Package net.java.joglutils.msg.nodes

The primary package of the MSG library, defining the node types in the scene graph.

See:
          Description

Class Summary
Blend Provides control over OpenGL blending modes.
Camera Represents a camera which is used to view the scene.
Color4 Represents a set of 4-valued colors which are applied on a per-vertex basis to any drawn polygons.
Coordinate3 Represents a set of 3-dimensional vertices which can be assembled into shapes.
DepthTest Represents depth test state.
Group A node which manages other Node instances.
IndexedTriangleSet An IndexedTriangleSet assembles the coordinates specified by a Coordinate3 node, and any auxiliary nodes such as a TextureCoordinate2 node, into a set of triangles by indexing into the pools of coordinates set up by these other nodes.
Node The base class for all nodes in the scene graph.
OrthographicCamera  
PerspectiveCamera Represents a camera utilizing a perspective projection.
Separator Represents a push / pop of OpenGL state, "separating" the sub-graph below this separator from the nodes which follow it in the graph.
ShaderNode Represents a vertex/fragment shader.
Shape The abstract base class for all shapes in the scene graph.
Texture2 Represents a two-dimensional texture which can be set up from all of the image sources supported by the JOGL TextureIO classes or the JOGL TextureRenderer.
TextureCoordinate2 Represents a set of 2-dimensional texture coordinates which can be used to texture geometric shapes.
Transform Represents a generalized 4x4 matrix transformation.
TriangleBasedShape The abstract base class for all shapes in the scene graph which render themselves as a collection of triangles.
TriangleSet A TriangleSet assembles the coordinates specified by a Coordinate3 node, and any auxiliary nodes such as a TextureCoordinate2 node, into a set of triangles.
 

Package net.java.joglutils.msg.nodes Description

The primary package of the MSG library, defining the node types in the scene graph.