Class ChangeEvent
java.lang.Object
java.util.EventObject
javax.swing.event.ChangeEvent
- All Implemented Interfaces:
Serializable
ChangeEvent is used to notify interested parties that
state has changed in the event source.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeans
has been added to the java.beans package.
Please see XMLEncoder.
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Field Summary
Fields declared in class EventObject
source -
Constructor Summary
Constructors -
Method Summary
Methods declared in class EventObject
getSource, toStringMethods declared in class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitModifier and TypeMethodDescriptionprotected Objectclone()Creates and returns a copy of this object.booleanIndicates whether some other object is "equal to" this one.protected voidfinalize()Deprecated, for removal: This API element is subject to removal in a future version.Finalization is deprecated and subject to removal in a future release.final Class<?> getClass()Returns the runtime class of thisObject.inthashCode()Returns a hash code value for this object.final voidnotify()Wakes up a single thread that is waiting on this object's monitor.final voidWakes up all threads that are waiting on this object's monitor.final voidwait()Causes the current thread to wait until it is awakened, typically by being notified or interrupted.final voidwait(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.final voidwait(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
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Constructor Details
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ChangeEvent
Constructs a ChangeEvent object.- Parameters:
source- the Object that is the source of the event (typicallythis)
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