net.java.joglutils.msg.elements
Class TextureElement

java.lang.Object
  extended by net.java.joglutils.msg.elements.Element
      extended by net.java.joglutils.msg.elements.TextureElement
Direct Known Subclasses:
GLTextureElement

public class TextureElement
extends Element

Represents the current texture, which is applied to any drawn geometry if texture coordinates are also supplied.


Field Summary
protected  Texture2 texture
           
 
Constructor Summary
TextureElement()
           
 
Method Summary
static void enable(State defaultState)
          Enables this element in the passed state, which should be the default for a given action.
static Texture2 get(State state)
          Returns the current texture in the state.
static TextureElement getInstance(State state)
          Returns the instance of this element in the passed State.
 StateIndex getStateIndex()
          All concrete element subclasses must register themselves with the State in order to reserve a slot, or index, in the state.
static boolean isEnabled(State state)
          Indicates whether this element is enabled in the given default state for a particular action.
 Element newInstance()
          Creates a new instance initialized to the default values for the state element.
 void push(State state)
          Pushes the element, allowing for side effects to occur.
static void set(State state, Texture2 texture)
          Sets the texture in the given state.
 void setElt(Texture2 texture)
          Sets the texture in this element.
 
Methods inherited from class net.java.joglutils.msg.elements.Element
getDepth, getNext, getNextInStack, pop, setDepth, setNext, setNextInStack
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

texture

protected Texture2 texture
Constructor Detail

TextureElement

public TextureElement()
Method Detail

getStateIndex

public StateIndex getStateIndex()
Description copied from class: Element
All concrete element subclasses must register themselves with the State in order to reserve a slot, or index, in the state. This method must be overridden to return this slot.

Specified by:
getStateIndex in class Element

newInstance

public Element newInstance()
Description copied from class: Element
Creates a new instance initialized to the default values for the state element. All concrete Element subclasses must implement this operation.

Specified by:
newInstance in class Element

getInstance

public static TextureElement getInstance(State state)
Returns the instance of this element in the passed State.


enable

public static void enable(State defaultState)
Enables this element in the passed state, which should be the default for a given action.


isEnabled

public static boolean isEnabled(State state)
Indicates whether this element is enabled in the given default state for a particular action.


set

public static void set(State state,
                       Texture2 texture)
Sets the texture in the given state.


get

public static Texture2 get(State state)
Returns the current texture in the state.


push

public void push(State state)
Description copied from class: Element
Pushes the element, allowing for side effects to occur. Default method does nothing.

Overrides:
push in class Element

setElt

public void setElt(Texture2 texture)
Sets the texture in this element.