Class DnDConstants
java.lang.Object
java.awt.dnd.DnDConstants
This class contains constant values representing
the type of action(s) to be performed by a Drag and Drop operation.
- Since:
- 1.2
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intAnintrepresenting a "copy" action.static final intAnintrepresenting a "copy" or "move" action.static final intAnintrepresenting a "link" action.static final intAnintrepresenting a "move" action.static final intAnintrepresenting no action.static final intAnintrepresenting a "reference" action (synonym for ACTION_LINK). -
Method Summary
Methods declared in class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitModifier and TypeMethodDescriptionprotected Objectclone()Creates and returns a copy of this object.booleanIndicates whether some other object is "equal to" this one.protected voidfinalize()Deprecated, for removal: This API element is subject to removal in a future version.Finalization is deprecated and subject to removal in a future release.final Class<?> getClass()Returns the runtime class of thisObject.inthashCode()Returns a hash code value for this object.final voidnotify()Wakes up a single thread that is waiting on this object's monitor.final voidWakes up all threads that are waiting on this object's monitor.toString()Returns a string representation of the object.final voidwait()Causes the current thread to wait until it is awakened, typically by being notified or interrupted.final voidwait(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.final voidwait(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
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Field Details
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ACTION_NONE
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ACTION_COPY
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ACTION_MOVE
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ACTION_COPY_OR_MOVE
Anintrepresenting a "copy" or "move" action.- See Also:
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ACTION_LINK
Anintrepresenting a "link" action. The link verb is found in many, if not all native DnD platforms, and the actual interpretation of LINK semantics is both platform and application dependent. Broadly speaking, the semantic is "do not copy, or move the operand, but create a reference to it". Defining the meaning of "reference" is where ambiguity is introduced. The verb is provided for completeness, but its use is not recommended for DnD operations between logically distinct applications where misinterpretation of the operations semantics could lead to confusing results for the user.- See Also:
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ACTION_REFERENCE
Anintrepresenting a "reference" action (synonym for ACTION_LINK).- See Also:
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