Class AudioClip
java.lang.Object
javafx.scene.media.AudioClip
An
AudioClip
represents a segment of audio that can be played
with minimal latency. Clips are loaded similarly to Media
objects but have different behavior, for example, a Media
cannot
play itself. AudioClip
s are also usable immediately. Playback
behavior is fire and forget: once one of the play methods is called the only
operable control is stop()
. An AudioClip
may also be
played multiple times simultaneously. To accomplish the same task using
Media
one would have to create a new MediaPlayer
object for each sound played in parallel. Media
objects are
however better suited for long-playing sounds. This is primarily because
AudioClip
stores in memory the raw, uncompressed audio data for
the entire sound, which can be quite large for long audio clips. A
MediaPlayer
will only have enough decompressed audio data
pre-rolled in memory to play for a short amount of time so it is much more
memory efficient for long clips, especially if they are compressed.
Example usage:
AudioClip plonkSound = new AudioClip("http://somehost/path/plonk.aiff");
plonkSound.play();
- Since:
- JavaFX 2.0
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Property Summary
TypePropertyDescriptionThe relative left and right volume levels of the clip.The number of times the clip will be played whenplay()
is called.The relative "center" of the clip.The relative priority of the clip with respect to other clips.The relative rate at which the clip is played.The relative volume level at which the clip is played. -
Field Summary
Modifier and TypeFieldDescriptionstatic final int
WhencycleCount
is set to this value, theAudioClip
will loop continuously until stopped. -
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionThe relative left and right volume levels of the clip.The number of times the clip will be played whenplay()
is called.double
Get the default balance level for this clip.int
Get the default cycle count.double
getPan()
Get the default pan value.int
Get the default playback priority.double
getRate()
Get the default playback rate.Get the source URL used to create thisAudioClip
.final double
Get the default volume level.boolean
Indicate whether thisAudioClip
is playing.The relative "center" of the clip.void
play()
Play theAudioClip
using all the default parameters.void
play
(double volume) Play theAudioClip
using all the default parameters except volume.void
play
(double volume, double balance, double rate, double pan, int priority) Play theAudioClip
using the given parameters.The relative priority of the clip with respect to other clips.The relative rate at which the clip is played.void
setBalance
(double balance) Set the default balance level.void
setCycleCount
(int count) Set the default cycle count.void
setPan
(double pan) Set the default pan value.void
setPriority
(int priority) Set the default playback priority.void
setRate
(double rate) Set the default playback rate.final void
setVolume
(double value) Set the default volume level.void
stop()
Immediately stop all playback of thisAudioClip
.The relative volume level at which the clip is played.
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Property Details
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volume
The relative volume level at which the clip is played. Valid range is 0.0 (muted) to 1.0 (full volume). Values are clamped to this range internally so values outside this range will have no additional effect. Volume is controlled by attenuation, so values below 1.0 will reduce the sound level accordingly.- See Also:
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balance
The relative left and right volume levels of the clip. Valid range is -1.0 to 1.0 where -1.0 gives full volume to the left channel while muting the right channel, 0.0 gives full volume to both channels and 1.0 gives full volume to right channel and mutes the left channel. Values outside this range are clamped internally.- See Also:
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rate
The relative rate at which the clip is played. Valid range is 0.125 (1/8 speed) to 8.0 (8x speed); values outside this range are clamped internally. Normal playback for a clip is 1.0; any other rate will affect pitch and duration accordingly.- See Also:
-
pan
The relative "center" of the clip. A pan value of 0.0 plays the clip normally where a -1.0 pan shifts the clip entirely to the left channel and 1.0 shifts entirely to the right channel. Unlike balance this setting mixes both channels so neither channel loses data. Setting pan on a mono clip has the same effect as setting balance, but with a much higher cost in CPU overhead so this is not recommended for mono clips.- See Also:
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priority
The relative priority of the clip with respect to other clips. This value is used to determine which clips to remove when the maximum allowed number of clips is exceeded. The lower the priority, the more likely the clip is to be stopped and removed from the mixer channel it is occupying. Valid range is any integer; there are no constraints. The default priority is zero for all clips until changed. The number of simultaneous sounds that can be played is implementation- and possibly system-dependent.- See Also:
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cycleCount
The number of times the clip will be played whenplay()
is called. A cycleCount of 1 plays exactly once, a cycleCount of 2 plays twice and so on. Valid range is 1 or more, but setting this toINDEFINITE
will cause the clip to continue looping untilstop()
is called.- See Also:
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Field Details
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INDEFINITE
public static final int INDEFINITEWhencycleCount
is set to this value, theAudioClip
will loop continuously until stopped. This value is synonymous withMediaPlayer.INDEFINITE
andAnimation.INDEFINITE
, these values may be used interchangeably.- See Also:
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Constructor Details
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AudioClip
Create anAudioClip
loaded from the supplied source URL.- Parameters:
source
- URL string from which to load the audio clip. This can be an HTTP, HTTPS, FILE or JAR source.- Throws:
NullPointerException
- if the parameter isnull
.IllegalArgumentException
- if the parameter violates RFC 2396.MediaException
- if there is some other problem loading the media.
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Method Details
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getSource
Get the source URL used to create thisAudioClip
.- Returns:
- source URL as provided to the constructor
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setVolume
public final void setVolume(double value) Set the default volume level. The new setting will only take effect on subsequent plays.- Parameters:
value
- new default volume level for this clip- See Also:
-
getVolume
public final double getVolume()Get the default volume level.- Returns:
- the default volume level for this clip
- See Also:
-
volumeProperty
The relative volume level at which the clip is played. Valid range is 0.0 (muted) to 1.0 (full volume). Values are clamped to this range internally so values outside this range will have no additional effect. Volume is controlled by attenuation, so values below 1.0 will reduce the sound level accordingly.- Returns:
- the
volume
property - See Also:
-
setBalance
public void setBalance(double balance) Set the default balance level. The new value will only affect subsequent plays.- Parameters:
balance
- new default balance- See Also:
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getBalance
public double getBalance()Get the default balance level for this clip.- Returns:
- the default balance for this clip
- See Also:
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balanceProperty
The relative left and right volume levels of the clip. Valid range is -1.0 to 1.0 where -1.0 gives full volume to the left channel while muting the right channel, 0.0 gives full volume to both channels and 1.0 gives full volume to right channel and mutes the left channel. Values outside this range are clamped internally.- Returns:
- the
balance
property - See Also:
-
setRate
public void setRate(double rate) Set the default playback rate. The new value will only affect subsequent plays.- Parameters:
rate
- the new default playback rate- See Also:
-
getRate
public double getRate()Get the default playback rate.- Returns:
- default playback rate for this clip
- See Also:
-
rateProperty
The relative rate at which the clip is played. Valid range is 0.125 (1/8 speed) to 8.0 (8x speed); values outside this range are clamped internally. Normal playback for a clip is 1.0; any other rate will affect pitch and duration accordingly.- Returns:
- the
rate
property - See Also:
-
setPan
public void setPan(double pan) Set the default pan value. The new value will only affect subsequent plays.- Parameters:
pan
- the new default pan value- See Also:
-
getPan
public double getPan()Get the default pan value.- Returns:
- the default pan value for this clip
- See Also:
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panProperty
The relative "center" of the clip. A pan value of 0.0 plays the clip normally where a -1.0 pan shifts the clip entirely to the left channel and 1.0 shifts entirely to the right channel. Unlike balance this setting mixes both channels so neither channel loses data. Setting pan on a mono clip has the same effect as setting balance, but with a much higher cost in CPU overhead so this is not recommended for mono clips.- Returns:
- the
pan
property - See Also:
-
setPriority
public void setPriority(int priority) Set the default playback priority. The new value will only affect subsequent plays.- Parameters:
priority
- the new default playback priority- See Also:
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getPriority
public int getPriority()Get the default playback priority.- Returns:
- the default playback priority of this clip
- See Also:
-
priorityProperty
The relative priority of the clip with respect to other clips. This value is used to determine which clips to remove when the maximum allowed number of clips is exceeded. The lower the priority, the more likely the clip is to be stopped and removed from the mixer channel it is occupying. Valid range is any integer; there are no constraints. The default priority is zero for all clips until changed. The number of simultaneous sounds that can be played is implementation- and possibly system-dependent.- Returns:
- the
priority
property - See Also:
-
setCycleCount
public void setCycleCount(int count) Set the default cycle count. The new value will only affect subsequent plays.- Parameters:
count
- the new default cycle count for this clip- See Also:
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getCycleCount
public int getCycleCount()Get the default cycle count.- Returns:
- the default cycleCount for this audio clip
- See Also:
-
cycleCountProperty
The number of times the clip will be played whenplay()
is called. A cycleCount of 1 plays exactly once, a cycleCount of 2 plays twice and so on. Valid range is 1 or more, but setting this toINDEFINITE
will cause the clip to continue looping untilstop()
is called.- Returns:
- the
cycleCount
property - See Also:
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play
public void play()Play theAudioClip
using all the default parameters. -
play
public void play(double volume) Play theAudioClip
using all the default parameters except volume. This method does not modify the clip's default parameters.- Parameters:
volume
- the volume level at which to play the clip
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play
public void play(double volume, double balance, double rate, double pan, int priority) Play theAudioClip
using the given parameters. Values outside the ranges as specified by their associated properties are clamped. This method does not modify the clip's default parameters.- Parameters:
volume
- Volume level at which to play this clip. Valid volume range is 0.0 to 1.0, where 0.0 is effectively muted and 1.0 is full volume.balance
- Left/right balance or relative channel volumes for stereo effects.rate
- Playback rate multiplier. 1.0 will play at the normal rate while 2.0 will double the rate.pan
- Left/right shift to be applied to the clip. A pan value of -1.0 means full left channel, 1.0 means full right channel, 0.0 has no effect.priority
- Audio effect priority. Lower priority effects will be dropped first if too many effects are trying to play simultaneously.
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isPlaying
public boolean isPlaying()Indicate whether thisAudioClip
is playing. If this returns true thenplay()
has been called at least once and it is still playing.- Returns:
- true if any mixer channel has this clip queued, false otherwise
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stop
public void stop()Immediately stop all playback of thisAudioClip
.
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