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java.lang.Objectnet.java.joglutils.msg.elements.Element
net.java.joglutils.msg.elements.TextureCoordinateElement
public class TextureCoordinateElement
Represents the current set of texture coordinates, which are applied on a per-vertex basis to any drawn geometry.
Field Summary | |
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protected FloatBuffer |
coords
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Constructor Summary | |
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TextureCoordinateElement()
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Method Summary | |
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static void |
enable(State defaultState)
Enables this element in the passed state, which should be the default for a given action. |
static FloatBuffer |
get(State state)
Returns the texture coordinate data in the passed state. |
static TextureCoordinateElement |
getInstance(State state)
Returns the instance of this element in the passed State. |
StateIndex |
getStateIndex()
All concrete element subclasses must register themselves with the State in order to reserve a slot, or index, in the state. |
static boolean |
isEnabled(State state)
Indicates whether this element is enabled in the given default state for a particular action. |
Element |
newInstance()
Creates a new instance initialized to the default values for the state element. |
void |
push(State state)
Pushes the element, allowing for side effects to occur. |
static void |
set(State state,
FloatBuffer coords)
Sets the texture coordinate data in the passed state. |
void |
setElt(FloatBuffer coords)
Sets the texture coordinate data in this element. |
Methods inherited from class net.java.joglutils.msg.elements.Element |
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getDepth, getNext, getNextInStack, pop, setDepth, setNext, setNextInStack |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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protected FloatBuffer coords
Constructor Detail |
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public TextureCoordinateElement()
Method Detail |
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public StateIndex getStateIndex()
Element
getStateIndex
in class Element
public Element newInstance()
Element
newInstance
in class Element
public static TextureCoordinateElement getInstance(State state)
public static void enable(State defaultState)
public static boolean isEnabled(State state)
public static void set(State state, FloatBuffer coords)
public static FloatBuffer get(State state)
public void push(State state)
Element
push
in class Element
public void setElt(FloatBuffer coords)
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