net.java.joglutils.msg.elements
Class GLShaderElement
java.lang.Object
net.java.joglutils.msg.elements.Element
net.java.joglutils.msg.elements.ShaderElement
net.java.joglutils.msg.elements.GLShaderElement
public class GLShaderElement
- extends ShaderElement
Represents the current shader, which is applied to any drawn
geometry, and performs side-effects in OpenGL.
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GLShaderElement
public GLShaderElement()
newInstance
public Element newInstance()
- Description copied from class:
Element
- Creates a new instance initialized to the default values for the
state element. All concrete Element subclasses must implement
this operation.
- Overrides:
newInstance
in class ShaderElement
getInstance
public static GLShaderElement getInstance(State state)
enable
public static void enable(State defaultState)
pop
public void pop(State state,
Element previousTopElement)
- Description copied from class:
Element
- Pops the element, allowing for side effects to occur. Default
method does nothing. NOTE that it is not legal to call
State.getElement() in the implementation of this method, which
is why the previous top element is provided as an argument.
- Overrides:
pop
in class Element
setElt
public void setElt(ShaderNode shader)
- Description copied from class:
ShaderElement
- Sets the shader in this element.
- Overrides:
setElt
in class ShaderElement