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java.lang.Objectnet.java.joglutils.msg.elements.Element
net.java.joglutils.msg.elements.ShaderElement
public class ShaderElement
Represents the current vertex/fragment shader, which is applied to any drawn geometry.
Field Summary | |
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protected ShaderNode |
shader
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Constructor Summary | |
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ShaderElement()
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Method Summary | |
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static void |
enable(State defaultState)
Enables this element in the passed state, which should be the default for a given action. |
static ShaderNode |
get(State state)
Returns the current shader in the state. |
static ShaderElement |
getInstance(State state)
Returns the instance of this element in the passed State. |
StateIndex |
getStateIndex()
All concrete element subclasses must register themselves with the State in order to reserve a slot, or index, in the state. |
static boolean |
isEnabled(State state)
Indicates whether this element is enabled in the given default state for a particular action. |
Element |
newInstance()
Creates a new instance initialized to the default values for the state element. |
void |
push(State state)
Pushes the element, allowing for side effects to occur. |
static void |
set(State state,
ShaderNode shader)
Sets the shader in the given state. |
void |
setElt(ShaderNode shader)
Sets the shader in this element. |
Methods inherited from class net.java.joglutils.msg.elements.Element |
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getDepth, getNext, getNextInStack, pop, setDepth, setNext, setNextInStack |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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protected ShaderNode shader
Constructor Detail |
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public ShaderElement()
Method Detail |
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public StateIndex getStateIndex()
Element
getStateIndex
in class Element
public Element newInstance()
Element
newInstance
in class Element
public static ShaderElement getInstance(State state)
public static void enable(State defaultState)
public static boolean isEnabled(State state)
public static void set(State state, ShaderNode shader)
public static ShaderNode get(State state)
public void push(State state)
Element
push
in class Element
public void setElt(ShaderNode shader)
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