|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
java.lang.Objectcom.sun.javafx.newt.Window
com.sun.javafx.newt.opengl.GLWindow
public class GLWindow
An implementation of Window which is customized for OpenGL
use, and which implements the GLAutoDrawable interface. For convenience, this
window class guarantees that its OpenGL context is current inside
the various EventListeners' callbacks (MouseListener, KeyListener,
etc.).
Best performance is currently achieved with default settings,
setEventHandlerMode(int) to EVENT_HANDLER_GL_NONE
and one thread per GLWindow. To ensure compatibility with the
underlying platform, window shall also be created within your
working thread. See comment at setRunPumpMessages(boolean).
| Field Summary | |
|---|---|
static int |
EVENT_HANDLER_GL_CURRENT
Event handling mode: EVENT_HANDLER_GL_CURRENT. |
static int |
EVENT_HANDLER_GL_NONE
Event handling mode: EVENT_HANDLER_GL_NONE. |
| Fields inherited from class com.sun.javafx.newt.Window |
|---|
ClickTimeout, config, DEBUG_IMPLEMENTATION, DEBUG_KEY_EVENT, DEBUG_MOUSE_EVENT, DEBUG_WINDOW_EVENT, eventMask, fullscreen, height, lockedStack, screen, title, undecorated, visible, width, windowHandle, x, y |
| Fields inherited from interface javax.media.opengl.GLAutoDrawable |
|---|
SCREEN_CHANGE_ACTION_ENABLED |
| Fields inherited from interface javax.media.nativewindow.NativeWindow |
|---|
LOCK_SUCCESS, LOCK_SURFACE_CHANGED, LOCK_SURFACE_NOT_READY |
| Constructor Summary | |
|---|---|
protected |
GLWindow(Window window,
boolean ownerOfDisplayAndScreen)
Constructor. |
| Method Summary | |
|---|---|
void |
addGLEventListener(GLEventListener listener)
Adds a GLEventListener to this drawable. |
void |
addKeyListener(KeyListener l)
|
void |
addMouseListener(MouseListener l)
|
void |
addWindowListener(WindowListener l)
|
protected void |
closeNative()
|
static GLWindow |
create()
Creates a new GLWindow on the local display, screen 0, with a dummy visual ID, and with the default GLCapabilities. |
static GLWindow |
create(boolean undecorated)
|
static GLWindow |
create(GLCapabilities caps)
|
static GLWindow |
create(GLCapabilities caps,
boolean undecorated)
Creates a new GLWindow on the local display, screen 0, with a dummy visual ID, and with the given GLCapabilities. |
static GLWindow |
create(Window window)
Creates a new GLWindow referring to the given window. |
GLContext |
createContext(GLContext shareWith)
Creates a new context for drawing to this drawable that will optionally share display lists and other server-side OpenGL objects with the specified GLContext. |
protected void |
createNative(long parentWindowHandle,
Capabilities caps)
Create native windowHandle, ie creates a new native invisible window. |
void |
destroy()
destroys the window and releases windowing related resources. |
void |
display()
Causes OpenGL rendering to be performed for this GLAutoDrawable by calling display(..) for all
registered GLEventListeners. |
protected void |
dispose(boolean regenerate)
|
void |
enablePerfLog(boolean v)
|
boolean |
getAutoSwapBufferMode()
This implementation uses a static value |
GLCapabilities |
getChosenGLCapabilities()
Fetches the GLCapabilities corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.On some platforms, the pixel format is not directly associated with the drawable; a best attempt is made to return a reasonable value in this case. |
GLContext |
getContext()
Returns the context associated with this drawable. |
long |
getCurrentTime()
|
long |
getDuration()
|
int |
getEventHandlerMode()
|
GLDrawableFactory |
getFactory()
|
GL |
getGL()
Returns the GL pipeline object this GLAutoDrawable uses. |
GLProfile |
getGLProfile()
Fetches the GLProfile for this drawable. |
int |
getHeight()
Returns the height of the client area of this window |
Insets |
getInsets()
Returns the insets for this native window (the difference between the size of the toplevel window with the decorations and the client area). |
KeyListener[] |
getKeyListeners()
|
Exception |
getLockedStack()
Return the lock-exception, or null if not locked. |
MouseListener[] |
getMouseListeners()
|
NativeWindow |
getNativeWindow()
|
boolean |
getPerfLogEnabled()
|
Screen |
getScreen()
|
long |
getStartTime()
|
long |
getSurfaceHandle()
Returns the handle to the surface for this NativeWindow. |
String |
getTitle()
|
int |
getTotalFrames()
|
int |
getWidth()
Returns the width of the client area of this window |
long |
getWindowHandle()
Returns the window handle for this NativeWindow. |
WindowListener[] |
getWindowListeners()
|
int |
getX()
|
int |
getY()
|
boolean |
isFullscreen()
|
boolean |
isSurfaceLocked()
Return if surface is locked |
boolean |
isUndecorated()
|
boolean |
isVisible()
|
int |
lockSurface()
Lock the surface of this native window |
void |
removeGLEventListener(GLEventListener listener)
Removes a GLEventListener from this drawable. |
void |
removeKeyListener(KeyListener l)
|
void |
removeMouseListener(MouseListener l)
|
void |
removeWindowListener(WindowListener l)
|
static void |
runCurrentThreadPumpMessage()
Deprecated. EXPERIMENTAL, semantic is about to be removed after further verification. |
void |
setAutoSwapBufferMode(boolean onOrOff)
This implementation uses a static value |
void |
setContext(GLContext newCtx)
Associate a new context to this drawable. |
void |
setEventHandlerMode(int mode)
Sets the event handling mode. |
boolean |
setFullscreen(boolean fullscreen)
|
GL |
setGL(GL gl)
Sets the GL pipeline object this GLAutoDrawable uses. |
void |
setPosition(int x,
int y)
Sets the location of the top left corner of the window, including decorations (so the client area will be placed at x+insets.left,y+insets.top. |
void |
setRealized(boolean realized)
Indicates to on-screen GLDrawable implementations whether the underlying window has been created and can be drawn into. |
void |
setRunPumpMessages(boolean onoff)
Deprecated. EXPERIMENTAL, semantic is about to be removed after further verification. |
void |
setSize(int width,
int height)
Sets the size of the client area of the window, excluding decorations Total size of the window will be width+insets.left+insets.right, height+insets.top+insets.bottom |
void |
setTitle(String title)
|
void |
setUndecorated(boolean value)
|
void |
setVisible(boolean visible)
|
boolean |
surfaceSwap()
Provide a mechanism to utilize custom (pre-) swap surface code. |
void |
surfaceUpdated()
Method invoked after the render toolkit (e.g. |
void |
swapBuffers()
Swaps the front and back buffers of this drawable. |
String |
toString()
|
void |
unlockSurface()
Unlock the surface of this native window Shall not modify the window handle, see NativeWindow.getWindowHandle(),
or the surface handle, see NativeWindow.lockSurface() |
| Methods inherited from class com.sun.javafx.newt.Window |
|---|
addPaintListener, clearEventMask, create, create, disposeSurfaceHandle, getDisplayHandle, getGraphicsConfiguration, getScreenIndex, getWrappedWindow, hasDeviceChanged, invalidate, removePaintListener, requestFocus, sendKeyEvent, sendMouseEvent, sendPaintEvent, sendWindowEvent, setAutoDrawableClient, windowDestroyed, windowDestroyNotify, wrapHandle |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final int EVENT_HANDLER_GL_NONE
com.sun.javafx.newt.GLWindow#setEventHandlerMode(int),
Constant Field Valuespublic static final int EVENT_HANDLER_GL_CURRENT
com.sun.javafx.newt.GLWindow#setEventHandlerMode(int),
Constant Field Values| Constructor Detail |
|---|
protected GLWindow(Window window,
boolean ownerOfDisplayAndScreen)
create() instead.
| Method Detail |
|---|
public static GLWindow create()
public static GLWindow create(boolean undecorated)
public static GLWindow create(Window window)
public static GLWindow create(GLCapabilities caps)
public static GLWindow create(GLCapabilities caps,
boolean undecorated)
public void setRunPumpMessages(boolean onoff)
Display.pumpMessages() in the display() call.Display.pumpMessages().
The idea was that in a single threaded environment with one Display and many Window's,
a performance benefit was expected while disabling the implicit Display.pumpMessages() and
do it once via runCurrentThreadPumpMessage()
This could not have been verified. No measurable difference could have been recognized.
Best performance has been achieved with one GLWindow per thread.
protected void createNative(long parentWindowHandle,
Capabilities caps)
Window
createNative in class Windowprotected void closeNative()
closeNative in class Windowprotected void dispose(boolean regenerate)
public void destroy()
NativeWindow
destroy in interface NativeWindowdestroy in interface GLAutoDrawabledestroy in class Windowpublic boolean getPerfLogEnabled()
public void enablePerfLog(boolean v)
public void setEventHandlerMode(int mode)
com.sun.javafx.newt.GLWindow#EVENT_HANDLER_GL_NONE,
com.sun.javafx.newt.GLWindow#EVENT_HANDLER_GL_CURRENTpublic int getEventHandlerMode()
public void setVisible(boolean visible)
setVisible in class Windowpublic Screen getScreen()
getScreen in class Windowpublic void setTitle(String title)
setTitle in class Windowpublic String getTitle()
getTitle in class Windowpublic void setUndecorated(boolean value)
setUndecorated in class Windowpublic boolean isUndecorated()
isUndecorated in class Window
public void setSize(int width,
int height)
Windowwidth+insets.left+insets.right, height+insets.top+insets.bottom
setSize in class Windowwidth - of the client area of the windowheight - of the client area of the window
public void setPosition(int x,
int y)
Windowx+insets.left,y+insets.top.
setPosition in class Windowx - coord of the top left cornery - coord of the top left cornerpublic Insets getInsets()
Window
getInsets in class Windowpublic boolean setFullscreen(boolean fullscreen)
setFullscreen in class Windowpublic boolean isVisible()
isVisible in class Windowpublic int getX()
getX in class Windowpublic int getY()
getY in class Windowpublic int getWidth()
Window
getWidth in interface NativeWindowgetWidth in interface GLDrawablegetWidth in class Windowpublic int getHeight()
Window
getHeight in interface NativeWindowgetHeight in interface GLDrawablegetHeight in class Windowpublic boolean isFullscreen()
isFullscreen in class Windowpublic void addMouseListener(MouseListener l)
addMouseListener in class Windowpublic void removeMouseListener(MouseListener l)
removeMouseListener in class Windowpublic MouseListener[] getMouseListeners()
getMouseListeners in class Windowpublic void addKeyListener(KeyListener l)
addKeyListener in class Windowpublic void removeKeyListener(KeyListener l)
removeKeyListener in class Windowpublic KeyListener[] getKeyListeners()
getKeyListeners in class Windowpublic void addWindowListener(WindowListener l)
addWindowListener in class Windowpublic void removeWindowListener(WindowListener l)
removeWindowListener in class Windowpublic WindowListener[] getWindowListeners()
getWindowListeners in class Windowpublic String toString()
toString in interface GLDrawabletoString in class Windowpublic GLDrawableFactory getFactory()
getFactory in interface GLDrawablepublic void setContext(GLContext newCtx)
GLAutoDrawable
setContext in interface GLAutoDrawablepublic GLContext getContext()
GLAutoDrawable
getContext in interface GLAutoDrawablepublic GL getGL()
GLAutoDrawableGL pipeline object this GLAutoDrawable uses.
If this method is called outside of the GLEventListener's callback methods (init, display, etc.) it may
return null. Users should not rely on the identity of the
returned GL object; for example, users should not maintain a
hash table with the GL object as the key. Additionally, the GL
object should not be cached in client code, but should be
re-fetched from the GLAutoDrawable at the beginning of each call
to init, display, etc.
getGL in interface GLAutoDrawablepublic GL setGL(GL gl)
GLAutoDrawableGL pipeline object this GLAutoDrawable uses.
This should only be called from within the GLEventListener's
callback methods, and usually only from within the init()
method, in order to install a composable pipeline. See the JOGL
demos for examples.
setGL in interface GLAutoDrawablepublic void addGLEventListener(GLEventListener listener)
GLAutoDrawableGLEventListener to this drawable. If multiple
listeners are added to a given drawable, they are notified of
events in an arbitrary order.
addGLEventListener in interface GLAutoDrawablepublic void removeGLEventListener(GLEventListener listener)
GLAutoDrawableGLEventListener from this drawable. Note that
if this is done from within a particular drawable's GLEventListener handler (reshape, display, etc.) that it is not
guaranteed that all other listeners will be evaluated properly
during this update cycle.
removeGLEventListener in interface GLAutoDrawablepublic static void runCurrentThreadPumpMessage()
setRunPumpMessages(boolean)public void display()
GLAutoDrawabledisplay(..) for all
registered GLEventListeners. Called automatically by the
window system toolkit upon receiving a repaint() request. this
routine may be called manually for better control over the
rendering process. It is legal to call another GLAutoDrawable's
display method from within the display(..) callback.
In case of a new generated OpenGL context,
the implementation shall call init(..) for all
registered GLEventListeners before making the
actual display(..) calls,
in case this has not been done yet.
display in interface GLAutoDrawablepublic void setAutoSwapBufferMode(boolean onOrOff)
setAutoSwapBufferMode in interface GLAutoDrawablepublic boolean getAutoSwapBufferMode()
getAutoSwapBufferMode in interface GLAutoDrawablepublic void swapBuffers()
GLDrawableGLAutoDrawable implementations, when automatic buffer swapping
is enabled (as is the default), this method is called
automatically and should not be called by the end user.
swapBuffers in interface GLDrawablepublic long getStartTime()
public long getCurrentTime()
public long getDuration()
public int getTotalFrames()
public NativeWindow getNativeWindow()
getNativeWindow in interface GLDrawable
public int lockSurface()
throws NativeWindowException
NativeWindow
The window handle, see NativeWindow.getWindowHandle(),
and the surface handle, see NativeWindow.lockSurface(),
shall be set and be valid after a successfull call,
ie a return value other than NativeWindow.LOCK_SURFACE_NOT_READY.
The semantics of the underlying native locked resource
may be related to the ToolkitLock one. Hence it is
important that implementation of both harmonize well.
The implementation may want to aquire the ToolkitLock
first to become it's owner before proceeding with it's
actual surface lock.
lockSurface in interface NativeWindowlockSurface in class WindowNativeWindow.LOCK_SUCCESS, NativeWindow.LOCK_SURFACE_CHANGED or NativeWindow.LOCK_SURFACE_NOT_READY.
NativeWindowException - if surface is already lockedToolkitLockpublic void unlockSurface()
NativeWindowNativeWindow.getWindowHandle(),
or the surface handle, see NativeWindow.lockSurface()
unlockSurface in interface NativeWindowunlockSurface in class WindowNativeWindow.lockSurface(),
ToolkitLockpublic boolean isSurfaceLocked()
NativeWindow
isSurfaceLocked in interface NativeWindowisSurfaceLocked in class Windowpublic Exception getLockedStack()
NativeWindowNativeWindow.lockSurface()
and hence holds the locker's call stack.
getLockedStack in interface NativeWindowgetLockedStack in class Windowpublic boolean surfaceSwap()
NativeWindow
surfaceSwap in interface NativeWindowsurfaceSwap in class Windowpublic void surfaceUpdated()
NativeWindow
surfaceUpdated in interface NativeWindowsurfaceUpdated in class Windowpublic long getWindowHandle()
NativeWindow
The window handle should be set/update by NativeWindow.lockSurface(),
where NativeWindow.unlockSurface() is not allowed to modify it.
After NativeWindow.unlockSurface() it is no more guaranteed
that the window handle is still valid.
The window handle shall reflect the platform one for all window related operations, e.g. open, close, resize.
On X11 this returns an entity of type Window.
On Microsoft Windows this returns an entity of type HWND.
getWindowHandle in interface NativeWindowgetWindowHandle in class Windowpublic long getSurfaceHandle()
NativeWindow
The surface handle should be set/update by NativeWindow.lockSurface(),
where NativeWindow.unlockSurface() is not allowed to modify it.
After NativeWindow.unlockSurface() it is no more guaranteed
that the surface handle is still valid.
The surface handle shall reflect the platform one
for all drawable surface operations, e.g. opengl, swap-buffer.
On X11 this returns an entity of type Window,
since there is no differentiation of surface and window there.
On Microsoft Windows this returns an entity of type HDC.
getSurfaceHandle in interface NativeWindowgetSurfaceHandle in class Windowpublic GLContext createContext(GLContext shareWith)
GLDrawable
The GLContext share need not be associated with this
GLDrawable and may be null if sharing of display lists and other
objects is not desired. See the note in the overview
documentation on
context sharing.
createContext in interface GLDrawablepublic void setRealized(boolean realized)
GLDrawablesetRealized on a GLCanvas, a GLJPanel, or a
GLPbuffer, as these perform the appropriate calls on their
underlying GLDrawables internally.
Developers implementing new OpenGL components for various window
toolkits need to call this method against GLDrawables obtained
from the GLDrawableFactory via the GLDrawableFactory.getGLDrawable() method. It must typically be
called with an argument of true when the component
associated with the GLDrawable is realized and with an argument
of false just before the component is unrealized.
For the AWT, this means calling setRealized(true) in
the addNotify method and with an argument of
false in the removeNotify method.
GLDrawable implementations should handle multiple
cycles of setRealized(true) /
setRealized(false) calls. Most, if not all, Java
window toolkits have a persistent object associated with a given
component, regardless of whether that component is currently
realized. The GLDrawable object associated with a
particular component is intended to be similarly persistent. A
GLDrawable is intended to be created for a given
component when it is constructed and live as long as that
component. setRealized allows the
GLDrawable to re-initialize and destroy any
associated resources as the component becomes realized and
unrealized, respectively.
With an argument of true,
the minimum implementation shall call
NativeWindow's lockSurface() and if successfull:
GLCapabilities, which are associated with
the attached NativeWindow's AbstractGraphicsConfiguration.NativeWindow's unlockSurface().NativeWindow's lockSurface()
ensures resolving the window/surface handles, and the drawable's GLCapabilities
might have changed.
Calling this method has no other effects. For example, if
removeNotify is called on a Canvas implementation
for which a GLDrawable has been created, it is also necessary to
destroy all OpenGL contexts associated with that GLDrawable. This
is not done automatically by the implementation.
setRealized in interface GLDrawablepublic GLCapabilities getChosenGLCapabilities()
GLDrawableGLCapabilities corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.NativeWindow's
AbstractGraphicsConfiguration, and if changes are necessary,
they should reflect those as well.
getChosenGLCapabilities in interface GLDrawablepublic GLProfile getGLProfile()
GLDrawableGLProfile for this drawable.
Returns the GLProfile object, no copy.
getGLProfile in interface GLDrawable
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||