Class Instrument
java.lang.Object
javax.sound.midi.SoundbankResource
javax.sound.midi.Instrument
An instrument is a sound-synthesis algorithm with certain parameter settings,
usually designed to emulate a specific real-world musical instrument or to
achieve a specific sort of sound effect. Instruments are typically stored in
collections called soundbanks. Before the instrument can be used to play
notes, it must first be loaded onto a synthesizer, and then it must be
selected for use on one or more channels, via a program-change command. MIDI
notes that are subsequently received on those channels will be played using
the sound of the selected instrument.
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Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedInstrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass) Constructs a new MIDI instrument from the specifiedPatch. -
Method Summary
Methods declared in class SoundbankResource
getData, getDataClass, getName, getSoundbankModifier and TypeMethodDescriptionabstract ObjectgetData()Obtains the sampled audio that is stored in thisSoundbankResource.Class<?> Obtains the class used by this sample to represent its data.getName()Obtains the name of the resource.Obtains the sound bank that contains thisSoundbankResource.Methods declared in class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitModifier and TypeMethodDescriptionprotected Objectclone()Creates and returns a copy of this object.booleanIndicates whether some other object is "equal to" this one.protected voidfinalize()Deprecated, for removal: This API element is subject to removal in a future version.Finalization is deprecated and subject to removal in a future release.final Class<?> getClass()Returns the runtime class of thisObject.inthashCode()Returns a hash code value for this object.final voidnotify()Wakes up a single thread that is waiting on this object's monitor.final voidWakes up all threads that are waiting on this object's monitor.toString()Returns a string representation of the object.final voidwait()Causes the current thread to wait until it is awakened, typically by being notified or interrupted.final voidwait(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.final voidwait(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
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Constructor Details
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Instrument
Constructs a new MIDI instrument from the specifiedPatch. When a subsequent request is made to load the instrument, the sound bank will search its contents for this instrument'sPatch, and the instrument will be loaded into the synthesizer at the bank and program location indicated by thePatchobject.- Parameters:
soundbank- sound bank containing the instrumentpatch- the patch of this instrumentname- the name of this instrumentdataClass- the class used to represent the sample's data- See Also:
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Method Details
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getPatch
Obtains thePatchobject that indicates the bank and program numbers where this instrument is to be stored in the synthesizer.- Returns:
- this instrument's patch
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