Class BasicTreeUI.MouseHandler
java.lang.Object
java.awt.event.MouseAdapter
javax.swing.plaf.basic.BasicTreeUI.MouseHandler
- All Implemented Interfaces:
MouseListener, MouseMotionListener, MouseWheelListener, EventListener
- Enclosing class:
BasicTreeUI
TreeMouseListener is responsible for updating the selection
based on mouse events.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
Invoked when the mouse button has been moved on a component (with no buttons no down).void
Invoked when a mouse button has been pressed on a component.Methods declared in class MouseAdapter
mouseClicked, mouseDragged, mouseEntered, mouseExited, mouseReleased, mouseWheelMoved
Modifier and TypeMethodDescriptionvoid
Invoked when the mouse button has been clicked (pressed and released) on a component.void
Invoked when a mouse button is pressed on a component and then dragged.void
Invoked when the mouse enters a component.void
Invoked when the mouse exits a component.void
Invoked when a mouse button has been released on a component.void
Invoked when the mouse wheel is rotated.Methods declared in class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Modifier and TypeMethodDescriptionprotected Object
clone()
Creates and returns a copy of this object.boolean
Indicates whether some other object is "equal to" this one.protected void
finalize()
Deprecated, for removal: This API element is subject to removal in a future version.Finalization is deprecated and subject to removal in a future release.final Class
<?> getClass()
Returns the runtime class of thisObject
.int
hashCode()
Returns a hash code value for this object.final void
notify()
Wakes up a single thread that is waiting on this object's monitor.final void
Wakes up all threads that are waiting on this object's monitor.toString()
Returns a string representation of the object.final void
wait()
Causes the current thread to wait until it is awakened, typically by being notified or interrupted.final void
wait
(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.final void
wait
(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
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Constructor Details
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MouseHandler
public MouseHandler()Constructs aMouseHandler
.
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Method Details
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mousePressed
Invoked when a mouse button has been pressed on a component.- Specified by:
mousePressed
in interfaceMouseListener
- Parameters:
e
- the event to be processed
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mouseMoved
Invoked when the mouse button has been moved on a component (with no buttons no down).- Specified by:
mouseMoved
in interfaceMouseMotionListener
- Overrides:
mouseMoved
in classMouseAdapter
- Parameters:
e
- the event to be processed- Since:
- 1.4
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