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java.lang.Object com.sun.opengl.util.Animator com.sun.opengl.util.FPSAnimator
An Animator subclass which attempts to achieve a target frames-per-second rate to avoid using all CPU time. The target FPS is only an estimate and is not guaranteed.
Field Summary |
Fields inherited from class com.sun.opengl.util.Animator |
ignoreExceptions, printExceptions |
Constructor Summary | |
FPSAnimator(GLAutoDrawable drawable,
int fps)
Creates an FPSAnimator with a given target frames-per-second value and an initial drawable to animate. |
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FPSAnimator(GLAutoDrawable drawable,
int fps,
boolean scheduleAtFixedRate)
Creates an FPSAnimator with a given target frames-per-second value, an initial drawable to animate, and a flag indicating whether to use fixed-rate scheduling. |
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FPSAnimator(int fps)
Creates an FPSAnimator with a given target frames-per-second value. |
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FPSAnimator(int fps,
boolean scheduleAtFixedRate)
Creates an FPSAnimator with a given target frames-per-second value and a flag indicating whether to use fixed-rate scheduling. |
Method Summary | |
boolean |
isAnimating()
Indicates whether this FPSAnimator is currently running. |
void |
start()
Starts this FPSAnimator. |
void |
stop()
Stops this FPSAnimator. |
Methods inherited from class com.sun.opengl.util.Animator |
add, display, drawableIterator, remove, setIgnoreExceptions, setPrintExceptions, setRunAsFastAsPossible |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public FPSAnimator(int fps)
FPSAnimator(null, fps)
.
public FPSAnimator(int fps, boolean scheduleAtFixedRate)
FPSAnimator(null, fps,
scheduleAtFixedRate)
.
public FPSAnimator(GLAutoDrawable drawable, int fps)
FPSAnimator(null, fps, false)
.
public FPSAnimator(GLAutoDrawable drawable, int fps, boolean scheduleAtFixedRate)
Method Detail |
public void start()
start
in class Animator
public boolean isAnimating()
isAnimating
in class Animator
public void stop()
stop
in class Animator
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