Class Instrument


public abstract class Instrument extends SoundbankResource
An instrument is a sound-synthesis algorithm with certain parameter settings, usually designed to emulate a specific real-world musical instrument or to achieve a specific sort of sound effect. Instruments are typically stored in collections called soundbanks. Before the instrument can be used to play notes, it must first be loaded onto a synthesizer, and then it must be selected for use on one or more channels, via a program-change command. MIDI notes that are subsequently received on those channels will be played using the sound of the selected instrument.
See Also:
  • Constructor Summary

    Constructors
    Modifier
    Constructor
    Description
    protected
    Instrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass)
    Constructs a new MIDI instrument from the specified Patch.
  • Method Summary

    Modifier and Type
    Method
    Description
    Obtains the Patch object that indicates the bank and program numbers where this instrument is to be stored in the synthesizer.

    Methods declared in class SoundbankResource

    getData, getDataClass, getName, getSoundbank
    Modifier and Type
    Method
    Description
    abstract Object
    Obtains the sampled audio that is stored in this SoundbankResource.
    Obtains the class used by this sample to represent its data.
    Obtains the name of the resource.
    Obtains the sound bank that contains this SoundbankResource.

    Methods declared in class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    Modifier and Type
    Method
    Description
    protected Object
    Creates and returns a copy of this object.
    boolean
    Indicates whether some other object is "equal to" this one.
    protected void
    Deprecated, for removal: This API element is subject to removal in a future version.
    Finalization is deprecated and subject to removal in a future release.
    final Class<?>
    Returns the runtime class of this Object.
    int
    Returns a hash code value for this object.
    final void
    Wakes up a single thread that is waiting on this object's monitor.
    final void
    Wakes up all threads that are waiting on this object's monitor.
    Returns a string representation of the object.
    final void
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted.
    final void
    wait(long timeoutMillis)
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
    final void
    wait(long timeoutMillis, int nanos)
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
  • Constructor Details

    • Instrument

      protected Instrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass)
      Constructs a new MIDI instrument from the specified Patch. When a subsequent request is made to load the instrument, the sound bank will search its contents for this instrument's Patch, and the instrument will be loaded into the synthesizer at the bank and program location indicated by the Patch object.
      Parameters:
      soundbank - sound bank containing the instrument
      patch - the patch of this instrument
      name - the name of this instrument
      dataClass - the class used to represent the sample's data
      See Also:
  • Method Details

    • getPatch

      public Patch getPatch()
      Obtains the Patch object that indicates the bank and program numbers where this instrument is to be stored in the synthesizer.
      Returns:
      this instrument's patch