com.sun.opengl.util.texture
Class TextureCoords

java.lang.Object
  extended by com.sun.opengl.util.texture.TextureCoords

public class TextureCoords
extends Object

Specifies texture coordinates for a rectangular area of a texture. Note that some textures are inherently flipped vertically from OpenGL's standard coordinate system. This class takes care of this vertical flip so that the "bottom" and "top" coordinates may sometimes be reversed. From the point of view of code rendering textured polygons, it can always map the bottom and left texture coordinates from the TextureCoords to the lower left point of the textured polygon and achieve correct results.


Constructor Summary
TextureCoords(float left, float bottom, float right, float top)
           
 
Method Summary
 float bottom()
          Returns the bottommost (y) texture coordinate of this rectangle.
 float left()
          Returns the leftmost (x) texture coordinate of this rectangle.
 float right()
          Returns the rightmost (x) texture coordinate of this rectangle.
 float top()
          Returns the topmost (y) texture coordinate of this rectangle.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

TextureCoords

public TextureCoords(float left,
                     float bottom,
                     float right,
                     float top)
Method Detail

left

public float left()
Returns the leftmost (x) texture coordinate of this rectangle.


right

public float right()
Returns the rightmost (x) texture coordinate of this rectangle.


bottom

public float bottom()
Returns the bottommost (y) texture coordinate of this rectangle.


top

public float top()
Returns the topmost (y) texture coordinate of this rectangle.



Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.