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java.lang.Objectjavax.media.opengl.DebugGL2
public class DebugGL2
Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
GL gl = drawable.setGL(new DebugGL(drawable.getGL()));
| Field Summary | |
|---|---|
static boolean |
DEBUG
|
| Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
|---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
|---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
|---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
| Constructor Summary | |
|---|---|
DebugGL2(GL2 downstreamGL2)
|
|
| Method Summary | |
|---|---|
GLContext |
getContext()
Returns the GLContext with which this GL object is associated. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int). |
void |
glAccum(int arg0,
float arg1)
Interface to C language function: void glAccum(GLenum op, GLfloat value); |
void |
glActiveStencilFaceEXT(int arg0)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum mode); Part of GL_EXT_stencil_two_side |
void |
glActiveTexture(int arg0)
Interface to C language function: void glActiveTexture(GLenum texture); |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glAlphaFunc(int arg0,
float arg1)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glApplyTextureEXT(int arg0)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
void |
glArrayElement(int arg0)
Interface to C language function: void glArrayElement(GLint i); |
void |
glAttachObjectARB(int arg0,
int arg1)
Entry point to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
glAttachShader(int arg0,
int arg1)
Interface to C language function: void glAttachShader(GLuint program, GLuint shader); |
void |
glBegin(int arg0)
Interface to C language function: void glBegin(GLenum mode); |
void |
glBeginConditionalRender(int arg0,
int arg1)
Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id); Part of GL_VERSION_3_0 |
void |
glBeginOcclusionQueryNV(int arg0)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint mode); Part of GL_NV_occlusion_query |
void |
glBeginQuery(int arg0,
int arg1)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBeginTransformFeedback(int arg0)
Entry point to C language function: void glBeginTransformFeedback(GLenum mode); Part of GL_VERSION_3_0 |
void |
glBeginVertexShaderEXT()
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Interface to C language function: void glBindAttribLocation(GLuint program, GLuint index, const char * name); |
void |
glBindBuffer(int arg0,
int arg1)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
glBindBufferOffset(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level); Part of GL_EXT_transform_feedback |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glBindFramebuffer(int arg0,
int arg1)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int arg0)
Entry point to C language function: GLuint glBindParameterEXT(GLenum type); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int arg0,
int arg1)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint id); Part of GL_ARB_vertex_program |
void |
glBindRenderbuffer(int arg0,
int arg1)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindVertexArray(int arg0)
Entry point to C language function: void glBindVertexArray(GLuint mode); Part of GL_ARB_vertex_array_object |
void |
glBindVertexShaderEXT(int arg0)
Entry point to C language function: void glBindVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int arg0)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage); |
void |
glBufferParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); Part of GL_APPLE_flush_buffer_range |
int |
glBufferRegionEnabled()
Entry point to C language function: GLuint glBufferRegionEnabled(GLvoid); Part of GL_KTX_buffer_region |
void |
glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); |
void |
glCallList(int arg0)
Interface to C language function: void glCallList(GLuint list); |
void |
glCallLists(int arg0,
int arg1,
Buffer arg2)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
int |
glCheckFramebufferStatus(int arg0)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
int |
glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value); Part of GL_EXT_direct_state_access |
void |
glClampColor(int arg0,
int arg1)
Entry point to C language function: void glClampColor(GLenum target, GLenum id); Part of GL_VERSION_3_0 |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearIndex(float arg0)
Interface to C language function: void glClearIndex(GLfloat c); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int arg0)
Interface to C language function: void glClientActiveTexture(GLenum texture); |
void |
glClientAttribDefaultEXT(int arg0)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
void |
glClipPlane(int arg0,
double[] arg1,
int arg2)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glClipPlane(int arg0,
DoubleBuffer arg1)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glColor3b(byte arg0,
byte arg1,
byte arg2)
Interface to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glColor3bv(byte[] arg0,
int arg1)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3bv(ByteBuffer arg0)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glColor3dv(double[] arg0,
int arg1)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3dv(DoubleBuffer arg0)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glColor3fv(float[] arg0,
int arg1)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fv(FloatBuffer arg0)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] arg0,
int arg1)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer arg0)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glColor3i(GLint red, GLint green, GLint blue); |
void |
glColor3iv(int[] arg0,
int arg1)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3iv(IntBuffer arg0)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glColor3sv(short[] arg0,
int arg1)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3sv(ShortBuffer arg0)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3ub(byte arg0,
byte arg1,
byte arg2)
Interface to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glColor3ubv(byte[] arg0,
int arg1)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ubv(ByteBuffer arg0)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ui(int arg0,
int arg1,
int arg2)
Interface to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glColor3uiv(int[] arg0,
int arg1)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3uiv(IntBuffer arg0)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3us(short arg0,
short arg1,
short arg2)
Interface to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glColor3usv(short[] arg0,
int arg1)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor3usv(ShortBuffer arg0)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
void |
glColor4bv(byte[] arg0,
int arg1)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4bv(ByteBuffer arg0)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
void |
glColor4dv(double[] arg0,
int arg1)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4dv(DoubleBuffer arg0)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glColor4fv(float[] arg0,
int arg1)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4fv(FloatBuffer arg0)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glColor4hv(short[] arg0,
int arg1)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer arg0)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glColor4iv(int[] arg0,
int arg1)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4iv(IntBuffer arg0)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
void |
glColor4sv(short[] arg0,
int arg1)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4sv(ShortBuffer arg0)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColor4ubv(byte[] arg0,
int arg1)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubv(ByteBuffer arg0)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glColor4uiv(int[] arg0,
int arg1)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4uiv(IntBuffer arg0)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
void |
glColor4usv(short[] arg0,
int arg1)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColor4usv(ShortBuffer arg0)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w); Part of GL_VERSION_3_0 |
void |
glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int arg0,
int arg1)
Interface to C language function: void glColorMaterial(GLenum face, GLenum mode); |
void |
glColorPointer(GLArrayData arg0)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2 |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glCompileShader(int arg0)
Interface to C language function: void glCompileShader(GLuint shader); |
void |
glCompileShaderARB(int arg0)
Entry point to C language function: void glCompileShaderARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2 |
void |
glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2 |
void |
glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glCreateProgram()
Interface to C language function: GLuint glCreateProgram(void); |
int |
glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShader(int arg0)
Interface to C language function: GLuint glCreateShader(GLenum type); |
int |
glCreateShaderObjectARB(int arg0)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); Part of GL_ARB_shader_objects |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function: void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); Part of GL_OES_matrix_palette |
void |
glDeleteBufferRegion(int arg0)
Entry point to C language function: void glDeleteBufferRegion(GLuint mode); Part of GL_KTX_buffer_region |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteLists(int arg0,
int arg1)
Interface to C language function: void glDeleteLists(GLuint list, GLsizei range); |
void |
glDeleteObjectARB(int arg0)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteProgram(int arg0)
Interface to C language function: void glDeleteProgram(GLuint program); |
void |
glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_program |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteShader(int arg0)
Interface to C language function: void glDeleteShader(GLuint shader); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexShaderEXT(int arg0)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double arg0,
double arg1)
Entry point to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); Part of GL_EXT_depth_bounds_test |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangef(float arg0,
float arg1)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDetachObjectARB(int arg0,
int arg1)
Entry point to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); Part of GL_ARB_shader_objects |
void |
glDetachShader(int arg0,
int arg1)
Interface to C language function: void glDetachShader(GLuint program, GLuint shader); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int arg0)
|
void |
glDisableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
glDisablei(int arg0,
int arg1)
Entry point to C language function: void glDisablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
glDisableIndexed(int arg0,
int arg1)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glDisableVariantClientStateEXT(int arg0)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glDisableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArray(int arg0)
Interface to C language function: void glDisableVertexAttribArray(GLuint index); |
void |
glDisableVertexAttribArrayARB(int arg0)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r); Part of GL_ARB_draw_instanced |
void |
glDrawBuffer(int arg0)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); Part of GL_KTX_buffer_region |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); Part of GL_VERSION_2_0 |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); Part of GL_VERSION_2_0 |
void |
glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); Part of GL_ATI_draw_buffers |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glEdgeFlag(boolean arg0)
Interface to C language function: void glEdgeFlag(GLboolean flag); |
void |
glEdgeFlagPointer(int arg0,
Buffer arg1)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int arg0,
long arg1)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] arg0,
int arg1)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEdgeFlagv(ByteBuffer arg0)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int arg0)
|
void |
glEnableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum target, GLuint id); Part of GL_EXT_direct_state_access |
void |
glEnablei(int arg0,
int arg1)
Entry point to C language function: void glEnablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
glEnableIndexed(int arg0,
int arg1)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glEnableVariantClientStateEXT(int arg0)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint mode); Part of GL_EXT_vertex_shader |
void |
glEnableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArray(int arg0)
Interface to C language function: void glEnableVertexAttribArray(GLuint index); |
void |
glEnableVertexAttribArrayARB(int arg0)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint mode); Part of GL_ARB_vertex_program |
void |
glEnd()
Interface to C language function: void glEnd(void); |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
glEndList()
Interface to C language function: void glEndList(void); |
void |
glEndOcclusionQueryNV()
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndQuery(int arg0)
Entry point to C language function: void glEndQuery(GLenum mode); Part of GL_VERSION_1_5 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
void |
glEndVertexShaderEXT()
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEvalCoord1d(double arg0)
Interface to C language function: void glEvalCoord1d(GLdouble u); |
void |
glEvalCoord1dv(double[] arg0,
int arg1)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1dv(DoubleBuffer arg0)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1f(float arg0)
Interface to C language function: void glEvalCoord1f(GLfloat u); |
void |
glEvalCoord1fv(float[] arg0,
int arg1)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord1fv(FloatBuffer arg0)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord2d(double arg0,
double arg1)
Interface to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); |
void |
glEvalCoord2dv(double[] arg0,
int arg1)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2dv(DoubleBuffer arg0)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2f(float arg0,
float arg1)
Interface to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); |
void |
glEvalCoord2fv(float[] arg0,
int arg1)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalCoord2fv(FloatBuffer arg0)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalMapsNV(int arg0,
int arg1)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum id); Part of GL_NV_evaluators |
void |
glEvalMesh1(int arg0,
int arg1,
int arg2)
Interface to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
void |
glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
void |
glEvalPoint1(int arg0)
Interface to C language function: void glEvalPoint1(GLint i); |
void |
glEvalPoint2(int arg0,
int arg1)
Interface to C language function: void glEvalPoint2(GLint i, GLint j); |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); |
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFinishFenceAPPLE(int arg0)
Entry point to C language function: void glFinishFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int arg0)
Entry point to C language function: void glFinishFenceNV(GLuint mode); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int arg0,
int arg1)
Entry point to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); Part of GL_APPLE_fence |
void |
glFinishRenderAPPLE()
Entry point to C language function: void glFinishRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFinishTextureSUNX()
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFlushMappedBufferRange(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t); Part of GL_ARB_map_buffer_range |
void |
glFlushPixelDataRangeNV(int arg0)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum mode); Part of GL_NV_pixel_data_range |
void |
glFlushRenderAPPLE()
Entry point to C language function: void glFlushRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double arg0)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(double[] arg0,
int arg1)
Entry point to C language function: void glFogCoorddv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glFogCoorddv(DoubleBuffer arg0)
Entry point to C language function: void glFogCoorddv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glFogCoordf(float arg0)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(float[] arg0,
int arg1)
Entry point to C language function: void glFogCoordfv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glFogCoordfv(FloatBuffer arg0)
Entry point to C language function: void glFogCoordfv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glFogCoordh(short arg0)
Entry point to C language function: void glFogCoordhNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] arg0,
int arg1)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer arg0)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogCoordPointer(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glFogf(int arg0,
float arg1)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogi(int arg0,
int arg1)
Interface to C language function: void glFogi(GLenum pname, GLint param); |
void |
glFogiv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFogiv(int arg0,
IntBuffer arg1)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFramebufferDrawBufferEXT(int arg0,
int arg1)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); Part of GL_EXT_direct_state_access |
void |
glFramebufferReadBufferEXT(int arg0,
int arg1)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureFace(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_ARB_framebuffer_object |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int arg0)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int arg0,
int arg1)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint target, GLenum id); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); Part of GL_APPLE_fence |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
int |
glGenLists(int arg0)
Interface to C language function: GLuint glGenLists(GLsizei range); |
void |
glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_program |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glGenVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_array_object |
int |
glGenVertexShadersEXT(int arg0)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint type); Part of GL_EXT_vertex_shader |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
int |
glGetAttribLocation(int arg0,
String arg1)
Interface to C language function: int glGetAttribLocation(GLuint program, const char * name); |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetClipPlane(int arg0,
double[] arg1,
int arg2)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetClipPlane(int arg0,
DoubleBuffer arg1)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
int |
glGetFragDataLocation(int arg0,
String arg1)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetHandleARB(int arg0)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum type); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2 |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer arg0)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long arg0)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
com.sun.gluegen.runtime.PointerBuffer arg2)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
com.sun.gluegen.runtime.PointerBuffer arg2)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2 |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source); |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source); |
void |
glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
String |
glGetStringi(int arg0,
int arg1)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); |
void |
glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
int |
glGetUniformBufferSizeEXT(int arg0,
int arg1)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocation(int arg0,
String arg1)
Interface to C language function: int glGetUniformLocation(GLuint program, const char * name); |
int |
glGetUniformLocationARB(int arg0,
String arg1)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); Part of GL_ARB_shader_objects |
int |
glGetUniformOffsetEXT(int arg0,
int arg1)
Entry point to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); Part of GL_EXT_vertex_shader |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
void |
glHintPGI(int arg0,
int arg1)
Entry point to C language function: void glHintPGI(GLenum target, GLint s); Part of GL_PGI_misc_hints |
void |
glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
glIndexd(double arg0)
Interface to C language function: void glIndexd(GLdouble c); |
void |
glIndexdv(double[] arg0,
int arg1)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexdv(DoubleBuffer arg0)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexf(float arg0)
Interface to C language function: void glIndexf(GLfloat c); |
void |
glIndexFuncEXT(int arg0,
float arg1)
Entry point to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); Part of GL_EXT_index_func |
void |
glIndexfv(float[] arg0,
int arg1)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexfv(FloatBuffer arg0)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexi(int arg0)
Interface to C language function: void glIndexi(GLint c); |
void |
glIndexiv(int[] arg0,
int arg1)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexiv(IntBuffer arg0)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexMask(int arg0)
Interface to C language function: void glIndexMask(GLuint mask); |
void |
glIndexMaterialEXT(int arg0,
int arg1)
Entry point to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_index_material |
void |
glIndexPointer(int arg0,
int arg1,
Buffer arg2)
Interface to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glIndexs(short arg0)
Interface to C language function: void glIndexs(GLshort c); |
void |
glIndexsv(short[] arg0,
int arg1)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexsv(ShortBuffer arg0)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexub(byte arg0)
Interface to C language function: void glIndexub(GLubyte c); |
void |
glIndexubv(byte[] arg0,
int arg1)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glIndexubv(ByteBuffer arg0)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glInitNames()
Interface to C language function: void glInitNames(void); |
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
boolean |
glIsBuffer(int arg0)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsEnabledi(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsEnabledIndexed(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
boolean |
glIsFenceAPPLE(int arg0)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function: GLboolean glIsFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsList(int arg0)
Interface to C language function: GLboolean glIsList(GLuint list); |
boolean |
glIsOcclusionQueryNV(int arg0)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPBOPackEnabled()
|
boolean |
glIsPBOUnpackEnabled()
|
boolean |
glIsProgram(int arg0)
Interface to C language function: GLboolean glIsProgram(GLuint program); |
boolean |
glIsProgramARB(int arg0)
Entry point to C language function: GLboolean glIsProgramARB(GLuint id); Part of GL_ARB_vertex_program |
boolean |
glIsQuery(int arg0)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsRenderbuffer(int arg0)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsShader(int arg0)
Interface to C language function: GLboolean glIsShader(GLuint shader); |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index); Part of GL_EXT_vertex_shader |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
boolean |
glIsVertexArray(int arg0)
Entry point to C language function: GLboolean glIsVertexArray(GLuint id); Part of GL_ARB_vertex_array_object |
boolean |
glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLightf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glLighti(int arg0,
int arg1,
int arg2)
Interface to C language function: void glLighti(GLenum light, GLenum pname, GLint param); |
void |
glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightModelf(int arg0,
float arg1)
Interface to C language function: void glLightModelf(GLenum pname, GLfloat param); |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModeli(int arg0,
int arg1)
Interface to C language function: void glLightModeli(GLenum pname, GLint param); |
void |
glLightModeliv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLightModeliv(int arg0,
IntBuffer arg1)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLineStipple(int arg0,
short arg1)
Interface to C language function: void glLineStipple(GLint factor, GLushort pattern); |
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgram(int arg0)
Interface to C language function: void glLinkProgram(GLuint program); |
void |
glLinkProgramARB(int arg0)
Entry point to C language function: void glLinkProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glListBase(int arg0)
Interface to C language function: void glListBase(GLuint base); |
void |
glLoadIdentity()
|
void |
glLoadMatrixd(double[] arg0,
int arg1)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixd(DoubleBuffer arg0)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixf(float[] arg0,
int arg1)
|
void |
glLoadMatrixf(FloatBuffer arg0)
glLoadMatrixf |
void |
glLoadName(int arg0)
Interface to C language function: void glLoadName(GLuint name); |
void |
glLoadTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glLockArraysEXT(int arg0,
int arg1)
Entry point to C language function: void glLockArraysEXT(GLint x, GLsizei y); Part of GL_EXT_compiled_vertex_array |
void |
glLogicOp(int arg0)
Interface to C language function: void glLogicOp(GLenum opcode); |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
ByteBuffer |
glMapBufferRange(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access); Part of GL_ARB_map_buffer_range |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int arg0,
double arg1,
double arg2)
Interface to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
void |
glMapGrid1f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
void |
glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
Interface to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
void |
glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
Interface to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
ByteBuffer |
glMapNamedBufferEXT(int arg0,
int arg1)
Entry point to C language function: GLvoid * glMapNamedBufferEXT(GLuint target, GLenum access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMaterialf(int arg0,
int arg1,
float arg2)
|
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glMateriali(int arg0,
int arg1,
int arg2)
Interface to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); |
void |
glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixLoaddEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixLoadfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int arg0)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMode(int arg0)
sets the current matrix |
void |
glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixMultdEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixMultfEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int arg0)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int arg0)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_EXT_direct_state_access |
void |
glMinmax(int arg0,
int arg1,
boolean arg2)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2 |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer[] arg4,
int arg5)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
Buffer[] arg3,
int arg4)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1d(int arg0,
double arg1)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1f(int arg0,
float arg1)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1h(int arg0,
short arg1)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int arg0,
int arg1)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1s(int arg0,
short arg1)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3 |
void |
glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] arg0,
int arg1)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixd(DoubleBuffer arg0)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixf(float[] arg0,
int arg1)
|
void |
glMultMatrixf(FloatBuffer arg0)
glMultMatrixf |
void |
glMultTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3 |
void |
glNamedBufferDataEXT(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage); Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glNewBufferRegion(int arg0)
Entry point to C language function: GLuint glNewBufferRegion(GLenum type); Part of GL_KTX_buffer_region |
void |
glNewList(int arg0,
int arg1)
Interface to C language function: void glNewList(GLuint list, GLenum mode); |
void |
glNormal3b(byte arg0,
byte arg1,
byte arg2)
Interface to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormal3bv(byte[] arg0,
int arg1)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3bv(ByteBuffer arg0)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
void |
glNormal3dv(double[] arg0,
int arg1)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3dv(DoubleBuffer arg0)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
void |
glNormal3fv(float[] arg0,
int arg1)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fv(FloatBuffer arg0)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glNormal3hv(short[] arg0,
int arg1)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer arg0)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); |
void |
glNormal3iv(int[] arg0,
int arg1)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3iv(IntBuffer arg0)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
void |
glNormal3sv(short[] arg0,
int arg1)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormal3sv(ShortBuffer arg0)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormalPointer(GLArrayData arg0)
|
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2)
|
void |
glNormalPointer(int arg0,
int arg1,
long arg2)
|
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glPassThrough(float arg0)
Interface to C language function: void glPassThrough(GLfloat token); |
void |
glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelStoref(int arg0,
float arg1)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPixelTransferf(int arg0,
float arg1)
Interface to C language function: void glPixelTransferf(GLenum pname, GLfloat param); |
void |
glPixelTransferi(int arg0,
int arg1)
Interface to C language function: void glPixelTransferi(GLenum pname, GLint param); |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float arg0,
float arg1)
Interface to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Entry point to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); Part of GL_ATI_pn_triangles |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Entry point to C language function: void glPNTrianglesiATI(GLenum target, GLint s); Part of GL_ATI_pn_triangles |
void |
glPointParameterf(int arg0,
float arg1)
Interface to C language function: void glPointParameterf(GLenum pname, GLfloat param); |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); |
void |
glPointParameteri(int arg0,
int arg1)
Entry point to C language function: void glPointParameteri(GLenum target, GLint s); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v); Part of GL_VERSION_1_4 |
void |
glPointSize(float arg0)
Interface to C language function: void glPointSize(GLfloat size); |
void |
glPolygonMode(int arg0,
int arg1)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(ByteBuffer arg0)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(long arg0)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPopAttrib()
Interface to C language function: void glPopAttrib(void); |
void |
glPopClientAttrib()
Interface to C language function: void glPopClientAttrib(void); |
void |
glPopMatrix()
|
void |
glPopName()
Interface to C language function: void glPopName(void); |
void |
glPrimitiveRestart()
Entry point to C language function: void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint mode); Part of GL_NV_primitive_restart |
void |
glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params); Part of GL_ARB_geometry_shader4 |
void |
glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
glProgramUniform1fEXT(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1iEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1iEXT(GLuint target, GLint s, GLint t); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fEXT(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2iEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fEXT(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fEXT(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramVertexLimitNV(int arg0,
int arg1)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
glPushAttrib(int arg0)
Interface to C language function: void glPushAttrib(GLbitfield mask); |
void |
glPushClientAttrib(int arg0)
Interface to C language function: void glPushClientAttrib(GLbitfield mask); |
void |
glPushClientAttribDefaultEXT(int arg0)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mode); Part of GL_EXT_direct_state_access |
void |
glPushMatrix()
|
void |
glPushName(int arg0)
Interface to C language function: void glPushName(GLuint name); |
void |
glRasterPos2d(double arg0,
double arg1)
Interface to C language function: void glRasterPos2d(GLdouble x, GLdouble y); |
void |
glRasterPos2dv(double[] arg0,
int arg1)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2dv(DoubleBuffer arg0)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2f(float arg0,
float arg1)
Interface to C language function: void glRasterPos2f(GLfloat x, GLfloat y); |
void |
glRasterPos2fv(float[] arg0,
int arg1)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2fv(FloatBuffer arg0)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2i(int arg0,
int arg1)
Interface to C language function: void glRasterPos2i(GLint x, GLint y); |
void |
glRasterPos2iv(int[] arg0,
int arg1)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2iv(IntBuffer arg0)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2s(short arg0,
short arg1)
Interface to C language function: void glRasterPos2s(GLshort x, GLshort y); |
void |
glRasterPos2sv(short[] arg0,
int arg1)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos2sv(ShortBuffer arg0)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glRasterPos3dv(double[] arg0,
int arg1)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3dv(DoubleBuffer arg0)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glRasterPos3fv(float[] arg0,
int arg1)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3fv(FloatBuffer arg0)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); |
void |
glRasterPos3iv(int[] arg0,
int arg1)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3iv(IntBuffer arg0)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
void |
glRasterPos3sv(short[] arg0,
int arg1)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos3sv(ShortBuffer arg0)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glRasterPos4dv(double[] arg0,
int arg1)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4dv(DoubleBuffer arg0)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glRasterPos4fv(float[] arg0,
int arg1)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4fv(FloatBuffer arg0)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
void |
glRasterPos4iv(int[] arg0,
int arg1)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4iv(IntBuffer arg0)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glRasterPos4sv(short[] arg0,
int arg1)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glRasterPos4sv(ShortBuffer arg0)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glReadBuffer(int arg0)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glReadBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); Part of GL_KTX_buffer_region |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glRectd(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
void |
glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectf(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
void |
glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRecti(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
void |
glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRectiv(IntBuffer arg0,
IntBuffer arg1)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRects(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
void |
glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glReleaseShaderCompiler()
Interface to C language function: void glReleaseShaderCompiler(void); |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
glRenderMode(int arg0)
Interface to C language function: GLint glRenderMode(GLenum mode); |
void |
glResetHistogram(int arg0)
Entry point to C language function: void glResetHistogram(GLenum mode); Part of GL_VERSION_1_2 |
void |
glResetMinmax(int arg0)
Entry point to C language function: void glResetMinmax(GLenum mode); Part of GL_VERSION_1_2 |
void |
glRotated(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glSampleCoverage(float arg0,
boolean arg1)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glScaled(double arg0,
double arg1,
double arg2)
Interface to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); |
void |
glScalef(float arg0,
float arg1,
float arg2)
|
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(byte[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(ByteBuffer arg0)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(double[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(DoubleBuffer arg0)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(float[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(FloatBuffer arg0)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(int[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(IntBuffer arg0)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(byte[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(ByteBuffer arg0)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(int[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(IntBuffer arg0)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4 |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4 |
void |
glSelectBuffer(int arg0,
IntBuffer arg1)
Interface to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2 |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2 |
void |
glSetFenceAPPLE(int arg0)
Entry point to C language function: void glSetFenceAPPLE(GLuint mode); Part of GL_APPLE_fence |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function: void glSetFenceNV(GLuint target, GLenum id); Part of GL_NV_fence |
void |
glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glShadeModel(int arg0)
|
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Interface to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Interface to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); Part of GL_EXT_vertex_shader |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_vertex_shader |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_vertex_shader |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length); |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glStencilClearTagEXT(int arg0,
int arg1)
Entry point to C language function: void glStencilClearTagEXT(GLsizei location, GLuint v0); Part of GL_EXT_stencil_clear_tag |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Interface to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStringMarkerGREMEDY(int arg0,
Buffer arg1)
Entry point to C language function: void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer); Part of GL_GREMEDY_string_marker |
void |
glSwapAPPLE()
Entry point to C language function: void glSwapAPPLE(void); Part of GL_APPLE_flush_render |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); Part of GL_EXT_vertex_shader |
void |
glTessellationFactorAMD(float arg0)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int arg0)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tessellator |
boolean |
glTestFenceAPPLE(int arg0)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint id); Part of GL_APPLE_fence |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function: GLboolean glTestFenceNV(GLuint id); Part of GL_NV_fence |
boolean |
glTestObjectAPPLE(int arg0,
int arg1)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum target, GLuint index); Part of GL_APPLE_fence |
void |
glTexBuffer(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexBufferARB(GLenum red, GLenum green, GLuint blue); Part of GL_ARB_texture_buffer_object |
void |
glTexCoord1d(double arg0)
Interface to C language function: void glTexCoord1d(GLdouble s); |
void |
glTexCoord1dv(double[] arg0,
int arg1)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1dv(DoubleBuffer arg0)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1f(float arg0)
Interface to C language function: void glTexCoord1f(GLfloat s); |
void |
glTexCoord1fv(float[] arg0,
int arg1)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1fv(FloatBuffer arg0)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1h(short arg0)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glTexCoord1hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1i(int arg0)
Interface to C language function: void glTexCoord1i(GLint s); |
void |
glTexCoord1iv(int[] arg0,
int arg1)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1iv(IntBuffer arg0)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1s(short arg0)
Interface to C language function: void glTexCoord1s(GLshort s); |
void |
glTexCoord1sv(short[] arg0,
int arg1)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord1sv(ShortBuffer arg0)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord2d(double arg0,
double arg1)
Interface to C language function: void glTexCoord2d(GLdouble s, GLdouble t); |
void |
glTexCoord2dv(double[] arg0,
int arg1)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2dv(DoubleBuffer arg0)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2f(float arg0,
float arg1)
Interface to C language function: void glTexCoord2f(GLfloat s, GLfloat t); |
void |
glTexCoord2fv(float[] arg0,
int arg1)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fv(FloatBuffer arg0)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2h(short arg0,
short arg1)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glTexCoord2hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2i(int arg0,
int arg1)
Interface to C language function: void glTexCoord2i(GLint s, GLint t); |
void |
glTexCoord2iv(int[] arg0,
int arg1)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2iv(IntBuffer arg0)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2s(short arg0,
short arg1)
Interface to C language function: void glTexCoord2s(GLshort s, GLshort t); |
void |
glTexCoord2sv(short[] arg0,
int arg1)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord2sv(ShortBuffer arg0)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
void |
glTexCoord3dv(double[] arg0,
int arg1)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3dv(DoubleBuffer arg0)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
void |
glTexCoord3fv(float[] arg0,
int arg1)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3fv(FloatBuffer arg0)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glTexCoord3hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); |
void |
glTexCoord3iv(int[] arg0,
int arg1)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3iv(IntBuffer arg0)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
void |
glTexCoord3sv(short[] arg0,
int arg1)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord3sv(ShortBuffer arg0)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glTexCoord4dv(double[] arg0,
int arg1)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4dv(DoubleBuffer arg0)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glTexCoord4fv(float[] arg0,
int arg1)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fv(FloatBuffer arg0)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glTexCoord4hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
void |
glTexCoord4iv(int[] arg0,
int arg1)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4iv(IntBuffer arg0)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glTexCoord4sv(short[] arg0,
int arg1)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoord4sv(ShortBuffer arg0)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoordPointer(GLArrayData arg0)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexGend(int arg0,
int arg1,
double arg2)
Interface to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
void |
glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexGeniOES(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); Part of GL_EXT_direct_state_access |
void |
glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureLightEXT(int arg0)
Entry point to C language function: void glTextureLightEXT(GLenum mode); Part of GL_EXT_light_texture |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Entry point to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); Part of GL_EXT_light_texture |
void |
glTextureNormalEXT(int arg0)
Entry point to C language function: void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v); Part of GL_EXT_direct_state_access |
void |
glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_APPLE_texture_range |
void |
glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
glTranslated(double arg0,
double arg1,
double arg2)
Interface to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
|
void |
glUniform(GLUniformData arg0)
|
void |
glUniform1f(int arg0,
float arg1)
Interface to C language function: void glUniform1f(GLint location, GLfloat x); |
void |
glUniform1fARB(int arg0,
float arg1)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1i(int arg0,
int arg1)
Interface to C language function: void glUniform1i(GLint location, GLint x); |
void |
glUniform1iARB(int arg0,
int arg1)
Entry point to C language function: void glUniform1iARB(GLint x, GLint y); Part of GL_ARB_shader_objects |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ui(int arg0,
int arg1)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); |
void |
glUniform2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glUniform2i(GLint location, GLint x, GLint y); |
void |
glUniform2iARB(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); Part of GL_ARB_shader_objects |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
void |
glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
void |
glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniformBufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUnlockArraysEXT()
Entry point to C language function: void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
boolean |
glUnmapNamedBufferEXT(int arg0)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint id); Part of GL_EXT_direct_state_access |
void |
glUseProgram(int arg0)
Interface to C language function: void glUseProgram(GLuint program); |
void |
glUseProgramObjectARB(int arg0)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glValidateProgram(int arg0)
Interface to C language function: void glValidateProgram(GLuint program); |
void |
glValidateProgramARB(int arg0)
Entry point to C language function: void glValidateProgramARB(GLhandleARB mode); Part of GL_ARB_shader_objects |
void |
glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantbvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVariantivEXT(GLuint target, const GLint * v); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); Part of GL_EXT_vertex_shader |
void |
glVertex2d(double arg0,
double arg1)
Interface to C language function: void glVertex2d(GLdouble x, GLdouble y); |
void |
glVertex2dv(double[] arg0,
int arg1)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2dv(DoubleBuffer arg0)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2f(float arg0,
float arg1)
Interface to C language function: void glVertex2f(GLfloat x, GLfloat y); |
void |
glVertex2fv(float[] arg0,
int arg1)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2fv(FloatBuffer arg0)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2h(short arg0,
short arg1)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertex2hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2hv(ShortBuffer arg0)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2i(int arg0,
int arg1)
Interface to C language function: void glVertex2i(GLint x, GLint y); |
void |
glVertex2iv(int[] arg0,
int arg1)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2iv(IntBuffer arg0)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2s(short arg0,
short arg1)
Interface to C language function: void glVertex2s(GLshort x, GLshort y); |
void |
glVertex2sv(short[] arg0,
int arg1)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex2sv(ShortBuffer arg0)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glVertex3dv(double[] arg0,
int arg1)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3dv(DoubleBuffer arg0)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glVertex3fv(float[] arg0,
int arg1)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3fv(FloatBuffer arg0)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glVertex3hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3hv(ShortBuffer arg0)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glVertex3i(GLint x, GLint y, GLint z); |
void |
glVertex3iv(int[] arg0,
int arg1)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3iv(IntBuffer arg0)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); |
void |
glVertex3sv(short[] arg0,
int arg1)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex3sv(ShortBuffer arg0)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glVertex4dv(double[] arg0,
int arg1)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4dv(DoubleBuffer arg0)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertex4fv(float[] arg0,
int arg1)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4fv(FloatBuffer arg0)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertex4hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4hv(ShortBuffer arg0)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
void |
glVertex4iv(int[] arg0,
int arg1)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4iv(IntBuffer arg0)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glVertex4sv(short[] arg0,
int arg1)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertex4sv(ShortBuffer arg0)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertexArrayParameteriAPPLE(int arg0,
int arg1)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeNV(int arg0,
Buffer arg1)
Entry point to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); Part of GL_NV_vertex_array_range |
void |
glVertexAttrib1d(int arg0,
double arg1)
Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dARB(int arg0,
double arg1)
Entry point to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1f(int arg0,
float arg1)
Interface to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); |
void |
glVertexAttrib1fARB(int arg0,
float arg1)
Entry point to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1h(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1s(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sARB(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
void |
glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2h(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
void |
glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttribDivisor(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribDivisor(GLuint target, GLuint id); Part of GL_ARB_instanced_arrays |
void |
glVertexAttribI1i(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1i(GLuint target, GLint s); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ui(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1ui(GLuint target, GLuint id); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2i(GLuint target, GLint s, GLint t); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4iv(GLuint target, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4sv(GLuint target, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_3_0 |
void |
glVertexAttribPointer(GLArrayData arg0)
|
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexBlendARB(int arg0)
Entry point to C language function: void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
glVertexPointer(GLArrayData arg0)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glVertexWeightfEXT(float arg0)
Entry point to C language function: void glVertexWeightfEXT(GLfloat coord); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(float[] arg0,
int arg1)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(FloatBuffer arg0)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * m); Part of GL_EXT_vertex_weighting |
void |
glVertexWeighth(short arg0)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV factor); Part of GL_NV_half_float |
void |
glVertexWeighthv(short[] arg0,
int arg1)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexWeighthv(ShortBuffer arg0)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
void |
glWeightsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glWeightuivARB(GLint n, const GLuint * ids); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWindowPos2d(double arg0,
double arg1)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(double[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(DoubleBuffer arg0)
Entry point to C language function: void glWindowPos2dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2f(float arg0,
float arg1)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(float[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2fv(FloatBuffer arg0)
Entry point to C language function: void glWindowPos2fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos2i(int arg0,
int arg1)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y); Part of GL_VERSION_1_4 |
void |
glWindowPos2iv(int[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2iv(IntBuffer arg0)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2s(short arg0,
short arg1)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(short[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos2sv(ShortBuffer arg0)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(double[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(DoubleBuffer arg0)
Entry point to C language function: void glWindowPos3dv(const GLdouble * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(float[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(FloatBuffer arg0)
Entry point to C language function: void glWindowPos3fv(const GLfloat * m); Part of GL_VERSION_1_4 |
void |
glWindowPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(int[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(IntBuffer arg0)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(short[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(ShortBuffer arg0)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4 |
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); Part of GL_EXT_vertex_shader |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
| Constructor Detail |
|---|
public DebugGL2(GL2 downstreamGL2)
| Method Detail |
|---|
public boolean isGL()
GLBase
isGL in interface GLBasepublic boolean isGL3()
GLBase
isGL3 in interface GLBasepublic boolean isGL2()
GLBase
isGL2 in interface GLBasepublic boolean isGLES1()
GLBase
isGLES1 in interface GLBasepublic boolean isGLES2()
GLBase
isGLES2 in interface GLBasepublic boolean isGL2ES1()
GLBase
isGL2ES1 in interface GLBasepublic boolean isGL2ES2()
GLBase
isGL2ES2 in interface GLBasepublic boolean isGL2GL3()
GLBase
isGL2GL3 in interface GLBasepublic boolean isGLES()
GLBase
isGLES in interface GLBasepublic GL getGL()
GLBase
getGL in interface GLBasepublic GL3 getGL3()
GLBase
getGL3 in interface GLBasepublic GL2 getGL2()
GLBase
getGL2 in interface GLBasepublic GLES1 getGLES1()
GLBase
getGLES1 in interface GLBasepublic GLES2 getGLES2()
GLBase
getGLES2 in interface GLBasepublic GL2ES1 getGL2ES1()
GLBase
getGL2ES1 in interface GLBasepublic GL2ES2 getGL2ES2()
GLBase
getGL2ES2 in interface GLBasepublic GL2GL3 getGL2GL3()
GLBase
getGL2GL3 in interface GLBasepublic GLProfile getGLProfile()
GLBase
getGLProfile in interface GLBase
public void glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform3fvARB in interface GL2
public void glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
GL2 void glGenerateMultiTexMipmapEXT(GLenum target, GLenum id); GL_EXT_direct_state_access
glGenerateMultiTexMipmapEXT in interface GL2
public void glProgramVertexLimitNV(int arg0,
int arg1)
GL2 void glProgramVertexLimitNV(GLenum target, GLint limit); GL_NV_geometry_program4
glProgramVertexLimitNV in interface GL2
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
glBlendFuncSeparate in interface GL
public void glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2public void glVertex3fv(FloatBuffer arg0)
GL2 void glVertex3fv(const GLfloat * v);
glVertex3fv in interface GL2
public void glWindowPos3sv(short[] arg0,
int arg1)
GL2 void glWindowPos3sv(const GLshort * v); GL_VERSION_1_4
glWindowPos3sv in interface GL2
public void glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
GL2 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); GL_VERSION_1_4
glSecondaryColor3ub in interface GL2
public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT in interface GL2
public void glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); GL_EXT_texture_integer
glClearColorIi in interface GL2
public void glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4NuivARB in interface GL2public void setSwapInterval(int arg0)
GLBase
setSwapInterval in interface GLBaseGLBase.getSwapInterval()public void glRasterPos4fv(FloatBuffer arg0)
GL2 void glRasterPos4fv(const GLfloat * v);
glRasterPos4fv in interface GL2
public void glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2 void glCopyMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyMultiTexSubImage3DEXT in interface GL2public void glFinishFenceNV(int arg0)
GL2 void glFinishFenceNV(GLuint mode); GL_NV_fence
glFinishFenceNV in interface GL2public void glTexCoord4dv(DoubleBuffer arg0)
GL2 void glTexCoord4dv(const GLdouble * v);
glTexCoord4dv in interface GL2
public void glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT in interface GL2
public void glProgramUniform2iEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glProgramUniform2iEXT(GLuint target, GLint s, GLint t, GLint r); GL_EXT_direct_state_access
glProgramUniform2iEXT in interface GL2public void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode);
glBlendEquation in interface GL
public void glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv in interface GL2ES2
public void glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenVertexArrays(GLsizei n, GLuint * ids); GL_ARB_vertex_array_object
glGenVertexArrays in interface GL2GL3
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); GL_EXT_pixel_transform
glPixelTransformParameterivEXT in interface GL2
public void glTexCoord1dv(double[] arg0,
int arg1)
GL2 void glTexCoord1dv(const GLdouble * v);
glTexCoord1dv in interface GL2
public void glDisablei(int arg0,
int arg1)
GL2GL3 void glDisablei(GLenum target, GLuint id); GL_VERSION_3_0
glDisablei in interface GL2GL3
public void glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4Nubv in interface GL2GL3
public void glMateriali(int arg0,
int arg1,
int arg2)
GL2 void glMateriali(GLenum face, GLenum pname, GLint param);
glMateriali in interface GL2
public void glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4sv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4sv in interface GL2GL3
public void glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribI2ui(GLuint red, GLuint green, GLuint blue); GL_VERSION_3_0
glVertexAttribI2ui in interface GL2
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV in interface GL2
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
GL2GL3 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2
glTexImage3D in interface GL2GL3
public void glProgramUniform2fEXT(int arg0,
int arg1,
float arg2,
float arg3)
GL2 void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); GL_EXT_direct_state_access
glProgramUniform2fEXT in interface GL2
public void glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2
glGetConvolutionParameteriv in interface GL2
public void glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform1uivEXT in interface GL2public boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer);
glIsBuffer in interface GL
public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV in interface GL2
public void glColor3usv(short[] arg0,
int arg1)
GL2 void glColor3usv(const GLushort * v);
glColor3usv in interface GL2
public void glRasterPos4sv(short[] arg0,
int arg1)
GL2 void glRasterPos4sv(const GLshort * v);
glRasterPos4sv in interface GL2
public void glFlushMappedBufferRange(int arg0,
int arg1,
int arg2)
GL2GL3 void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t); GL_ARB_map_buffer_range
glFlushMappedBufferRange in interface GL2GL3
public void glTextureMaterialEXT(int arg0,
int arg1)
GL2 void glTextureMaterialEXT(GLenum target, GLenum id); GL_EXT_light_texture
glTextureMaterialEXT in interface GL2
public void glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_ARB_vertex_program
glVertexAttrib4dARB in interface GL2
public void glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs1hv in interface GL2
public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix3fvARB in interface GL2
public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glFramebufferRenderbuffer in interface GL
public void glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params); GL_EXT_direct_state_access
glTextureParameterIuivEXT in interface GL2
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); GL_EXT_timer_query
glGetQueryObjecti64vEXT in interface GL2
public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL2 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); GL_VERSION_1_2
glSeparableFilter2D in interface GL2
public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
GL2 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); GL_VERSION_1_2
glSeparableFilter2D in interface GL2
public void glGetPolygonStipple(byte[] arg0,
int arg1)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2public void glTexCoord1sv(ShortBuffer arg0)
GL2 void glTexCoord1sv(const GLshort * v);
glTexCoord1sv in interface GL2public void glDeleteBufferRegion(int arg0)
GL2 void glDeleteBufferRegion(GLuint mode); GL_KTX_buffer_region
glDeleteBufferRegion in interface GL2
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GL
public void glColor3hv(short[] arg0,
int arg1)
GL2 void glColor3hvNV(const GLhalfNV * v); GL_NV_half_float
glColor3hv in interface GL2
public void glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform3uivEXT in interface GL2
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage1D in interface GL2GL3public void glDisableVariantClientStateEXT(int arg0)
GL2 void glDisableVariantClientStateEXT(GLuint mode); GL_EXT_vertex_shader
glDisableVariantClientStateEXT in interface GL2public int glRenderMode(int arg0)
GL2 GLint glRenderMode(GLenum mode);
glRenderMode in interface GL2public void glDeleteShader(int arg0)
GL2ES2 void glDeleteShader(GLuint shader);
glDeleteShader in interface GL2ES2public void glEnable(int arg0)
GL void glEnable(GLenum cap);
glEnable in interface GLpublic void glVertex2hv(ShortBuffer arg0)
GL2 void glVertex2hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex2hv in interface GL2
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage1D in interface GL2GL3
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glConvolutionParameteri(int arg0,
int arg1,
int arg2)
GL2 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); GL_VERSION_1_2
glConvolutionParameteri in interface GL2
public void glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixMultdEXT(GLenum target, const GLdouble * v); GL_EXT_direct_state_access
glMatrixMultdEXT in interface GL2
public void glUniformBufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); GL_EXT_bindable_uniform
glUniformBufferEXT in interface GL2
public void glProgramUniform3ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform3ivEXT in interface GL2
public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix3fvARB in interface GL2
public void glUniform1ui(int arg0,
int arg1)
GL2GL3 void glUniform1ui(GLint location, GLuint v0); GL_VERSION_3_0
glUniform1ui in interface GL2GL3
public void glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform3ivARB in interface GL2
public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glWindowPos3i(int arg0,
int arg1,
int arg2)
GL2 void glWindowPos3i(GLint red, GLint green, GLint blue); GL_VERSION_1_4
glWindowPos3i in interface GL2
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2GL3 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2
glTexSubImage3D in interface GL2GL3
public void glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2
public void glVertex3fv(float[] arg0,
int arg1)
GL2 void glVertex3fv(const GLfloat * v);
glVertex3fv in interface GL2
public void glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord2hv in interface GL2public boolean glIsQuery(int arg0)
GL2GL3 GLboolean glIsQuery(GLuint id); GL_VERSION_1_5
glIsQuery in interface GL2GL3
public void glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord3hv in interface GL2public void glEndVertexShaderEXT()
GL2 void glEndVertexShaderEXT(void); GL_EXT_vertex_shader
glEndVertexShaderEXT in interface GL2
public void glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT in interface GL2
public void glEvalPoint2(int arg0,
int arg1)
GL2 void glEvalPoint2(GLint i, GLint j);
glEvalPoint2 in interface GL2public void glReadBuffer(int arg0)
GL2GL3 void glReadBuffer(GLenum mode); GL_VERSION_1_0
glReadBuffer in interface GL2GL3
public void glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform3fvARB in interface GL2
public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramEnvParameterI4ivNV in interface GL2public void glFogCoorddv(DoubleBuffer arg0)
GL2 void glFogCoorddv(const GLdouble * m); GL_VERSION_1_4
glFogCoorddv in interface GL2public void glCurrentPaletteMatrix(int arg0)
GL2ES1 void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); GL_OES_matrix_palette
glCurrentPaletteMatrix in interface GL2ES1
public void glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT in interface GL2
public void glWindowPos3iv(int[] arg0,
int arg1)
GL2 void glWindowPos3iv(const GLint * v); GL_VERSION_1_4
glWindowPos3iv in interface GL2
public void glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteVertexArrays(GLsizei n, const GLuint * ids); GL_ARB_vertex_array_object
glDeleteVertexArrays in interface GL2GL3
public void glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2
public void glRasterPos4fv(float[] arg0,
int arg1)
GL2 void glRasterPos4fv(const GLfloat * v);
glRasterPos4fv in interface GL2
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glNormal3d(double arg0,
double arg1,
double arg2)
GL2 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
glNormal3d in interface GL2
public void glGenQueries(int arg0,
IntBuffer arg1)
GL2GL3 void glGenQueries(GLsizei n, GLuint * ids); GL_VERSION_1_5
glGenQueries in interface GL2GL3
public void glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform2uivEXT in interface GL2
public void glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexEnvfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexEnvfEXT in interface GL2
public void glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterIivEXT in interface GL2
public void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2
glGetConvolutionFilter in interface GL2public void glVertexWeightfEXT(float arg0)
GL2 void glVertexWeightfEXT(GLfloat coord); GL_EXT_vertex_weighting
glVertexWeightfEXT in interface GL2
public void glShaderOp1EXT(int arg0,
int arg1,
int arg2)
GL2 void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); GL_EXT_vertex_shader
glShaderOp1EXT in interface GL2
public void glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedFramebufferTextureEXT(GLuint target, GLenum attachment, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTextureEXT in interface GL2
public void glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2
glGetColorTableParameteriv in interface GL2
public void glRecti(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
glRecti in interface GL2
public void glRects(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
glRects in interface GL2
public void glEvalCoord1dv(double[] arg0,
int arg1)
GL2 void glEvalCoord1dv(const GLdouble * u);
glEvalCoord1dv in interface GL2
public void glGetPixelMapusv(int arg0,
ShortBuffer arg1)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2
public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParametersI4uivNV in interface GL2public void glTexCoord2iv(IntBuffer arg0)
GL2 void glTexCoord2iv(const GLint * v);
glTexCoord2iv in interface GL2
public void glUniform1iARB(int arg0,
int arg1)
GL2 void glUniform1iARB(GLint x, GLint y); GL_ARB_shader_objects
glUniform1iARB in interface GL2
public void glVertexWeighthv(short[] arg0,
int arg1)
GL2 void glVertexWeighthvNV(const GLhalfNV * v); GL_NV_half_float
glVertexWeighthv in interface GL2
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2public void glColor4bv(ByteBuffer arg0)
GL2 void glColor4bv(const GLbyte * v);
glColor4bv in interface GL2
public void glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT in interface GL2
public void glRectd(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
glRectd in interface GL2
public void glRectf(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
glRectf in interface GL2public void glWindowPos2sv(ShortBuffer arg0)
GL2 void glWindowPos2sv(const GLshort * v); GL_VERSION_1_4
glWindowPos2sv in interface GL2public void glNormalPointer(GLArrayData arg0)
glNormalPointer in interface GLPointerFunc
public void glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_EXT_direct_state_access
glProgramUniform4uiEXT in interface GL2
public void glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform3uiv in interface GL2GL3
public void glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT in interface GL2
public void glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4ivARB(GLuint target, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4ivARB in interface GL2
public void glWeightsvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glWeightsvARB(GLint size, const GLshort * weights); GL_ARB_vertex_blend
glWeightsvARB in interface GL2
public void glProgramUniform1fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform1fvEXT in interface GL2
public void glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT in interface GL2
public void glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord4fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord4fv in interface GL2public void glDrawBuffer(int arg0)
GL2GL3 void glDrawBuffer(GLenum mode); GL_VERSION_1_0
glDrawBuffer in interface GL2GL3
public void glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); GL_EXT_direct_state_access
glGetFloatIndexedvEXT in interface GL2
public void glTexCoord1iv(int[] arg0,
int arg1)
GL2 void glTexCoord1iv(const GLint * v);
glTexCoord1iv in interface GL2
public void glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib4dvARB in interface GL2
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveUniform in interface GL2ES2
public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv in interface GL2ES2public void glLoadMatrixd(DoubleBuffer arg0)
GL2 void glLoadMatrixd(const GLdouble * m);
glLoadMatrixd in interface GL2
public void glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
glEvalMesh2 in interface GL2
public void glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glTextureParameterfEXT in interface GL2
public void glEvalMesh1(int arg0,
int arg1,
int arg2)
GL2 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
glEvalMesh1 in interface GL2
public void glProgramUniformMatrix3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3fvEXT in interface GL2public void glVertex4dv(DoubleBuffer arg0)
GL2 void glVertex4dv(const GLdouble * v);
glVertex4dv in interface GL2
public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramLocalParameter4dvARB in interface GL2
public void glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord1dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord1dv in interface GL2
public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); GL_ARB_vertex_program
glGetProgramEnvParameterfvARB in interface GL2
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4ubvARB in interface GL2public void glNormal3iv(IntBuffer arg0)
GL2 void glNormal3iv(const GLint * v);
glNormal3iv in interface GL2
public void glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
glGetShaderSource in interface GL2ES2
public void glVariantdvEXT(int arg0,
DoubleBuffer arg1)
GL2 void glVariantdvEXT(GLuint target, const GLdouble * v); GL_EXT_vertex_shader
glVariantdvEXT in interface GL2
public void glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
glGetTexGendv in interface GL2
public void glTexCoord3h(short arg0,
short arg1,
short arg2)
GL2 void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glTexCoord3h in interface GL2
public void glWindowPos3dv(double[] arg0,
int arg1)
GL2 void glWindowPos3dv(const GLdouble * m); GL_VERSION_1_4
glWindowPos3dv in interface GL2
public void glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4Nbv in interface GL2GL3
public void glAccum(int arg0,
float arg1)
GL2 void glAccum(GLenum op, GLfloat value);
glAccum in interface GL2
public void glProgramUniformMatrix3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3fvEXT in interface GL2
public void glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GL_EXT_direct_state_access
glMatrixOrthoEXT in interface GL2
public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); GL_ARB_vertex_program
glGetProgramEnvParameterfvARB in interface GL2
public void glGetDoublev(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetDoublev in interface GL2GL3
public void glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetFloatIndexedvEXT(GLenum target, GLuint pname, GLfloat * params); GL_EXT_direct_state_access
glGetFloatIndexedvEXT in interface GL2
public void glNormal3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
glNormal3b in interface GL2
public void glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4usv in interface GL2GL3
public void glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform4uivEXT in interface GL2
public void glTexCoord3s(short arg0,
short arg1,
short arg2)
GL2 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
glTexCoord3s in interface GL2
public void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); GL_VERSION_1_2
glColorSubTable in interface GL2
public void glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv in interface GL2ES2public void glWindowPos2iv(IntBuffer arg0)
GL2 void glWindowPos2iv(const GLint * v); GL_VERSION_1_4
glWindowPos2iv in interface GL2
public void glIndexsv(short[] arg0,
int arg1)
GL2 void glIndexsv(const GLshort * c);
glIndexsv in interface GL2
public void glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2public void glSecondaryColor3bv(ByteBuffer arg0)
GL2 void glSecondaryColor3bv(const GLbyte * v); GL_VERSION_1_4
glSecondaryColor3bv in interface GL2
public void glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib4hv in interface GL2
public void glColor3sv(short[] arg0,
int arg1)
GL2 void glColor3sv(const GLshort * v);
glColor3sv in interface GL2public int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target);
glCheckFramebufferStatus in interface GL
public void glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4Nusv in interface GL2GL3
public void glFogi(int arg0,
int arg1)
GL2 void glFogi(GLenum pname, GLint param);
glFogi in interface GL2
public void glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexParameteriEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); GL_EXT_direct_state_access
glMultiTexParameteriEXT in interface GL2public void glTexCoord1h(short arg0)
GL2 void glTexCoord1hNV(GLhalfNV factor); GL_NV_half_float
glTexCoord1h in interface GL2public void glEdgeFlag(boolean arg0)
GL2 void glEdgeFlag(GLboolean flag);
glEdgeFlag in interface GL2public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled in interface GL
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
glMapBuffer in interface GL
public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2 void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); GL_ARB_shader_objects
glShaderSourceARB in interface GL2
public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2GL3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_VERSION_3_0
glGetTransformFeedbackVarying in interface GL2GL3public void glTexCoord1s(short arg0)
GL2 void glTexCoord1s(GLshort s);
glTexCoord1s in interface GL2public void glColor4ubv(ByteBuffer arg0)
GL2 void glColor4ubv(const GLubyte * v);
glColor4ubv in interface GL2
public void glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glNamedProgramLocalParameter4fvEXT(GLuint target, GLenum index, GLuint count, const GLfloat * v); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT in interface GL2
public void glProgramUniform1fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform1fvEXT in interface GL2
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_vertex_shader
glGetInvariantIntegervEXT in interface GL2public void glPolygonStipple(ByteBuffer arg0)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2
public int glGetFragDataLocation(int arg0,
String arg1)
GL2GL3 GLint glGetFragDataLocation(GLuint program, const GLchar * name); GL_VERSION_3_0
glGetFragDataLocation in interface GL2GL3
public void glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
GL2 void glMatrixIndexubvARB(GLint size, const GLubyte * weights); GL_ARB_matrix_palette
glMatrixIndexubvARB in interface GL2
public void glDetachObjectARB(int arg0,
int arg1)
GL2 void glDetachObjectARB(GLhandleARB target, GLhandleARB id); GL_ARB_shader_objects
glDetachObjectARB in interface GL2
public void glProgramUniform4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform4ivEXT in interface GL2
public void glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord4fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord4fv in interface GL2
public void glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT in interface GL2
public void glTexGend(int arg0,
int arg1,
double arg2)
GL2 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
glTexGend in interface GL2
public void glBeginConditionalRender(int arg0,
int arg1)
GL2GL3 void glBeginConditionalRender(GLuint target, GLenum id); GL_VERSION_3_0
glBeginConditionalRender in interface GL2GL3
public void glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1
public void glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT in interface GL2
public void glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2 void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage3DEXT in interface GL2
public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
GL2 void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE in interface GL2
public void glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT in interface GL2
public void glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT in interface GL2
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveAttrib in interface GL2ES2
public void glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord2sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord2sv in interface GL2
public void glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
GL2GL3 void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); GL_VERSION_1_4
glMultiDrawArrays in interface GL2GL3
public void glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
GL2GL3 void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); GL_VERSION_1_4
glMultiDrawArrays in interface GL2GL3
public void glTexCoord4hv(short[] arg0,
int arg1)
GL2 void glTexCoord4hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord4hv in interface GL2public void glColor4dv(DoubleBuffer arg0)
GL2 void glColor4dv(const GLdouble * v);
glColor4dv in interface GL2
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp in interface GL
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2GL3 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage3D in interface GL2GL3public void glFlush()
GL void glFlush(void);
glFlush in interface GL
public void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
glGetProgramInfoLog in interface GL2ES2
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL2ES2
public void glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2
glGetConvolutionParameterfv in interface GL2
public void glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage2DEXT in interface GL2
public void glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glNamedFramebufferTexture3DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_EXT_direct_state_access
glNamedFramebufferTexture3DEXT in interface GL2public void glSecondaryColor3dv(DoubleBuffer arg0)
GL2 void glSecondaryColor3dv(const GLdouble * m); GL_VERSION_1_4
glSecondaryColor3dv in interface GL2
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib3hv in interface GL2
public void glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVariantsvEXT(GLuint target, const GLshort * v); GL_EXT_vertex_shader
glVariantsvEXT in interface GL2
public void glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT in interface GL2
public void glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4Nuiv in interface GL2GL3
public void glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2 void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); GL_ARB_shader_objects
glGetAttachedObjectsARB in interface GL2
public void glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); GL_ARB_shader_objects
glGetAttachedObjectsARB in interface GL2
public void glEvalCoord2fv(float[] arg0,
int arg1)
GL2 void glEvalCoord2fv(const GLfloat * u);
glEvalCoord2fv in interface GL2
public void glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GL_VERSION_1_2
glCopyColorTable in interface GL2
public void glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs2hv in interface GL2
public void glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
GL2 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GL_VERSION_1_2
glHistogram in interface GL2
public void glFramebufferTextureFace(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_ARB_geometry_shader4
glFramebufferTextureFace in interface GL2GL3
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); GL_EXT_direct_state_access
glMatrixLoadTransposefEXT in interface GL2
public void glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); GL_ARB_vertex_program
glGetVertexAttribfvARB in interface GL2
public void glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib4fvARB in interface GL2
public void glMapGrid1d(int arg0,
double arg1,
double arg2)
GL2 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
glMapGrid1d in interface GL2
public void glMapGrid1f(int arg0,
float arg1,
float arg2)
GL2 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
glMapGrid1f in interface GL2
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glTexCoordPointer in interface GLPointerFunc
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2GL3 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2
glDrawRangeElements in interface GL2GL3
public void glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); GL_VERSION_1_5
glGetQueryObjectuiv in interface GL2GL3
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); GL_EXT_direct_state_access
glGetTextureParameterIuivEXT in interface GL2
public void glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord1sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord1sv in interface GL2
public void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv in interface GL2ES2
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0
glGetTexLevelParameteriv in interface GL2GL3public void glBegin(int arg0)
GL2 void glBegin(GLenum mode);
glBegin in interface GL2public void glRasterPos4iv(IntBuffer arg0)
GL2 void glRasterPos4iv(const GLint * v);
glRasterPos4iv in interface GL2
public void glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4Nubv in interface GL2GL3
public void glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_VERSION_3_0
glClearBufferuiv in interface GL2GL3
public void glNormal3h(short arg0,
short arg1,
short arg2)
GL2 void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glNormal3h in interface GL2
public void glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage2DEXT in interface GL2
public void glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT in interface GL2
public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIivNV in interface GL2public void glEvalCoord2fv(FloatBuffer arg0)
GL2 void glEvalCoord2fv(const GLfloat * u);
glEvalCoord2fv in interface GL2
public void glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
GL2 void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); GL_ARB_vertex_program
glVertexAttrib2fARB in interface GL2
public void glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT in interface GL2
public void glNormal3s(short arg0,
short arg1,
short arg2)
GL2 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
glNormal3s in interface GL2
public void glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GL_INGR_blend_func_separate
glBlendFuncSeparateINGR in interface GL2
public void glColorMaterial(int arg0,
int arg1)
GL2 void glColorMaterial(GLenum face, GLenum mode);
glColorMaterial in interface GL2
public void glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer[] arg4,
int arg5)
GL2GL3 void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); GL_VERSION_1_4
glMultiDrawElements in interface GL2GL3
public void glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteProgramsARB(GLsizei n, const GLuint * ids); GL_ARB_vertex_program
glDeleteProgramsARB in interface GL2
public void glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); GL_ARB_vertex_program
glGetVertexAttribfvARB in interface GL2
public void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef in interface GL
public void glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixLoadTransposefEXT(GLenum target, const GLfloat * v); GL_EXT_direct_state_access
glMatrixLoadTransposefEXT in interface GL2
public void glBindAttribLocation(int arg0,
int arg1,
String arg2)
GL2ES2 void glBindAttribLocation(GLuint program, GLuint index, const char * name);
glBindAttribLocation in interface GL2ES2public void glDeleteVertexShaderEXT(int arg0)
GL2 void glDeleteVertexShaderEXT(GLuint mode); GL_EXT_vertex_shader
glDeleteVertexShaderEXT in interface GL2
public void glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
GL2 void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GL_EXT_direct_state_access
glMultiTexGendEXT in interface GL2
public void glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib4fvARB in interface GL2
public void glVertex2iv(int[] arg0,
int arg1)
GL2 void glVertex2iv(const GLint * v);
glVertex2iv in interface GL2
public void glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); GL_ARB_vertex_program
glVertexAttrib3dARB in interface GL2
public void glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv in interface GL2ES2
public void glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI3uiv in interface GL2
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord3dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord3dv in interface GL2public void glArrayElement(int arg0)
GL2 void glArrayElement(GLint i);
glArrayElement in interface GL2
public void glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glMatrixRotatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_EXT_direct_state_access
glMatrixRotatedEXT in interface GL2
public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIivNV in interface GL2
public void glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL2 void glGenFencesAPPLE(GLsizei n, GLuint * ids); GL_APPLE_fence
glGenFencesAPPLE in interface GL2
public void glDrawBuffers(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDrawBuffers(GLsizei n, const GLenum * ids); GL_VERSION_2_0
glDrawBuffers in interface GL2GL3
public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
com.sun.gluegen.runtime.PointerBuffer arg2)
GL2 void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); GL_EXT_timer_query
glGetQueryObjecti64vEXT in interface GL2
public void glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetProgramivARB in interface GL2
public void glVertexAttribI1ui(int arg0,
int arg1)
GL2 void glVertexAttribI1ui(GLuint target, GLuint id); GL_VERSION_3_0
glVertexAttribI1ui in interface GL2
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GLpublic void glGetPolygonStipple(ByteBuffer arg0)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2
public void glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterIivEXT in interface GL2
public void glMultMatrixd(double[] arg0,
int arg1)
GL2 void glMultMatrixd(const GLdouble * m);
glMultMatrixd in interface GL2
public void glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_EXT_direct_state_access
glGetTextureImageEXT in interface GL2
public void glRasterPos3iv(int[] arg0,
int arg1)
GL2 void glRasterPos3iv(const GLint * v);
glRasterPos3iv in interface GL2
public void glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage1DEXT in interface GL2
public void glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4uivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4uivARB in interface GL2public GLContext getContext()
GLBase
getContext in interface GLBase
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
glShaderSource in interface GL2ES2
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT in interface GL2
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL2ES2
public void glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2
glGetConvolutionParameterfv in interface GL2
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage1D in interface GL2GL3
public void glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT in interface GL2
public void glGenProgramsARB(int arg0,
IntBuffer arg1)
GL2 void glGenProgramsARB(GLsizei n, GLuint * ids); GL_ARB_vertex_program
glGenProgramsARB in interface GL2public void glLoadName(int arg0)
GL2 void glLoadName(GLuint name);
glLoadName in interface GL2
public void glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexGenivEXT in interface GL2
public void glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary in interface GL2ES2
public void glUniform2i(int arg0,
int arg1,
int arg2)
GL2ES2 void glUniform2i(GLint location, GLint x, GLint y);
glUniform2i in interface GL2ES2
public void glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_ARB_shader_objects
glUniform4fARB in interface GL2public void glUniform(GLUniformData arg0)
glUniform in interface GL2ES2
public void glUniform2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glUniform2f(GLint location, GLfloat x, GLfloat y);
glUniform2f in interface GL2ES2
public void glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT in interface GL2
public void glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord3iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord3iv in interface GL2
public void glUniform2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glUniform2ui(GLint location, GLuint v0, GLuint v1); GL_VERSION_3_0
glUniform2ui in interface GL2GL3
public void glSecondaryColor3bv(byte[] arg0,
int arg1)
GL2 void glSecondaryColor3bv(const GLbyte * v); GL_VERSION_1_4
glSecondaryColor3bv in interface GL2
public void glTranslated(double arg0,
double arg1,
double arg2)
GL2 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
glTranslated in interface GL2
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x2fv in interface GL2GL3
public void glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_program
glProgramLocalParameter4fARB in interface GL2
public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL2 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2
glGetHistogram in interface GL2
public void glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); GL_ARB_shader_objects
glGetObjectParameterivARB in interface GL2
public void glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette
glMatrixIndexPointer in interface GL2ES1
public void glNormal3fv(float[] arg0,
int arg1)
GL2 void glNormal3fv(const GLfloat * v);
glNormal3fv in interface GL2public void glMultTransposeMatrixd(DoubleBuffer arg0)
GL2 void glMultTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3
glMultTransposeMatrixd in interface GL2public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled in interface GLpublic void glTessellationFactorAMD(float arg0)
GL2GL3 void glTessellationFactorAMD(GLfloat factor); GL_AMD_vertex_shader_tessellator
glTessellationFactorAMD in interface GL2GL3
public void glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v); GL_EXT_direct_state_access
glTextureParameterfvEXT in interface GL2public void glVertex2sv(ShortBuffer arg0)
GL2 void glVertex2sv(const GLshort * v);
glVertex2sv in interface GL2
public void glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glNamedProgramLocalParameterI4uiEXT(GLuint op, GLenum dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uiEXT in interface GL2
public void glVariantfvEXT(int arg0,
FloatBuffer arg1)
GL2 void glVariantfvEXT(GLuint target, const GLfloat * v); GL_EXT_vertex_shader
glVariantfvEXT in interface GL2
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays in interface GL
public void glUniform1f(int arg0,
float arg1)
GL2ES2 void glUniform1f(GLint location, GLfloat x);
glUniform1f in interface GL2ES2public void glTexCoord1hv(ShortBuffer arg0)
GL2 void glTexCoord1hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord1hv in interface GL2public void glCompileShaderARB(int arg0)
GL2 void glCompileShaderARB(GLhandleARB mode); GL_ARB_shader_objects
glCompileShaderARB in interface GL2
public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2
glColorTable in interface GL2public void glRasterPos2sv(ShortBuffer arg0)
GL2 void glRasterPos2sv(const GLshort * v);
glRasterPos2sv in interface GL2
public void glUniform1fARB(int arg0,
float arg1)
GL2 void glUniform1fARB(GLint location, GLfloat v0); GL_ARB_shader_objects
glUniform1fARB in interface GL2
public void glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform4uiv in interface GL2GL3
public void glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4Nbv in interface GL2GL3
public void glSecondaryColor3uiv(int[] arg0,
int arg1)
GL2 void glSecondaryColor3uiv(const GLuint * v); GL_VERSION_1_4
glSecondaryColor3uiv in interface GL2
public void glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord4iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord4iv in interface GL2
public void glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib2dv(GLuint target, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib2dv in interface GL2GL3
public void glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3sv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib3sv in interface GL2GL3
public void glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv in interface GL2ES2
public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2
glConvolutionFilter1D in interface GL2
public void glWindowPos2fv(float[] arg0,
int arg1)
GL2 void glWindowPos2fv(const GLfloat * m); GL_VERSION_1_4
glWindowPos2fv in interface GL2
public void glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_EXT_direct_state_access
glCopyTextureImage2DEXT in interface GL2
public void glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage2DEXT in interface GL2public void glClearIndex(float arg0)
GL2 void glClearIndex(GLfloat c);
glClearIndex in interface GL2
public void glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glMatrixIndexubvARB(GLint size, const GLubyte * weights); GL_ARB_matrix_palette
glMatrixIndexubvARB in interface GL2
public void glPolygonStipple(byte[] arg0,
int arg1)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2
public void glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterivEXT in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT in interface GL2
public void glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); GL_EXT_direct_state_access
glMultiTexParameterIuivEXT in interface GL2public int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GL
public void glWeightusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glWeightusvARB(GLint size, const GLushort * weights); GL_ARB_vertex_blend
glWeightusvARB in interface GL2
public void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
glUniform3f in interface GL2ES2
public void glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT in interface GL2
public void glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2
glGetHistogramParameteriv in interface GL2
public void glRotated(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
glRotated in interface GL2
public void glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
glRotatef in interface GLMatrixFunc
public void glColor4ubv(byte[] arg0,
int arg1)
GL2 void glColor4ubv(const GLubyte * v);
glColor4ubv in interface GL2
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapAttribParameterfvNV in interface GL2public void glVertex3iv(IntBuffer arg0)
GL2 void glVertex3iv(const GLint * v);
glVertex3iv in interface GL2
public void glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib2dvARB in interface GL2
public void glSecondaryColor3us(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); GL_VERSION_1_4
glSecondaryColor3us in interface GL2
public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv in interface GL2ES2
public void glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage1DEXT in interface GL2
public void glVertex3i(int arg0,
int arg1,
int arg2)
GL2 void glVertex3i(GLint x, GLint y, GLint z);
glVertex3i in interface GL2
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport in interface GL
public void glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
glCopyPixels in interface GL2
public void glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryObjectiv in interface GL2GL3
public void glNewList(int arg0,
int arg1)
GL2 void glNewList(GLuint list, GLenum mode);
glNewList in interface GL2
public void glTexCoord2fv(float[] arg0,
int arg1)
GL2 void glTexCoord2fv(const GLfloat * v);
glTexCoord2fv in interface GL2public boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer);
glIsFramebuffer in interface GL
public void glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage1DEXT in interface GL2
public void glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMapiv(GLenum target, GLenum query, GLint * v);
glGetMapiv in interface GL2
public void glVertexAttribI4iv(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI4iv(GLuint target, const GLint * v); GL_VERSION_3_0
glVertexAttribI4iv in interface GL2
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2
public void glColor4bv(byte[] arg0,
int arg1)
GL2 void glColor4bv(const GLbyte * v);
glColor4bv in interface GL2
public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv in interface GL2ES2
public void glVertex2dv(double[] arg0,
int arg1)
GL2 void glVertex2dv(const GLdouble * v);
glVertex2dv in interface GL2
public void glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GL_NV_framebuffer_multisample_coverage
glRenderbufferStorageMultisampleCoverageNV in interface GL2
public void glTexCoord3d(double arg0,
double arg1,
double arg2)
GL2 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
glTexCoord3d in interface GL2
public void glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glFrustum in interface GL2ES1public void glWindowPos2fv(FloatBuffer arg0)
GL2 void glWindowPos2fv(const GLfloat * m); GL_VERSION_1_4
glWindowPos2fv in interface GL2
public void glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexGenfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexGenfEXT in interface GL2
public void glRasterPos3dv(double[] arg0,
int arg1)
GL2 void glRasterPos3dv(const GLdouble * v);
glRasterPos3dv in interface GL2
public void glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
GL2 void glRectsv(const GLshort * v1, const GLshort * v2);
glRectsv in interface GL2
public void glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glRectsv(const GLshort * v1, const GLshort * v2);
glRectsv in interface GL2
public void glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
GL2 void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); GL_APPLE_texture_range
glTextureRangeAPPLE in interface GL2
public void glReadBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); GL_KTX_buffer_region
glReadBufferRegion in interface GL2public void glTexCoord2fv(FloatBuffer arg0)
GL2 void glTexCoord2fv(const GLfloat * v);
glTexCoord2fv in interface GL2
public void glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage3DEXT in interface GL2
public void glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_ARB_geometry_shader4
glFramebufferTexture in interface GL2GL3
public void glSetFenceNV(int arg0,
int arg1)
GL2 void glSetFenceNV(GLuint target, GLenum id); GL_NV_fence
glSetFenceNV in interface GL2
public void glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
glGetMapdv in interface GL2
public void glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixLoaddEXT(GLenum target, const GLdouble * v); GL_EXT_direct_state_access
glMatrixLoaddEXT in interface GL2
public int glGetAttribLocation(int arg0,
String arg1)
GL2ES2 int glGetAttribLocation(GLuint program, const char * name);
glGetAttribLocation in interface GL2ES2
public void glWeightdvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glWeightdvARB(GLint size, const GLdouble * weights); GL_ARB_vertex_blend
glWeightdvARB in interface GL2
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapAttribParameterfvNV in interface GL2
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_vertex_weighting
glVertexWeightPointerEXT in interface GL2
public void glEdgeFlagPointer(int arg0,
Buffer arg1)
GL2 void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1
glEdgeFlagPointer in interface GL2arg1 - a direct Bufferpublic void glLoadTransposeMatrixd(DoubleBuffer arg0)
GL2 void glLoadTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3
glLoadTransposeMatrixd in interface GL2
public void glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glTextureParameterfvEXT(GLuint target, GLenum index, GLenum count, const GLfloat * v); GL_EXT_direct_state_access
glTextureParameterfvEXT in interface GL2
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glGetTexImage in interface GL2GL3
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x2fv in interface GL2GL3
public void glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4ubvARB in interface GL2
public void glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI4uiv in interface GL2
public void glTexCoord4sv(short[] arg0,
int arg1)
GL2 void glTexCoord4sv(const GLshort * v);
glTexCoord4sv in interface GL2public void glTexCoord3dv(DoubleBuffer arg0)
GL2 void glTexCoord3dv(const GLdouble * v);
glTexCoord3dv in interface GL2
public void glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4iv(GLuint target, const GLint * v); GL_VERSION_2_0
glVertexAttrib4iv in interface GL2GL3
public void glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform4ivARB in interface GL2public boolean hasGLSL()
GLBase
hasGLSL in interface GLBasepublic void glNormal3fv(FloatBuffer arg0)
GL2 void glNormal3fv(const GLfloat * v);
glNormal3fv in interface GL2
public void glDeleteFencesNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteFencesNV(GLsizei n, const GLuint * ids); GL_NV_fence
glDeleteFencesNV in interface GL2public void glTexCoord1d(double arg0)
GL2 void glTexCoord1d(GLdouble s);
glTexCoord1d in interface GL2
public void glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_program
glProgramEnvParameter4dARB in interface GL2
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor in interface GL
public void glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI1iv(GLuint target, const GLint * v); GL_VERSION_3_0
glVertexAttribI1iv in interface GL2
public void glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glMultiTexRenderbufferEXT(GLenum red, GLenum green, GLuint blue); GL_EXT_direct_state_access
glMultiTexRenderbufferEXT in interface GL2
public void glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
glPrioritizeTextures in interface GL2
public void glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glVariantfvEXT(GLuint target, const GLfloat * v); GL_EXT_vertex_shader
glVariantfvEXT in interface GL2
public void glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GL_EXT_direct_state_access
glMatrixFrustumEXT in interface GL2
public void glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramivEXT in interface GL2
public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4
glSecondaryColorPointer in interface GL2
public void glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object
glFramebufferTexture1D in interface GL2GL3
public void glVertexAttrib1fARB(int arg0,
float arg1)
GL2 void glVertexAttrib1fARB(GLuint target, GLfloat s); GL_ARB_vertex_program
glVertexAttrib1fARB in interface GL2
public void glTexCoord3f(float arg0,
float arg1,
float arg2)
GL2 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
glTexCoord3f in interface GL2
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
glBlendEquationSeparate in interface GL
public void glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); GL_ARB_vertex_program
glVertexAttrib4sARB in interface GL2
public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); GL_ARB_vertex_program
glGetProgramLocalParameterfvARB in interface GL2
public void glVertexAttrib1sARB(int arg0,
short arg1)
GL2 void glVertexAttrib1sARB(GLuint target, GLshort s); GL_ARB_vertex_program
glVertexAttrib1sARB in interface GL2
public void glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv in interface GL2ES2
public void glWindowPos2dv(double[] arg0,
int arg1)
GL2 void glWindowPos2dv(const GLdouble * m); GL_VERSION_1_4
glWindowPos2dv in interface GL2
public void glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2
glGetHistogramParameterfv in interface GL2
public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2 void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); GL_ARB_shader_objects
glShaderSourceARB in interface GL2public void glVertex2fv(FloatBuffer arg0)
GL2 void glVertex2fv(const GLfloat * v);
glVertex2fv in interface GL2
public void glColor3ub(byte arg0,
byte arg1,
byte arg2)
GL2 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
glColor3ub in interface GL2
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer);
glBindBuffer in interface GL
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); GL_VERSION_1_1
glDrawElements in interface GLpublic void glInitNames()
GL2 void glInitNames(void);
glInitNames in interface GL2
public void glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVariantubvEXT(GLuint index, const GLubyte * v); GL_EXT_vertex_shader
glVariantubvEXT in interface GL2
public void glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_gpu_program4
glProgramLocalParameterI4uiNV in interface GL2
public void glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetNamedBufferParameterivEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT in interface GL2
public void glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0
glGetVertexAttribdv in interface GL2GL3
public void glProgramUniform4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform4ivEXT in interface GL2
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_vertex_shader
glGetInvariantIntegervEXT in interface GL2public void glRasterPos3fv(FloatBuffer arg0)
GL2 void glRasterPos3fv(const GLfloat * v);
glRasterPos3fv in interface GL2
public void glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetMultiTexLevelParameterivEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT in interface GL2
public void glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); GL_EXT_direct_state_access
glGetDoubleIndexedvEXT in interface GL2
public boolean glIsEnabledIndexed(int arg0,
int arg1)
GL2 GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); GL_EXT_draw_buffers2
glIsEnabledIndexed in interface GL2
public void glVertex4hv(short[] arg0,
int arg1)
GL2 void glVertex4hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex4hv in interface GL2
public void glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1
public void glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
glGetMapfv in interface GL2
public void glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib3svARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib3svARB in interface GL2
public void glGetClipPlane(int arg0,
double[] arg1,
int arg2)
GL2 void glGetClipPlane(GLenum plane, GLdouble * equation);
glGetClipPlane in interface GL2
public void glNormal3sv(short[] arg0,
int arg1)
GL2 void glNormal3sv(const GLshort * v);
glNormal3sv in interface GL2
public void glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
glTexCoord4i in interface GL2public void glEnableClientState(int arg0)
glEnableClientState in interface GLPointerFuncpublic void glTexCoord1f(float arg0)
GL2 void glTexCoord1f(GLfloat s);
glTexCoord1f in interface GL2
public void glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_float
glTexCoord4h in interface GL2
public void glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glTexCoord4f in interface GL2
public void glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glTexCoord4d in interface GL2
public void glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform4uivEXT in interface GL2
public void glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_program
glGetVertexAttribdvARB in interface GL2
public void glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
GL2 void glBindMultiTextureEXT(GLenum red, GLenum green, GLuint blue); GL_EXT_direct_state_access
glBindMultiTextureEXT in interface GL2
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
glTexCoord4s in interface GL2public void glClearStencil(int arg0)
GL void glClearStencil(GLint s);
glClearStencil in interface GLpublic boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer);
glIsRenderbuffer in interface GL
public void glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
GL2 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4
glFogCoordPointer in interface GL2arg2 - a direct Bufferpublic void glPushName(int arg0)
GL2 void glPushName(GLuint name);
glPushName in interface GL2
public void glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMatrixScalefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); GL_EXT_direct_state_access
glMatrixScalefEXT in interface GL2
public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2D in interface GLpublic void glClearDepth(double arg0)
glClearDepth in interface GLglClearDepth in interface GL2ES2
public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT in interface GL2
public void glClipPlane(int arg0,
double[] arg1,
int arg2)
GL2 void glClipPlane(GLenum plane, const GLdouble * equation);
glClipPlane in interface GL2
public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv in interface GL2ES2
public void glWindowPos2iv(int[] arg0,
int arg1)
GL2 void glWindowPos2iv(const GLint * v); GL_VERSION_1_4
glWindowPos2iv in interface GL2
public void glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GL_EXT_direct_state_access
glProgramUniform3uiEXT in interface GL2
public void glColor4hv(short[] arg0,
int arg1)
GL2 void glColor4hvNV(const GLhalfNV * v); GL_NV_half_float
glColor4hv in interface GL2
public void glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
glVertexPointer in interface GLPointerFunc
public void glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
glBufferSubData in interface GLpublic void glTexCoord2sv(ShortBuffer arg0)
GL2 void glTexCoord2sv(const GLshort * v);
glTexCoord2sv in interface GL2public void glIndexub(byte arg0)
GL2 void glIndexub(GLubyte c);
glIndexub in interface GL2
public void glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2public void glMatrixMode(int arg0)
GLMatrixFunc
glMatrixMode in interface GLMatrixFunc
public void glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); GL_EXT_direct_state_access
glGetMultiTexGendvEXT in interface GL2
public void glAlphaFunc(int arg0,
float arg1)
GL2ES1 void glAlphaFunc(GLenum func, GLclampf ref);
glAlphaFunc in interface GL2ES1
public void glVariantusvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVariantusvEXT(GLuint index, const GLushort * v); GL_EXT_vertex_shader
glVariantusvEXT in interface GL2
public void glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2sv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib2sv in interface GL2GL3public void glTexCoord1iv(IntBuffer arg0)
GL2 void glTexCoord1iv(const GLint * v);
glTexCoord1iv in interface GL2
public void glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib1sv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib1sv in interface GL2GL3
public void glExtractComponentEXT(int arg0,
int arg1,
int arg2)
GL2 void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); GL_EXT_vertex_shader
glExtractComponentEXT in interface GL2
public void glTranslatef(float arg0,
float arg1,
float arg2)
glTranslatef in interface GLMatrixFunc
public void glNormal3iv(int[] arg0,
int arg1)
GL2 void glNormal3iv(const GLint * v);
glNormal3iv in interface GL2
public void glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetMultiTexImageEXT(GLenum texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_EXT_direct_state_access
glGetMultiTexImageEXT in interface GL2
public void glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord4hv in interface GL2
public void glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
GL2 void glCullParameterdvEXT(GLenum pname, GLdouble * params); GL_EXT_cull_vertex
glCullParameterdvEXT in interface GL2
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT in interface GL2
public void glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_gpu_program4
glProgramEnvParameterI4iNV in interface GL2
public void glTexCoord2dv(double[] arg0,
int arg1)
GL2 void glTexCoord2dv(const GLdouble * v);
glTexCoord2dv in interface GL2
public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
com.sun.gluegen.runtime.PointerBuffer arg2)
GL2 void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); GL_EXT_timer_query
glGetQueryObjectui64vEXT in interface GL2
public void glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv in interface GL2ES2public void glRasterPos2dv(DoubleBuffer arg0)
GL2 void glRasterPos2dv(const GLdouble * v);
glRasterPos2dv in interface GL2
public void glFramebufferReadBufferEXT(int arg0,
int arg1)
GL2 void glFramebufferReadBufferEXT(GLuint target, GLenum id); GL_EXT_direct_state_access
glFramebufferReadBufferEXT in interface GL2
public void glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterIivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterIivEXT in interface GL2
public void glVertex2fv(float[] arg0,
int arg1)
GL2 void glVertex2fv(const GLfloat * v);
glVertex2fv in interface GL2
public void glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib4dv(GLuint target, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib4dv in interface GL2GL3
public void glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2
glGetHistogramParameterfv in interface GL2
public void glWeightubvARB(int arg0,
ByteBuffer arg1)
GL2 void glWeightubvARB(GLint size, const GLubyte * weights); GL_ARB_vertex_blend
glWeightubvARB in interface GL2
public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParametersI4uivNV in interface GL2
public void glNormal3dv(double[] arg0,
int arg1)
GL2 void glNormal3dv(const GLdouble * v);
glNormal3dv in interface GL2
public void glTexCoord2iv(int[] arg0,
int arg1)
GL2 void glTexCoord2iv(const GLint * v);
glTexCoord2iv in interface GL2
public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); GL_ARB_vertex_program
glGetProgramLocalParameterdvARB in interface GL2
public void glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib3dvARB in interface GL2
public void glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4svARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4svARB in interface GL2
public void glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1dv(GLuint target, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib1dv in interface GL2GL3
public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv in interface GL2ES2
public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); GL_ARB_vertex_program
glGetProgramLocalParameterfvARB in interface GL2
public void glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2
glGetColorTableParameteriv in interface GL2
public void glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
glGetMapfv in interface GL2
public void glProgramUniform1fEXT(int arg0,
int arg1,
float arg2)
GL2 void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); GL_EXT_direct_state_access
glProgramUniform1fEXT in interface GL2public void glEndQuery(int arg0)
GL2GL3 void glEndQuery(GLenum mode); GL_VERSION_1_5
glEndQuery in interface GL2GL3
public void glRasterPos3fv(float[] arg0,
int arg1)
GL2 void glRasterPos3fv(const GLfloat * v);
glRasterPos3fv in interface GL2
public void glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetNamedProgramStringEXT(GLuint target, GLenum format, GLenum type, GLvoid * table); GL_EXT_direct_state_access
glGetNamedProgramStringEXT in interface GL2
public void glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform3uiv in interface GL2GL3
public void glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameterI4ivEXT(GLuint texture, GLenum target, GLuint pname, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT in interface GL2
public void glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4ivARB(GLuint target, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4ivARB in interface GL2public void glVertex3hv(ShortBuffer arg0)
GL2 void glVertex3hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex3hv in interface GL2
public void glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glShaderOp3EXT(GLenum index, GLuint x, GLuint y, GLuint z, GLuint w); GL_EXT_vertex_shader
glShaderOp3EXT in interface GL2public void glMultMatrixf(FloatBuffer arg0)
GLMatrixFunc
glMultMatrixf in interface GLMatrixFuncpublic void glApplyTextureEXT(int arg0)
GL2 void glApplyTextureEXT(GLenum mode); GL_EXT_light_texture
glApplyTextureEXT in interface GL2
public void glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
GL2 void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); GL_ARB_vertex_program
glProgramStringARB in interface GL2
public void glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_VERSION_1_1
glCopyTexSubImage1D in interface GL2GL3public void glFinishTextureSUNX()
GL2 void glFinishTextureSUNX(void); GL_SUNX_constant_data
glFinishTextureSUNX in interface GL2
public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramEnvParameterI4ivNV in interface GL2
public void glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyMultiTexSubImage2DEXT in interface GL2
public void glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_program
glProgramEnvParameter4fARB in interface GL2
public void glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT in interface GL2
public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
GL2 void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE in interface GL2public void glWindowPos3iv(IntBuffer arg0)
GL2 void glWindowPos3iv(const GLint * v); GL_VERSION_1_4
glWindowPos3iv in interface GL2
public void glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4NsvARB in interface GL2
public void glVertexAttribI1i(int arg0,
int arg1)
GL2 void glVertexAttribI1i(GLuint target, GLint s); GL_VERSION_3_0
glVertexAttribI1i in interface GL2
public void glGenQueries(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenQueries(GLsizei n, GLuint * ids); GL_VERSION_1_5
glGenQueries in interface GL2GL3
public void glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform2uivEXT in interface GL2
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D in interface GL
public void glColor3i(int arg0,
int arg1,
int arg2)
GL2 void glColor3i(GLint red, GLint green, GLint blue);
glColor3i in interface GL2
public void glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTextureParameteriEXT(GLuint target, GLenum attachment, GLenum texture, GLint level); GL_EXT_direct_state_access
glTextureParameteriEXT in interface GL2
public boolean glIsEnabledi(int arg0,
int arg1)
GL2GL3 GLboolean glIsEnabledi(GLenum target, GLuint index); GL_VERSION_3_0
glIsEnabledi in interface GL2GL3
public void glColor4sv(short[] arg0,
int arg1)
GL2 void glColor4sv(const GLshort * v);
glColor4sv in interface GL2
public void glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
GL2GL3 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode); GL_VERSION_3_0
glTransformFeedbackVaryings in interface GL2GL3public void glBindVertexArray(int arg0)
GL2GL3 void glBindVertexArray(GLuint mode); GL_ARB_vertex_array_object
glBindVertexArray in interface GL2GL3
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0
glGetTexLevelParameterfv in interface GL2GL3
public void glDeleteVertexArrays(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteVertexArrays(GLsizei n, const GLuint * ids); GL_ARB_vertex_array_object
glDeleteVertexArrays in interface GL2GL3
public void glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT in interface GL2
public void glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
glGetProgramInfoLog in interface GL2ES2
public void glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glCompressedMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage3DEXT in interface GL2public void glPopMatrix()
glPopMatrix in interface GLMatrixFunc
public void glNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); GL_EXT_direct_state_access
glNamedBufferSubDataEXT in interface GL2
public void glProgramParameteri(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramParameteriARB(GLuint target, GLenum pname, GLint params); GL_ARB_geometry_shader4
glProgramParameteri in interface GL2GL3
public void glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2 void glMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage3DEXT in interface GL2
public void glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord2dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord2dv in interface GL2
public void glStencilClearTagEXT(int arg0,
int arg1)
GL2 void glStencilClearTagEXT(GLsizei location, GLuint v0); GL_EXT_stencil_clear_tag
glStencilClearTagEXT in interface GL2
public void glWeightbvARB(int arg0,
ByteBuffer arg1)
GL2 void glWeightbvARB(GLint size, const GLbyte * weights); GL_ARB_vertex_blend
glWeightbvARB in interface GL2
public void glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord1hv in interface GL2public boolean glIsProgram(int arg0)
GL2ES2 GLboolean glIsProgram(GLuint program);
glIsProgram in interface GL2ES2
public void glEnableClientStateIndexedEXT(int arg0,
int arg1)
GL2 void glEnableClientStateIndexedEXT(GLenum target, GLuint id); GL_EXT_direct_state_access
glEnableClientStateIndexedEXT in interface GL2
public void glEnableIndexed(int arg0,
int arg1)
GL2 void glEnableIndexedEXT(GLenum target, GLuint index); GL_EXT_draw_buffers2
glEnableIndexed in interface GL2
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset in interface GL
public void glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT in interface GL2
public void glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord3fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord3fv in interface GL2
public void glInterleavedArrays(int arg0,
int arg1,
long arg2)
GL2 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_1
glInterleavedArrays in interface GL2
public void glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform3ivARB in interface GL2
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveAttrib in interface GL2ES2
public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glProgramUniform3ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform3ivEXT in interface GL2
public void glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3
glGetCompressedTexImage in interface GL2GL3
public void glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0
glVertexAttribI4usv in interface GL2
public void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
GL2 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); GL_VERSION_1_2
glGetSeparableFilter in interface GL2
public void glEvalCoord2dv(double[] arg0,
int arg1)
GL2 void glEvalCoord2dv(const GLdouble * u);
glEvalCoord2dv in interface GL2
public void glGetNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetNamedBufferSubDataEXT(GLuint target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); GL_EXT_direct_state_access
glGetNamedBufferSubDataEXT in interface GL2
public void glTexCoord2s(short arg0,
short arg1)
GL2 void glTexCoord2s(GLshort s, GLshort t);
glTexCoord2s in interface GL2public void glFlushPixelDataRangeNV(int arg0)
GL2 void glFlushPixelDataRangeNV(GLenum mode); GL_NV_pixel_data_range
glFlushPixelDataRangeNV in interface GL2
public void glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2
glGetConvolutionParameteriv in interface GL2
public void glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform1uivEXT in interface GL2public void glLogicOp(int arg0)
GL2ES1 void glLogicOp(GLenum opcode);
glLogicOp in interface GL2ES1glLogicOp in interface GL2GL3
public void glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4ubv in interface GL2GL3
public void glFogCoordhv(short[] arg0,
int arg1)
GL2 void glFogCoordhvNV(const GLhalfNV * v); GL_NV_half_float
glFogCoordhv in interface GL2
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV in interface GL2public void glPolygonStipple(long arg0)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2public void glFlushVertexArrayRangeNV()
GL2 void glFlushVertexArrayRangeNV(void); GL_NV_vertex_array_range
glFlushVertexArrayRangeNV in interface GL2
public void glTexCoord2d(double arg0,
double arg1)
GL2 void glTexCoord2d(GLdouble s, GLdouble t);
glTexCoord2d in interface GL2
public void glTexCoord2f(float arg0,
float arg1)
GL2 void glTexCoord2f(GLfloat s, GLfloat t);
glTexCoord2f in interface GL2
public void glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4NbvARB in interface GL2
public void glTexCoord2h(short arg0,
short arg1)
GL2 void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); GL_NV_half_float
glTexCoord2h in interface GL2
public void glTexCoord2i(int arg0,
int arg1)
GL2 void glTexCoord2i(GLint s, GLint t);
glTexCoord2i in interface GL2
public void glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glTextureRenderbufferEXT(GLuint red, GLenum green, GLuint blue); GL_EXT_direct_state_access
glTextureRenderbufferEXT in interface GL2
public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV in interface GL2public void glColor3bv(ByteBuffer arg0)
GL2 void glColor3bv(const GLbyte * v);
glColor3bv in interface GL2
public void glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
GL2 void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); GL_EXT_pixel_transform
glPixelTransformParameteriEXT in interface GL2
public void glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, const GLuint * params); GL_EXT_direct_state_access
glTextureParameterIuivEXT in interface GL2
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
GL2 void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); GL_ARB_vertex_program
glGetProgramStringARB in interface GL2arg2 - a direct Bufferpublic void glPointSize(float arg0)
GL2ES1 void glPointSize(GLfloat size);
glPointSize in interface GL2ES1glPointSize in interface GL2GL3public void glColorPointer(GLArrayData arg0)
glColorPointer in interface GLPointerFuncpublic void glColor3ubv(ByteBuffer arg0)
GL2 void glColor3ubv(const GLubyte * v);
glColor3ubv in interface GL2
public void glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform3uivEXT in interface GL2
public void glClampColor(int arg0,
int arg1)
GL2GL3 void glClampColor(GLenum target, GLenum id); GL_VERSION_3_0
glClampColor in interface GL2GL3
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLarg0 - GL_MATRIX_MODEarg1 - the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL impl
public void glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord3fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord3fv in interface GL2
public void glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); GL_EXT_direct_state_access
glMatrixMultTransposedEXT in interface GL2
public void glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GL_EXT_vertex_shader
glSwizzleEXT in interface GL2
public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glDrawPixels in interface GL2
public void glSecondaryColor3sv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3sv(const GLshort * v); GL_VERSION_1_4
glSecondaryColor3sv in interface GL2
public void glUniform2iARB(int arg0,
int arg1,
int arg2)
GL2 void glUniform2iARB(GLint red, GLint green, GLint blue); GL_ARB_shader_objects
glUniform2iARB in interface GL2public void glCompileShader(int arg0)
GL2ES2 void glCompileShader(GLuint shader);
glCompileShader in interface GL2ES2
public void glMultMatrixf(float[] arg0,
int arg1)
glMultMatrixf in interface GLMatrixFunc
public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedFramebufferAttachmentParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT in interface GL2public void glFlushRenderAPPLE()
GL2 void glFlushRenderAPPLE(void); GL_APPLE_flush_render
glFlushRenderAPPLE in interface GL2
public void glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage3DEXT in interface GL2
public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL2 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2
glGetMinmax in interface GL2
public void glColor4usv(short[] arg0,
int arg1)
GL2 void glColor4usv(const GLushort * v);
glColor4usv in interface GL2public void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func);
glDepthFunc in interface GL
public void glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord4sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord4sv in interface GL2
public void glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribI3i(GLuint target, GLint s, GLint t, GLint r); GL_VERSION_3_0
glVertexAttribI3i in interface GL2
public void glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetNamedProgramLocalParameterfvEXT(GLuint stage, GLenum portion, GLuint pname, GLfloat * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT in interface GL2
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0
glGetTexLevelParameterfv in interface GL2GL3
public void glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib2svARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib2svARB in interface GL2
public void glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4NuivARB in interface GL2
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param);
glPixelStorei in interface GL
public void glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTextureBufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); GL_EXT_direct_state_access
glTextureBufferEXT in interface GL2
public void glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4bv in interface GL2GL3
public void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv in interface GL2ES2
public void glGenVertexArrays(int arg0,
IntBuffer arg1)
GL2GL3 void glGenVertexArrays(GLsizei n, GLuint * ids); GL_ARB_vertex_array_object
glGenVertexArrays in interface GL2GL3
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); GL_EXT_pixel_transform
glPixelTransformParameterivEXT in interface GL2public int glGetError()
GL GLenum glGetError(void);
glGetError in interface GL
public void glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage2DEXT in interface GL2
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); GL_EXT_vertex_shader
glGetInvariantBooleanvEXT in interface GL2
public void glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
GL2 void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); GL_EXT_pixel_transform
glPixelTransformParameterfEXT in interface GL2
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); GL_EXT_vertex_shader
glGetInvariantFloatvEXT in interface GL2
public void glProgramUniform3fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform3fvEXT in interface GL2
public void glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteFencesNV(GLsizei n, const GLuint * ids); GL_NV_fence
glDeleteFencesNV in interface GL2
public void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
glGetShaderSource in interface GL2ES2
public void glVertexAttrib4iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4iv(GLuint target, const GLint * v); GL_VERSION_2_0
glVertexAttrib4iv in interface GL2GL3
public void glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform4ivARB in interface GL2
public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); GL_EXT_timer_query
glGetQueryObjectui64vEXT in interface GL2public void glEnableVariantClientStateEXT(int arg0)
GL2 void glEnableVariantClientStateEXT(GLuint mode); GL_EXT_vertex_shader
glEnableVariantClientStateEXT in interface GL2
public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE in interface GL2
public void glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord3sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord3sv in interface GL2
public void glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI4uiv in interface GL2public void glColor3dv(DoubleBuffer arg0)
GL2 void glColor3dv(const GLdouble * v);
glColor3dv in interface GL2public void glDisableVertexAttribArrayARB(int arg0)
GL2 void glDisableVertexAttribArrayARB(GLuint mode); GL_ARB_vertex_program
glDisableVertexAttribArrayARB in interface GL2public void glEndOcclusionQueryNV()
GL2 void glEndOcclusionQueryNV(void); GL_NV_occlusion_query
glEndOcclusionQueryNV in interface GL2
public void glVertexAttribI1iv(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI1iv(GLuint target, const GLint * v); GL_VERSION_3_0
glVertexAttribI1iv in interface GL2
public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramEnvParameter4dvARB in interface GL2
public void glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2
glGetColorTableParameterfv in interface GL2
public void glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramivEXT in interface GL2
public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); GL_ARB_vertex_program
glProgramLocalParameter4fvARB in interface GL2
public void glTexEnvf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
glTexEnvf in interface GL2ES1
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveUniform in interface GL2ES2
public void glEvalCoord1fv(float[] arg0,
int arg1)
GL2 void glEvalCoord1fv(const GLfloat * u);
glEvalCoord1fv in interface GL2
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri in interface GLpublic void glIndexdv(DoubleBuffer arg0)
GL2 void glIndexdv(const GLdouble * c);
glIndexdv in interface GL2public void glEnd()
GL2 void glEnd(void);
glEnd in interface GL2
public void glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI4iv(GLuint target, const GLint * v); GL_VERSION_3_0
glVertexAttribI4iv in interface GL2
public void glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); GL_VERSION_1_3
glMultiTexCoord3i in interface GL2
public void glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMapiv(GLenum target, GLenum query, GLint * v);
glGetMapiv in interface GL2
public void glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib2hv in interface GL2
public void glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); GL_EXT_direct_state_access
glMatrixLoadTransposedEXT in interface GL2
public void glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1
public void glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_ARB_shader_objects
glUniform4iARB in interface GL2
public void glSecondaryColor3hv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3hvNV(const GLhalfNV * v); GL_NV_half_float
glSecondaryColor3hv in interface GL2
public void glProgramUniform1iEXT(int arg0,
int arg1,
int arg2)
GL2 void glProgramUniform1iEXT(GLuint target, GLint s, GLint t); GL_EXT_direct_state_access
glProgramUniform1iEXT in interface GL2
public void glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib2fvARB in interface GL2
public void glNormalPointer(int arg0,
int arg1,
Buffer arg2)
glNormalPointer in interface GLPointerFunc
public void glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib1svARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib1svARB in interface GL2
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x2fv in interface GL2GL3
public void glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
glFeedbackBuffer in interface GL2arg2 - a direct FloatBufferpublic void glMatrixPopEXT(int arg0)
GL2 void glMatrixPopEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixPopEXT in interface GL2
public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); GL_ARB_vertex_program
glProgramEnvParameter4fvARB in interface GL2public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions in interface GLBase
public void glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glWeightubvARB(GLint size, const GLubyte * weights); GL_ARB_vertex_blend
glWeightubvARB in interface GL2
public void glTexGenf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenf in interface GL2ES1public void glDeleteObjectARB(int arg0)
GL2 void glDeleteObjectARB(GLhandleARB mode); GL_ARB_shader_objects
glDeleteObjectARB in interface GL2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2
public void glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); GL_EXT_vertex_shader
glVariantPointerEXT in interface GL2
public void glMultiTexCoord1i(int arg0,
int arg1)
GL2 void glMultiTexCoord1i(GLenum target, GLint s); GL_VERSION_1_3
glMultiTexCoord1i in interface GL2
public void glDeleteLists(int arg0,
int arg1)
GL2 void glDeleteLists(GLuint list, GLsizei range);
glDeleteLists in interface GL2
public void glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2
glCopyConvolutionFilter2D in interface GL2
public void glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, const GLuint * params); GL_EXT_direct_state_access
glMultiTexParameterIuivEXT in interface GL2
public void glVariantubvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVariantubvEXT(GLuint index, const GLubyte * v); GL_EXT_vertex_shader
glVariantubvEXT in interface GL2public void glEvalCoord1fv(FloatBuffer arg0)
GL2 void glEvalCoord1fv(const GLfloat * u);
glEvalCoord1fv in interface GL2
public void glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterivEXT in interface GL2
public void glPointParameteri(int arg0,
int arg1)
GL2GL3 void glPointParameteri(GLenum target, GLint s); GL_VERSION_1_4
glPointParameteri in interface GL2GL3
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture);
glBindTexture in interface GL
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage1D in interface GL2GL3
public void glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetNamedRenderbufferParameterivEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT in interface GL2public int glCreateShaderObjectARB(int arg0)
GL2 GLhandleARB glCreateShaderObjectARB(GLenum type); GL_ARB_shader_objects
glCreateShaderObjectARB in interface GL2
public void glVertex4sv(short[] arg0,
int arg1)
GL2 void glVertex4sv(const GLshort * v);
glVertex4sv in interface GL2
public void glTexCoord3hv(short[] arg0,
int arg1)
GL2 void glTexCoord3hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord3hv in interface GL2
public void glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glOrtho in interface GL2ES1
public void glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2
glGetHistogramParameteriv in interface GL2
public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2GL3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_VERSION_3_0
glGetTransformFeedbackVarying in interface GL2GL3
public void glEnablei(int arg0,
int arg1)
GL2GL3 void glEnablei(GLenum target, GLuint id); GL_VERSION_3_0
glEnablei in interface GL2GL3
public void glTexBuffer(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexBufferARB(GLenum red, GLenum green, GLuint blue); GL_ARB_texture_buffer_object
glTexBuffer in interface GL2GL3
public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); GL_ARB_vertex_program
glProgramEnvParameter4fvARB in interface GL2
public void glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glFramebufferDrawBuffersEXT(GLuint buffer, GLsizei drawbuffer, const GLenum * value); GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT in interface GL2
public void glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord4dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord4dv in interface GL2
public int glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
GL2 GLenum glCheckNamedFramebufferStatusEXT(GLuint light, GLenum value); GL_EXT_direct_state_access
glCheckNamedFramebufferStatusEXT in interface GL2
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x2fv in interface GL2GL3
public void glGetPixelMapfv(int arg0,
long arg1)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2public void glGetPolygonStipple(long arg0)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2
public void glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib2fvARB in interface GL2
public void glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryObjectiv in interface GL2GL3
public void glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv in interface GL2ES2
public void glVertex3iv(int[] arg0,
int arg1)
GL2 void glVertex3iv(const GLint * v);
glVertex3iv in interface GL2public void glTexCoord2hv(ShortBuffer arg0)
GL2 void glTexCoord2hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord2hv in interface GL2
public void glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
glColorPointer in interface GLPointerFunc
public void glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); GL_ARB_shader_objects
glGetObjectParameterivARB in interface GL2public void glNormal3hv(ShortBuffer arg0)
GL2 void glNormal3hvNV(const GLhalfNV * v); GL_NV_half_float
glNormal3hv in interface GL2
public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE in interface GL2
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); GL_EXT_vertex_shader
glGetInvariantFloatvEXT in interface GL2
public void glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glMultiTexSubImage3DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage3DEXT in interface GL2
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2GL3 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage3D in interface GL2GL3
public void glProgramUniform3fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform3fvEXT in interface GL2
public void glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_EXT_direct_state_access
glCopyTextureSubImage1DEXT in interface GL2
public void glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform4uiv in interface GL2GL3
public void glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2
glGetColorTableParameterfv in interface GL2
public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); GL_ARB_vertex_program
glProgramLocalParameter4fvARB in interface GL2public void glBeginVertexShaderEXT()
GL2 void glBeginVertexShaderEXT(void); GL_EXT_vertex_shader
glBeginVertexShaderEXT in interface GL2
public void glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
GL2 void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
glPrioritizeTextures in interface GL2
public void glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord4iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord4iv in interface GL2
public void glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4iEXT in interface GL2public void glSecondaryColor3uiv(IntBuffer arg0)
GL2 void glSecondaryColor3uiv(const GLuint * v); GL_VERSION_1_4
glSecondaryColor3uiv in interface GL2
public void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer);
glBindFramebuffer in interface GLpublic void glClear(int arg0)
GL void glClear(GLbitfield mask);
glClear in interface GLpublic void glVertexPointer(GLArrayData arg0)
glVertexPointer in interface GLPointerFunc
public void glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexGeniEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); GL_EXT_direct_state_access
glMultiTexGeniEXT in interface GL2
public void glColor3ubv(byte[] arg0,
int arg1)
GL2 void glColor3ubv(const GLubyte * v);
glColor3ubv in interface GL2
public void glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterIivEXT in interface GL2
public void glDrawBuffers(int arg0,
IntBuffer arg1)
GL2GL3 void glDrawBuffers(GLsizei n, const GLenum * ids); GL_VERSION_2_0
glDrawBuffers in interface GL2GL3
public void glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetProgramivARB in interface GL2
public void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
GL2 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMap2d in interface GL2
public void glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_gpu_program4
glProgramEnvParameterI4uiNV in interface GL2
public void glWeightfvARB(int arg0,
FloatBuffer arg1)
GL2 void glWeightfvARB(GLint size, const GLfloat * weights); GL_ARB_vertex_blend
glWeightfvARB in interface GL2
public void glGenFencesAPPLE(int arg0,
IntBuffer arg1)
GL2 void glGenFencesAPPLE(GLsizei n, GLuint * ids); GL_APPLE_fence
glGenFencesAPPLE in interface GL2
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
glShaderSource in interface GL2ES2
public void glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib1dvARB in interface GL2
public void glColor3bv(byte[] arg0,
int arg1)
GL2 void glColor3bv(const GLbyte * v);
glColor3bv in interface GL2
public void glVertex3dv(double[] arg0,
int arg1)
GL2 void glVertex3dv(const GLdouble * v);
glVertex3dv in interface GL2
public void glProgramUniformMatrix4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4fvEXT in interface GL2
public void glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4uivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4uivARB in interface GL2
public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2
glConvolutionFilter2D in interface GL2public void glRasterPos3iv(IntBuffer arg0)
GL2 void glRasterPos3iv(const GLint * v);
glRasterPos3iv in interface GL2
public void glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
glTexGendv in interface GL2
public void glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4usvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4usvARB in interface GL2
public void glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4NbvARB in interface GL2
public void glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
GL2 void glGenProgramsARB(GLsizei n, GLuint * ids); GL_ARB_vertex_program
glGenProgramsARB in interface GL2
public void glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexGenivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexGenivEXT in interface GL2
public void glRasterPos4dv(double[] arg0,
int arg1)
GL2 void glRasterPos4dv(const GLdouble * v);
glRasterPos4dv in interface GL2
public void glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary in interface GL2ES2public void glCallList(int arg0)
GL2 void glCallList(GLuint list);
glCallList in interface GL2
public void glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterIivEXT(GLuint target, GLenum attachment, GLuint pname, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT in interface GL2
public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
GL2 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMap1d in interface GL2
public void glRasterPos3i(int arg0,
int arg1,
int arg2)
GL2 void glRasterPos3i(GLint x, GLint y, GLint z);
glRasterPos3i in interface GL2public int glGenVertexShadersEXT(int arg0)
GL2 GLuint glGenVertexShadersEXT(GLuint type); GL_EXT_vertex_shader
glGenVertexShadersEXT in interface GL2
public void glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord3iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord3iv in interface GL2
public void glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib3dv(GLuint target, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib3dv in interface GL2GL3public void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask);
glStencilMask in interface GL
public void glPolygonMode(int arg0,
int arg1)
GL2GL3 void glPolygonMode(GLenum face, GLenum mode); GL_VERSION_1_0
glPolygonMode in interface GL2GL3
public void glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4ubv in interface GL2GL3
public String glGetStringi(int arg0,
int arg1)
GL2GL3 const GLubyte * glGetStringi(GLenum name, GLuint index); GL_VERSION_3_0
glGetStringi in interface GL2GL3
public void glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
glColor4us in interface GL2
public void glRasterPos4iv(int[] arg0,
int arg1)
GL2 void glRasterPos4iv(const GLint * v);
glRasterPos4iv in interface GL2
public void glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4bv in interface GL2GL3
public void glWindowPos3fv(float[] arg0,
int arg1)
GL2 void glWindowPos3fv(const GLfloat * m); GL_VERSION_1_4
glWindowPos3fv in interface GL2
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0
glGetTexLevelParameteriv in interface GL2GL3
public int glGetUniformBufferSizeEXT(int arg0,
int arg1)
GL2 GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); GL_EXT_bindable_uniform
glGetUniformBufferSizeEXT in interface GL2
public void glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv in interface GL2ES2
public void glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL2 void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); GL_APPLE_vertex_array_range
glFlushVertexArrayRangeAPPLE in interface GL2
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetInvariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); GL_EXT_vertex_shader
glGetInvariantBooleanvEXT in interface GL2
public void glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage1DEXT in interface GL2
public void glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterIuivEXT(GLuint program, GLenum target, GLenum index, GLuint * params); GL_EXT_direct_state_access
glGetTextureParameterIuivEXT in interface GL2
public void glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT in interface GL2
public void glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
Buffer[] arg3,
int arg4)
GL2GL3 void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); GL_VERSION_1_4
glMultiDrawElements in interface GL2GL3
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x3fv in interface GL2GL3
public void glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
GL2 void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint buffer); GL_EXT_direct_state_access
glProgramUniform1uiEXT in interface GL2
public void glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2ES1 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
glColor4ub in interface GL2ES1
public void glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glNamedProgramLocalParametersI4uivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT in interface GL2
public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIivNV in interface GL2
public void glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_VERSION_3_0
glClearBufferuiv in interface GL2GL3
public void glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
glColor4ui in interface GL2
public void glNormal3f(float arg0,
float arg1,
float arg2)
GL2ES1 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
glNormal3f in interface GL2ES1
public void glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2GL3 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_VERSION_1_1
glCopyTexImage1D in interface GL2GL3
public void glDeleteProgramsARB(int arg0,
IntBuffer arg1)
GL2 void glDeleteProgramsARB(GLsizei n, const GLuint * ids); GL_ARB_vertex_program
glDeleteProgramsARB in interface GL2
public void glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nsv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4Nsv in interface GL2GL3
public void glColor3us(short arg0,
short arg1,
short arg2)
GL2 void glColor3us(GLushort red, GLushort green, GLushort blue);
glColor3us in interface GL2
public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIivNV in interface GL2
public void glTexCoord1fv(float[] arg0,
int arg1)
GL2 void glTexCoord1fv(const GLfloat * v);
glTexCoord1fv in interface GL2
public void glVertexWeightfvEXT(float[] arg0,
int arg1)
GL2 void glVertexWeightfvEXT(const GLfloat * m); GL_EXT_vertex_weighting
glVertexWeightfvEXT in interface GL2
public void glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttribI4sv(GLuint target, const GLshort * v); GL_VERSION_3_0
glVertexAttribI4sv in interface GL2
public void glSecondaryColor3i(int arg0,
int arg1,
int arg2)
GL2 void glSecondaryColor3i(GLint red, GLint green, GLint blue); GL_VERSION_1_4
glSecondaryColor3i in interface GL2
public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv in interface GL2ES2
public void glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4NusvARB in interface GL2
public void glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI3uiv in interface GL2public void glVertex2iv(IntBuffer arg0)
GL2 void glVertex2iv(const GLint * v);
glVertex2iv in interface GL2
public void glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4Nuiv in interface GL2GL3
public void glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
glBufferData in interface GL
public void glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_3_0
glVertexAttribIPointer in interface GL2GL3
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x3fv in interface GL2GL3
public void glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glNamedProgramLocalParameters4fvEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT in interface GL2
public void glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexEnviEXT(GLenum target, GLenum attachment, GLenum texture, GLint level); GL_EXT_direct_state_access
glMultiTexEnviEXT in interface GL2public void glClientAttribDefaultEXT(int arg0)
GL2 void glClientAttribDefaultEXT(GLbitfield mode); GL_EXT_direct_state_access
glClientAttribDefaultEXT in interface GL2
public void glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2
glGetColorTable in interface GL2public boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBufferOES(GLenum target); GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer in interface GLpublic void glWindowPos3fv(FloatBuffer arg0)
GL2 void glWindowPos3fv(const GLfloat * m); GL_VERSION_1_4
glWindowPos3fv in interface GL2public void glIndexi(int arg0)
GL2 void glIndexi(GLint c);
glIndexi in interface GL2public void glVertex3sv(ShortBuffer arg0)
GL2 void glVertex3sv(const GLshort * v);
glVertex3sv in interface GL2public void glTexCoord1fv(FloatBuffer arg0)
GL2 void glTexCoord1fv(const GLfloat * v);
glTexCoord1fv in interface GL2public void glVertexWeightfvEXT(FloatBuffer arg0)
GL2 void glVertexWeightfvEXT(const GLfloat * m); GL_EXT_vertex_weighting
glVertexWeightfvEXT in interface GL2
public void glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); GL_EXT_direct_state_access
glMultiTexGendvEXT in interface GL2
public void glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glMultiTexCoordPointerEXT(GLenum index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_direct_state_access
glMultiTexCoordPointerEXT in interface GL2public void glRasterPos3sv(ShortBuffer arg0)
GL2 void glRasterPos3sv(const GLshort * v);
glRasterPos3sv in interface GL2
public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2 void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_program
glVertexAttribPointerARB in interface GL2
public void glPixelTransferf(int arg0,
float arg1)
GL2 void glPixelTransferf(GLenum pname, GLfloat param);
glPixelTransferf in interface GL2
public void glSelectBuffer(int arg0,
IntBuffer arg1)
GL2 void glSelectBuffer(GLsizei size, GLuint * buffer);
glSelectBuffer in interface GL2arg1 - a direct IntBuffer
public void glLighti(int arg0,
int arg1,
int arg2)
GL2 void glLighti(GLenum light, GLenum pname, GLint param);
glLighti in interface GL2
public void glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); GL_VERSION_1_5
glGetQueryObjectuiv in interface GL2GL3public int glBindParameterEXT(int arg0)
GL2 GLuint glBindParameterEXT(GLenum type); GL_EXT_vertex_shader
glBindParameterEXT in interface GL2
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); GL_ARB_vertex_program
glGetProgramEnvParameterdvARB in interface GL2
public void glProgramUniformMatrix4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4fvEXT in interface GL2
public void glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs3hv in interface GL2
public void glGetPixelMapuiv(int arg0,
IntBuffer arg1)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2
public void glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib1hv in interface GL2
public void glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
GL2 void glMatrixIndexusvARB(GLint size, const GLushort * weights); GL_ARB_matrix_palette
glMatrixIndexusvARB in interface GL2
public void glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs4hv in interface GL2
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc in interface GL
public void glWeightfvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glWeightfvARB(GLint size, const GLfloat * weights); GL_ARB_vertex_blend
glWeightfvARB in interface GL2
public void glTexCoord3sv(short[] arg0,
int arg1)
GL2 void glTexCoord3sv(const GLshort * v);
glTexCoord3sv in interface GL2public void glSecondaryColor3usv(ShortBuffer arg0)
GL2 void glSecondaryColor3usv(const GLushort * v); GL_VERSION_1_4
glSecondaryColor3usv in interface GL2
public void glLightModeli(int arg0,
int arg1)
GL2 void glLightModeli(GLenum pname, GLint param);
glLightModeli in interface GL2
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2
public void glBindFragDataLocation(int arg0,
int arg1,
String arg2)
GL2GL3 void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name); GL_VERSION_3_0
glBindFragDataLocation in interface GL2GL3
public void glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glWeightbvARB(GLint size, const GLbyte * weights); GL_ARB_vertex_blend
glWeightbvARB in interface GL2
public void glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); GL_EXT_direct_state_access
glGetCompressedTextureImageEXT in interface GL2
public void glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); GL_APPLE_fence
glDeleteFencesAPPLE in interface GL2
public void glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
glGetTexEnviv in interface GL2ES1
public void glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); GL_VERSION_3_0
glGetVertexAttribIiv in interface GL2GL3
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
GL2 void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); GL_NV_evaluators
glMapControlPointsNV in interface GL2
public void glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib2sv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib2sv in interface GL2GL3
public void glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVariantusvEXT(GLuint index, const GLushort * v); GL_EXT_vertex_shader
glVariantusvEXT in interface GL2public void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width);
glLineWidth in interface GLpublic void glFinishRenderAPPLE()
GL2 void glFinishRenderAPPLE(void); GL_APPLE_flush_render
glFinishRenderAPPLE in interface GL2
public void glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1sv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib1sv in interface GL2GL3
public void glTexEnvi(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexEnvi(GLenum target, GLenum pname, GLint param);
glTexEnvi in interface GL2ES1
public void glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glMaterialfv in interface GLLightingFunc
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x4fv in interface GL2GL3
public void glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT in interface GL2
public void glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord4hv in interface GL2
public int glGetUniformLocationARB(int arg0,
String arg1)
GL2 GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); GL_ARB_shader_objects
glGetUniformLocationARB in interface GL2
public void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glVertexAttrib4f in interface GL2ES2
public void glVertexAttrib1f(int arg0,
float arg1)
GL2ES2 void glVertexAttrib1f(GLuint indx, GLfloat x);
glVertexAttrib1f in interface GL2ES2
public void glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GL_NV_half_float
glVertexAttrib4h in interface GL2public void glPopClientAttrib()
GL2 void glPopClientAttrib(void);
glPopClientAttrib in interface GL2
public void glTexCoord3dv(double[] arg0,
int arg1)
GL2 void glTexCoord3dv(const GLdouble * v);
glTexCoord3dv in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT in interface GL2
public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); GL_NV_occlusion_query
glGetOcclusionQueryuivNV in interface GL2
public void glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_VERSION_2_0
glVertexAttrib4d in interface GL2GL3
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x3fv in interface GL2GL3
public void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL2ES2
public void glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2GL3 void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); GL_VERSION_2_0
glVertexAttrib4s in interface GL2GL3
public void glLoadTransposeMatrixd(double[] arg0,
int arg1)
GL2 void glLoadTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3
glLoadTransposeMatrixd in interface GL2
public void glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixLoaddEXT(GLenum target, const GLdouble * v); GL_EXT_direct_state_access
glMatrixLoaddEXT in interface GL2public void glTextureLightEXT(int arg0)
GL2 void glTextureLightEXT(GLenum mode); GL_EXT_light_texture
glTextureLightEXT in interface GL2
public void glWeightdvARB(int arg0,
DoubleBuffer arg1)
GL2 void glWeightdvARB(GLint size, const GLdouble * weights); GL_ARB_vertex_blend
glWeightdvARB in interface GL2
public void glEdgeFlagv(byte[] arg0,
int arg1)
GL2 void glEdgeFlagv(const GLboolean * flag);
glEdgeFlagv in interface GL2
public void glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL2ES2public void glIndexiv(IntBuffer arg0)
GL2 void glIndexiv(const GLint * c);
glIndexiv in interface GL2
public void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glBlendColor in interface GL2ES2
public void glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
glGetMapdv in interface GL2
public void glTexCoord3iv(int[] arg0,
int arg1)
GL2 void glTexCoord3iv(const GLint * v);
glTexCoord3iv in interface GL2
public void glTexGeni(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexGeniOES(GLenum coord, GLenum pname, GLint param); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeni in interface GL2ES1
public void glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4svARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4svARB in interface GL2
public void glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexParameterfEXT(GLenum texture, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexParameterfEXT in interface GL2public void glRasterPos3dv(DoubleBuffer arg0)
GL2 void glRasterPos3dv(const GLdouble * v);
glRasterPos3dv in interface GL2
public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4
glSecondaryColorPointer in interface GL2arg3 - a direct Bufferpublic void glLoadIdentity()
glLoadIdentity in interface GLMatrixFunc
public void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
glVertexAttrib3f in interface GL2ES2
public void glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); GL_VERSION_1_3
glMultiTexCoord3f in interface GL2
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_vertex_weighting
glVertexWeightPointerEXT in interface GL2arg3 - a direct Buffer
public void glEdgeFlagPointer(int arg0,
long arg1)
GL2 void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1
glEdgeFlagPointer in interface GL2
public void glLineStipple(int arg0,
short arg1)
GL2 void glLineStipple(GLint factor, GLushort pattern);
glLineStipple in interface GL2
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glGetTexImage in interface GL2GL3public void glVertex2dv(DoubleBuffer arg0)
GL2 void glVertex2dv(const GLdouble * v);
glVertex2dv in interface GL2
public void glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryiv in interface GL2GL3
public void glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_program
glProgramLocalParameter4dARB in interface GL2
public void glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform2fvARB in interface GL2
public void glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
glClearAccum in interface GL2
public void glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT in interface GL2
public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
GL2 void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE in interface GL2
public void glSecondaryColor3iv(int[] arg0,
int arg1)
GL2 void glSecondaryColor3iv(const GLint * v); GL_VERSION_1_4
glSecondaryColor3iv in interface GL2public void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture);
glActiveTexture in interface GL
public void glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objects
glGetShaderSourceARB in interface GL2public void glUseProgram(int arg0)
GL2ES2 void glUseProgram(GLuint program);
glUseProgram in interface GL2ES2public void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target);
glGenerateMipmap in interface GL
public int glBindMaterialParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); GL_EXT_vertex_shader
glBindMaterialParameterEXT in interface GL2
public void glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib2dvARB in interface GL2
public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2
glColorTable in interface GL2
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetTexParameterIuiv in interface GL2GL3public void glMatrixLoadIdentityEXT(int arg0)
GL2 void glMatrixLoadIdentityEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixLoadIdentityEXT in interface GL2
public void glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
glRasterPos4s in interface GL2
public void glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
glRasterPos4i in interface GL2
public void glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glRasterPos4f in interface GL2
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask in interface GL
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf in interface GL
public void glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); GL_VERSION_3_0
glUniform3ui in interface GL2GL3
public void glIndexPointer(int arg0,
int arg1,
Buffer arg2)
GL2 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
glIndexPointer in interface GL2arg2 - a direct Buffer
public void glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glRasterPos4d in interface GL2
public void glFogiv(int arg0,
int[] arg1,
int arg2)
GL2 void glFogiv(GLenum pname, const GLint * params);
glFogiv in interface GL2
public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL2ES2
public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
GL2 void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE in interface GL2
public void glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT in interface GL2
public void glVertex3s(short arg0,
short arg1,
short arg2)
GL2 void glVertex3s(GLshort x, GLshort y, GLshort z);
glVertex3s in interface GL2
public void glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform2fvARB in interface GL2
public void glFinishObjectAPPLE(int arg0,
int arg1)
GL2 void glFinishObjectAPPLE(GLenum target, GLint s); GL_APPLE_fence
glFinishObjectAPPLE in interface GL2
public void glMultiTexCoord1f(int arg0,
float arg1)
GL2 void glMultiTexCoord1f(GLenum target, GLfloat s); GL_VERSION_1_3
glMultiTexCoord1f in interface GL2
public void glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); GL_EXT_direct_state_access
glProgramUniform2uiEXT in interface GL2
public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2
glGetHistogram in interface GL2
public void glPointParameterf(int arg0,
float arg1)
GL2ES1 void glPointParameterf(GLenum pname, GLfloat param);
glPointParameterf in interface GL2ES1glPointParameterf in interface GL2GL3
public void glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTexture2DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTexture2DEXT in interface GL2public void glVertex4hv(ShortBuffer arg0)
GL2 void glVertex4hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex4hv in interface GL2public void glValidateProgram(int arg0)
GL2ES2 void glValidateProgram(GLuint program);
glValidateProgram in interface GL2ES2
public void glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
GL2 void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); GL_ARB_vertex_program
glVertexAttrib2dARB in interface GL2public void glNormal3sv(ShortBuffer arg0)
GL2 void glNormal3sv(const GLshort * v);
glNormal3sv in interface GL2
public void glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2dv(GLuint target, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib2dv in interface GL2GL3
public void glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glMatrixRotatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_EXT_direct_state_access
glMatrixRotatefEXT in interface GL2
public void glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib3svARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib3svARB in interface GL2
public void glFramebufferDrawBufferEXT(int arg0,
int arg1)
GL2 void glFramebufferDrawBufferEXT(GLuint target, GLenum id); GL_EXT_direct_state_access
glFramebufferDrawBufferEXT in interface GL2
public void glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); GL_VERSION_3_0
glGetIntegeri_v in interface GL2GL3
public void glRasterPos2s(short arg0,
short arg1)
GL2 void glRasterPos2s(GLshort x, GLshort y);
glRasterPos2s in interface GL2
public void glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
glMaterialfv in interface GLLightingFunc
public boolean glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
GL2 GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreTexturesResident in interface GL2
public void glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_vertex_shader
glGetVariantIntegervEXT in interface GL2
public void glProgramUniform3iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glProgramUniform3iEXT(GLuint target, GLint start, GLint x, GLint y, GLint width); GL_EXT_direct_state_access
glProgramUniform3iEXT in interface GL2
public void glRasterPos2i(int arg0,
int arg1)
GL2 void glRasterPos2i(GLint x, GLint y);
glRasterPos2i in interface GL2
public void glVertex3h(short arg0,
short arg1,
short arg2)
GL2 void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glVertex3h in interface GL2public boolean glIsFenceAPPLE(int arg0)
GL2 GLboolean glIsFenceAPPLE(GLuint id); GL_APPLE_fence
glIsFenceAPPLE in interface GL2
public void glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
GL2 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); GL_VERSION_1_4
glSecondaryColor3ui in interface GL2
public void glVariantivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVariantivEXT(GLuint target, const GLint * v); GL_EXT_vertex_shader
glVariantivEXT in interface GL2
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D in interface GL
public void glRasterPos2f(float arg0,
float arg1)
GL2 void glRasterPos2f(GLfloat x, GLfloat y);
glRasterPos2f in interface GL2
public void glRasterPos2d(double arg0,
double arg1)
GL2 void glRasterPos2d(GLdouble x, GLdouble y);
glRasterPos2d in interface GL2
public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2
glConvolutionFilter1D in interface GL2
public void glLightModeliv(int arg0,
int[] arg1,
int arg2)
GL2 void glLightModeliv(GLenum pname, const GLint * params);
glLightModeliv in interface GL2
public void glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL2ES2
public void glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
GL2 void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); GL_NV_pixel_data_range
glPixelDataRangeNV in interface GL2arg2 - a direct Buffer
public void glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexGenivEXT in interface GL2
public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV in interface GL2
public void glMultTransposeMatrixd(double[] arg0,
int arg1)
GL2 void glMultTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3
glMultTransposeMatrixd in interface GL2
public void glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetVertexAttribivARB in interface GL2public void glReleaseShaderCompiler()
GL2ES2 void glReleaseShaderCompiler(void);
glReleaseShaderCompiler in interface GL2ES2public String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name);
glGetString in interface GLpublic void glColor4hv(ShortBuffer arg0)
GL2 void glColor4hvNV(const GLhalfNV * v); GL_NV_half_float
glColor4hv in interface GL2
public void glStringMarkerGREMEDY(int arg0,
Buffer arg1)
GL2 void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer); GL_GREMEDY_string_marker
glStringMarkerGREMEDY in interface GL2
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x4fv in interface GL2GL3
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x3fv in interface GL2GL3
public void glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetMultiTexLevelParameterfvEXT(GLenum texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT in interface GL2
public void glTexCoord2sv(short[] arg0,
int arg1)
GL2 void glTexCoord2sv(const GLshort * v);
glTexCoord2sv in interface GL2
public void glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform2ivARB in interface GL2
public void glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform1uiv in interface GL2GL3
public void glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameter4dvEXT(GLuint target, GLenum index, GLuint count, const GLdouble * v); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT in interface GL2
public void glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_EXT_direct_state_access
glCopyMultiTexImage2DEXT in interface GL2public void glTexCoord4iv(IntBuffer arg0)
GL2 void glTexCoord4iv(const GLint * v);
glTexCoord4iv in interface GL2public void glValidateProgramARB(int arg0)
GL2 void glValidateProgramARB(GLhandleARB mode); GL_ARB_shader_objects
glValidateProgramARB in interface GL2
public void glWindowPos3d(double arg0,
double arg1,
double arg2)
GL2 void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); GL_VERSION_1_4
glWindowPos3d in interface GL2public void glFogCoordf(float arg0)
GL2 void glFogCoordf(GLfloat coord); GL_VERSION_1_4
glFogCoordf in interface GL2
public void glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetFramebufferParameterivEXT in interface GL2
public void glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL2GL3 void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); GL_ARB_draw_instanced
glDrawElementsInstanced in interface GL2GL3
public void glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage3DEXT in interface GL2public void glFogCoordhv(ShortBuffer arg0)
GL2 void glFogCoordhvNV(const GLhalfNV * v); GL_NV_half_float
glFogCoordhv in interface GL2
public void glRasterPos3f(float arg0,
float arg1,
float arg2)
GL2 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
glRasterPos3f in interface GL2
public void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
glStencilOpSeparate in interface GL2ES2public boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if #glBindRenderbuffer(int,int) is available).
public void glDeleteQueries(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteQueries(GLsizei n, const GLuint * ids); GL_VERSION_1_5
glDeleteQueries in interface GL2GL3
public void glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord2fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord2fv in interface GL2
public void glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); GL_ARB_shader_objects
glGetUniformfvARB in interface GL2
public void glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexBufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); GL_EXT_direct_state_access
glMultiTexBufferEXT in interface GL2
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GLpublic void glMultMatrixd(DoubleBuffer arg0)
GL2 void glMultMatrixd(const GLdouble * m);
glMultMatrixd in interface GL2public void glPassThrough(float arg0)
GL2 void glPassThrough(GLfloat token);
glPassThrough in interface GL2public void glRasterPos2fv(FloatBuffer arg0)
GL2 void glRasterPos2fv(const GLfloat * v);
glRasterPos2fv in interface GL2
public void glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GL_VERSION_1_2
glCopyConvolutionFilter1D in interface GL2
public void glAttachObjectARB(int arg0,
int arg1)
GL2 void glAttachObjectARB(GLhandleARB target, GLhandleARB id); GL_ARB_shader_objects
glAttachObjectARB in interface GL2
public void glNormal3i(int arg0,
int arg1,
int arg2)
GL2 void glNormal3i(GLint nx, GLint ny, GLint nz);
glNormal3i in interface GL2
public void glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
GL2 void glMultiTexCoord2i(GLenum target, GLint s, GLint t); GL_VERSION_1_3
glMultiTexCoord2i in interface GL2
public void glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
GL2 void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); GL_NV_half_float
glMultiTexCoord2h in interface GL2
public void glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); GL_ARB_shader_objects
glGetUniformivARB in interface GL2
public void glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
GL2 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); GL_VERSION_1_3
glMultiTexCoord2f in interface GL2
public void glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
GL2 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); GL_VERSION_1_3
glMultiTexCoord2d in interface GL2
public void glColor3fv(float[] arg0,
int arg1)
GL2 void glColor3fv(const GLfloat * v);
glColor3fv in interface GL2
public int glBindTextureUnitParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); GL_EXT_vertex_shader
glBindTextureUnitParameterEXT in interface GL2
public void glProgramUniform4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform4fvEXT in interface GL2
public void glVariantbvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVariantbvEXT(GLuint index, const GLbyte * v); GL_EXT_vertex_shader
glVariantbvEXT in interface GL2
public void glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_VERSION_3_0
glClearBufferfv in interface GL2GL3
public void glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord3dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord3dv in interface GL2
public void glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT in interface GL2
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage1D in interface GL2GL3
public void glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); GL_EXT_draw_buffers2
glGetIntegerIndexedv in interface GL2
public void glGenFencesNV(int arg0,
IntBuffer arg1)
GL2 void glGenFencesNV(GLsizei n, GLuint * ids); GL_NV_fence
glGenFencesNV in interface GL2
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT in interface GL2public void glLinkProgram(int arg0)
GL2ES2 void glLinkProgram(GLuint program);
glLinkProgram in interface GL2ES2public void glBindVertexShaderEXT(int arg0)
GL2 void glBindVertexShaderEXT(GLuint mode); GL_EXT_vertex_shader
glBindVertexShaderEXT in interface GL2
public void glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2
glGetMinmaxParameterfv in interface GL2public void glSecondaryColor3sv(ShortBuffer arg0)
GL2 void glSecondaryColor3sv(const GLshort * v); GL_VERSION_1_4
glSecondaryColor3sv in interface GL2
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glSecondaryColor3f(float arg0,
float arg1,
float arg2)
GL2 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); GL_VERSION_1_4
glSecondaryColor3f in interface GL2public void glDisableVertexAttribArray(int arg0)
GL2ES2 void glDisableVertexAttribArray(GLuint index);
glDisableVertexAttribArray in interface GL2ES2
public void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramEnvParametersI4ivNV in interface GL2public int glGetHandleARB(int arg0)
GL2 GLhandleARB glGetHandleARB(GLenum type); GL_ARB_shader_objects
glGetHandleARB in interface GL2
public void glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); GL_EXT_direct_state_access
glNamedProgramStringEXT in interface GL2
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GL
public void glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord4sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord4sv in interface GL2public void glColor4usv(ShortBuffer arg0)
GL2 void glColor4usv(const GLushort * v);
glColor4usv in interface GL2
public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv in interface GL2ES2public void glPushMatrix()
glPushMatrix in interface GLMatrixFuncpublic int glNewBufferRegion(int arg0)
GL2 GLuint glNewBufferRegion(GLenum type); GL_KTX_buffer_region
glNewBufferRegion in interface GL2
public void glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2GL3 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_VERSION_2_0
glVertexAttrib4Nub in interface GL2GL3
public void glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1
public void glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
GL2 void glMatrixIndexuivARB(GLint n, const GLuint * ids); GL_ARB_matrix_palette
glMatrixIndexuivARB in interface GL2
public void glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib2svARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib2svARB in interface GL2public void glVertexBlendARB(int arg0)
GL2 void glVertexBlendARB(GLint count); GL_ARB_vertex_blend
glVertexBlendARB in interface GL2
public void glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI2uiv in interface GL2
public void glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_VERSION_3_0
glVertexAttribI4ui in interface GL2
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode);
glHint in interface GL
public void glPixelTransferi(int arg0,
int arg1)
GL2 void glPixelTransferi(GLenum pname, GLint param);
glPixelTransferi in interface GL2
public void glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterivEXT in interface GL2
public void glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GL_VERSION_1_3
glMultiTexCoord4s in interface GL2
public void glSecondaryColor3ubv(byte[] arg0,
int arg1)
GL2 void glSecondaryColor3ubv(const GLubyte * v); GL_VERSION_1_4
glSecondaryColor3ubv in interface GL2
public void glVertex3hv(short[] arg0,
int arg1)
GL2 void glVertex3hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex3hv in interface GL2
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2GL3 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage3D in interface GL2GL3
public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramLocalParameterI4ivNV in interface GL2
public void glLightf(int arg0,
int arg1,
float arg2)
GL2ES1 void glLightf(GLenum light, GLenum pname, GLfloat param);
glLightf in interface GL2ES1
public void glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage1DEXT in interface GL2public boolean glIsPBOUnpackEnabled()
glIsPBOUnpackEnabled in interface GL2public void glEvalCoord1d(double arg0)
GL2 void glEvalCoord1d(GLdouble u);
glEvalCoord1d in interface GL2
public void glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glOrthof in interface GLMatrixFunc
public void glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2
glGetMinmaxParameterfv in interface GL2
public void glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4uiv in interface GL2GL3
public void glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4NsvARB in interface GL2public void glShadeModel(int arg0)
glShadeModel in interface GLLightingFunc
public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorage in interface GLpublic int glCreateProgramObjectARB()
GL2 GLhandleARB glCreateProgramObjectARB(void); GL_ARB_shader_objects
glCreateProgramObjectARB in interface GL2
public void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GL
public void glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0
glVertexAttribI4ubv in interface GL2
public void glPointParameteriv(int arg0,
IntBuffer arg1)
GL2GL3 void glPointParameteriv(GLenum target, const GLint * v); GL_VERSION_1_4
glPointParameteriv in interface GL2GL3
public void glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2 void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyTextureSubImage3DEXT in interface GL2public void glTessellationModeAMD(int arg0)
GL2GL3 void glTessellationModeAMD(GLenum mode); GL_AMD_vertex_shader_tessellator
glTessellationModeAMD in interface GL2GL3
public void glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv in interface GL2ES2
public void glDisableIndexed(int arg0,
int arg1)
GL2 void glDisableIndexedEXT(GLenum target, GLuint index); GL_EXT_draw_buffers2
glDisableIndexed in interface GL2
public void glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GL2
public void glHintPGI(int arg0,
int arg1)
GL2 void glHintPGI(GLenum target, GLint s); GL_PGI_misc_hints
glHintPGI in interface GL2public void glColor3uiv(IntBuffer arg0)
GL2 void glColor3uiv(const GLuint * v);
glColor3uiv in interface GL2public void glIndexf(float arg0)
GL2 void glIndexf(GLfloat c);
glIndexf in interface GL2
public void glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); GL_EXT_vertex_shader
glShaderOp2EXT in interface GL2public void glColor4sv(ShortBuffer arg0)
GL2 void glColor4sv(const GLshort * v);
glColor4sv in interface GL2
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleCoverageEXT in interface GL2
public void glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
GL2 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); GL_VERSION_1_3
glMultiTexCoord2s in interface GL2
public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2 void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); GL_ARB_shader_objects
glGetActiveUniformARB in interface GL2
public void glNamedBufferDataEXT(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL2 void glNamedBufferDataEXT(GLuint target, ptrdiff_t size, const GLvoid * data, GLenum usage); GL_EXT_direct_state_access
glNamedBufferDataEXT in interface GL2
public void glSecondaryColor3dv(double[] arg0,
int arg1)
GL2 void glSecondaryColor3dv(const GLdouble * m); GL_VERSION_1_4
glSecondaryColor3dv in interface GL2
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glLightModelf(int arg0,
float arg1)
GL2ES1 void glLightModelf(GLenum pname, GLfloat param);
glLightModelf in interface GL2ES1
public void glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetCompressedMultiTexImageEXT(GLenum texture, GLenum target, GLint lod, GLvoid * img); GL_EXT_direct_state_access
glGetCompressedMultiTexImageEXT in interface GL2
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2
glDrawRangeElements in interface GL2GL3
public void glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord1hv in interface GL2
public void glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI1uiv in interface GL2
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
glTexCoordPointer in interface GLPointerFunc
public void glColor4dv(double[] arg0,
int arg1)
GL2 void glColor4dv(const GLdouble * v);
glColor4dv in interface GL2
public int glGetUniformLocation(int arg0,
String arg1)
GL2ES2 int glGetUniformLocation(GLuint program, const char * name);
glGetUniformLocation in interface GL2ES2
public void glVertexAttrib2s(int arg0,
short arg1,
short arg2)
GL2GL3 void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); GL_VERSION_2_0
glVertexAttrib2s in interface GL2GL3
public void glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_VERSION_3_0
glClearBufferfv in interface GL2GL3
public void glProgramUniform4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform4fvEXT in interface GL2public void glColor3fv(FloatBuffer arg0)
GL2 void glColor3fv(const GLfloat * v);
glColor3fv in interface GL2
public void glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_VERSION_1_3
glMultiTexCoord4d in interface GL2
public void glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glCopyMultiTexImage1DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_EXT_direct_state_access
glCopyMultiTexImage1DEXT in interface GL2
public void glPNTrianglesfATI(int arg0,
float arg1)
GL2 void glPNTrianglesfATI(GLenum target, GLfloat s); GL_ATI_pn_triangles
glPNTrianglesfATI in interface GL2
public void glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); GL_ARB_shader_objects
glGetUniformfvARB in interface GL2
public void glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glFrustumf in interface GLMatrixFunc
public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
glVertexAttrib2f in interface GL2ES2
public void glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GL_NV_half_float
glMultiTexCoord4h in interface GL2
public void glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); GL_VERSION_1_3
glMultiTexCoord4i in interface GL2
public void glVertexAttrib2d(int arg0,
double arg1,
double arg2)
GL2GL3 void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); GL_VERSION_2_0
glVertexAttrib2d in interface GL2GL3
public void glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord2fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord2fv in interface GL2
public void glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES1 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glMultiTexCoord4f in interface GL2ES1
public void glRasterPos2fv(float[] arg0,
int arg1)
GL2 void glRasterPos2fv(const GLfloat * v);
glRasterPos2fv in interface GL2
public void glVertexAttrib2h(int arg0,
short arg1,
short arg2)
GL2 void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); GL_NV_half_float
glVertexAttrib2h in interface GL2
public void glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0
glVertexAttribI4usv in interface GL2public void glVertexAttribPointer(GLArrayData arg0)
glVertexAttribPointer in interface GL2ES2
public void glPixelZoom(float arg0,
float arg1)
GL2 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
glPixelZoom in interface GL2
public void glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetLightiv(GLenum light, GLenum pname, GLint * params);
glGetLightiv in interface GL2public void glSetFenceAPPLE(int arg0)
GL2 void glSetFenceAPPLE(GLuint mode); GL_APPLE_fence
glSetFenceAPPLE in interface GL2
public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
GL2 void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE in interface GL2public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").
public void glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glVertexAttribI4i(GLuint target, GLint start, GLint x, GLint y, GLint width); GL_VERSION_3_0
glVertexAttribI4i in interface GL2public void glTexCoord3hv(ShortBuffer arg0)
GL2 void glTexCoord3hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord3hv in interface GL2
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glLightiv(GLenum light, GLenum pname, const GLint * params);
glLightiv in interface GL2
public void glTexCoord3i(int arg0,
int arg1,
int arg2)
GL2 void glTexCoord3i(GLint s, GLint t, GLint r);
glTexCoord3i in interface GL2public void glVertex4sv(ShortBuffer arg0)
GL2 void glVertex4sv(const GLshort * v);
glVertex4sv in interface GL2public boolean glTestFenceAPPLE(int arg0)
GL2 GLboolean glTestFenceAPPLE(GLuint id); GL_APPLE_fence
glTestFenceAPPLE in interface GL2
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL2ES2
public void glProgramUniform2fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform2fvEXT in interface GL2public boolean glIsShader(int arg0)
GL2ES2 GLboolean glIsShader(GLuint shader);
glIsShader in interface GL2ES2
public void glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord2iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord2iv in interface GL2
public void glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL2ES2public void glIndexfv(FloatBuffer arg0)
GL2 void glIndexfv(const GLfloat * c);
glIndexfv in interface GL2
public void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); GL_VERSION_1_2
glColorSubTable in interface GL2
public void glTexCoord2hv(short[] arg0,
int arg1)
GL2 void glTexCoord2hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord2hv in interface GL2
public void glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
glGetShaderInfoLog in interface GL2ES2
public void glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT in interface GL2
public void glLockArraysEXT(int arg0,
int arg1)
GL2 void glLockArraysEXT(GLint x, GLsizei y); GL_EXT_compiled_vertex_array
glLockArraysEXT in interface GL2
public void glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapParameterivNV in interface GL2
public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParameterI4uivNV in interface GL2
public void glNormal3hv(short[] arg0,
int arg1)
GL2 void glNormal3hvNV(const GLhalfNV * v); GL_NV_half_float
glNormal3hv in interface GL2
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GL
public void glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0
glTexParameterIiv in interface GL2GL3
public void glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glCompressedMultiTexImage2DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage2DEXT in interface GL2
public void glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_VERSION_3_0
glGetUniformuiv in interface GL2GL3
public void glVertexAttribI2i(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribI2i(GLuint target, GLint s, GLint t); GL_VERSION_3_0
glVertexAttribI2i in interface GL2public void glEndTransformFeedback()
GL2GL3 void glEndTransformFeedback(void); GL_VERSION_3_0
glEndTransformFeedback in interface GL2GL3
public void glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterivEXT in interface GL2public void glTexCoord1i(int arg0)
GL2 void glTexCoord1i(GLint s);
glTexCoord1i in interface GL2
public void glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT in interface GL2
public void glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2
glConvolutionParameteriv in interface GL2
public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix4fvARB in interface GL2
public void glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT in interface GL2
public void glGetDoublev(int arg0,
DoubleBuffer arg1)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetDoublev in interface GL2GL3
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glColor4uiv(int[] arg0,
int arg1)
GL2 void glColor4uiv(const GLuint * v);
glColor4uiv in interface GL2
public void glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform2uiv in interface GL2GL3public void glWindowPos3dv(DoubleBuffer arg0)
GL2 void glWindowPos3dv(const GLdouble * m); GL_VERSION_1_4
glWindowPos3dv in interface GL2
public void glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
glGetTexGendv in interface GL2
public void glScaled(double arg0,
double arg1,
double arg2)
GL2 void glScaled(GLdouble x, GLdouble y, GLdouble z);
glScaled in interface GL2
public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv in interface GL2ES2
public void glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object
glRenderbufferStorageMultisample in interface GL2GL3
public void glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
glColor4s in interface GL2
public void glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
glColor4i in interface GL2
public void glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_float
glColor4h in interface GL2
public void glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glVariantdvEXT(GLuint target, const GLdouble * v); GL_EXT_vertex_shader
glVariantdvEXT in interface GL2
public void glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
glColor4f in interface GLLightingFuncglColor4f in interface GLPointerFunc
public void glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
glGetMaterialiv in interface GL2public void glTextureNormalEXT(int arg0)
GL2 void glTextureNormalEXT(GLenum mode); GL_EXT_texture_perturb_normal
glTextureNormalEXT in interface GL2
public void glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
glColor4d in interface GL2
public void glVertex4iv(int[] arg0,
int arg1)
GL2 void glVertex4iv(const GLint * v);
glVertex4iv in interface GL2
public void glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
glColor4b in interface GL2
public void glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); GL_NV_occlusion_query
glGetOcclusionQueryivNV in interface GL2
public void glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord3sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord3sv in interface GL2
public void glColor4iv(int[] arg0,
int arg1)
GL2 void glColor4iv(const GLint * v);
glColor4iv in interface GL2
public void glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord1dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord1dv in interface GL2
public void glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2GL3 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_ARB_framebuffer_object
glBlitFramebuffer in interface GL2GL3
public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramLocalParameter4dvARB in interface GL2
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor in interface GL
public void glVertex4dv(double[] arg0,
int arg1)
GL2 void glVertex4dv(const GLdouble * v);
glVertex4dv in interface GL2
public void glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_ARB_vertex_program
glVertexAttrib4fARB in interface GL2public void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer in interface GLPointerFunc
public void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2
glGetConvolutionFilter in interface GL2
public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix4fvARB in interface GL2
public void glLoadMatrixd(double[] arg0,
int arg1)
GL2 void glLoadMatrixd(const GLdouble * m);
glLoadMatrixd in interface GL2public void glPushAttrib(int arg0)
GL2 void glPushAttrib(GLbitfield mask);
glPushAttrib in interface GL2
public void glVertexAttribI2iv(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI2iv(GLuint target, const GLint * v); GL_VERSION_3_0
glVertexAttribI2iv in interface GL2
public void glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2
glGetMinmaxParameteriv in interface GL2
public void glProgramUniform1ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform1ivEXT in interface GL2
public void glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib4dvARB in interface GL2
public void glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT in interface GL2
public int glGetUniformOffsetEXT(int arg0,
int arg1)
GL2 ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); GL_EXT_bindable_uniform
glGetUniformOffsetEXT in interface GL2
public void glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4NivARB(GLuint target, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4NivARB in interface GL2
public void glVertex3d(double arg0,
double arg1,
double arg2)
GL2 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
glVertex3d in interface GL2
public ByteBuffer glMapNamedBufferEXT(int arg0,
int arg1)
GL2 GLvoid * glMapNamedBufferEXT(GLuint target, GLenum access); GL_EXT_direct_state_access
glMapNamedBufferEXT in interface GL2
public void glDepthRange(double arg0,
double arg1)
glDepthRange in interface GLglDepthRange in interface GL2ES2
public void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2GL3 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2
glCopyTexSubImage3D in interface GL2GL3
public void glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib2hv in interface GL2
public void glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterivEXT in interface GL2public void glPrimitiveRestart()
GL2 void glPrimitiveRestartNV(void); GL_NV_primitive_restart
glPrimitiveRestart in interface GL2
public void glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyTextureSubImage2DEXT in interface GL2
public void glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL2ES2public void glSecondaryColor3hv(ShortBuffer arg0)
GL2 void glSecondaryColor3hvNV(const GLhalfNV * v); GL_NV_half_float
glSecondaryColor3hv in interface GL2public void glPopName()
GL2 void glPopName(void);
glPopName in interface GL2
public void glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); GL_NV_occlusion_query
glDeleteOcclusionQueriesNV in interface GL2public void glEvalCoord1dv(DoubleBuffer arg0)
GL2 void glEvalCoord1dv(const GLdouble * u);
glEvalCoord1dv in interface GL2
public void glIndexfv(float[] arg0,
int arg1)
GL2 void glIndexfv(const GLfloat * c);
glIndexfv in interface GL2
public void glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib1svARB(GLuint target, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib1svARB in interface GL2
public void glDrawBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); GL_KTX_buffer_region
glDrawBufferRegion in interface GL2public int glGenLists(int arg0)
GL2 GLuint glGenLists(GLsizei range);
glGenLists in interface GL2
public void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette
glWeightPointer in interface GL2ES1
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2GL3 void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w); GL_VERSION_3_0
glColorMaski in interface GL2GL3
public void glProgramUniform2fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform2fvEXT in interface GL2
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL2ES2public void glEdgeFlagv(ByteBuffer arg0)
GL2 void glEdgeFlagv(const GLboolean * flag);
glEdgeFlagv in interface GL2
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params);
glPointParameterfv in interface GL2ES1glPointParameterfv in interface GL2GL3
public void glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Niv(GLuint target, const GLint * v); GL_VERSION_2_0
glVertexAttrib4Niv in interface GL2GL3
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
GL2 void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); GL_NV_evaluators
glGetMapControlPointsNV in interface GL2public void glDisableClientState(int arg0)
glDisableClientState in interface GLPointerFuncpublic int glBufferRegionEnabled()
GL2 GLuint glBufferRegionEnabled(GLvoid); GL_KTX_buffer_region
glBufferRegionEnabled in interface GL2
public void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix2fvARB in interface GL2
public void glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); GL_NV_occlusion_query
glGenOcclusionQueriesNV in interface GL2
public void glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetVertexAttribIuiv in interface GL2GL3
public void glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapParameterfvNV in interface GL2
public void glWeightivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glWeightivARB(GLint size, const GLint * weights); GL_ARB_vertex_blend
glWeightivARB in interface GL2
public void glWindowPos3s(short arg0,
short arg1,
short arg2)
GL2 void glWindowPos3s(GLshort red, GLshort green, GLshort blue); GL_VERSION_1_4
glWindowPos3s in interface GL2
public void glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_VERSION_3_0
glUniform4ui in interface GL2GL3
public void glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1
public void glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0
glGetTexParameterIiv in interface GL2GL3
public void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParametersI4uivNV in interface GL2
public void glFogCoorddv(double[] arg0,
int arg1)
GL2 void glFogCoorddv(const GLdouble * m); GL_VERSION_1_4
glFogCoorddv in interface GL2
public void glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0
glVertexAttribI4ubv in interface GL2
public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
GL2 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMap1f in interface GL2
public void glVertex3sv(short[] arg0,
int arg1)
GL2 void glVertex3sv(const GLshort * v);
glVertex3sv in interface GL2
public void glColor3f(float arg0,
float arg1,
float arg2)
GL2 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
glColor3f in interface GL2
public void glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GL_EXT_vertex_shader
glWriteMaskEXT in interface GL2
public boolean glIsVariantEnabledEXT(int arg0,
int arg1)
GL2 GLboolean glIsVariantEnabledEXT(GLuint target, GLenum index); GL_EXT_vertex_shader
glIsVariantEnabledEXT in interface GL2
public void glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedFramebufferRenderbufferEXT(GLuint sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); GL_EXT_direct_state_access
glNamedFramebufferRenderbufferEXT in interface GL2
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage1D in interface GL2GL3
public void glRasterPos3sv(short[] arg0,
int arg1)
GL2 void glRasterPos3sv(const GLshort * v);
glRasterPos3sv in interface GL2public void glSecondaryColor3ubv(ByteBuffer arg0)
GL2 void glSecondaryColor3ubv(const GLubyte * v); GL_VERSION_1_4
glSecondaryColor3ubv in interface GL2
public void glStencilMaskSeparate(int arg0,
int arg1)
GL2ES2 void glStencilMaskSeparate(GLenum face, GLuint mask);
glStencilMaskSeparate in interface GL2ES2
public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParameterI4uivNV in interface GL2
public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV in interface GL2
public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
GL2 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMap2f in interface GL2
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage1D in interface GL2GL3public void glClearDepthf(float arg0)
GL void glClearDepthf(GLclampf depth);
glClearDepthf in interface GL
public void glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv in interface GL2ES2
public void glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs3hv in interface GL2
public void glPixelMapfv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2
public void glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib1hv in interface GL2
public void glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterIivEXT in interface GL2
public void glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glMatrixIndexusvARB(GLint size, const GLushort * weights); GL_ARB_matrix_palette
glMatrixIndexusvARB in interface GL2
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GL
public void glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixMultdEXT(GLenum target, const GLdouble * v); GL_EXT_direct_state_access
glMatrixMultdEXT in interface GL2public void glTexCoord3sv(ShortBuffer arg0)
GL2 void glTexCoord3sv(const GLshort * v);
glTexCoord3sv in interface GL2public Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBase
public void glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs4hv in interface GL2public void glColor3iv(IntBuffer arg0)
GL2 void glColor3iv(const GLint * v);
glColor3iv in interface GL2
public void glSecondaryColor3usv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3usv(const GLushort * v); GL_VERSION_1_4
glSecondaryColor3usv in interface GL2
public void glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage1DEXT in interface GL2
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2GL3 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2
glTexSubImage3D in interface GL2GL3
public void glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0
glTexParameterIuiv in interface GL2GL3
public void glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexEnvivEXT in interface GL2
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXarg1 - the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl
public int glBindLightParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindLightParameterEXT(GLenum light, GLenum value); GL_EXT_vertex_shader
glBindLightParameterEXT in interface GL2
public void glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
GL2 void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); GL_EXT_vertex_shader
glSetInvariantEXT in interface GL2
public void glTexCoord4fv(float[] arg0,
int arg1)
GL2 void glTexCoord4fv(const GLfloat * v);
glTexCoord4fv in interface GL2public void glRasterPos2iv(IntBuffer arg0)
GL2 void glRasterPos2iv(const GLint * v);
glRasterPos2iv in interface GL2
public void glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_VERSION_3_0
glClearBufferiv in interface GL2GL3
public void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVariantbvEXT(GLuint index, const GLbyte * v); GL_EXT_vertex_shader
glVariantbvEXT in interface GL2
public void glWeightuivARB(int arg0,
IntBuffer arg1)
GL2 void glWeightuivARB(GLint n, const GLuint * ids); GL_ARB_vertex_blend
glWeightuivARB in interface GL2
public void glVariantuivEXT(int arg0,
IntBuffer arg1)
GL2 void glVariantuivEXT(GLuint index, const GLuint * v); GL_EXT_vertex_shader
glVariantuivEXT in interface GL2
public void glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv in interface GL2ES2
public void glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexEnvivEXT in interface GL2
public void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv in interface GL2ES2public void glUseProgramObjectARB(int arg0)
GL2 void glUseProgramObjectARB(GLhandleARB mode); GL_ARB_shader_objects
glUseProgramObjectARB in interface GL2
public void glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
GL2 void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fEXT in interface GL2
public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramLocalParametersI4ivNV in interface GL2public void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode);
glFrontFace in interface GL
public void glBeginQuery(int arg0,
int arg1)
GL2GL3 void glBeginQuery(GLenum target, GLuint id); GL_VERSION_1_5
glBeginQuery in interface GL2GL3
public void glProgramUniform2ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform2ivEXT in interface GL2
public void glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
glMaterialiv in interface GL2
public void glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4usvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4usvARB in interface GL2public boolean glIsProgramARB(int arg0)
GL2 GLboolean glIsProgramARB(GLuint id); GL_ARB_vertex_program
glIsProgramARB in interface GL2
public void glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); GL_EXT_texture_integer
glClearColorIui in interface GL2
public void glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objects
glGetInfoLogARB in interface GL2public void glTexCoord4fv(FloatBuffer arg0)
GL2 void glTexCoord4fv(const GLfloat * v);
glTexCoord4fv in interface GL2
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapAttribParameterivNV in interface GL2
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GL
public void glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1
public void glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapParameterfvNV in interface GL2
public void glPixelStoref(int arg0,
float arg1)
GL2GL3 void glPixelStoref(GLenum pname, GLfloat param); GL_VERSION_1_0
glPixelStoref in interface GL2GL3
public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
GL2 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMap1f in interface GL2public void glTexCoord1dv(DoubleBuffer arg0)
GL2 void glTexCoord1dv(const GLdouble * v);
glTexCoord1dv in interface GL2
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glBindBufferOffset(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glBindBufferOffsetEXT(GLenum target, GLuint attachment, GLuint texture, ptrdiff_t level); GL_EXT_transform_feedback
glBindBufferOffset in interface GL2
public void glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribI3ui(GLuint sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); GL_VERSION_3_0
glVertexAttribI3ui in interface GL2
public void glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
GL2 void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); GL_EXT_vertex_shader
glSetLocalConstantEXT in interface GL2
public void glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv in interface GL2ES1
public void glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); GL_NV_evaluators
glMapParameterivNV in interface GL2
public void glTexCoord4dv(double[] arg0,
int arg1)
GL2 void glTexCoord4dv(const GLdouble * v);
glTexCoord4dv in interface GL2
public void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params);
glPointParameterfv in interface GL2ES1glPointParameterfv in interface GL2GL3
public void glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_ARB_framebuffer_object
glFramebufferTexture3D in interface GL2GL3
public void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix2fvARB in interface GL2
public void glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT in interface GL2
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2GL3 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2
glTexImage3D in interface GL2GL3
public void glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform1ivARB in interface GL2
public void glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2
glColorTableParameteriv in interface GL2
public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
GL2 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMap2f in interface GL2
public void glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord1iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord1iv in interface GL2
public void glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttribI4sv(GLuint target, const GLshort * v); GL_VERSION_3_0
glVertexAttribI4sv in interface GL2
public void glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nsv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4Nsv in interface GL2GL3public boolean glIsPBOPackEnabled()
glIsPBOPackEnabled in interface GL2
public void glDrawBuffersATI(int arg0,
IntBuffer arg1)
GL2 void glDrawBuffersATI(GLsizei n, const GLenum * ids); GL_ATI_draw_buffers
glDrawBuffersATI in interface GL2
public void glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4NusvARB in interface GL2
public void glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI3iv(GLuint target, const GLint * v); GL_VERSION_3_0
glVertexAttribI3iv in interface GL2public int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)
public void glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTextureFaceEXT(GLuint target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_EXT_direct_state_access
glNamedFramebufferTextureFaceEXT in interface GL2
public void glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_ARB_shader_objects
glUniform3fARB in interface GL2
public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT in interface GL2public void glIndexs(short arg0)
GL2 void glIndexs(GLshort c);
glIndexs in interface GL2
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); GL_EXT_direct_state_access
glMultiTexEnvfvEXT in interface GL2
public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2 void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_program
glVertexAttribPointerARB in interface GL2arg5 - a direct Bufferpublic void glCullFace(int arg0)
GL void glCullFace(GLenum mode);
glCullFace in interface GL
public void glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); GL_EXT_direct_state_access
glMultiTexGenfvEXT in interface GL2
public void glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI1uiv in interface GL2
public void glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage1DEXT in interface GL2public void glFogCoordfv(FloatBuffer arg0)
GL2 void glFogCoordfv(const GLfloat * m); GL_VERSION_1_4
glFogCoordfv in interface GL2
public void glVertex2hv(short[] arg0,
int arg1)
GL2 void glVertex2hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex2hv in interface GL2public int glCreateProgram()
GL2ES2 GLuint glCreateProgram(void);
glCreateProgram in interface GL2ES2
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage in interface GL
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x4fv in interface GL2GL3
public void glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureParameterfvEXT in interface GL2
public void glGenerateTextureMipmapEXT(int arg0,
int arg1)
GL2 void glGenerateTextureMipmapEXT(GLuint target, GLenum id); GL_EXT_direct_state_access
glGenerateTextureMipmapEXT in interface GL2
public void glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2
glGetColorTable in interface GL2
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); GL_EXT_vertex_shader
glGetVariantBooleanvEXT in interface GL2public void glIndexMask(int arg0)
GL2 void glIndexMask(GLuint mask);
glIndexMask in interface GL2
public void glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetLightiv(GLenum light, GLenum pname, GLint * params);
glGetLightiv in interface GL2public void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag);
glDepthMask in interface GL
public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); GL_ARB_vertex_program
glGetProgramEnvParameterdvARB in interface GL2
public void glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord2hv in interface GL2
public void glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterivEXT in interface GL2
public void glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2
glColorTableParameterfv in interface GL2
public void glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4uiv in interface GL2GL3
public void glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
glGetTexEnvfv in interface GL2ES1
public void glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2
glConvolutionParameterfv in interface GL2
public ByteBuffer glMapBufferRange(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access); GL_ARB_map_buffer_range
glMapBufferRange in interface GL2GL3
public void glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord3hv in interface GL2public void glEnableVertexAttribArray(int arg0)
GL2ES2 void glEnableVertexAttribArray(GLuint index);
glEnableVertexAttribArray in interface GL2ES2
public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramLocalParameterI4ivNV in interface GL2
public void glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glMultiTexGendvEXT(GLenum target, GLenum index, GLenum count, const GLdouble * v); GL_EXT_direct_state_access
glMultiTexGendvEXT in interface GL2
public void glVertexAttrib1dARB(int arg0,
double arg1)
GL2 void glVertexAttrib1dARB(GLuint target, GLdouble s); GL_ARB_vertex_program
glVertexAttrib1dARB in interface GL2
public void glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4NubvARB in interface GL2
public void glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMatrixTranslatefEXT(GLenum target, GLfloat s, GLfloat t, GLfloat r); GL_EXT_direct_state_access
glMatrixTranslatefEXT in interface GL2
public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GL
public void glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMatrixTranslatedEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); GL_EXT_direct_state_access
glMatrixTranslatedEXT in interface GL2
public void glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
GL2GL3 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GL_VERSION_3_0
glClearBufferfi in interface GL2GL3
public void glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); GL_NV_evaluators
glMapParameterfvNV in interface GL2
public void glBindBufferBase(int arg0,
int arg1,
int arg2)
GL2GL3 void glBindBufferBase(GLenum red, GLuint green, GLuint blue); GL_VERSION_3_0
glBindBufferBase in interface GL2GL3
public void glMinmax(int arg0,
int arg1,
boolean arg2)
GL2 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); GL_VERSION_1_2
glMinmax in interface GL2
public void glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTextureLayerEXT(GLuint target, GLenum index, GLuint buffer, GLint offset, GLint size); GL_EXT_direct_state_access
glNamedFramebufferTextureLayerEXT in interface GL2
public void glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixLoadfEXT(GLenum target, const GLfloat * v); GL_EXT_direct_state_access
glMatrixLoadfEXT in interface GL2
public void glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2
public void glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_gpu_program4
glProgramLocalParameterI4iNV in interface GL2
public void glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GL2
public void glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0
glGetBooleani_v in interface GL2GL3
public void glColor3uiv(int[] arg0,
int arg1)
GL2 void glColor3uiv(const GLuint * v);
glColor3uiv in interface GL2
public void glPointParameteriv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glPointParameteriv(GLenum target, const GLint * v); GL_VERSION_1_4
glPointParameteriv in interface GL2GL3
public void glDisableVertexAttribAPPLE(int arg0,
int arg1)
GL2 void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glDisableVertexAttribAPPLE in interface GL2
public void glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT in interface GL2
public void glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage1DEXT in interface GL2
public void glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv in interface GL2ES1
public void glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2
glConvolutionParameterfv in interface GL2
public void glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
glGetTexEnvfv in interface GL2ES1
public void glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2
glColorTableParameterfv in interface GL2public void glFogCoordh(short arg0)
GL2 void glFogCoordhNV(GLhalfNV factor); GL_NV_half_float
glFogCoordh in interface GL2
public boolean glTestObjectAPPLE(int arg0,
int arg1)
GL2 GLboolean glTestObjectAPPLE(GLenum target, GLuint index); GL_APPLE_fence
glTestObjectAPPLE in interface GL2
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glVertex4d in interface GL2
public void glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); GL_EXT_draw_buffers2
glGetIntegerIndexedv in interface GL2
public void glGenFencesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenFencesNV(GLsizei n, GLuint * ids); GL_NV_fence
glGenFencesNV in interface GL2
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT in interface GL2
public void glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glVertex4f in interface GL2
public void glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_float
glVertex4h in interface GL2
public void glBindBufferRange(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); GL_VERSION_3_0
glBindBufferRange in interface GL2GL3
public void glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterIivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT in interface GL2
public void glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
glVertex4i in interface GL2public void glWindowPos3sv(ShortBuffer arg0)
GL2 void glWindowPos3sv(const GLshort * v); GL_VERSION_1_4
glWindowPos3sv in interface GL2
public void glRasterPos3s(short arg0,
short arg1,
short arg2)
GL2 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
glRasterPos3s in interface GL2
public void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramEnvParametersI4ivNV in interface GL2
public void glColor3d(double arg0,
double arg1,
double arg2)
GL2 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
glColor3d in interface GL2
public void glRectiv(IntBuffer arg0,
IntBuffer arg1)
GL2 void glRectiv(const GLint * v1, const GLint * v2);
glRectiv in interface GL2
public void glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glRectiv(const GLint * v1, const GLint * v2);
glRectiv in interface GL2public void glNormal3bv(ByteBuffer arg0)
GL2 void glNormal3bv(const GLbyte * v);
glNormal3bv in interface GL2
public void glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI2uiv in interface GL2
public void glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixLoadfEXT(GLenum target, const GLfloat * v); GL_EXT_direct_state_access
glMatrixLoadfEXT in interface GL2
public void glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1
public void glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glMatrixIndexuivARB(GLint n, const GLuint * ids); GL_ARB_matrix_palette
glMatrixIndexuivARB in interface GL2
public void glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv in interface GL2ES1
public void glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexEnvfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT in interface GL2
public void glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
glVertex4s in interface GL2
public void glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); GL_NV_evaluators
glMapParameterfvNV in interface GL2
public void glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); GL_ARB_vertex_program
glVertexAttrib3fARB in interface GL2
public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2
glConvolutionFilter2D in interface GL2
public void glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetFramebufferParameterivEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetFramebufferParameterivEXT in interface GL2
public void glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexGenfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); GL_EXT_direct_state_access
glMultiTexGenfvEXT in interface GL2
public void glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4sv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4sv in interface GL2GL3public void glLinkProgramARB(int arg0)
GL2 void glLinkProgramARB(GLhandleARB mode); GL_ARB_shader_objects
glLinkProgramARB in interface GL2
public void glVertex2f(float arg0,
float arg1)
GL2 void glVertex2f(GLfloat x, GLfloat y);
glVertex2f in interface GL2
public void glTexCoord4iv(int[] arg0,
int arg1)
GL2 void glTexCoord4iv(const GLint * v);
glTexCoord4iv in interface GL2
public void glVertex2h(short arg0,
short arg1)
GL2 void glVertex2hNV(GLhalfNV x, GLhalfNV y); GL_NV_half_float
glVertex2h in interface GL2
public void glFogCoordfv(float[] arg0,
int arg1)
GL2 void glFogCoordfv(const GLfloat * m); GL_VERSION_1_4
glFogCoordfv in interface GL2
public void glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3dv(GLuint target, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib3dv in interface GL2GL3
public void glSecondaryColor3s(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); GL_VERSION_1_4
glSecondaryColor3s in interface GL2
public void glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform1uiv in interface GL2GL3
public void glColor3ui(int arg0,
int arg1,
int arg2)
GL2 void glColor3ui(GLuint red, GLuint green, GLuint blue);
glColor3ui in interface GL2
public void glVertex2d(double arg0,
double arg1)
GL2 void glVertex2d(GLdouble x, GLdouble y);
glVertex2d in interface GL2
public void glSecondaryColor3h(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glSecondaryColor3h in interface GL2
public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT in interface GL2
public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
GL2 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMap1d in interface GL2public void glColor3usv(ShortBuffer arg0)
GL2 void glColor3usv(const GLushort * v);
glColor3usv in interface GL2public void glRasterPos4sv(ShortBuffer arg0)
GL2 void glRasterPos4sv(const GLshort * v);
glRasterPos4sv in interface GL2
public void glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objects
glGetInfoLogARB in interface GL2
public void glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexEnvfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); GL_EXT_direct_state_access
glMultiTexEnvfvEXT in interface GL2
public void glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs1hv in interface GL2public void glRasterPos4dv(DoubleBuffer arg0)
GL2 void glRasterPos4dv(const GLdouble * v);
glRasterPos4dv in interface GL2
public void glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
glTexGendv in interface GL2
public void glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); GL_ARB_shader_objects
glUniform3iARB in interface GL2
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT in interface GL2
public void glProgramUniform3fEXT(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
GL2 void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_EXT_direct_state_access
glProgramUniform3fEXT in interface GL2public void glClientActiveTexture(int arg0)
GL2ES1 void glClientActiveTexture(GLenum texture);
glClientActiveTexture in interface GL2ES1
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc in interface GL
public void glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib1dvARB in interface GL2public void glIndexubv(ByteBuffer arg0)
GL2 void glIndexubv(const GLubyte * c);
glIndexubv in interface GL2public void glPopAttrib()
GL2 void glPopAttrib(void);
glPopAttrib in interface GL2
public void glVertexAttribDivisor(int arg0,
int arg1)
GL2 void glVertexAttribDivisor(GLuint target, GLuint id); GL_ARB_instanced_arrays
glVertexAttribDivisor in interface GL2public void glVertex3dv(DoubleBuffer arg0)
GL2 void glVertex3dv(const GLdouble * v);
glVertex3dv in interface GL2
public void glDeleteQueries(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteQueries(GLsizei n, const GLuint * ids); GL_VERSION_1_5
glDeleteQueries in interface GL2GL3public void glEnableVertexAttribArrayARB(int arg0)
GL2 void glEnableVertexAttribArrayARB(GLuint mode); GL_ARB_vertex_program
glEnableVertexAttribArrayARB in interface GL2
public void glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetTextureParameterfvEXT(GLuint stage, GLenum portion, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureParameterfvEXT in interface GL2
public void glTexCoord1sv(short[] arg0,
int arg1)
GL2 void glTexCoord1sv(const GLshort * v);
glTexCoord1sv in interface GL2
public void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
GL2 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMap2d in interface GL2
public void glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); GL_ARB_shader_objects
glGetUniformivARB in interface GL2
public void glVertex2i(int arg0,
int arg1)
GL2 void glVertex2i(GLint x, GLint y);
glVertex2i in interface GL2
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x4fv in interface GL2GL3
public void glVertex2s(short arg0,
short arg1)
GL2 void glVertex2s(GLshort x, GLshort y);
glVertex2s in interface GL2public void glResetHistogram(int arg0)
GL2 void glResetHistogram(GLenum mode); GL_VERSION_1_2
glResetHistogram in interface GL2public void glColor3hv(ShortBuffer arg0)
GL2 void glColor3hvNV(const GLhalfNV * v); GL_NV_half_float
glColor3hv in interface GL2
public void glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
GL2 void glCullParameterfvEXT(GLenum pname, GLfloat * params); GL_EXT_cull_vertex
glCullParameterfvEXT in interface GL2public boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture);
glIsTexture in interface GL
public void glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv in interface GL2ES2
public void glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); GL_VERSION_3_0
glGetIntegeri_v in interface GL2GL3
public void glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size); GL_ARB_framebuffer_object
glFramebufferTextureLayer in interface GL2GL3
public void glUniform1i(int arg0,
int arg1)
GL2ES2 void glUniform1i(GLint location, GLint x);
glUniform1i in interface GL2ES2
public void glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dEXT in interface GL2
public void glGetBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2GL3 void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); GL_VERSION_1_5
glGetBufferSubData in interface GL2GL3
public void glMultiTexCoord1s(int arg0,
short arg1)
GL2 void glMultiTexCoord1s(GLenum target, GLshort s); GL_VERSION_1_3
glMultiTexCoord1s in interface GL2
public void glCallLists(int arg0,
int arg1,
Buffer arg2)
GL2 void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
glCallLists in interface GL2
public void glVariantivEXT(int arg0,
IntBuffer arg1)
GL2 void glVariantivEXT(GLuint target, const GLint * v); GL_EXT_vertex_shader
glVariantivEXT in interface GL2
public void glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4usv in interface GL2GL3
public void glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); GL_EXT_vertex_shader
glGetVariantIntegervEXT in interface GL2public void glEndList()
GL2 void glEndList(void);
glEndList in interface GL2
public void glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetVertexAttribivARB in interface GL2public void glVertex4fv(FloatBuffer arg0)
GL2 void glVertex4fv(const GLfloat * v);
glVertex4fv in interface GL2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); GL_VERSION_2_0
glVertexAttribPointer in interface GL2ES2
public void glLightModeliv(int arg0,
IntBuffer arg1)
GL2 void glLightModeliv(GLenum pname, const GLint * params);
glLightModeliv in interface GL2
public void glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexGenivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexGenivEXT in interface GL2
public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV in interface GL2
public void glPixelMapuiv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2
public void glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage2DEXT in interface GL2public void glVertexWeighth(short arg0)
GL2 void glVertexWeighthNV(GLhalfNV factor); GL_NV_half_float
glVertexWeighth in interface GL2public void glIndexsv(ShortBuffer arg0)
GL2 void glIndexsv(const GLshort * c);
glIndexsv in interface GL2
public void glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
GL2 void glRectfv(const GLfloat * v1, const GLfloat * v2);
glRectfv in interface GL2
public void glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glRectfv(const GLfloat * v1, const GLfloat * v2);
glRectfv in interface GL2
public void glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); GL_ARB_shader_objects
glGetObjectParameterfvARB in interface GL2
public void glMultiTexCoord1h(int arg0,
short arg1)
GL2 void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); GL_NV_half_float
glMultiTexCoord1h in interface GL2
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); GL_EXT_vertex_shader
glVariantPointerEXT in interface GL2
public void glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib4hv in interface GL2
public void glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform2ivARB in interface GL2
public void glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixMultfEXT(GLenum target, const GLfloat * v); GL_EXT_direct_state_access
glMatrixMultfEXT in interface GL2
public void glGetPixelMapfv(int arg0,
FloatBuffer arg1)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2public void glColor3sv(ShortBuffer arg0)
GL2 void glColor3sv(const GLshort * v);
glColor3sv in interface GL2
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage1D in interface GL2GL3
public void glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0
glVertexAttribI4bv in interface GL2
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetTexParameterIuiv in interface GL2GL3
public void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
glGetShaderInfoLog in interface GL2ES2
public void glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4Nusv in interface GL2GL3
public void glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord4dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord4dv in interface GL2
public void glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4bvARB in interface GL2
public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
glUniform3i in interface GL2ES2
public void glFogiv(int arg0,
IntBuffer arg1)
GL2 void glFogiv(GLenum pname, const GLint * params);
glFogiv in interface GL2
public void glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord1fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord1fv in interface GL2public void glBeginTransformFeedback(int arg0)
GL2GL3 void glBeginTransformFeedback(GLenum mode); GL_VERSION_3_0
glBeginTransformFeedback in interface GL2GL3
public void glVertex3f(float arg0,
float arg1,
float arg2)
GL2 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
glVertex3f in interface GL2
public void glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT in interface GL2public void glDisable(int arg0)
GL void glDisable(GLenum cap);
glDisable in interface GL
public void glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glColorPointer in interface GLPointerFunc
public void glIndexMaterialEXT(int arg0,
int arg1)
GL2 void glIndexMaterialEXT(GLenum target, GLenum id); GL_EXT_index_material
glIndexMaterialEXT in interface GL2
public void glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib1fvARB in interface GL2
public boolean glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
GL2 GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glIsVertexAttribEnabledAPPLE in interface GL2public void glResetMinmax(int arg0)
GL2 void glResetMinmax(GLenum mode); GL_VERSION_1_2
glResetMinmax in interface GL2
public void glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv in interface GL2ES1
public void glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
GL2 void glRectdv(const GLdouble * v1, const GLdouble * v2);
glRectdv in interface GL2
public void glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glRectdv(const GLdouble * v1, const GLdouble * v2);
glRectdv in interface GL2
public void glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTexture1DEXT(GLuint target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTexture1DEXT in interface GL2
public void glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); GL_EXT_direct_state_access
glMatrixMultTransposefEXT in interface GL2public void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFunc
glLoadMatrixf in interface GLMatrixFunc
public void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
glBindRenderbuffer in interface GLpublic void glEndConditionalRender()
GL2GL3 void glEndConditionalRender(void); GL_VERSION_3_0
glEndConditionalRender in interface GL2GL3
public void glProgramUniformMatrix2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2fvEXT in interface GL2
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL2GL3 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage3D in interface GL2GL3
public void glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
GL2 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
glMapGrid2f in interface GL2
public void glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); GL_ARB_vertex_program
glVertexAttrib3sARB in interface GL2
public void glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord1fv(GLenum target, const GLfloat * v); GL_VERSION_1_3
glMultiTexCoord1fv in interface GL2public void glTexCoord3iv(IntBuffer arg0)
GL2 void glTexCoord3iv(const GLint * v);
glTexCoord3iv in interface GL2
public void glIndexiv(int[] arg0,
int arg1)
GL2 void glIndexiv(const GLint * c);
glIndexiv in interface GL2public void glPushClientAttrib(int arg0)
GL2 void glPushClientAttrib(GLbitfield mask);
glPushClientAttrib in interface GL2
public void glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2
public void glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
GL2 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
glMapGrid2d in interface GL2public void glVertexWeighthv(ShortBuffer arg0)
GL2 void glVertexWeighthvNV(const GLhalfNV * v); GL_NV_half_float
glVertexWeighthv in interface GL2
public void glVertexAttrib1h(int arg0,
short arg1)
GL2 void glVertexAttrib1hNV(GLuint target, GLhalfNV s); GL_NV_half_float
glVertexAttrib1h in interface GL2
public void glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixMultTransposefEXT(GLenum target, const GLfloat * v); GL_EXT_direct_state_access
glMatrixMultTransposefEXT in interface GL2public boolean glIsList(int arg0)
GL2 GLboolean glIsList(GLuint list);
glIsList in interface GL2
public void glProgramUniformMatrix2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2fvEXT in interface GL2
public void glWindowPos2sv(short[] arg0,
int arg1)
GL2 void glWindowPos2sv(const GLshort * v); GL_VERSION_1_4
glWindowPos2sv in interface GL2
public void glLoadMatrixf(float[] arg0,
int arg1)
glLoadMatrixf in interface GLMatrixFunc
public void glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib1fvARB in interface GL2
public void glWeightsvARB(int arg0,
ShortBuffer arg1)
GL2 void glWeightsvARB(GLint size, const GLshort * weights); GL_ARB_vertex_blend
glWeightsvARB in interface GL2public void glSecondaryColor3iv(IntBuffer arg0)
GL2 void glSecondaryColor3iv(const GLint * v); GL_VERSION_1_4
glSecondaryColor3iv in interface GL2
public void glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixLoadTransposedEXT(GLenum target, const GLdouble * v); GL_EXT_direct_state_access
glMatrixLoadTransposedEXT in interface GL2
public void glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexParameterfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT in interface GL2
public void glVertexAttrib1s(int arg0,
short arg1)
GL2GL3 void glVertexAttrib1s(GLuint target, GLshort s); GL_VERSION_2_0
glVertexAttrib1s in interface GL2GL3
public void glIndexdv(double[] arg0,
int arg1)
GL2 void glIndexdv(const GLdouble * c);
glIndexdv in interface GL2
public void glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv in interface GL2ES1
public void glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryiv in interface GL2GL3
public void glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders in interface GL2ES2
public void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders in interface GL2ES2
public void glIndexFuncEXT(int arg0,
float arg1)
GL2 void glIndexFuncEXT(GLenum target, GLclampf s); GL_EXT_index_func
glIndexFuncEXT in interface GL2
public void glNormalPointer(int arg0,
int arg1,
long arg2)
glNormalPointer in interface GLPointerFunc
public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramEnvParameter4dvARB in interface GL2
public void glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); GL_VERSION_3_0
glGetVertexAttribIiv in interface GL2GL3
public void glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
GL2 void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); GL_APPLE_fence
glDeleteFencesAPPLE in interface GL2
public void glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
glGetTexEnviv in interface GL2ES1
public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES2 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
glUniform4i in interface GL2ES2
public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv in interface GL2ES2
public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glUniform4f in interface GL2ES2
public void glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); GL_EXT_draw_buffers2
glGetBooleanIndexedv in interface GL2
public void glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glCullParameterfvEXT(GLenum pname, GLfloat * params); GL_EXT_cull_vertex
glCullParameterfvEXT in interface GL2
public void glScalef(float arg0,
float arg1,
float arg2)
glScalef in interface GLMatrixFunc
public void glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); GL_VERSION_1_3
glMultiTexCoord3s in interface GL2
public void glColor3dv(double[] arg0,
int arg1)
GL2 void glColor3dv(const GLdouble * v);
glColor3dv in interface GL2
public void glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glCopyMultiTexSubImage1DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_EXT_direct_state_access
glCopyMultiTexSubImage1DEXT in interface GL2
public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); GL_NV_occlusion_query
glGetOcclusionQueryuivNV in interface GL2
public void glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GL_NV_half_float
glVertexAttrib3h in interface GL2
public void glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GL_NV_half_float
glMultiTexCoord3h in interface GL2
public void glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixMultfEXT(GLenum target, const GLfloat * v); GL_EXT_direct_state_access
glMatrixMultfEXT in interface GL2
public void glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT in interface GL2
public void glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2
public int glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GL_EXT_vertex_shader
glGenSymbolsEXT in interface GL2
public void glColor3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
glColor3b in interface GL2
public void glVertex4fv(float[] arg0,
int arg1)
GL2 void glVertex4fv(const GLfloat * v);
glVertex4fv in interface GL2
public void glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GL_VERSION_1_2
glCopyColorSubTable in interface GL2
public void glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2GL3 void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); GL_VERSION_2_0
glVertexAttrib3s in interface GL2GL3
public void glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); GL_ARB_shader_objects
glGetObjectParameterfvARB in interface GL2
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord1sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord1sv in interface GL2public void glEvalCoord1f(float arg0)
GL2 void glEvalCoord1f(GLfloat u);
glEvalCoord1f in interface GL2
public void glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterIuivEXT(GLenum program, GLenum target, GLenum index, GLuint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT in interface GL2
public void glInsertComponentEXT(int arg0,
int arg1,
int arg2)
GL2 void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); GL_EXT_vertex_shader
glInsertComponentEXT in interface GL2
public void glMaterialf(int arg0,
int arg1,
float arg2)
glMaterialf in interface GLLightingFunc
public void glNormal3bv(byte[] arg0,
int arg1)
GL2 void glNormal3bv(const GLbyte * v);
glNormal3bv in interface GL2
public void glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); GL_NV_evaluators
glMapParameterivNV in interface GL2
public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV in interface GL2
public void glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv in interface GL2ES1public int glCreateShader(int arg0)
GL2ES2 GLuint glCreateShader(GLenum type);
glCreateShader in interface GL2ES2
public void glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2
glColorTableParameteriv in interface GL2
public void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
GL2 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); GL_VERSION_1_2
glGetSeparableFilter in interface GL2
public void glPixelMapusv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2
public void glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedMultiTexImage3DEXT(GLenum texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage3DEXT in interface GL2
public void glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform1ivARB in interface GL2public void glIndexd(double arg0)
GL2 void glIndexd(GLdouble c);
glIndexd in interface GL2public void glPrimitiveRestartIndex(int arg0)
GL2GL3 void glPrimitiveRestartIndexNV(GLuint mode); GL_NV_primitive_restart
glPrimitiveRestartIndex in interface GL2GL3public void glActiveStencilFaceEXT(int arg0)
GL2 void glActiveStencilFaceEXT(GLenum mode); GL_EXT_stencil_two_side
glActiveStencilFaceEXT in interface GL2
public void glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
GL2 void glDrawBuffersATI(GLsizei n, const GLenum * ids); GL_ATI_draw_buffers
glDrawBuffersATI in interface GL2
public void glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glMultiTexSubImage2DEXT(GLenum texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage2DEXT in interface GL2
public void glVertexAttribI3iv(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI3iv(GLuint target, const GLint * v); GL_VERSION_3_0
glVertexAttribI3iv in interface GL2
public void glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixMultTransposedEXT(GLenum target, const GLdouble * v); GL_EXT_direct_state_access
glMatrixMultTransposedEXT in interface GL2public void glListBase(int arg0)
GL2 void glListBase(GLuint base);
glListBase in interface GL2
public void glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage2DEXT in interface GL2
public void glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord1iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord1iv in interface GL2
public void glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL2 void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); GL_APPLE_vertex_array_range
glVertexArrayRangeAPPLE in interface GL2
public void glWeightuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glWeightuivARB(GLint n, const GLuint * ids); GL_ARB_vertex_blend
glWeightuivARB in interface GL2
public void glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVariantuivEXT(GLuint index, const GLuint * v); GL_EXT_vertex_shader
glVariantuivEXT in interface GL2
public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glRasterPos2iv(int[] arg0,
int arg1)
GL2 void glRasterPos2iv(const GLint * v);
glRasterPos2iv in interface GL2
public void glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_VERSION_3_0
glClearBufferiv in interface GL2GL3public void glFinishFenceAPPLE(int arg0)
GL2 void glFinishFenceAPPLE(GLuint mode); GL_APPLE_fence
glFinishFenceAPPLE in interface GL2
public void glProgramUniform4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramUniform4iEXT(GLuint target, GLint level, GLint xoffset, GLint x, GLint y, GLint width); GL_EXT_direct_state_access
glProgramUniform4iEXT in interface GL2
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetLocalConstantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT in interface GL2
public void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
glStencilFuncSeparate in interface GL2ES2
public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramLocalParametersI4ivNV in interface GL2
public void glIndexubv(byte[] arg0,
int arg1)
GL2 void glIndexubv(const GLubyte * c);
glIndexubv in interface GL2public void glColor4fv(FloatBuffer arg0)
GL2 void glColor4fv(const GLfloat * v);
glColor4fv in interface GL2
public void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv in interface GL2ES2
public void glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexEnvivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexEnvivEXT in interface GL2
public void glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
glMaterialiv in interface GL2
public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glDrawPixels in interface GL2
public void glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r); GL_ARB_draw_instanced
glDrawArraysInstanced in interface GL2GL3
public void glProgramUniform2ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform2ivEXT in interface GL2public void glEvalCoord2dv(DoubleBuffer arg0)
GL2 void glEvalCoord2dv(const GLdouble * u);
glEvalCoord2dv in interface GL2
public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2
glGetMinmax in interface GL2
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMapAttribParameterivNV(GLenum target, GLuint attachment, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapAttribParameterivNV in interface GL2
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL2ES2
public void glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedRenderbufferStorageEXT(GLuint target, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageEXT in interface GL2
public void glConvolutionParameterf(int arg0,
int arg1,
float arg2)
GL2 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); GL_VERSION_1_2
glConvolutionParameterf in interface GL2public boolean glIsFenceNV(int arg0)
GL2 GLboolean glIsFenceNV(GLuint id); GL_NV_fence
glIsFenceNV in interface GL2
public void glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMatrixScaledEXT(GLenum target, GLdouble s, GLdouble t, GLdouble r); GL_EXT_direct_state_access
glMatrixScaledEXT in interface GL2
public void glColor4fv(float[] arg0,
int arg1)
GL2 void glColor4fv(const GLfloat * v);
glColor4fv in interface GL2
public void glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord2sv(GLenum target, const GLshort * v); GL_VERSION_1_3
glMultiTexCoord2sv in interface GL2public boolean glIsOcclusionQueryNV(int arg0)
GL2 GLboolean glIsOcclusionQueryNV(GLuint id); GL_NV_occlusion_query
glIsOcclusionQueryNV in interface GL2
public void glColor3h(short arg0,
short arg1,
short arg2)
GL2 void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glColor3h in interface GL2
public void glRasterPos3d(double arg0,
double arg1,
double arg2)
GL2 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
glRasterPos3d in interface GL2
public void glColor3iv(int[] arg0,
int arg1)
GL2 void glColor3iv(const GLint * v);
glColor3iv in interface GL2
public void glWindowPos3f(float arg0,
float arg1,
float arg2)
GL2 void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); GL_VERSION_1_4
glWindowPos3f in interface GL2public void glFogCoordd(double arg0)
GL2 void glFogCoordd(GLdouble coord); GL_VERSION_1_4
glFogCoordd in interface GL2
public void glColor3s(short arg0,
short arg1,
short arg2)
GL2 void glColor3s(GLshort red, GLshort green, GLshort blue);
glColor3s in interface GL2
public void glGetPixelMapuiv(int arg0,
long arg1)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2
public void glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterIivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterIivEXT in interface GL2
public void glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetNamedProgramLocalParameterdvEXT(GLuint target, GLenum index, GLuint pname, GLdouble * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT in interface GL2
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetVariantBooleanvEXT(GLuint target, GLenum index, GLboolean * data); GL_EXT_vertex_shader
glGetVariantBooleanvEXT in interface GL2
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GLpublic void glTexCoord4hv(ShortBuffer arg0)
GL2 void glTexCoord4hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord4hv in interface GL2
public void glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0
glTexParameterIuiv in interface GL2GL3
public void glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexEnvivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexEnvivEXT in interface GL2
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL2ES2
public void glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord2dv(GLenum target, const GLdouble * v); GL_VERSION_1_3
glMultiTexCoord2dv in interface GL2public void glSwapAPPLE()
GL2 void glSwapAPPLE(void); GL_APPLE_flush_render
glSwapAPPLE in interface GL2
public void glBufferParameteri(int arg0,
int arg1,
int arg2)
GL2 void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); GL_APPLE_flush_buffer_range
glBufferParameteri in interface GL2
public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2 void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); GL_ARB_shader_objects
glGetActiveUniformARB in interface GL2
public void glDepthBoundsEXT(double arg0,
double arg1)
GL2 void glDepthBoundsEXT(GLclampd x, GLclampd y); GL_EXT_depth_bounds_test
glDepthBoundsEXT in interface GL2
public void glVariantsvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVariantsvEXT(GLuint target, const GLshort * v); GL_EXT_vertex_shader
glVariantsvEXT in interface GL2
public void glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL2 void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); GL_NV_occlusion_query
glGenOcclusionQueriesNV in interface GL2
public void glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib3hv in interface GL2
public void glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Niv(GLuint target, const GLint * v); GL_VERSION_2_0
glVertexAttrib4Niv in interface GL2GL3
public void glSecondaryColor3d(double arg0,
double arg1,
double arg2)
GL2 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); GL_VERSION_1_4
glSecondaryColor3d in interface GL2
public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV in interface GL2
public void glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0
glGetBooleani_v in interface GL2GL3
public void glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_EXT_direct_state_access
glCopyTextureImage1DEXT in interface GL2
public void glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs2hv in interface GL2public void glDeleteProgram(int arg0)
GL2ES2 void glDeleteProgram(GLuint program);
glDeleteProgram in interface GL2ES2public void glUnlockArraysEXT()
GL2 void glUnlockArraysEXT(void); GL_EXT_compiled_vertex_array
glUnlockArraysEXT in interface GL2
public void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParametersI4uivNV in interface GL2
public void glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4NubvARB in interface GL2
public void glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
GL2 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_1
glInterleavedArrays in interface GL2public boolean glUnmapNamedBufferEXT(int arg0)
GL2 GLboolean glUnmapNamedBufferEXT(GLuint id); GL_EXT_direct_state_access
glUnmapNamedBufferEXT in interface GL2
public void glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0
glGetTexParameterIiv in interface GL2GL3
public void glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3
glGetCompressedTexImage in interface GL2GL3
public void glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetVertexAttribIuiv in interface GL2GL3
public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
GL2 void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE in interface GL2public void glMatrixPushEXT(int arg0)
GL2 void glMatrixPushEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixPushEXT in interface GL2
public void glWeightivARB(int arg0,
IntBuffer arg1)
GL2 void glWeightivARB(GLint size, const GLint * weights); GL_ARB_vertex_blend
glWeightivARB in interface GL2
public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV in interface GL2
public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParameterI4uivNV in interface GL2public void glBeginOcclusionQueryNV(int arg0)
GL2 void glBeginOcclusionQueryNV(GLuint mode); GL_NV_occlusion_query
glBeginOcclusionQueryNV in interface GL2
public void glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2 void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_ARB_vertex_program
glVertexAttrib4NubARB in interface GL2
public void glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT in interface GL2
public void glWindowPos2i(int arg0,
int arg1)
GL2 void glWindowPos2i(GLint x, GLint y); GL_VERSION_1_4
glWindowPos2i in interface GL2
public void glWindowPos2d(double arg0,
double arg1)
GL2 void glWindowPos2d(GLdouble x, GLdouble y); GL_VERSION_1_4
glWindowPos2d in interface GL2public boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap);
glIsEnabled in interface GL
public void glWindowPos2f(float arg0,
float arg1)
GL2 void glWindowPos2f(GLfloat x, GLfloat y); GL_VERSION_1_4
glWindowPos2f in interface GL2
public void glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
GL2 void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); GL_ARB_vertex_program
glVertexAttrib2sARB in interface GL2
public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv in interface GL2ES2
public void glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform1fvARB in interface GL2
public void glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); GL_NV_occlusion_query
glDeleteOcclusionQueriesNV in interface GL2
public void glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexGenfvEXT in interface GL2
public void glLightModelfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv in interface GL2ES1
public void glSecondaryColor3fv(float[] arg0,
int arg1)
GL2 void glSecondaryColor3fv(const GLfloat * m); GL_VERSION_1_4
glSecondaryColor3fv in interface GL2
public void glVertexArrayParameteriAPPLE(int arg0,
int arg1)
GL2 void glVertexArrayParameteriAPPLE(GLenum target, GLint s); GL_APPLE_vertex_array_range
glVertexArrayParameteriAPPLE in interface GL2
public void glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); GL_EXT_vertex_shader
glGetVariantFloatvEXT in interface GL2
public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL2ES2
public void glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterivEXT(GLenum texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterivEXT in interface GL2public void glMultTransposeMatrixf(FloatBuffer arg0)
GL2 void glMultTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3
glMultTransposeMatrixf in interface GL2
public void glEnableVertexAttribAPPLE(int arg0,
int arg1)
GL2 void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glEnableVertexAttribAPPLE in interface GL2
public void glLoadTransposeMatrixf(float[] arg0,
int arg1)
GL2 void glLoadTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3
glLoadTransposeMatrixf in interface GL2
public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glFogfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params);
glFogfv in interface GL2ES1public void glNormal3dv(DoubleBuffer arg0)
GL2 void glNormal3dv(const GLdouble * v);
glNormal3dv in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT in interface GL2
public void glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib3dvARB in interface GL2
public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); GL_ARB_vertex_program
glGetProgramLocalParameterdvARB in interface GL2
public void glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib1dv(GLuint target, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib1dv in interface GL2GL3
public void glMultiTexCoord1d(int arg0,
double arg1)
GL2 void glMultiTexCoord1d(GLenum target, GLdouble s); GL_VERSION_1_3
glMultiTexCoord1d in interface GL2
public int glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
GL2 GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); GL_EXT_vertex_shader
glBindTexGenParameterEXT in interface GL2
public void glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4dv(GLuint target, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib4dv in interface GL2GL3
public void glWindowPos2s(short arg0,
short arg1)
GL2 void glWindowPos2s(GLshort x, GLshort y); GL_VERSION_1_4
glWindowPos2s in interface GL2
public void glRasterPos2dv(double[] arg0,
int arg1)
GL2 void glRasterPos2dv(const GLdouble * v);
glRasterPos2dv in interface GL2
public void glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform4fvARB in interface GL2
public void glVertexArrayRangeNV(int arg0,
Buffer arg1)
GL2 void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); GL_NV_vertex_array_range
glVertexArrayRangeNV in interface GL2arg1 - a direct Buffer
public void glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedRenderbufferStorageMultisampleEXT(GLuint target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleEXT in interface GL2
public void glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib3fvARB in interface GL2public void glTexCoord2dv(DoubleBuffer arg0)
GL2 void glTexCoord2dv(const GLdouble * v);
glTexCoord2dv in interface GL2
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); GL_EXT_pixel_transform
glPixelTransformParameterfvEXT in interface GL2public void glEvalPoint1(int arg0)
GL2 void glEvalPoint1(GLint i);
glEvalPoint1 in interface GL2
public void glAttachShader(int arg0,
int arg1)
GL2ES2 void glAttachShader(GLuint program, GLuint shader);
glAttachShader in interface GL2ES2public void glColor4iv(IntBuffer arg0)
GL2 void glColor4iv(const GLint * v);
glColor4iv in interface GL2public void glTexCoord4sv(ShortBuffer arg0)
GL2 void glTexCoord4sv(const GLshort * v);
glTexCoord4sv in interface GL2
public void glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glCullParameterdvEXT(GLenum pname, GLdouble * params); GL_EXT_cull_vertex
glCullParameterdvEXT in interface GL2public void glVertex4iv(IntBuffer arg0)
GL2 void glVertex4iv(const GLint * v);
glVertex4iv in interface GL2
public void glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); GL_NV_occlusion_query
glGetOcclusionQueryivNV in interface GL2
public void glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
glGetMaterialiv in interface GL2
public void glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
glLightfv in interface GLLightingFunc
public void glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv in interface GL2ES1
public void glDisableClientStateIndexedEXT(int arg0,
int arg1)
GL2 void glDisableClientStateIndexedEXT(GLenum target, GLuint id); GL_EXT_direct_state_access
glDisableClientStateIndexedEXT in interface GL2
public void glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); GL_EXT_draw_buffers2
glGetBooleanIndexedv in interface GL2
public void glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4NivARB(GLuint target, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4NivARB in interface GL2
public void glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); GL_EXT_direct_state_access
glMultiTexParameterfvEXT in interface GL2
public void glTexCoord3fv(float[] arg0,
int arg1)
GL2 void glTexCoord3fv(const GLfloat * v);
glTexCoord3fv in interface GL2
public void glProgramUniform1ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform1ivEXT in interface GL2
public void glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI2iv(GLuint target, const GLint * v); GL_VERSION_3_0
glVertexAttribI2iv in interface GL2
public void glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2
glGetMinmaxParameteriv in interface GL2
public void glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetMultiTexGendvEXT(GLenum target, GLenum index, GLenum pname, GLdouble * params); GL_EXT_direct_state_access
glGetMultiTexGendvEXT in interface GL2
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GL
public void glUniform2fARB(int arg0,
float arg1,
float arg2)
GL2 void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); GL_ARB_shader_objects
glUniform2fARB in interface GL2
public void glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv in interface GL2ES1
public void glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapParameterivNV in interface GL2
public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParameterI4uivNV in interface GL2
public void glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0
glVertexAttribI4bv in interface GL2
public void glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glLightfv in interface GLLightingFunc
public ByteBuffer glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
GL2GL3wglAllocateMemoryNV /
glXAllocateMemoryNV extension.
glAllocateMemoryNV in interface GL2GL3
public void glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterivEXT(GLuint target, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterivEXT in interface GL2
public void glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_VERSION_3_0
glGetUniformuiv in interface GL2GL3
public void glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0
glTexParameterIiv in interface GL2GL3
public void glVertex2sv(short[] arg0,
int arg1)
GL2 void glVertex2sv(const GLshort * v);
glVertex2sv in interface GL2
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); GL_EXT_pixel_transform
glPixelTransformParameterfvEXT in interface GL2
public void glClipPlane(int arg0,
DoubleBuffer arg1)
GL2 void glClipPlane(GLenum plane, const GLdouble * equation);
glClipPlane in interface GL2
public void glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib3fvARB in interface GL2
public void glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2 void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GL_EXT_draw_buffers2
glColorMaskIndexed in interface GL2
public void glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); GL_VERSION_1_4
glSecondaryColor3b in interface GL2
public void glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexParameterfvEXT(GLenum target, GLenum index, GLenum count, const GLfloat * v); GL_EXT_direct_state_access
glMultiTexParameterfvEXT in interface GL2public void glTexCoord3fv(FloatBuffer arg0)
GL2 void glTexCoord3fv(const GLfloat * v);
glTexCoord3fv in interface GL2
public void glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT in interface GL2
public void glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2
glConvolutionParameteriv in interface GL2
public boolean glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
GL2 GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreTexturesResident in interface GL2
public void glRasterPos2sv(short[] arg0,
int arg1)
GL2 void glRasterPos2sv(const GLshort * v);
glRasterPos2sv in interface GL2
public void glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_program
glGetVertexAttribdvARB in interface GL2
public void glTexCoord1hv(short[] arg0,
int arg1)
GL2 void glTexCoord1hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord1hv in interface GL2
public void glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv in interface GL2ES2public void glFinish()
GL void glFinish(void);
glFinish in interface GLpublic boolean glTestFenceNV(int arg0)
GL2 GLboolean glTestFenceNV(GLuint id); GL_NV_fence
glTestFenceNV in interface GL2
public void glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib3sv(GLuint target, const GLshort * v); GL_VERSION_2_0
glVertexAttrib3sv in interface GL2GL3
public void glEvalMapsNV(int arg0,
int arg1)
GL2 void glEvalMapsNV(GLenum target, GLenum id); GL_NV_evaluators
glEvalMapsNV in interface GL2
public void glGetClipPlane(int arg0,
DoubleBuffer arg1)
GL2 void glGetClipPlane(GLenum plane, GLdouble * equation);
glGetClipPlane in interface GL2
public void glBindProgramARB(int arg0,
int arg1)
GL2 void glBindProgramARB(GLenum target, GLuint id); GL_ARB_vertex_program
glBindProgramARB in interface GL2
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0
glUniform2uiv in interface GL2GL3public boolean glIsVertexArray(int arg0)
GL2GL3 GLboolean glIsVertexArray(GLuint id); GL_ARB_vertex_array_object
glIsVertexArray in interface GL2GL3
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glDetachShader(int arg0,
int arg1)
GL2ES2 void glDetachShader(GLuint program, GLuint shader);
glDetachShader in interface GL2ES2
public void glVertexAttrib1d(int arg0,
double arg1)
GL2GL3 void glVertexAttrib1d(GLuint target, GLdouble s); GL_VERSION_2_0
glVertexAttrib1d in interface GL2GL3public void glColor4uiv(IntBuffer arg0)
GL2 void glColor4uiv(const GLuint * v);
glColor4uiv in interface GL2
public void glGetPixelMapusv(int arg0,
long arg1)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2
public void glLightModelfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv in interface GL2ES1
public void glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexGenfvEXT(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexGenfvEXT in interface GL2
public void glFogCoordPointer(int arg0,
int arg1,
long arg2)
GL2 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4
glFogCoordPointer in interface GL2
public void glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform1fvARB in interface GL2
public void glMultTransposeMatrixf(float[] arg0,
int arg1)
GL2 void glMultTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3
glMultTransposeMatrixf in interface GL2
public void glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); GL_EXT_vertex_shader
glGetVariantFloatvEXT in interface GL2public void glSecondaryColor3fv(FloatBuffer arg0)
GL2 void glSecondaryColor3fv(const GLfloat * m); GL_VERSION_1_4
glSecondaryColor3fv in interface GL2
public void glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetDoubleIndexedvEXT(GLenum index, GLuint pname, GLdouble * params); GL_EXT_direct_state_access
glGetDoubleIndexedvEXT in interface GL2
public void glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glVertexPointer in interface GLPointerFunc
public void glEvalCoord2f(float arg0,
float arg1)
GL2 void glEvalCoord2f(GLfloat u, GLfloat v);
glEvalCoord2f in interface GL2
public void glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT in interface GL2
public void glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv in interface GL2ES2
public void glWeightusvARB(int arg0,
ShortBuffer arg1)
GL2 void glWeightusvARB(GLint size, const GLushort * weights); GL_ARB_vertex_blend
glWeightusvARB in interface GL2
public void glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0
glGetVertexAttribdv in interface GL2GL3
public void glEvalCoord2d(double arg0,
double arg1)
GL2 void glEvalCoord2d(GLdouble u, GLdouble v);
glEvalCoord2d in interface GL2
public void glPNTrianglesiATI(int arg0,
int arg1)
GL2 void glPNTrianglesiATI(GLenum target, GLint s); GL_ATI_pn_triangles
glPNTrianglesiATI in interface GL2public void glWindowPos2dv(DoubleBuffer arg0)
GL2 void glWindowPos2dv(const GLdouble * m); GL_VERSION_1_4
glWindowPos2dv in interface GL2
public void glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform4fvARB in interface GL2
public void glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glLightiv(GLenum light, GLenum pname, const GLint * params);
glLightiv in interface GL2
public void glProgramUniform4fEXT(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_EXT_direct_state_access
glProgramUniform4fEXT in interface GL2public void glPushClientAttribDefaultEXT(int arg0)
GL2 void glPushClientAttribDefaultEXT(GLbitfield mode); GL_EXT_direct_state_access
glPushClientAttribDefaultEXT in interface GL2
public void glFogf(int arg0,
float arg1)
GL2ES1 void glFogf(GLenum pname, GLfloat param);
glFogf in interface GL2ES1
public void glFogfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params);
glFogfv in interface GL2ES1public void glLoadTransposeMatrixf(FloatBuffer arg0)
GL2 void glLoadTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3
glLoadTransposeMatrixf in interface GL2
public void glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glNamedProgramLocalParametersI4ivEXT(GLuint target, GLenum buffer, GLuint index, GLsizei count, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT in interface GL2
public void glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objects
glGetShaderSourceARB in interface GL2
public void glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2GL3 void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); GL_VERSION_2_0
glVertexAttrib3d in interface GL2GL3
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord2iv(GLenum target, const GLint * v); GL_VERSION_1_3
glMultiTexCoord2iv in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT in interface GL2
public void glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); GL_VERSION_1_3
glMultiTexCoord3d in interface GL2
public void glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4bvARB in interface GL2
public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL2ES2public String toString()
toString in class Object
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