Class GeneralPath

All Implemented Interfaces:
Shape, Serializable, Cloneable

public final class GeneralPath extends Path2D.Float
The GeneralPath class represents a geometric path constructed from straight lines, and quadratic and cubic (Bézier) curves. It can contain multiple subpaths.

GeneralPath is a legacy final class which exactly implements the behavior of its superclass Path2D.Float. Together with Path2D.Double, the Path2D classes provide full implementations of a general geometric path that support all of the functionality of the Shape and PathIterator interfaces with the ability to explicitly select different levels of internal coordinate precision.

Use Path2D.Float (or this legacy GeneralPath subclass) when dealing with data that can be represented and used with floating point precision. Use Path2D.Double for data that requires the accuracy or range of double precision.

Since:
1.2
See Also:
  • Nested Class Summary

    Nested classes/interfaces declared in class Path2D

    Path2D.Double, Path2D.Float
    Modifier and Type
    Class
    Description
    static class 
    The Double class defines a geometric path with coordinates stored in double precision floating point.
    static class 
    The Float class defines a geometric path with coordinates stored in single precision floating point.
  • Field Summary

    Fields declared in class Path2D

    WIND_EVEN_ODD, WIND_NON_ZERO
    Modifier and Type
    Field
    Description
    static final int
    An even-odd winding rule for determining the interior of a path.
    static final int
    A non-zero winding rule for determining the interior of a path.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Constructs a new empty single precision GeneralPath object with a default winding rule of Path2D.WIND_NON_ZERO.
    GeneralPath(int rule)
    Constructs a new GeneralPath object with the specified winding rule to control operations that require the interior of the path to be defined.
    GeneralPath(int rule, int initialCapacity)
    Constructs a new GeneralPath object with the specified winding rule and the specified initial capacity to store path coordinates.
    Constructs a new GeneralPath object from an arbitrary Shape object.
  • Method Summary

    Methods declared in class Path2D.Float

    append, clone, curveTo, curveTo, getBounds2D, getPathIterator, lineTo, lineTo, moveTo, moveTo, quadTo, quadTo, transform, trimToSize
    Modifier and Type
    Method
    Description
    final void
    append(PathIterator pi, boolean connect)
    Appends the geometry of the specified PathIterator object to the path, possibly connecting the new geometry to the existing path segments with a line segment.
    final Object
    Creates a new object of the same class as this object.
    final void
    curveTo(double x1, double y1, double x2, double y2, double x3, double y3)
    Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates (x3,y3), using the specified points (x1,y1) and (x2,y2) as Bézier control points.
    final void
    curveTo(float x1, float y1, float x2, float y2, float x3, float y3)
    Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates (x3,y3), using the specified points (x1,y1) and (x2,y2) as Bézier control points.
    Returns a high precision and more accurate bounding box of the Shape than the getBounds method.
    Returns an iterator object that iterates along the Shape boundary and provides access to the geometry of the Shape outline.
    final void
    lineTo(double x, double y)
    Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in double precision.
    final void
    lineTo(float x, float y)
    Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in float precision.
    final void
    moveTo(double x, double y)
    Adds a point to the path by moving to the specified coordinates specified in double precision.
    final void
    moveTo(float x, float y)
    Adds a point to the path by moving to the specified coordinates specified in float precision.
    final void
    quadTo(double x1, double y1, double x2, double y2)
    Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates (x2,y2), using the specified point (x1,y1) as a quadratic parametric control point.
    final void
    quadTo(float x1, float y1, float x2, float y2)
    Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates (x2,y2), using the specified point (x1,y1) as a quadratic parametric control point.
    final void
    Transforms the geometry of this path using the specified AffineTransform.
    final void
    Trims the capacity of this Path2D instance to its current size.

    Methods declared in class Path2D

    append, closePath, contains, contains, contains, contains, contains, contains, contains, contains, createTransformedShape, getBounds, getCurrentPoint, getPathIterator, getWindingRule, intersects, intersects, intersects, intersects, reset, setWindingRule
    Modifier and Type
    Method
    Description
    final void
    append(Shape s, boolean connect)
    Appends the geometry of the specified Shape object to the path, possibly connecting the new geometry to the existing path segments with a line segment.
    final void
    Closes the current subpath by drawing a straight line back to the coordinates of the last moveTo.
    final boolean
    contains(double x, double y)
    Tests if the specified coordinates are inside the boundary of the Shape, as described by the definition of insideness.
    final boolean
    contains(double x, double y, double w, double h)
    Tests if the interior of the Shape entirely contains the specified rectangular area.
    static boolean
    contains(PathIterator pi, double x, double y)
    Tests if the specified coordinates are inside the closed boundary of the specified PathIterator.
    static boolean
    contains(PathIterator pi, double x, double y, double w, double h)
    Tests if the specified rectangular area is entirely inside the closed boundary of the specified PathIterator.
    static boolean
    Tests if the specified Point2D is inside the closed boundary of the specified PathIterator.
    static boolean
    Tests if the specified Rectangle2D is entirely inside the closed boundary of the specified PathIterator.
    final boolean
    Tests if a specified Point2D is inside the boundary of the Shape, as described by the definition of insideness.
    final boolean
    Tests if the interior of the Shape entirely contains the specified Rectangle2D.
    final Shape
    Returns a new Shape representing a transformed version of this Path2D.
    final Rectangle
    Returns an integer Rectangle that completely encloses the Shape.
    final Point2D
    Returns the coordinates most recently added to the end of the path as a Point2D object.
    getPathIterator(AffineTransform at, double flatness)
    Returns an iterator object that iterates along the Shape boundary and provides access to a flattened view of the Shape outline geometry.
    final int
    Returns the fill style winding rule.
    final boolean
    intersects(double x, double y, double w, double h)
    Tests if the interior of the Shape intersects the interior of a specified rectangular area.
    static boolean
    intersects(PathIterator pi, double x, double y, double w, double h)
    Tests if the interior of the specified PathIterator intersects the interior of a specified set of rectangular coordinates.
    static boolean
    Tests if the interior of the specified PathIterator intersects the interior of a specified Rectangle2D.
    final boolean
    Tests if the interior of the Shape intersects the interior of a specified Rectangle2D.
    final void
    Resets the path to empty.
    final void
    setWindingRule(int rule)
    Sets the winding rule for this path to the specified value.

    Methods declared in class Object

    equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    Modifier and Type
    Method
    Description
    boolean
    Indicates whether some other object is "equal to" this one.
    protected void
    Deprecated, for removal: This API element is subject to removal in a future version.
    Finalization is deprecated and subject to removal in a future release.
    final Class<?>
    Returns the runtime class of this Object.
    int
    Returns a hash code value for this object.
    final void
    Wakes up a single thread that is waiting on this object's monitor.
    final void
    Wakes up all threads that are waiting on this object's monitor.
    Returns a string representation of the object.
    final void
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted.
    final void
    wait(long timeoutMillis)
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
    final void
    wait(long timeoutMillis, int nanos)
    Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
  • Constructor Details

    • GeneralPath

      public GeneralPath()
      Constructs a new empty single precision GeneralPath object with a default winding rule of Path2D.WIND_NON_ZERO.
      Since:
      1.2
    • GeneralPath

      public GeneralPath(int rule)
      Constructs a new GeneralPath object with the specified winding rule to control operations that require the interior of the path to be defined.
      Parameters:
      rule - the winding rule
      Throws:
      IllegalArgumentException - if rule is not either Path2D.WIND_EVEN_ODD or Path2D.WIND_NON_ZERO
      Since:
      1.2
      See Also:
    • GeneralPath

      public GeneralPath(int rule, int initialCapacity)
      Constructs a new GeneralPath object with the specified winding rule and the specified initial capacity to store path coordinates. This number is an initial guess as to how many path segments will be added to the path, but the storage is expanded as needed to store whatever path segments are added.
      Parameters:
      rule - the winding rule
      initialCapacity - the estimate for the number of path segments in the path
      Throws:
      IllegalArgumentException - if rule is not either Path2D.WIND_EVEN_ODD or Path2D.WIND_NON_ZERO
      NegativeArraySizeException - if initialCapacity is negative
      Since:
      1.2
      See Also:
    • GeneralPath

      public GeneralPath(Shape s)
      Constructs a new GeneralPath object from an arbitrary Shape object. All of the initial geometry and the winding rule for this path are taken from the specified Shape object.
      Parameters:
      s - the specified Shape object
      Throws:
      NullPointerException - if s is null
      Since:
      1.2