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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface GL
Common interface containing the subset of all profiles, GL3, GL2, GLES1 and GLES2.
This interface reflects common data types, texture and framebuffer functionality.
Field Summary | |
---|---|
static int |
GL_ACTIVE_TEXTURE
Part of GL_VERSION_1_3 |
static int |
GL_ALIASED_LINE_WIDTH_RANGE
Part of GL_VERSION_1_2 |
static int |
GL_ALIASED_POINT_SIZE_RANGE
Part of GL_VERSION_1_2 |
static int |
GL_ALPHA
Part of GL_VERSION_1_0 |
static int |
GL_ALPHA_BITS
Part of GL_VERSION_1_0 |
static int |
GL_ALWAYS
Part of GL_VERSION_1_0 |
static int |
GL_AND
Common in ES1, GL2 and GL3 |
static int |
GL_AND_INVERTED
Common in ES1, GL2 and GL3 |
static int |
GL_AND_REVERSE
Common in ES1, GL2 and GL3 |
static int |
GL_ARRAY_BUFFER
Part of GL_VERSION_1_5 |
static int |
GL_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_BACK
Part of GL_VERSION_1_0 |
static int |
GL_BLEND
Part of GL_VERSION_1_0 |
static int |
GL_BLEND_DST
Common in ES1, GL2 and GL3 |
static int |
GL_BLEND_DST_ALPHA
Part of GL_VERSION_1_4 |
static int |
GL_BLEND_DST_RGB
Part of GL_VERSION_1_4 |
static int |
GL_BLEND_EQUATION
Part of GL_ARB_imaging |
static int |
GL_BLEND_EQUATION_ALPHA
Part of GL_VERSION_2_0 |
static int |
GL_BLEND_EQUATION_RGB
Part of GL_VERSION_2_0 |
static int |
GL_BLEND_SRC
Common in ES1, GL2 and GL3 |
static int |
GL_BLEND_SRC_ALPHA
Part of GL_VERSION_1_4 |
static int |
GL_BLEND_SRC_RGB
Part of GL_VERSION_1_4 |
static int |
GL_BLUE_BITS
Part of GL_VERSION_1_0 |
static int |
GL_BUFFER_ACCESS
Common in ES1, GL2 and GL3 |
static int |
GL_BUFFER_MAP_POINTER
Part of GL_VERSION_1_5, GL_OES_mapbuffer |
static int |
GL_BUFFER_MAPPED
Part of GL_VERSION_1_5, GL_OES_mapbuffer |
static int |
GL_BUFFER_SIZE
Part of GL_VERSION_1_5 |
static int |
GL_BUFFER_USAGE
Part of GL_VERSION_1_5 |
static int |
GL_BYTE
Part of GL_VERSION_1_0 |
static int |
GL_CCW
Part of GL_VERSION_1_0 |
static int |
GL_CLAMP_TO_EDGE
Part of GL_VERSION_1_2 |
static int |
GL_CLEAR
Common in ES1, GL2 and GL3 |
static int |
GL_COLOR_ATTACHMENT0
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_BUFFER_BIT
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_CLEAR_VALUE
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_LOGIC_OP
Common in ES1, GL2 and GL3 |
static int |
GL_COLOR_WRITEMASK
Part of GL_VERSION_1_0 |
static int |
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Part of GL_EXT_texture_compression_s3tc |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
Part of GL_EXT_texture_compression_s3tc |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
Part of GL_EXT_texture_compression_s3tc |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Part of GL_EXT_texture_compression_s3tc |
static int |
GL_COMPRESSED_TEXTURE_FORMATS
Part of GL_VERSION_1_3 |
static int |
GL_COPY
Common in ES1, GL2 and GL3 |
static int |
GL_COPY_INVERTED
Common in ES1, GL2 and GL3 |
static int |
GL_CULL_FACE
Part of GL_VERSION_1_0 |
static int |
GL_CULL_FACE_MODE
Part of GL_VERSION_1_0 |
static int |
GL_CW
Part of GL_VERSION_1_0 |
static int |
GL_DECR
Part of GL_VERSION_1_0 |
static int |
GL_DECR_WRAP
Part of GL_VERSION_1_4 |
static int |
GL_DEPTH_ATTACHMENT
Part of GL_ARB_framebuffer_object |
static int |
GL_DEPTH_BITS
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_BUFFER_BIT
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_CLEAR_VALUE
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_COMPONENT16
Part of GL_VERSION_1_4 |
static int |
GL_DEPTH_COMPONENT24
Common in ES1, GL2 and GL3 |
static int |
GL_DEPTH_COMPONENT32
Common in ES1, GL2 and GL3 |
static int |
GL_DEPTH_FUNC
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_RANGE
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_TEST
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_WRITEMASK
Part of GL_VERSION_1_0 |
static int |
GL_DITHER
Part of GL_VERSION_1_0 |
static int |
GL_DONT_CARE
Part of GL_VERSION_1_0 |
static int |
GL_DST_ALPHA
Part of GL_VERSION_1_0 |
static int |
GL_DST_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_DYNAMIC_DRAW
Part of GL_VERSION_1_5 |
static int |
GL_ELEMENT_ARRAY_BUFFER
Part of GL_VERSION_1_5 |
static int |
GL_ELEMENT_ARRAY_BUFFER_BINDING
Part of GL_VERSION_1_5 |
static int |
GL_EQUAL
Part of GL_VERSION_1_0 |
static int |
GL_EQUIV
Common in ES1, GL2 and GL3 |
static int |
GL_EXTENSIONS
Part of GL_VERSION_1_0 |
static int |
GL_FALSE
Part of GL_VERSION_1_0 |
static int |
GL_FASTEST
Part of GL_VERSION_1_0 |
static int |
GL_FIXED
Part of GL_ES_VERSION_2_0 |
static int |
GL_FLOAT
Part of GL_VERSION_1_0 |
static int |
GL_FRAMEBUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
Part of GL_ARB_framebuffer_object, GL_EXT_geometry_shader4 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_COMPLETE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
Part of GL_ES_VERSION_2_0 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_FORMATS
Part of GL_ES_VERSION_2_0 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_UNSUPPORTED
Part of GL_ARB_framebuffer_object |
static int |
GL_FRONT
Part of GL_VERSION_1_0 |
static int |
GL_FRONT_AND_BACK
Part of GL_VERSION_1_0 |
static int |
GL_FRONT_FACE
Part of GL_VERSION_1_0 |
static int |
GL_FUNC_ADD
Part of GL_ARB_imaging |
static int |
GL_FUNC_REVERSE_SUBTRACT
Part of GL_ARB_imaging |
static int |
GL_FUNC_SUBTRACT
Part of GL_ARB_imaging |
static int |
GL_GENERATE_MIPMAP_HINT
Part of GL_VERSION_1_4 |
static int |
GL_GEQUAL
Part of GL_VERSION_1_0 |
static int |
GL_GREATER
Part of GL_VERSION_1_0 |
static int |
GL_GREEN_BITS
Part of GL_VERSION_1_0 |
static int |
GL_HALF_FLOAT
Part of GL_ARB_half_float_vertex, GL_OES_texture_half_float |
static int |
GL_IMPLEMENTATION_COLOR_READ_FORMAT
Part of GL_ES_VERSION_2_0 |
static int |
GL_IMPLEMENTATION_COLOR_READ_TYPE
Part of GL_ES_VERSION_2_0 |
static int |
GL_INCR
Part of GL_VERSION_1_0 |
static int |
GL_INCR_WRAP
Part of GL_VERSION_1_4 |
static int |
GL_INVALID_ENUM
Part of GL_VERSION_1_0 |
static int |
GL_INVALID_FRAMEBUFFER_OPERATION
Part of GL_ARB_framebuffer_object |
static int |
GL_INVALID_OPERATION
Part of GL_VERSION_1_0 |
static int |
GL_INVALID_VALUE
Part of GL_VERSION_1_0 |
static int |
GL_INVERT
Part of GL_VERSION_1_0 |
static int |
GL_KEEP
Part of GL_VERSION_1_0 |
static int |
GL_LEQUAL
Part of GL_VERSION_1_0 |
static int |
GL_LESS
Part of GL_VERSION_1_0 |
static int |
GL_LINE_LOOP
Part of GL_VERSION_1_0 |
static int |
GL_LINE_SMOOTH
Common in ES1, GL2 and GL3 |
static int |
GL_LINE_SMOOTH_HINT
Common in ES1, GL2 and GL3 |
static int |
GL_LINE_STRIP
Part of GL_VERSION_1_0 |
static int |
GL_LINE_WIDTH
Part of GL_VERSION_1_0 |
static int |
GL_LINEAR
Part of GL_VERSION_1_0 |
static int |
GL_LINEAR_MIPMAP_LINEAR
Part of GL_VERSION_1_0 |
static int |
GL_LINEAR_MIPMAP_NEAREST
Part of GL_VERSION_1_0 |
static int |
GL_LINES
Part of GL_VERSION_1_0 |
static int |
GL_LOGIC_OP_MODE
Common in ES1, GL2 and GL3 |
static int |
GL_LUMINANCE
Part of GL_VERSION_1_0 |
static int |
GL_LUMINANCE_ALPHA
Part of GL_VERSION_1_0 |
static int |
GL_MAX_ARRAY_TEXTURE_LAYERS
Part of GL_VERSION_3_0, GL_EXT_texture_array |
static int |
GL_MAX_CUBE_MAP_TEXTURE_SIZE
Part of GL_VERSION_1_3 |
static int |
GL_MAX_RENDERBUFFER_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Part of GL_EXT_texture_filter_anisotropic |
static int |
GL_MAX_TEXTURE_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_MAX_VIEWPORT_DIMS
Part of GL_VERSION_1_0 |
static int |
GL_MIRRORED_REPEAT
Part of GL_VERSION_1_4 |
static int |
GL_MULTISAMPLE
Common in ES1, GL2 and GL3 |
static int |
GL_NAND
Common in ES1, GL2 and GL3 |
static int |
GL_NEAREST
Part of GL_VERSION_1_0 |
static int |
GL_NEAREST_MIPMAP_LINEAR
Part of GL_VERSION_1_0 |
static int |
GL_NEAREST_MIPMAP_NEAREST
Part of GL_VERSION_1_0 |
static int |
GL_NEVER
Part of GL_VERSION_1_0 |
static int |
GL_NICEST
Part of GL_VERSION_1_0 |
static int |
GL_NO_ERROR
Part of GL_VERSION_1_0 |
static int |
GL_NONE
Part of GL_VERSION_1_0 |
static int |
GL_NOOP
Common in ES1, GL2 and GL3 |
static int |
GL_NOR
Common in ES1, GL2 and GL3 |
static int |
GL_NOTEQUAL
Part of GL_VERSION_1_0 |
static int |
GL_NUM_COMPRESSED_TEXTURE_FORMATS
Part of GL_VERSION_1_3 |
static int |
GL_ONE
Part of GL_VERSION_1_0 |
static int |
GL_ONE_MINUS_DST_ALPHA
Part of GL_VERSION_1_0 |
static int |
GL_ONE_MINUS_DST_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_ONE_MINUS_SRC_ALPHA
Part of GL_VERSION_1_0 |
static int |
GL_ONE_MINUS_SRC_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_OR
Common in ES1, GL2 and GL3 |
static int |
GL_OR_INVERTED
Common in ES1, GL2 and GL3 |
static int |
GL_OR_REVERSE
Common in ES1, GL2 and GL3 |
static int |
GL_OUT_OF_MEMORY
Part of GL_VERSION_1_0 |
static int |
GL_PACK_ALIGNMENT
Part of GL_VERSION_1_0 |
static int |
GL_POINT_FADE_THRESHOLD_SIZE
Common in ES1, GL2 and GL3 |
static int |
GL_POINT_SIZE
Common in ES1, GL2 and GL3 |
static int |
GL_POINTS
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_FACTOR
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_FILL
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_UNITS
Part of GL_VERSION_1_0 |
static int |
GL_R11F_G11F_B10F
Part of GL_VERSION_3_0, GL_EXT_packed_float |
static int |
GL_RED_BITS
Part of GL_VERSION_1_0 |
static int |
GL_RENDERBUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_ALPHA_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_BINDING
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_BLUE_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_DEPTH_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_GREEN_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_HEIGHT
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_INTERNAL_FORMAT
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_RED_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_STENCIL_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERBUFFER_WIDTH
Part of GL_ARB_framebuffer_object |
static int |
GL_RENDERER
Part of GL_VERSION_1_0 |
static int |
GL_REPEAT
Part of GL_VERSION_1_0 |
static int |
GL_REPLACE
Part of GL_VERSION_1_0 |
static int |
GL_RGB
Part of GL_VERSION_1_0 |
static int |
GL_RGB5_A1
Part of GL_VERSION_1_1 |
static int |
GL_RGB565
Part of GL_ES_VERSION_2_0 |
static int |
GL_RGB8
Part of GL_VERSION_1_1, GL_OES_rgb8_rgba8 |
static int |
GL_RGBA
Part of GL_VERSION_1_0 |
static int |
GL_RGBA_SIGNED_COMPONENTS
Part of GL_EXT_packed_float |
static int |
GL_RGBA4
Part of GL_VERSION_1_1 |
static int |
GL_RGBA8
Part of GL_VERSION_1_1, GL_OES_rgb8_rgba8 |
static int |
GL_SAMPLE_ALPHA_TO_COVERAGE
Part of GL_VERSION_1_3 |
static int |
GL_SAMPLE_ALPHA_TO_ONE
Common in ES1, GL2 and GL3 |
static int |
GL_SAMPLE_BUFFERS
Part of GL_VERSION_1_3 |
static int |
GL_SAMPLE_COVERAGE
Part of GL_VERSION_1_3 |
static int |
GL_SAMPLE_COVERAGE_INVERT
Part of GL_VERSION_1_3 |
static int |
GL_SAMPLE_COVERAGE_VALUE
Part of GL_VERSION_1_3 |
static int |
GL_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0, GL_EXT_gpu_shader4 |
static int |
GL_SAMPLES
Part of GL_VERSION_1_3 |
static int |
GL_SCISSOR_BOX
Part of GL_VERSION_1_0 |
static int |
GL_SCISSOR_TEST
Part of GL_VERSION_1_0 |
static int |
GL_SET
Common in ES1, GL2 and GL3 |
static int |
GL_SHORT
Part of GL_VERSION_1_0 |
static int |
GL_SMOOTH_LINE_WIDTH_RANGE
Common in ES1, GL2 and GL3 |
static int |
GL_SMOOTH_POINT_SIZE_RANGE
Common in ES1, GL2 and GL3 |
static int |
GL_SRC_ALPHA
Part of GL_VERSION_1_0 |
static int |
GL_SRC_ALPHA_SATURATE
Part of GL_VERSION_1_0 |
static int |
GL_SRC_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_STATIC_DRAW
Part of GL_VERSION_1_5 |
static int |
GL_STENCIL_ATTACHMENT
Part of GL_ARB_framebuffer_object |
static int |
GL_STENCIL_BITS
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_BUFFER_BIT
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_CLEAR_VALUE
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_FAIL
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_FUNC
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_INDEX1
Common in ES1, GL2 and GL3 |
static int |
GL_STENCIL_INDEX4
Common in ES1, GL2 and GL3 |
static int |
GL_STENCIL_INDEX8
Part of GL_ARB_framebuffer_object |
static int |
GL_STENCIL_PASS_DEPTH_FAIL
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_PASS_DEPTH_PASS
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_REF
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_TEST
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_VALUE_MASK
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_WRITEMASK
Part of GL_VERSION_1_0 |
static int |
GL_SUBPIXEL_BITS
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_2D
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_2D_ARRAY
Part of GL_VERSION_3_0, GL_EXT_texture_array |
static int |
GL_TEXTURE_BINDING_2D
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_BINDING_2D_ARRAY
Part of GL_VERSION_3_0, GL_EXT_texture_array |
static int |
GL_TEXTURE_BINDING_CUBE_MAP
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_CUBE_MAP
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_CUBE_MAP_POSITIVE_X
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_MAG_FILTER
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_MAX_ANISOTROPY_EXT
Part of GL_EXT_texture_filter_anisotropic |
static int |
GL_TEXTURE_MIN_FILTER
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_WRAP_S
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_WRAP_T
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE0
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE1
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE10
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE11
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE12
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE13
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE14
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE15
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE16
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE17
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE18
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE19
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE2
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE20
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE21
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE22
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE23
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE24
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE25
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE26
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE27
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE28
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE29
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE3
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE30
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE31
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE4
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE5
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE6
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE7
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE8
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE9
Part of GL_VERSION_1_3 |
static int |
GL_TRIANGLE_FAN
Part of GL_VERSION_1_0 |
static int |
GL_TRIANGLE_STRIP
Part of GL_VERSION_1_0 |
static int |
GL_TRIANGLES
Part of GL_VERSION_1_0 |
static int |
GL_TRUE
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_ALIGNMENT
Part of GL_VERSION_1_0 |
static int |
GL_UNSIGNED_BYTE
Part of GL_VERSION_1_0 |
static int |
GL_UNSIGNED_INT_10F_11F_11F_REV
Part of GL_VERSION_3_0, GL_EXT_packed_float |
static int |
GL_UNSIGNED_SHORT
Part of GL_VERSION_1_0 |
static int |
GL_UNSIGNED_SHORT_4_4_4_4
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_SHORT_5_5_5_1
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_SHORT_5_6_5
Part of GL_VERSION_1_2 |
static int |
GL_VENDOR
Part of GL_VERSION_1_0 |
static int |
GL_VERSION
Part of GL_VERSION_1_0 |
static int |
GL_VIEWPORT
Part of GL_VERSION_1_0 |
static int |
GL_WRITE_ONLY
Common in ES1, GL2 and GL3 |
static int |
GL_XOR
Common in ES1, GL2 and GL3 |
static int |
GL_ZERO
Part of GL_VERSION_1_0 |
Method Summary | |
---|---|
void |
glActiveTexture(int texture)
Interface to C language function: void glActiveTexture(GLenum texture); |
void |
glBindBuffer(int target,
int buffer)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindFramebuffer(int target,
int framebuffer)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
void |
glBindRenderbuffer(int target,
int renderbuffer)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
void |
glBindTexture(int target,
int texture)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBlendEquation(int mode)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendFunc(int sfactor,
int dfactor)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBufferData(int target,
int size,
Buffer data,
int usage)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage); |
void |
glBufferSubData(int target,
int offset,
int size,
Buffer data)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); |
int |
glCheckFramebufferStatus(int target)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
void |
glClear(int mask)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double depth)
|
void |
glClearDepthf(float depth)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearStencil(int s)
Interface to C language function: void glClearStencil(GLint s); |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCullFace(int mode)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glDeleteBuffers(int n,
int[] buffers,
int buffers_offset)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int n,
IntBuffer buffers)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int n,
IntBuffer textures)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDepthFunc(int func)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean flag)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double zNear,
double zFar)
|
void |
glDepthRangef(float zNear,
float zFar)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDisable(int cap)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDrawArrays(int mode,
int first,
int count)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glEnable(int cap)
Interface to C language function: void glEnable(GLenum cap); |
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFrontFace(int mode)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glGenBuffers(int n,
int[] buffers,
int buffers_offset)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int n,
IntBuffer buffers)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int target)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenFramebuffers(int n,
int[] framebuffers,
int framebuffers_offset)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenRenderbuffers(int n,
int[] renderbuffers,
int renderbuffers_offset)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int n,
IntBuffer textures)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int target)
|
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int pname,
FloatBuffer params)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int pname,
IntBuffer params)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
String |
glGetString(int name)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glHint(int target,
int mode)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
boolean |
glIsBuffer(int buffer)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsEnabled(int cap)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsFramebuffer(int framebuffer)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsRenderbuffer(int renderbuffer)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsTexture(int texture)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
void |
glLineWidth(float width)
Interface to C language function: void glLineWidth(GLfloat width); |
ByteBuffer |
glMapBuffer(int target,
int access)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
void |
glPixelStorei(int pname,
int param)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPolygonOffset(float factor,
float units)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glSampleCoverage(float value,
boolean invert)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glScissor(int x,
int y,
int width,
int height)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glStencilFunc(int func,
int ref,
int mask)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int mask)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexParameterf(int target,
int pname,
float param)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int target,
int pname,
int param)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
boolean |
glUnmapBuffer(int target)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glViewport(int x,
int y,
int width,
int height)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
Methods inherited from interface javax.media.opengl.GLBase |
---|
getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGLES, isGLES1, isGLES2, setSwapInterval |
Field Detail |
---|
static final int GL_DEPTH_BUFFER_BIT
GL_VERSION_1_0
static final int GL_STENCIL_BUFFER_BIT
GL_VERSION_1_0
static final int GL_COLOR_BUFFER_BIT
GL_VERSION_1_0
static final int GL_FALSE
GL_VERSION_1_0
static final int GL_TRUE
GL_VERSION_1_0
static final int GL_NONE
GL_VERSION_1_0
static final int GL_POINTS
GL_VERSION_1_0
static final int GL_LINES
GL_VERSION_1_0
static final int GL_LINE_LOOP
GL_VERSION_1_0
static final int GL_LINE_STRIP
GL_VERSION_1_0
static final int GL_TRIANGLES
GL_VERSION_1_0
static final int GL_TRIANGLE_STRIP
GL_VERSION_1_0
static final int GL_TRIANGLE_FAN
GL_VERSION_1_0
static final int GL_ZERO
GL_VERSION_1_0
static final int GL_ONE
GL_VERSION_1_0
static final int GL_SRC_COLOR
GL_VERSION_1_0
static final int GL_ONE_MINUS_SRC_COLOR
GL_VERSION_1_0
static final int GL_SRC_ALPHA
GL_VERSION_1_0
static final int GL_ONE_MINUS_SRC_ALPHA
GL_VERSION_1_0
static final int GL_DST_ALPHA
GL_VERSION_1_0
static final int GL_ONE_MINUS_DST_ALPHA
GL_VERSION_1_0
static final int GL_DST_COLOR
GL_VERSION_1_0
static final int GL_ONE_MINUS_DST_COLOR
GL_VERSION_1_0
static final int GL_SRC_ALPHA_SATURATE
GL_VERSION_1_0
static final int GL_FUNC_ADD
GL_ARB_imaging
static final int GL_BLEND_EQUATION
GL_ARB_imaging
static final int GL_BLEND_EQUATION_RGB
GL_VERSION_2_0
static final int GL_BLEND_EQUATION_ALPHA
GL_VERSION_2_0
static final int GL_FUNC_SUBTRACT
GL_ARB_imaging
static final int GL_FUNC_REVERSE_SUBTRACT
GL_ARB_imaging
static final int GL_BLEND_DST_RGB
GL_VERSION_1_4
static final int GL_BLEND_SRC_RGB
GL_VERSION_1_4
static final int GL_BLEND_DST_ALPHA
GL_VERSION_1_4
static final int GL_BLEND_SRC_ALPHA
GL_VERSION_1_4
static final int GL_ARRAY_BUFFER
GL_VERSION_1_5
static final int GL_ELEMENT_ARRAY_BUFFER
GL_VERSION_1_5
static final int GL_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_VERSION_1_5
static final int GL_STATIC_DRAW
GL_VERSION_1_5
static final int GL_DYNAMIC_DRAW
GL_VERSION_1_5
static final int GL_BUFFER_SIZE
GL_VERSION_1_5
static final int GL_BUFFER_USAGE
GL_VERSION_1_5
static final int GL_FRONT
GL_VERSION_1_0
static final int GL_BACK
GL_VERSION_1_0
static final int GL_FRONT_AND_BACK
GL_VERSION_1_0
static final int GL_TEXTURE_2D
GL_VERSION_1_0
static final int GL_CULL_FACE
GL_VERSION_1_0
static final int GL_BLEND
GL_VERSION_1_0
static final int GL_DITHER
GL_VERSION_1_0
static final int GL_STENCIL_TEST
GL_VERSION_1_0
static final int GL_DEPTH_TEST
GL_VERSION_1_0
static final int GL_SCISSOR_TEST
GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_FILL
GL_VERSION_1_0
static final int GL_SAMPLE_ALPHA_TO_COVERAGE
GL_VERSION_1_3
static final int GL_SAMPLE_COVERAGE
GL_VERSION_1_3
static final int GL_NO_ERROR
GL_VERSION_1_0
static final int GL_INVALID_ENUM
GL_VERSION_1_0
static final int GL_INVALID_VALUE
GL_VERSION_1_0
static final int GL_INVALID_OPERATION
GL_VERSION_1_0
static final int GL_OUT_OF_MEMORY
GL_VERSION_1_0
static final int GL_CW
GL_VERSION_1_0
static final int GL_CCW
GL_VERSION_1_0
static final int GL_LINE_WIDTH
GL_VERSION_1_0
static final int GL_ALIASED_POINT_SIZE_RANGE
GL_VERSION_1_2
static final int GL_ALIASED_LINE_WIDTH_RANGE
GL_VERSION_1_2
static final int GL_CULL_FACE_MODE
GL_VERSION_1_0
static final int GL_FRONT_FACE
GL_VERSION_1_0
static final int GL_DEPTH_RANGE
GL_VERSION_1_0
static final int GL_DEPTH_WRITEMASK
GL_VERSION_1_0
static final int GL_DEPTH_CLEAR_VALUE
GL_VERSION_1_0
static final int GL_DEPTH_FUNC
GL_VERSION_1_0
static final int GL_STENCIL_CLEAR_VALUE
GL_VERSION_1_0
static final int GL_STENCIL_FUNC
GL_VERSION_1_0
static final int GL_STENCIL_FAIL
GL_VERSION_1_0
static final int GL_STENCIL_PASS_DEPTH_FAIL
GL_VERSION_1_0
static final int GL_STENCIL_PASS_DEPTH_PASS
GL_VERSION_1_0
static final int GL_STENCIL_REF
GL_VERSION_1_0
static final int GL_STENCIL_VALUE_MASK
GL_VERSION_1_0
static final int GL_STENCIL_WRITEMASK
GL_VERSION_1_0
static final int GL_VIEWPORT
GL_VERSION_1_0
static final int GL_SCISSOR_BOX
GL_VERSION_1_0
static final int GL_COLOR_CLEAR_VALUE
GL_VERSION_1_0
static final int GL_COLOR_WRITEMASK
GL_VERSION_1_0
static final int GL_UNPACK_ALIGNMENT
GL_VERSION_1_0
static final int GL_PACK_ALIGNMENT
GL_VERSION_1_0
static final int GL_MAX_TEXTURE_SIZE
GL_VERSION_1_0
static final int GL_MAX_VIEWPORT_DIMS
GL_VERSION_1_0
static final int GL_SUBPIXEL_BITS
GL_VERSION_1_0
static final int GL_RED_BITS
GL_VERSION_1_0
static final int GL_GREEN_BITS
GL_VERSION_1_0
static final int GL_BLUE_BITS
GL_VERSION_1_0
static final int GL_ALPHA_BITS
GL_VERSION_1_0
static final int GL_DEPTH_BITS
GL_VERSION_1_0
static final int GL_STENCIL_BITS
GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_UNITS
GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_FACTOR
GL_VERSION_1_0
static final int GL_TEXTURE_BINDING_2D
GL_VERSION_1_1
static final int GL_SAMPLE_BUFFERS
GL_VERSION_1_3
static final int GL_SAMPLES
GL_VERSION_1_3
static final int GL_SAMPLE_COVERAGE_VALUE
GL_VERSION_1_3
static final int GL_SAMPLE_COVERAGE_INVERT
GL_VERSION_1_3
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_VERSION_1_3
static final int GL_COMPRESSED_TEXTURE_FORMATS
GL_VERSION_1_3
static final int GL_DONT_CARE
GL_VERSION_1_0
static final int GL_FASTEST
GL_VERSION_1_0
static final int GL_NICEST
GL_VERSION_1_0
static final int GL_GENERATE_MIPMAP_HINT
GL_VERSION_1_4
static final int GL_BYTE
GL_VERSION_1_0
static final int GL_UNSIGNED_BYTE
GL_VERSION_1_0
static final int GL_SHORT
GL_VERSION_1_0
static final int GL_UNSIGNED_SHORT
GL_VERSION_1_0
static final int GL_FLOAT
GL_VERSION_1_0
static final int GL_FIXED
GL_ES_VERSION_2_0
static final int GL_ALPHA
GL_VERSION_1_0
static final int GL_RGB
GL_VERSION_1_0
static final int GL_RGBA
GL_VERSION_1_0
static final int GL_LUMINANCE
GL_VERSION_1_0
static final int GL_LUMINANCE_ALPHA
GL_VERSION_1_0
static final int GL_UNSIGNED_SHORT_4_4_4_4
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_5_5_5_1
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_5_6_5
GL_VERSION_1_2
static final int GL_NEVER
GL_VERSION_1_0
static final int GL_LESS
GL_VERSION_1_0
static final int GL_EQUAL
GL_VERSION_1_0
static final int GL_LEQUAL
GL_VERSION_1_0
static final int GL_GREATER
GL_VERSION_1_0
static final int GL_NOTEQUAL
GL_VERSION_1_0
static final int GL_GEQUAL
GL_VERSION_1_0
static final int GL_ALWAYS
GL_VERSION_1_0
static final int GL_KEEP
GL_VERSION_1_0
static final int GL_REPLACE
GL_VERSION_1_0
static final int GL_INCR
GL_VERSION_1_0
static final int GL_DECR
GL_VERSION_1_0
static final int GL_INVERT
GL_VERSION_1_0
static final int GL_INCR_WRAP
GL_VERSION_1_4
static final int GL_DECR_WRAP
GL_VERSION_1_4
static final int GL_VENDOR
GL_VERSION_1_0
static final int GL_RENDERER
GL_VERSION_1_0
static final int GL_VERSION
GL_VERSION_1_0
static final int GL_EXTENSIONS
GL_VERSION_1_0
static final int GL_NEAREST
GL_VERSION_1_0
static final int GL_LINEAR
GL_VERSION_1_0
static final int GL_NEAREST_MIPMAP_NEAREST
GL_VERSION_1_0
static final int GL_LINEAR_MIPMAP_NEAREST
GL_VERSION_1_0
static final int GL_NEAREST_MIPMAP_LINEAR
GL_VERSION_1_0
static final int GL_LINEAR_MIPMAP_LINEAR
GL_VERSION_1_0
static final int GL_TEXTURE_MAG_FILTER
GL_VERSION_1_0
static final int GL_TEXTURE_MIN_FILTER
GL_VERSION_1_0
static final int GL_TEXTURE_WRAP_S
GL_VERSION_1_0
static final int GL_TEXTURE_WRAP_T
GL_VERSION_1_0
static final int GL_TEXTURE
GL_VERSION_1_0
static final int GL_TEXTURE_CUBE_MAP
GL_VERSION_1_3
static final int GL_TEXTURE_BINDING_CUBE_MAP
GL_VERSION_1_3
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_VERSION_1_3
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_VERSION_1_3
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_VERSION_1_3
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_VERSION_1_3
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_VERSION_1_3
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_VERSION_1_3
static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_VERSION_1_3
static final int GL_TEXTURE0
GL_VERSION_1_3
static final int GL_TEXTURE1
GL_VERSION_1_3
static final int GL_TEXTURE2
GL_VERSION_1_3
static final int GL_TEXTURE3
GL_VERSION_1_3
static final int GL_TEXTURE4
GL_VERSION_1_3
static final int GL_TEXTURE5
GL_VERSION_1_3
static final int GL_TEXTURE6
GL_VERSION_1_3
static final int GL_TEXTURE7
GL_VERSION_1_3
static final int GL_TEXTURE8
GL_VERSION_1_3
static final int GL_TEXTURE9
GL_VERSION_1_3
static final int GL_TEXTURE10
GL_VERSION_1_3
static final int GL_TEXTURE11
GL_VERSION_1_3
static final int GL_TEXTURE12
GL_VERSION_1_3
static final int GL_TEXTURE13
GL_VERSION_1_3
static final int GL_TEXTURE14
GL_VERSION_1_3
static final int GL_TEXTURE15
GL_VERSION_1_3
static final int GL_TEXTURE16
GL_VERSION_1_3
static final int GL_TEXTURE17
GL_VERSION_1_3
static final int GL_TEXTURE18
GL_VERSION_1_3
static final int GL_TEXTURE19
GL_VERSION_1_3
static final int GL_TEXTURE20
GL_VERSION_1_3
static final int GL_TEXTURE21
GL_VERSION_1_3
static final int GL_TEXTURE22
GL_VERSION_1_3
static final int GL_TEXTURE23
GL_VERSION_1_3
static final int GL_TEXTURE24
GL_VERSION_1_3
static final int GL_TEXTURE25
GL_VERSION_1_3
static final int GL_TEXTURE26
GL_VERSION_1_3
static final int GL_TEXTURE27
GL_VERSION_1_3
static final int GL_TEXTURE28
GL_VERSION_1_3
static final int GL_TEXTURE29
GL_VERSION_1_3
static final int GL_TEXTURE30
GL_VERSION_1_3
static final int GL_TEXTURE31
GL_VERSION_1_3
static final int GL_ACTIVE_TEXTURE
GL_VERSION_1_3
static final int GL_REPEAT
GL_VERSION_1_0
static final int GL_CLAMP_TO_EDGE
GL_VERSION_1_2
static final int GL_MIRRORED_REPEAT
GL_VERSION_1_4
static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_ES_VERSION_2_0
static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_ES_VERSION_2_0
static final int GL_FRAMEBUFFER
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER
GL_ARB_framebuffer_object
static final int GL_RGBA4
GL_VERSION_1_1
static final int GL_RGB5_A1
GL_VERSION_1_1
static final int GL_RGB565
GL_ES_VERSION_2_0
static final int GL_DEPTH_COMPONENT16
GL_VERSION_1_4
static final int GL_STENCIL_INDEX8
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_WIDTH
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_HEIGHT
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_INTERNAL_FORMAT
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_RED_SIZE
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_GREEN_SIZE
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_BLUE_SIZE
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_ALPHA_SIZE
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_DEPTH_SIZE
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_STENCIL_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT0
GL_ARB_framebuffer_object
static final int GL_DEPTH_ATTACHMENT
GL_ARB_framebuffer_object
static final int GL_STENCIL_ATTACHMENT
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_COMPLETE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
GL_ES_VERSION_2_0
static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS
GL_ES_VERSION_2_0
static final int GL_FRAMEBUFFER_UNSUPPORTED
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_BINDING
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_BINDING
GL_ARB_framebuffer_object
static final int GL_MAX_RENDERBUFFER_SIZE
GL_ARB_framebuffer_object
static final int GL_INVALID_FRAMEBUFFER_OPERATION
GL_ARB_framebuffer_object
static final int GL_HALF_FLOAT
GL_ARB_half_float_vertex, GL_OES_texture_half_float
static final int GL_BUFFER_MAPPED
GL_VERSION_1_5, GL_OES_mapbuffer
static final int GL_BUFFER_MAP_POINTER
GL_VERSION_1_5, GL_OES_mapbuffer
static final int GL_RGB8
GL_VERSION_1_1, GL_OES_rgb8_rgba8
static final int GL_RGBA8
GL_VERSION_1_1, GL_OES_rgb8_rgba8
static final int GL_R11F_G11F_B10F
GL_VERSION_3_0, GL_EXT_packed_float
static final int GL_UNSIGNED_INT_10F_11F_11F_REV
GL_VERSION_3_0, GL_EXT_packed_float
static final int GL_RGBA_SIGNED_COMPONENTS
GL_EXT_packed_float
static final int GL_TEXTURE_2D_ARRAY
GL_VERSION_3_0, GL_EXT_texture_array
static final int GL_SAMPLER_2D_ARRAY
GL_VERSION_3_0, GL_EXT_gpu_shader4
static final int GL_TEXTURE_BINDING_2D_ARRAY
GL_VERSION_3_0, GL_EXT_texture_array
static final int GL_MAX_ARRAY_TEXTURE_LAYERS
GL_VERSION_3_0, GL_EXT_texture_array
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_ARB_framebuffer_object, GL_EXT_geometry_shader4
static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_EXT_texture_compression_s3tc
static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_EXT_texture_compression_s3tc
static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_EXT_texture_compression_s3tc
static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_EXT_texture_compression_s3tc
static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
GL_EXT_texture_filter_anisotropic
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
GL_EXT_texture_filter_anisotropic
static final int GL_AND
static final int GL_AND_INVERTED
static final int GL_AND_REVERSE
static final int GL_BLEND_DST
static final int GL_BLEND_SRC
static final int GL_BUFFER_ACCESS
static final int GL_CLEAR
static final int GL_COLOR_LOGIC_OP
static final int GL_COPY
static final int GL_COPY_INVERTED
static final int GL_DEPTH_COMPONENT24
static final int GL_DEPTH_COMPONENT32
static final int GL_EQUIV
static final int GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH_HINT
static final int GL_LOGIC_OP_MODE
static final int GL_MULTISAMPLE
static final int GL_NAND
static final int GL_NOOP
static final int GL_NOR
static final int GL_OR
static final int GL_OR_INVERTED
static final int GL_OR_REVERSE
static final int GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_POINT_SIZE
static final int GL_SAMPLE_ALPHA_TO_ONE
static final int GL_SET
static final int GL_SMOOTH_LINE_WIDTH_RANGE
static final int GL_SMOOTH_POINT_SIZE_RANGE
static final int GL_STENCIL_INDEX1
static final int GL_STENCIL_INDEX4
static final int GL_WRITE_ONLY
static final int GL_XOR
Method Detail |
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void glActiveTexture(int texture)
void glActiveTexture(GLenum texture);
void glBindBuffer(int target, int buffer)
void glBindBuffer(GLenum target, GLuint buffer);
void glBindFramebuffer(int target, int framebuffer)
void glBindFramebuffer(GLenum target, GLuint framebuffer);
void glBindRenderbuffer(int target, int renderbuffer)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBufferData(int target, int size, Buffer data, int usage)
void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
void glBufferSubData(int target, int offset, int size, Buffer data)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
int glCheckFramebufferStatus(int target)
GLenum glCheckFramebufferStatus(GLenum target);
void glClear(int mask)
void glClear(GLbitfield mask);
void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearDepthf(float depth)
void glClearDepthf(GLclampf depth);
void glClearStencil(int s)
void glClearStencil(GLint s);
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCullFace(int mode)
void glCullFace(GLenum mode);
void glDeleteBuffers(int n, IntBuffer buffers)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glDeleteBuffers(int n, int[] buffers, int buffers_offset)
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
void glDeleteFramebuffers(int n, IntBuffer framebuffers)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
void glDepthFunc(int func)
void glDepthFunc(GLenum func);
void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
void glDepthRangef(float zNear, float zFar)
void glDepthRangef(GLclampf zNear, GLclampf zFar);
void glDisable(int cap)
void glDisable(GLenum cap);
void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
void glEnable(int cap)
void glEnable(GLenum cap);
void glFinish()
void glFinish(void);
void glFlush()
void glFlush(void);
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFrontFace(int mode)
void glFrontFace(GLenum mode);
void glGenBuffers(int n, IntBuffer buffers)
void glGenBuffers(GLsizei n, GLuint * buffers);
void glGenBuffers(int n, int[] buffers, int buffers_offset)
void glGenBuffers(GLsizei n, GLuint * buffers);
void glGenFramebuffers(int n, IntBuffer framebuffers)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
void glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
void glGenRenderbuffers(int n, IntBuffer renderbuffers)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
void glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
void glGenerateMipmap(int target)
void glGenerateMipmap(GLenum target);
void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
int glGetError()
GLenum glGetError(void);
void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
String glGetString(int name)
const GLubyte * glGetString(GLenum name);
void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
boolean glIsBuffer(int buffer)
GLboolean glIsBuffer(GLuint buffer);
boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
boolean glIsFramebuffer(int framebuffer)
GLboolean glIsFramebuffer(GLuint framebuffer);
boolean glIsRenderbuffer(int renderbuffer)
GLboolean glIsRenderbuffer(GLuint renderbuffer);
boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
void glLineWidth(float width)
void glLineWidth(GLfloat width);
ByteBuffer glMapBuffer(int target, int access)
GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
void glStencilMask(int mask)
void glStencilMask(GLuint mask);
void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
boolean glUnmapBuffer(int target)
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void glClearDepth(double depth)
void glDepthRange(double zNear, double zFar)
int glGetBoundBuffer(int target)
boolean glIsVBOArrayEnabled()
boolean glIsVBOElementEnabled()
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