Class SynthLabelUI
java.lang.Object
javax.swing.plaf.ComponentUI
javax.swing.plaf.LabelUI
javax.swing.plaf.basic.BasicLabelUI
javax.swing.plaf.synth.SynthLabelUI
- All Implemented Interfaces:
PropertyChangeListener, EventListener, SynthConstants, SynthUI
Provides the Synth L&F UI delegate for
JLabel.- Since:
- 1.7
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Field Summary
Fields declared in class BasicLabelUI
labelUIModifier and TypeFieldDescriptionprotected static BasicLabelUIThe defaultBasicLabelUIinstance.Fields declared in interface SynthConstants
DEFAULT, DISABLED, ENABLED, FOCUSED, MOUSE_OVER, PRESSED, SELECTEDModifier and TypeFieldDescriptionstatic final intIndicates the region is the default.static final intPrimary state indicating the region is not enabled.static final intPrimary state indicating the component is enabled.static final intIndicates the region has focus.static final intPrimary state indicating the mouse is over the region.static final intPrimary state indicating the region is in a pressed state.static final intIndicates the region is selected. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ComponentUIReturns the LabelUI implementation used for the skins look and feel.Returns the Context for the specified component.voidpaint(Graphics g, JComponent c) Paints the specified component according to the Look and Feel.protected voidpaint(SynthContext context, Graphics g) Paints the specified component.voidpaintBorder(SynthContext context, Graphics g, int x, int y, int w, int h) Paints the border.voidupdate(Graphics g, JComponent c) Notifies this UI delegate to repaint the specified component.Methods declared in class BasicLabelUI
getBaseline, getBaselineResizeBehavior, getMaximumSize, getMinimumSize, installComponents, installDefaults, installKeyboardActions, installListeners, layoutCL, paintDisabledText, paintEnabledText, propertyChange, uninstallComponents, uninstallDefaults, uninstallKeyboardActions, uninstallListenersModifier and TypeMethodDescriptionintgetBaseline(JComponent c, int width, int height) Returns the baseline.Returns an enum indicating how the baseline of the component changes as the size changes.Returns the specified component's maximum size appropriate for the look and feel.Returns the specified component's minimum size appropriate for the look and feel.protected voidRegisters components.protected voidInstalls default properties.protected voidRegisters keyboard actions.protected voidRegisters listeners.protected StringlayoutCL(JLabel label, FontMetrics fontMetrics, String text, Icon icon, Rectangle viewR, Rectangle iconR, Rectangle textR) Forwards the call to SwingUtilities.layoutCompoundLabel().protected voidpaintDisabledText(JLabel l, Graphics g, String s, int textX, int textY) Paint clippedText at textX, textY with background.lighter() and then shifted down and to the right by one pixel with background.darker().protected voidpaintEnabledText(JLabel l, Graphics g, String s, int textX, int textY) Paint clippedText at textX, textY with the labels foreground color.voidThis method gets called when a bound property is changed.protected voidUnregisters components.protected voidUninstalls default properties.protected voidUnregisters keyboard actions.protected voidUnregisters listeners.Methods declared in class ComponentUI
contains, getAccessibleChild, getAccessibleChildrenCount, getPreferredSize, installUI, uninstallUIModifier and TypeMethodDescriptionbooleancontains(JComponent c, int x, int y) Returnstrueif the specified x,y location is contained within the look and feel's defined shape of the specified component.getAccessibleChild(JComponent c, int i) Returns theithAccessiblechild of the object.intReturns the number of accessible children in the object.Returns the specified component's preferred size appropriate for the look and feel.voidConfigures the specified component appropriately for the look and feel.voidReverses configuration which was done on the specified component duringinstallUI.Methods declared in class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitModifier and TypeMethodDescriptionprotected Objectclone()Creates and returns a copy of this object.booleanIndicates whether some other object is "equal to" this one.protected voidfinalize()Deprecated, for removal: This API element is subject to removal in a future version.Finalization is deprecated and subject to removal in a future release.final Class<?> getClass()Returns the runtime class of thisObject.inthashCode()Returns a hash code value for this object.final voidnotify()Wakes up a single thread that is waiting on this object's monitor.final voidWakes up all threads that are waiting on this object's monitor.toString()Returns a string representation of the object.final voidwait()Causes the current thread to wait until it is awakened, typically by being notified or interrupted.final voidwait(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.final voidwait(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
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Constructor Details
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SynthLabelUI
public SynthLabelUI()Constructs aSynthLabelUI.
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Method Details
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createUI
Returns the LabelUI implementation used for the skins look and feel.- Parameters:
c- component to create UI object for- Returns:
- the UI object
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getContext
Returns the Context for the specified component.- Specified by:
getContextin interfaceSynthUI- Parameters:
c- Component requesting SynthContext.- Returns:
- SynthContext describing component.
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update
Notifies this UI delegate to repaint the specified component. This method paints the component background, then calls thepaint(SynthContext,Graphics)method.In general, this method does not need to be overridden by subclasses. All Look and Feel rendering code should reside in the
paintmethod.- Overrides:
updatein classComponentUI- Parameters:
g- theGraphicsobject used for paintingc- the component being painted- See Also:
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paint
Paints the specified component according to the Look and Feel.This method is not used by Synth Look and Feel. Painting is handled by the
paint(SynthContext,Graphics)method.- Overrides:
paintin classBasicLabelUI- Parameters:
g- theGraphicsobject used for paintingc- the component being painted- See Also:
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paint
Paints the specified component.- Parameters:
context- context for the component being paintedg- theGraphicsobject used for painting- See Also:
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paintBorder
Paints the border.- Specified by:
paintBorderin interfaceSynthUI- Parameters:
context- a component contextg-Graphicsto paint onx- the X coordinatey- the Y coordinatew- width of the borderh- height of the border
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