Class Bloom

java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.Bloom

public class Bloom extends Effect
A high-level effect that makes brighter portions of the input image appear to glow, based on a configurable threshold.

Example:

Bloom bloom = new Bloom();
bloom.setThreshold(0.1);

Rectangle rect = new Rectangle();
rect.setX(10);
rect.setY(10);
rect.setWidth(160);
rect.setHeight(80);
rect.setFill(Color.DARKSLATEBLUE);

Text text = new Text();
text.setText("Bloom!");
text.setFill(Color.ALICEBLUE);
text.setFont(Font.font(null, FontWeight.BOLD, 40));
text.setX(25);
text.setY(65);
text.setEffect(bloom);

The code above produces the following:

The visual effect of applying bloom on text

Since:
JavaFX 2.0
  • Property Details

  • Constructor Details

    • Bloom

      public Bloom()
      Creates a new instance of Bloom with default parameters.
    • Bloom

      public Bloom(double threshold)
      Creates a new instance of Bloom with the specified threshold.
      Parameters:
      threshold - the threshold value for the bloom effect
      Since:
      JavaFX 2.1
  • Method Details

    • setInput

      public final void setInput(Effect value)
      Sets the value of the input property.
      Property description:
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      Parameters:
      value - the value for the input property
      See Also:
    • getInput

      public final Effect getInput()
      Gets the value of the input property.
      Property description:
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      Returns:
      the value of the input property
      See Also:
    • inputProperty

      public final ObjectProperty<Effect> inputProperty()
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      Returns:
      the input property
      See Also:
    • setThreshold

      public final void setThreshold(double value)
      Sets the value of the threshold property.
      Property description:
      The threshold value controls the minimum luminosity value of the pixels that will be made to glow.
            Min: 0.0
            Max: 1.0
        Default: 0.3
       Identity: n/a
      
      Default value:
      0.3
      Parameters:
      value - the value for the threshold property
      See Also:
    • getThreshold

      public final double getThreshold()
      Gets the value of the threshold property.
      Property description:
      The threshold value controls the minimum luminosity value of the pixels that will be made to glow.
            Min: 0.0
            Max: 1.0
        Default: 0.3
       Identity: n/a
      
      Default value:
      0.3
      Returns:
      the value of the threshold property
      See Also:
    • thresholdProperty

      public final DoubleProperty thresholdProperty()
      The threshold value controls the minimum luminosity value of the pixels that will be made to glow.
            Min: 0.0
            Max: 1.0
        Default: 0.3
       Identity: n/a
      
      Default value:
      0.3
      Returns:
      the threshold property
      See Also: