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See:
Description
Interface Summary | |
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Time | Interface abstracting concept of time from applications. |
TriangleCallback | Supports iteration over the triangles inside shapes. |
Class Summary | |
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ActionTable | Keeps track of methods which are attached to a particular Action type for a given set of Node types. |
Path | Represents a path through the scene graph. |
PickedPoint | Represents a point on a piece of geometry picked for example by a RayPickAction. |
PrimitiveVertex | Represents a vertex on a primitive, including pieces of relevant information such as location, surface normal and texture coordinates. |
Shader | Represents an OpenGL shader program object, which can be constructed from the source code for a vertex shader, a fragment shader, or both. |
State | Represents a collection of state elements, which are updated by actions during scene graph traversal. |
StateIndex | Represents an index into the global state managed by the State class. |
SystemTime | Implementation of Time interface based on System.currentTimeMillis . |
Defines miscellaneous classes most users will not need to interact with. Includes the State class which encapsulates Elements and is used by Actions.
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