Class AudioFormat.Encoding
- Enclosing class:
AudioFormat
Encoding
class names the specific type of data representation
used for an audio stream. The encoding includes aspects of the sound
format other than the number of channels, sample rate, sample size, frame
rate, frame size, and byte order.
One ubiquitous type of audio encoding is pulse-code modulation (PCM), which is simply a linear (proportional) representation of the sound waveform. With PCM, the number stored in each sample is proportional to the instantaneous amplitude of the sound pressure at that point in time. The numbers may be signed or unsigned integers or floats. Besides PCM, other encodings include mu-law and a-law, which are nonlinear mappings of the sound amplitude that are often used for recording speech.
You can use a predefined encoding by referring to one of the static
objects created by this class, such as PCM_SIGNED
or
PCM_UNSIGNED
. Service providers can create new encodings, such as
compressed audio formats, and make these available through the
AudioSystem
class.
The Encoding
class is static, so that all AudioFormat
objects that have the same encoding will refer to the same object (rather
than different instances of the same class). This allows matches to be
made by checking that two format's encodings are equal.
- Since:
- 1.3
- See Also:
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final AudioFormat.Encoding
Specifies a-law encoded data.static final AudioFormat.Encoding
Specifies floating-point PCM data.static final AudioFormat.Encoding
Specifies signed, linear PCM data.static final AudioFormat.Encoding
Specifies unsigned, linear PCM data.static final AudioFormat.Encoding
Specifies u-law encoded data. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal boolean
Indicates whether the specified object is equal to this encoding, returningtrue
if the objects are equal.final int
hashCode()
Returns a hash code value for this encoding.final String
toString()
Returns encoding's name as the string representation of the encoding.Methods declared in class Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Modifier and TypeMethodDescriptionprotected Object
clone()
Creates and returns a copy of this object.protected void
finalize()
Deprecated, for removal: This API element is subject to removal in a future version.Finalization is deprecated and subject to removal in a future release.final Class
<?> getClass()
Returns the runtime class of thisObject
.final void
notify()
Wakes up a single thread that is waiting on this object's monitor.final void
Wakes up all threads that are waiting on this object's monitor.final void
wait()
Causes the current thread to wait until it is awakened, typically by being notified or interrupted.final void
wait
(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.final void
wait
(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
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Field Details
-
PCM_SIGNED
Specifies signed, linear PCM data. -
PCM_UNSIGNED
Specifies unsigned, linear PCM data. -
PCM_FLOAT
-
ULAW
Specifies u-law encoded data. -
ALAW
Specifies a-law encoded data.
-
-
Constructor Details
-
Encoding
Constructs a new encoding.- Parameters:
name
- the name of the new type of encoding
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-
Method Details
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equals
Indicates whether the specified object is equal to this encoding, returningtrue
if the objects are equal. -
hashCode
-
toString
Returns encoding's name as the string representation of the encoding. For the predefined encodings, the name is similar to the encoding's variable (field) name. For example,PCM_SIGNED.toString()
returns the name "PCM_SIGNED".
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