Some components fire events when a user interacts with the components. The AWTEvent class and its subclasses are used to represent the events that AWT components can fire. See AWTEvent for a description of the AWT event model.
A container is a component that can contain components and other containers. A container can also have a layout manager that controls the visual placement of components in the container. The AWT package contains several layout manager classes and an interface for building your own layout manager. See Container and LayoutManager for more information.
Component object is limited in its maximum size and its location
because the values are stored as an integer. Also, a platform may further
restrict maximum size and location coordinates. The exact maximum values are
dependent on the platform. There is no way to change these maximum values,
either in Java code or in native code. These limitations also impose
restrictions on component layout. If the bounds of a Component object exceed
a platform limit, there is no way to properly arrange them within a Container
object. The object's bounds are defined by any object's coordinate in
combination with its size on a respective axis.
ModulePackageDescriptionProvides classes for color spaces.Provides interfaces and classes for transferring data between and within applications.Provides interfaces and classes for interaction with various desktop capabilities.Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI.Provides interfaces and classes for dealing with different types of events fired by AWT components.Provides classes and interface relating to fonts.Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry.Provides classes and interfaces for the input method framework.Provides classes for creating and modifying images.Provides classes and interfaces for a general printing API.
InterfaceDescriptionAn interface for events that know how to dispatch themselves.The interface for objects which have an adjustable numeric value contained within a bounded range of values.The
Compositeinterface, along with
CompositeContext, defines the methods to compose a draw primitive with the underlying graphics area.The
CompositeContextinterface defines the encapsulated and optimized environment for a compositing operation.The interface for objects which contain a set of items for which zero or more can be selected.A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.Defines the interface for classes that know how to lay out
Containers.Defines an interface for classes that know how to layout Containers based on a layout constraints object.The super class of all menu related containers.This
Paintinterface defines how color patterns can be generated for
PaintContextinterface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a
Graphics2D.An abstract class which provides a print graphics context for a page.A helper interface to run the nested event loop.The
Shapeinterface provides definitions for objects that represent some form of geometric shape.The
Transparencyinterface defines the common transparency modes for implementing classes.
AlphaCompositeclass implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.The root event class for all AWT events.
AWTEventMulticasterimplements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the
AWTKeyStrokerepresents a key action on the keyboard, or equivalent input device.This class is for AWT permissions.The
BasicStrokeclass defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a
Graphics2Dobject that has its Stroke attribute set to this
BasicStroke.A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center.Capabilities and properties of buffers.A type-safe enumeration of the possible back buffer contents after page-flippingThis class creates a labeled button.A
Canvascomponent represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.A
CardLayoutobject is a layout manager for a container.A check box is a graphical component that can be in either an "on" (
true) or "off" (
CheckboxGroupclass is used to group together a set of
Checkboxbuttons.This class represents a check box that can be included in a menu.The
Choiceclass presents a pop-up menu of choices.The
Colorclass is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace.A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.A class to encapsulate the bitmap representation of the mouse cursor.A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.The default KeyboardFocusManager for AWT applications.The
Desktopclass allows interact with various desktop capabilities.A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.The
Dimensionclass encapsulates the width and height of a component (in integer precision) in a single object.The
DisplayModeclass encapsulates the bit depth, height, width, and refresh rate of a
GraphicsDevice.Deprecated.It is recommended that
AWTEventand its subclasses be used instead
EventQueueis a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.The
FileDialogclass displays a dialog window from which the user can select a file.A flow layout arranges components in a directional flow, much like lines of text in a paragraph.A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.The
Fontclass represents fonts, which are used to render text in a visible way.The
FontMetricsclass defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.A
Frameis a top-level window with a title and a border.The
GradientPaintclass provides a way to fill a
Shapewith a linear color gradient pattern.The
Graphicsclass is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.This
Graphics2Dclass extends the
Graphicsclass to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.The
GraphicsConfigTemplateclass is used to obtain a valid
GraphicsConfigurationclass describes the characteristics of a graphics destination such as a printer or monitor.The
GraphicsDeviceclass describes the graphics devices that might be available in a particular graphics environment.The
GridBagConstraintsclass specifies constraints for components that are laid out using the
GridBagLayoutclass is a flexible layout manager that aligns components vertically, horizontally or along their baseline without requiring that the components be of the same size.The
GridBagLayoutInfois an utility class for
GridLayoutclass is a layout manager that lays out a container's components in a rectangular grid.The abstract class
Imageis the superclass of all classes that represent graphical images.Capabilities and properties of images.An
Insetsobject is a representation of the borders of a container.A set of attributes which control a print job.A type-safe enumeration of possible default selection states.A type-safe enumeration of possible job destinations.A type-safe enumeration of possible dialogs to display to the user.A type-safe enumeration of possible multiple copy handling states.A type-safe enumeration of possible multi-page impositions.The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.A
Labelobject is a component for placing text in a container.The
LinearGradientPaintclass provides a way to fill a
Shapewith a linear color gradient pattern.The
Listcomponent presents the user with a scrolling list of text items.The
MediaTrackerclass is a utility class to track the status of a number of media objects.A
Menuobject is a pull-down menu component that is deployed from a menu bar.The
MenuBarclass encapsulates the platform's concept of a menu bar bound to a frame.The abstract class
MenuComponentis the superclass of all menu-related components.All items in a menu must belong to the class
MenuItem, or one of its subclasses.The
MenuShortcutclass represents a keyboard accelerator for a MenuItem.
MouseInfoprovides methods for getting information about the mouse, such as mouse pointer location and the number of mouse buttons.This is the superclass for Paints which use a multiple color gradient to fill in their raster.A set of attributes which control the output of a printed page.A type-safe enumeration of possible color states.A type-safe enumeration of possible paper sizes.A type-safe enumeration of possible orientations.A type-safe enumeration of possible origins.A type-safe enumeration of possible print qualities.
Panelis the simplest container class.A point representing a location in
(x,y)coordinate space, specified in integer precision.A class that describes the pointer position.The
Polygonclass encapsulates a description of a closed, two-dimensional region within a coordinate space.A class that implements a menu which can be dynamically popped up at a specified position within a component.An abstract class which initiates and executes a print job.The
RadialGradientPaintclass provides a way to fill a shape with a circular radial color gradient pattern.A
Rectanglespecifies an area in a coordinate space that is enclosed by the
Rectangleobject's upper-left point
(x,y)in the coordinate space, its width, and its height.The
RenderingHintsclass defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.Defines the base type of all keys used along with the
RenderingHintsclass to control various algorithm choices in the rendering and imaging pipelines.This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed.The
Scrollbarclass embodies a scroll bar, a familiar user-interface object.A container class which implements automatic horizontal and/or vertical scrolling for a single child component.This class represents the state of a horizontal or vertical scrollbar of a
ScrollPane.The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts.A class to encapsulate symbolic colors representing the color of native GUI objects on a system.The
SystemTrayclass represents the system tray for a desktop.The
Taskbarclass allows a Java application to interact with the system task area (taskbar, Dock, etc.).A
TextAreaobject is a multi-line region that displays text.The
TextComponentclass is the superclass of any component that allows the editing of some text.A
TextFieldobject is a text component that allows for the editing of a single line of text.This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.A
TrayIconobject represents a tray icon that can be added to the
Windowobject is a top-level window with no borders and no menubar.
Enum ClassDescriptionEnumeration of the common ways the baseline of a component can change as the size changes.Represents an action type.Any top-level window can be marked not to be blocked by modal dialogs.Modal dialogs block all input to some top-level windows.Kinds of translucency supported by the underlying system.The color space in which to perform the gradient interpolation.The method to use when painting outside the gradient bounds.List of provided features.Kinds of available window progress states.The message type determines which icon will be displayed in the caption of the message, and a possible system sound a message may generate upon showing.Enumeration of available window types.
ExceptionDescriptionSignals that an Abstract Window Toolkit exception has occurred.Thrown by method createFont in the
Fontclass to indicate that the specified font is bad.Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.Signals that an AWT component is not in an appropriate state for the requested operation.
ErrorDescriptionThrown when a serious Abstract Window Toolkit error has occurred.