Class DnDConstants
java.lang.Object
java.awt.dnd.DnDConstants
This class contains constant values representing
the type of action(s) to be performed by a Drag and Drop operation.
- Since:
- 1.2
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
Anint
representing a "copy" action.static final int
Anint
representing a "copy" or "move" action.static final int
Anint
representing a "link" action.static final int
Anint
representing a "move" action.static final int
Anint
representing no action.static final int
Anint
representing a "reference" action (synonym for ACTION_LINK). -
Method Summary
Methods declared in class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Modifier and TypeMethodDescriptionprotected Object
clone()
Creates and returns a copy of this object.boolean
Indicates whether some other object is "equal to" this one.protected void
finalize()
Deprecated, for removal: This API element is subject to removal in a future version.Finalization is deprecated and subject to removal in a future release.final Class
<?> getClass()
Returns the runtime class of thisObject
.int
hashCode()
Returns a hash code value for this object.final void
notify()
Wakes up a single thread that is waiting on this object's monitor.final void
Wakes up all threads that are waiting on this object's monitor.toString()
Returns a string representation of the object.final void
wait()
Causes the current thread to wait until it is awakened, typically by being notified or interrupted.final void
wait
(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.final void
wait
(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
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Field Details
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ACTION_NONE
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ACTION_COPY
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ACTION_MOVE
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ACTION_COPY_OR_MOVE
Anint
representing a "copy" or "move" action.- See Also:
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ACTION_LINK
Anint
representing a "link" action. The link verb is found in many, if not all native DnD platforms, and the actual interpretation of LINK semantics is both platform and application dependent. Broadly speaking, the semantic is "do not copy, or move the operand, but create a reference to it". Defining the meaning of "reference" is where ambiguity is introduced. The verb is provided for completeness, but its use is not recommended for DnD operations between logically distinct applications where misinterpretation of the operations semantics could lead to confusing results for the user.- See Also:
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ACTION_REFERENCE
Anint
representing a "reference" action (synonym for ACTION_LINK).- See Also:
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