camera use for rendering this
Scene
. Ifcamera
is null, a parallel camera is used for rendering. It is illegal to set a camera that belongs to otherScene
orSubScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information. - Default value:
- null
- Returns:
- the value of the
camera
property - See Also:
-
cameraProperty
Specifies the type of camera use for rendering thisScene
. Ifcamera
is null, a parallel camera is used for rendering. It is illegal to set a camera that belongs to otherScene
orSubScene
.Note: this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information.- Default value:
- null
- Returns:
- the
camera
property - See Also:
-
setFill
Sets the value of thefill
property.- Property description:
- Defines the background fill of this
Scene
. Both anull
value meaning 'paint no background' and aPaint
with transparency are supported. The default fill of the Scene isColor.WHITE
, but it is more commonly the case that the initial color shown to users is the background fill of theroot node
of theScene
, as it typically is stretched to take up all available space in theScene
. The root node of theScene
is given the CSS style class 'root', and the default user agent stylesheets that ship with JavaFX (presently Caspian and Modena) apply styling on to this root style class. In the case of Caspian this does not impact the background fill color of the root node, but in the case of Modena the default fill is set to be a light gray color. - Default value:
- WHITE
- Parameters:
value
- the value for thefill
property- See Also:
-
getFill
Gets the value of thefill
property.- Property description:
- Defines the background fill of this
Scene
. Both anull
value meaning 'paint no background' and aPaint
with transparency are supported. The default fill of the Scene isColor.WHITE
, but it is more commonly the case that the initial color shown to users is the background fill of theroot node
of theScene
, as it typically is stretched to take up all available space in theScene
. The root node of theScene
is given the CSS style class 'root', and the default user agent stylesheets that ship with JavaFX (presently Caspian and Modena) apply styling on to this root style class. In the case of Caspian this does not impact the background fill color of the root node, but in the case of Modena the default fill is set to be a light gray color. - Default value:
- WHITE
- Returns:
- the value of the
fill
property - See Also:
-
fillProperty
Defines the background fill of thisScene
. Both anull
value meaning 'paint no background' and aPaint
with transparency are supported. The default fill of the Scene isColor.WHITE
, but it is more commonly the case that the initial color shown to users is the background fill of theroot node
of theScene
, as it typically is stretched to take up all available space in theScene
. The root node of theScene
is given the CSS style class 'root', and the default user agent stylesheets that ship with JavaFX (presently Caspian and Modena) apply styling on to this root style class. In the case of Caspian this does not impact the background fill color of the root node, but in the case of Modena the default fill is set to be a light gray color.- Default value:
- WHITE
- Returns:
- the
fill
property - See Also:
-
setRoot
Sets the value of theroot
property.- Property description:
- Defines the root
Node
of the scene graph. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary. Scene doesn't accept null root. - Parameters:
value
- the value for theroot
property- See Also:
-
getRoot
Gets the value of theroot
property.- Property description:
- Defines the root
Node
of the scene graph. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary. Scene doesn't accept null root. - Returns:
- the value of the
root
property - See Also:
-
rootProperty
Defines the rootNode
of the scene graph. If aGroup
is used as the root, the contents of the scene graph will be clipped by the scene's width and height and changes to the scene's size (if user resizes the stage) will not alter the layout of the scene graph. If a resizable node (layoutRegion
orControl
) is set as the root, then the root's size will track the scene's size, causing the contents to be relayed out as necessary. Scene doesn't accept null root.- Returns:
- the
root
property - See Also:
-
snapshot
Takes a snapshot of this scene and returns the rendered image when it is ready. CSS and layout processing will be done for the scene prior to rendering it. The entire destination image is cleared using the fillPaint
of this scene. The nodes in the scene are then rendered to the image. The point (0,0) in scene coordinates is mapped to (0,0) in the image. If the image is smaller than the size of the scene, then the rendering will be clipped by the image.When taking a snapshot of a scene that is being animated, either explicitly by the application or implicitly (such as chart animation), the snapshot will be rendered based on the state of the scene graph at the moment the snapshot is taken and will not reflect any subsequent animation changes.
- Parameters:
image
- the writable image that will be used to hold the rendered scene. It may be null in which case a new WritableImage will be constructed. If the image is non-null, the scene will be rendered into the existing image. In this case, the width and height of the image determine the area that is rendered instead of the width and height of the scene.- Returns:
- the rendered image
- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.- Since:
- JavaFX 2.2
-
snapshot
Takes a snapshot of this scene at the next frame and calls the specified callback method when the image is ready. CSS and layout processing will be done for the scene prior to rendering it. The entire destination image is cleared using the fillPaint
of this scene. The nodes in the scene are then rendered to the image. The point (0,0) in scene coordinates is mapped to (0,0) in the image. If the image is smaller than the size of the scene, then the rendering will be clipped by the image.This is an asynchronous call, which means that other events or animation might be processed before the scene is rendered. If any such events modify a node in the scene that modification will be reflected in the rendered image (as it will also be reflected in the frame rendered to the Stage).
When taking a snapshot of a scene that is being animated, either explicitly by the application or implicitly (such as chart animation), the snapshot will be rendered based on the state of the scene graph at the moment the snapshot is taken and will not reflect any subsequent animation changes.
- Parameters:
callback
- a class whose call method will be called when the image is ready. The SnapshotResult that is passed into the call method of the callback will contain the rendered image and the source scene that was rendered. The callback parameter must not be null.image
- the writable image that will be used to hold the rendered scene. It may be null in which case a new WritableImage will be constructed. If the image is non-null, the scene will be rendered into the existing image. In this case, the width and height of the image determine the area that is rendered instead of the width and height of the scene.- Throws:
IllegalStateException
- if this method is called on a thread other than the JavaFX Application Thread.NullPointerException
- if the callback parameter is null.- Since:
- JavaFX 2.2
-
setCursor
Sets the value of thecursor
property.- Property description:
- Defines the mouse cursor for this
Scene
. - Parameters:
value
- the value for thecursor
property- See Also:
-
getCursor
Gets the value of thecursor
property.- Property description:
- Defines the mouse cursor for this
Scene
. - Returns:
- the value of the
cursor
property - See Also:
-
cursorProperty
Defines the mouse cursor for thisScene
.- Returns:
- the
cursor
property - See Also:
-
lookup
Looks for any node within the scene graph based on the specified CSS selector. If more than one node matches the specified selector, this function returns the first of them. If no nodes are found with this id, then null is returned.- Parameters:
selector
- The css selector to look up- Returns:
- the
Node
in the scene which matches the CSSselector
, ornull
if none is found.
-
getStylesheets
Gets an observable list of string URLs linking to the stylesheets to use with this scene's contents.The URL is a hierarchical URI of the form [scheme:][//authority][path]. If the URL does not have a [scheme:] component, the URL is considered to be the [path] component only. Any leading '/' character of the [path] is ignored and the [path] is treated as a path relative to the root of the application's classpath.
The RFC 2397 "data" scheme for URLs is supported in addition to the protocol handlers that are registered for the application. If a URL uses the "data" scheme and the MIME type is either empty, "text/plain", or "text/css", the payload will be interpreted as a CSS file. If the MIME type is "application/octet-stream", the payload will be interpreted as a binary CSS file (see
Stylesheet.convertToBinary(File, File)
).
For additional information about using CSS with the scene graph, see the CSS Reference Guide.package com.example.javafx.app; import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.stage.Stage; public class MyApp extends Application { @Override public void start(Stage stage) { Scene scene = new Scene(new Group()); scene.getStylesheets().add("/com/example/javafx/app/mystyles.css"); stage.setScene(scene); stage.show(); } public static void main(String[] args) { launch(args); } }
- Returns:
- the list of stylesheets to use with this scene
-
userAgentStylesheetProperty
Gets the userAgentStylesheet property.- Returns:
- the userAgentStylesheet property
- Since:
- JavaFX 8u20
- See Also:
-
getUserAgentStylesheet
Get the URL of the user-agent stylesheet that will be used by this Scene. If the URL has not been set, the platform-default user-agent stylesheet will be used.For additional information about using CSS with the scene graph, see the CSS Reference Guide.
- Returns:
- The URL of the user-agent stylesheet that will be used by this Scene, or null if has not been set.
- Since:
- JavaFX 8u20
-
setUserAgentStylesheet
Set the URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default user-agent stylesheet. If the URL does not resolve to a valid location, the platform-default user-agent stylesheet will be used.The URL is a hierarchical URI of the form [scheme:][//authority][path]. If the URL does not have a [scheme:] component, the URL is considered to be the [path] component only. Any leading '/' character of the [path] is ignored and the [path] is treated as a path relative to the root of the application's classpath.
The RFC 2397 "data" scheme for URLs is supported in addition to the protocol handlers that are registered for the application. If a URL uses the "data" scheme and the MIME type is either empty, "text/plain", or "text/css", the payload will be interpreted as a CSS file. If the MIME type is "application/octet-stream", the payload will be interpreted as a binary CSS file (see
Stylesheet.convertToBinary(File, File)
).For additional information about using CSS with the scene graph, see the CSS Reference Guide.
- Parameters:
url
- the URL of the user-agent stylesheet- Since:
- JavaFX 8u20
-
isDepthBuffer
public final boolean isDepthBuffer()Retrieves the depth buffer attribute for this scene.- Returns:
- the depth buffer attribute.
-
focusOwnerProperty
The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window, or if the window is inactive (window.focused == false).- Returns:
- the
focusOwner
property - Since:
- JavaFX 2.2
- See Also:
-
getFocusOwner
Gets the value of thefocusOwner
property.- Property description:
- The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window, or if the window is inactive (window.focused == false).
- Returns:
- the value of the
focusOwner
property - Since:
- JavaFX 2.2
- See Also:
-
setEventDispatcher
Sets the value of theeventDispatcher
property.- Property description:
- Specifies the event dispatcher for this scene. When replacing the value
with a new
EventDispatcher
, the new dispatcher should forward events to the replaced dispatcher to keep the scene's default event handling behavior. - Parameters:
value
- the value for theeventDispatcher
property- See Also:
-
getEventDispatcher
Gets the value of theeventDispatcher
property.- Property description:
- Specifies the event dispatcher for this scene. When replacing the value
with a new
EventDispatcher
, the new dispatcher should forward events to the replaced dispatcher to keep the scene's default event handling behavior. - Returns:
- the value of the
eventDispatcher
property - See Also:
-
eventDispatcherProperty
Specifies the event dispatcher for this scene. When replacing the value with a newEventDispatcher
, the new dispatcher should forward events to the replaced dispatcher to keep the scene's default event handling behavior.- Returns:
- the
eventDispatcher
property - See Also:
-
addEventHandler
public final <T extends Event> void addEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Registers an event handler to this scene. The handler is called when the scene receives anEvent
of the specified type during the bubbling phase of event delivery.- Type Parameters:
T
- the specific event class of the handler- Parameters:
eventType
- the type of the events to receive by the handlereventHandler
- the handler to register- Throws:
NullPointerException
- if the event type or handler is null
-
removeEventHandler
public final <T extends Event> void removeEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Unregisters a previously registered event handler from this scene. One handler might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the handler.- Type Parameters:
T
- the specific event class of the handler- Parameters:
eventType
- the event type from which to unregistereventHandler
- the handler to unregister- Throws:
NullPointerException
- if the event type or handler is null
-
addEventFilter
public final <T extends Event> void addEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter) Registers an event filter to this scene. The filter is called when the scene receives anEvent
of the specified type during the capturing phase of event delivery.- Type Parameters:
T
- the specific event class of the filter- Parameters:
eventType
- the type of the events to receive by the filtereventFilter
- the filter to register- Throws:
NullPointerException
- if the event type or filter is null
-
removeEventFilter
public final <T extends Event> void removeEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter) Unregisters a previously registered event filter from this scene. One filter might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the filter.- Type Parameters:
T
- the specific event class of the filter- Parameters:
eventType
- the event type from which to unregistereventFilter
- the filter to unregister- Throws:
NullPointerException
- if the event type or filter is null
-
setEventHandler
protected final <T extends Event> void setEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Sets the handler to use for this event type. There can only be one such handler specified at a time. This handler is guaranteed to be called first. This is used for registering the user-defined onFoo event handlers.- Type Parameters:
T
- the specific event class of the handler- Parameters:
eventType
- the event type to associate with the given eventHandlereventHandler
- the handler to register, or null to unregister- Throws:
NullPointerException
- if the event type is null
-
addMnemonic
Registers the specified mnemonic.- Parameters:
m
- The mnemonic
-
removeMnemonic
Unregisters the specified mnemonic.- Parameters:
m
- The mnemonic
-
getMnemonics
Gets the list of mnemonics for thisScene
.- Returns:
- the list of mnemonics
-
getAccelerators
Gets the list of accelerators for thisScene
.- Returns:
- the list of accelerators
-
buildEventDispatchChain
Construct an event dispatch chain for this scene. The event dispatch chain contains all event dispatchers from the stage to this scene.- Specified by:
buildEventDispatchChain
in interfaceEventTarget
- Parameters:
tail
- the initial chain to build from- Returns:
- the resulting event dispatch chain for this scene
-
setOnContextMenuRequested
Sets the value of theonContextMenuRequested
property.- Property description:
- Defines a function to be called when a mouse button has been clicked
(pressed and released) on this
Scene
. - Parameters:
value
- the value for theonContextMenuRequested
property- Since:
- JavaFX 2.1
- See Also:
-
getOnContextMenuRequested
Gets the value of theonContextMenuRequested
property.- Property description:
- Defines a function to be called when a mouse button has been clicked
(pressed and released) on this
Scene
. - Returns:
- the value of the
onContextMenuRequested
property - Since:
- JavaFX 2.1
- See Also:
-
onContextMenuRequestedProperty
public final ObjectProperty<EventHandler<? super ContextMenuEvent>> onContextMenuRequestedProperty()Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.- Returns:
- the
onContextMenuRequested
property - Since:
- JavaFX 2.1
- See Also:
-
setOnMouseClicked
Sets the value of theonMouseClicked
property.- Property description:
- Defines a function to be called when a mouse button has been clicked
(pressed and released) on this
Scene
. - Parameters:
value
- the value for theonMouseClicked
property- See Also:
-
getOnMouseClicked
Gets the value of theonMouseClicked
property.- Property description:
- Defines a function to be called when a mouse button has been clicked
(pressed and released) on this
Scene
. - Returns:
- the value of the
onMouseClicked
property - See Also:
-
onMouseClickedProperty
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.- Returns:
- the
onMouseClicked
property - See Also:
-
setOnMouseDragged
Sets the value of theonMouseDragged
property.- Property description:
- Defines a function to be called when a mouse button is pressed
on this
Scene
and then dragged. - Parameters:
value
- the value for theonMouseDragged
property- See Also:
-
getOnMouseDragged
Gets the value of theonMouseDragged
property.- Property description:
- Defines a function to be called when a mouse button is pressed
on this
Scene
and then dragged. - Returns:
- the value of the
onMouseDragged
property - See Also:
-
onMouseDraggedProperty
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.- Returns:
- the
onMouseDragged
property - See Also:
-
setOnMouseEntered
Sets the value of theonMouseEntered
property.- Property description:
- Defines a function to be called when the mouse enters this
Scene
. - Parameters:
value
- the value for theonMouseEntered
property- See Also:
-
getOnMouseEntered
Gets the value of theonMouseEntered
property.- Property description:
- Defines a function to be called when the mouse enters this
Scene
. - Returns:
- the value of the
onMouseEntered
property - See Also:
-
onMouseEnteredProperty
Defines a function to be called when the mouse enters thisScene
.- Returns:
- the
onMouseEntered
property - See Also:
-
setOnMouseExited
Sets the value of theonMouseExited
property.- Property description:
- Defines a function to be called when the mouse exits this
Scene
. - Parameters:
value
- the value for theonMouseExited
property- See Also:
-
getOnMouseExited
Gets the value of theonMouseExited
property.- Property description:
- Defines a function to be called when the mouse exits this
Scene
. - Returns:
- the value of the
onMouseExited
property - See Also:
-
onMouseExitedProperty
Defines a function to be called when the mouse exits thisScene
.- Returns:
- the
onMouseExited
property - See Also:
-
setOnMouseMoved
Sets the value of theonMouseMoved
property.- Property description:
- Defines a function to be called when mouse cursor moves within
this
Scene
but no buttons have been pushed. - Parameters:
value
- the value for theonMouseMoved
property- See Also:
-
getOnMouseMoved
Gets the value of theonMouseMoved
property.- Property description:
- Defines a function to be called when mouse cursor moves within
this
Scene
but no buttons have been pushed. - Returns:
- the value of the
onMouseMoved
property - See Also:
-
onMouseMovedProperty
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.- Returns:
- the
onMouseMoved
property - See Also:
-
setOnMousePressed
Sets the value of theonMousePressed
property.- Property description:
- Defines a function to be called when a mouse button
has been pressed on this
Scene
. - Parameters:
value
- the value for theonMousePressed
property- See Also:
-
getOnMousePressed
Gets the value of theonMousePressed
property.- Property description:
- Defines a function to be called when a mouse button
has been pressed on this
Scene
. - Returns:
- the value of the
onMousePressed
property - See Also:
-
onMousePressedProperty
Defines a function to be called when a mouse button has been pressed on thisScene
.- Returns:
- the
onMousePressed
property - See Also:
-
setOnMouseReleased
Sets the value of theonMouseReleased
property.- Property description:
- Defines a function to be called when a mouse button
has been released on this
Scene
. - Parameters:
value
- the value for theonMouseReleased
property- See Also:
-
getOnMouseReleased
Gets the value of theonMouseReleased
property.- Property description:
- Defines a function to be called when a mouse button
has been released on this
Scene
. - Returns:
- the value of the
onMouseReleased
property - See Also:
-
onMouseReleasedProperty
Defines a function to be called when a mouse button has been released on thisScene
.- Returns:
- the
onMouseReleased
property - See Also:
-
setOnDragDetected
Sets the value of theonDragDetected
property.- Property description:
- Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
- Parameters:
value
- the value for theonDragDetected
property- See Also:
-
getOnDragDetected
Gets the value of theonDragDetected
property.- Property description:
- Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
- Returns:
- the value of the
onDragDetected
property - See Also:
-
onDragDetectedProperty
Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.- Returns:
- the
onDragDetected
property - See Also:
-
setOnMouseDragOver
Sets the value of theonMouseDragOver
property.- Property description:
- Defines a function to be called when a full press-drag-release gesture
progresses within this
Scene
. - Parameters:
value
- the value for theonMouseDragOver
property- Since:
- JavaFX 2.1
- See Also:
-
getOnMouseDragOver
Gets the value of theonMouseDragOver
property.- Property description:
- Defines a function to be called when a full press-drag-release gesture
progresses within this
Scene
. - Returns:
- the value of the
onMouseDragOver
property - Since:
- JavaFX 2.1
- See Also:
-
onMouseDragOverProperty
Defines a function to be called when a full press-drag-release gesture progresses within thisScene
.- Returns:
- the
onMouseDragOver
property - Since:
- JavaFX 2.1
- See Also:
-
setOnMouseDragReleased
Sets the value of theonMouseDragReleased
property.- Property description:
- Defines a function to be called when a full press-drag-release gesture
ends within this
Scene
. - Parameters:
value
- the value for theonMouseDragReleased
property- Since:
- JavaFX 2.1
- See Also:
-
getOnMouseDragReleased
Gets the value of theonMouseDragReleased
property.- Property description:
- Defines a function to be called when a full press-drag-release gesture
ends within this
Scene
. - Returns:
- the value of the
onMouseDragReleased
property - Since:
- JavaFX 2.1
- See Also:
-
onMouseDragReleasedProperty
Defines a function to be called when a full press-drag-release gesture ends within thisScene
.- Returns:
- the
onMouseDragReleased
property - Since:
- JavaFX 2.1
- See Also:
-
setOnMouseDragEntered
Sets the value of theonMouseDragEntered
property.- Property description:
- Defines a function to be called when a full press-drag-release gesture
enters this
Scene
. - Parameters:
value
- the value for theonMouseDragEntered
property- Since:
- JavaFX 2.1
- See Also:
-
getOnMouseDragEntered
Gets the value of theonMouseDragEntered
property.- Property description:
- Defines a function to be called when a full press-drag-release gesture
enters this
Scene
. - Returns:
- the value of the
onMouseDragEntered
property - Since:
- JavaFX 2.1
- See Also:
-
onMouseDragEnteredProperty
Defines a function to be called when a full press-drag-release gesture enters thisScene
.- Returns:
- the
onMouseDragEntered
property - Since:
- JavaFX 2.1
- See Also:
-
setOnMouseDragExited
Sets the value of theonMouseDragExited
property.- Property description:
- Defines a function to be called when a full press-drag-release gesture
exits this
Scene
. - Parameters:
value
- the value for theonMouseDragExited
property- Since:
- JavaFX 2.1
- See Also:
-
getOnMouseDragExited
Gets the value of theonMouseDragExited
property.- Property description:
- Defines a function to be called when a full press-drag-release gesture
exits this
Scene
. - Returns:
- the value of the
onMouseDragExited
property - Since:
- JavaFX 2.1
- See Also:
-
onMouseDragExitedProperty
Defines a function to be called when a full press-drag-release gesture exits thisScene
.- Returns:
- the
onMouseDragExited
property - Since:
- JavaFX 2.1
- See Also:
-
setOnScrollStarted
Sets the value of theonScrollStarted
property.- Property description:
- Defines a function to be called when a scrolling gesture is detected.
- Parameters:
value
- the value for theonScrollStarted
property- Since:
- JavaFX 2.2
- See Also:
-
getOnScrollStarted
Gets the value of theonScrollStarted
property.- Property description:
- Defines a function to be called when a scrolling gesture is detected.
- Returns:
- the value of the
onScrollStarted
property - Since:
- JavaFX 2.2
- See Also:
-
onScrollStartedProperty
Defines a function to be called when a scrolling gesture is detected.- Returns:
- the
onScrollStarted
property - Since:
- JavaFX 2.2
- See Also:
-
setOnScroll
Sets the value of theonScroll
property.- Property description:
- Defines a function to be called when user performs a scrolling action.
- Parameters:
value
- the value for theonScroll
property- See Also:
-
getOnScroll
Gets the value of theonScroll
property.- Property description:
- Defines a function to be called when user performs a scrolling action.
- Returns:
- the value of the
onScroll
property - See Also:
-
onScrollProperty
Defines a function to be called when user performs a scrolling action.- Returns:
- the
onScroll
property - See Also:
-
setOnScrollFinished
Sets the value of theonScrollFinished
property.- Property description:
- Defines a function to be called when a scrolling gesture ends.
- Parameters:
value
- the value for theonScrollFinished
property- Since:
- JavaFX 2.2
- See Also:
-
getOnScrollFinished
Gets the value of theonScrollFinished
property.- Property description:
- Defines a function to be called when a scrolling gesture ends.
- Returns:
- the value of the
onScrollFinished
property - Since:
- JavaFX 2.2
- See Also:
-
onScrollFinishedProperty
Defines a function to be called when a scrolling gesture ends.- Returns:
- the
onScrollFinished
property - Since:
- JavaFX 2.2
- See Also:
-
setOnRotationStarted
Sets the value of theonRotationStarted
property.- Property description:
- Defines a function to be called when a rotating gesture is detected.
- Parameters:
value
- the value for theonRotationStarted
property- Since:
- JavaFX 2.2
- See Also:
-
getOnRotationStarted
Gets the value of theonRotationStarted
property.- Property description:
- Defines a function to be called when a rotating gesture is detected.
- Returns:
- the value of the
onRotationStarted
property - Since:
- JavaFX 2.2
- See Also:
-
onRotationStartedProperty
Defines a function to be called when a rotating gesture is detected.- Returns:
- the
onRotationStarted
property - Since:
- JavaFX 2.2
- See Also:
-
setOnRotate
Sets the value of theonRotate
property.- Property description:
- Defines a function to be called when user performs a rotating action.
- Parameters:
value
- the value for theonRotate
property- Since:
- JavaFX 2.2
- See Also:
-
getOnRotate
Gets the value of theonRotate
property.- Property description:
- Defines a function to be called when user performs a rotating action.
- Returns:
- the value of the
onRotate
property - Since:
- JavaFX 2.2
- See Also:
-
onRotateProperty
Defines a function to be called when user performs a rotating action.- Returns:
- the
onRotate
property - Since:
- JavaFX 2.2
- See Also:
-
setOnRotationFinished
Sets the value of theonRotationFinished
property.- Property description:
- Defines a function to be called when a rotating gesture ends.
- Parameters:
value
- the value for theonRotationFinished
property- Since:
- JavaFX 2.2
- See Also:
-
getOnRotationFinished
Gets the value of theonRotationFinished
property.- Property description:
- Defines a function to be called when a rotating gesture ends.
- Returns:
- the value of the
onRotationFinished
property - Since:
- JavaFX 2.2
- See Also:
-
onRotationFinishedProperty
Defines a function to be called when a rotating gesture ends.- Returns:
- the
onRotationFinished
property - Since:
- JavaFX 2.2
- See Also:
-
setOnZoomStarted
Sets the value of theonZoomStarted
property.- Property description:
- Defines a function to be called when a zooming gesture is detected.
- Parameters:
value
- the value for theonZoomStarted
property- Since:
- JavaFX 2.2
- See Also:
-
getOnZoomStarted
Gets the value of theonZoomStarted
property.- Property description:
- Defines a function to be called when a zooming gesture is detected.
- Returns:
- the value of the
onZoomStarted
property - Since:
- JavaFX 2.2
- See Also:
-
onZoomStartedProperty
Defines a function to be called when a zooming gesture is detected.- Returns:
- the
onZoomStarted
property - Since:
- JavaFX 2.2
- See Also:
-
setOnZoom
Sets the value of theonZoom
property.- Property description:
- Defines a function to be called when user performs a zooming action.
- Parameters:
value
- the value for theonZoom
property- Since:
- JavaFX 2.2
- See Also:
-
getOnZoom
Gets the value of theonZoom
property.- Property description:
- Defines a function to be called when user performs a zooming action.
- Returns:
- the value of the
onZoom
property - Since:
- JavaFX 2.2
- See Also:
-
onZoomProperty
Defines a function to be called when user performs a zooming action.- Returns:
- the
onZoom
property - Since:
- JavaFX 2.2
- See Also:
-
setOnZoomFinished
Sets the value of theonZoomFinished
property.- Property description:
- Defines a function to be called when a zooming gesture ends.
- Parameters:
value
- the value for theonZoomFinished
property- Since:
- JavaFX 2.2
- See Also:
-
getOnZoomFinished
Gets the value of theonZoomFinished
property.- Property description:
- Defines a function to be called when a zooming gesture ends.
- Returns:
- the value of the
onZoomFinished
property - Since:
- JavaFX 2.2
- See Also:
-
onZoomFinishedProperty
Defines a function to be called when a zooming gesture ends.- Returns:
- the
onZoomFinished
property - Since:
- JavaFX 2.2
- See Also:
-
setOnSwipeUp
Sets the value of theonSwipeUp
property.- Property description:
- Defines a function to be called when an upward swipe gesture happens in this scene.
- Parameters:
value
- the value for theonSwipeUp
property- Since:
- JavaFX 2.2
- See Also:
-
getOnSwipeUp
Gets the value of theonSwipeUp
property.- Property description:
- Defines a function to be called when an upward swipe gesture happens in this scene.
- Returns:
- the value of the
onSwipeUp
property - Since:
- JavaFX 2.2
- See Also:
-
onSwipeUpProperty
Defines a function to be called when an upward swipe gesture happens in this scene.- Returns:
- the
onSwipeUp
property - Since:
- JavaFX 2.2
- See Also:
-
setOnSwipeDown
Sets the value of theonSwipeDown
property.- Property description:
- Defines a function to be called when an downward swipe gesture happens in this scene.
- Parameters:
value
- the value for theonSwipeDown
property- Since:
- JavaFX 2.2
- See Also:
-
getOnSwipeDown
Gets the value of theonSwipeDown
property.- Property description:
- Defines a function to be called when an downward swipe gesture happens in this scene.
- Returns:
- the value of the
onSwipeDown
property - Since:
- JavaFX 2.2
- See Also:
-
onSwipeDownProperty
Defines a function to be called when an downward swipe gesture happens in this scene.- Returns:
- the
onSwipeDown
property - Since:
- JavaFX 2.2
- See Also:
-
setOnSwipeLeft
Sets the value of theonSwipeLeft
property.- Property description:
- Defines a function to be called when an leftward swipe gesture happens in this scene.
- Parameters:
value
- the value for theonSwipeLeft
property- Since:
- JavaFX 2.2
- See Also:
-
getOnSwipeLeft
Gets the value of theonSwipeLeft
property.- Property description:
- Defines a function to be called when an leftward swipe gesture happens in this scene.
- Returns:
- the value of the
onSwipeLeft
property - Since:
- JavaFX 2.2
- See Also:
-
onSwipeLeftProperty
Defines a function to be called when an leftward swipe gesture happens in this scene.- Returns:
- the
onSwipeLeft
property - Since:
- JavaFX 2.2
- See Also:
-
setOnSwipeRight
Sets the value of theonSwipeRight
property.- Property description:
- Defines a function to be called when an rightward swipe gesture happens in this scene.
- Parameters:
value
- the value for theonSwipeRight
property- Since:
- JavaFX 2.2
- See Also:
-
getOnSwipeRight
Gets the value of theonSwipeRight
property.- Property description:
- Defines a function to be called when an rightward swipe gesture happens in this scene.
- Returns:
- the value of the
onSwipeRight
property - Since:
- JavaFX 2.2
- See Also:
-
onSwipeRightProperty
Defines a function to be called when an rightward swipe gesture happens in this scene.- Returns:
- the
onSwipeRight
property - Since:
- JavaFX 2.2
- See Also:
-
setOnTouchPressed
Sets the value of theonTouchPressed
property.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Parameters:
value
- the value for theonTouchPressed
property- Since:
- JavaFX 2.2
- See Also:
-
getOnTouchPressed
Gets the value of theonTouchPressed
property.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Returns:
- the value of the
onTouchPressed
property - Since:
- JavaFX 2.2
- See Also:
-
onTouchPressedProperty
Defines a function to be called when a new touch point is pressed.- Returns:
- the
onTouchPressed
property - Since:
- JavaFX 2.2
- See Also:
-
setOnTouchMoved
Sets the value of theonTouchMoved
property.- Property description:
- Defines a function to be called when a touch point is moved.
- Parameters:
value
- the value for theonTouchMoved
property- Since:
- JavaFX 2.2
- See Also:
-
getOnTouchMoved
Gets the value of theonTouchMoved
property.- Property description:
- Defines a function to be called when a touch point is moved.
- Returns:
- the value of the
onTouchMoved
property - Since:
- JavaFX 2.2
- See Also:
-
onTouchMovedProperty
Defines a function to be called when a touch point is moved.- Returns:
- the
onTouchMoved
property - Since:
- JavaFX 2.2
- See Also:
-
setOnTouchReleased
Sets the value of theonTouchReleased
property.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Parameters:
value
- the value for theonTouchReleased
property- Since:
- JavaFX 2.2
- See Also:
-
getOnTouchReleased
Gets the value of theonTouchReleased
property.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Returns:
- the value of the
onTouchReleased
property - Since:
- JavaFX 2.2
- See Also:
-
onTouchReleasedProperty
Defines a function to be called when a new touch point is pressed.- Returns:
- the
onTouchReleased
property - Since:
- JavaFX 2.2
- See Also:
-
setOnTouchStationary
Sets the value of theonTouchStationary
property.- Property description:
- Defines a function to be called when a touch point stays pressed and still.
- Parameters:
value
- the value for theonTouchStationary
property- Since:
- JavaFX 2.2
- See Also:
-
getOnTouchStationary
Gets the value of theonTouchStationary
property.- Property description:
- Defines a function to be called when a touch point stays pressed and still.
- Returns:
- the value of the
onTouchStationary
property - Since:
- JavaFX 2.2
- See Also:
-
onTouchStationaryProperty
Defines a function to be called when a touch point stays pressed and still.- Returns:
- the
onTouchStationary
property - Since:
- JavaFX 2.2
- See Also:
-
setOnDragEntered
Sets the value of theonDragEntered
property.- Property description:
- Defines a function to be called when drag gesture
enters this
Scene
. - Parameters:
value
- the value for theonDragEntered
property- See Also:
-
getOnDragEntered
Gets the value of theonDragEntered
property.- Property description:
- Defines a function to be called when drag gesture
enters this
Scene
. - Returns:
- the value of the
onDragEntered
property - See Also:
-
onDragEnteredProperty
Defines a function to be called when drag gesture enters thisScene
.- Returns:
- function to be called when drag gesture enters this scene
- See Also:
-
setOnDragExited
Sets the value of theonDragExited
property.- Property description:
- Defines a function to be called when drag gesture
exits this
Scene
. - Parameters:
value
- the value for theonDragExited
property- See Also:
-
getOnDragExited
Gets the value of theonDragExited
property.- Property description:
- Defines a function to be called when drag gesture
exits this
Scene
. - Returns:
- the value of the
onDragExited
property - See Also:
-
onDragExitedProperty
Defines a function to be called when drag gesture exits thisScene
.- Returns:
- the function to be called when drag gesture exits this scene
- See Also:
-
setOnDragOver
Sets the value of theonDragOver
property.- Property description:
- Defines a function to be called when drag gesture progresses
within this
Scene
. - Parameters:
value
- the value for theonDragOver
property- See Also:
-
getOnDragOver
Gets the value of theonDragOver
property.- Property description:
- Defines a function to be called when drag gesture progresses
within this
Scene
. - Returns:
- the value of the
onDragOver
property - See Also:
-
onDragOverProperty
Defines a function to be called when drag gesture progresses within thisScene
.- Returns:
- the function to be called when drag gesture progresses within this scene
- See Also:
-
setOnDragDropped
Sets the value of theonDragDropped
property. -
getOnDragDropped
Gets the value of theonDragDropped
property. -
onDragDroppedProperty
Defines a function to be called when the mouse button is released on thisScene
during drag and drop gesture. Transfer of data from theDragEvent
'sdragboard
should happen in this function.- Returns:
- the function to be called when the mouse button is released on this scene during drag and drop gesture
- See Also:
-
setOnDragDone
Sets the value of theonDragDone
property.- Property description:
- Defines a function to be called when this
Scene
is a drag and drop gesture source after its data has been dropped on a drop target. ThetransferMode
of the event shows what just happened at the drop target. IftransferMode
has the valueMOVE
, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferMode
that has the valueNONE
indicates that no data was transferred during the drag and drop gesture. Positional data for theDragEvent
is invalid. Valid positional data for theDragEvent
is presented in theonDragDropped
event handler. - Parameters:
value
- the value for theonDragDone
property- See Also:
-
getOnDragDone
Gets the value of theonDragDone
property.- Property description:
- Defines a function to be called when this
Scene
is a drag and drop gesture source after its data has been dropped on a drop target. ThetransferMode
of the event shows what just happened at the drop target. IftransferMode
has the valueMOVE
, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferMode
that has the valueNONE
indicates that no data was transferred during the drag and drop gesture. Positional data for theDragEvent
is invalid. Valid positional data for theDragEvent
is presented in theonDragDropped
event handler. - Returns:
- the value of the
onDragDone
property - See Also:
-
onDragDoneProperty
Defines a function to be called when thisScene
is a drag and drop gesture source after its data has been dropped on a drop target. ThetransferMode
of the event shows what just happened at the drop target. IftransferMode
has the valueMOVE
, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferMode
that has the valueNONE
indicates that no data was transferred during the drag and drop gesture. Positional data for theDragEvent
is invalid. Valid positional data for theDragEvent
is presented in theonDragDropped
event handler.- Returns:
- the function to be called when this scene is a drag and drop gesture source after its data has been dropped on a drop target
- See Also:
-
startDragAndDrop
Confirms a potential drag and drop gesture that is recognized over thisScene
. Can be called only from a DRAG_DETECTED event handler. The returnedDragboard
is used to transfer data during the drag and drop gesture. Placing thisScene
's data on theDragboard
also identifies thisScene
as the source of the drag and drop gesture. More detail about drag and drop gestures is described in the overivew ofDragEvent
.- Parameters:
transferModes
- The supportedTransferMode
(s) of thisNode
- Returns:
- A
Dragboard
to place thisScene
's data on - Throws:
IllegalStateException
- if drag and drop cannot be started at this moment (it's called outside ofDRAG_DETECTED
event handling).- See Also:
-
startFullDrag
public void startFullDrag()Starts a full press-drag-release gesture with this scene as gesture source. This method can be called only from aDRAG_DETECTED
mouse event handler. More detail about dragging gestures can be found in the overview ofMouseEvent
andMouseDragEvent
.- Throws:
IllegalStateException
- if the full press-drag-release gesture cannot be started at this moment (it's called outside ofDRAG_DETECTED
event handling).- Since:
- JavaFX 2.1
- See Also:
-
setOnKeyPressed
Sets the value of theonKeyPressed
property.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. - Parameters:
value
- the value for theonKeyPressed
property- See Also:
-
getOnKeyPressed
Gets the value of theonKeyPressed
property.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. - Returns:
- the value of the
onKeyPressed
property - See Also:
-
onKeyPressedProperty
Defines a function to be called when someNode
of thisScene
has input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- Returns:
- the
onKeyPressed
property - See Also:
-
setOnKeyReleased
Sets the value of theonKeyReleased
property.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. - Parameters:
value
- the value for theonKeyReleased
property- See Also:
-
getOnKeyReleased
Gets the value of theonKeyReleased
property.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. - Returns:
- the value of the
onKeyReleased
property - See Also:
-
onKeyReleasedProperty
Defines a function to be called when someNode
of thisScene
has input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- Returns:
- the
onKeyReleased
property - See Also:
-
setOnKeyTyped
Sets the value of theonKeyTyped
property.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. - Parameters:
value
- the value for theonKeyTyped
property- See Also:
-
getOnKeyTyped
Gets the value of theonKeyTyped
property.- Property description:
- Defines a function to be called when some
Node
of thisScene
has input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase. - Returns:
- the value of the
onKeyTyped
property - See Also:
-
onKeyTypedProperty
Defines a function to be called when someNode
of thisScene
has input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- Returns:
- the
onKeyTyped
property - See Also:
-
setOnInputMethodTextChanged
Sets the value of theonInputMethodTextChanged
property.- Property description:
- Defines a function to be called when this
Node
has input focus and the input method text has changed. If this function is not defined in thisNode
, then it receives the result string of the input method composition as a series ofonKeyTyped
function calls.When the
Node
loses the input focus, the JavaFX runtime automatically commits the existing composed text if any. - Parameters:
value
- the value for theonInputMethodTextChanged
property- See Also:
-
getOnInputMethodTextChanged
Gets the value of theonInputMethodTextChanged
property.- Property description:
- Defines a function to be called when this
Node
has input focus and the input method text has changed. If this function is not defined in thisNode
, then it receives the result string of the input method composition as a series ofonKeyTyped
function calls.When the
Node
loses the input focus, the JavaFX runtime automatically commits the existing composed text if any. - Returns:
- the value of the
onInputMethodTextChanged
property - See Also:
-
onInputMethodTextChangedProperty
public final ObjectProperty<EventHandler<? super InputMethodEvent>> onInputMethodTextChangedProperty()Defines a function to be called when thisNode
has input focus and the input method text has changed. If this function is not defined in thisNode
, then it receives the result string of the input method composition as a series ofonKeyTyped
function calls.When the
Node
loses the input focus, the JavaFX runtime automatically commits the existing composed text if any.- Returns:
- the
onInputMethodTextChanged
property - See Also:
-
getProperties
Returns an observable map of properties on this node for use primarily by application developers.- Returns:
- an observable map of properties on this node for use primarily by application developers
- Since:
- JavaFX 8u40
-
hasProperties
public boolean hasProperties()Tests if Scene has properties.- Returns:
- true if node has properties.
- Since:
- JavaFX 8u40
-
setUserData
Convenience method for setting a single Object property that can be retrieved at a later date. This is functionally equivalent to calling the getProperties().put(Object key, Object value) method. This can later be retrieved by callinggetUserData()
.- Parameters:
value
- The value to be stored - this can later be retrieved by callinggetUserData()
.- Since:
- JavaFX 8u40
-
getUserData
Returns a previously set Object property, or null if no such property has been set using thesetUserData(java.lang.Object)
method.- Returns:
- The Object that was previously set, or null if no property has been set or if null was set.
- Since:
- JavaFX 8u40
-
setNodeOrientation
Sets the value of thenodeOrientation
property.- Property description:
- Property holding NodeOrientation.
Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right.
- Parameters:
orientation
- the value for thenodeOrientation
property- Since:
- JavaFX 8.0
- See Also:
-
getNodeOrientation
Gets the value of thenodeOrientation
property.- Property description:
- Property holding NodeOrientation.
Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right.
- Returns:
- the value of the
nodeOrientation
property - Since:
- JavaFX 8.0
- See Also:
-
nodeOrientationProperty
Property holding NodeOrientation.Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right.
- Returns:
- NodeOrientation
- Since:
- JavaFX 8.0
- See Also:
-
getEffectiveNodeOrientation
Gets the value of theeffectiveNodeOrientation
property.- Property description:
- The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.
- Returns:
- the value of the
effectiveNodeOrientation
property - Since:
- JavaFX 8.0
- See Also:
-
effectiveNodeOrientationProperty
The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.- Returns:
- the effective node orientation of this scene
- Since:
- JavaFX 8.0
- See Also:
-