com.sun.opengl.util
Class GLArrayDataServer
java.lang.Object
com.sun.opengl.util.GLArrayDataWrapper
com.sun.opengl.util.GLArrayDataClient
com.sun.opengl.util.GLArrayDataServer
- All Implemented Interfaces:
- GLArrayDataEditable, GLArrayData
public class GLArrayDataServer
- extends GLArrayDataClient
- implements GLArrayDataEditable
Fields inherited from class com.sun.opengl.util.GLArrayDataWrapper |
buffer, bufferOffset, clazz, components, dataType, index, isVertexAttribute, location, name, normalized, stride, strideB, strideL, vboName, vboUsage |
Method Summary |
static GLArrayDataServer |
createFixed(GL gl,
int index,
String name,
int comps,
int dataType,
boolean normalized,
int stride,
Buffer buffer,
int vboBufferUsage)
Create a VBOBuffer object, using a predefined fixed function array index
and starting with a given Buffer object incl it's stride
On profiles GL2 and ES1 the fixed function pipeline behavior is as expected. |
static GLArrayDataServer |
createFixed(GL gl,
int index,
String name,
int comps,
int dataType,
boolean normalized,
int initialSize,
int vboBufferUsage)
Create a VBOBuffer object, using a predefined fixed function array index
and starting with a new created Buffer object with initialSize size
On profiles GL2 and ES1 the fixed function pipeline behavior is as expected. |
static GLArrayDataServer |
createGLSL(GL gl,
String name,
int comps,
int dataType,
boolean normalized,
int stride,
Buffer buffer,
int vboBufferUsage)
Create a VBOBuffer object, using a custom GLSL array attribute name
and starting with a given Buffer object incl it's stride |
static GLArrayDataServer |
createGLSL(GL gl,
String name,
int comps,
int dataType,
boolean normalized,
int initialSize,
int vboBufferUsage)
Create a VBOBuffer object, using a custom GLSL array attribute name
and starting with a new created Buffer object with initialSize size |
void |
destroy(GL gl)
|
int |
getBufferUsage()
The VBO buffer usage, if it's an VBO, otherwise -1 |
protected void |
init_vbo(GL gl)
|
protected void |
init(GL gl,
String name,
int index,
int comps,
int dataType,
boolean normalized,
int stride,
Buffer data,
int initialSize,
boolean isVertexAttribute,
GLArrayHandler glArrayHandler,
int vboName,
long bufferOffset,
int vboBufferUsage)
|
void |
setVBOUsage(boolean vboUsage)
Convenient way do disable the VBO behavior and
switch to client side data one
Only possible if buffer is defined. |
String |
toString()
|
Methods inherited from class com.sun.opengl.util.GLArrayDataClient |
checkSeal, createFixed, createFixed, createGLSL, createGLSL, enableBuffer, growBuffer, growBufferIfNecessary, init, isBufferWritten, padding, put, putb, putf, puti, puts, putx, reset, reset, rewind, seal, seal, sealed, setBufferWritten, setEnableAlways |
Methods inherited from class com.sun.opengl.util.GLArrayDataWrapper |
createFixed, createGLSL, getBuffer, getBufferClass, getBufferClass, getComponentNumber, getComponentSize, getComponentType, getElementNumber, getIndex, getLocation, getName, getNormalized, getOffset, getStride, getVBOName, init, isVBO, isVertexAttribute, setLocation, setName, setVBOName |
Methods inherited from interface com.sun.opengl.util.GLArrayDataEditable |
enableBuffer, isBufferWritten, padding, put, putb, putf, puti, puts, putx, reset, reset, rewind, seal, seal, sealed, setBufferWritten, setEnableAlways |
Methods inherited from interface javax.media.opengl.GLArrayData |
getBuffer, getComponentNumber, getComponentSize, getComponentType, getElementNumber, getIndex, getLocation, getName, getNormalized, getOffset, getStride, getVBOName, isVBO, isVertexAttribute, setLocation, setName |
vboBufferUsage
protected int vboBufferUsage
GLArrayDataServer
public GLArrayDataServer()
createFixed
public static GLArrayDataServer createFixed(GL gl,
int index,
String name,
int comps,
int dataType,
boolean normalized,
int stride,
Buffer buffer,
int vboBufferUsage)
throws GLException
- Create a VBOBuffer object, using a predefined fixed function array index
and starting with a given Buffer object incl it's stride
On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
On profile ES2 the fixed function emulation will transform these calls to
EnableVertexAttribArray and VertexAttribPointer calls,
and a predefined vertex attribute variable name will be choosen.
- Parameters:
index
- The GL array indexname
- The optional custom name for the GL array index, maybe null.
If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'.
This name might be used as the shader attribute name.comps
- The array component numberdataType
- The array index GL data typenormalized
- Wheather the data shall be normalized
- Throws:
GLException
- See Also:
javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
createFixed
public static GLArrayDataServer createFixed(GL gl,
int index,
String name,
int comps,
int dataType,
boolean normalized,
int initialSize,
int vboBufferUsage)
throws GLException
- Create a VBOBuffer object, using a predefined fixed function array index
and starting with a new created Buffer object with initialSize size
On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
On profile ES2 the fixed function emulation will transform these calls to
EnableVertexAttribArray and VertexAttribPointer calls,
and a predefined vertex attribute variable name will be choosen.
- Throws:
GLException
- See Also:
javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
createGLSL
public static GLArrayDataServer createGLSL(GL gl,
String name,
int comps,
int dataType,
boolean normalized,
int initialSize,
int vboBufferUsage)
throws GLException
- Create a VBOBuffer object, using a custom GLSL array attribute name
and starting with a new created Buffer object with initialSize size
- Throws:
GLException
- See Also:
javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
createGLSL
public static GLArrayDataServer createGLSL(GL gl,
String name,
int comps,
int dataType,
boolean normalized,
int stride,
Buffer buffer,
int vboBufferUsage)
throws GLException
- Create a VBOBuffer object, using a custom GLSL array attribute name
and starting with a given Buffer object incl it's stride
- Throws:
GLException
- See Also:
javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
getBufferUsage
public int getBufferUsage()
- Description copied from interface:
GLArrayDataEditable
- The VBO buffer usage, if it's an VBO, otherwise -1
- Specified by:
getBufferUsage
in interface GLArrayDataEditable
- Overrides:
getBufferUsage
in class GLArrayDataClient
destroy
public void destroy(GL gl)
- Specified by:
destroy
in interface GLArrayDataEditable
- Specified by:
destroy
in interface GLArrayData
- Overrides:
destroy
in class GLArrayDataClient
setVBOUsage
public void setVBOUsage(boolean vboUsage)
- Convenient way do disable the VBO behavior and
switch to client side data one
Only possible if buffer is defined.
- Overrides:
setVBOUsage
in class GLArrayDataWrapper
toString
public String toString()
- Specified by:
toString
in interface GLArrayData
- Overrides:
toString
in class GLArrayDataClient
init
protected void init(GL gl,
String name,
int index,
int comps,
int dataType,
boolean normalized,
int stride,
Buffer data,
int initialSize,
boolean isVertexAttribute,
GLArrayHandler glArrayHandler,
int vboName,
long bufferOffset,
int vboBufferUsage)
throws GLException
- Throws:
GLException
init_vbo
protected void init_vbo(GL gl)
- Overrides:
init_vbo
in class GLArrayDataClient
Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.