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public interface GLMatrixFunc
Field Summary | |
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static int |
GL_MATRIX_MODE
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static int |
GL_MODELVIEW
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static int |
GL_MODELVIEW_MATRIX
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static int |
GL_PROJECTION
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static int |
GL_PROJECTION_MATRIX
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static int |
GL_TEXTURE_MATRIX
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Method Summary | |
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void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
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void |
glGetFloatv(int pname,
float[] params,
int params_offset)
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void |
glGetFloatv(int pname,
FloatBuffer params)
glGetFloatv |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
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void |
glGetIntegerv(int pname,
IntBuffer params)
glGetIntegerv |
void |
glLoadIdentity()
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void |
glLoadMatrixf(float[] m,
int m_offset)
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void |
glLoadMatrixf(FloatBuffer m)
glLoadMatrixf |
void |
glMatrixMode(int mode)
sets the current matrix |
void |
glMultMatrixf(float[] m,
int m_offset)
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void |
glMultMatrixf(FloatBuffer m)
glMultMatrixf |
void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
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void |
glPopMatrix()
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void |
glPushMatrix()
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void |
glRotatef(float angle,
float x,
float y,
float z)
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void |
glScalef(float x,
float y,
float z)
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void |
glTranslatef(float x,
float y,
float z)
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Field Detail |
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static final int GL_MATRIX_MODE
static final int GL_MODELVIEW
static final int GL_PROJECTION
static final int GL_MODELVIEW_MATRIX
static final int GL_PROJECTION_MATRIX
static final int GL_TEXTURE_MATRIX
Method Detail |
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void glGetFloatv(int pname, FloatBuffer params)
pname
- GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXparams
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implvoid glGetFloatv(int pname, float[] params, int params_offset)
void glGetIntegerv(int pname, IntBuffer params)
pname
- GL_MATRIX_MODEparams
- the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL implvoid glGetIntegerv(int pname, int[] params, int params_offset)
void glMatrixMode(int mode)
pname
- GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTUREvoid glPushMatrix()
void glPopMatrix()
void glLoadIdentity()
void glLoadMatrixf(FloatBuffer m)
params
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implvoid glLoadMatrixf(float[] m, int m_offset)
void glMultMatrixf(FloatBuffer m)
params
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implvoid glMultMatrixf(float[] m, int m_offset)
void glTranslatef(float x, float y, float z)
void glRotatef(float angle, float x, float y, float z)
void glScalef(float x, float y, float z)
void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
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