Uses of Class
javafx.scene.input.RotateEvent
Package
Description
Provides the core set of base
classes for the JavaFX Scene Graph API.
Provides the set of classes for mouse and keyboard input event handling.
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Uses of RotateEvent in javafx.scene
Modifier and TypeMethodDescriptionfinal EventHandler<? super RotateEvent>
Node.getOnRotate()
Gets the value of theonRotate
property.final EventHandler<? super RotateEvent>
Scene.getOnRotate()
Gets the value of theonRotate
property.final EventHandler<? super RotateEvent>
Node.getOnRotationFinished()
Gets the value of theonRotationFinished
property.final EventHandler<? super RotateEvent>
Scene.getOnRotationFinished()
Gets the value of theonRotationFinished
property.final EventHandler<? super RotateEvent>
Node.getOnRotationStarted()
Gets the value of theonRotationStarted
property.final EventHandler<? super RotateEvent>
Scene.getOnRotationStarted()
Gets the value of theonRotationStarted
property.final ObjectProperty<EventHandler<? super RotateEvent>>
Node.onRotateProperty()
Defines a function to be called when user performs a rotation action.final ObjectProperty<EventHandler<? super RotateEvent>>
Scene.onRotateProperty()
Defines a function to be called when user performs a rotating action.final ObjectProperty<EventHandler<? super RotateEvent>>
Node.onRotationFinishedProperty()
Defines a function to be called when a rotation gesture ends.final ObjectProperty<EventHandler<? super RotateEvent>>
Scene.onRotationFinishedProperty()
Defines a function to be called when a rotating gesture ends.final ObjectProperty<EventHandler<? super RotateEvent>>
Node.onRotationStartedProperty()
Defines a function to be called when a rotation gesture is detected.final ObjectProperty<EventHandler<? super RotateEvent>>
Scene.onRotationStartedProperty()
Defines a function to be called when a rotating gesture is detected.Modifier and TypeMethodDescriptionfinal void
Node.setOnRotate
(EventHandler<? super RotateEvent> value) Sets the value of theonRotate
property.final void
Scene.setOnRotate
(EventHandler<? super RotateEvent> value) Sets the value of theonRotate
property.final void
Node.setOnRotationFinished
(EventHandler<? super RotateEvent> value) Sets the value of theonRotationFinished
property.final void
Scene.setOnRotationFinished
(EventHandler<? super RotateEvent> value) Sets the value of theonRotationFinished
property.final void
Node.setOnRotationStarted
(EventHandler<? super RotateEvent> value) Sets the value of theonRotationStarted
property.final void
Scene.setOnRotationStarted
(EventHandler<? super RotateEvent> value) Sets the value of theonRotationStarted
property. -
Uses of RotateEvent in javafx.scene.input
Modifier and TypeFieldDescriptionstatic final EventType<RotateEvent>
RotateEvent.ANY
Common supertype for all rotate event types.static final EventType<RotateEvent>
RotateEvent.ROTATE
This event occurs when user performs a rotating gesture such as dragging two fingers around each other.static final EventType<RotateEvent>
RotateEvent.ROTATION_FINISHED
This event occurs when a rotating gesture ends.static final EventType<RotateEvent>
RotateEvent.ROTATION_STARTED
This event occurs when a rotating gesture is detected.Modifier and TypeMethodDescriptionRotateEvent.copyFor
(Object newSource, EventTarget newTarget) RotateEvent.copyFor
(Object newSource, EventTarget newTarget, EventType<RotateEvent> type) Creates a copy of the given event with the given fields substituted.Modifier and TypeMethodDescriptionRotateEvent.copyFor
(Object newSource, EventTarget newTarget, EventType<RotateEvent> type) Creates a copy of the given event with the given fields substituted.ModifierConstructorDescriptionRotateEvent
(Object source, EventTarget target, EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult) Constructs new RotateEvent event.RotateEvent
(EventType<RotateEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double angle, double totalAngle, PickResult pickResult) Constructs new RotateEvent event with null source and target