Class BasicListUI.FocusHandler

java.lang.Object
javax.swing.plaf.basic.BasicListUI.FocusHandler
All Implemented Interfaces:
FocusListener, EventListener
Enclosing class:
BasicListUI

public class BasicListUI.FocusHandler extends Object implements FocusListener
This class should be treated as a "protected" inner class. Instantiate it only within subclasses of BasicListUI.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Constructs a FocusHandler.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Invoked when a component gains the keyboard focus.
    void
    Invoked when a component loses the keyboard focus.
    protected void
    Repaints focused cells.

    Methods declared in class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    Modifier and Type
    Method
    Description
    protected Object
    Creates and returns a copy of this object.
    boolean
    Indicates whether some other object is "equal to" this one.
    protected void
    Deprecated, for removal: This API element is subject to removal in a future version.
    Finalization is deprecated and subject to removal in a future release.
    final Class<?>
    Returns the runtime class of this Object.
    int
    Returns a hash code value for this object.
    final void
    Wakes up a single thread that is waiting on this object's monitor.
    final void
    Wakes up all threads that are waiting on this object's monitor.
    Returns a string representation of the object.
    final void
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted.
    final void
    wait(long timeoutMillis)
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
    final void
    wait(long timeoutMillis, int nanos)
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
  • Constructor Details

    • FocusHandler

      public FocusHandler()
      Constructs a FocusHandler.
  • Method Details

    • repaintCellFocus

      protected void repaintCellFocus()
      Repaints focused cells.
    • focusGained

      public void focusGained(FocusEvent e)
      Description copied from interface: FocusListener
      Invoked when a component gains the keyboard focus.
      Specified by:
      focusGained in interface FocusListener
      Parameters:
      e - the event to be processed
    • focusLost

      public void focusLost(FocusEvent e)
      Description copied from interface: FocusListener
      Invoked when a component loses the keyboard focus.
      Specified by:
      focusLost in interface FocusListener
      Parameters:
      e - the event to be processed